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  • Methods for making R plots look like Excel plots?

    - by brianjd
    I've been poking around with R graphical parameters trying to make my plots look a little more professional (e.g., las=1, bty="n" usually help). But not quite there. Started playing with tikzDevice. A huge improvement! Amazing how much better things look when the font sizes and styles in the figure match those of the surrounding document. Still, not quite there. What I'm ultimately looking for are those professional gradient shading, rounded corners, and shadow effects found in MS Excel plots. I know they're probably considered chart junk, but I like them. They're just nice looking. Q: How can I get these effects into my R plots? Do people usually just export to Inkscape and doodle over there? It would be nice if there were a literate programming approach. Is there an R package that handles these effects outright?

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  • Animate rotating SVG element on webpage

    - by Zarkonnen
    So I have an SVG file created in Inkscape embedded in a webpage, and I'd like it to rotate slowly. I've tried using Javascript and inserting animation commands directly into the SVG, but nothing works. I don't want to load in an entire JS library for this one task. This is what I have so far: <html> <body bgcolor="#333333"> <embed src="gear.svg" id="gear" width="1000" height="1000" style="position: absolute; top: -500px; left: -500px;" /> <script type="text/javascript"> var gear = document.getElementById("gear"); window.setInterval(function() { // Somehow animate the gear. }, 10); </script> </body> </html>

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  • Different cursor formats in IOFrameBufferShared

    - by Thomi
    Hi, I'm reading the moust cursor pixmap data from the StdFBShmem_t structure, as defined in the IOFrameBufferShared API. Everything works fine, 90% of the time. However, I have noticed that some applications on the mac set a cursor in a different format. According to the documentation for the data structures, the cursor pixmap format should always be in the same format as the frame buffer. My frame buffer is 32BPP. I expect the pixmap data to be in the format 0xAARRGGBB, which is it. However, in some cases, I'm reading data that looks like a mask. Specifically, the pixel will either be 0x00FFFFFF or `0x00000000. This looks to me to be a mask for separate pixel data stored somewhere else. As far as I can tell, the only application that uses this cursor pixel format is Qt Creator, but I need to work with all applications, so I'd like to sort this out. The code I'm using to read the cursor pixmap data is: NSAutoreleasePool *autoReleasePool = [[NSAutoreleasePool alloc] init]; NSPoint mouseLocation = [NSEvent mouseLocation]; NSArray *allScreens = [NSScreen screens]; NSEnumerator *screensEnum = [allScreens objectEnumerator]; NSScreen *screen; NSDictionary *screenDesc = nil; while ((screen = [screensEnum nextObject])) { NSRect screenFrame = [screen frame]; screenDesc = [screen deviceDescription]; if (NSMouseInRect(mouseLocation, screenFrame, NO)) break; } if (screen) { kern_return_t err; CGDirectDisplayID displayID = (CGDirectDisplayID) [[screenDesc objectForKey:@"NSScreenNumber"] pointerValue]; task_port_t taskPort = mach_task_self(); io_service_t displayServicePort = CGDisplayIOServicePort(displayID); io_connect_t displayConnection =0; err = IOFramebufferOpen(displayServicePort, taskPort, kIOFBSharedConnectType, &displayConnection); if (KERN_SUCCESS == err) { union { vm_address_t vm_ptr; StdFBShmem_t *fbshmem; } cursorInfo; vm_size_t size; err = IOConnectMapMemory(displayConnection, kIOFBCursorMemory, taskPort, &cursorInfo.vm_ptr, &size, kIOMapAnywhere | kIOMapDefaultCache | kIOMapReadOnly); if (KERN_SUCCESS == err) { // for some reason, cursor data is not always in the same format as the frame buffer. For this reason, we need // some way to detect which structure we should be reading. QByteArray pixData((const char*)cursorInfo.fbshmem->cursor.rgb24.image[currentFrame], m_mouseInfo.currentSize.width() * m_mouseInfo.currentSize.height() * 4); IOConnectUnmapMemory(displayConnection, kIOFBCursorMemory, taskPort, cursorInfo.vm_ptr); } // IOConnectMapMemory else qDebug() << "IOConnectMapMemory Failed:" << err; IOServiceClose(displayConnection); } // IOServiceOpen else qDebug() << "IOFramebufferOpen Failed:" << err; }// if screen [autoReleasePool release]; My question is: How can I detect if the cursor is a different format from the framebuffer? Where can I read the actual pixel data? the bm18Cursor structure contains a mask section, but it's not in the right place for me to be reading it using the code above. Cheers,

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  • CGGradient in an CGPath

    - by catlan
    Is it possible to draw a gradient in a path on the iPhone? I'm looking for a replacement of the mac os x method -drawInBezierPath:(NSBezierPath *)path relativeCenterPosition:(NSPoint)relativeCenterPosition of NSGradient.

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  • Listing like appstore in firefox or any other browser for windows/desktop linux

    - by jenso
    A little question about the listing in iPhone OS and some other applications, and possibly in Android Market. When listing the apps, it fills the list in an automatic process, when reaching or is near to reach the end. My question is: How is that written in iPhone applications. But the main question is: Is that possible to make for Firefox users with Javascript, Ajax or possibly any other language? Been looking a little bit in documentation but havent found anything useful, maybe I just havent looked enough edit: Found it for Android - http://stackoverflow.com/questions/1917773/dynamic-listview-in-android-app Still looking for same futures for a Windows browser tho out

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  • How do you draw a string centered vertically in Java?

    - by Paul Alexander
    I know it's a simple concept but I'm struggling with the font metrics. Centering horizontally isn't too hard but vertically seems a bit difficult. I've tried using the FontMetrics getAscent, getLeading, getXXXX methods in various combinations but no matter what I've tried the text is always off by a few pixels. Is there a way to measure the exact height of the text so that it is exactly centered.

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  • How to retrieve XML attribute for custom control

    - by David
    I've created a combo box control with a edittext and spinner. I'm trying to let the android:prompt attribute be passed onto the spinner, which means I need to catch it in the constructor which passes my the AttributeSet and set it on the spinner. I can't figure out how to get the value of the prompt. I'm trying, int[] ra = { android.R.attr.prompt }; TypedArray ta = context.getTheme().obtainStyledAttributes(ra); int id = ta.getResourceId(0, 0); I get back 0, which means it didn't find the attribute. I also did a ta.count() which returned 0. So I'm not getting anything back. My XML simply defines an android:prompt value. Thanks

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  • Can this rectangle to rectangle intersection code still work?

    - by Jeremy Rudd
    I was looking for a fast performing code to test if 2 rectangles are intersecting. A search on the internet came up with this one-liner (WOOT!), but I don't understand how to write it in Javascript, it seems to be written in an ancient form of C++. Can this thing still work? Can you make it work? struct { LONG left; LONG top; LONG right; LONG bottom; } RECT; bool IntersectRect(const RECT * r1, const RECT * r2) { return ! ( r2->left > r1->right || r2->right left || r2->top > r1->bottom || r2->bottom top ); }

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  • The difference between triangulation and mesh

    - by xiao
    I have done some computer graphical programming recently, and I have no experience before. I used the library call CGAL(computer geometry algorithm library). Also, I noticed that there is class for triangulation and also class for mesh. Is mesh just a kind of triangle net? Do they have any differences? Thanks!

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  • AudioRecord doesn't work for Motorola Milestone

    - by hcpl
    I'm having this problem only on Motorola Milestone. Code: // init recorder recordInstance = new AudioRecord(MediaRecorder.AudioSource.MIC, 8000, AudioFormat.CHANNEL_CONFIGURATION_MONO, AudioFormat.ENCODING_PCM_16BIT, 8000); recordInstance.startRecording(); //more code here recordInstance.stop(); The errorinformation I have (can't find more for the moment since I don't have a milestone myself for debugging): Uncaught handler: thread main exiting due to uncaught exception java.lang.IllegalStateException: stop() called on an uninitialized AudioRecord. at android.media.AudioRecord.stop(AudioRecord.java:51 6) Apparantly I'm not the only one with this problem. Some very similar threads I found (without solution): http://groups.google.com/group/android-developers/browse_thread/thread/6dd24aeb484b2e40 http://androidcommunity.com/forums/f2/problem-using-audiorecord-in-motorola-milestone-30935/ http://community.developer.motorola.com/t5/Android-App-Development-for/Problem-using-AudioRecord-on-Milestone-device/m-p/3889 http://www.fring.com/forums/showthread.php?t=16194

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  • Getting invalid context errors

    - by Andrew
    I don't have much code thus far, only this to start: UIGraphicsBeginImageContextWithOptions(bounds.size, NO, 0); CGContextRef context = UIGraphicsGetCurrentContext(); CGMutablePathRef outerPath; CGMutablePathRef highlightPath; CGRect outerRect = rectForRectWithInset(bounds, 1); CGRect highlightRect = CGRectMake(outerRect.origin.x, outerRect.origin.y + 1, outerRect.size.width, outerRect.size.height); And then the problematic bit, which when commented out, the error goes away: CGContextSaveGState(context); CGContextAddPath(context, highlightPath); CGContextSetFillColorWithColor(context, [[UIColor colorWithWhite:1.0 alpha:0.05]CGColor]); CGContextFillPath(context); CGContextRestoreGState(context); Below that is simply: UIImage *image = UIGraphicsGetImageFromCurrentImageContext(); UIGraphicsEndImageContext();

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  • Constructing colours for maximum contrast

    - by Martin
    I want to draw some items on screen, each item is in one of N sets. The number of sets changes all the time, so I need to calculate N different colours which are as different as possible (to make it easy to identify what is in which set). So, for example with N = 2 my results would be black and white. With three I guess I would get all red, all green, all blue. For all four, it's less obvious what the correct answer is, and this is where I'm having trouble.

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  • How can I parse through a texutre in DirectX? (IDirect3DTexture9*)

    - by meds
    I've been trying to figure out how to parse textures in directx for two reasons: to write my own texture format and to manipulate data in existing IDirect3DTexture9 type textures. I've been looking at the IDirect3DTexture9::LockRect() function but I'm unsure how it works, are the void* pBits I get out of it in D3DLOCKED_RECT the data in the texture? Does that mean I can read it in by converting it to D3DXCOLOR or something? Really not sure where to go, any help would be appreciated!

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  • Java2D: Capturing an event on a Line object

    - by Algorist
    I have a JPanel which has a line, circle etc..Now when I click on the line, will the event get reported as a line event or a general jframe event. I need to be able to move the line, if the user clicks on the line and moves it. Is this possible in Java2d. Thank you.

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  • Resize PNG image

    - by serhiyiv
    HI! Could you please tell me how to resize a .png image. Or better give an example. I've been searching for the answer for a long time and it seems that nobody knows how to resize a .png image and keep its transparency. :(

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  • Intent to be fired when a call ends?

    - by LucaB
    Hi I have an already built application and I want to add a feature that has to be started when a call ends. How can I achieve that? I thought that declaring in my manifest something like this <activity android:name="Filter"> <intent-filter> <category android:name="android.intent.SOMETHING" /> </intent-filter> </activity> could be enough, but what kind of intent I have to put on the filter? Looking in the documentation I found only the intents that detects when a call is started. Is what I'm looking for possible? Thanks

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  • C# Drawing Arc with 3 Points

    - by Keeper
    Hi, I need to draw an arc using GraphicsPath and having initial, median and final points. The arc has to pass on them. I tried .DrawCurve and .DrawBezier but the result isn't exactly an arc. What can I do?

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  • drawing arrows on a line defined by a set of points( for tracking)

    - by sirvan
    hi i have a set of point which define a route. and i must draw their so vehicle moving arrow denoted. this ponit may be form a curve... i want to draw arrows on the reout to define witch arrow vehicle goes, i have a mapviewr java applet and the last i must to do is this work, i want to define arrows on every 10 point on the rout a thing like this

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  • Why I can't draw in a loop? (Using UIView in iPhone)

    - by Tattat
    I can draw many things using this : NSString *imagePath = [[NSBundle mainBundle] pathForResource:@"dummy2.png" ofType:nil]; UIImage *img = [UIImage imageWithContentsOfFile:imagePath]; image = CGImageRetain(img.CGImage); CGRect imageRect; double x = 0; double y = 0; for (int k=0; k<someValue; k++) { x += k; y += k; imageRect.origin = CGPointMake(x, y); imageRect.size = CGSizeMake(25, 25); CGContextDrawImage(UIGraphicsGetCurrentContext(), imageRect, image); } } CGImageRelease(img.CGImage); So, it works, so, I put it into a command object's execute method. Then, I want to do similar thing, but this time, my execute method only do this: NSString *imagePath = [[NSBundle mainBundle] pathForResource:@"dummy2.png" ofType:nil]; UIImage *img = [UIImage imageWithContentsOfFile:imagePath]; image = CGImageRetain(img.CGImage); CGRect imageRect; double x = inComingX; double y = inComingY; imageRect.origin = CGPointMake(x, y); imageRect.size = CGSizeMake(25, 25); CGContextDrawImage(UIGraphicsGetCurrentContext(), imageRect, image); CGImageRelease(img.CGImage); This time, this is also a Command, and it is the execute method. But I take the for loop away. I will have another method that pass the inComingX , and inComingY into my Command object. My Drawing method is simply execute the Cmd that passed in my drawingEngine: -(void)drawInContext:(CGContextRef)context { [self.cmdToBeExecuted execute]; } I also have the assign method to assign the command,: -(void)assignCmd:(Command* )cmd{ self.cmdToBeExecuted = cmd; } And this is the way I called the drawingEngine for(int k=0; k<5; k++){ [self.drawingEngine assignCmd:[DrawingCmd setDrawingInformation:(10*k):0:@"dummy.png"]]; [self.drawingEngine setNeedsDisplay]; } It can draw, but the sad thing is it only draw the last one. Why? and how to fix it? I can draw all the things in my First code, but after I take the loop outside, and use the loop in last code, it just only draw the last one. Plz help

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  • Resizing an image with alpha channel

    - by Hafthor
    I am writing some code to generate images - essentially I have a source image that is large and includes transparent regions. I use GDI+ to open that image and add additional objects. What I want to do next is to save this new image much smaller, so I used the Bitmap constructor that takes a source Image object and a height and width, then saved that. I was expecting the alpha channel to be smoothed like the color channels, but this did not happen -- it did result in a couple of semitransparent pixels, but overall it is very blocky. What gives? Using img As New Bitmap("source100x100.png") ''// Drawing stuff Using simg As New Bitmap(img, 20, 20) simg.Save("target20x20.png") End Using End Using Edit: I think what I want is SuperSampling, like what Paint.NET does when set to "Best Quality"

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  • How to distort the desktop screen

    - by HaifengWang
    Hi friends, I want to change the shape of the desktop screen, so what are displayed on the desktop will be distorted at the same time. And the user can still operate the PC with the mouse on the distorted desktop(Run the applications, Open the "My Computer" and so on). I think I must get the projection matrix of the screen coordinate at first. Then transform the matrix, and map the desktop buffer image to the distorted mesh. Are there any interfaces which can modify the shape of the desktop screen in OpenGL or DirectX? Would you please give me some tip on it. Thank you very much in advance. Please refer to the picture from http://oi53.tinypic.com/bhewdx.jpg BR, Haifeng Addition1: I'm sorry! Maybe I didn't express clearly what I want to implement. What I want to implement is to modify the shape of the screen. So we can distort the shapes of all the applications which are run on Windows at the same time. For example that the window of "My Computer" will be distorted with the distortion of the desktop screen. And we can still operate the PC with mouse from the distorted desktop(Click the shortcut to run a program). Addition2: The projection matrix is just my assume. There isn't any desktop projection matrix by which the desktop surface is projected to the screen. What I want to implement is to change the shape of the desktop, as the same with mapping the desktop to an 3D mesh. But the user can still operate the OS on the distorted desktop(Click the shortcut to run a program, open the ie to surf the internet). Addition3: The shapes of all the programs run on the OS are changed with the distortion of the screen. It's realtime. The user can still operate the OS on the distorted screen as usually. Maybe we can intercept or override the GPU itself to implement the effect. I'm investigating GDI, I think I can find some clue for that. The first step is to find how to show the desktop on the screen.

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  • Monochrome BitMap Library

    - by Asad Jibran Ahmed
    I am trying to create a piece of software that can be used to create VERY large (10000x10000) sized bitmaps. All I need is something that can work in monochrome, since the required output is a matrix containing details of black and white pixels in the bitmap. The closest thing I can think of is a font editor, but the size is a problem. Is there any library out there that I can use to create the software, or will I have to write the whole thing from the start?

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  • CGGradient Not Displaying Correctly on iPad 1 and 2

    - by daveMac
    I have been experimenting with creating my own gradients for the UI in my iOS app. I first used a CAGradientLayer but I was disappointed with the "stepped" look so I have been trying out CGGradient. enter code here I am having an issue with the Gradient displaying correctly. I have three iPads—one for each generation. The gradient looks right on the iPad 3 but not on the iPad 1 or 2. This is really strange. I was going to take a screenshot and post the two differences but even more strange, the screenshot look the same (and yes, the brightness is the same on both). The colors seem really washed out on the older iPads. I know the iPad 3 is a retina display, but I think it must be something more than that. Here is the code I am using: - (void)drawRect:(CGRect)rect { CGContextRef currentContext = UIGraphicsGetCurrentContext(); CGGradientRef skyGradient; CGColorSpaceRef rgbColorspace; size_t num_locations = 3; CGFloat locations[3] = { 0.0, .5, 1.0 }; CGFloat components[12] = { .106, .73, .93333, 1., 0.0, 0.0 , 1.0, 1., .106, .73, .93333, 1. }; rgbColorspace = CGColorSpaceCreateDeviceRGB(); skyGradient = CGGradientCreateWithColorComponents(rgbColorspace, components, locations, num_locations); CGRect currentBounds = self.bounds; CGPoint topLeft = CGPointMake(0.0f, 0.0f); CGPoint bottomRight = CGPointMake(CGRectGetMaxX(currentBounds), CGRectGetMaxY(currentBounds)); CGContextDrawLinearGradient(currentContext, skyGradient, topLeft, bottomRight, 0); CGGradientRelease(skyGradient); CGColorSpaceRelease(rgbColorspace); }

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