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  • MovieClip.onResize event? how?

    - by Phil
    I have a an swf, called 'controls' that I created with flash cs4. I upload the controls.swf to my web server. I create an application in flex and it loads the external swf controls into itself. So far I can manipulate the controls.swf via my flex app. I created a class in my external swf, but I need to add some onResize event/check to my scroll bar. For example, if my scrollbar size increases/decreases, I want it to change variable values. Is there some movieClip.onResize event?

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  • Virtual camera/direct show filter for network stream

    - by Jeje
    Hi guys, i'm working with Flash Live Encoder. It's using camera for streaming video. Support forum say's that i can create custom direct show filter and stream data that i need. I cann't understand how direct show filter will display in the source list of the live encoder. I've tryed to use some commercial virtual camera and it work's fine, but it cann't use source from network stream. Summary. I have a several network streams. I think that i must to create virtual camera for each one. But if i find examples with direct show filter on C#, i cann't find for virtual camera.

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  • Accessing HTML 5 Video Progress Event with jQuery

    - by jnolte
    Hello All, The below is for an HTML5 video player event. My partner and I have been stumped for a very large portion of the day on this issue and hope someone can lend some insight on the issue. We have been able to access the progress event with plain js as seen below but when trying to access this with jQuery we get undefined in console. Any help/ recommendations are greatly appreciated. //JS - Works like a charm document.addEventListener("DOMContentLoaded", init, false); function init() { var v = document.getElementById('test-vid'); console.log(v) v.addEventListener('progress', progress, false); } function progress(e) { console.log(e.lengthComputable + ' ' + e.total + ' ' + e.loaded); } // jQuery - NO BUENO - Undefined rendered in console var vid = $('#test-vid'); $(vid).bind("progress", function(e){ console.log(e.total + ' ' + e.loaded + ' ' + e.lengthComputable ); }); Thanks in advance, JN

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  • Can games be considered real-time systems?

    - by harry
    I've been reading up on real-time systems and how they work etc. I was looking at the wikipedia article as well that said a game of Chess with a timer per move can be considered a real-time system because the program MUST compute a move in that time. What about other games? As we know, games generally try and run at 25+ FPS, could it be considered a soft real-time system since if it falls under 25 (I'm using 25 as a pre-defined threshold btw) it's not the end of the world, just a hit to the performance that we wanted? Also - games have events they must handle as well. The user uses the keyboard/mouse and the system must answer those events accordingly within (again) a pre-defined time, before the game is considered to have "failed". Oh, and I'm talking single-player for now to keep things simple. It sounds like games fit the soft real-time system criteria, but I'd like to know if I'm missing anything... thanks.

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  • How to save some values from an array in a controller in Rails?

    - by Alfred Nerstu
    I've got a links array that I'm saving to a database. The problem is that the records aren't saved in the order of the array ie links[1] is saved before links[2] and so on... This is a example from the view file: <p> <label for="links_9_label">Label</label> <input id="links_9_name" name="links[9][name]" size="30" type="text" /> <input id="links_9_url" name="links[9][url]" size="30" type="text" /> </p> And this is my controller: def create @links = params[:links].values.collect { |link| @user.links.new(link) } respond_to do |format| if @links.all?(&:valid?) @links.each(&:save!) flash[:notice] = 'Links were successfully created.' format.html { redirect_to(links_url) } else format.html { render :action => "new" } end end end Thanks in advance! Alfred

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  • How do I make a simple image-based button with visual states in Silverlight 3?

    - by Jacob
    At my previous company, we created our RIAs using Flex with graphical assets created in Flash. In Flash, you could simply lay out your graphics for different states, i.e. rollover, disabled. Now, I'm working on a Silverlight 3 project. I've been given a bunch of images that need to serve as the graphics for buttons that have a rollover, pressed, and normal state. I cannot figure out how to simply create buttons with different images for different visual states in Visual Studio 2008 or Expression Blend 3. Here's where I am currently. My button is defined like this in the XAML: <Button Style="{StaticResource MyButton}"/> The MyButton style appears as follows: <Style x:Key="MyButton" TargetType="Button"> <Setter Property="Template"> <Setter.Value> <ControlTemplate TargetType="Button"> <Image Source="/Assets/Graphics/mybtn_up.png" Width="54" Height="24"> <VisualStateManager.VisualStateGroups> <VisualStateGroup x:Name="FocusStates"> <VisualState x:Name="Focused"/> <VisualState x:Name="Unfocused"/> </VisualStateGroup> <VisualStateGroup x:Name="CommonStates"> <VisualState x:Name="Normal"/> <VisualState x:Name="MouseOver"/> <VisualState x:Name="Pressed"/> <VisualState x:Name="Disabled"/> </VisualStateGroup> </VisualStateManager.VisualStateGroups> </Image> </ControlTemplate> </Setter.Value> </Setter> </Style> I cannot figure out how to assign a different template to different states, nor how to change the image's source based on which state I'm in. How do I do this? Also, if you know of any good documentation that describes how styles work in Silverlight, that would be great. All of the search results I can come up with are frustratingly unhelpful. Edit: I found a way to change the image via storyboards like this: <Style x:Key="MyButton" TargetType="Button"> <Setter Property="Template"> <Setter.Value> <ControlTemplate TargetType="Button"> <Image Source="/Assets/Graphics/mybtn_up.png" Width="54" Height="24" x:Name="Image"> <VisualStateManager.VisualStateGroups> <VisualStateGroup x:Name="FocusStates"> <VisualState x:Name="Focused"/> <VisualState x:Name="Unfocused"/> </VisualStateGroup> <VisualStateGroup x:Name="CommonStates"> <VisualState x:Name="Normal"/> <VisualState x:Name="MouseOver"> <Storyboard Storyboard.TargetName="Image" Storyboard.TargetProperty="Source"> <ObjectAnimationUsingKeyFrames> <DiscreteObjectKeyFrame KeyTime="0" Value="/Assets/Graphics/mybtn_over.png"/> </ObjectAnimationUsingKeyFrames> </Storyboard> </VisualState> <VisualState x:Name="Pressed"> <Storyboard Storyboard.TargetName="Image" Storyboard.TargetProperty="Source"> <ObjectAnimationUsingKeyFrames> <DiscreteObjectKeyFrame KeyTime="0" Value="/Assets/Graphics/mybtn_active.png"/> </ObjectAnimationUsingKeyFrames> </Storyboard> </VisualState> <VisualState x:Name="Disabled"/> </VisualStateGroup> </VisualStateManager.VisualStateGroups> </Image> </ControlTemplate> </Setter.Value> </Setter> </Style> However, this seems like a strange way of doing things to me. Is there a more standard way of accomplishing this?

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  • Xcode / Interface Builder - better workflow from designer to coder?

    - by tbarbe
    Were dealing with some pretty custom UI elements while building our OSX / Cocoa and iPhone / IPad apps. I was wondering if anyone has good recommendations or tricks for getting a better workflow between UI designers and coders while using Xcode / Interface Builder? It seems that many things require programmatic settings with UI editing in Cocoa... if you stray from the pre-built UI elements then you can't really easily drag-drop build a UI... instead we end up handing off a design doc ( photoshop/illustrator ) and then the poor developer has to deal with recreating this masterpiece in code or by using interface builder - usually a combination of both. This work flow is leading us to not so great results and we have to re-iterate around the UI elements to get them to work better. We love CSS and / or Flash designer to developer workflow where the UI could look exactly as it should and the hand off to developer was more seamless. Is there anyone out there who has some tricks - or insights into getting better workflow when using tools like Xcode / Interface Builder and doing Cocoa apps?

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  • Techniques for Visualizing Data

    - by Rob Wilkerson
    I'm looking into providing several methods of visualizing a large volume of data. This may include, but will not be limited to, simple graphing. The techniques I'm exploring will involve shapes, text and lines. It will also involve interaction with elements (hiding, focusing, etc.) and animation (shifting, dragging, systematic reorganizing, etc.) of those elements. SVG or Canvas seem like the obvious choices (in conjunction with a JS library--probably jQuery), but the lack of cross-browser availability is a concern. I'd prefer to avoid Flash/Flex, but right now it's the only rock solid, cross-browser technology I've found if support for IE7/8 is a requirement. Does anyone have any other suggestions or any additional information that would make a technology I've listed seem even more appealing? Thanks.

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  • How to create a persistent connection using AS3 Sockets for a chat client

    - by Vivek
    I want to create a chat client in flash/flex for a chat server,something like a MUD/MOO client but I'm unable to create a persistent connection . I've been using the AS3 Socket class,but I'm getting disconnected from the server side,soon after the connection is made but the client still shows the 'connected' property as true .The server is asynchronous and was written in python using asyncore/asynchat, it works fine with most open source MOO/MUD clients . I tried connecting my program to a simple synchronous echo server,here both read and write worked fine with no disconnections from either side . So my question is how do I make a persistent connection with the server?

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  • Is enemy / bot A.I. part of the model or controller in an MVC game

    - by Iain
    It could be part of the model because it's part of the business logic of the game. It could be part of the controller because it could be seen as simulating player input, which would be considered part of the controller, right? Or would it? What about a normal enemy, like a goomba in Mario? UPDATE: Wow, that's really not the answer I was expecting. As far as I could tell, A.I. is an internal part of the autonomous game system, hence model. I'm still not convinced.

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  • Find workspace location using ANT

    - by ThunderChunky_SF
    I'm working on a build script in the Flash Builder version of Eclipse. This build script needs to import launch configuration .launch files into the user's workspace. However there doesn't seem to be an available ANT var for determining the workspace location. While stepping through the available vars with intellisense I noticed that ${osgi.instance.area} does point to my current workspace but when I tried to echo it back in a running ant script it just spat out "${osgi.instance.area}" and not the path. Any help would be greatly appreciated. Thank you!!!

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  • change extension obfuscate XML file contents

    - by FFish
    I have SlideShowPro, a Flash photo app that loads an XML file with the paths to the images. Now I don't want people to go sniff in the XML file to get to the images. I tried changing the file images.xml to spacer.gif and it seems to work fine. But I would like to know if I would run into any problems changing the extension. btw already used a few techniques to make the images not so accessible, I know there is no bulletproof solution. Obfuscating the XML file is just another trick..

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  • Cmake suddenly can't find my source files anymore...

    - by aheld
    To make a long story short: To add insult to injury, CMake actually ran fine several times. I was wrestling with a compiler error when CMake suddenly didn't feel like working anymore. For reference, here's the whole CMakeLists.txt file: set(CMAKE_INCLUDE_CURRENT_DIR ON) Find_Package ( SDL REQUIRED ) Find_Package ( SDL_image REQUIRED ) Find_Package ( SDL_mixer REQUIRED ) if ( NOT SDL_FOUND ) message ( FATAL_ERROR "Make sure that SDL is installed" ) endif ( NOT SDL_FOUND ) link_libraries ( ${SDL_LIBRARY} ${SDLIMAGE_LIBRARY} ${SDLMIXER_LIBRARY} SDLmain ) set(wiggle_SOURCES level.cpp levelgenerator.cpp main.cpp player.cpp scoreboard.cpp snake.cpp soundplayer.cpp titlescreen.cpp ) add_executable(Wiggle ../${wiggle_SOURCES}) The error occured for the first time when, instead of simply typing "make", I typed "make -lSDL -lSDL_image -lSDL_mixer" - make refused to find the header files SDL.h and SDL_image.h after I detached the project from Code::Blocks.

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  • Javascript dispatchEvent

    - by xpepermint
    Hey... I'm using Flash a lot and my classes uses EventDispatcher class which allowes me to define custom events of a class. How can I do this in javascript. I would like to do something like this: var MyClass = function() { }; MyClass.prototype = { test : function() { dispatchEvent('ON_TEST'); } }; var mc = new MyClass(); mc.addEventListener('ON_TEST', handler); function handler() { alert('working...') } How is this posible with Javascript?

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  • Youtube video embed in WebView and MoviePlayer control

    - by Tronic
    hi, i embed a youtube video into a webview. the problem is: when i pop the current view (which includes the webview) from navigation controller, the the movie itself stops, but the audio is continues running. when i push the view controller on the navigation controller again, i can play the movie newly, but the old audio is still there. my webview code ids_ = [NSArray arrayWithObjects:@"2b84g38Z_60",@"3URx0tM-rMc",@"HZpi-2HVhq0",@"Hhns0DRPI44",@"hRuoxRQ4Q3k",@"lkMXwNBGRA8",@"tXGc6wWIFJo",@"uzGdEn8aW-Q",@"ZAoEBdt8C5M",@"vn8EJqt2BvQ",@"7Z_qRbjG6Ck",@"JspRcxGUijs"@"lM2lcVOh5YU",@"2b84g38Z_60",nil]; int numIds_ = [ids_ count]; NSLog(@"%d", arc4random()%numIds_); NSString *youTubeVideoHTML = [[NSString alloc] initWithFormat:@"<html><head></head><body style=\"margin:0;background-color:#000;\"><iframe class=\"youtube-player\" type=\"text/html\" width=\"640\" height=\"365\" src=\"http://www.youtube.com/embed/%@\" frameborder=\"0\"></iframe></body></html>", [ids_ objectAtIndex:arc4random()%numIds_]]; NSLog(youTubeVideoHTML); [youtubeView loadHTMLString:youTubeVideoHTML baseURL:nil]; thanks in advance

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  • [C#] Async threaded tcp server

    - by mark_dj
    I want to create a high performance server in C# which could take about ~10k clients. Now i started writing a TcpServer with C# and for each client-connection i open a new thread. I also use one thread to accept the connections. So far so good, works fine. The server has to deserialize AMF incoming objects do some logic ( like saving the position of a player ) and send some object back ( serializing objects ). I am not worried about the serializing/deserializing part atm. My main concern is that I will have a lot of threads with 10k clients and i've read somewhere that an OS can only hold like a few hunderd threads. Are there any sources/articles available on writing a decent async threaded server ? Are there other possibilties or will 10k threads work fine ? I've looked on google, but i couldn't find much info about design patterns or ways which explain it clearly

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  • Some help with basic Sound functions in actionscript 3

    - by danwoods
    Hello all. I'm working on a mp3 player and I'm super new at all things flash so there are lots of questions. Currently I'm getting stuck on the track change. My variable declaration look like this: var index:int = -1; var music:Sound = new Sound(new URLRequest("moe2008-05-24d02t02_vbr.mp3")); var sc:SoundChannel; var isPlaying:Boolean = false; and my change track function looks like this: function changeTrack(newTrack){ sc.stop(); isPlaying = false; music = new Sound(new URLRequest(newTrack)); sc = music.play(); isPlaying = true; index++; } Does anyone see any obvious errors??? Thanks

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  • uiSlider thumb graphic 'flashes' when dragging uiScrollview on 1st gen 3.1.3

    - by Mark Tompson
    I have added my own thumb to a uiSlider and added a 1px x 1px transparent .png to the tracks (I don't want to see the tracks) (I have also tried setting tracks to nil). My uiSlider is also rotated to vertical. The uiSlider sits over a uiScrollView but is not 'attached' to that view. There are numerous uiLabels 'attached' to this uiScrollView, so they all slide about 'beneath' the uiSlider. It all works fine on 3g and iphone 4, but on my 1g itouch (3.1.3) I get a strange flash from the thumb graphic sometimes when scrolling the uiScrollview!? It does seem to happen when the edge of a uiLabel (on the uiScrollView) passes 'under' the thumb graphic? I have tried everything I can think of...

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  • Authlogic auto login fails on registration with STI User model

    - by Wei Gan
    Authlogin by default is supposed to auto login when the user's persistence token changes. It seems to fail in my Rails app. I set up the following single table inheritance user model hierarchy: class BaseUser < ActiveRecord::Base end class User < BaseUser acts_as_authentic end create_table "base_users", :force => true do |t| t.string "email" t.string "crypted_password" t.string "persistence_token" t.string "first_name" t.string "last_name" t.datetime "created_at" t.datetime "updated_at" t.string "type" end To get auto login to work, I need to explicitly log users in in my UsersController: def create @user = User.new(params[:user]) if @user.save UserSession.create(@user) # EXPLICITLY LOG USER IN BY CREATING SESSION flash[:notice] = "Welcome to Askapade!" redirect_to_target_or_default root_url else render :action => :new end end I was wondering if it's anything to do with STI, or that the table is named "base_users" and not "users". I set it up before without STI and it worked so I'm wondering why once I put in place this hierarchy, it fails. Thanks!

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  • How to handle the browsers who don't support HTML5/CSS3

    - by Sheikh Aman
    Hi, I have been looking into HTML5 and CSS3 and have been liking it quite a lot. Got around the modernizr API, but am stuck at one point, and that leads to further confusions: How will I write a code that caters to the situation of non-compatibility between browsers ? This leads to the following confusions: if I write the doctype as <!DOCTYPE HTML> and my page is accessed in IE6, then ho IE6 will handle the page? If I try to include <video> tag and the page is again accessed by IE6/IE7IE8 (which don't support this tag), Then how am I supposed to be rolling back to flash for them? Should I use some JS to show/hide the content appropriately? I would love to hear some thoughts of you guys. If needed, please mark this post as a community wiki. Thanks!

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  • Rails CSV import, adding to a related table

    - by Jack
    Hi, I have a csv importing system on my app (used locally only) which parses the csv file line by line and adds the data to the database table. This is based on a tutorial here. require 'csv' def csv_import @parsed_file=CSV::Reader.parse(params[:dump][:file]) n = 0 @parsed_file.each_with_index do |row, i| next if i == 0 #ignore the first row course = Course.new course.title = row[0] course.unit_code = row[1] course.course_type = row[2] course.value = row[3] course.pass_mark = row[4] if course.save n = n+1 GC.start if n%50==0 end flash.now[:message] = "CSV Import Successful, #{n} new courses added to the database." end redirect_to(courses_url) end This is all in the courses controller and works fine. There is a relationship that courses HABTM years and years HABTM courses. In the csv file (effectively in row[5] to row[8]) are the year_id s. Is there a way that I can add this within the method above. I am confused as to how to loop over the 4 items and add them to the courses_years table. Thank you Jack

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  • How to setup Lighttpd as a proxy for cross-site requests?

    - by NilColor
    I want to setup my lighttpd server to proxy some requests (for ex. RSS requests) to other domains so i can fetch data using javascript. For example i'd like to fetch Atmo feed from internal Redmine (say http://code.internal.acme) to developer dashboard (say http://dashboard.internal.acme). I'd like to fetch it using JavaScript but i cant use something like JSONP and i don't want to use Flash for that. Currently i have this in my lighttpd.conf proxy.server = ( "/http-bind/" => ( ( "host" => "10.0.100.52", "port" => 5280 ) ) ) This way i can connect to our internal jabber server via Javascript. But i want more generic way... Something like proxy.server = ( "/proxy/{1}" => ( ( "url" => {1} ) ) )

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  • Graphic programming over video playback

    - by ignatius
    I want to make some GUI mockup program for video player, so my idea is just to show some menu pictures over real video being playback. I have working program made with C and SDL just to load pictures and make a slideshow, but i don´t know how to put this over video with transparencies. Do you have a hint? ps. i usually program with python and C, so if there is any solution with this two i highly appreciate. Thanks!

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  • Update User Info with restful_authentication plugin in Rails?

    - by benoror
    Hi people, I want to give the users the ability to change their account info with restful_authentication plugin in rails. I added this two methods to my users controller: def edit @user = User.find(params[:id]) end def update @user = User.find(params[:id]) # Only update password when necessary params[:user].delete(:password) if pàrams[:user][:password].blank? respond_to do |format| if @user.update_attributes(params[:user]) flash[:notice] = 'User was successfully updated.' format.html { redirect_to(@user) } format.xml { head :ok } else format.html { render :action => "edit" } format.xml { render :xml => @user.errors, :status => :unprocessable_entity } end end end Also, I copied new.html.erb to edit.html.erb. Considering that resources are already defined in routes.rb I was expecting it to work easily, bute somehow when I click the save button it calls the create method, instead of update, using a POST http request. Inmediatly after that it autocatically log out form the session. Any ideas?

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  • Why OpenGL ES texture mapping is very slow?

    - by Cinar
    I have an Android application that displays VGA (640x480) frames using OpenGL ES. The application reads each frame from a movie file and updates the texture accordingly. My problem is that, it is taking almost 30 ms. to draw each frame using OpenGL. Similar test using the Canvas/drawBitmap was around 6 ms on the same device. I'm following the same OpenGL calls that VLC Media Player is using, so I'm assuming that those are optimized for this purpose. I just wanted to hear your thoughts and ideas about it?

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