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  • How do audio based games such as Audiosurf and Beat Hazard work?

    - by The Communist Duck
    Note: I am not asking how to make a clone of one of these. I am asking about how they work. I'm sure everyone's seen the games where you use your own music files (or provided ones) and the games produce levels based on them, such as Audiosurf and Beat Hazard. Here is a video of Audiosurf in action, to show what I mean. If you provide a heavy metal song, you would get a completely different set of obstacles, enemies, and game experience from something like Vivaldi. What does interest me is how these games work. I do not know much about audio (well, data-side), but how do they process the song to understand when it is settling down or when it's speeding up? I guess they could just feed the pitch values (assuming those sorts of things exist in audio files) to form a level, but it wouldn't fully explain it. I'm either looking for an explanation, some links to articles about this sort of thing (I'm sure there's a term or terms for it), or even an open-source implementation of this kind of thing ;-) EDIT: After some searching and a little help, I found out about FFT (Fast Fourier Transform). This maybe a step in the right direction, but it is something that does not make any sense to me..or fits with my physics knowledge of waves.

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  • Ubuntu 11.10 very slow compared to Windows

    - by Patrick
    I'm new to Ubuntu/linux. Since my PC is very old and not very fast with Windows 7, I decided to give Ubuntu a try, so I downloaded and installed Ubuntu 11.10 today. When I first started it, I had bad 800x600 resolution and it was very slow and annoying. So I installed a driver for my graphic card and now everything looks very nice (1280x1024).But I think it's still far slower than Windows 7. I tried to run in Ubuntu like a few people suggested on the forum but if I log in I get a black screen saying something like "this video mode cannot be displayed". I get that same screen when booting Ubuntu btw, but after about 15 seconds it disappears and just starts Ubuntu. I also installed other drivers for my graphic card but everything stayed the same. I noticed that i.e. when I open Firefox or system settings it takes about 5 seconds till it opens (while Windows 7 takes under 1 second to start i.e. Chrome) and when I do this my CPU usage gets to 100% for a short time. Computer specs: Memory: 2GB RAM Processor: Intel Pentium 4 2.8GHz Graphics Card: Nvidia GeForce 6800 400MHz. I read on various forums that 11.04 works flawless on many PCs, where 11.10 is very slow. Should I install 11.04 or could anybody help me with this problem?

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  • How do I force the system to look for new sound devices?

    - by John Zeringue
    I have a small flat screen TV (Toshiba) that I often connect via HDMI to my laptop (an HP Pavilion dv4) and use as a computer monitor. When I do this, I prefer to use the TV's speakers, particularly when I'm watching video, because the sound quality is much better. However, when I connect the HDMI cable after turning on my computer (rather than having it plugged in before booting up), Sound Settings does not list the TV as an output device, and I am forced to reboot. I was curious if there is an easier solution to this, perhaps a CLI command to check for new sound outputs. Does anyone know of something like this or have another solution? To clarify, I believe this is a software problem. The HDMI always works, and I can switch my desktop over to the TV at any time. The issue is that, if the HDMI wasn't connected during start up, the TV will not appear as an output option in the Sound Settings GUI. So, unless I'm mistaken, my question is not HDMI specific, but rather a general usage question about manipulating sound settings from the command line.

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  • High-level description of how experimental C++ features are developed?

    - by Praxeolitic
    Herb Sutter in a video answers a question about the concepts proposal considered for C++11 and from his remarks it sounds like multiple groups offered prototype implementations but all of them left concerns about slow compile times. The comment surprised me because it suggests that, at least in some cases, the prototypes being developed are not just proofs of concept -- they're even expected to perform. All the work that must take has me curious. For mature languages, especially C++, how are experimental language features developed? Is it much different from developing a compiler that implements a standard? Does a developer have a sense of if it will work and perform or even if it ever could? What are the most time consuming parts and are any parts surprisingly easier than one might expect? The question is not what does the C++ standards committee do, but rather the part that comes before. When an experimental implementation for a proposal is being put together and there aren't any completely solidified rules, how is the sausage made? I'm not a professional compiler developer nor do I expect answers with step by step accounts. I'd like a high-level idea of how this would be done or if there are any general patterns at all. I don't know what to expect from the answers but even if there are no rules to the process and the small number of people who do this just cowboy it and then, for stuff that worked out, write up the "official version" as a proposal, that answer would still be informative.

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  • Is my graphics card in use or not?

    - by Lindhe94
    I have a Samsung Series 7 NP730U3E which is running Ubuntu Gnome 13.10. This computer have an Intel Core i5 3337U an AMD Radeon HD 8570M on the inside. Ubuntu 13.10 is said to have driver support for this graphics card, but I am not sure whether or not this is the case. When I check System Settings Details it says "Graphics: Intel® Ivybridge Mobile" and lspci | grep VGA returns VGA compatible controller: Intel Corporation 3rd Gen Core processor Graphics Controller (rev 09). But lshw -c video returns *-display description: Display controller product: Mars [Radeon HD 8730M] vendor: Advanced Micro Devices, Inc. [AMD/ATI] physical id: 0 bus info: pci@0000:01:00.0 version: 00 width: 64 bits clock: 33MHz capabilities: pm pciexpress msi bus_master cap_list rom configuration: driver=radeon latency=0 resources: irq:47 memory:e0000000-efffffff memory:f7e00000-f7e3ffff ioport:e000(size=256) memory:f7e40000-f7e5ffff *-display description: VGA compatible controller product: 3rd Gen Core processor Graphics Controller vendor: Intel Corporation physical id: 2 bus info: pci@0000:00:02.0 version: 09 width: 64 bits clock: 33MHz capabilities: msi pm vga_controller bus_master cap_list rom configuration: driver=i915 latency=0 resources: irq:46 memory:f7800000-f7bfffff memory:d0000000-dfffffff ioport:f000(size=64) What is the case? Is my graphics card is use, or do my laptop have undiscovered powers yet to yield?

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  • Slight stuttering when moving windows in fresh 12.04 install

    - by Konsolkongen
    Installed Ubuntu 12.04 today and my problem is that when I'm moving the windows around my screen it doesn't feel smooth at all. Usually I can fix this by changing the refresh rate to 60Hz, but this time it doesn't help. My graphics card is a Nvidia GTX 560Ti and I've tried both the 295.40, 295.45 and 304.43 (which I'm currently using) but neither has resolved my problem. I searched around a bit and tried changing the refresh-rate using compizconfig-settings-manager and xrandr. No change using CCSM, but when I tried xrandr I got this reply: konsolkongen@konsolkongen-desktop:~$ xrandr -r 60Rate 60.0 Hz not available for this size - which is nonsense of course. This is what my xorg.conf file looks like: # nvidia-settings: X configuration file generated by nvidia-settings # nvidia-settings: version 295.33 (buildd@allspice) Fri Mar 30 15:25:24 UTC 2012 Section "ServerLayout" Identifier "Layout0" Screen 0 "Screen0" 0 0 InputDevice "Keyboard0" "CoreKeyboard" InputDevice "Mouse0" "CorePointer" Option "Xinerama" "0" EndSection Section "Files" EndSection Section "InputDevice" # generated from default Identifier "Mouse0" Driver "mouse" Option "Protocol" "auto" Option "Device" "/dev/psaux" Option "Emulate3Buttons" "no" Option "ZAxisMapping" "4 5" EndSection Section "InputDevice" # generated from default Identifier "Keyboard0" Driver "kbd" EndSection Section "Monitor" # HorizSync source: edid, VertRefresh source: edid Identifier "Monitor0" VendorName "Unknown" ModelName "Samsung SyncMaster" HorizSync 30.0 - 81.0 VertRefresh 56.0 - 75.0 Option "DPMS" EndSection Section "Device" Identifier "Device0" Driver "nvidia" VendorName "NVIDIA Corporation" BoardName "GeForce GTX 560 Ti" EndSection Section "Screen" Identifier "Screen0" Device "Device0" Monitor "Monitor0" DefaultDepth 24 Option "TwinView" "0" Option "TwinViewXineramaInfoOrder" "DFP-0" Option "metamodes" "DFP-0: 1680x1050_60 +0+0" SubSection "Display" Depth 24 EndSubSection EndSection Any help would be greatly appreciated, my obsession with video quality can't stand stuttering like this. For what it's worth though, I don't have any screen tearing, so at least V-sync is on. Thanks.

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  • Mouse pointer size inconsistent

    - by charon00
    Since installing Ubuntu 12.04, I've been having a problem with the mouse pointer size. On the desktop, it is quite a bit larger than it should be (24), though the different cursors (editing text, hyperlink hand, etc) are correct. The size changes to the correct size when the pointer is over some application windows (GVim, Netbeans, Firefox), but then changes back once it is moved out of the window. There was a similar question here, but the Xdefaults solution did not work for me, and I didn't want to try the one requiring editing the icon image. In addition, I've tried changing the cursor theme using sudo update-alternatives --config x-cursor-theme as well as using the dconf-editor, but though I can change the theme, the size issue remains. In case it's relevant, I'm running on a dual-screen setup with monitor sizes of 2560x1600 and 1920x1080, using the NVidia video driver. Is there another way to control pointer size, or a setting that might be messing it up? EDIT: These are the values/options I have for update-alternatives and in dconf-editor. I'm now wondering if Netbeans and Firefox are making the mouse pointer smaller than it should be, but I'm not sure how big 24 should be... update-alternatives: Selection Path Priority Status ------------------------------------------------------------ 0 /usr/share/icons/DMZ-White/cursor.theme 90 auto mode 1 /etc/X11/cursors/core.theme 30 manual mode 2 /etc/X11/cursors/handhelds.theme 20 manual mode 3 /etc/X11/cursors/redglass.theme 20 manual mode 4 /etc/X11/cursors/whiteglass.theme 20 manual mode * 5 /usr/share/icons/DMZ-Black/cursor.theme 30 manual mode 6 /usr/share/icons/DMZ-White/cursor.theme 90 manual mode dconf-editor: I can't post the image since I'm a new user but the cursor-size is set to 24 and the cursor-theme is DMZ-Black.

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  • OOP Structure for web application

    - by Query
    Ok so I have a website in which users complete tasks to earn points. When they earn enough points, they rise in rank. The site from my understanding is very basic and only executes one query or two queries at most a page. There is a user table, a support ticket table, and an orders table. All of these contain a relational row for username. Our class was familiarized with OOP back in highschool with Java but that was for video games and I could grasp the concept on why you would need a class player and class enemy. However I don't understand it's web application. At least not in my situation. I understand the user class might contain stuff like: getUsername getPoints getEmail setEmail addPoints (does this belong here? OR only things the user can manipulate should be here?) etc.. But I'm at a loss with everything else such as user registration. Can you help give me a wire framework that I could wrap my head around? Pointing me to a good eBook would help greatly

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  • How to embed woff fonts for iframe source pages?

    - by Mon
    I am trying to make and embed a slideshow (of text, photo, audio, video, etc) in my site (HTML5) by loading webpages consecutively inside an iframe embedded in my first page. Most or all of the frame source pages, i.e. pages loaded inside first iframe are mine, but located in many different places. All of these pages are in an Indic language. Although I can use UTF-8 charset and lang="" declaration and that's probably enough functionally, but I also want to embed my preferred Indic unicode font in WOFF format via CSS3 @font-face rule , so the size and look of the text is uniform and the way I want it - throughout the slideshow. Problem is, there are many many pages in the slideshow all located in various places with many more linked pages, and it is next to impossible, or at least would be extremely tedious, to embed my custom WOFF font in every single page (which will also require separate css and uploading of fonts in every single instance). Besides, this may make the slideshow very heavy, sluggish and cumbersome for the user, since it will have to load the custom Indic font again and again everytime a new page is loaded in the iframe. I am not sure about this though. Is that how it works? I ask this, because I noticed that when I embedded my custom WOFF font in the 'first' page, it did not have any effect on the pages loaded inside the iframe. If I embed the font in some of the pages in the iframe, the next pages still don't get my font. Is there a way to embed my custom WOFF font only once, preferably in the first page where the first iframe is, and pass its effect on to all the pages embedded / loaded through the iframe and make their text show up as per my initially embedded woff font - without embedding my font in every single of them? Please help!

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  • Wireless problems with Broadcom BCM4313 with windows7 (duplicate)

    - by user292394
    I have wireless connection problem can't connect my wireless adress lspci -vvnn | grep 14e4 03:00.0 Network controller [0280]: Broadcom Corporation BCM4313 802.11bgn Wireless Network Adapter [14e4:4727] (rev 01) iwconfig eth0 no wireless extensions. lo no wireless extensions. wlan0 IEEE 802.11abg ESSID:off/any Mode:Managed Access Point: Not-Associated Retry long limit:7 RTS thr:off Fragment thr:off Power Management:off rfkill list all 0: hci0: Bluetooth Soft blocked: no Hard blocked: no 1: phy0: Wireless LAN Soft blocked: no Hard blocked: no 2: brcmwl-0: Wireless LAN Soft blocked: no Hard blocked: no lsmod Module Size Used by bnep 19624 2 rfcomm 69160 8 ip6t_REJECT 12939 1 xt_hl 12521 6 ip6t_rt 13537 3 nf_conntrack_ipv6 18894 8 nf_defrag_ipv6 34768 1 nf_conntrack_ipv6 ipt_REJECT 12541 1 xt_LOG 17717 10 xt_limit 12711 13 xt_tcpudp 12884 18 xt_addrtype 12635 4 nf_conntrack_ipv4 15012 8 nf_defrag_ipv4 12758 1 nf_conntrack_ipv4 xt_conntrack 12760 16 ip6table_filter 12815 1 ip6_tables 27025 1 ip6table_filter nf_conntrack_netbios_ns 12665 0 nf_conntrack_broadcast 12589 1 nf_conntrack_netbios_ns nf_nat_ftp 12770 0 nf_nat 21798 1 nf_nat_ftp nf_conntrack_ftp 18638 1 nf_nat_ftp nf_conntrack 96976 8 nf_nat_ftp,nf_conntrack_netbios_ns,nf_nat,xt_conntrack,nf_conntrack_broadcast,nf_conntrack_ftp,nf_conntrack_ipv4,nf_conntrack_ipv6 iptable_filter 12810 1 ip_tables 27239 1 iptable_filter vx_tables 34059 13 ip6table_filter,xt_hl,ip_tables,xt_tcpudp,xt_limit,xt_conntrack,xt_LOG,iptable_filter,ip6t_rt,ipt_REJECT,ip6_tables,xt_addrtype,ip6t_REJECT uvcvideo 80885 0 videobuf2_vmalloc 13216 1 uvcvideo videobuf2_memops 13362 1 videobuf2_vmalloc snd_hda_codec_hdmi 46207 1 videobuf2_core 40664 1 uvcvideo videodev 134688 2 uvcvideo,videobuf2_core snd_hda_codec_conexant 57441 1 snd_hda_intel 52355 8 snd_hda_codec 192906 3 snd_hda_codec_hdmi,snd_hda_codec_conexant,snd_hda_intel snd_hwdep 13602 1 snd_hda_codec snd_pcm 102099 4 snd_hda_codec_hdmi,snd_hda_codec,snd_hda_intel snd_page_alloc 18710 2 snd_pcm,snd_hda_intel snd_seq_midi 13324 0 dm_multipath 22873 0 snd_seq_midi_event 14899 1 snd_seq_midi scsi_dh 14882 1 dm_multipath lib80211_crypt_tkip 17619 0 snd_rawmidi 30144 1 snd_seq_midi intel_powerclamp 14705 0 coretemp 13435 0 kvm_intel 143060 0 kvm 451511 1 kvm_intel joydev 17381 0 serio_raw 13462 0 snd_seq 61560 2 snd_seq_midi_event,snd_seq_midi intel_ips 18664 0 wl 4207846 0 snd_seq_device 14497 3 snd_seq,snd_rawmidi,snd_seq_midi btusb 32412 0 bluetooth 395423 22 bnep,btusb,rfcomm snd_timer 29482 2 snd_pcm,snd_seq snd 69238 26 snd_hwdep,snd_timer,snd_hda_codec_hdmi,snd_hda_codec_conexant,snd_pcm,snd_seq,snd_rawmidi,snd_hda_codec,snd_hda_intel,snd_seq_device,snd_seq_midi lib80211 14381 2 wl,lib80211_crypt_tkip toshiba_bluetooth 12852 0 cfg80211 484040 1 wl lpc_ich 21080 0 fglrx 8085343 190 soundcore 12680 1 snd toshiba_acpi 22901 0 sparse_keymap 13948 1 toshiba_acpi wmi 19177 1 toshiba_acpi amd_iommu_v2 19054 1 fglrx video 19476 0 mei_me 18627 0 mei 82276 1 mei_me mac_hid 13205 0 parport_pc 32701 0 ppdev 17671 0 lp 17759 0 parport 42348 3 lp,ppdev,parport_pc hid_generic 12548 0 usbhid 52570 0 hid 106148 2 hid_generic,usbhid psmouse 102222 0 ahci 25819 3 libahci 32168 1 ahci atl1c 46086 0 dm_mirror 22135 0 dm_region_hash 20862 1 dm_mirror dm_log 18411 2 dm_region_hash,dm_mirror Can someone give any ideas on how I can fix my wireless

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  • Is this too much to ask for a game programming and developing enthusiast? Am I doing this wrong?

    - by I_Question_Things_Deeply
    I have been a computer-fanatic for almost a decade now. I've always loved and wondered how computers work, even from the purest, lowest hardware level to the very smallest pixel on the screen, and all the software around that. That seems to be my problem though ... as I try to write code (I'm pretty fluent at C++) I always sit there enormous amounts of time in front of a text-editor wondering how every line, statement, datum, function, etc. will correspond to every Assembly and machine instruction performed to do absolutely everything necessary for the kernel to allocate memory to run my compiled program, and all of the other hardware being used as well. For example ... I would write cout << "Before memory changed" << endl; and run the debugger to get the Assembly for this, and then try and reverse disassemble the Assembly to machine code based on my ISA, and then research every .dll, library file, linked library, linking process, linker source code of the program, the make file, the kernel I'm using's steps of processing this compilation, the hardware's part aside from the processor (e.g. video card, sound card, chipset, cache latency, byte-sized registers, calling convention use, DDR3 RAM and disk drive, filesystem functioning and so many other things). Am I going about programming wrong? I mean I feel I should know everything that goes on underneath English syntax on a computer program. But the problem is that the more I research every little thing the less I actually accomplish at all. I can never finish anything because of this mentality, yet I feel compelled to know everything... what should I do?

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  • For photography use, is Unity is overheating my laptop? Should I try OpenSuse instead?

    - by SoT
    I am a perfect noob here in the Linux world. Previously was using Windows 7. Mine is an HP laptop - Intel core2duo T5470 @ 1.60GHz × 2 / 965GM with 2GB RAM. I installed Ubuntu 12.04TLS and is quite liking it's display. I really recognized it is 3D before knowing it was Unity 3D interface. My uses are image editing, home uses, downloads, browsing etc.. No video-editing/gaming at all. Being a Photography enthusiast I use image editing programs fairly more. But I am now feeling my laptop is getting a bit overheated - processor and hard-disk. I tried lm-sensor and could not make out much of it. Installed Xsensors.7. It gives the same output as lm-sensors gave me. It gives temperature for 4 things Temp1, temp2, temp3, and temp4. For "acpitz". Please guide me in this. However I wanted to ask something more. Which one is better for working with images - photography I mean - openSUSE 12.1 or Ubuntu with unity 3D? Can I get the display quality with the openSUSE distribution? I heard for laptops openSUSE uses power more efficiently, is there any truth? Please suggest me whether I should try openSUSE or not. If so with which GUI? KDE or GNOME? Thanks in advance. Regards SoT

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  • trying to upgrade memory

    - by user214876
    I've been using Ubuntu on my laptop for awhile now. Not quite used to it yet. I've got a Acer Aspire with an orig 4 gig mem/500 gig HDD. Running 12.04 presently 32 bit sys. I have the 13.04 upgrade disc and want to upgrade my memory to 8 Gig. Everytime I install the 8 gig memory, the system won't boot to either version. I downloaded the 64 bit version of both versions of Ubuntu but no results yet. Can anyone offer a suggestion here? I'm kinda lost. Additional Information: The memory was purchased through Acer/Kingston. Recommended for this computer. I watched the video on installing it, so I doubt it's installed wrong. (There's only one way of putting it in). I swapped Op Sys, from Ubuntu 12.04 to 13.04 to 13.10 and now to Xubuntu 13.10 64 bit version. I'm still not having any luck with this upgrade. Would it be necessary to upgrade the CPU? It's just a thought, I don't know what else could keep me from utilizing the new memory. Additional Information: Called Kingston this afternoon, they are sending replacement lower density memory modules 2/4 gig - 8 gig. Tech service says I need to upgrade BIOS to utilize new memory install VIA Dos since it is no longer a windows system. I'm not sure how to go about that but it's a learning process I can live with. Thank you all for your help/support. I realize this isn't a Ubuntu problem but each new user of this op sys, seems to share simular problems and maybe someone can use this info to their advantage.

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  • Can't get my graphics driver (GMA 3150) to work

    - by bracus
    I've been searching like crazy trying to find a fix for this, it's the only thing that's not completely working on my setup. I see posts where people say it should be working but it just isn't. I have a Gateway LT2802u netbook and I installed 11.10 on this 2 days ago. Everything works except for accelerated graphics. At first I couldn't watch a simple flash video at all, but somehow I got it to work. Now the last problem I have is I can't watch HD videos, my screen resolution won't go higher than 1024x600, and my under my graphics driver it says "Unknown". After doing as much research as possible, I've come to the conclusion that it's the GMA 3150 graphics driver. There is a bunch of talk on it all over the interwebs but nothing lately. I've tried the fixes that some people have used but most when I try to get the package it's no longer there or available if that makes sense. I'm loving everything Ubuntu has to offer but it'll really bite if I can't use it any more because of this problem. Does anybody have any ideas? You'd really be helping a lot.

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  • What differences should I know? I just upgraded to 13.10 from 10.10 [on hold]

    - by test
    I ran Ubuntu 10.10 for a long time because I liked the menu style. The change in GUI with the upgrades drove me nuts but I finally gave in and downloaded Saucy Salamander 13.10 x64. It's a fresh install running as a virtual machine guest in VMWare Workstation 9 on a Windows 7 x64 host. Well it looks like all those icons are still there on the side which I would be OK with if there were some way to bring back my menus. I have no organized way of accessing things now, or do I? That is the purpose for this question, maybe there is some functionality I just can't find but is there. Also all my fine tuning was gone. I used to be able to change DPI but that's gone. I went ahead and installed Unity Tweak Tool via sudo apt-get install unity-tweak-tool but I couldn't find an icon for it after I installed it.. because again no menu. So I did a search for it and found it there. I've changed the font and which side the window buttons appear on which is good enough for now. Anyway... any suggestions you may have for me I'm game. I'm a Windows 7 user primarily but I use Ubuntu every once in a while. I really liked the old style where everything was categorized like for Applications there was Accessories, Games, Graphics, Internet, Office, Sound & Video, Wine.

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  • WPF ListBox/View Data Binding weird result

    - by Aviatrix
    I have this problem when i try to synchronize a observable list with listbox/view it displays the first item X times (x total amount of records in the list) but it doesn't change the variable's here is the XAML <ListBox x:Name="PostListView" BorderThickness="0" MinHeight="300" Background="{x:Null}" BorderBrush="{x:Null}" Foreground="{x:Null}" VerticalContentAlignment="Top" ScrollViewer.HorizontalScrollBarVisibility="Disabled" ScrollViewer.VerticalScrollBarVisibility="Disabled" DataContext="{Binding Source={StaticResource PostListData}}" ItemsSource="{Binding Mode=OneWay}" IsSynchronizedWithCurrentItem="True" MinWidth="332" SelectedIndex="0" SelectionMode="Extended" AlternationCount="1"> <ListBox.ItemTemplate> <DataTemplate> <DockPanel x:Name="SinglePost" VerticalAlignment="Top" ScrollViewer.CanContentScroll="True" ClipToBounds="True" Width="333" Height="70" d:LayoutOverrides="VerticalAlignment" d:IsEffectDisabled="True"> <DockPanel.DataContext> <local:PostList/> </DockPanel.DataContext> <StackPanel x:Name="AvatarNickHolder" Width="60"> <Label x:Name="Nick" HorizontalAlignment="Center" Margin="5,0" VerticalAlignment="Top" Height="15" Content="{Binding Path=pUsername, FallbackValue=pUsername}" FontFamily="Arial" FontSize="10.667" Padding="5,0"/> <Image x:Name="Avatar" HorizontalAlignment="Center" Margin="5,0,5,5" VerticalAlignment="Top" Width="50" Height="50" IsHitTestVisible="False" Source="1045443356IMG_0972.jpg" Stretch="UniformToFill"/> </StackPanel> <TextBlock x:Name="userPostText" Margin="0,0,5,0" VerticalAlignment="Center" FontSize="10.667" Text="{Binding Path=pMsg, FallbackValue=pMsg}" TextWrapping="Wrap"/> </DockPanel> </DataTemplate> </ListBox.ItemTemplate> </ListBox> and here is the ovservable list class public class PostList : ObservableCollection<PostData> { public PostList() : base() { Add(new PostData("this is test msg", "Cather", "1045443356IMG_0972.jpg")); Add(new PostData("this is test msg1", "t1", "1045443356IMG_0972.jpg")); Add(new PostData("this is test msg2", "t2", "1045443356IMG_0972.jpg")); Add(new PostData("this is test msg3", "t3", "1045443356IMG_0972.jpg")); Add(new PostData("this is test msg4", "t4", "1045443356IMG_0972.jpg")); Add(new PostData("this is test msg5", "t5", "1045443356IMG_0972.jpg")); // Add(new PostData("Isak", "Dinesen")); // Add(new PostData("Victor", "Hugo")); // Add(new PostData("Jules", "Verne")); } } public class PostData { private string Username; private string Msg; private string Avatar; private string LinkAttached; private string PicAttached; private string VideoAttached; public PostData(string msg ,string username, string avatar=null, string link=null,string pic=null ,string video=null) { this.Username = username; this.Msg = msg; this.Avatar = avatar; this.LinkAttached = link; this.PicAttached = pic; this.VideoAttached = video; } public string pMsg { get { return Msg; } set { Msg = value; } } public string pUsername { get { return Username; } set { Username = value; } } public string pAvatar { get { return Avatar; } set { Avatar = value; } } public string pLink { get { return LinkAttached; } set { LinkAttached = value; } } public string pPic { get { return PicAttached; } set { PicAttached = value; } } public string pVideo { get { return VideoAttached; } set { VideoAttached = value; } } } Any ideas ?

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  • Disable antialiasing for a specific GDI device context

    - by Jacob Stanley
    I'm using a third party library to render an image to a GDI DC and I need to ensure that any text is rendered without any smoothing/antialiasing so that I can convert the image to a predefined palette with indexed colors. The third party library i'm using for rendering doesn't support this and just renders text as per the current windows settings for font rendering. They've also said that it's unlikely they'll add the ability to switch anti-aliasing off any time soon. The best work around I've found so far is to call the third party library in this way (error handling and prior settings checks ommitted for brevity): private static void SetFontSmoothing(bool enabled) { int pv = 0; SystemParametersInfo(Spi.SetFontSmoothing, enabled ? 1 : 0, ref pv, Spif.None); } // snip Graphics graphics = Graphics.FromImage(bitmap) IntPtr deviceContext = graphics.GetHdc(); SetFontSmoothing(false); thirdPartyComponent.Render(deviceContext); SetFontSmoothing(true); This obviously has a horrible effect on the operating system, other applications flicker from cleartype enabled to disabled and back every time I render the image. So the question is, does anyone know how I can alter the font rendering settings for a specific DC? Even if I could just make the changes process or thread specific instead of affecting the whole operating system, that would be a big step forward! (That would give me the option of farming this rendering out to a separate process- the results are written to disk after rendering anyway) EDIT: I'd like to add that I don't mind if the solution is more complex than just a few API calls. I'd even be happy with a solution that involved hooking system dlls if it was only about a days work. EDIT: Background Information The third-party library renders using a palette of about 70 colors. After the image (which is actually a map tile) is rendered to the DC, I convert each pixel from it's 32-bit color back to it's palette index and store the result as an 8bpp greyscale image. This is uploaded to the video card as a texture. During rendering, I re-apply the palette (also stored as a texture) with a pixel shader executing on the video card. This allows me to switch and fade between different palettes instantaneously instead of needing to regenerate all the required tiles. It takes between 10-60 seconds to generate and upload all the tiles for a typical view of the world. EDIT: Renamed GraphicsDevice to Graphics The class GraphicsDevice in the previous version of this question is actually System.Drawing.Graphics. I had renamed it (using GraphicsDevice = ...) because the code in question is in the namespace MyCompany.Graphics and the compiler wasn't able resolve it properly. EDIT: Success! I even managed to port the PatchIat function below to C# with the help of Marshal.GetFunctionPointerForDelegate. The .NET interop team really did a fantastic job! I'm now using the following syntax, where Patch is an extension method on System.Diagnostics.ProcessModule: module.Patch( "Gdi32.dll", "CreateFontIndirectA", (CreateFontIndirectA original) => font => { font->lfQuality = NONANTIALIASED_QUALITY; return original(font); }); private unsafe delegate IntPtr CreateFontIndirectA(LOGFONTA* lplf); private const int NONANTIALIASED_QUALITY = 3; [StructLayout(LayoutKind.Sequential)] private struct LOGFONTA { public int lfHeight; public int lfWidth; public int lfEscapement; public int lfOrientation; public int lfWeight; public byte lfItalic; public byte lfUnderline; public byte lfStrikeOut; public byte lfCharSet; public byte lfOutPrecision; public byte lfClipPrecision; public byte lfQuality; public byte lfPitchAndFamily; public unsafe fixed sbyte lfFaceName [32]; }

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  • VMRMixerControl9 & GDI problem!

    - by freefallr
    I'm attempting to overlay a bitmap on some video. I create a bitmap in memory, then I call SelectObject to select it into a memoryDC, so I can perform a DrawText operation on it. I'm not getting any results on screen at all - can anyone suggest why? thanks HRESULT MyGraph::MixTextOverVMR9(LPCTSTR szText) { // create a bitmap object using GDI, render the text to it accordingly // then Sets the bitmap as an alpha bitmap to the VMR9, so that it can be overlayed. HRESULT hr = S_OK; CBitmap bmpMem; CFont font; LOGFONT logicfont; CRect rcText; CRect rcVideo; VMR9AlphaBitmap alphaBmp; HWND hWnd = this->GetFirstRendererWindow(); COLORREF clrText = RGB(255, 255, 0); COLORREF clrBlack = RGB(0,0,0); HDC hdcHwnd = NULL; CDC dcMem; LONG lWidth; LONG lHeight; if( ! m_spVideoRenderer.p ) return E_NOINTERFACE; if( !m_spWindowlessCtrl.p ) return E_NOINTERFACE; if( ! m_spIMixerBmp9.p ) { m_spIMixerBmp9 = m_spVideoRenderer; if( ! m_spIMixerBmp9.p ) return E_NOINTERFACE; } // create the font.. LPCTSTR sFont = _T("Times New Roman"); memset(&logicfont, 0, sizeof(LOGFONT)); logicfont.lfHeight = 42; logicfont.lfWidth = 20; logicfont.lfStrikeOut = 0; logicfont.lfUnderline = 0; logicfont.lfItalic = FALSE; logicfont.lfWeight = FW_NORMAL; logicfont.lfEscapement = 0; logicfont.lfCharSet = ANSI_CHARSET; logicfont.lfQuality = ANTIALIASED_QUALITY; logicfont.lfPitchAndFamily = DEFAULT_PITCH | FF_DONTCARE; wcscpy_s( &logicfont.lfFaceName[0], wcslen(sFont)*2, sFont ); font.CreateFontIndirectW(&logicfont); // create a compatible memDC from the video window's HDC if( hWnd == NULL ) return E_FAIL; hdcHwnd = GetDC(hWnd); dcMem = CreateCompatibleDC(hdcHwnd); // get the required bitmap metrics from the MediaBuffer if( ! SUCCEEDED(m_spWindowlessCtrl->GetNativeVideoSize(&lWidth, &lHeight, NULL, NULL)) ) return E_FAIL; // create a bitmap for the text bmpMem.CreateCompatibleBitmap(dcMem.m_hDC, lWidth, lHeight); SelectBitmap (dcMem.m_hDC, bmpMem); SetBkMode (dcMem.m_hDC, TRANSPARENT); SetTextColor (dcMem.m_hDC, clrText); SelectFont (dcMem.m_hDC, font.m_hFont); // draw the text DrawTextW(dcMem.m_hDC, szText, wcslen(szText), rcText, DT_CALCRECT | DT_NOPREFIX ); DrawTextW(dcMem.m_hDC, szText, wcslen(szText), rcText, DT_NOPREFIX ); // Set the alpha bitmap on the VMR9 renderer memset(&alphaBmp, 0, sizeof(VMR9AlphaBitmap)); alphaBmp.rDest.left = 0; alphaBmp.rDest.top = 0.5; alphaBmp.rDest.right = 0.5; alphaBmp.rDest.bottom = 1; alphaBmp.dwFlags = VMR9AlphaBitmap_hDC; alphaBmp.hdc = dcMem.m_hDC; alphaBmp.pDDS = NULL; alphaBmp.rSrc = rcText; // rect to copy from the source image alphaBmp.fAlpha = 0.5f; // transparency value (1.0 is opaque, 0.0 is transparent) alphaBmp.clrSrcKey = clrText; // alphaBmp.dwFilterMode = MixerPref9_AnisotropicFiltering; hr = m_spIMixerBmp9->SetAlphaBitmap(&alphaBmp); DeleteDC(hdcHwnd); dcMem.DeleteDC(); bmpMem.DeleteObject(); font.DeleteObject(); return hr; }

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  • How to directly rotate CVImageBuffer image in IOS 4 without converting to UIImage?

    - by Ian Charnas
    I am using OpenCV 2.2 on the iPhone to detect faces. I'm using the IOS 4's AVCaptureSession to get access to the camera stream, as seen in the code that follows. My challenge is that the video frames come in as CVBufferRef (pointers to CVImageBuffer) objects, and they come in oriented as a landscape, 480px wide by 300px high. This is fine if you are holding the phone sideways, but when the phone is held in the upright position I want to rotate these frames 90 degrees clockwise so that OpenCV can find the faces correctly. I could convert the CVBufferRef to a CGImage, then to a UIImage, and then rotate, as this person is doing: Rotate CGImage taken from video frame However that wastes a lot of CPU. I'm looking for a faster way to rotate the images coming in, ideally using the GPU to do this processing if possible. Any ideas? Ian Code Sample: -(void) startCameraCapture { // Start up the face detector faceDetector = [[FaceDetector alloc] initWithCascade:@"haarcascade_frontalface_alt2" withFileExtension:@"xml"]; // Create the AVCapture Session session = [[AVCaptureSession alloc] init]; // create a preview layer to show the output from the camera AVCaptureVideoPreviewLayer *previewLayer = [AVCaptureVideoPreviewLayer layerWithSession:session]; previewLayer.frame = previewView.frame; previewLayer.videoGravity = AVLayerVideoGravityResizeAspectFill; [previewView.layer addSublayer:previewLayer]; // Get the default camera device AVCaptureDevice* camera = [AVCaptureDevice defaultDeviceWithMediaType:AVMediaTypeVideo]; // Create a AVCaptureInput with the camera device NSError *error=nil; AVCaptureInput* cameraInput = [[AVCaptureDeviceInput alloc] initWithDevice:camera error:&error]; if (cameraInput == nil) { NSLog(@"Error to create camera capture:%@",error); } // Set the output AVCaptureVideoDataOutput* videoOutput = [[AVCaptureVideoDataOutput alloc] init]; videoOutput.alwaysDiscardsLateVideoFrames = YES; // create a queue besides the main thread queue to run the capture on dispatch_queue_t captureQueue = dispatch_queue_create("catpureQueue", NULL); // setup our delegate [videoOutput setSampleBufferDelegate:self queue:captureQueue]; // release the queue. I still don't entirely understand why we're releasing it here, // but the code examples I've found indicate this is the right thing. Hmm... dispatch_release(captureQueue); // configure the pixel format videoOutput.videoSettings = [NSDictionary dictionaryWithObjectsAndKeys: [NSNumber numberWithUnsignedInt:kCVPixelFormatType_32BGRA], (id)kCVPixelBufferPixelFormatTypeKey, nil]; // and the size of the frames we want // try AVCaptureSessionPresetLow if this is too slow... [session setSessionPreset:AVCaptureSessionPresetMedium]; // If you wish to cap the frame rate to a known value, such as 10 fps, set // minFrameDuration. videoOutput.minFrameDuration = CMTimeMake(1, 10); // Add the input and output [session addInput:cameraInput]; [session addOutput:videoOutput]; // Start the session [session startRunning]; } - (void)captureOutput:(AVCaptureOutput *)captureOutput didOutputSampleBuffer:(CMSampleBufferRef)sampleBuffer fromConnection:(AVCaptureConnection *)connection { // only run if we're not already processing an image if (!faceDetector.imageNeedsProcessing) { // Get CVImage from sample buffer CVImageBufferRef cvImage = CMSampleBufferGetImageBuffer(sampleBuffer); // Send the CVImage to the FaceDetector for later processing [faceDetector setImageFromCVPixelBufferRef:cvImage]; // Trigger the image processing on the main thread [self performSelectorOnMainThread:@selector(processImage) withObject:nil waitUntilDone:NO]; } }

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  • Why does my token return NULL and how can I fix it?(c++)

    - by Van
    I've created a program to get a string input from a user and parse it into tokens and move a robot according to the input. The program is supposed to recognize these inputs(where x is an integer): "forward x" "back x" "turn left x" "turn right x" and "stop". The program does what it's supposed to for all commands except for "stop". When I type "stop" the program prints out "whats happening?" because I've written a line which states: if(token == NULL) { cout << "whats happening?" << endl; } Why does token get NULL, and how can I fix this so it will read "stop" properly? here is the code: bool stopper = 0; void Navigator::manualDrive() { VideoStream video(&myRobot, 0);//allows user to see what robot sees video.startStream(); const int bufSize = 42; char uinput[bufSize]; char delim[] = " "; char *token; while(stopper == 0) { cout << "Enter your directions below: " << endl; cin.getline(uinput,bufSize); Navigator::parseInstruction(uinput); } } /* parseInstruction(char *c) -- parses cstring instructions received * and moves robot accordingly */ void Navigator::parseInstruction(char * uinput) { char delim[] = " "; char *token; // cout << "Enter your directions below: " << endl; // cin.getline (uinput, bufSize); token=strtok(uinput, delim); if(token == NULL) { cout << "whats happening?" << endl; } if(strcmp("forward", token) == 0) { int inches; token = strtok(NULL, delim); inches = atoi (token); double value = fabs(0.0735 * fabs(inches) - 0.0550); myRobot.forward(1, value); } else if(strcmp("back",token) == 0) { int inches; token = strtok(NULL, delim); inches = atoi (token); double value = fabs(0.0735 * fabs(inches) - 0.0550); myRobot.backward(1/*speed*/, value/*time*/); } else if(strcmp("turn",token) == 0) { int degrees; token = strtok(NULL, delim); if(strcmp("left",token) == 0) { token = strtok(uinput, delim); degrees = atoi (token); double value = fabs(0.00467 * degrees - 0.04); myRobot.turnLeft(1/*speed*/, value/*time*/); } else if(strcmp("right",token) == 0) { token = strtok(uinput, delim); degrees = atoi (token); double value = fabs(0.00467 * degrees - 0.04); myRobot.turnRight(1/*speed*/, value/*time*/); } } else if(strcmp("stop",token) == 0) { stopper = 1; } else { std::cerr << "Unknown command '" << token << "'\n"; } } /* autoDrive() -- reads in file from ifstream, parses * and moves robot according to instructions in file */ void Navigator::autoDrive(string filename) { const int bufSize = 42; char fLine[bufSize]; ifstream infile; infile.open("autodrive.txt", fstream::in); while (!infile.eof()) { infile.getline(fLine, bufSize); Navigator::parseInstruction(fLine); } infile.close(); } I need this to break out of the while loop and end manualDrive because in my driver program the next function called is autoDrive.

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  • Why am I getting 'Argument count mismatch' error here?

    - by Leon
    I have a Document class, Intro class and Nav class. The Intro class runs first, then sends a custom dispatch event to run the Nav class, but I'm getting this error: removed Intro ArgumentError: Error #1063: Argument count mismatch on com.secrettowriting.StanPlayer.ui::Navigation/addNav(). Expected 0, got 1. at flash.events::EventDispatcher/dispatchEventFunction() at flash.events::EventDispatcher/dispatchEvent() at com.secrettowriting.StanPlayer.display::Intro/removeIntro() at flash.utils::Timer/_timerDispatch() at flash.utils::Timer/tick() The addNav function in the Navigation class should expect 0 arguments/variables and I'm not sending any arguments/variables to it, which is why I'm confused as to why it's saying I'm getting 1. My Document Class: public function HomePlayer():void { if (stage) init(); else addEventListener(Event.ADDED_TO_STAGE, init); } private function init(e:Event = null):void { removeEventListener(Event.ADDED_TO_STAGE, init); stage.scaleMode = StageScaleMode.NO_SCALE; stage.align = StageAlign.TOP_LEFT; // Use when Live //videoURL = this.loaderInfo.parameters.theVIDEO; // Get the Video URL from HTML // Remove when video testing ready videoURL = "videos/WhatDifferentiatesUs.flv"; drawNav(); drawIntro(); } private function drawIntro():void { intro = new Intro(); intro.drawIntro(); intro.addEventListener("onComplete", nav.addNav); stage.addChild(intro); } private function drawNav():void { nav = new Navigation(); nav.drawNav(); stage.addChild(nav); } Intro Class: Public function Intro():void { if (stage) init(); else addEventListener(Event.ADDED_TO_STAGE, init); } private function init(e:Event = null):void { removeEventListener(Event.ADDED_TO_STAGE, init); } public function drawIntro():void { introMov = new IntroMov(); introMov.alpha = 0; addChild(introMov); TweenLite.to(introMov, 3, {alpha:1}); // Timer introFader = new Timer(INTRO_DELAY); introFader.addEventListener(TimerEvent.TIMER, fadeIntro); introFader.start(); introRemover = new Timer(INTRO_DELAY); introRemover.addEventListener(TimerEvent.TIMER, removeIntro); } private function fadeIntro(e:TimerEvent):void { if (i < 30){ i++ } else if (i == 30){ TweenLite.to(introMov, 1.5, {alpha:0}); introFader.removeEventListener(TimerEvent.TIMER, fadeIntro); introRemover.start(); } } private function removeIntro(e:TimerEvent):void { if (n < 10){ n++ } else if (n == 10){ introRemover.removeEventListener(TimerEvent.TIMER, removeIntro); removeChild(introMov); trace("removed Intro"); dispatchEvent (new CustomEvent(CustomEvent.COMPLETE, {})); // ? Intro to Navigation } } Navigation Class functions: public function drawNav():void { weAreA = new WeAreA(); weAreA.alpha = 0; weAreA.x = 20; weAreA.y = 35; introText = new IntroText(); introText.alpha = 0; introText.x = 20; introText.y = 124; chooseAVideo = new ChooseAVideo(); chooseAVideo.alpha = 0; chooseAVideo.x = 20; chooseAVideo.y = 336; } public function addNav():void { addChild(weAreA); addChild(introText); addChild(chooseAVideo); TweenLite.to(weAreA, 2, {alpha:1}); TweenLite.to(introText, 3, {alpha:1}); TweenLite.to(introText, 3, {alpha:1}); }

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  • convert pixels into image

    - by Zeta Op
    what i am trying to do is to convert a pixel from a video cam, into an image to expalin it better imagine a 3d model so.. the pixels would be each polying, and i want to do is to conver each polyigon into an image. what i have so far is this ** import processing.video.*; PImage hoja; Capture cam; boolean uno, dos, tres, cuatro; import ddf.minim.*; Minim minim; AudioPlayer audio; float set; void setup() { //audio minim = new Minim(this); // audio = minim.loadFile("audio"); // audio.loop(); // uno=false; dos=false; tres=false; cuatro=true; size(640, 480); hoja=loadImage("hoja.gif"); cam = new Capture(this, width, height); cam.start(); } void draw() { if (cam.available() == true) { cam.read(); if (uno==true) { filtroUno(); image(cam, 0, 0, 640, 480); } if (dos==true) { filtroDos(); } if(tres==true){ filtroTres(); } if(cuatro==true){ filtroCuatro(); image(cam, set, 0,640,480); } } // The following does the same, and is faster when just drawing the image // without any additional resizing, transformations, or tint. //set(0, 0, cam); } void filtroUno() { cam.loadPixels(); hoja.loadPixels(); for (int i=0;i<cam.pixels.length;i++) { if (brightness(cam.pixels[i])>110) { cam.pixels[i]=color(0, 255, 255); } else { cam.pixels[i]=color(255, 0, 0); } } for (int i=0;i<cam.width;i+=10) { for (int j=0;j<cam.height;j+=10) { int loc=i+(j*cam.width); if (cam.pixels[loc]==color(255, 0, 0)) { for (int x=i;x<i+10;x++) { for (int y=j;y<j+10;y++) { // println("bla"); int locDos=i+(j*cam.width); cam.pixels[locDos]=hoja.get(x, y); } } } } } cam.updatePixels(); } ** the broblem is that each pixel is creating me a matrix, so.. is not recreating what id that to do. i had the method filtroUno but it wasn't showing ok.. and was the result void filtroUno() { cam.loadPixels(); hoja.loadPixels(); for (int i=0;i<cam.pixels.length;i++) { if (brightness(cam.pixels[i])>110) { cam.pixels[i]=color(0, 255, 255); } else { cam.pixels[i]=color(255, 0, 0); } } for (int i=0;i<cam.width;i+=10) { for (int j=0;j<cam.height;j+=10) { int loc=i+j*hoja.width*10; if (cam.pixels[loc]==color(255, 0, 0)) { for (int x=i;x<i+10;x++) { for (int y=j;y<j+10;y++) { // println("bla"); int locDos=x+y*hoja.height*10; cam.pixels[locDos]=hoja.get(x, y); } } } } } cam.updatePixels(); } i hope you can help me thanks note: each red pixel should be the gif image the imge size is 10x10

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  • my Search method is coming up with all nulls

    - by Epic.Distortion
    Let me give a quick explanation. I took a 5 week course through a company on Java in July. They covered basic stuff, like console app, crud operations, mysql, and n-tier architecture. Since the course ended I didn't use it much because I went back to work, and other medical reasons surfaced....blah blah. I was told by the company to make a simple program to reflect what I learned. Turns out I retained very little. I decided to make a video game starage program. It would be used to stare your video games so you wouldn't have to search your bookcase(or how ever you store your games.) It is a basic console app using the crud operations with MYSQL. I can't get my search function to actually work. I have 2 layers a Presentation layer and a Logic layer. The search method allows them to search for a game by the title. when i bring run the program and use Search it only displays the title and the rest is null. here is my Presentation layer: private static Games SearchForGame() { Logic aref = new Logic(); Games g = new Games(); Scanner scanline = new Scanner(System.in); System.out.println("Please enter the name of the game you wish to find:"); g.setTitle(scanline.nextLine()); aref.SearchGame(); System.out.println(); System.out.println("Game Id: " + g.getGameId()); System.out.println("Title: " + g.getTitle()); System.out.println("Rating: " + g.getRating()); System.out.println("Platform: "+ g.getPlatform()); System.out.println("Developer: "+ g.getDeveloper()); return g; } and here is my logic layer public Games SearchGame() { Games g = new Games(); try { Class.forName(driver).newInstance(); Connection conn = DriverManager.getConnection(url+dbName,userName,password); java.sql.PreparedStatement statement = conn.prepareStatement("SELECT GameId,Title,Rating,Platform,Developer FROM games WHERE Title=?"); statement.setString(1, g.getTitle()); ResultSet rs = statement.executeQuery(); while(rs.next()){ g.setGameId(rs.getInt("GameId")); g.setTitle(rs.getString("Title")); g.setRating(rs.getString("Rating")); g.setPlatform(rs.getString("Platform")); g.setDeveloper(rs.getString("Developer")); statement.executeUpdate(); } } catch (Exception e) { e.printStackTrace(); } return g; } here is also my last results Please enter the name of the game you wish to find: Skyrim Game Id: 0 Title: Skyrim Rating: null Platform: null Developer: null any help would be greatly appreciated and thanks in advance EDIT: here is my code for my games class public class Games { public int GameId; public String Title; public String Rating; public String Platform; public String Developer; public int getGameId() { return GameId; } public int setGameId(int gameId) { return GameId = gameId; } public String getTitle() { return Title; } public String setTitle(String title) { return Title = title; } public String getRating() { return Rating; } public void setRating(String rating) { Rating = rating; } public String getPlatform() { return Platform; } public void setPlatform(String platform) { Platform = platform; } public String getDeveloper() { return Developer; } public void setDeveloper(String developer) { Developer = developer; } }

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  • SmtpClient and Locked File Attachments

    - by Rick Strahl
    Got a note a couple of days ago from a client using one of my generic routines that wraps SmtpClient. Apparently whenever a file has been attached to a message and emailed with SmtpClient the file remains locked after the message has been sent. Oddly this particular issue hasn’t cropped up before for me although these routines are in use in a number of applications I’ve built. The wrapper I use was built mainly to backfit an old pre-.NET 2.0 email client I built using Sockets to avoid the CDO nightmares of the .NET 1.x mail client. The current class retained the same class interface but now internally uses SmtpClient which holds a flat property interface that makes it less verbose to send off email messages. File attachments in this interface are handled by providing a comma delimited list for files in an Attachments string property which is then collected along with the other flat property settings and eventually passed on to SmtpClient in the form of a MailMessage structure. The jist of the code is something like this: /// <summary> /// Fully self contained mail sending method. Sends an email message by connecting /// and disconnecting from the email server. /// </summary> /// <returns>true or false</returns> public bool SendMail() { if (!this.Connect()) return false; try { // Create and configure the message MailMessage msg = this.GetMessage(); smtp.Send(msg); this.OnSendComplete(this); } catch (Exception ex) { string msg = ex.Message; if (ex.InnerException != null) msg = ex.InnerException.Message; this.SetError(msg); this.OnSendError(this); return false; } finally { // close connection and clear out headers // SmtpClient instance nulled out this.Close(); } return true; } /// <summary> /// Configures the message interface /// </summary> /// <param name="msg"></param> protected virtual MailMessage GetMessage() { MailMessage msg = new MailMessage(); msg.Body = this.Message; msg.Subject = this.Subject; msg.From = new MailAddress(this.SenderEmail, this.SenderName); if (!string.IsNullOrEmpty(this.ReplyTo)) msg.ReplyTo = new MailAddress(this.ReplyTo); // Send all the different recipients this.AssignMailAddresses(msg.To, this.Recipient); this.AssignMailAddresses(msg.CC, this.CC); this.AssignMailAddresses(msg.Bcc, this.BCC); if (!string.IsNullOrEmpty(this.Attachments)) { string[] files = this.Attachments.Split(new char[2] { ',', ';' }, StringSplitOptions.RemoveEmptyEntries); foreach (string file in files) { msg.Attachments.Add(new Attachment(file)); } } if (this.ContentType.StartsWith("text/html")) msg.IsBodyHtml = true; else msg.IsBodyHtml = false; msg.BodyEncoding = this.Encoding; … additional code omitted return msg; } Basically this code collects all the property settings of the wrapper object and applies them to the SmtpClient and in GetMessage() to an individual MailMessage properties. Specifically notice that attachment filenames are converted from a comma-delimited string to filenames from which new attachments are created. The code as it’s written however, will cause the problem with file attachments not being released properly. Internally .NET opens up stream handles and reads the files from disk to dump them into the email send stream. The attachments are always sent correctly but the local files are not immediately closed. As you probably guessed the issue is simply that some resources are not automatcially disposed when sending is complete and sure enough the following code change fixes the problem: // Create and configure the message using (MailMessage msg = this.GetMessage()) { smtp.Send(msg); if (this.SendComplete != null) this.OnSendComplete(this); // or use an explicit msg.Dispose() here } The Message object requires an explicit call to Dispose() (or a using() block as I have here) to force the attachment files to get closed. I think this is rather odd behavior for this scenario however. The code I use passes in filenames and my expectation of an API that accepts file names is that it uses the files by opening and streaming them and then closing them when done. Why keep the streams open and require an explicit .Dispose() by the calling code which is bound to lead to unexpected behavior just as my customer ran into? Any API level code should clean up as much as possible and this is clearly not happening here resulting in unexpected behavior. Apparently lots of other folks have run into this before as I found based on a few Twitter comments on this topic. Odd to me too is that SmtpClient() doesn’t implement IDisposable – it’s only the MailMessage (and Attachments) that implement it and require it to clean up for left over resources like open file handles. This means that you couldn’t even use a using() statement around the SmtpClient code to resolve this – instead you’d have to wrap it around the message object which again is rather unexpected. Well, chalk that one up to another small unexpected behavior that wasted a half an hour of my time – hopefully this post will help someone avoid this same half an hour of hunting and searching. Resources: Full code to SmptClientNative (West Wind Web Toolkit Repository) SmtpClient Documentation MSDN © Rick Strahl, West Wind Technologies, 2005-2010Posted in .NET  

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  • Azure &ndash; Part 6 &ndash; Blob Storage Service

    - by Shaun
    When migrate your application onto the Azure one of the biggest concern would be the external files. In the original way we understood and ensure which machine and folder our application (website or web service) is located in. So that we can use the MapPath or some other methods to read and write the external files for example the images, text files or the xml files, etc. But things have been changed when we deploy them on Azure. Azure is not a server, or a single machine, it’s a set of virtual server machine running under the Azure OS. And even worse, your application might be moved between thses machines. So it’s impossible to read or write the external files on Azure. In order to resolve this issue the Windows Azure provides another storage serviec – Blob, for us. Different to the table service, the blob serivce is to be used to store text and binary data rather than the structured data. It provides two types of blobs: Block Blobs and Page Blobs. Block Blobs are optimized for streaming. They are comprised of blocks, each of which is identified by a block ID and each block can be a maximum of 4 MB in size. Page Blobs are are optimized for random read/write operations and provide the ability to write to a range of bytes in a blob. They are a collection of pages. The maximum size for a page blob is 1 TB.   In the managed library the Azure SDK allows us to communicate with the blobs through these classes CloudBlobClient, CloudBlobContainer, CloudBlockBlob and the CloudPageBlob. Similar with the table service managed library, the CloudBlobClient allows us to reach the blob service by passing our storage account information and also responsible for creating the blob container is not exist. Then from the CloudBlobContainer we can save or load the block blobs and page blobs into the CloudBlockBlob and the CloudPageBlob classes.   Let’s improve our exmaple in the previous posts – add a service method allows the user to upload the logo image. In the server side I created a method name UploadLogo with 2 parameters: email and image. Then I created the storage account from the config file. I also add the validation to ensure that the email passed in is valid. 1: var storageAccount = CloudStorageAccount.FromConfigurationSetting("DataConnectionString"); 2: var accountContext = new DynamicDataContext<Account>(storageAccount); 3:  4: // validation 5: var accountNumber = accountContext.Load() 6: .Where(a => a.Email == email) 7: .ToList() 8: .Count; 9: if (accountNumber <= 0) 10: { 11: throw new ApplicationException(string.Format("Cannot find the account with the email {0}.", email)); 12: } Then there are three steps for saving the image into the blob service. First alike the table service I created the container with a unique name and create it if it’s not exist. 1: // create the blob container for account logos if not exist 2: CloudBlobClient blobStorage = storageAccount.CreateCloudBlobClient(); 3: CloudBlobContainer container = blobStorage.GetContainerReference("account-logo"); 4: container.CreateIfNotExist(); Then, since in this example I will just send the blob access URL back to the client so I need to open the read permission on that container. 1: // configure blob container for public access 2: BlobContainerPermissions permissions = container.GetPermissions(); 3: permissions.PublicAccess = BlobContainerPublicAccessType.Container; 4: container.SetPermissions(permissions); And at the end I combine the blob resource name from the input file name and Guid, and then save it to the block blob by using the UploadByteArray method. Finally I returned the URL of this blob back to the client side. 1: // save the blob into the blob service 2: string uniqueBlobName = string.Format("{0}_{1}.jpg", email, Guid.NewGuid().ToString()); 3: CloudBlockBlob blob = container.GetBlockBlobReference(uniqueBlobName); 4: blob.UploadByteArray(image); 5:  6: return blob.Uri.ToString(); Let’s update a bit on the client side application and see the result. Here I just use my simple console application to let the user input the email and the file name of the image. If it’s OK it will show the URL of the blob on the server side so that we can see it through the web browser. Then we can see the logo I’ve just uploaded through the URL here. You may notice that the blob URL was based on the container name and the blob unique name. In the document of the Azure SDK there’s a page for the rule of naming them, but I think the simple rule would be – they must be valid as an URL address. So that you cannot name the container with dot or slash as it will break the ADO.Data Service routing rule. For exmaple if you named the blob container as Account.Logo then it will throw an exception says 400 Bad Request.   Summary In this short entity I covered the simple usage of the blob service to save the images onto Azure. Since the Azure platform does not support the file system we have to migrate our code for reading/writing files to the blob service before deploy it to Azure. In order to reducing this effort Microsoft provided a new approch named Drive, which allows us read and write the NTFS files just likes what we did before. It’s built up on the blob serivce but more properly for files accessing. I will discuss more about it in the next post.   Hope this helps, Shaun All documents and related graphics, codes are provided "AS IS" without warranty of any kind. Copyright © Shaun Ziyan Xu. This work is licensed under the Creative Commons License.

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