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  • jboss Caught Secure FTP Exception

    - by Arvychile
    I`m using Jboss 4.4 on top of RHEL 4.7 and when implementing a FTP session my log continually throws tihs kind of error: org.jboss.internal.soa.esb.util.SecureFtpImpl] Caught Secure FTP Exception So far it`s not my application but rather Jboss'es How can I debug such error or has this been reported as a bug? Regards, arvychile

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  • Secure email folders on a Linux server

    - by Moutaz
    Hi; I was astonished when I knew that any one can read emails on a Linux server if they new where to look even if they didn't have the email password just the Cpanel password. The question is: How can I secure these emails while on server before being downloaded? I have a Linux server with exim WHM/Cpanel Thanks.

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  • Cocos3d lighting problem

    - by Parasithe
    I'm currently working on a cocos3d project, but I'm having some trouble with lighting and I have no idea how to solve it. I've tried everything and the lighting is always as bad in the game. The first picture is from 3ds max (the software we used for 3d) and the second is from my iphone app. http://prntscr.com/ly378 http://prntscr.com/ly2io As you can see, the lighting is really bad in the app. I manually add my spots and the ambiant light. Here is all my lighting code : _spot = [CC3Light lightWithName: @"Spot" withLightIndex: 0]; // Set the ambient scene lighting. ccColor4F ambientColor = { 0.9, 0.9, 0.9, 1 }; self.ambientLight = ambientColor; //Positioning _spot.target = [self getNodeNamed:kCharacterName]; _spot.location = cc3v( 400, 400, -600 ); // Adjust the relative ambient and diffuse lighting of the main light to // improve realisim, particularly on shadow effects. _spot.diffuseColor = CCC4FMake(0.8, 0.8, 0.8, 1.0); _spot.specularColor = CCC4FMake(0, 0, 0, 1); [_spot setAttenuationCoefficients:CC3AttenuationCoefficientsMake(0, 0, 1)]; // Another mechansim for adjusting shadow intensities is shadowIntensityFactor. // For better effect, set here to a value less than one to lighten the shadows // cast by the main light. _spot.shadowIntensityFactor = 0.75; [self addChild:_spot]; _spot2 = [CC3Light lightWithName: @"Spot2" withLightIndex: 1]; //Positioning _spot2.target = [self getNodeNamed:kCharacterName]; _spot2.location = cc3v( -550, 400, -800 ); _spot2.diffuseColor = CCC4FMake(0.8, 0.8, 0.8, 1.0); _spot2.specularColor = CCC4FMake(0, 0, 0, 1); [_spot2 setAttenuationCoefficients:CC3AttenuationCoefficientsMake(0, 0, 1)]; _spot2.shadowIntensityFactor = 0.75; [self addChild:_spot2]; I'd really appreciate if anyone would have some tip on how to fix the lighting. Maybe my spots are bad? maybe it's the material? I really have no idea. Any help would be welcomed. I already ask some help on cocos2d forums. I had some answers but I need more help.

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  • Why is my primitive xna square not drawn/shown?

    - by Mech0z
    I have made this class to draw a rectangle, but I cant get it to be drawn, I have no issues displaying a 3d model created in 3dmax, but shown these primitives seems much harder I use this to create it board = new Board(Vector3.Zero, 1000, 1000, Color.Yellow); And here is the implementation using System; using System.Net; using System.Windows; using System.Windows.Controls; using System.Windows.Documents; using System.Windows.Ink; using System.Windows.Input; using System.Windows.Shapes; using Quadro.Models; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; namespace Quadro { public class Board : IGraphicObject { //Private Fields private Vector3 modelPosition; private BasicEffect effect; private VertexPositionColor[] vertices; private Matrix rotationMatrix; private GraphicsDevice graphicsDevice; private Matrix cameraProjection; //Constructor public Board(Vector3 position, float length, float width, Color color) { var _color = color; vertices = new VertexPositionColor[6]; vertices[0].Position = new Vector3(position.X, position.Y, position.Z); vertices[1].Position = new Vector3(position.X, position.Y + width, position.Z); vertices[2].Position = new Vector3(position.X + length, position.Y, position.Z); vertices[3].Position = new Vector3(position.X + length, position.Y, position.Z); vertices[4].Position = new Vector3(position.X, position.Y + width, position.Z); vertices[5].Position = new Vector3(position.X + length, position.Y + width, position.Z); for(int i = 0; i < vertices.Length; i++) { vertices[i].Color = color; } initFields(); } private void initFields() { graphicsDevice = SharedGraphicsDeviceManager.Current.GraphicsDevice; effect = new BasicEffect(graphicsDevice); modelPosition = Vector3.Zero; float screenWidth = (float)graphicsDevice.Viewport.Width; float screenHeight = (float)graphicsDevice.Viewport.Height; float aspectRatio = screenWidth / screenHeight; this.cameraProjection = Matrix.CreatePerspectiveFieldOfView(MathHelper.ToRadians(45.0f), aspectRatio, 1.0f, 10000.0f); this.rotationMatrix = Matrix.Identity; } //Public Methods public void Update(GameTimerEventArgs e) { } public void Draw(Vector3 cameraPosition, GameTimerEventArgs e) { Matrix cameraView = Matrix.CreateLookAt(cameraPosition, Vector3.Zero, Vector3.Up); foreach (EffectPass pass in effect.CurrentTechnique.Passes) { pass.Apply(); effect.World = rotationMatrix * Matrix.CreateTranslation(modelPosition); effect.View = cameraView; effect.Projection = cameraProjection; graphicsDevice.DrawUserPrimitives(PrimitiveType.TriangleList, vertices, 0, 2, VertexPositionColor.VertexDeclaration); } } public void Rotate(Matrix rotationMatrix) { this.rotationMatrix = rotationMatrix; } public void Move(Vector3 moveVector) { this.modelPosition += moveVector; } } }

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  • Are these non-standard applications of rendering practical in games?

    - by maul
    I've recently got into 3D and I came up with a few different "tricky" rendering techniques. Unfortunately I don't have the time to work on this myself, but I'd like to know if these are known methods and if they can be used in practice. Hybrid rendering Now I know that ray-tracing is still not fast enough for real-time rendering, at least on home computers. I also know that hybrid rendering (a combination of rasterization and ray-tracing) is a well known theory. However I had the following idea: one could separate a scene into "important" and "not important" objects. First you render the "not important" objects using traditional rasterization. In this pass you also render the "important" objects using a special shader that simply marks these parts on the image using a special color, or some stencil/depth buffer trickery. Then in the second pass you read back the results of the first pass and start ray tracing, but only from the pixels that were marked by the "important" object's shader. This would allow you to only ray-trace exactly what you need to. Could this be fast enough for real-time effects? Rendered physics I'm specifically talking about bullet physics - intersection of a very small object (point/bullet) that travels across a straight line with other, relatively slow-moving, fairly constant objects. More specifically: hit detection. My idea is that you could render the scene from the point of view of the gun (or the bullet). Every object in the scene would draw a different color. You only need to render a 1x1 pixel window - the center of the screen (again, from the gun's point of view). Then you simply check that central pixel and the color tells you what you hit. This is pixel-perfect hit detection based on the graphical representation of objects, which is not common in games. Afaik traditional OpenGL "picking" is a similar method. This could be extended in a few ways: For larger (non-bullet) objects you render a larger portion of the screen. If you put a special-colored plane in the middle of the scene (exactly where the bullet will be after the current frame) you get a method that works as the traditional slow-moving iterative physics test as well. You could simulate objects that the bullet can pass through (with decreased velocity) using alpha blending or some similar trick. So are these techniques in use anywhere, and/or are they practical at all?

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  • My 3D Games crashing in these scenarios

    - by desaivv
    I have a situation here which I am unable to solve. I bought a PC last year March, here are my specs: Intel Core i3 550 @ 3GHz 4 GB RAM @400 MHz XFX GeForce 9500 GT graphics card 1GB @550MHz 500 GB HDD Lately as soon as I load my save game of Skyrim, it crashes. I have been playing Skyrim since I joined Gaming.SE site. Crashes as in the entire scene gets red lines. I can not ALT + TAB back or even CTRL + ALT + DEL either. My only recourse is a hard reset via the power button. Can not take a screen shot either. I have the latest Forceware 296.10 drivers also. This has been happening since the last 2 weeks. I always use Driver Sweeper to clean my old drivers, since that is what XFXForce recommends before installing new drivers. I installed MSI Afterburner lately to see my GPU temperature. My GPU is default, never over-clocked it. In MSI's Afterburner, I can not adjust fan speed. It is greyed out. Also in settings there is no fan tab. With normal Internet browsing it stays at 51 C. Ran Memtest86 over night with level 11. Took about 13 hours, but no errors in my RAM. I even re-installed my OS, with just the 296 drivers. The fan for the GPU does come on. I can play Diablo 2. I can not get past Warcraft 3's menu selection. There WAS some dust in my machine, but I always try and keep everything clean, since in my home town dust is an issue. Always keep cool my entire PC cabinet. My friend came with his functioning graphics card, we bought our PCs at the same time with exact same specifications. His card did not work either. Same problem with the scene freezing with red lines. I did do my research before posting here. That is how I was able to learn about MSI Afterburner, Driver Sweeper, SpeedFan etc. I followed posts on Tom's Hardware too regarding people that had similar problems. One person suggested and was followed by worked as well the suggestion to "Bake the card in an oven". Since I bought it, played Diablo 2 for months, Starcraft 2 campaign for months and Skyrim recently for months. Bought ME3 also. I am at my wits end. I do not know what else to do. I can go out and buy a card, but my friend's card did not work either. I can use the machine for Eclipse or VS2010 development just fine. Just not with 3D gaming. I originally posted this question on Gaming.SE But I was directed here. I have browsed the SU database for my problem and found this, this, and this. But none of these cover my question. My machine is only one year old. Can some experienced superuser(s) shed some light on this scenario? Is it a 3D graphics card problem? Will a brand new card work? What else can I try to pin point the problem? Can it be the Motherboard? Thanks.

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  • Introduction to 3D Graphics Programming

    - by Jacob Relkin
    Hi everyone! I'm a self-taught programmer with absolutely nil 3D programming experience. A client of mine has related to me an idea for an iPhone app that requires OpenGL ES 2.0 for it's inherently complex 3D structure and animations. Where do I start on this ( albeit long ) journey toward OpenGL ES competence? I'm willing to put in a tremendous amount of time and effort into learning, and if i could please get some pointers to where I should start and what to expect, that would be awesome!

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  • How to rotate 3D axis(XYZ) using Yaw,Pitch,Roll angles in Opengl

    - by user3639338
    I am working Pose estimation with capturing from camera with Opencv. Now I had three angle(Yaw,Pitch,Roll) from each frame(Head) using my code.How to rotate 3D axis(XYZ) those three angle using opengl ? I draw 3D axis using opengl. I have Problem with rotate this axis for returning each frame(Head) using VideoCapture camera input from my code.I cant rotate continuously using returning three angle my code.

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  • Example of a RoboCup 3D Soccer bot?

    - by Drew Noakes
    I'd like to write a bot to play in the 3D RoboCup simulated soccer league. Can anyone point me at some code that already deals with communication with the server, etc? Ideally this would be .NET code, but an example produced in any language would still be useful. EDIT For anyone who is not familiar with the RoboCup 3D Soccer league, check out this YouTube video. It has some pretty funny moments, if you're into that sort of thing...

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  • scale random 3d model to fit in a viewport

    - by John Qualis
    How can I scale a random 3d model to fit in an opengl viewport? I am able to center the model in the middle of the view port. How do I scale it to fit it in the viewport. The model could be an airplane, a cone, an 3d object or any other random model. Appreciate any help.

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  • International keyboard and UITextField secure option

    - by Chonch
    Hey, I have a UITextField in a .xib file with the secure option marked as YES. I have several international keyboards on my device. When the secure option is set to NO, I have no problem using all of the international keyboards on my device, but when it is set to YES, I am only able to use the English keyboard. Is there a way to an option I can use to enable this feature, or would I have to do this manually (don't mark the secure option and replace the text the user enters with *'s)? Thanks,

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  • How to make a secure game in javascript ?

    - by rnaud
    Hello, I'm working on games using javascript some html and css, and I was wondering if there was any way to secure the game so that the user can't just call game.php?result=victory to finish the game and earn some point. As of right now here are the solution I have. For a chance game, start the page with the result already in place, win or loose, then just do some animations to show it, but all the score and win/loose stuff is done server-side. For a battle game, just get the action from the javascript call, and do the damage calculation, reaction of the oponent on the server and just send back the data. but the last solution imply that I will have to send actions each time the user do anything. This might work for a turn by turn battle game, but I think it would be to slow for any other kind of game. So my question is, is there some kind of secure way I can prep my javascript to secure the infomation sent.

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  • C# ASP.Net The type or namespace name 'Secure' does not exist in the namespace 'source_extranet'

    - by Louis Russell
    Afternoon all, I really need your help as this is a Nightmare! I was earlier having a problem with referencing a 3rd Party Dll (Here) but have overcome this problem and am now having a problem referencing my own classes! Everything seems fine at build with no errors at all but when I go to run the application it comes up with the following Compilation Error: Compiler Error Message: CS0234: The type or namespace name 'Secure' does not exist in the namespace 'source_extranet' (are you missing an assembly reference?) The line that the Error points to this line in the class: source_extranet.Secure.BackendCustomData newdata = new source_extranet.Secure.BackendCustomData(); This line of code points to a class in the same folder as the calling code class. I have scoured Google looking for an answer and haven't found anything that points me to an answer to my problem. Any help would be AMAZING!

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  • Set up linux box for secure local hosting a-z

    - by microchasm
    I am in the process of reinstalling the OS on a machine that will be used to host a couple of apps for our business. The apps will be local only; access from external clients will be via vpn only. The prior setup used a hosting control panel (Plesk) for most of the admin, and I was looking at using another similar piece of software for the reinstall - but I figured I should finally learn how it all works. I can do most of the things the software would do for me, but am unclear on the symbiosis of it all. This is all an attempt to further distance myself from the land of Configuration Programmer/Programmer, if at all possible. I can't find a full walkthrough anywhere for what I'm looking for, so I thought I'd put up this question, and if people can help me on the way I will edit this with the answers, and document my progress/pitfalls. Hopefully someday this will help someone down the line. The details: CentOS 5.5 x86_64 httpd: Apache/2.2.3 mysql: 5.0.77 (to be upgraded) php: 5.1 (to be upgraded) The requirements: SECURITY!! Secure file transfer Secure client access (SSL Certs and CA) Secure data storage Virtualhosts/multiple subdomains Local email would be nice, but not critical The Steps: Download latest CentOS DVD-iso (torrent worked great for me). Install CentOS: While going through the install, I checked the Server Components option thinking I was going to be using another Plesk-like admin. In hindsight, considering I've decided to try to go my own way, this probably wasn't the best idea. Basic config: Setup users, networking/ip address etc. Yum update/upgrade. Upgrade PHP/MySQL: To upgrade PHP and MySQL to the latest versions, I had to look to another repo outside CentOS. IUS looks great and I'm happy I found it! Add IUS repository to our package manager cd /tmp wget http://dl.iuscommunity.org/pub/ius/stable/Redhat/5/x86_64/epel-release-1-1.ius.el5.noarch.rpm rpm -Uvh epel-release-1-1.ius.el5.noarch.rpm wget http://dl.iuscommunity.org/pub/ius/stable/Redhat/5/x86_64/ius-release-1-4.ius.el5.noarch.rpm rpm -Uvh ius-release-1-4.ius.el5.noarch.rpm yum list | grep -w \.ius\. # list all the packages in the IUS repository; use this to find PHP/MySQL version and libraries you want to install Remove old version of PHP and install newer version from IUS rpm -qa | grep php # to list all of the installed php packages we want to remove yum shell # open an interactive yum shell remove php-common php-mysql php-cli #remove installed PHP components install php53 php53-mysql php53-cli php53-common #add packages you want transaction solve #important!! checks for dependencies transaction run #important!! does the actual installation of packages. [control+d] #exit yum shell php -v PHP 5.3.2 (cli) (built: Apr 6 2010 18:13:45) Upgrade MySQL from IUS repository /etc/init.d/mysqld stop rpm -qa | grep mysql # to see installed mysql packages yum shell remove mysql mysql-server #remove installed MySQL components install mysql51 mysql51-server mysql51-devel transaction solve #important!! checks for dependencies transaction run #important!! does the actual installation of packages. [control+d] #exit yum shell service mysqld start mysql -v Server version: 5.1.42-ius Distributed by The IUS Community Project Upgrade instructions courtesy of IUS wiki: http://wiki.iuscommunity.org/Doc/ClientUsageGuide Install rssh (restricted shell) to provide scp and sftp access, without allowing ssh login cd /tmp wget http://dag.wieers.com/rpm/packages/rssh/rssh-2.3.2-1.2.el5.rf.x86_64.rpm rpm -ivh rssh-2.3.2-1.2.el5.rf.x86_64.rpm useradd -m -d /home/dev -s /usr/bin/rssh dev passwd dev Edit /etc/rssh.conf to grant access to SFTP to rssh users. vi /etc/rssh.conf Uncomment or add: allowscp allowsftp This allows me to connect to the machine via SFTP protocol in Transmit (my FTP program of choice; I'm sure it's similar with other FTP apps). rssh instructions appropriated (with appreciation!) from http://www.cyberciti.biz/tips/linux-unix-restrict-shell-access-with-rssh.html Set up virtual interfaces ifconfig eth1:1 192.168.1.3 up #start up the virtual interface cd /etc/sysconfig/network-scripts/ cp ifcfg-eth1 ifcfg-eth1:1 #copy default script and match name to our virtual interface vi ifcfg-eth1:1 #modify eth1:1 script #ifcfg-eth1:1 | modify so it looks like this: DEVICE=eth1:1 IPADDR=192.168.1.3 NETMASK=255.255.255.0 NETWORK=192.168.1.0 ONBOOT=yes NAME=eth1:1 Add more Virtual interfaces as needed by repeating. Because of the ONBOOT=yes line in the ifcfg-eth1:1 file, this interface will be brought up when the system boots, or the network starts/restarts. service network restart Shutting down interface eth0: [ OK ] Shutting down interface eth1: [ OK ] Shutting down loopback interface: [ OK ] Bringing up loopback interface: [ OK ] Bringing up interface eth0: [ OK ] Bringing up interface eth1: [ OK ] ping 192.168.1.3 64 bytes from 192.168.1.3: icmp_seq=1 ttl=64 time=0.105 ms Virtualhosts In the rssh section above I added a user to use for SFTP. In this users' home directory, I created a folder called 'https'. This is where the documents for this site will live, so I need to add a virtualhost that will point to it. I will use the above virtual interface for this site (herein called dev.site.local). vi /etc/http/conf/httpd.conf Add the following to the end of httpd.conf: <VirtualHost 192.168.1.3:80> ServerAdmin [email protected] DocumentRoot /home/dev/https ServerName dev.site.local ErrorLog /home/dev/logs/error_log TransferLog /home/dev/logs/access_log </VirtualHost> I put a dummy index.html file in the https directory just to check everything out. I tried browsing to it, and was met with permission denied errors. The logs only gave an obscure reference to what was going on: [Mon May 17 14:57:11 2010] [error] [client 192.168.1.100] (13)Permission denied: access to /index.html denied I tried chmod 777 et. al., but to no avail. Turns out, I needed to chmod+x the https directory and its' parent directories. chmod +x /home chmod +x /home/dev chmod +x /home/dev/https This solved that problem. DNS I'm handling DNS via our local Windows Server 2003 box. However, the CentOS documentation for BIND can be found here: http://www.centos.org/docs/5/html/Deployment_Guide-en-US/ch-bind.html SSL To get SSL working, I changed the following in httpd.conf: NameVirtualHost 192.168.1.3:443 #make sure this line is in httpd.conf <VirtualHost 192.168.1.3:443> #change port to 443 ServerAdmin [email protected] DocumentRoot /home/dev/https ServerName dev.site.local ErrorLog /home/dev/logs/error_log TransferLog /home/dev/logs/access_log </VirtualHost> Unfortunately, I keep getting (Error code: ssl_error_rx_record_too_long) errors when trying to access a page with SSL. As JamesHannah gracefully pointed out below, I had not set up the locations of the certs in httpd.conf, and thusly was getting the page thrown at the broswer as the cert making the browser balk. So first, I needed to set up a CA and make certificate files. I found a great (if old) walkthrough on the process here: http://www.debian-administration.org/articles/284. Here are the relevant steps I took from that article: mkdir /home/CA cd /home/CA/ mkdir newcerts private echo '01' > serial touch index.txt #this and the above command are for the database that will keep track of certs Create an openssl.cnf file in the /home/CA/ dir and edit it per the walkthrough linked above. (For reference, my finished openssl.cnf file looked like this: http://pastebin.com/raw.php?i=hnZDij4T) openssl req -new -x509 -extensions v3_ca -keyout private/cakey.pem -out cacert.pem -days 3650 -config ./openssl.cnf #this creates the cacert.pem which gets distributed and imported to the browser(s) Modified openssl.cnf again per walkthrough instructions. openssl req -new -nodes -out dev.req.pem -config ./openssl.cnf #generates certificate request, and key.pem which I renamed dev.key.pem. Modified openssl.cnf again per walkthrough instructions. openssl ca -out dev.cert.pem -config ./openssl.cnf -infiles dev.req.pem #create and sign certificate. cp dev.cert.pem /home/dev/certs/cert.pem cp dev.key.pem /home/certs/key.pem I updated httpd.conf to reflect the certs and turn SSLEngine on: NameVirtualHost 192.168.1.3:443 <VirtualHost 192.168.1.3:443> ServerAdmin [email protected] DocumentRoot /home/dev/https SSLEngine on SSLCertificateFile /home/dev/certs/cert.pem SSLCertificateKeyFile /home/dev/certs/key.pem ServerName dev.site.local ErrorLog /home/dev/logs/error_log TransferLog /home/dev/logs/access_log </VirtualHost> Put the CA cert.pem in a web-accessible place, and downloaded/imported it into my browser. Now I can visit https://dev.site.local with no errors or warnings. And this is where I'm at. I will keep editing this as I make progress. Any tips on how to configure SSL email would be appreciated.

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  • Triangle Line-Segment Intersection - detecting near misses

    - by Will
    A ray is a very poor approximation of a player! I think approximating a player with a sphere traveling a straight line each game tick will solve my problems of the player intersecting edges of scenery because their line segment missed it yet their own model is not infinitely thin... I have a 3D triangle and a line segment. I have the normal triangle-line-segment intersection code which I admit I have only a woolly grasp of. To model movement and compute collisions of the player I have to determine if a line passes within sphere-radius of a triangle. But I can find no convenient line near-miss intersection code! Here's the classic triangle intersection ### commented ### code with my starting assumptions: function triangle_ray_intersection(a,b,c,ray_origin,ray_dir,ray_radius) { // http://softsurfer.com/Archive/algorithm_0105/algorithm_0105.htm#intersect_RayTriangle%28%29 // get triangle edge vectors and plane normal var u = vec3_sub(b,a); var v = vec3_sub(c,a); var n = vec3_cross(u,v); if(n[0]==0 && n[1]==0 && n[2]==0) return null; // triangle is degenerate var w0 = vec3_sub(ray_origin,a); var j = vec3_dot(n,ray_dir); if(Math.abs(j) < 0.00000001) { //### if parallel, might still pass within ray_radius of it return null; // parallel, disjoint or on plane } var i = -vec3_dot(n,w0); // get intersect point of ray with triangle plane var k = i / j; if(k < 0.0) return null; // ray goes away from triangle //### as its a line segment, k > 1+ray_radius means no intersect var hit = vec3_add(ray_origin,vec3_scale(ray_dir,k)); // intersect point of ray and plane // is I inside T? //### here I'm a bit lost; this is presumably computing barycentric coordinates? var uu = vec3_dot(u,u); var uv = vec3_dot(u,v); var vv = vec3_dot(v,v); var w = vec3_sub(hit,a); var wu = vec3_dot(w,u); var wv = vec3_dot(w,v); var D = uv * uv - uu * vv; var s = (uv * wv - vv * wu) / D; //### therefore, compute if its within ray_radius scaled to the 0..1 of barycentric coordinates? if(s<0.0 || s>1.0) return null; // I is outside T var t = (uv * wu - uu * wv) / D; if(t<0.0 || (s+t)>1.0) return null; // I is outside T //### finally, if it passses a barycentric test it might still be too far //### to a point; must check that its distance from a corner is within ray_radius too if more than one barycentric coord is >1 //### so we have rounded corners... return [hit,n]; // I is in T } Given the distance between the point of plane intersection and each corner, I ought to be able to determine distance at world scale of how far beyond the edge - beyond 1.0 in barycentric coordinates for each axis - that point is... At this point my head explodes! Is this the right track? What's the actual code? UPDATE: you can earn 100 pts on SO if you answer this question there...! How can you determine if a line segment passes within some distance of a triangle?

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  • Quaternion dfference + time --> angular velocity (gyroscope in physics library)

    - by AndrewK
    I am using Bullet Physic library to program some function, where I have difference between orientation from gyroscope given in quaternion and orientation of my object, and time between each frame in milisecond. All I want is set the orientation from my gyroscope to orientation of my object in 3D space. But all I can do is set angular velocity to my object. I have orientation difference and time, and from that I calculate vector of angular velocity [Wx,Wy,Wz] from that formula: W(t) = 2 * dq(t)/dt * conj(q(t)) My code is: btQuaternion diffQuater = gyroQuater - boxQuater; btQuaternion conjBoxQuater = gyroQuater.inverse(); btQuaternion velQuater = ((diffQuater * 2.0f) / d_time) * conjBoxQuater; And everything works well, till I get: 1 rotating around Y axis, angle about 60 degrees, then I have these values in 2 critical frames: x: -0.013220 y: -0.038050 z: -0.021979 w: -0.074250 - diffQuater x: 0.120094 y: 0.818967 z: 0.156797 w: -0.538782 - gyroQuater x: 0.133313 y: 0.857016 z: 0.178776 w: -0.464531 - boxQuater x: 0.207781 y: 0.290452 z: 0.245594 - diffQuater -> euler angles x: 3.153619 y: -66.947929 z: 175.936615 - gyroQuater -> euler angles x: 4.290697 y: -57.553043 z: 173.320053 - boxQuater -> euler angles x: 0.138128 y: 2.823307 z: 1.025552 w: 0.131360 - velQuater d_time: 0.058000 x: 0.211020 y: 1.595124 z: 0.303650 w: -1.143846 - diffQuater x: 0.089518 y: 0.771939 z: 0.144527 w: -0.612543 - gyroQuater x: -0.121502 y: -0.823185 z: -0.159123 w: 0.531303 - boxQuater x: nan y: nan z: nan - diffQuater -> euler angles x: 2.985240 y: -76.304405 z: -170.555054 - gyroQuater -> euler angles x: 3.269681 y: -65.977966 z: 175.639420 - boxQuater -> euler angles x: -0.730262 y: -2.882153 z: -1.294721 w: 63.325996 - velQuater d_time: 0.063000 2 rotating around X axis, angle about 120 degrees, then I have these values in 2 critical frames: x: -0.013045 y: -0.004186 z: -0.005667 w: -0.022482 - diffQuater x: -0.848030 y: -0.187985 z: 0.114400 w: 0.482099 - gyroQuater x: -0.834985 y: -0.183799 z: 0.120067 w: 0.504580 - boxQuater x: 0.036336 y: 0.002312 z: 0.020859 - diffQuater -> euler angles x: -113.129463 y: 0.731925 z: 25.415056 - gyroQuater -> euler angles x: -110.232368 y: 0.860897 z: 25.350458 - boxQuater -> euler angles x: -0.865820 y: -0.456086 z: 0.034084 w: 0.013184 - velQuater d_time: 0.055000 x: -1.721662 y: -0.387898 z: 0.229844 w: 0.910235 - diffQuater x: -0.874310 y: -0.200132 z: 0.115142 w: 0.426933 - gyroQuater x: 0.847352 y: 0.187766 z: -0.114703 w: -0.483302 - boxQuater x: -144.402298 y: 4.891629 z: 71.309158 - diffQuater -> euler angles x: -119.515343 y: 1.745076 z: 26.646086 - gyroQuater -> euler angles x: -112.974533 y: 0.738675 z: 25.411509 - boxQuater -> euler angles x: 2.086195 y: 0.676526 z: -0.424351 w: 70.104248 - velQuater d_time: 0.057000 2 rotating around Z axis, angle about 120 degrees, then I have these values in 2 critical frames: x: -0.000736 y: 0.002812 z: -0.004692 w: -0.008181 - diffQuater x: -0.003829 y: 0.012045 z: -0.868035 w: 0.496343 - gyroQuater x: -0.003093 y: 0.009232 z: -0.863343 w: 0.504524 - boxQuater x: -0.000822 y: -0.003032 z: 0.004162 - diffQuater -> euler angles x: -1.415189 y: 0.304210 z: -120.481873 - gyroQuater -> euler angles x: -1.091881 y: 0.227784 z: -119.399445 - boxQuater -> euler angles x: 0.159042 y: 0.169228 z: -0.754599 w: 0.003900 - velQuater d_time: 0.025000 x: -0.007598 y: 0.024074 z: -1.749412 w: 0.968588 - diffQuater x: -0.003769 y: 0.012030 z: -0.881377 w: 0.472245 - gyroQuater x: 0.003829 y: -0.012045 z: 0.868035 w: -0.496343 - boxQuater x: -5.645197 y: 1.148993 z: -146.507187 - diffQuater -> euler angles x: -1.418294 y: 0.270319 z: -123.638245 - gyroQuater -> euler angles x: -1.415183 y: 0.304208 z: -120.481873 - boxQuater -> euler angles x: 0.017498 y: -0.013332 z: 2.040073 w: 148.120056 - velQuater d_time: 0.027000 The problem is the most visible in diffQuater - euler angles vector. Can someone tell me why it is like that? and how to solve that problem? All suggestions are welcome.

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  • Linux Mint 13 64bit Cinnamon and Oracle Virtualbox: 3d acceleration crash

    - by Stephen Swensen
    I've recently got an interest in Linux. After some research, it looks like Linux Mint 13 cinnamon is hot and I thought I'd try it out... I'm running Windows 7 64bit and have experience with Oracle Virtual Box. So I thought it would be a good idea to try out Linux Mint inside Virtual Box. I download Linux Mint 13 64bit Cinnamon and set it up in my VM player... Nothing special about my settings. Except Linux Mint 13 Cinnamon requires 3d acceleration, and when I enable that, it crashes whenever I open the Menu in the bottom left corner of the guest OS (and some other times too)... I've seen other mentions of this problem on the web, but no solutions. Is there a solution? If not, any suggestions short of installing the OS on a partition for trying out this OS (I'm not interested in the LIve mode either - I'd really like to get the full feel for it)?

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  • Protecting Consolidated Data on Engineered Systems

    - by Steve Enevold
    In this time of reduced budgets and cost cutting measures in Federal, State and Local governments, the requirement to provide services continues to grow. Many agencies are looking at consolidating their infrastructure to reduce cost and meet budget goals. Oracle's engineered systems are ideal platforms for accomplishing these goals. These systems provide unparalleled performance that is ideal for running applications and databases that traditionally run on separate dedicated environments. However, putting multiple critical applications and databases in a single architecture makes security more critical. You are putting a concentrated set of sensitive data on a single system, making it a more tempting target.  The environments were previously separated by iron so now you need to provide assurance that one group, department, or application's information is not visible to other personnel or applications resident in the Exadata system. Administration of the environments requires formal separation of duties so an administrator of one application environment cannot view or negatively impact others. Also, these systems need to be in protected environments just like other critical production servers. They should be in a data center protected by physical controls, network firewalls, intrusion detection and prevention, etc Exadata also provides unique security benefits, including a reducing attack surface by minimizing packages and services to only those required. In addition to reducing the possible system areas someone may attempt to infiltrate, Exadata has the following features: 1.    Infiniband, which functions as a secure private backplane 2.    IPTables  to perform stateful packet inspection for all nodes               Cellwall implements firewall services on each cell using IPTables 3.    Hardware accelerated encryption for data at rest on storage cells Oracle is uniquely positioned to provide the security necessary for implementing Exadata because security has been a core focus since the company's beginning. In addition to the security capabilities inherent in Exadata, Oracle security products are all certified to run in an Exadata environment. Database Vault Oracle Database Vault helps organizations increase the security of existing applications and address regulatory mandates that call for separation-of-duties, least privilege and other preventive controls to ensure data integrity and data privacy. Oracle Database Vault proactively protects application data stored in the Oracle database from being accessed by privileged database users. A unique feature of Database Vault is the ability to segregate administrative tasks including when a command can be executed, or that the DBA can manage the health of the database and objects, but may not see the data Advanced Security  helps organizations comply with privacy and regulatory mandates by transparently encrypting all application data or specific sensitive columns, such as credit cards, social security numbers, or personally identifiable information (PII). By encrypting data at rest and whenever it leaves the database over the network or via backups, Oracle Advanced Security provides the most cost-effective solution for comprehensive data protection. Label Security  is a powerful and easy-to-use tool for classifying data and mediating access to data based on its classification. Designed to meet public-sector requirements for multi-level security and mandatory access control, Oracle Label Security provides a flexible framework that both government and commercial entities worldwide can use to manage access to data on a "need to know" basis in order to protect data privacy and achieve regulatory compliance  Data Masking reduces the threat of someone in the development org taking data that has been copied from production to the development environment for testing, upgrades, etc by irreversibly replacing the original sensitive data with fictitious data so that production data can be shared safely with IT developers or offshore business partners  Audit Vault and Database Firewall Oracle Audit Vault and Database Firewall serves as a critical detective and preventive control across multiple operating systems and database platforms to protect against the abuse of legitimate access to databases responsible for almost all data breaches and cyber attacks.  Consolidation, cost-savings, and performance can now be achieved without sacrificing security. The combination of built in protection and Oracle’s industry-leading data protection solutions make Exadata an ideal platform for Federal, State, and local governments and agencies.

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  • Triangle Picking Picking Back faces

    - by Tangeleno
    I'm having a bit of trouble with 3D picking, at first I thought my ray was inaccurate but it turns out that the picking is happening on faces facing the camera and faces facing away from the camera which I'm currently culling. Here's my ray creation code, I'm pretty sure the problem isn't here but I've been wrong before. private uint Pick() { Ray cursorRay = CalculateCursorRay(); Vector3? point = Control.Mesh.RayCast(cursorRay); if (point != null) { Tile hitTile = Control.TileMesh.GetTileAtPoint(point); return hitTile == null ? uint.MaxValue : (uint)(hitTile.X + hitTile.Y * Control.Generator.TilesWide); } return uint.MaxValue; } private Ray CalculateCursorRay() { Vector3 nearPoint = Control.Camera.Unproject(new Vector3(Cursor.Position.X, Control.ClientRectangle.Height - Cursor.Position.Y, 0f)); Vector3 farPoint = Control.Camera.Unproject(new Vector3(Cursor.Position.X, Control.ClientRectangle.Height - Cursor.Position.Y, 1f)); Vector3 direction = farPoint - nearPoint; direction.Normalize(); return new Ray(nearPoint, direction); } public Vector3 Camera.Unproject(Vector3 source) { Vector4 result; result.X = (source.X - _control.ClientRectangle.X) * 2 / _control.ClientRectangle.Width - 1; result.Y = (source.Y - _control.ClientRectangle.Y) * 2 / _control.ClientRectangle.Height - 1; result.Z = source.Z - 1; if (_farPlane - 1 == 0) result.Z = 0; else result.Z = result.Z / (_farPlane - 1); result.W = 1f; result = Vector4.Transform(result, Matrix4.Invert(ProjectionMatrix)); result = Vector4.Transform(result, Matrix4.Invert(ViewMatrix)); result = Vector4.Transform(result, Matrix4.Invert(_world)); result = Vector4.Divide(result, result.W); return new Vector3(result.X, result.Y, result.Z); } And my triangle intersection code. Ripped mainly from the XNA picking sample. public float? Intersects(Ray ray) { float? closestHit = Bounds.Intersects(ray); if (closestHit != null && Vertices.Length == 3) { Vector3 e1, e2; Vector3.Subtract(ref Vertices[1].Position, ref Vertices[0].Position, out e1); Vector3.Subtract(ref Vertices[2].Position, ref Vertices[0].Position, out e2); Vector3 directionCrossEdge2; Vector3.Cross(ref ray.Direction, ref e2, out directionCrossEdge2); float determinant; Vector3.Dot(ref e1, ref directionCrossEdge2, out determinant); if (determinant > -float.Epsilon && determinant < float.Epsilon) return null; float inverseDeterminant = 1.0f/determinant; Vector3 distanceVector; Vector3.Subtract(ref ray.Position, ref Vertices[0].Position, out distanceVector); float triangleU; Vector3.Dot(ref distanceVector, ref directionCrossEdge2, out triangleU); triangleU *= inverseDeterminant; if (triangleU < 0 || triangleU > 1) return null; Vector3 distanceCrossEdge1; Vector3.Cross(ref distanceVector, ref e1, out distanceCrossEdge1); float triangleV; Vector3.Dot(ref ray.Direction, ref distanceCrossEdge1, out triangleV); triangleV *= inverseDeterminant; if (triangleV < 0 || triangleU + triangleV > 1) return null; float rayDistance; Vector3.Dot(ref e2, ref distanceCrossEdge1, out rayDistance); rayDistance *= inverseDeterminant; if (rayDistance < 0) return null; return rayDistance; } return closestHit; } I'll admit I don't fully understand all of the math behind the intersection and that is something I'm working on, but my understanding was that if rayDistance was less than 0 the face was facing away from the camera, and shouldn't be counted as a hit. So my question is, is there an issue with my intersection or ray creation code, or is there another check I need to perform to tell if the face is facing away from the camera, and if so any hints on what that check might contain would be appreciated.

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  • Secure PHP environments with PHP-FPM and SFTP

    - by pdd
    I'd like to set up secure environments for a small number of untrusted PHP websites on a Debian server. Right now everything runs on the same Apache2 with mod_php5 and vsftpd for administrative file access, so there is room for improvement. The idea is to use nginx instead of apache, SFTP through OpenSSH instead of vsftpd and chrooted (in sshd_config), individual users for each website with their own pool of PHP processes. All these users and nginx are part of the same group. Now in theory I can set 700 permissions on all PHP scripts and 750 on static files that nginx has to serve up. Theoretically, if a website is compromised all the other users' data is safe, right? Are there better solutions that require less setup time and memory per website? Cheers

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  • Citrix Secure Gateway not redirecting to login URL

    - by Dave
    We have an older setup for XenApp - users log in through Citrix Secure Gateway running on a windows box. (We hope to start using a NetScaler soon.) Earlier today, connections to https://citrix.company.com/ starting throwing up a 503 error page, instead of redirecting to https://citrix.company.com/Citrix/XenApp/ If you go directly to the /Citrix/Xenapp/ URL, the user is properly directed to the login page, and can launch apps. We've restarted the service, and rebooted the server. We haven't yet tried uninstalling and reinstalling the software. Before we do this, I'm looking for ideas as to how we can get the redirect working again without a fairly major outage window. To make things more interesting, many of our users have Citrix Receiver installed, also pointed at https://citrix.company.com/. Receiver makes itself the default launcher for ICA files, and gives a connection error when it tries to load apps - probably because of the same non-functional rediect?

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  • Could not establish a secure connection to server with safari

    - by pharno
    Safari tells me that it couldnt open the page, because it couldnt establish a secure connection to the server. However, other browsers (opera, firefox) can open the page. Also, theres nothing in the apache error log. The certificate is selfsigned, and uses standart values. (seen here: http://www.knaupes.net/tutorial-ssl-zertifikat-selbst-erstellen-und-signieren/ ) ssl config: SSLEngine on #SSLInsecureRenegotiation on SSLCertificateFile /home/gemeinde/certs/selfsigned/gemeinde.crt SSLCertificateKeyFile /home/gemeinde/certs/selfsigned/gemeinde.key #SSLCACertificateFile /home/gemeinde/certs/Platinum_G2.pem #SSLOptions +StdEnvVars <Location "/"> SSLOptions +StdEnvVars +OptRenegotiate SSLVerifyClient optional SSLVerifyDepth 10 </Location>

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  • Secure login for Firefox alternatives

    - by ldigas
    For some reason, Secure Login 0.9.3. on FF 3.5.4. is relatively buggy (it randomly stops working saying it is not compatible, but continues to work after I uninstall it and reinstall afterwards ... then it stops working after some time. No new extensions were added in the meantime; just BitDefender was installed on the system ... not sure whether he has something to do with it.). What would be good alternatives to it (except RoboForm) which give the same behaviour ? All ideas welcomed.

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  • McAfee Secure Messaging Service / Postini: false positive?

    - by Martin
    Hello, I'm puzzled by this email message that gets quarantined by McAfee Secure Messaging Service (it's based on Postini) for no reason that I can think of. Here are the Postini headers: X-pstn-2strike: clear X-pstn-neptune: 0/0/0.00/0 X-pstn-levels: (S: 0.02932/98.63596 CV:99.9000 FC:95.5390 LC:95.5390 R:95.9108 P:95.9108 M:97.0282 C:98.6951 ) X-pstn-settings: 3 (1.0000:1.0000) s cv gt3 gt2 gt1 r p m c X-pstn-addresses: from [db-null] X-pstn-disposition: quarantine I read the docs (http://www.mcafee-sms.com/webdocs/admin%5Fee%5Fmcafee/wwhelp/wwhimpl/common/html/wwhelp.htm?context=MACAFFHelp&file=header%5Foverview.html#951634) and in short, the x-pstn-settings header tells me that NONE of the filters was triggered, but the x-pstn-levels header tells me that the final score (0.02932) is low enough to classify the email as bulk/spam. Can anyone explain to me why the final score is so low when none of the filters were triggered? Does anyone have any suggestions on how to prevent this from happening? Regards, Martin

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  • secure email crashes outlook 2007

    - by Josh
    I have a number of secure emails sent to my outlook 2007 client. most arrive fine and display the prompt with regards to granting access to the certificate and then open. today i received two that when i try and open them they crash outlook. i have tried restarting outlook and my computer. please can you give me some ideas of what it could be or how i can troubleshoot this issue. i am working on Vista Utlimate x64. thanks. Josh

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