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  • Dir and Findstr commands taking a long time to complete in Batch File

    - by user2405934
    dir %DRIVE_NAME%: /S /C /A-D /Q /T:C | findstr ".zip$ .doc$ .xls$ .xpt$ .cpt$ .cpo$ .xlsx$ .pdf$ .dat$ .txt$ .docx$ .csv$" >> file.info I am using above command to list all information in file, as below: 03/27/2013 01:02 PM 86,280 uusr\fr02 h123_frf67_rk_20140327.txt 03/27/2013 01:02 PM 5,513 usr\fr02 h123_frf67_rk_20140328.txt %DRIVE_NAME%: is mapped drive. Folders will be the same; not more than 100 folders and their sub-folders, and there will only be 2 or 3 files at time in any one of the folders. Now the issues is that for one folder it works perfect, but for 80 to 90 folders it is taking too much time. I think it's because of findstr and the different extensions used. Is there any way to make it faster?

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  • Is it better to check if file exists before deleting it

    - by Kevin Fegan
    Sometimes when I want to delete a file (from within a script), I will just delete it rather than checking if it exists first. So I do this: $ rm "temp.txt" 2>/dev/null Instead of this: [ -f "temp.txt" ] && rm "temp.txt" I just feel it's a waste of time to go and check if the file exists and return an exit code. So, perhaps it's quicker to do it the first way, especially if most of the time, the file is likely to be present. Are there any other advantages (or downsides) to do it one way or the other? Am I wrong to think it will ever be quicker?

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  • rsync server, uploaded files permissions incorrect

    - by fred basset
    I'm trying to setup an rsync server on my Ubuntu machine. Transfer from a local PC to the server via rsync does work, but the resultant uploaded files have no r,w or x bits set, e.g. ---------- 1 fredb fredb 0 Aug 30 20:50 sk_upgrade_20120830_033450.txt ---------- 1 fredb fredb 0 Aug 30 20:50 sk_user_20120827_184534.txt ---------- 1 fredb fredb 0 Aug 30 20:50 sk_user_20120830_033450.txt My rsyncd.conf file is: motd file = /etc/rsyncd.motd [workspace] path = /tmp comment = rsync server uid = nobody gid = nobody read only = false auth users = fredb secrets file = /etc/rsyncd.scrt How can I get the target files permissions correct? Also once I've solved this problem how can I transfer without a password? TY, Fred

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  • Sending files through ssh

    - by Frion3L
    I need to send files to a server using ssh. I have never used ssh so this is being really frustrating to me. Mention the client (me) is using windows and the server is using Ubuntu. I connected to the server using ssh2 ip, and then loging with an account I have. Now, I would like to send my files to a folder in the server, so, I moved to the folder and I used this command: scp test.txt user_name@host_direction server_folder_destination And it always return that it can't do 'stat' over test.txt, the file doesn't exist, and so. I'm assuming ssh2 can't see the file in my computer root (C:), so I tried to specifie more and added: C:\test.txt, but apear the same error. I don't know what is happening. Any hints please? Thanks

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  • Clean logging with BASH

    - by Matt Krouse
    I have a script that deletes files 7 days or older and then logs them to a folder. It logs and deletes everything correctly but when I open up the log file for viewing, its very sloppy. log=$HOME/Deleted/$(date) find $HOME/OldLogFiles/ -type f -mtime +7 -delete -print > "$log" The log file is difficult to read Example File Output: (when opened in notepad) /home/u0146121/OldLogFiles/file1.txt/home/u0146121/OldLogFiles/file2.txt/home/u0146121/OldLogFiles/file3.txt Is there anyway to log the file nicer and cleaner? Maybe with the Filename, date deleted, and how old it was? Any suggestions help!

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  • running more than one command line commands inside for loop

    - by klijo
    i have a folder containing images and i want to determine its Compression method used. So i would loop through the folder and do a grep Compression like this and note i have installed grep for windows for %f in (*.jpg) do identify -verbose "%f" | grep Compression >> info.txt However i need to write the file name and compression technique used so i modified the above command for %f in (*.jpg) do identify -verbose "%f" | grep Compression & echo "%f" & echo: >> info.txt But the problem is that i get a blank txt file. Could someone pleas help me.

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  • output redirection not happening completely

    - by Gaurav
    I am running the following command on ubuntu 12.04 bash shell: hping3 -S -p 80 -c 30 www.google.com >> outputfile.txt But the problem is that this leaves some lines in the end and doesn't copy in the file. I even tried hping3 -S -p 80 -c 30 www.google.com >> outputfile.txt 2>&1 It also gives same problem. However this works perfect: ping -c 30 www.google.com >> outputfile.txt Any idea about what I might be missing?

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  • Wordpress redirects to itself endlessly

    - by user42578
    I've just upgraded to last version (2.9.1) from kinda late version (2.2.1). After the upgrade I've realized that you cannot access wordpress from my .com domain, however it is possible via other subdomain! db-he.110mb.com works fine while http://www.db-he.com doesn't. That both redirect to the same server, and configurations are fine. However you cannot surf index.php (which is wordpress'). www.db-he.com/index.php is doing a permanent redirect to www.db-he.com/index.php for some reason. Problem is with wordpress only. All other files works fine. For example, changes.txt can be accessed from both links: www.db-he.com/changes.txt db-he.110mb.com/changes.txt For some reason, it seems more a server problem than a wordpress problem. What can I do?

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  • Grepping through the results of apachectl -S

    - by CamelBlues
    I have a server with about 300 virtual hosts. When I want to make sure a specific httpd.conf file is loaded into the Virual Host config and the syntax is correct, I run apachectl -S. The problem is, though, I get a ton of output. I've tried apacectl -S | grep 'foo' and apachectl -S > foo.txt to try and make this data a little bit more manageable, but the output of the command is not conducive to grepping or shoving into a text file. When I try apachectl -S | grep 'foo', it simply returns the entire output of apachectl -S. When I try apachectl -S > foo.txt, foo.txt is an empty file. This may have something to do with how the server is configured, because I am able to successfully grep on my local machine. Any suggestions?

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  • Sync Dropbox remotely

    - by David
    I have Dropbox on my Ubuntu desktop, and I am working remotely on my laptop. I would like to add files from my desktop to Dropbox and then access them on my laptop. So, I did the following: ssh tomydesktop ln -s myfile.txt ~/Dropbox/ and then when I ls ~/Dropbox myfile.txt shows up However, myfile.txt does not show up either on the Dropbox website version of the folder or on my laptop. Do I need to somehow "sync" the Dropbox folder from the desktop? I do not see any sync options on my laptop or on the website.

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  • Create a term-document matrix from files

    - by Joe
    I have a set of files from example001.txt to example100.txt. Each file contains a list of keywords from a superset (the superset is available if we want it). So example001.txt might contain apple banana ... otherfruit I'd like to be able to process these files and produce something akin to a matrix so there is the list of examples* on the top row, the fruit down the side, and a '1' in a column if the fruit is in the file. An example might be... x example1 example2 example3 Apple 1 1 0 Babana 0 1 0 Coconut 0 1 1 Any idea how I might build some sort of command-line magic to put this together? I'm on OSX and happy with perl or python...

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  • Is \d equal to [0-9] in sed?

    - by user3872279
    7 00:00:30,008 --> 00:00:30,066 by line 8 00:00:31,038 --> 00:00:34,050 or later in the nineteen seventies it was usually a 9 00:00:34,005 --> 00:00:38,634^M video consul but the council was not capable of displaying arbitrate graphics 10 The above lines is in a file named 2.txt. I wanna the lines which doesn't start with number. In practice, sed -i '/^[0-9]+/d' 2.txt works good. However, sed -i '/^\d+/d' 2.txt doesnot. The \d shouldn't be equal to [0-9] in regex?

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  • PHP file write permission

    - by user125862
    I have two files, one php file and one log file. The permission has been changed to the following: -rwxr-x--- 1 www-data www-data 294 2012-06-25 10:17 function.php -rwxr-x--- 1 www-data www-data 0 2012-06-25 09:53 log.txt The permission is set to 750. when I call function.php, I receive the following error message fopen(log.txt): failed to open stream: Permission denied This is the line : $fp = fopen("log.txt","a"); I am very confused. I have php and the file to be written both under www-data now, so why would there be any permission problem? Please help

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  • Add collison detection to enemy sprites?

    - by xBroak
    i'd like to add the same collision detection used by the player sprite to the enemy sprites or 'creeps' ive added all the relevant code I can see yet collisons are still not being detected and handled, please find below the class, I have no idea what is wrong currently, the list of walls to collide with is 'wall_list' import pygame import pauseScreen as dm import re from pygame.sprite import Sprite from pygame import Rect, Color from random import randint, choice from vec2d import vec2d from simpleanimation import SimpleAnimation import displattxt black = (0,0,0) white = (255,255,255) blue = (0,0,255) green = (101,194,151) global currentEditTool currentEditTool = "Tree" global editMap editMap = False open('MapMaker.txt', 'w').close() def draw_background(screen, tile_img): screen.fill(black) img_rect = tile_img.get_rect() global rect rect = img_rect nrows = int(screen.get_height() / img_rect.height) + 1 ncols = int(screen.get_width() / img_rect.width) + 1 for y in range(nrows): for x in range(ncols): img_rect.topleft = (x * img_rect.width, y * img_rect.height) screen.blit(tile_img, img_rect) def changeTool(): if currentEditTool == "Tree": None elif currentEditTool == "Rock": None def pauseGame(): red = 255, 0, 0 green = 0,255, 0 blue = 0, 0,255 screen.fill(black) pygame.display.update() if editMap == False: choose = dm.dumbmenu(screen, [ 'Resume', 'Enable Map Editor', 'Quit Game'], 64,64,None,32,1.4,green,red) if choose == 0: print("hi") elif choose ==1: global editMap editMap = True elif choose ==2: print("bob") elif choose ==3: print("bob") elif choose ==4: print("bob") else: None else: choose = dm.dumbmenu(screen, [ 'Resume', 'Disable Map Editor', 'Quit Game'], 64,64,None,32,1.4,green,red) if choose == 0: print("Resume") elif choose ==1: print("Dis ME") global editMap editMap = False elif choose ==2: print("bob") elif choose ==3: print("bob") elif choose ==4: print("bob") else: None class Wall(pygame.sprite.Sprite): # Constructor function def __init__(self,x,y,width,height): pygame.sprite.Sprite.__init__(self) self.image = pygame.Surface([width, height]) self.image.fill(green) self.rect = self.image.get_rect() self.rect.y = y self.rect.x = x class insertTree(pygame.sprite.Sprite): def __init__(self,x,y,width,height, typ): pygame.sprite.Sprite.__init__(self) self.image = pygame.image.load("images/map/tree.png").convert() self.image.set_colorkey(white) self.rect = self.image.get_rect() self.rect.y = y self.rect.x = x class insertRock(pygame.sprite.Sprite): def __init__(self,x,y,width,height, typ): pygame.sprite.Sprite.__init__(self) self.image = pygame.image.load("images/map/rock.png").convert() self.image.set_colorkey(white) self.rect = self.image.get_rect() self.rect.y = y self.rect.x = x class Creep(pygame.sprite.Sprite): """ A creep sprite that bounces off walls and changes its direction from time to time. """ change_x=0 change_y=0 def __init__( self, screen, creep_image, explosion_images, field, init_position, init_direction, speed): """ Create a new Creep. screen: The screen on which the creep lives (must be a pygame Surface object, such as pygame.display) creep_image: Image (surface) object for the creep explosion_images: A list of image objects for the explosion animation. field: A Rect specifying the 'playing field' boundaries. The Creep will bounce off the 'walls' of this field. init_position: A vec2d or a pair specifying the initial position of the creep on the screen. init_direction: A vec2d or a pair specifying the initial direction of the creep. Must have an angle that is a multiple of 45 degres. speed: Creep speed, in pixels/millisecond (px/ms) """ Sprite.__init__(self) self.screen = screen self.speed = speed self.field = field self.rect = creep_image.get_rect() # base_image holds the original image, positioned to # angle 0. # image will be rotated. # self.base_image = creep_image self.image = self.base_image self.explosion_images = explosion_images # A vector specifying the creep's position on the screen # self.pos = vec2d(init_position) # The direction is a normalized vector # self.direction = vec2d(init_direction).normalized() self.state = Creep.ALIVE self.health = 15 def is_alive(self): return self.state in (Creep.ALIVE, Creep.EXPLODING) def changespeed(self,x,y): self.change_x+=x self.change_y+=y def update(self, time_passed, walls): """ Update the creep. time_passed: The time passed (in ms) since the previous update. """ if self.state == Creep.ALIVE: # Maybe it's time to change the direction ? # self._change_direction(time_passed) # Make the creep point in the correct direction. # Since our direction vector is in screen coordinates # (i.e. right bottom is 1, 1), and rotate() rotates # counter-clockwise, the angle must be inverted to # work correctly. # self.image = pygame.transform.rotate( self.base_image, -self.direction.angle) # Compute and apply the displacement to the position # vector. The displacement is a vector, having the angle # of self.direction (which is normalized to not affect # the magnitude of the displacement) # displacement = vec2d( self.direction.x * self.speed * time_passed, self.direction.y * self.speed * time_passed) self.pos += displacement # When the image is rotated, its size is changed. # We must take the size into account for detecting # collisions with the walls. # self.image_w, self.image_h = self.image.get_size() bounds_rect = self.field.inflate( -self.image_w, -self.image_h) if self.pos.x < bounds_rect.left: self.pos.x = bounds_rect.left self.direction.x *= -1 elif self.pos.x > bounds_rect.right: self.pos.x = bounds_rect.right self.direction.x *= -1 elif self.pos.y < bounds_rect.top: self.pos.y = bounds_rect.top self.direction.y *= -1 elif self.pos.y > bounds_rect.bottom: self.pos.y = bounds_rect.bottom self.direction.y *= -1 # collision detection old_x=bounds_rect.left new_x=old_x+self.direction.x bounds_rect.left = new_x # hit a wall? collide = pygame.sprite.spritecollide(self, walls, False) if collide: # yes bounds_rect.left=old_x old_y=self.pos.y new_y=old_y+self.direction.y self.pos.y = new_y collide = pygame.sprite.spritecollide(self, walls, False) if collide: # yes self.pos.y=old_y elif self.state == Creep.EXPLODING: if self.explode_animation.active: self.explode_animation.update(time_passed) else: self.state = Creep.DEAD self.kill() elif self.state == Creep.DEAD: pass #------------------ PRIVATE PARTS ------------------# # States the creep can be in. # # ALIVE: The creep is roaming around the screen # EXPLODING: # The creep is now exploding, just a moment before dying. # DEAD: The creep is dead and inactive # (ALIVE, EXPLODING, DEAD) = range(3) _counter = 0 def _change_direction(self, time_passed): """ Turn by 45 degrees in a random direction once per 0.4 to 0.5 seconds. """ self._counter += time_passed if self._counter > randint(400, 500): self.direction.rotate(45 * randint(-1, 1)) self._counter = 0 def _point_is_inside(self, point): """ Is the point (given as a vec2d) inside our creep's body? """ img_point = point - vec2d( int(self.pos.x - self.image_w / 2), int(self.pos.y - self.image_h / 2)) try: pix = self.image.get_at(img_point) return pix[3] > 0 except IndexError: return False def _decrease_health(self, n): """ Decrease my health by n (or to 0, if it's currently less than n) """ self.health = max(0, self.health - n) if self.health == 0: self._explode() def _explode(self): """ Starts the explosion animation that ends the Creep's life. """ self.state = Creep.EXPLODING pos = ( self.pos.x - self.explosion_images[0].get_width() / 2, self.pos.y - self.explosion_images[0].get_height() / 2) self.explode_animation = SimpleAnimation( self.screen, pos, self.explosion_images, 100, 300) global remainingCreeps remainingCreeps-=1 if remainingCreeps == 0: print("all dead") def draw(self): """ Blit the creep onto the screen that was provided in the constructor. """ if self.state == Creep.ALIVE: # The creep image is placed at self.pos. To allow for # smooth movement even when the creep rotates and the # image size changes, its placement is always # centered. # self.draw_rect = self.image.get_rect().move( self.pos.x - self.image_w / 2, self.pos.y - self.image_h / 2) self.screen.blit(self.image, self.draw_rect) # The health bar is 15x4 px. # health_bar_x = self.pos.x - 7 health_bar_y = self.pos.y - self.image_h / 2 - 6 self.screen.fill( Color('red'), (health_bar_x, health_bar_y, 15, 4)) self.screen.fill( Color('green'), ( health_bar_x, health_bar_y, self.health, 4)) elif self.state == Creep.EXPLODING: self.explode_animation.draw() elif self.state == Creep.DEAD: pass def mouse_click_event(self, pos): """ The mouse was clicked in pos. """ if self._point_is_inside(vec2d(pos)): self._decrease_health(3) #begin new player class Player(pygame.sprite.Sprite): change_x=0 change_y=0 frame = 0 def __init__(self,x,y): pygame.sprite.Sprite.__init__(self) # LOAD PLATER IMAGES # Set height, width self.images = [] for i in range(1,17): img = pygame.image.load("images/player/" + str(i)+".png").convert() #player images img.set_colorkey(white) self.images.append(img) self.image = self.images[0] self.rect = self.image.get_rect() self.rect.y = y self.rect.x = x self.health = 15 self.image_w, self.image_h = self.image.get_size() health_bar_x = self.rect.x - 7 health_bar_y = self.rect.y - self.image_h / 2 - 6 screen.fill( Color('red'), (health_bar_x, health_bar_y, 15, 4)) screen.fill( Color('green'), ( health_bar_x, health_bar_y, self.health, 4)) def changespeed(self,x,y): self.change_x+=x self.change_y+=y def _decrease_health(self, n): """ Decrease my health by n (or to 0, if it's currently less than n) """ self.health = max(0, self.health - n) if self.health == 0: self._explode() def update(self,walls): # collision detection old_x=self.rect.x new_x=old_x+self.change_x self.rect.x = new_x # hit a wall? collide = pygame.sprite.spritecollide(self, walls, False) if collide: # yes self.rect.x=old_x old_y=self.rect.y new_y=old_y+self.change_y self.rect.y = new_y collide = pygame.sprite.spritecollide(self, walls, False) if collide: # yes self.rect.y=old_y # right to left if self.change_x < 0: self.frame += 1 if self.frame > 3*4: self.frame = 0 # Grab the image, divide by 4 # every 4 frames. self.image = self.images[self.frame//4] # Move left to right. # images 4...7 instead of 0...3. if self.change_x > 0: self.frame += 1 if self.frame > 3*4: self.frame = 0 self.image = self.images[self.frame//4+4] if self.change_y > 0: self.frame += 1 if self.frame > 3*4: self.frame = 0 self.image = self.images[self.frame//4+4+4] if self.change_y < 0: self.frame += 1 if self.frame > 3*4: self.frame = 0 self.image = self.images[self.frame//4+4+4+4] score = 0 # initialize pyGame pygame.init() # 800x600 sized screen global screen screen = pygame.display.set_mode([800, 600]) screen.fill(black) #bg_tile_img = pygame.image.load('images/map/grass.png').convert_alpha() #draw_background(screen, bg_tile_img) #pygame.display.flip() # Set title pygame.display.set_caption('Test') #background = pygame.Surface(screen.get_size()) #background = background.convert() #background.fill(black) # Create the player player = Player( 50,50 ) player.rect.x=50 player.rect.y=50 movingsprites = pygame.sprite.RenderPlain() movingsprites.add(player) # Make the walls. (x_pos, y_pos, width, height) global wall_list wall_list=pygame.sprite.RenderPlain() wall=Wall(0,0,10,600) # left wall wall_list.add(wall) wall=Wall(10,0,790,10) # top wall wall_list.add(wall) #wall=Wall(10,200,100,10) # poke wall wall_list.add(wall) wall=Wall(790,0,10,600) #(x,y,thickness, height) wall_list.add(wall) wall=Wall(10,590,790,10) #(x,y,thickness, height) wall_list.add(wall) f = open('MapMaker.txt') num_lines = sum(1 for line in f) print(num_lines) lineCount = 0 with open("MapMaker.txt") as infile: for line in infile: f = open('MapMaker.txt') print(line) coords = line.split(',') #print(coords[0]) #print(coords[1]) #print(coords[2]) #print(coords[3]) #print(coords[4]) if "tree" in line: print("tree in") wall=insertTree(int(coords[0]),int(coords[1]), int(coords[2]),int(coords[3]),coords[4]) wall_list.add(wall) elif "rock" in line: print("rock in") wall=insertRock(int(coords[0]),int(coords[1]), int(coords[2]),int(coords[3]),coords[4] ) wall_list.add(wall) width = 20 height = 540 height = height - 48 for i in range(0,23): width = width + 32 name = insertTree(width,540,790,10,"tree") #wall_list.add(name) name = insertTree(width,height,690,10,"tree") #wall_list.add(name) CREEP_SPAWN_TIME = 200 # frames creep_spawn = CREEP_SPAWN_TIME clock = pygame.time.Clock() bg_tile_img = pygame.image.load('images/map/grass.png').convert() img_rect = bg_tile_img FIELD_RECT = Rect(50, 50, 700, 500) CREEP_FILENAMES = [ 'images/player/1.png', 'images/player/1.png', 'images/player/1.png'] N_CREEPS = 3 creep_images = [ pygame.image.load(filename).convert_alpha() for filename in CREEP_FILENAMES] explosion_img = pygame.image.load('images/map/tree.png').convert_alpha() explosion_images = [ explosion_img, pygame.transform.rotate(explosion_img, 90)] creeps = pygame.sprite.RenderPlain() done = False #bg_tile_img = pygame.image.load('images/map/grass.png').convert() #draw_background(screen, bg_tile_img) totalCreeps = 0 remainingCreeps = 3 while done == False: creep_images = pygame.image.load("images/player/1.png").convert() creep_images.set_colorkey(white) draw_background(screen, bg_tile_img) if len(creeps) != N_CREEPS: if totalCreeps < N_CREEPS: totalCreeps = totalCreeps + 1 print(totalCreeps) creeps.add( Creep( screen=screen, creep_image=creep_images, explosion_images=explosion_images, field=FIELD_RECT, init_position=( randint(FIELD_RECT.left, FIELD_RECT.right), randint(FIELD_RECT.top, FIELD_RECT.bottom)), init_direction=(choice([-1, 1]), choice([-1, 1])), speed=0.01)) for creep in creeps: creep.update(60,wall_list) creep.draw() for event in pygame.event.get(): if event.type == pygame.QUIT: done=True if event.type == pygame.KEYDOWN: if event.key == pygame.K_LEFT: player.changespeed(-2,0) creep.changespeed(-2,0) if event.key == pygame.K_RIGHT: player.changespeed(2,0) creep.changespeed(2,0) if event.key == pygame.K_UP: player.changespeed(0,-2) creep.changespeed(0,-2) if event.key == pygame.K_DOWN: player.changespeed(0,2) creep.changespeed(0,2) if event.key == pygame.K_ESCAPE: pauseGame() if event.key == pygame.K_1: global currentEditTool currentEditTool = "Tree" changeTool() if event.key == pygame.K_2: global currentEditTool currentEditTool = "Rock" changeTool() if event.type == pygame.KEYUP: if event.key == pygame.K_LEFT: player.changespeed(2,0) creep.changespeed(2,0) if event.key == pygame.K_RIGHT: player.changespeed(-2,0) creep.changespeed(-2,0) if event.key == pygame.K_UP: player.changespeed(0,2) creep.changespeed(0,2) if event.key == pygame.K_DOWN: player.changespeed(0,-2) creep.changespeed(0,-2) if event.type == pygame.MOUSEBUTTONDOWN and pygame.mouse.get_pressed()[0]: for creep in creeps: creep.mouse_click_event(pygame.mouse.get_pos()) if editMap == True: x,y = pygame.mouse.get_pos() if currentEditTool == "Tree": name = insertTree(x-10,y-25, 10 , 10, "tree") wall_list.add(name) wall_list.draw(screen) f = open('MapMaker.txt', "a+") image = pygame.image.load("images/map/tree.png").convert() screen.blit(image, (30,10)) pygame.display.flip() f.write(str(x) + "," + str(y) + ",790,10, tree\n") #f.write("wall=insertTree(" + str(x) + "," + str(y) + ",790,10)\nwall_list.add(wall)\n") elif currentEditTool == "Rock": name = insertRock(x-10,y-25, 10 , 10,"rock") wall_list.add(name) wall_list.draw(screen) f = open('MapMaker.txt', "a+") f.write(str(x) + "," + str(y) + ",790,10,rock\n") #f.write("wall=insertRock(" + str(x) + "," + str(y) + ",790,10)\nwall_list.add(wall)\n") else: None #pygame.display.flip() player.update(wall_list) movingsprites.draw(screen) wall_list.draw(screen) pygame.display.flip() clock.tick(60) pygame.quit()

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  • Bash script throws, "syntax error near unexpected token `}'" when ran

    - by Tab00
    I am trying to write a script to monitor some battery statuses on a laptop running as a server. To accomplish this, I have already started to write this code: #! /bin/bash # A script to monitor battery statuses and send out email notifications #take care of looping the script for (( ; ; )) do #First, we check to see if the battery is present... if(cat /proc/acpi/battery/BAT0/state | grep 'present: *' == present: yes) { #Code to execute if battery IS present #No script needed for our application #you may add scripts to run } else { #if the battery IS NOT present, run this code sendemail -f [email protected] -t 214*******@txt.att.net -u NTA TV Alert -m "The battery from the computer is either missing, or removed. Please check ASAP." -s smtp.gmail.com -o tls=yes -xu [email protected] -xp *********** } #Second, we check into the current state of the battery if(cat /proc/acpi/battery/BAT0/state | grep 'charging state: *' == 'charging state: charging') { #Code to execute if battery is charging sendemail -f [email protected] -t 214*******@txt.att.net -u NTA TV Alert -m "The battery from the computer is charging. This MIGHT mean that something just happened" -s smtp.gmail.com -o tls=yes -xu [email protected] -xp *********** } #If it isn't charging, is it discharging? else if(cat /proc/acpi/battery/BAT0/state | grep 'charging state: *' == 'charging state: discharging') { #Code to run if the battery is discharging sendemail -f [email protected] -t 214*******@txt.att.net -u NTA TV Alert -m "The battery from the computer is discharging. This shouldn't be happening. Please check ASAP." -s smtp.gmail.com -o tls=yes -xu [email protected] -xp *********** } #If it isn't charging or discharging, is it charged? else if(cat /proc/acpi/battery/BAT0/state | grep 'charging state: *' == 'charging state: charged') { #Code to run if battery is charged } done I'm pretty sure that most of the other stuff works correctly, but I haven't been able to try it because it will not run. whenever I try and run the script, this is the error that I get: ./BatMon.sh: line 15: syntax error near unexpected token `}' ./BatMon.sh: ` }' is the error something super simple like a forgotten semicolon? Thanks -Tab00

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  • Can I use Ubuntu One to sync data fiies between two remote computers

    - by Sleepy John
    I've got two computers, both running Ubuntu with files in their home folders sync'd in to Ubuntu One. I'd like to know if it's possible to make Ubuntu One automatically download data changes that have been uploaded automatically to Ubuntu One from one computer to the equivalent data file in the other. Clarifying a bit further, I've installed Red Notebook in both computers and so they each have their own /.rednotebook/data folder containing a series of .txt files corresponding to the monthly entries in each of them. These are sync'd to upload any changes to those .txt files to Ubuntu One. My question is can I, and if so how, do I make Ubuntu One automatically download and replace those .txt files in the other computer after they've been updated and uploaded from the first computer? I did labouriously manage to download all those text files which had been uploaded from the first computer, from Ubuntu One one-by-one to the second computer, but what I want to do is automate this process and that's where I'm stuck. I'm aware that things could get a bit complicated if both my computers were on-line at the same time and both were simultaneously making different Red Notebook entries, so that's not the scenario I'm trying to cover. All I want to achieve is that whatever updates to the files have been uploaded by one computer, will automatically be downloaded to the same-named files in the other computer as soon as that second computer appears on line and detects that Ubuntu One has matching but more recent sync'd files than the ones it's holding.

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  • Many small scripts, one repository or multiple?

    - by The Jug
    A co-worker and myself have run into an issue that we have multiple opinions on. Currently we have a git repository that we are keeping all of our cronjobs in. There are about 20 crons and they are not really related except for the fact that they are all small python scripts and essential for some activity. We are using a fabric.py file to deploy and a requirements.txt file to manage requirements for all of the scripts. Our issue is basically, do we keep all of these scripts in one git repository or should we be separating them out into their own repositories? By keeping them in one repository it is easier to deploy them onto one server. We can use just one cron file for all the scripts. However this feels wrong, as the 20 cronjobs are not logically related. Additionally, when using one requirements.txt file for all the scripts, it's hard to figure out what the dependencies are for a particular script and they all have to use the same versions of packages. We could separate all of the scripts out into their own repositories but this creates 20 different repositories that need to be remembered and dealt with. Most of these scripts are not very large and that solution seems to be overkill. A related question is, do we use one big crontab file for all cronjobs, or a separate file for each? If each has their own, how does one crontab's installation avoid overwriting the other 19? This also seems like a pain as there would then by 20 different cron files to keep track of. In short, our main question and issue is do we keep them all closely bundled as one repository or do we separate them out into their own repository with their own requirements.txt and fabfile.py? We feel like we're also probably looking over some really simple solution. Is there an easier way to deal with this issue?

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  • How to handle editing a large file for a non-technical user

    - by Luke
    I have a client who is given a tab delimited .txt file containing hundreds of thousands of rows. I have a user story as follows: As a user I want to take the text file and add a new value at the end of each line which contains the concatenated value of two of the columns. for example if the file read text_one text_two I need to output the following (preferably to a .txt file) text_one text_two text_onetext_two My first approach was to ask the vendor supplying the file to do the concatenation before providing the file, the easiest way to solve a problem is to eliminate it right? however they are very uncooperative and have point blank refused. I've looked at building a simple javascript application that does this client side so a non-technical user could select the file using a file selector. This approach has a few problems The file could be over a GB in size and so can't be loaded straight into memory, I've tried and the browser crashes There is no means to write a file in javascript so I'd need to output the content to the screen and have the user save it (somehow) I was thinking if I could get around the filesize limitations I could just output the edited content to the page and have the user save the page as a .txt file, however I think there is a better way than using javascript that will still accommodate the users lack of technical know-how. Please consider this question to be stack agnostic, but bear in mind that a nice little shell script or python script would be deemed unsuitable for a non technical user unless there is a way of "packaging" it nicely for a non-technical user. Updates The file is too large to open in excel. The process needs to be run weekly, but it doesn't require scheduling or automation...(yet)

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  • Creating an update method in a different class

    - by Sweta Dwivedi
    I have created a class called 3D model which will animate my 3D model by changing the model position according to the values based in a .txt file through a list... Since i'm using a foreach loop to read the point values when it reaches the end of the file.. XNA throws an out of bounds exception .. (which is obvious) but if i add the same code in my Game.cs update(gameTime) method.. then i dont have this problem..Any idea how to make my 3D model update work same as the update in game.cs .. Here is the code for some idea: public void patterns(GameTime gameTime) { motion_z = new List<Point3D>(); if (pattern == 1) { f = "E:/Motion_Track-output/Output1.txt"; } if (pattern == 2) { f = "E:/Motion_Track-output/cruse.txt"; } // TODO: Add your update logic here using (StreamReader r = new StreamReader(f)) { string line; //Viewport view = graphics.GraphicsDevice.Viewport; int maxWidth = view.Width; int maxHeight = view.Height; while ((line = r.ReadLine()) != null) { string[] temp = line.Split(','); int x = (int)Math.Floor(((float.Parse(temp[0]) * 0.5f) + 0.5f) * maxWidth); int y = (int)Math.Floor(((float.Parse(temp[1]) * -0.5f) + 0.5f) * maxHeight); int z = (int)Math.Floor(((float.Parse(temp[2]) / 4 * 20000))); motion_z.Add(new Point3D(x, y, z)); } modelPosition.X = (float)(motion_z[i].X); modelPosition.Y = (float)(motion_z[i].Y); modelPosition.Z = (float)(motion_z[i].Z); i++; } //Console.WriteLine("modelposX:" + modelPosition.X + "," + "motionzX:" + motion_z[i].X); }

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  • Cannot usermod -L in LightDM scripts

    - by user95723
    I'm running Xubuntu 12.04 and use the LightDM. I want to restrict access to the machine as a kind of parental control. This is how it should work I hook in a script that executes just before the greeter comes up. Within that script some awk processing will read an entry in a config file and will trigger a usermod -L or usermod -U depending on whether the user is allowed to login. While user is logged, a cron job will count down the entry in the config and forces a xfce4-session-logout if time is up. A cron job running on a server will upload the "credits" on a daily base. How is this idea? That's theory, now for the problems It appears for some unknown reason, the usermod command is not executed, neither as part of a display-setup-script nor within the greeter-setup-script. I wrote a small sandbox script usermod -L johndoe 2error.txt touch /etc/blabla 2error.txt The script is executing, cause the blabla file is existing. That means that the script must have been executed with root privileges. error.txt is empty but the usermod command has just no effect. Is this a bug or a feature. What's wrong? Best regards and thank you Oli

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  • Scheme Formatting Help

    - by Logan
    I've been working on a project for school that takes functions from a class file and turns them into object/classes. The assignment is all about object oriented programming in scheme. My problem however is that my code doesn't format right. The output it gives me whenever I give it a file to pass in wraps the methods of the class in a list, making it so that the class never really gets declared. I can't for the life of me figure out how to get the parenthesis wrapping the method list to remove. I would really appreciate any help. Below is the code and the class file. ;;;; PART1 --- A super-easy set of classes. Just models points and lines. Tests all of the ;; basics of class behavior without touching on anything particularly complex. (class pointInstance (parent:) (constructor_args:) (ivars: (myx 1) (myy 2)) (methods: (getx () myx) (gety () myy) (setx (x) (set! myx x)) (show () (begin (display "[") (display myx) (display ",") (display myy) (display "]"))) )) (require (lib "trace.ss")) ;; Continue reading until you hit the end of the file, all the while ;; building a list with the contents (define load-file (lambda (port) (let ((rec (read port))) (if (eof-object? rec) '() (cons rec (load-file port)))))) ;; Open a port based on a file name using open-input-file (define (load fname) (let ((fport (open-input-file fname))) (load-file fport))) ;(define lis (load "C:\\Users\\Logan\\Desktop\\simpletest.txt")) ;(define lis (load "C:\\Users\\Logan\\Desktop\\complextest.txt")) (define lis (load "C:\\Users\\Logan\\Desktop\\pointinstance.txt")) ;(display (cdaddr (cdddar lis))) (define makeMethodList (lambda (listToMake retList) ;(display listToMake) (cond [(null? listToMake) retList ;(display "The list passed in to parse was null") ] [else (makeMethodList (cdr listToMake) (append retList (list (getMethodLine listToMake)))) ] ) )) ;(trace makeMethodList) ;this works provided you just pass in the function line (define getMethodLine (lambda (functionList) `((eq? (car msg) ,(caar functionList)) ,(caddar functionList)))) (define load-classes (lambda paramList (cond [(null? paramList) (display "Your parameters are null, man.")] [(null? (car paramList))(display "Done creating class definitions.")] [(not (null? (car paramList))) (begin (let* ((className (cadaar paramList)) (classInstanceVars (cdaddr (cddaar paramList))) (classMethodList (cdr (cadddr (cddaar paramList)))) (desiredMethodList (makeMethodList classMethodList '())) ) ;(display "Classname: ") ;(display className) ;(newline)(newline) ;(display "Class Instance Vars: ") ;(display classInstanceVars) ;(newline)(newline) ;(display "Class Method List: ") ;(display classMethodList) ;(newline) ;(display "Desired Method List: ") ;(display desiredMethodList)) ;(newline)(newline) ;---------------------------------------------------- ;do not delete the below code!` `(define ,className (let ,classInstanceVars (lambda msg ;return the function list here (cond ,(makeMethodList classMethodList '()))) )) ;--------------------------------------------------- ))] ) )) (load-classes lis) ;(load-classes lis) ;(load-classes-helper lis) ;(load-classes "simpletest.txt") ;(load-classes "complextest.txt") ;method list ;(display (cdr (cadddr (cddaar <class>))))

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  • Django FileField not saving to upload_to location

    - by Erik
    I have an Attachment model that has a FileField in a Django 1.4.1 app. This FileField has a callable upload_to parameter which, per the Django docs should be called when the form (and therefore the model) is saved. When I run FormTest below, the upload_to callable is never called and the file therefore does not appear in the location provided by the upload_to method. What am I doing wrong? Notice that in the passing tests in ModelTest (also below), the upload_to method works as expected. Test: from core.forms.attachments import AttachmentForm from django.test import TestCase import unittest from django.core.files.uploadedfile import SimpleUploadedFile from django.core.files.storage import default_storage def suite(): return unittest.TestSuite( [ unittest.TestLoader().loadTestsFromTestCase(FormTest), ] ) class FormTest(TestCase): def test_form_1(self): filename = 'filename' f = file(filename) data = {'name':'name',} file_data = {'attachment_file':SimpleUploadedFile(f.name,f.read()),} form = AttachmentForm(data=data,files=file_data) self.assertTrue(form.is_valid()) attachment = form.save() root_directory = 'attachments' upload_location = root_directory + '/' + attachment.directory + '/' + filename self.assertTrue(attachment.attachment_file) # Fails self.assertTrue(default_storage.exists(upload_location)) # Fails Attachment Model: from django.db import models from parent_mixins import Parent_Mixin import uuid from django.db.models.signals import pre_delete,pre_save from dirtyfields import DirtyFieldsMixin def upload_to(instance,filename): return 'attachments/' + instance.directory + '/' + filename def uuid_directory_name(): return uuid.uuid4().hex class Attachment(DirtyFieldsMixin,Parent_Mixin,models.Model): attachment_file = models.FileField(blank=True,null=True,upload_to=upload_to) directory = models.CharField(blank=False,default=uuid_directory_name,null=False,max_length=32) name = models.CharField(blank=False,default=None,null=False,max_length=128) class Meta: app_label = 'core' def __str__(self): return unicode(self).encode('utf-8') def __unicode__(self): return unicode(self.name) @models.permalink def get_absolute_url(self): return('core_attachments_update',(),{'pk': self.pk}) # def save(self,*args,**kwargs): # super(Attachment,self).save(*args,**kwargs) def pre_delete_callback(sender, instance, *args, **kwargs): if not isinstance(instance, Attachment): return if not instance.attachment_file: return instance.attachment_file.delete(save=False) def pre_save_callback(sender, instance, *args, **kwargs): if not isinstance(instance, Attachment): return if not instance.attachment_file: return if instance.is_dirty(): dirty_fields = instance.get_dirty_fields() if 'attachment_file' in dirty_fields: old_attachment_file = dirty_fields['attachment_file'] old_attachment_file.delete() pre_delete.connect(pre_delete_callback) pre_save.connect(pre_save_callback) Attachment Form: from ..models.attachments import Attachment from crispy_forms.helper import FormHelper from crispy_forms.layout import Div,Layout,HTML,Field,Fieldset,Button,ButtonHolder,Submit from django import forms class AttachmentFormHelper(FormHelper): form_tag=False layout = Layout( Div( Div( Field('name',css_class='span4'), Field('attachment_file',css_class='span4'), css_class='span4', ), css_class='row', ), ) class AttachmentForm(forms.ModelForm): helper = AttachmentFormHelper() class Meta: fields=('attachment_file','name') model = Attachment class AttachmentInlineFormHelper(FormHelper): form_tag=False form_style='inline' layout = Layout( Div( Div( Field('name',css_class='span4'), Field('attachment_file',css_class='span4'), Field('DELETE',css_class='span4'), css_class='span4', ), css_class='row', ), ) class AttachmentInlineForm(forms.ModelForm): helper = AttachmentInlineFormHelper() class Meta: fields=('attachment_file','name') model = Attachment UPDATE I also do testing on the Attachment model class with these unit tests -- which all pass: from core.models.attachments import Attachment from core.models.attachments import upload_to from django.test import TestCase import unittest from django.core.files.storage import default_storage from django.core.files.base import ContentFile def suite(): return unittest.TestSuite( [ unittest.TestLoader().loadTestsFromTestCase(ModelTest), ] ) class ModelTest(TestCase): def test_model_minimum_fields(self): attachment = Attachment(name='name') attachment.attachment_file.save('test.txt',ContentFile("hello world")) attachment.save() self.assertEqual(str(attachment),'name') self.assertEqual(unicode(attachment),'name') self.assertTrue(attachment.directory) # def test_model_full_fields(self): # attachment = Attachment() # attachement.save() def test_file_operations_basic(self): root_directory = 'attachments' filename = 'test.txt' attachment = Attachment(name='name') attachment.attachment_file.save(filename,ContentFile('test')) attachment.save() upload_location = root_directory + '/' + attachment.directory + '/' + filename self.assertEqual(upload_to(attachment,filename),upload_location) self.assertTrue(default_storage.exists(upload_location)) def test_file_operations_delete(self): root_directory = 'attachments' filename = 'test.txt' attachment = Attachment(name='name') attachment.attachment_file.save(filename,ContentFile('test')) attachment.save() upload_location = upload_to(attachment,filename) attachment.delete() self.assertFalse(default_storage.exists(upload_location)) def test_file_operations_change(self): root_directory = 'attachments' filename_1 = 'test_1.txt' attachment = Attachment(name='name') attachment.attachment_file.save(filename_1,ContentFile('test')) attachment.save() upload_location_1 = upload_to(attachment,filename_1) self.assertTrue(default_storage.exists(upload_location_1)) filename_2 = 'test_2.txt' attachment.attachment_file.save(filename_2,ContentFile('test')) attachment.save() upload_location_2 = upload_to(attachment,filename_2) self.assertTrue(default_storage.exists(upload_location_2)) self.assertFalse(default_storage.exists(upload_location_1))

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  • Wildcard searching and highlighting with Solr 1.4

    - by andy
    Hey guys, I've got a pretty much vanilla install of SOLR 1.4 apart from a few small config and schema changes. <requestHandler name="standard" class="solr.SearchHandler" default="true"> <!-- default values for query parameters --> <lst name="defaults"> <str name="defType">dismax</str> <str name="echoParams">explicit</str> <str name="qf"> text </str> <str name="spellcheck.dictionary">default</str> <str name="spellcheck.onlyMorePopular">false</str> <str name="spellcheck.extendedResults">false</str> <str name="spellcheck.count">1</str> </lst> </requestHandler> The main field type I'm using for Indexing is this: <fieldType name="textNoHTML" class="solr.TextField" positionIncrementGap="100"> <analyzer type="index"> <charFilter class="solr.HTMLStripCharFilterFactory" /> <tokenizer class="solr.WhitespaceTokenizerFactory"/> <filter class="solr.StopFilterFactory" ignoreCase="true" words="stopwords.txt" enablePositionIncrements="true" /> <filter class="solr.WordDelimiterFilterFactory" generateWordParts="1" generateNumberParts="1" catenateWords="1" catenateNumbers="1" catenateAll="0" splitOnCaseChange="1"/> <filter class="solr.LowerCaseFilterFactory"/> <filter class="solr.SnowballPorterFilterFactory" language="English" protected="protwords.txt"/> </analyzer> <analyzer type="query"> <tokenizer class="solr.WhitespaceTokenizerFactory"/> <filter class="solr.SynonymFilterFactory" synonyms="synonyms.txt" ignoreCase="true" expand="true"/> <filter class="solr.StopFilterFactory" ignoreCase="true" words="stopwords.txt" enablePositionIncrements="true" /> <filter class="solr.WordDelimiterFilterFactory" generateWordParts="1" generateNumberParts="1" catenateWords="0" catenateNumbers="0" catenateAll="0" splitOnCaseChange="1"/> <filter class="solr.LowerCaseFilterFactory"/> <filter class="solr.SnowballPorterFilterFactory" language="English" protected="protwords.txt"/> </analyzer> </fieldType> now, when I perform a search using "q=search+term&hl=on" I get highlighting, and nice accurate scores. BUT, for wildcard, I'm assuming you need to use "q.alt"? Is that true? If so my query looks like this: "q.alt=search*&hl=on" When I use the above query, highlighting doesn't work, and all the scores are "1.0". What am I doing wrong? is what I want possible without bypassing some of the really cool SOLR optimizations. cheers!

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  • Running same powershell script multiple asynchronous times with separate runspace

    - by teqnomad
    Hi, I have a powershell script which is called by a batch script which is called by Trap Receiver (which also passes environment variables) (running on windows 2008). The traps are flushed out at times in sets of 2-4 trap events, and the batch script will echo the trap details for each message to a logfile, but the powershell script on the next line of the batch script will only appear to process the first trap message (the powershell script writes to the same logfile). My interpetation is that the defaultrunspace is common to all iterations of the script running and this is why the others appear to be ignored. I've tried adding "-sta" when I invoke the powershell script using "powershell.exe -command", but this didn't help. I've researched and found a method using C# but I don't know this language, and busy enough learning powershell, so hoping to find a more direct solution especially as interleaving a "wrapper" between batch and powershell will involve passing the environment variables. http://www.codeproject.com/KB/threads/AsyncPowerShell.aspx I've hunted through stackoverflow, and again the only question of similar vein was using C#. Any suggestions welcome. Some script background: The powershell script is actually a modification of a great script found at gregorystrike website - cant post the link as I'm limited to one link but its the one for Lefthand arrays. Lots of mods so it can do multiple targets from one .ini file, taking in the environment variables, and options to run portions of the script interactively with winform. But you can see the gist of the original script. The batch script is pretty basic. The keys things are I'm trying to filter out trap noise using the :~ operator, and I tried -sta option to see if this would compartmentalise the powershell script. set debug=off set CMD_LINE_ARGS="%*" set LHIPAddress="%2" set VARBIND8="%8" shift shift shift shift shift shift shift set CHASSIS="%9" echo %DATE% %TIME% "Trap Received: %LHIPAddress% %CHASSIS% %VARBIND8%" >> C:\Logs\trap_out.txt set ACTION="%VARBIND8:~39,18%" echo %DATE% %TIME% "Action substring is %ACTION%" 2>&1 >> C:\Logs\trap_out.txt if %ACTION%=="Remote Copy Volume" ( echo Prepostlefthand_env_v2.9 >> C:\Logs\trap_out.txt c:\Windows\System32\WindowsPowerShell\v1.0\PowerShell.exe -sta -executionpolicy unrestricted -command " & 'C:\Scripts\prepostlefthand_env_v2.9.ps1' Backupsettings.ini ALL" 2>&1 >> C:\Logs\trap_out.txt ) ELSE ( echo %DATE% %TIME% Action substring is %ACTION% so exiting" 2>&1 >> C:\Logs\trap.out.txt ) exit

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  • .net List<string>.Remove bug Should I submit a MS Connect bug report on this?

    - by Dean Lunz
    So I was beating my head against a wall for a while before it dawned on me. I have some code that saves a list of names into a text file ala ... System.IO.File.WriteAllLines(dlg.FileName, this.characterNameMasterList.Distinct().ToArray()); The character names can contain special characters. These names come from the wow armory at www.wowarmory.com There are about 26000 names or so saved in the .txt file. The names get saved to the .txt file just fine. I wrote another application that reads these names from that .txt file using this code // download the names from the db var webNames = this.DownloadNames("character"); // filter names and get ones that need to be added to the db var localNames = new List<string>(System.IO.File.ReadAllLines(dlg.FileName)); foreach (var name in webNames) { if (localNames.Contains(name.Trim())) localNames.Remove(name); } return localNames; ... the code downloads a list of names from my website that are already in the db. Then reads the local .txt file and singles out every name that is not yet in the db so it can later add it. The names that get read from the .txt file also get read just fine with no problems. The problem comes in when removing names from the localNames list. localNames is a List type. As soon as localNames.Remove(name) gets called any names in the list that had special characters in them would get corrupted and be converted into ? characters. See for screen cap http://yfrog.com/12badcharsp So i tried doing it another way using ... // download the names from web that are already in the db var webNames = this.DownloadNames("character"); // filter names and get ones that need to be added to the db var localNames = new List<string>(System.IO.File.ReadAllLines(dlg.FileName)); int index = 0; while (index < webNames.Count) { var name = webNames[index++]; var pos = localNames.IndexOf(name.Trim()); if (pos != -1) localNames.RemoveAt(pos); } return localNames; .. But using localNames.RemoveAt also corrupts the items in the list converting special characters into ?. So is this a known bug with the List.remove methods? Does anyone know? Has anyone else had this problem? I also used .NET Reflector to disassemble/inspect the list.remove and list.RemoveAt code and it appear to be calling some external Copy function. Aside from the fact that this is prob not the best way to get a unique list of items from 2 lists am I missing something or should be aware of when using the List.Remove methods ? I am running windows 7 vs2010 and my app is set for .net 4 (no client profile )

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