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  • La qualité de la recherche en ligne est-elle subjective ? Bing serait meilleur que Google d'après Search Engine Land

    La qualité de la recherche en ligne est-elle subjective ? Bing serait meilleur que Google d'après Search Engine Land Un manager marketing travaillant pour Search Engine Land, Conrad Saam, a lancé vingt recherches sur Bing et sur Google. A chaque fois, il envoyait des requêtes évitant les demandes les plus simples (comme trouver le site Internet d'une grosse société par exemple) et mélangeant plusieurs mots. Il a ainsi demandé aux deux moteurs de recherche de lui trouver des occurrences pour "l'avocat Tom Brady". Google s'est trompé sur l'un des résultats en proposant une page sur un célèbre quarterback du même nom. Suite à cela, l'homme a personnellement jugé de la qualité des réponses obtenues. Pour lui, Bing était meill...

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  • Les parts de marché de Bing contestées par une polémique, le moteur de recherche progresse ou stagne

    Mise à jour du 18.06.2010 par Katleen Les parts de marché de Bing contestées par une polémique, le moteur de recherche progresse ou stagne selon les méthodes de calcul Alors que Bing vient de fêter ses deux ans d'existence et qu'il tente tant bien que mal de s'imposer face à la domination indiscutable du marché de la recherche en ligne par Google, il se retrouve au centre d'une polémique brûlante. En Mai, les parts de marché de Bing relatives au nombre de requêtes lancées dans le monde sont restées plates en comparaison à Avril (d'après les chiffres publiés par comScore). De là est apparue une controverse : comment définir "une recherche" ? Des experts disent q...

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  • Google accuse Bing de copier ses résultats de recherche, suite aux résultats de tests qu'il a effectué

    Google accuse Bing de copier ses résultats de recherche, suite aux résultats de tests qu'il a effectué Google vient de porter de graves accusations concernant son rival Bing. Mountain View a en effet effectué dans le plus grand secret divers tests. Ainsi, cent termes qui ne génèrent habituellement aucune réponse sur le web ont été "truqués" par Google, qui a crée de faux résultats à leur sujet, qui n'auraient donc logiquement jamais du apparaître. Puis, la firme a attendu... Et, au bout de seulement quinze jours, ils sont apparus sur Bing. Ce qui a conduit Google a déclarer, furieux, que le moteur de recherche de Microsoft copie ses propres résultats, ajoutant même que "Microsoft ne le nie pas".

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  • Bing à son plus haut depuis son lancement sur le marché américain, Google continue de progresser et

    Mise à jour du 24/03/10 Bing à son plus haut depuis son lancement Et Google continue de progresser aux Etats-Unis, Yahoo recule Selon l'étude du site de mesure comScore, les deux moteurs de recherche de Google et de Microsoft (Bing) ont progressé au mois de Février 2010 aux Etats-Unis (marché numéro un des requêtes au niveau mondial). Les positions restent néanmoins assez similaires puisque Google progresse de + 0,1%, contre +0,2 pour Bing, pour arriver à des parts de marchés (PDM) respectives de 65,5 % et 11,5 %. Un autre cabinet (Nielsen), donne même une PDM de 12,5 % au moteur de Microsoft. Soit la meilleure performance de B...

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  • Recherche en ligne : Bing progresse, Google et Yahoo restent stables, le client Windows 8 du moteur de Microsoft adopte les tuiles

    Recherche en ligne : Bing progresse Google et Yahoo restent stables, le client Windows 8 du moteur de Microsoft adopte les tuiles Bien que Google soit toujours en tête du classement des moteurs de recherche, Bing continue à évoluer petit à petit. Les statistiques de la recherche en ligne pour le mois de juillet 2012 viennent d'être publiées par le cabinet d'analyse Web comScore. La part de marché du moteur de recherche de Google reste stable au cours de cette période à 66,8%, très loin de ses concurrents. Bing qui occupe la seconde place, évolue à petits pas et se retrouve avec une part de 15,7% en juillet contre 15,6% en juin et 14,4% en juillet 2011. Le m...

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  • URL conventions for Maps on Windows Phone 7

    - by Stan Wiechers
    What is the best practice for opening a map from the mobile internet explorer on windows phone 7? On BlackBerry you use a JavaScript method and on Android/iOS you simply link to a google maps URL. I am planning to integrate the different ways of opening maps into my mobile geo javascript library and don't have a windows phone device. http://code.google.com/p/geo-location-javascript/ Thanks, Stan Wiechers

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  • adding javascript events to freemind maps

    - by pri_dev
    I have created freemind maps using the tool, right now in the process of integrating the map with my web application. I have some questions on the usage of freemind maps 1) Instead of using the freemindbrowser.html and the jar file to integrate a map with a website/ web app, can we do an export to Javascript from the tool and then integrate that exported file (.html) with the web site? 2) I want to be able to add javascript functions on events like node click, how do I do that? Thanks in Advance

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  • Problem designing google maps app in the application

    - by Rahul Varma
    I have seen the tutorial provided to display google maps here... http://developer.android.com/resources/tutorials/views/hello-mapview.html. But sadly when i try to extend MapActivity instead of Activity the whole program is getting ruined and showing errors starting from onCreate... Whats the solution and how could i get google maps working in my application???

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  • fancybox popup appears behind google maps

    - by rihan
    hello i downloaded fancybox.net and edditted the example file from the download pack. i added a google maps map. and when i click on the iframe link, the iframe popup apears BEHIND the google maps map. thats not the way i want it offcourse. what did i do wrong? i didn't change the original code from the example file. see this image for the error: http://img297.imageshack.us/img297/8981/knipsel.png

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  • Group Policy drive maps fail with Error Code: 0x80070043

    - by Topherhead
    I'm running a Server 2008 R2 domain with all Windows 7 x64 bit client machines. All drives are mapped using Group Policy. Which were previously on a NAS We just built a new, huge, fast server. So I'm in the process of migrating all the network drives from the NAS to the new fileserver(fs). The old drive maps were mapped using group policy so I just went in and updated to the new server and selected the "Replace" option. But the drives just plain do not map. I do an RSOP on my machine and the error for the drive map is: Result: Failure (Error Code: 0x80070043) The other odd thing, though it may or may not have anything to do with it, is that the winning GPO shown is shown with its SID instead of its name. The SID is correct though. Accessing the shares through Explorer works fine, and mapping them manually works fine. Any ideas? Thanks Chris

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  • Create Google Maps screenshots at regular intervals

    - by Dave Jarvis
    Background People are concerned that building a pipeline to the West Coast of Canada will increase the number of oil tankers, thus increasing the probability of a major oil spill, thereby creating an environmental catastrophe. The AIS Live Ships Map website captures real-time Marine Traffic updates using a Google Maps interface. While it is possible to obtain data from an AIS data feed, often the feeds are either pay-for-use, or otherwise encumbered with license restrictions. Problem The AIS Live Ships website presents a map in the browser: The map above has had its location interactively changed to focus on the area in question: the northern straight of Vancouver Island. Question How would you create a service that captures the map every 30 minutes and that could run, with neither user-intervention nor a significant memory footprint, for a few years? Idea #1 Create a virtual machine. Install and run a light-weight browser. Use Shutter to take captures at regular intervals. Idea #2 Use Python's Ghost Webkit to automate the captures. Thank you!

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  • software creating top view maps

    - by Pennf0lio
    Hi, Please suggest a good software that lets you create top view maps like . I know photoshop and illustrator. But It would make my life easier if there are software that already does this. If I would do it in photoshop, I would have to worry more about textures and object. I would so worry about the size, It should be scalable and would look good in print and screen. I more likely to recreate those object in photoshop. Please suggest a good software or approach to do this. Thanks!

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  • Silverlight Bing Maps - Pushpin

    - by user70192
    How do I make the Silverlight Bing Maps pushpin larger? The reason I want to make it larger is so that I can add more content into the head of the pushpin. However, I cannot figure out how to add the content I want to the head of the pushpin without it being cut off. Thank you,

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  • collision detection problems - Javascript/canvas game

    - by Tom Burman
    Ok here is a more detailed version of my question. What i want to do: i simply want the have a 2d array to represent my game map. i want a player sprite and i want that sprite to be able to move around my map freely using the keyboard and also have collisions with certain tiles of my map array. i want to use very large maps so i need a viewport. What i have: I have a loop to load the tile images into an array: /Loop to load tile images into an array var mapTiles = []; for (x = 0; x <= 256; x++) { var imageObj = new Image(); // new instance for each image imageObj.src = "images/prototype/"+x+".jpg"; mapTiles.push(imageObj); } I have a 2d array for my game map: //Array to hold map data var board = [ [1,2,3,4,3,4,3,4,5,6,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1], [17,18,19,20,19,20,19,20,21,22,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1], [33,34,35,36,35,36,35,36,37,38,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1], [49,50,51,52,51,52,51,52,53,54,1,1,1,1,1,1,1,1,1,1,1,1,1,197,198,199,1,1,1,1], [65,66,67,68,146,147,67,68,69,70,1,1,1,1,1,1,1,1,216,217,1,1,1,213,214,215,1,1,1,1], [81,82,83,161,162,163,164,84,85,86,1,1,1,1,1,1,1,1,232,233,1,1,1,229,230,231,1,1,1,1], [97,98,99,177,178,179,180,100,101,102,1,1,1,1,59,1,1,1,248,249,1,1,1,245,246,247,1,1,1,1], [1,1,238,1,1,1,1,239,240,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1], [216,217,254,1,1,1,1,255,256,1,204,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1], [232,233,1,1,1,117,118,1,1,1,220,1,1,119,120,1,1,1,1,1,1,1,1,1,1,1,119,120,1,1], [248,249,1,1,1,133,134,1,1,1,1,1,1,135,136,1,1,1,1,1,1,59,1,1,1,1,135,136,1,1], [1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1], [1,1,216,217,1,1,1,1,1,1,60,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1], [1,1,232,233,1,1,1,1,1,1,1,1,1,1,1,1,1,1,204,1,1,1,1,1,1,1,1,1,1,1], [1,1,248,249,1,1,1,1,1,1,1,1,1,1,1,1,1,1,220,1,1,1,1,1,1,216,217,1,1,1], [1,1,1,1,1,1,1,1,1,1,1,1,149,150,151,1,1,1,1,1,1,1,1,1,1,232,233,1,1,1], [12,12,12,12,12,12,12,13,1,1,1,1,165,166,167,1,1,1,1,1,1,119,120,1,1,248,249,1,1,1], [28,28,28,28,28,28,28,29,1,1,1,1,181,182,183,1,1,1,1,1,1,135,136,1,1,1,1,1,1,1], [44,44,44,44,44,15,28,29,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1], [1,1,1,1,1,27,28,29,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1], [1,1,1,1,1,27,28,29,1,1,1,1,1,1,1,1,1,59,1,1,197,198,199,1,1,1,1,119,120,1], [1,1,1,1,1,27,28,29,1,1,216,217,1,1,1,1,1,1,1,1,213,214,215,1,1,1,1,135,136,1], [1,1,1,1,1,27,28,29,1,1,232,233,1,1,1,1,1,1,1,1,229,230,231,1,1,1,1,1,1,1], [1,1,1,1,1,27,28,29,1,1,248,249,1,1,1,1,1,1,1,1,245,246,247,1,1,1,1,1,1,1], [1,1,1,197,198,199,28,29,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1], [1,1,1,213,214,215,28,29,1,1,1,1,1,60,1,1,1,1,204,1,1,1,1,1,1,1,1,1,1,1], [1,1,1,229,230,231,28,29,1,1,1,1,1,1,1,1,1,1,220,1,1,1,1,119,120,1,1,1,1,1], [1,1,1,245,246,247,28,29,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,135,136,1,1,60,1,1], [1,1,1,1,1,27,28,29,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1], [1,1,1,1,1,27,28,29,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1] ]; I have my loop to place the correct tile sin the correct positions: //Loop to place tiles onto screen in correct position for (x = 0; x <= viewWidth; x++){ for (y = 0; y <= viewHeight; y++){ var width = 32; var height = 32; context.drawImage(mapTiles[board[y+viewY][x+viewX]],x*width, y*height); } } I Have my player object : //Place player object context.drawImage(playerImg, (playerX-viewX)*32,(playerY-viewY)*32, 32, 32); I have my viewport setup: //Set viewport pos viewX = playerX - Math.floor(0.5 * viewWidth); if (viewX < 0) viewX = 0; if (viewX+viewWidth > worldWidth) viewX = worldWidth - viewWidth; viewY = playerY - Math.floor(0.5 * viewHeight); if (viewY < 0) viewY = 0; if (viewY+viewHeight > worldHeight) viewY = worldHeight - viewHeight; I have my player movement: canvas.addEventListener('keydown', function(e) { console.log(e); var key = null; switch (e.which) { case 37: // Left if (playerY > 0) playerY--; break; case 38: // Up if (playerX > 0) playerX--; break; case 39: // Right if (playerY < worldWidth) playerY++; break; case 40: // Down if (playerX < worldHeight) playerX++; break; } My Problem: I have my map loading an it looks fine, but my player position thinks it's on a different tile to what it actually is. So for instance, i know that if my player moves left 1 tile, the value of that tile should be 2, but if i print out the value it should be moving to (2), it comes up with a different value. How ive tried to solve the problem: I have tried swap X and Y values for the initialization of my player, for when my map prints. If i swap the x and y values in this part of my code: context.drawImage(mapTiles[board[y+viewY][x+viewX]],x*width, y*height); The map doesnt get draw correctly at all and tiles are placed all in random positions or orientations IF i sway the x and y values for my player in this line : context.drawImage(playerImg, (playerX-viewX)*32,(playerY-viewY)*32, 32, 32); The players movements are inversed, so up and down keys move my player left and right viceversa. My question: Where am i going wrong in my code, and how do i solve it so i have my map looking like it should and my player moving as it should as well as my player returning the correct tileID it is standing on or moving too. Thanks Again ALSO Here is a link to my whole code: prototype

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  • Raytracing (LoS) on 3D hex-like tile maps

    - by herenvardo
    Greetings, I'm working on a game project that uses a 3D variant of hexagonal tile maps. Tiles are actually cubes, not hexes, but are laid out just like hexes (because a square can be turned to a cube to extrapolate from 2D to 3D, but there is no 3D version of a hex). Rather than a verbose description, here goes an example of a 4x4x4 map: (I have highlighted an arbitrary tile (green) and its adjacent tiles (yellow) to help describe how the whole thing is supposed to work; but the adjacency functions are not the issue, that's already solved.) I have a struct type to represent tiles, and maps are represented as a 3D array of tiles (wrapped in a Map class to add some utility methods, but that's not very relevant). Each tile is supposed to represent a perfectly cubic space, and they are all exactly the same size. Also, the offset between adjacent "rows" is exactly half the size of a tile. That's enough context; my question is: Given the coordinates of two points A and B, how can I generate a list of the tiles (or, rather, their coordinates) that a straight line between A and B would cross? That would later be used for a variety of purposes, such as determining Line-of-sight, charge path legality, and so on. BTW, this may be useful: my maps use the (0,0,0) as a reference position. The 'jagging' of the map can be defined as offsetting each tile ((y+z) mod 2) * tileSize/2.0 to the right from the position it'd have on a "sane" cartesian system. For the non-jagged rows, that yields 0; for rows where (y+z) mod 2 is 1, it yields 0.5 tiles. I'm working on C#4 targeting the .Net Framework 4.0; but I don't really need specific code, just the algorithm to solve the weird geometric/mathematical problem. I have been trying for several days to solve this at no avail; and trying to draw the whole thing on paper to "visualize" it didn't help either :( . Thanks in advance for any answer

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  • Does anyone know why my maps only show grid

    - by NickTFried
    I've doubled checked my API key is right and that is right I doubled checked that it was correct. Here is my source and XML could anyone check to see what is wrong. Also I make sure I have internet. <?xml version="1.0" encoding="utf-8"?> <uses-permission android:name="android.permissions.INTERNET"/> <uses-permission android:name="android.permissions.ACCESS_FINE_LOCATION"/> <application android:icon="@drawable/icon" android:label="@string/app_name"> <uses-library android:name="com.google.android.maps" /> <activity android:name=".CadetCommand" android:label="@string/app_name"> <intent-filter> <action android:name="android.intent.action.MAIN" /> <category android:name="android.intent.category.LAUNCHER" /> </intent-filter> </activity> <activity android:name="RedLight"></activity> <activity android:name="PTCalculator"></activity> <activity android:name="LandNav"></activity> </application> <uses-sdk android:minSdkVersion="4"/> package edu.elon.cs.mobile; import com.google.android.maps.MapActivity; import com.google.android.maps.MapView; import android.os.Bundle; public class LandNav extends MapActivity{ public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.landnav); } @Override protected boolean isRouteDisplayed() { return false; } }

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  • Google Maps + PODSCMS

    - by Sharath
    Hi, I have a column called 'location' in a POD which I have created. I was looking to write a input helper where I display a Google Map and the user clicks on a location, and I capture that into this column. This is what I am trying to do <div class="form pick <?php echo $location; ?>"> <script src="http://maps.google.com/maps?file=api&v=1&key=<key_here>" type="text/javascript"></script> <div id="map" style="width:500; height:500"> <script type="text/javascript"> map=new GMap(document.getElementById("map")); map.centerAndZoom(new GPoint(77.595062,13.043359),6); map.setUIToDefault(); </script> </div> </div> But I am getting a number of errors from google maps API. Any idea how i can get this helper in there?

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  • About function scopes in javascript

    - by Shawn
    Look at the code below. I want to alert the value of i at the moment that specific listener was added. Is other words, clicking each marker should alert a different value. Where can I store the value of i in a way that it won't change and be accessible inside the scope of that function? Here is problematic code: (it is difficult to test because you need a key from Google) <html> <head> <title>a</title> <script type="text/javascript"> function init() { map = new GMap2(document.getElementById("map_canvas")); // http://code.google.com/intl/es/apis/maps/documentation/reference.html#GMap2 map.setCenter(new GLatLng(0, 0), 1); // http://code.google.com/intl/es/apis/maps/documentation/reference.html#GMap2.setCenter for(var i = 0; i < 10; i++) { var marker = new GMarker(point); // http://code.google.com/intl/es/apis/maps/documentation/reference.html#GMarker map.addOverlay(marker); // http://code.google.com/intl/es/apis/maps/documentation/reference.html#GMap2.addOverlay GEvent.addListener(marker, "click", function() // http://code.google.com/intl/es/apis/maps/documentation/reference.html#GEvent.addListener { alert(i); // Problem: I want the value of i at the moment when the listener is added. }); } } window.onload = init; </script> </head> <body id="map_canvas"> </body> </html> Thanks!

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  • manipulating the geocoding webservices results through javascript?

    - by hao
    using http://maps.google.com/maps/api/geocode/json?address=xyz we get a json file I am wondering how can i maniupluate the results in javascript? How do i create the results object in javascript? http://code.google.com/apis/maps/documentation/geocoding/index.html#JSONParsing this doesnt really explain how they get the myJSONResult

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  • Google JavaScript CAPTCHA handling

    - by Sam
    I am using Google API's to provide maps on a web page, however, Google frequently prompts for a CAPTCHA (I only know this from going into Firebug, users just get a JavaScript error) for requests for its javascript API's (e.g. http://maps.google.co.uk/maps?file=api&v=2&key=xxxx). However, this prevents visitors from our network (a very large (UK wide) WAN) using Google Maps etc from using these sites with it on. This is likely due to the fact the IP is shared by many people, so Google sees it as spam. I don't see any way of contacting Google about this, so was wondering if there is any way of intercepting these failing JavaScript requests since they return a 403 status code? Perhaps by opening a new window, although that would not be user friendly (they will see the JavaScript after the CAPTCHA, so would be a cause of confusion and would need to refresh the page in question).

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  • WPF / Silverlight - Mapping API

    - by Travis
    I am about to start on a project where I need to display maps with cross streets and possibly directions. I know there are a lot of API for the web, but I was wondering what the best solution is for a desktop application. I know of Bing Maps and I believe there are some Google Maps solutions out there as well. Any help or information on good mapping API's would be greatly appreciated. Thanks.

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  • JavaScript: When does JavaScript evaluate a function, onload or when the function is called?

    - by Benj
    When does JavaScript evaluate a function? Is it on page load or when the function is called? The reason why I ask is because I have the following code: function scriptLoaded() { // one of our scripts finished loading, detect which scripts are available: var jQuery = window.jQuery; var maps = window.google && google.maps; if (maps && !requiresGmaps.called) { requiresGmaps.called = true; requiresGmaps(); } if (jQuery && !requiresJQuery.called) { requiresJQuery.called = true; requiresJQuery(); } if (maps && jQuery && !requiresBothJQueryGmaps.called) { requiresBothJQueryGmaps.called = true; requiresBothJQueryGmaps(); } } // asynch download of script function addScript(url) { var script = document.createElement('script'); script.src = url; // older IE... script.onreadystatechange=function () { if (this.readyState == 'complete') scriptLoaded.call(this); } script.onload=scriptLoaded; document.getElementsByTagName('head')[0].appendChild(script); } addScript('http://google.com/gmaps.js'); addScript('http://jquery.com/jquery.js'); // define some function dependecies function requiresJQuery() { // create JQuery objects } function requiresGmaps() { // create Google Maps object, etc } function requiresBothJQueryGmaps() { ... } What I want to do is perform asynchronous download of my JavaScript and start at the earliest possible time to begin executing those scripts but my code has dependencies on when the scripted have been obviously downloaded and loaded. When I try the code above, it appears that my browser is still attempting to evaluate code within my require* functions even before those functions have been called. Is this correct? Or am I misunderstanding what's wrong with my code?

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  • Is there any Limitation on loading native google map in android?

    - by captainpirate
    I have the following code to load native google map app into my project: final Intent intent = new Intent(Intent.ACTION_VIEW, Uri .parse("http://maps.google.com/maps?" + "saddr=43.0054446,-87.9678884" + "&daddr=42.9257104,-88.0508355")); intent.setClassName("com.google.android.apps.maps", "com.google.android.maps.MapsActivity"); startActivity(intent); Is there any limitation or pre-requisties there i should know. Because its working in my laptop emulator but not working on PC emulator. I only load the native google map app, it should work on any emulator. Is something i am missing here ??

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  • Make a div content (googlemap) fullscreen

    - by lena2211
    Hi iam trying to make a button that will turn the googlemap div into fullscreen.. this is what i have untill now, but it is not working correctly .. problem is: the map will only half loaded the code is below, and a screenshot how can i repair this? where is the problem? thanks in advance http://img32.imageshack.us/img32/9365/halfload.gif <html> <head> <meta name="viewport" content="initial-scale=1.0, user-scalable=no" /> <script type="text/javascript" src="http://maps.google.com/maps/api/js?sensor=false"></script> <script type="text/javascript"> function initialize() { var latlng = new google.maps.LatLng(-34.397, 150.644); var myOptions = { zoom: 8, center: latlng, mapTypeId: google.maps.MapTypeId.ROADMAP }; var map = new google.maps.Map(document.getElementById("map_canvas"), myOptions); } function fs() { var elem = document.getElementById("map_canvas"); elem.style.position="absolute"; elem.style.width="100%"; elem.style.height="100%"; elem.style.top="0px"; document.body.style.overflow = "hidden"; } </script> </head> <body onload="initialize()"> <div id="map_canvas" style="width:400px; height:300px"></div> <a href="#" onclick ="fs()">makefullscreen</a> </body> </html>

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