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  • javascript function object's inheritFrom method

    - by gawpertron
    I've come across this.inheritFrom that enables you to inherit from a super class. var superClass = function() { this.foo = 'foo'; this.bar = 'bar'; } var subClass = function() { this.inheritFrom = superClass; this.inheritFrom(); this.myFunction = function() { return this.foo; }; } I've looked in Mozilla and MSDN, but I can't seem to find it documented any where. As far as I can see it works in IE6 and Firefox 3. Any reason why it wouldn't be documented?

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  • C# casting question: from IEnumerable to custom type

    - by Sarah Vessels
    I have a custom class called Rows that implements IEnumerable<Row>. I often use LINQ queries on Rows instances: Rows rows = new Rows { row1, row2, row3 }; IEnumerable<Row> particularRows = rows.Where<Row>(row => condition); What I would like is to be able to do the following: Rows rows = new Rows { row1, row2, row3 }; Rows particularRows = (Rows)rows.Where<Row>(row => condition); However, I get a "System.InvalidCastException: Unable to cast object of type 'WhereEnumerableIterator1[NS.Row]' to type 'NS.Rows'". I do have a Rows constructor taking IEnumerable<Row>, so I could do: Rows rows = new Rows { row1, row2, row3 }; Rows particularRows = new Rows(rows.Where<Row>(row => condition)); This seems bulky, however, and I would love to be able to cast an IEnumerable<Row> to be a Rows since Rows implements IEnumerable<Row>. Any ideas?

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  • Class lookup structure array in C++

    - by wyatt
    I'm trying to create a structure array which links input strings to classes as follows: struct {string command; CommandPath cPath;} cPathLookup[] = { {"set an alarm", AlarmCommandPath}, {"send an email", EmailCommandPath}, {"", NULL} }; which will be used as follows: CommandPath *cPath = NULL; string input; getline(cin, input); for(int i = 0; cPathLookup[i] != ""; i++) { if(cPathLookup[i].command == input) cPath = new cPathLookup[i].cPath; } Obviously, this code is meaningless, but I think my intention is apparent - depending on input, I'd like cPath to be initialized as either a new AlarmCommandPath or a new EmailCommandPath. I could handle it with a function returning an instance depending on input, but a whole sequence of ifs just seems inelegant. I should also note that, in case it's not apparent and important, that AlarmCommandPath and EmailCommandPath are derived from CommandPath, and CommandPath is an abstract class. Thanks for any help you can offer. EDIT: I just noticed that, in spite of CommandPath being abstract, I have a declaration: CommandPath *cPath = NULL; in working code. Why does that compile?

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  • Container<ImplementerOfIInterface> is not Container<IInterface>. Why not?

    - by Chris Simmons
    Why wouldn't DoesntWork() work below? The error is: Cannot implicitly convert type 'List' to 'IEnumerable'. An explicit conversion exists (are you missing a cast?). I know this is something about generic/templates I'm not getting, but List is IEnumerable and Implementer is an IInterface. I don't see why this needs to be casted (or if it really can be). public interface IInterface { // ... } public class Implementer : IInterface { // ... } IEnumerable<IInterface> DoesntWork() { List<Implementer> result = new List<Implementer>(); return result; }

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  • C++ parent class alignment

    - by aaa
    hello. Is it possible to specify alignment of parent class? for example something like (which does not compiled): template<size_t n> class Vector : public boost::array<double,n> __attribute__ ((aligned(16))) { thanks

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  • When inheriting a control in Silverlight, how to find out if its template has been applied?

    - by herzmeister der welten
    When inheriting a control in Silverlight, how do I find out if its template has already been applied? I.e., can I reliably get rid of my cumbersome _hasTemplateBeenApplied field? public class AwesomeControl : Control { private bool _hasTemplateBeenApplied = false; public override void OnApplyTemplate() { base.OnApplyTemplate(); this._hasTemplateBeenApplied = true; // Stuff } private bool DoStuff() { if (this._hasTemplateBeenApplied) { // Do Stuff } } }

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  • PHP inheriting/extending a particular instance of an Object

    - by delta9
    Is there any way to force PHP to extend an existing/particular (and for that matter, already instantiated) instance of an object? This imaginary code should explain what I am wondering: class Base { public $var; function __construct($var){ $this->var = $name; } } class Extender extends Base { function __construct($parent) { parent = $parent; } } $base = new Base('yay!'); $extender = new Extender($base); echo 'Extended base var value: '.$extender->var.'<br/>'; Output (would be): Extended base var value: yay! To be clear, I am wanting to instantiate an object that extends a PARTICULAR INSTANCE of another object, one that has already been instantiated. I am aware that I can pass a reference to an object to another object (via it's constructor function) and then add it as a property of the receiving object, I'm wondering if there is a real way to do this?

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  • C++ Problem: Class Promotion using derived class

    - by Michael Fitzpatrick
    I have a class for Float32 that is derived from Float32_base class Float32_base { public: // Constructors Float32_base(float x) : value(x) {}; Float32_base(void) : value(0) {}; operator float32(void) {return value;}; Float32_base operator =(float x) {value = x; return *this;}; Float32_base operator +(float x) const { return value + x;}; protected: float value; } class Float32 : public Float32_base { public: float Tad() { return value + .01; } } int main() { Float32 x, y, z; x = 1; y = 2; // WILL NOT COMPILE! z = (x + y).Tad(); // COMPILES OK z = ((Float32)(x + y)).Tad(); } The issue is that the + operator returns a Float32_base and Tad() is not in that class. But 'x' and 'y' are Float32's. Is there a way that I can get the code in the first line to compile without having to resort to a typecast like I did on the next line?

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  • Are private members inherited in C#?

    - by Petr
    Just seen one tutorial saying that: Class Dog { private string Name; } Class SuperDog:Dog { private string Mood; } Then there was an UML displaying that SuperDog will inherit Name as well. I have tried but to me it seems that only public members are inherited. At least I could not access Name unless it was declared as public.

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  • C++ - Error: expected unqualified-id before ‘using’

    - by Francisco P.
    Hello, everyone. I am having some trouble on a project I'm working on. Here's the header file for the calor class: #ifndef _CALOR_ #define _CALOR_ #include "gradiente.h" using namespace std; class Calor : public Gradiente { public: Calor(); Calor(int a); ~Calor(); int getTemp(); int getMinTemp(); void setTemp(int a); void setMinTemp(int a); void mostraSensor(); }; #endif When I try to compile it: calor.h|6|error: expected unqualified-id before ‘using’| Why does this happen? I've been searching online and learned this error occurs mostly due to corrupted included files. Makes no sense to me, though. This class inherits from gradiente: #ifndef _GRADIENTE_ #define _GRADIENTE_ #include "sensor.h" using namespace std; class Gradiente : public Sensor { protected: int vActual, vMin; public: Gradiente(); ~Gradiente(); } #endif Which in turn inherits from sensor #ifndef _SENSOR_ #define _SENSOR_ #include <iostream> #include <fstream> #include <string> #include "definicoes.h" using namespace std; class Sensor { protected: int tipo; int IDsensor; bool estadoAlerta; bool estadoActivo; static int numSensores; public: Sensor(/*PARAMETROS*/); Sensor(ifstream &); ~Sensor(); int getIDsensor(); bool getEstadoAlerta(); bool getEstadoActivo(); void setEstadoAlerta(int a); void setEstadoActivo(int a); virtual void guardaSensor(ofstream &); virtual void mostraSensor(); // FUNÇÃO COMUM /* virtual int funcaoComum() = 0; virtual int funcaoComum(){return 0;};*/ }; #endif For completeness' sake, here's definicoes.h #ifndef _DEFINICOES_ #define _DEFINICOES_ const unsigned int SENSOR_MOVIMENTO = 0; const unsigned int SENSOR_SOM = 1; const unsigned int SENSOR_PRESSAO = 2; const unsigned int SENSOR_CALOR = 3; const unsigned int SENSOR_CONTACTO = 4; const unsigned int MIN_MOVIMENTO = 10; const unsigned int MIN_SOM = 10; const unsigned int MIN_PRESSAO = 10; const unsigned int MIN_CALOR = 35; #endif Any help'd be much appreciated. Thank you for your time. Thanks for your time!

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  • Determine an object's class returned by a factory method (Error: function does not take 1 arguments

    - by tzippy
    I have a factorymethod that either returns an object of baseclass or one that is of derivedclass (a derived class of baseclass). The derived class has a method virtual void foo(int x) that takes one argument. baseclass however has virtual void foo() without an argument. In my code, a factory method returns a pointer of type bar that definetly points to an object of class derivedclass. However since this is only known at runtime I get a compiler error saying that foo() does not take an argument. Can I cast this pointer to a pointer of type derivedclass? std::auto_ptr<baseclass> bar = classfactory::CreateBar(); //returns object of class derivedclass bar->foo(5); class baseclass { public: virtual void foo(); } class derivedclass : public baseclass { public: virtual void foo(int x); }

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  • How to override "inherited" z-indexes?

    - by Earlz
    I am needing to override the notion of inherited z-indexes. For instance in this code <style> div{ background-color:white; top: 0px; bottom: 0px; left: 0px; right: 0px; } </style> <div style="position: fixed; z-index: 2;"> div 1 <div style="position: fixed; z-index: 3;"> div 2 </div> </div> <div style="position: fixed; z-index: 2;"> div 3 </div> http://jsbin.com/epoqo3/3 I want for div 2 to be displayed, but instead div 3 is displayed. How can I change this behavior without changing my structure.

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  • Calling an Overridden Method from a Parent-Class Constructor

    - by Vaibhav Bajpai
    I tried calling an overridden method from a constructor of a parent class and noticed different behavior across languages. C++ - echoes A.foo() class A{ public: A(){foo();} virtual void foo(){cout<<"A.foo()";} }; class B : public A{ public: B(){} void foo(){cout<<"B.foo()";} }; int main(){ B *b = new B(); } Java - echoes B.foo() class A{ public A(){foo();} public void foo(){System.out.println("A.foo()");} } class B extends A{ public void foo(){System.out.println("B.foo()");} } class Demo{ public static void main(String args[]){ B b = new B(); } } C# - echoes B.foo() class A{ public A(){foo();} public virtual void foo(){Console.WriteLine("A.foo()");} } class B : A{ public override void foo(){Console.WriteLine("B.foo()");} } class MainClass { public static void Main (string[] args) { B b = new B(); } } I realize that in C++ objects are created from top-most parent going down the hierarchy, so when the constructor calls the overridden method, B does not even exist, so it calls the A' version of the method. However, I am not sure why I am getting different behavior in Java and C#.

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  • Inheriting a Base Form but Paste/Cut Commands Not Captured

    - by ohu812
    I created a base form that has a specific size and an icon as a base for all forms created in my project (to be consistent in looks). The problem is, for some reason if I add a Text box to the Child form, I can no longer execute shortcuts like Copy (CTRL+C) etc into the Textbox. What should I do to handle this OTHER THAN writing code to capture those on the KeyUp control? This is also the case for RichTextBox control as well. Thanks

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  • Add Method to Built In Class

    - by Evorlor
    I am pretty sure this is not doable, but I will go ahead and cross my fingers and ask. I am trying to add a method to a built in class. I want this method to be callable by all of the built in class's subclasses. Specifically: I have a JButton, a JTextPane, and other JComponents. I want to be able to pass in a JDom Element instead of a Rectangle to setBounds(). My current solution is to extend each JComponent subclass with the desired methods, but that is a LOT of duplicate code. Is there a way I can write the following method just one time, and have it callable on all JComponent objects? Or is it required that I extend each subclass individually, and copy and paste the method below? public void setBounds(Element element) { this.setBounds(Integer.parseInt(element.getAttribute( "x").toString()), Integer.parseInt(element .getAttribute("y").toString()), Integer .parseInt(element.getAttribute("width").toString()), Integer.parseInt(element.getAttribute("height") .toString())); }

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  • C++ - How to call a member function for an inherited object.

    - by Francisco P.
    Hello! I have a few classes (heat, gas, contact, pressure) inheriting from a main one (sensor). I have a need to store them in a vector<Sensor *> (part of the specification). At some point in time, I need to call a function that indiscriminately stores those Sensor *. (also part of the specification, not open for discussion) Something like this: for(size_t i = 0; i < Sensors.size(); ++i) Sensors[i]->storeSensor(os) //os is an ofstream kind of object, passed onwards by reference Where and how shall storeSensor be defined? Is there any simple way to do this or will I need to disregard the specification? Mind you, I'm a beginner! Thanks for your time!

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  • Extending a Java Swing class in Clojure

    - by mikera
    I'm trying to extend a Java Swing component in Clojure, i.e. I want to extend a javax.swing.JComponent and add some custom methods implemented in pure Clojure in addition to all the standard inherited methods. I've tried using "proxy" which works great if I just want a single instance (in the same way as an anonymous inner class). However I'd really like a named class so that I can generate an arbitrary number of instances. What's the recommended way of doing this?

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  • Passing derived objects in a constructure

    - by Clarence Klopfstein
    This is a bit of a convoluted question, hopefully I can make it clear. I am finding that this may not be possible, but am trying to see if anybody has a solution. I have four classes, two are core classes and two are those core classes extended: extUser Extends coreUser extSecurity Extends coreSecurity In the constructor for coreUser you have this: public coreUser(string id, ref coreSecurity cs) When trying to extend coreUser you would have this: public extUser(string id ref extSecurity es) : base(id, ref es) This fails because es is of type, extSecurity and the base class expects a type of coreSecurity. I've not found anyway to cast this to allow for me to override this base class in C#. In VB it works just fine. Ideas?

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  • Friendness and derived class

    - by ereOn
    Hi, Let's say I have the following class hierarchy: class Base { protected: virtual void foo() = 0; friend class Other; }; class Derived : public Base { protected: void foo() { /* Some implementation */ }; }; class Other { public: void bar() { Derived* a = new Derived(); a->foo(); // Compiler error: foo() is protected within this context }; }; I guess I could change it too a->Base::foo() but since foo() is pure virtual in the Base class, the call will result in calling Derived::foo() anyway. However, the compiler seems to refuse a->foo(). I guess it is logical, but I can't really understand why. Am I missing something ? Can't (shouldn't) it handle this special case ? Thank you.

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  • C# - are private members inherited?

    - by Petr
    Hi, Just seen one tutorial saying that: Class Dog { private string Name; } Class SuperDog:Dog { private string Mood; } Then there was an UML displaying that SuperDog will inherit Name as well. I have tried but to me it seems that only public members are inherited. At least I could not access Name unless it was declared as public. Thanks

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  • Are static members inherited? (C++)

    - by Keand64
    When static members are inherited, are they static for the entire heirarchy, or just that class, ie: class SomeClass { public: SomeClass(){total++;} static int total; }; class SomeDerivedClass: public SomeClass { public: SomeDerivedClass(){total++;} }; int main() { SomeClass A; SomeClass B; SomeDerivedClass C; return 0; } would total be 3 in all three instances, or would it be 2 for SomeClass and 1 for SomeDerivedClass?

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  • C# Why does code compile fine when there is an ambiguous virtual method?

    - by Jimbo
    I have a class (Class B) that inherits another class (Class A) that contains virtual methods. Mistakenly, I omitted the override keyword when declaring a (supposed to be) overriding method in Class B. Class A public class ClassA{ public virtual void TestMethod(){ } } Class B public class ClassB : ClassA{ public void TestMethod(){ } } The code compiled without a problem. Can anyone explain why?

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  • Java - How to pass a Generic parameter as Class<T> to a constructor

    - by Joe Almore
    I have a problem here that still cannot solve, the thing is I have this abstract class: public abstract class AbstractBean<T> { private Class<T> entityClass; public AbstractBean(Class<T> entityClass) { this.entityClass = entityClass; }... Now I have another class that inherits this abstract: @Stateless @LocalBean public class BasicUserBean<T extends BasicUser> extends AbstractBean<T> { private Class<T> user; public BasicUserBean() { super(user); // Error: cannot reference user before supertype contructor has been called. } My question is how can I make this to work?, I am trying to make the class BasicUserBean inheritable, so if I have class PersonBean which inherits BasicUserBean then I could set in the Generic the entity Person which also inherits the entity BasicUser. And it will end up being: @Stateless @LocalBean public class PersonBean extends BasicUserBean<Person> { public PersonBean() { super(Person.class); } ... I just want to inherit the basic functionality from BasicUserBean to all descendants, so I do not have to repeat the same code among all descendants. Thanks!.

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  • C# property exactly the same, defined in two places

    - by Sarah Vessels
    I have the following classes: Defect - represents a type of data that can be found in a database FilterQuery - provides a way of querying the database by setting simple Boolean filters Both Defect and FilterQuery implement the same interface: IDefectProperties. This interface specifies particular fields that are in the database. Different classes have methods that return lists of Defect instances. With FilterQuery, you specify some filters for the particular properties implemented as part of IDefectProperties, and then you run the query and get back a list of Defect instances. My problem is that I end up implementing some properties exactly the same in FilterQuery and Defect. The two are inherently different classes, they just share some of the same properties. For example: public DateTime SubmitDateAsDate { get { return DateTime.Parse(SubmitDate); } set { SubmitDate = value.ToString(); } } This is a property required by IDefectProperties that depends on a different property, SubmitDate, which returns a string instead of a DateTime. Now SubmitDate is implemented differently in Defect and FilterQuery, but SubmitDateAsDate is exactly the same. Is there a way that I can define SubmitDateAsDate in only place, but both Defect and FilterQuery provide it as a property? FilterQuery and Defect already inherit from two different classes, and it wouldn't make sense for them to share an ancestor anyway, I think. I am open to suggestions as to my design here as well.

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