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  • Legal concerns with orchestrating a music submission contest

    - by Amplify91
    My team and I are getting pretty far along in the development of our latest game and have been thinking about audio. We decided to host an audio submission contest where we will offer a little cash and some equity stake in the game as prizes. We are also giving away copies of the game to participants. We hope not only to find audio for our game, but to meet some cool sound artists and promote the game a bit through the process. First of all, is this even a good idea? What are some potential dangers in doing this? Will it even be well received among artists? Secondly, I wrote up some Terms and Conditions in my best legal-speak to try to protect us and clarify how the contest will be run. Are these sufficient to make sure everyone involved is treated fairly and is legally protected? They are as follows: All submissions (The Submission) must be licensed under a Creative Commons Attribution 3.0 Unported License (CC-BY-3.0) By applying a CC-BY-3.0 license, you (The Submitter) expressly give Detour Games (and all members wherein) permission to copy, distribute, transmit, modify, adapt, and make commercial use of The Submission. The Submitter must own all rights to The Submission and be within their rights to license it as specified and submit it. The Submitter claims responsibility for the legality of The Submission. If The Submission is found to infringe on the rights of a person or entity other than those of The Submitter, Detour Games will not be held liable as all responsibility and liability for the legality of The Submission is that of The Submitter's. No more than two free copies of The Game per submitter. All flat cash prizes will only be disbursed pending the success of our first $5,000 Kickstarter campaign. These prizes will be disbursed 30 days after Detour Games receives the Kickstarter funds. All equity prizes (percentage of profits) are defined as the given percent of total profits after costs for a period of one year (12 months) after the release of RAW. These prizes will be disbursed semi-annually. All prize money will be disbursed through either an electronic fund transfer through a service such as PayPal or by a mailed money order. It is The Submitter's responsibility to cooperate with Detour Games in the disbursement of the funds. Detour Games reserves the right to change these Terms and Conditions at any time without notice. By participating in the contest, The Submitter agrees to and accepts all terms and conditions listed. What else could I do (legally) to protect everyone involved?

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  • High Search Engine Ranking Optimization Tips - Do it Yourself

    Have you been looking for a simple way to learn high search engine ranking optimization techniques that works? Look no further as I reveal the little secrets of increasing my page rank on Google within 30 days for virtually all my websites. After you are through with reading this article, you will be able to optimize your web pages with the right keywords without much hassle.

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  • "HDA audio bus driver is required and not found" on Dell Optiplex

    - by user1666698
    I have Dell Optiplex 745 with Windows 7 installed on it. I'm trying to use the Windows XP audio driver as Windows 7 drivers aren't available for Optiplex 745 and Windows Vista driver is displaying that it's not compatible with my hardware. When I try to install the Windows XP audio driver, it's displaying an error HDA audio bus driver is required and not found The installation fails then. I have researched thourghly and used many drivers but my audio is not working at all. I was also told that it might be a problem with my hardware – that is, a problem with the board.

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  • Playing/extracting audio file from PDF

    - by ravl1084
    I use Ubuntu and I have a PDF file that contains an audio annotation. It won't play on Okular, it treats it as a text annotation. Following an old blog post where the poster created a small C script to extract the audio didn't work either, I suspect the format of these audio annotations has changed. Using the information on it I managed to uncompress the PDF and with vim, I found the audio data in the file. I tried copying this into its own file and changed the extension from mp3, wav, mid, but none of them would play. Is there a way of achieving this?

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  • SEO Strategies For High Rankings on the Search Engine

    A well planned SEO strategy is very essential tool to make your website or blog more visible and transparent on the search engines for your customers or online visitors. Basically a combination of well balanced and appropriate keywords, fresh content and backlinks play a very crucial role in facilitating the high rankings. It is very easy, quick as well as an economical through which your blog or website can get more and repeated traffic by ranking your website in a higher position on the search results.

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  • Battery doesn't charge on high cpu load

    - by bhappy
    When my cpu load rises the battery stop working I don't know why i.e If I start playing a game such as counter strike source the battery won't change unless i minimize the window which brings the load down Can someone please help me with this issue Note: sometimes when flash lags for a sec it shows discharging and charging again also due to high cpu load My laptop is a sony vaio F series 127FD model Thanks

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  • Getting Your Site Ranked High Through SEO

    The best way to get your web-based business noticed is to rank high in the search engine results pages (otherwise known as SERPs). To make this a possibility and not just a dream, you need to establish a copious amount of links from other related sites. Simply put, when people visit these other sites, they'll be able to see a link that directs them to yours.

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  • ffdshow h.264 audio desync

    - by Core Xii
    When I encode video with ffdshow with h.264, the audio is out of sync. At the very beginning of the video, the picture freezes for about 1 second, while the audio plays fine, resulting in the audio being that 1 second ahead of the picture throughout the entire video. Any ideas on possible causes or, obviously, solutions?

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  • Why won't AVI2DVD load the audio stream?

    - by Xavierjazz
    XP SP3 I have an .avi file. It is in a folder on my "C:" drive. There are no disallowed characters in either the folder or file name. It has audio as I have watched it on my computer. I want to burn it to a DVD. When I load the file into AVI2DVD, no audio stream shows, and the program will not work without an audio stream. I have used the net extensively to try and solve this, with no success. AFICT I have followed all instructions exactly, but no audio stream. Very frustrating. Does anyone have a clue? Can you help me? Thank you. Regards,

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  • Microphone audio streaming from Cocoa mac app to iPhone

    - by Benzamin
    Hi devs, I'm trying to build a microphone audio streamer to iPhone. The server software will be a mac desktop app and the client will be iPhone, and they are connected via tcp port. I've successfully connected the mac app and iPhone, and tried to send a fixed test.m4a audio file first. But at the iPhone i grabbed the data well, when tried to play it i used AVAudioPlayer and its returning OSStatus error. I played around with the audio queue service but its very tricky and i only got some example for fixed length audio playing like http://cocoawithlove.com/2009/06/revisiting-old-post-streaming-and.html Now i need help on two things, how can i continuously grab audio data from Mac desktop microphone? And then after grabbing the data how i can play this unfixed length audio data in the iPhone. What exactly i need to do? Please please help me on this......

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  • Get binary data from audio impulses

    - by Timo
    I have IR sensor which have TRS plug and I can record my remotes signals into audio. Now I want to control my computer with TV remote, but I don't have any clue how to compare audio input with pre-recorded audio. But after I realized that these audio waves contains only some kind data (binary) I can turn these into binary or hex, so it is much easier to compare. Waves look just like this: http://i.imgur.com/lCIyl.png And this: ttp://i.imgur.com/goJ6d.png These are records of "OK" button, sometimes there are some impulses on right channel too and I don't know why, it seems like connections in sensor are damaged maybe. Ok thats not matter, anyway I need help with python program which read these impulses and turn these into binary, in realtime from audio input(mic). I know it's sounds like "Do it for me, while I enjoy my life", but I don't have experiences with sound transforming/reading... I've looking for python examples for recording and reading audio, but unsuccessfully.

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  • ffmpeg: video file played OK on Ubuntu, but no sound on XP

    - by Andy Le
    I created a video clip using ffmpeg (vcodec: mpeg2video, acodec: AC3 5.1). The file can be played normally on Ubuntu, but when I play it on an XP machine, there is no sound. I can play AC3 files and other movies with AC3 sound. I already tried many codec packs and many players. When I compare the MediaInfo tab of the Properties window of the file with another playable movie, I see that the Audio Identifier of the audio stream in my file is 0x80 while it is 0x02 in the other movie. So I guess that's why players on XP can't recognize the audio codec. When I use an MKV container instead of MPEG (still mpeg2video codec), then the result is OK on both Ubuntu and XP (with the correct Audio ID). I really need MPEG though. Any idea? This is the command I used: ~/ffmpeg/ffmpeg/ffmpeg -loop_input \ -t 97 -r 30000/1001 -i v%4d.tga -i final.ac3 \ -vcodec mpeg2video -qscale 1 -s 400x400 -r 30000/1001 \ -acodec copy -y out6.mpeg 2 This is the output of mediainfo (on Ubuntu): General Complete name : out6.mpeg Format : MPEG-PS File size : 6.86 MiB Duration : 1mn 37s Overall bit rate : 593 Kbps Video ID : 224 (0xE0) Format : MPEG Video Format version : Version 2 Format profile : Main@Main Format settings, BVOP : No Format settings, Matrix : Default Format_Settings_GOP : M=1, N=12 Duration : 1mn 37s Bit rate mode : Variable Bit rate : 122 Kbps Width : 400 pixels Height : 400 pixels Display aspect ratio : 1.000 Frame rate : 29.970 fps Resolution : 8 bits Colorimetry : 4:2:0 Scan type : Progressive Bits/(Pixel*Frame) : 0.025 Stream size : 1.41 MiB (21%) Audio ID : 128 (0x80) Format : AC-3 Format/Info : Audio Coding 3 Duration : 1mn 36s Bit rate mode : Constant Bit rate : 448 Kbps Channel(s) : 6 channels Channel positions : Front: L C R, Side: L R, LFE Sampling rate : 44.1 KHz Stream size : 5.18 MiB (75%)

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  • Downmix surround to Dolby Pro-Logic at the OS/driver level in Windows 7?

    - by davr
    First off, I'm talking about Dolby Pro-Logic, a really old tech for encoding 4 audio channels (L/R/C/SR) into two analog outputs, and then extracting them again. It was used in surround sound systems in the last century. I have a modern PC that can output 5.1 analog audio (Three outputs on the back carry six channels of audio). But I have a really old surround sound reciever that only has a two-channel, L/R input, which it extracts 4 channels of audio from, and outputs to 5.1 speakers. What I want is some way for the OS, Windows 7, to act as if I really had 5.1 audio channels available, so applications produce surround audio, but before outputting it out of the back of my PC, apply Dolby Pro-Logic matrix encoding so that it outputs over only two channels. These two channels would then get sent to my receiver via a RCA cable, which would decode it again and drive the surround speakers. Is anything like this possible? I'm pretty sure I could do it at an application / codec level, but I'm looking for something that I just have to set once.

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  • What is the best way to get an audio file duration in Android?

    - by Gilead
    Hi! I'm using a SoundPool [ 1 ] to play audio clips in my app. All is fine but I need to know when the clip playback has finished. At the moment I track it in my app by obtaining the duration of each clip using a MediaPlayer [ 2 ] instance. That works fine but it looks wasteful to load each file twice, just to get the duration. I could roughly calculate the duration myself knowing the length of the file (available from the AssetFileDescriptor [ 3 ]) but I'd still need to know the sample rate and the number of channels. I see two potential solutions to that problem: Figuring out when a clip has finished playing (doesn't seem to be possible with SoundClip). Having a class which could load just the header of an audio file and give me the sample rate/number of channels (and, ideally, the sample count to get the exact duration). Any suggestions? Thanks, Max The code I'm using at the moment (works fine but is rather heavy for the purpose): String[] fileNames = ... MediaPlayer mp = new MediaPlayer(); for (String fileName : fileNames) { AssetFileDescriptor d = context.getAssets().openFd(fileName); mp.reset(); mp.setDataSource(d.getFileDescriptor(), d.getStartOffset(), d.getLength()); mp.prepare(); int duration = mp.getDuration(); // ... } On a side note, this question has already been asked [ 4 ] but got no answers.

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  • Issues regarding playing audio files in a JME midlet.

    - by Northernen
    I am making a midlet which is to be used to play out local audio files. It is obviously not working. I am getting a null reference on the "is" variable, in the code snippet shown below. 1. try{ 2. System.out.println("path: " + this.getClass()); 3. InputStream is = this.getClass().getResourceAsStream("res/01Track.wav"); 4. p1=Manager.createPlayer(is, "audio"); 5. p1.realize(); 6. p1.prefetch(); 7. p1.start(); 8. } 9. catch(Exception e){ 10. System.out.println(e.getMessage()); 11. } I assume there is something wrong with the "this.getClass().getResourceAsStream("res/01Track.wav")" bit, but I can not for the life of me figure out why, and I have tried referring to the file in 20 different ways. If I printline "this.getClass()" it gives me "path: class Mp3spiller". The absolute path to "01Track.wav" is "E:\Mine dokumenter\Dokumenter\workspace_mobiljava\Mp3spiller\res\01Track.wav". Am I completely wrong in thinking that I should refer relatively to "E:\Mine dokumenter\Dokumenter\workspace_mobiljava\Mp3spiller"? If anyone could point out what I am doing wrong, I would be grateful. I have basically stolen the code from a tutorial I found online, so I would have thought it would be working.

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  • No audio flash movies

    - by Valerio Giuffrida
    I've installed natty a few days ago and I'm experience some issues with the audio. Basically, I'm not able to listen anything coming from flash movies (such as youtube). This happen with both chromium and firefox (I use only the first one) and the errore I get in the stdout is: ALSA lib pcm.c:2109:(snd_pcm_open_conf) Cannot open shared library /usr/lib/alsa-lib/libasound_module_pcm_pulse.so I don't know how to fix it. I found somewhere to install native x64 flash plugins, but somebody says it is not advisable. I didn't get this kind of issues with 10.10 I've gotten before of natty. Hence, what am I supposed to do? thank you very much

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  • Skipping video and audio with PS3MediaServer

    - by MaxMackie
    I'm using the latest PS3MediaServer build right from the repos suggested in the Ubuntu Wiki. I'm streaming multiple movies from my server (Ubuntu 10.04 LTS) to my PS3 over wireless. Sometimes, during some movies, the audio and the video will begin skipping. This can last anywhere between 5 and 30 seconds before it goes back to normal. I have a four core i5 processor and 8GB of DDR3 RAM so I don't think my computer is having a hard time keeping up with the transcoding. So this leads me to believe it's either sub-optimal transcoding options from within PS3MS or my network can't handle the heat. Other than the out-of-box configuration, is there any way I can tweak the settings for the application to use my resources more efficiently?

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  • Internet stops working after heavy downloading, video/audio streaming etc

    - by Kuba Szwed
    As mentioned in title, Internet stops working on my PC after heavy downloading, video/audio streaming etc. There are no errors, no disconnections etc. Simply after some time (certain amount of data downloaded) I can't get any more. If I try using ping afterwards nothing happens. If ping is running simultaneously with streaming/downloading I get some correct responses and then it keeps showing an error. What helps is re-plugging my Pentagram USB wifi card, but I hope there is a better solution. Edit: One more thing: my friend who works in IT suggested that it might have something to do with cache (DNS cache? I don't remember him specifying) getting filled while it should be emptied automatically.

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  • How to cut audio file with avconv?

    - by x-yuri
    I have a hard time trying to figure out how to cut a file with avconv. Here's the command I use: avconv -ss 52:13:49 -t 01:13:52 -i RR119Accessibility.wav RR119Accessibility-2.wav But it doesn't work. I get the whole file as a result. Well, almost the whole file. Somehow the resulting file has duration 1:16:31 instead of 1:17:23. Also I believe I executed this command in every possible way: with -ss and -t after -i, with -t specifying ending point, with mp3 files, with specifying audio codec, with ffmpeg. Am I doing it wrong?

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