Search Results

Search found 4767 results on 191 pages for 'dialog'.

Page 36/191 | < Previous Page | 32 33 34 35 36 37 38 39 40 41 42 43  | Next Page >

  • Should I use dialog boxes in my web application?

    - by Tom
    I'm developing a typical web application with functions like add, remove, view, search and other yada yada. However, I'm uncertain how much I should rely on dialog boxes. Should I have a dialog box for adding information to the system or perhaps only as a confirmation when deleting something? I could also, for example, use a login dialog box instead of a login page. Should modern web sites be designed so that they use dialog boxes? Are there any general guidelines for when to use a dialog box in a web application or is it more "when I feel like it"?

    Read the article

  • Is it possible to replace the system open file dialog?

    - by Edwin
    I want to replace the standard system open file dialog with the one I wrote, that means no matter within which programs you are opening a file, my dialog will be shown instead of the standard one, is this possible? It seems that that there is no such API provided to accomplish this, is it possible to use some hooking technique, but this has to be reliable and not to be treated as spyware by anti-virus tools? any other options? If this is not possible, is it possible to add to the spacebar or toolbar in the standard open file dialog a button which invokes my dialog, which allow users select a file and in turn returns the path of the selected file to the "File name" input box of the standard dialog? Any hits, links and code examples will be appreciated.

    Read the article

  • How do I safely destroy a dialog window of a wxPython application?

    - by Akira
    I created a wxPython application which shows some messages on a dialog window. The dialog window is needed to be force-destroyed by the application before I click the dialog OK button. I used wx.lib.delayedresult to make the destroy call. My code is: import wx dlg=wx.MessageDialog(somewindow,'somemessage') from wx.lib.delayedresult import startWorker def _c(d): dlg.EndModal(0) dlg.Destroy() def _w(): import time time.sleep(1.0) startWorker(_c,_w) dlg.ShowModal() This can do what I desire to do while I got a error message below: (python:15150): Gtk-CRITICAL **: gtk_widget_destroy: assertion `GTK_IS_WIDGET (widget)' failed How do I "safely" destroy a dialog without clicking the dialog button?

    Read the article

  • How to reset textbox values in dialog after destroy?

    - by user281180
    I have a dialog in which there are 2 textboxes. I want to reset the textboxes values once the dialog is destroyed. How can I do that? If I have entered values in the textboxes and clicked cancel, reopening the dialog will show the data entered previously. function setDialogWindows($element) { $('#change').dialog({ autoOpen: true, width: 380, buttons: { "Cancel": function() { $(this).dialog('destroy'); }, "Accept": function() { } }): } $(#link').click(function() { setDialogWindows('#change'); }); <div id="change" title="Change password" > <input type="hidden" id="User_Name" name="Name"/> <input type="textbox" id="text1" /> <input type="textbox" id="text2" /> </div>

    Read the article

  • Does Jquery UI Dialog Destroy event remove the html too?

    - by chobo2
    Hi I have a dialog that displays a form. When they save or close the dialog I call up the jquery dialog destroy method. However I am not clear if it removes the html div. From the description I would not think so Remove the dialog functionality completely. This will return the element back to its pre-init state. However when looking with firebug I can't see the html container so I am not sure if it gets removed or what. I am not sure if it is because I make the div for the dialog on the fly and use jquery to add it to the page.

    Read the article

  • AlertDialog not showing two buttons.

    - by jfalexvijay
    Hi AlertDialog not showing send button. Below is the code. Please tell me what mistake I have made in my code. protected Dialog onCreateDialog(int id) { final AlertDialog.Builder dialog = new AlertDialog.Builder(this); dialog.setMessage("Enter Holla message"); EditText hollaMessage = new EditText(this); dialog.setView(hollaMessage); dialog.setCancelable(false); dialog.setPositiveButton("Send", new DialogInterface.OnClickListener() { public void onClick(DialogInterface dialog, int id) { List result = new ArrayList(); } }); dialog.setPositiveButton("Cancel", new DialogInterface.OnClickListener() { public void onClick(DialogInterface dialog, int which) { dismissDialog(0); } }); AlertDialog alert = dialog.create(); return alert; }

    Read the article

  • How can I bind a javascript dialog using Knockout?

    - by Brian
    I've got a list of data in an observableArray and I want to show it in a javascript dialog window (I'm using jQuery.blockUI if it matters). Unfortunately the dialog seems to come unbound after the page is loaded. The dialog initializes correctly (the data is displayed), but it isn't updating with changes. There are no Javascript errors and I've moved the binding to after the dialog is generated and added to the document (no effect). I've also tried calling ko.applyBinding on the main div that makes up the dialog but that, for some reason, causes part of the main page to hide (the DOM is there, but they are hidden). EDIT: I've created a project on jsfiddle that reproduces the problem. The main culprit seems to be wrapping the content of the dialog in a div. If I show the content directly it seems to work (of course I can't do that, the wrappers provide a common style for our dialogs). I'm recovering from the flu and could easily be missing something obvious, but I've been trying all day and nothing is coming to me. Any ideas?

    Read the article

  • clicking a button via javascript does not cause a postback

    - by Andreas Niedermair
    hi there! <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.1//EN" "http://www.w3.org/TR/xhtml11/DTD/xhtml11.dtd"> <html xmlns="http://www.w3.org/1999/xhtml" > <head> <script type="text/javascript" src="http://ajax.googleapis.com/ajax/libs/jquery/1.4.2/jquery.js"></script> <script type="text/javascript" src="http://ajax.googleapis.com/ajax/libs/jqueryui/1.8.2/jquery-ui.js"></script> </head> <body> <form id="fooForm"> <script type="text/javascript"> function FooMethod() { alert('hello'); } var fooButton; var fooForm; $(document).ready(function() { InitializeVariables(); InitiliazeDialog(); InitiliazeForm(); }); function InitializeVariables() { fooButton = $('#fooButton'); fooForm = $('#fooForm'); } function InitiliazeDialog() { var dialog = $('<div/>'); dialog.css('display', 'none'); var content = $('<p/>'); var icon = $('<span/>'); icon.addClass('ui-icon ui-icon-alert'); icon.css('float', 'left'); icon.css('margin', '0px 7px 20px 0px'); content.text('do you really want to hurt me?'); icon.prependTo(content); content.appendTo(dialog); var dialogOpenMethod = function () { dialog.dialog('open'); return false; }; var dialogOpenHandlerMethod = function (event, ui) { var widget = dialog.dialog('widget'); widget.appendTo(fooForm); var overlay = widget.prev(); overlay.css('z-index', 999); overlay.appendTo(fooForm); widget.css('position', 'fixed'); widget.css('top', '50%'); widget.css('margin-top', widget.height() / 2 * -1); widget.css('left', '50%'); widget.css('margin-left', widget.width() / 2 * -1); }; var submitMethod = function () { dialog.dialog('option', 'closeOnEscape', false); var widget = dialog.dialog('widget'); var yesButton = $(':button:eq(0)', widget); var noButton = $(':button:eq(1)', widget); var closeButton = $('a.ui-dialog-titlebar-close', widget); noButton.remove(); closeButton.remove(); fooButton.unbind('click', dialogOpenMethod); fooButton.click(); }; dialog.dialog({ autoOpen: false, modal: true, buttons: { 'Ja': submitMethod, 'Nein': function () { dialog.dialog('close'); } }, open: dialogOpenHandlerMethod }); fooButton.bind('click', dialogOpenMethod); } function InitiliazeForm() { fooButton.button(); fooForm.submit(function () { alert('doing a submit'); }); } </script> <input type="submit" id="fooButton" value="submit it!" onclick="FooMethod();"></input> </form> </body> </html> what am i doing? i want a modal-confirmation: user clicks on button, confirmation "do you really want to...?", user clicks "yes", this click unbinds the original click-handler and clicks the button again (which should cause a submit). what/why is not working? indeed you need a special case. this demo won't work, unless you set modal: false. interesting to mention: the original handler (onclick="FooMethod();") is called in modal and non-modal dialog. can anybody help me out? thanks in advance!

    Read the article

  • How to pass a parameter to jQuery UI dialog event handler?

    - by bebraw
    I am currently trying to hook up jQuery UI dialog so that I may use it to create new items to my page and to modify ones existing already on the page. I managed in the former. I'm currently struggling in the latter problem, however. I just cannot find a nice way to pass the item to modify to the dialog. Here's some code to illustrate the issue better. Note especially the part marked with XXX. The {{}} parts are derived from Django template syntax: $(".exercise").click(function() { $.post("{{ request.path }}", { action: "create_dialog", exercise_name: $(this).text() }, function(data) { $("#modify_exercise").html(data.content); }, "json" ); $("#modify_exercise").dialog('open'); }); $("#modify_exercise").dialog({ autoOpen: false, resizable: false, modal: true, buttons: { '{% trans 'Modify' %}': function() { var $inputs = $('#modify_exercise :input'); var post_values = {}; $inputs.each(function() { post_values[this.name] = $(this).val(); }); post_values.action = 'validate_form'; //XXX: how to get the exercise name here? post_values.exercise_name = 'foobar'; $.post('{{ request.path }}', post_values, function(data) { if( data.status == 'invalid' ) { $('#modify_exercise').html(data.content); } else { location.reload(); } }, "json" ); } } }); Here's some markup to show how the code relates to the structure: <div id="modify_exercise" class="dialog" title="{% trans 'Modify exercise' %}"> </div> <ul> {% for exercise in exercises %} <li> <a class="exercise" href="#" title="{{ exercise.description }}"> {{ exercise.name }} </a> </li> {% endfor %} </ul>

    Read the article

  • How to get selected item of a singlechoice Alert Dialog?

    - by Pentium10
    I have this code to show a dialog with singlechoice(radio) options. AlertDialog ad = new AlertDialog.Builder(this) .setCancelable(false) .setIcon(R.drawable.alert_dialog_icon) .setTitle(R.string.choose_one) .setSingleChoiceItems(seq, pos,null) .setPositiveButton( R.string.ok, new DialogInterface.OnClickListener() { public void onClick( DialogInterface dialog, int whichButton) { // dialog dismissed } }).create(); How do I get the choice that has been selected?

    Read the article

  • Why is the modal dialog in MFC actually internally modeless?

    - by pythiyam
    This question arose in my miind after reading this article: http://www.codeproject.com/Articles/3911/The-singular-non-modality-of-MFC-modal-dialogs. He mentions that the modal dialog in MFC is not strictly modal, but implemented as a modeless dialog(internally) with bells and whistles to make it behave as a modal one. Specifically, he says: The MFC command routing mechanism uses a combination of message maps and virtual functions to achieve what it does and a true modal dialog will totally wreck this mechanism because then the modal message loop is controlled outside the scope of the MFC command routing machinery Could anyone elucidate this statement? An example of what would have gone wrong if they had tried to implement a truly modal dialog would greatly clear things up.

    Read the article

  • How to send message from one dialog to another?

    - by zim22
    Hi! I was given a task. First dialog based application has 4 buttons (up, down, left, right). Second dialog based application has two controls (e.g. text area, button). When on the first dialog I click "left" button - controls on the second dialog must move to the left. But unfortunately I don't know Win32 API at all. How can I implement it? What kind of Win32 API mechanism should I be using? Thanks.

    Read the article

  • How to send KeyEvents through an input method service to a Dialog, or a Spinner menu?

    - by shutdown11
    I'm trying to implement an input method service that receives intents sent by a remote client, and in response to those sends an appropriate KeyEvent. I'm using in the input method service this method private void keyDownUp(int keyEventCode) { getCurrentInputConnection().sendKeyEvent( new KeyEvent(KeyEvent.ACTION_DOWN, keyEventCode)); getCurrentInputConnection().sendKeyEvent( new KeyEvent(KeyEvent.ACTION_UP, keyEventCode)); } to send KeyEvents as in the Simple Sofykeyboard Sample, and it works in the home, in Activities... but it doesn't works when a Dialog or the menu of a Spinner is in foreground. The events is sent to the parent activity behind the Dialog. Is there any way to send keys and control the device like using the hardware keys from an input method? Better explanation on what I'm trying to do: I am kind of writng an Input Method that allows to control the device from remote. I write in a client (a java application on my desktop pc) a command (for example "UP"), a server on the device with sendBroadcast() sends the intent with the information, and a receiver in the input method gets it and call keyDownUp with the keycode of the DPAD_UP key. It generally works, but when I go to an app that shows a dialog, the keyDownUp method don't sends the key event to the dialog, for example for select the yes or not buttons, but it keeps to control the activty behind the Dialog.

    Read the article

  • SimpleModal, no response from ASP.NET button

    - by bhsstudio
    Hi, I have the following code. $(document).ready(function() { $('#btnOpen').click(function(e) { $('#content').modal({ onOpen: function(dialog) { dialog.overlay.fadeIn('slow', function() { dialog.data.hide(); dialog.container.fadeIn('slow', function() { dialog.data.slideDown('slow'); }); }); }, onClose: function(dialog) { dialog.data.fadeOut('slow', function() { dialog.container.slideUp('slow', function() { dialog.overlay.fadeOut('slow', function() { $.modal.close(); // must call this! }); }); }); } }); }); $('#btnClose').click(function(e) { $.modal.close(); }); If I use <a hrf ="#" id="btnOpen">Open</a>, it works perfectly. If I replace the with an ASP.net Button, <asp:Button ID="btnOpen" runat="server" Text="Open" />, nothing happened... Any help please?

    Read the article

  • Jquery SimpleModal flickers in Firefox

    - by Obay
    I'm using SimpleModal plugin for Jquery and I have a weird problem with Firefox ( other browsers work fine: Chrome, Safari, Opera, IE). What happens is when I click on the button that launches the modal dialog, before showing the modal (and the fadeIn of the overlay), there is a quick "flicker", less than half a second. (It's longer on my slower PC). Weird thing is, it didn't happen in Firefox 3.5.2, but when I upgraded to 3.6.3, I got the flicker. Any ideas? Here is my code: $("#popup").modal({ onOpen: function (dialog) { dialog.data.show(); dialog.container.show(); dialog.overlay.fadeIn('fast'); }, onClose: function (dialog) { dialog.data.hide(); dialog.container.hide(); dialog.overlay.fadeOut('fast', function() { $.modal.close(); }); } });

    Read the article

  • How to retrieve the real height of a #div (including overflowed parts)

    - by Toni Michel Caubet
    The same way i use this to detect when user scolled down the whole page: $(window).scroll(function(){ var diff = $(window).scrollTop() + $(window).height() - $(document).height(); if ($(window).scrollTop() == $(document).height() - $(window).height() || (diff < 5 && diff > -5)){ console.log('yay!'); } }); I wanted to do the same inside a dialog, I am trying like this: $('#dialog').dialog(); $('#dialog').scroll(function(){ var scroll = $('#dialog').scrollTop(); var height = $('#dialog ul').outerHeight(true); if(scroll == height){ $('#dialog').css('background','#999'); }else{ console.log('scrolltop is '+scroll+' and height is: '+height); } }) DEMO: http://jsfiddle.net/AgFXz/ The problem i guess is that i am not retrieving the whole #dialog size but the visible (CSS Defined property) size.. How can i know when user scrolled till the end of the dialog's scroll? Thanks!!

    Read the article

  • Visual Studio Exceptions dialogs

    - by Daniel Moth
    Previously I covered step 1 of live debugging with start and attach. Once the debugger is attached, you want to go to step 2 of live debugging, which is to break. One way to break under the debugger is to do nothing, and just wait for an exception to occur in your code. This is true for all types of code that you debug in Visual Studio, and let's consider the following piece of C# code:3: static void Main() 4: { 5: try 6: { 7: int i = 0; 8: int r = 5 / i; 9: } 10: catch (System.DivideByZeroException) {/*gulp. sue me.*/} 11: System.Console.ReadLine(); 12: } If you run this under the debugger do you expect an exception on line 8? It is a trick question: you have to know whether I have configured the debugger to break when exceptions are thrown (first-chance exceptions) or only when they are unhandled. The place you do that is in the Exceptions dialog which is accessible from the Debug->Exceptions menu and on my installation looks like this: Note that I have checked all CLR exceptions. I could have expanded (like shown for the C++ case in my screenshot) and selected specific exceptions. To read more about this dialog, please read the corresponding Exception Handling debugging msdn topic and all its subtopics. So, for the code above, the debugger will break execution due to the thrown exception (exactly as if the try..catch was not there), so I see the following Exception Thrown dialog: Note the following: I can hit continue (or hit break and then later continue) and the program will continue fine since I have a catch handler. If this was an unhandled exception, then that is what the dialog would say (instead of first chance exception) and continuing would crash the app. That hyperlinked text ("Open Exception Settings") opens the Exceptions dialog I described further up. The coolest thing to note is the checkbox - this is new in this latest release of Visual Studio: it is a shortcut to the checkbox in the Exceptions dialog, so you don't have to open it to change this setting for this specific exception - you can toggle that option right from this dialog. Finally, if you try the code above on your system, you may observe a couple of differences from my screenshots. The first is that you may have an additional column of checkboxes in the Exceptions dialog. The second is that the last dialog I shared may look different to you. It all depends on the Debug->Options settings, and the two relevant settings are in this screenshot: The Exception assistant is what configures the look of the UI when the debugger wants to indicate exception to you, and the Just My Code setting controls the extra column in the Exception dialog. You can read more about those options on MSDN: How to break on User-Unhandled exceptions (plus Gregg’s post) and Exception Assistant. Before I leave you to go play with this stuff a bit more, please note that this level of debugging is now available for JavaScript too, and if you are looking at the Exceptions dialog and wondering what the "GPU Memory Access Exceptions" node is about, stay tuned on the C++ AMP blog ;-) Comments about this post by Daniel Moth welcome at the original blog.

    Read the article

  • Android Game Development. Async Task. Loading Bitmap Images Sounds

    - by user2534694
    Im working on this game for android. And wanted to know if my thread architecture was right or wrong. Basically, what is happening is, i am loading All the bitmaps,sounds etc in the initializevariables() method. But sometimes the game crashes and sometimes it doesnt. So i decided to use async task. But that doesnt seem to work either (i too loads at times and crashes at times) @Override protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setFullScreen(); initializeVariables(); new initVariables().execute(); // setContentView(ourV); } private void setFullScreen() { requestWindowFeature(Window.FEATURE_NO_TITLE); getWindow().setFlags(WindowManager.LayoutParams.FLAG_FULLSCREEN, WindowManager.LayoutParams.FLAG_FULLSCREEN); getWindow().setFlags(WindowManager.LayoutParams.FLAG_KEEP_SCREEN_ON, WindowManager.LayoutParams.FLAG_KEEP_SCREEN_ON ); } private void initializeVariables() { ourV=new OurView(this); stats = getSharedPreferences(filename, 0); ballPic = BitmapFactory.decodeResource(getResources(), R.drawable.ball5); platform = BitmapFactory.decodeResource(getResources(), R.drawable.platform3); gameB = BitmapFactory.decodeResource(getResources(), R.drawable.game_back2); waves = BitmapFactory.decodeResource(getResources(), R.drawable.waves); play = BitmapFactory.decodeResource(getResources(), R.drawable.play_icon); pause = BitmapFactory.decodeResource(getResources(), R.drawable.pause_icon); platform2 = BitmapFactory.decodeResource(getResources(), R.drawable.platform4); countdown = BitmapFactory.decodeResource(getResources(), R.drawable.countdown); bubbles = BitmapFactory.decodeResource(getResources(), R.drawable.waves_bubbles); backgroundMusic = MediaPlayer.create(this, R.raw.music); jump = MediaPlayer.create(this, R.raw.jump); click = MediaPlayer.create(this, R.raw.jump_crack); sm = (SensorManager) getSystemService(SENSOR_SERVICE); acc = sm.getDefaultSensor(Sensor.TYPE_ACCELEROMETER); sm.registerListener(this, acc, SensorManager.SENSOR_DELAY_GAME); ourV.setOnTouchListener(this); dialog = new Dialog(this,android.R.style.Theme_Translucent_NoTitleBar_Fullscreen); dialog.setContentView(R.layout.pausescreen); dialog.hide(); dialog.setOnDismissListener(this); resume = (Button) dialog.findViewById(R.id.bContinue); menu = (Button) dialog.findViewById(R.id.bMainMenu); newTry = (Button) dialog.findViewById(R.id.bNewTry); tv_time = (TextView) dialog.findViewById(R.id.tv_time); tv_day = (TextView) dialog.findViewById(R.id.tv_day); tv_date = (TextView) dialog.findViewById(R.id.tv_date); resume.setOnClickListener(this); menu.setOnClickListener(this); newTry.setOnClickListener(this); } @Override protected void onResume() { //if its running the first time it goes in the brackets if(firstStart) { ourV.onResume(); firstStart=false; } } Now what onResume in ourV does is , its responsible for starting the thread //this is ourV.onResume public void onResume() { t=new Thread(this); isRunning=true; t.start(); } Now what I want is to initialise all bitmaps sounds etc in the async background method public class initVariables extends AsyncTask<Void, Integer, Void> { ProgressDialog pd; @Override protected void onPreExecute() { pd = new ProgressDialog(GameActivity.this); pd.setProgressStyle(ProgressDialog.STYLE_HORIZONTAL); pd.setMax(100); pd.show(); } @Override protected Void doInBackground(Void... arg0) { synchronized (this) { for(int i=0;i<20;i++) { publishProgress(5); try { Thread.sleep(89); } catch (InterruptedException e) { // TODO Auto-generated catch block e.printStackTrace(); } } } return null; } @Override protected void onProgressUpdate(Integer... values) { pd.incrementProgressBy(values[0]); } @Override protected void onPostExecute(Void result) { pd.dismiss(); setContentView(ourV); } } Now since I am new to this. You could tellme maybe if async is not required for such stuff and there is another way of doing it normally.

    Read the article

  • Does Windows actually verify digital signatures in the Properties dialog?

    - by Digital
    When downloading executables from the Internet, I always check to see if they are digitally signed before I feel safe running them. In Windows, when right-clicking a digitally-signed file and selecting Properties, a digital signature tab will be present in the Properties dialog. What I'd like to know is: does Windows actually verify the digital signature when it is shown in the Properties dialog, or does it merely indicate that the file contains a digital signature that may or may not be valid?

    Read the article

  • What is the real meaning of the "Select a language [for] non-Unicode programs..." dialog?

    - by Joshua Fox
    What is the real meaning of the "Select a language to match the language version of the non-Unicode programs you want to use" dialog under Control Panel-Regional Settings-Advanced in WinXP and Win2003? According to the dialog text, Windows will use this to display the resource strings such as menus. The treatment of text files is application-specific, so this setting will not affect that. But can I expect any other change in behavior from this setting? Any insights into what is really going wrong?

    Read the article

  • Is it possible to open an Active Director or Exchange Management Console user dialog directly from Powershell?

    - by Myrddin Emrys
    I'd like to be able to launch either the AD user dialog, or the EMC mailbox dialog directly from a Powershell script to open a specific user. The workflow goes something to the effect of "Does everything look correct on this user? Y/N" to continuing on, or to bringing up the account to edit. There's no reason to completely duplicate the functionality of these dialogs. I don't mind requiring that EMC or ADU&C already be open before the script is run, if necessary.

    Read the article

< Previous Page | 32 33 34 35 36 37 38 39 40 41 42 43  | Next Page >