Search Results

Search found 50594 results on 2024 pages for 'dynamic class loaders'.

Page 36/2024 | < Previous Page | 32 33 34 35 36 37 38 39 40 41 42 43  | Next Page >

  • Converting a PHP array to class variables.

    - by animuson
    Simple question, how do I convert an associative array to variables in a class? I know there is casting to do an (object) $myarray or whatever it is, but that will create a new stdClass and doesn't help me much. Are there any easy one or two line methods to make each $key => $value pair in my array into a $key = $value variable for my class? I don't find it very logical to use a foreach loop for this, I'd be better off just converting it to a stdClass and storing that in a variable, wouldn't I? class MyClass { var $myvar; // I want variables like this, so they can be references as $this->myvar function __construct($myarray) { // a function to put my array into variables } }

    Read the article

  • Difference between var and Class class in object creation

    - by Divine
    Its a silly question, however shocked to see different behaviors. Learning a lot. Lets say I have two classes below Class A { public void Display() { } } Class B : A { public void Display() { } } Class C : B { public void Display() { } } Class Final { static void Main() { var c = new C(); // B c = new C(); //My doubt is, both of the above gives different results. May I know B c = new C() creates object of B or C? What I understood is, it creates object of B. Then why we say "new C()"? I agree with C c = new C(); But I thought, B b = new C(); creates object of B. Where we use this style? Only when utilizing runtime polymorphism? (Overriding methods)? } }

    Read the article

  • Problem with default member functions of class in C++ (constructor, destructor, operator=, copy cons

    - by Narek
    We know that compiler generates some member functions for user-defined class if that member functions are not defined but used, isn't it. So I have this kind of code: class AA { }; void main() { AA a; AA b(a); a = b; } This code works fine. I mean no compiler error. But the following code.... class AA { int member1; int member2; }; But this code gives an run time error, because variable "a" is used without being iniltialized!!! So my question is this: when we instantiate an int, it has a value. So why the default constructer doesn't work and by using those two int numbers initializes variable "a"??

    Read the article

  • What is the best design to this class?

    - by HPT
    assume this class: public class Logger { static TextWriter fs = null; public Logger(string path) { fs = File.CreateText(path); } public static void Log(Exception ex) { ///do logging } public static void Log(string text) { ///do logging } } and I have to use this like: Logger log = new Logger(path); and then use Logger.Log() to log what I want. the question is: is this a good design? to instantiate a class and then always call it's static method? any suggestion yield in better design is appreciated.

    Read the article

  • PHP Variable from extended class

    - by Ste
    I cant retrieve var from parent class: class core { var $variable; var $test; function __construct() {} public function setVar($var) $this->variable = $var; } } class test extends core { public function getVar() { return $this->variable; //also if i echo here i can't see !!!! } } $core = new core(); $core->test = new test(); print $core->test->getVar(); Any help??

    Read the article

  • How to use prepared statements (named parameters) on a php Class

    - by Mohamed Adib Errifai
    This is my first post here. I've searched in the site, but inforutunaly no matchs. Anyway, i want to know how to use named parameters on a class. so the pdo basic form is something like. $query = $bdd->prepare('SELECT * FROM table WHERE login = :login AND pww = :pww'); $query->execute(array('login' => $login, 'pww' => $pww)); and i want to integrate this on a class regardless of the number of parameters. Currently, i have this code http://pastebin.com/kKgSkaKt and for parameters, i use somethings like ( which is wrong and vulnerable to injection ) require_once 'classes/Mysql.class.php'; $mysql = new Mysql(); $sql = 'SELECT * FROM articles WHERE id = '.$_GET['id'].' LIMIT 1'; $data = $mysql->select($sql); And Thanks.

    Read the article

  • Create a class that inherets DrawableGameComponent in XNA as a CLASS with custom functions

    - by user3675013
    using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Media; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Content; namespace TileEngine { class Renderer : DrawableGameComponent { public Renderer(Game game) : base(game) { } SpriteBatch spriteBatch ; protected override void LoadContent() { base.LoadContent(); } public override void Draw(GameTime gameTime) { base.Draw(gameTime); } public override void Update(GameTime gameTime) { base.Update(gameTime); } public override void Initialize() { base.Initialize(); } public RenderTarget2D new_texture(int width, int height) { Texture2D TEX = new Texture2D(GraphicsDevice, width, height); //create the texture to render to RenderTarget2D Mine = new RenderTarget2D(GraphicsDevice, width, height); GraphicsDevice.SetRenderTarget(Mine); //set the render device to the reference provided //maybe base.draw can be used with spritebatch. Idk. We'll see if the order of operation //works out. Wish I could call base.draw here. return Mine; //I'm hoping that this returns the same instance and not a copy. } public void draw_texture(int width, int height, RenderTarget2D Mine) { GraphicsDevice.SetRenderTarget(null); //Set the renderer to render to the backbuffer again Rectangle drawrect = new Rectangle(0, 0, width, height); //Set the rendering size to what we want spriteBatch.Begin(); //This uses spritebatch to draw the texture directly to the screen spriteBatch.Draw(Mine, drawrect, Color.White); //This uses the color white spriteBatch.End(); //ends the spritebatch //Call base.draw after this since it doesn't seem to recognize inside the function //maybe base.draw can be used with spritebatch. Idk. We'll see if the order of operation //works out. Wish I could call base.draw here. } } } I solved a previous issue where I wasn't allowed to access GraphicsDevice outside the main Default 'main' class Ie "Game" or "Game1" etc. Now I have a new issue. FYi no one told me that it would be possible to use GraphicsDevice References to cause it to not be null by using the drawable class. (hopefully after this last bug is solved it doesn't still return null) Anyways at present the problem is that I can't seem to get it to initialize as an instance in my main program. Ie Renderer tileClipping; and I'm unable to use it such as it is to be noted i haven't even gotten to testing these two steps below but before it compiled but when those functions of this class were called it complained that it can't render to a null device. Which meant that the device wasn't being initialized. I had no idea why. It took me hours to google this. I finally figured out the words I needed.. which were "do my rendering in XNA in a seperate class" now I haven't used the addcomponent function because I don't want it to only run these functions automatically and I want to be able to call the custom ones. In a nutshell what I want is: *access to rendering targets and graphics device OUTSIDE default class *passing of Rendertarget2D (which contain textures and textures should automatically be passed with a rendering target? ) *the device should be passed to this function as well OR the device should be passed to this function as a byproduct of passing the rendertarget (which is automatically associated with the render device it was given originally) *I'm assuming I'm dealing with abstracted pointers here so when I pass a class object or instance, I should be recieving the SAME object , I referenced, and not a copy that has only the lifespan of the function running. *the purpose for all these options: I want to initialize new 2d textures on the fly to customize tileclipping and even the X , y Offsets of where a WHOLE texture will be rendered, and the X and Y offsets of where tiles will be rendered ON that surface. This is why. And I'll be doing region based lighting effects per tile or even per 8X8 pixel spaces.. we'll see I'll also be doing sprite rotations on the whole texture then copying it again to a circular masked texture, and then doing a second copy for only solid tiles for masked rotated collisions on sprites. I'll be checking the masked pixels for my collision, and using raycasting possibly to check for collisions on those areas. The sprite will stay in the center, when this rotation happens. Here is a detailed diagram: http://i.stack.imgur.com/INf9K.gif I'll be using texture2D for steps 4-6 I suppose for steps 1 as well. Now ontop of that, the clipping size (IE the sqaure rendered) will be able to be shrunk or increased, on a per frame basis Therefore I can't use the same static size for my main texture2d and I can't use just the backbuffer Or we get the annoying flicker. Also I will have multiple instances of the renderer class so that I can freely pass textures around as if they are playing cards (in a sense) layering them ontop of eachother, cropping them how i want and such. and then using spritebatch to simply draw them at the locations I want. Hopefully this makes sense, and yes I will be planning on using alpha blending but only after all tiles have been drawn.. The masked collision is important and Yes I am avoiding using math on the tile rendering and instead resorting to image manipulation in video memory which is WHY I need this to work the way I'm intending it to work and not in the default way that XNA seems to handle graphics. Thanks to anyone willing to help. I hate the code form offered, because then I have to rely on static presence of an update function. What if I want to kill that update function or that object, but have it in memory, but just have it temporarily inactive? I'm making the assumption here the update function of one of these gamecomponents is automatic ? Anyways this is as detailed as I can make this post hopefully someone can help me solve the issue. Instead of tell me "derrr don't do it this wayyy" which is what a few people told me (but they don't understand the actual goal I have in mind) I'm trying to create basically a library where I can copy images freely no matter the size, i just have to specify the size in the function then as long as a reference to that object exists it should be kept alive? right? :/ anyways.. Anything else? I Don't know. I understand object oriented coding but I don't understand this XNA It's beggining to feel impossible to do anything custom in it without putting ALL my rendering code into the draw function of the main class tileClipping.new_texture(GraphicsDevice, width, height) tileClipping.Draw_texture(...)

    Read the article

  • Implementation of interface when using child class of a parent class in method of interface

    - by dotnetdev
    I don't have access to my dev environment, but when I write the below: interface IExample void Test (HtmlControl ctrl); class Example : IExample { public void Test (HtmlTextArea area) { } I get an error stating the methods in the class implementation don't match the interface - so this is not possible. HtmlTextArea is a child class of HtmlControl, is there no way this is possible? I tried with .NET 3.5, but .NET 4.0 may be different (I am interested in any solution with either framework). Thanks

    Read the article

  • Create object of unknown class (two inherited classes)

    - by Paul
    I've got the following classes: class A { void commonFunction() = 0; } class Aa: public A { //Some stuff... } class Ab: public A { //Some stuff... } Depending on user input I want to create an object of either Aa or Ab. My imidiate thought was this: A object; if (/*Test*/) { Aa object; } else { Ab object; } But the compiler gives me: error: cannot declare variable ‘object’ to be of abstract type ‘A’ because the following virtual functions are pure within ‘A’: //The functions... Is there a good way to solve this?

    Read the article

  • C# Function Inheritance--Use Child Class Vars with Base Class Function

    - by Sean O'Connor
    Good day, I have a fairly simple question to experienced C# programmers. Basically, I would like to have an abstract base class that contains a function that relies on the values of child classes. I have tried code similar to the following, but the compiler complains that SomeVariable is null when SomeFunction() attempts to use it. Base class: public abstract class BaseClass { protected virtual SomeType SomeVariable; public BaseClass() { this.SomeFunction(); } protected void SomeFunction() { //DO SOMETHING WITH SomeVariable } } A child class: public class ChildClass:BaseClass { protected override SomeType SomeVariable=SomeValue; } Now I would expect that when I do: ChildClass CC=new ChildClass(); A new instance of ChildClass should be made and CC would run its inherited SomeFunction using SomeValue. However, this is not what happens. The compiler complains that SomeVariable is null in BaseClass. Is what I want to do even possible in C#? I have used other managed languages that allow me to do such things, so I certain I am just making a simple mistake here. Any help is greatly appreciated, thank you.

    Read the article

  • Python Class Variables Question

    - by zyq524
    I have some doubt about python's class variables. As my understanding, if I define a class variable, which is declared outside the init() function, this variable will create only once as a static variable in C++. This seems right for some python types, for instance, dict and list type, but for those base type, e.g. int,float, is not the same. For example: class A: dict1={} list1=list() int1=3 def add_stuff(self, k, v): self.dict1[k]=v self.list1.append(k) self.int1=k def print_stuff(self): print self.dict1,self.list1,self.int1 a1 = A() a1.add_stuff(1, 2) a1.print_stuff() a2=A() a2.print_stuff() The output is: {1: 2} [1] 1 {1: 2} [1] 3 I understand the results of dict1 and list1, but why does int1 behavior different?

    Read the article

  • OBJ-C - Getting a class name from a class hierarchy

    - by mmmilo
    Let's say I have the following headers: @interface SuperClass : NSObject @interface SubClass : SuperClass I'm alloc'ing an instance of the class by doing: SubClass *sc = [[SubClass alloc] init]; In my SuperClass.m: - (id) init { self = [super init]; if (self != nil) { NSString *cString = NSStringFromClass([self class]); } return self; } Simple, right? My question is: how can I get cString to return the SuperClass class, rather than the SubClass class? Since the SubClass is alloc'd/init'd, is this not possible? Thanks!

    Read the article

  • ActionScript Custom Class With Return Type?

    - by TheDarkIn1978
    i just know this is a dumb question, so excuse me in advance. i want to essentially classify a simple function in it's own .as file. the function compares integers. but i don't know how to call the class and receive a boolean return. here's my class package { public class CompareInts { public function CompareInts(small:int, big:int) { compare(small, big); } private function compare(small:int, big:int):Boolean { if (small < big) return true; else return false; } } } so now i'd like to write something like this: if (CompareInts(1, 5) == true). or output 'true' by writing trace(CompareInts(1, 5));

    Read the article

  • PHP: reusing database class

    - by citricsquid
    Hi, I built a class that allows me to do: $db->query($query); and it works perfectly, although if I want to do: $db->query($query); while($row = $db->fetch_assoc()){ $db->query($anotherquery); echo $db->result(); } it "breaks" the class. I don't want to constantly have to redeclare my class (eg: $seconddb = new database()), is there a way to get around this? I want to be able to reuse $db within $db, without overwriting the "outside" db. currently I'm create an array of data (from db-fetch_assoc() then doing a foreach and then doing the db call inside that: $db->query('SELECT * FROM table'); while($row = $db->fetch_assoc()){ $arr[] = $row; } foreach($arr as $a){ $db->query(); // query and processing here } Is this the best method or am I missing the obvious? Should I consider passing a connection link ID with the database connection?

    Read the article

  • Java : Using parent class method to access child class variable

    - by Jayant
    I have the following scenario : public class A { private int x = 5; public void print() { System.out.println(x); } } public class B extends A { private int x = 10; /*public void print() { System.out.println(x); }*/ public static void main(String[] args) { B b = new B(); b.print(); } } On executing the code, the output is : 5. How to access the child class(B's) variable(x) via the parent class method? Could this be done without overriding the print() method (i.e. uncommenting it in B)? [This is important because on overriding we will have to rewrite the whole code for the print() method again]

    Read the article

  • Preventing SQL injecting in a database class

    - by Josh
    I'm building a database class and thought it'd be a good idea to incorporate some form of SQL injection prevention (duh!). Here's the method that runs a database query: class DB { var $db_host = 'localhost'; var $db_user = 'root'; var $db_passwd = ''; var $db_name = 'whatever'; function query($sql) { $this->result = mysql_query($sql, $this->link); if(!$this->result) { $this->error(mysql_error()); } else { return $this->result; } } } There's more in the class than that but I'm cutting it down just for this. The problem I'm facing is if I just use mysql_real_escape_string($sql, $this->link); then it escapes the entire query and leads to a SQL syntax error. How can I dynamically find the variables that need to be escaped? I want to avoid using mysql_real_escape_string() in my main code blocks, i'd rather have it in a function. Thanks.

    Read the article

  • C++ assignment operators dynamic arrays

    - by user2905445
    First off i know the multiplying part is wrong but i have some questions about the code. 1. When i am overloading my operator+ i print out the matrix using cout << *this then right after i return *this and when i do a+b on matix a and matix b it doesnt give me the same thing this is very confusing. 2. When i make matrix c down in my main i cant use my default constructor for some reason because when i go to set it = using my assignment operator overloaded function it gives me an error saying "expression must be a modifiable value. although using my constructor that sets the row and column numbers is the same as my default constructor using (0,0). 3. My assignment operator= function uses a copy constructor to make a new matrix using the values on the right hand side of the equal sign and when i print out c it doesn't give me anything Any help would be great this is my hw for a algorithm class which i still need to do the algorithm for the multiplying matrices but i need to solve these issues first and im having a lot of trouble please help. //Programmer: Eric Oudin //Date: 10/21/2013 //Description: Working with matricies #include <iostream> using namespace std; class matrixType { public: friend ostream& operator<<(ostream&, const matrixType&); const matrixType& operator*(const matrixType&); matrixType& operator+(const matrixType&); matrixType& operator-(const matrixType&); const matrixType& operator=(const matrixType&); void fillMatrix(); matrixType(); matrixType(int, int); matrixType(const matrixType&); ~matrixType(); private: int **matrix; int rowSize; int columnSize; }; ostream& operator<< (ostream& osObject, const matrixType& matrix) { osObject << endl; for (int i=0;i<matrix.rowSize;i++) { for (int j=0;j<matrix.columnSize;j++) { osObject << matrix.matrix[i][j] <<", "; } osObject << endl; } return osObject; } const matrixType& matrixType::operator=(const matrixType& matrixRight) { matrixType temp(matrixRight); cout << temp; return temp; } const matrixType& matrixType::operator*(const matrixType& matrixRight) { matrixType temp(rowSize*matrixRight.columnSize, columnSize*matrixRight.rowSize); if(rowSize == matrixRight.columnSize) { for (int i=0;i<rowSize;i++) { for (int j=0;j<columnSize;j++) { temp.matrix[i][j] = matrix[i][j] * matrixRight.matrix[i][j]; } } } else { cout << "Cannot multiply matricies that have different size rows from the others columns." << endl; } return temp; } matrixType& matrixType::operator+(const matrixType& matrixRight) { if(rowSize == matrixRight.rowSize && columnSize == matrixRight.columnSize) { for (int i=0;i<rowSize;i++) { for (int j=0;j<columnSize;j++) { matrix[i][j] += matrixRight.matrix[i][j]; } } } else { cout << "Cannot add matricies that are different sizes." << endl; } cout << *this; return *this; } matrixType& matrixType::operator-(const matrixType& matrixRight) { matrixType temp(rowSize, columnSize); if(rowSize == matrixRight.rowSize && columnSize == matrixRight.columnSize) { for (int i=0;i<rowSize;i++) { for (int j=0;j<columnSize;j++) { matrix[i][j] -= matrixRight.matrix[i][j]; } } } else { cout << "Cannot subtract matricies that are different sizes." << endl; } return *this; } void matrixType::fillMatrix() { for (int i=0;i<rowSize;i++) { for (int j=0;j<columnSize;j++) { cout << "Enter the matix number at (" << i << "," << j << "):"; cin >> matrix[i][j]; } } } matrixType::matrixType() { rowSize=0; columnSize=0; matrix = new int*[rowSize]; for (int i=0; i < rowSize; i++) { matrix[i] = new int[columnSize]; } } matrixType::matrixType(int setRows, int setColumns) { rowSize=setRows; columnSize=setColumns; matrix = new int*[rowSize]; for (int i=0; i < rowSize; i++) { matrix[i] = new int[columnSize]; } } matrixType::matrixType(const matrixType& otherMatrix) { rowSize=otherMatrix.rowSize; columnSize=otherMatrix.columnSize; matrix = new int*[rowSize]; for (int i = 0; i < rowSize; i++) { for (int j = 0; j < columnSize; j++) { matrix[i]=new int[columnSize]; matrix[i][j]=otherMatrix.matrix[i][j]; } } } matrixType::~matrixType() { delete [] matrix; } int main() { matrixType a(2,2); matrixType b(2,2); matrixType c(0,0); cout << "fill matrix a:"<< endl;; a.fillMatrix(); cout << "fill matrix b:"<< endl;; b.fillMatrix(); cout << a; cout << b; c = a+b; cout <<"matrix a + matrix b =" << c; system("PAUSE"); return 0; }

    Read the article

  • finding numbers of days between two date to make a dynamic columns

    - by Chandradyani
    Dear all, I have a select query that currently produces the following results: DoctorName Team 1 2 3 4 5 6 7 ... 31 Visited dr. As   A                             x    x ...      2 times dr. Sc   A                          x          ...      1 times dr. Gh   B                                  x ...      1 times dr. Nd   C                                     ... x    1 times Using the following query: DECLARE @startDate = '1/1/2010', @enddate = '1/31/2010' SELECT d.doctorname, t.teamname, MAX(CASE WHEN ca.visitdate = 1 THEN 'x' ELSE NULL END) AS 1, MAX(CASE WHEN ca.visitdate = 2 THEN 'x' ELSE NULL END) AS 2, MAX(CASE WHEN ca.visitdate = 3 THEN 'x' ELSE NULL END) AS 3, ... MAX(CASE WHEN ca.visitdate = 31 THEN 'x' ELSE NULL END) AS 31, COUNT(*) AS visited FROM CACTIVITY ca JOIN DOCTOR d ON d.id = ca.doctorid JOIN TEAM t ON t.id = ca.teamid WHERE ca.visitdate BETWEEN @startdate AND @enddate GROUP BY d.doctorname, t.teamname the problem is I want to make the column of date are dynamic for example if ca.visitdate BETWEEN '2/1/2012' AND '2/29/2012' so the result will be : DoctorName Team 1 2 3 4 5 6 7 ... 29 Visited dr. As   A                             x    x ...      2 times dr. Sc   A                          x          ...      1 times dr. Gh   B                                  x ...      1 times dr. Nd   C                                     ... x    1 times Can somebody help me how to get numbers of days between two date and help me revised the query so it can looping MAX(CASE WHEN ca.visitdate = 1 THEN 'x' ELSE NULL END) AS 1 as many as numbers of days? Please please

    Read the article

  • Dynamic parameters for XSLT 2.0 group-by

    - by Ophileon
    I got this input <?xml version="1.0" encoding="UTF-8"?> <result> <datapoint poiid="2492" period="2004" value="1240"/> <datapoint poiid="2492" period="2005" value="1290"/> <datapoint poiid="2492" period="2006" value="1280"/> <datapoint poiid="2492" period="2007" value="1320"/> <datapoint poiid="2492" period="2008" value="1330"/> <datapoint poiid="2492" period="2009" value="1340"/> <datapoint poiid="2492" period="2010" value="1340"/> <datapoint poiid="2492" period="2011" value="1335"/> <datapoint poiid="2493" period="2004" value="1120"/> <datapoint poiid="2493" period="2005" value="1120"/> <datapoint poiid="2493" period="2006" value="1100"/> <datapoint poiid="2493" period="2007" value="1100"/> <datapoint poiid="2493" period="2008" value="1100"/> <datapoint poiid="2493" period="2009" value="1110"/> <datapoint poiid="2493" period="2010" value="1105"/> <datapoint poiid="2493" period="2011" value="1105"/> </result> and I use this xslt 2.0 <?xml version="1.0" encoding="UTF-8"?> <xsl:stylesheet xmlns:xsl="http://www.w3.org/1999/XSL/Transform" xmlns:xs="http://www.w3.org/2001/XMLSchema" exclude-result-prefixes="xs" version="2.0"> <xsl:output method="xml" indent="yes"/> <xsl:template match="result"> <xsl:for-each-group select="datapoint" group-by="@poiid"> <node type="poiid" id="{@poiid}"> <xsl:for-each select="current-group()"> <node type="period" id="{@period}" value="{@value}"/> </xsl:for-each> </node> </xsl:for-each-group> </xsl:template> </xsl:stylesheet> to convert it into <?xml version="1.0" encoding="UTF-8"?> <node type="poiid" id="2492"> <node type="period" id="2004" value="1240"/> <node type="period" id="2005" value="1290"/> <node type="period" id="2006" value="1280"/> <node type="period" id="2007" value="1320"/> <node type="period" id="2008" value="1330"/> <node type="period" id="2009" value="1340"/> <node type="period" id="2010" value="1340"/> <node type="period" id="2011" value="1335"/> </node> <node type="poiid" id="2493"> <node type="period" id="2004" value="1120"/> <node type="period" id="2005" value="1120"/> <node type="period" id="2006" value="1100"/> <node type="period" id="2007" value="1100"/> <node type="period" id="2008" value="1100"/> <node type="period" id="2009" value="1110"/> <node type="period" id="2010" value="1105"/> <node type="period" id="2011" value="1105"/> </node> Works smoothly. Where I got stuck is when I tried to make it more dynamic. The real life input has 6 attributes for each datapoint instead of 3, and the usecase requires the possibility to set the grouping parameters dynamically. I tried using parameters <xsl:param name="k1" select="'poiid'"/> <xsl:param name="k2" select="'period'"/> but passing them to the rest of the xslt is something that I can't get right. The code below doesn't work, but clarifies hopefully, what I'm looking for. <xsl:template match="result"> <xsl:for-each-group select="datapoint" group-by="@{$k1}"> <node type="{$k1}" id="@{$k1}"> <xsl:for-each select="current-group()"> <node type="{$k2}" id="@{$k2}" value="{@value}"/> </xsl:for-each> </node> </xsl:for-each-group> </xsl:template> Any help appreciated..

    Read the article

  • Do I need to manually create indexes for a DBIx::Class belongs_to relationship

    - by Dancrumb
    I'm using the DBIx::Class modules for an ORM approach to an application I have. I'm having some problems with my relationships. I have the following package MySchema::Result::ClusterIP; use strict; use warnings; use base qw/DBIx::Class::Core/; our $VERSION = '1.0'; __PACKAGE__->load_components(qw/InflateColumn::Object::Enum Core/); __PACKAGE__->table('cluster_ip'); __PACKAGE__->add_columns( # Columns here ); __PACKAGE__->set_primary_key('objkey'); __PACKAGE__->belongs_to( 'configuration' => 'MySchema::Result::Configuration', 'config_key'); __PACKAGE__->belongs_to( 'cluster' => 'MySchema::Result::Cluster', { 'foreign.config_key' => 'self.config_key', 'foreign.id' => 'self.cluster_id' } ); As well as package MySchema::Result::Cluster; use strict; use warnings; use base qw/DBIx::Class::Core/; our $VERSION = '1.0'; __PACKAGE__->load_components(qw/InflateColumn::Object::Enum Core/); __PACKAGE__->table('cluster'); __PACKAGE__->add_columns( # Columns here ); __PACKAGE__->set_primary_key('objkey'); __PACKAGE__->belongs_to( 'configuration' => 'MySchema::Result::Configuration', 'config_key'); __PACKAGE__->has_many('cluster_ip' => 'MySchema::Result::ClusterIP', { 'foreign.config_key' => 'self.config_key', 'foreign.cluster_id' => 'self.id' }); There are a couple of other modules, but I don't believe that they are relevant. When I attempt to deploy this schema, I get the following error: DBIx::Class::Schema::deploy(): DBI Exception: DBD::mysql::db do failed: Can't create table 'test.cluster_ip' (errno: 150) [ for Statement "CREATE TABLE `cluster_ip` ( `objkey` smallint(5) unsigned NOT NULL auto_increment, `config_key` smallint(5) unsigned NOT NULL, `cluster_id` char(16) NOT NULL, INDEX `cluster_ip_idx_config_key_cluster_id` (`config_key`, `cluster_id`), INDEX `cluster_ip_idx_config_key` (`config_key`), PRIMARY KEY (`objkey`), CONSTRAINT `cluster_ip_fk_config_key_cluster_id` FOREIGN KEY (`config_key`, `cluster_id`) REFERENCES `cluster` (`config_key`, `id`) ON DELETE CASCADE ON UPDATE CASCADE, CONSTRAINT `cluster_ip_fk_config_key` FOREIGN KEY (`config_key`) REFERENCES `configuration` (`config_key`) ON DELETE CASCADE ON UPDATE CASCADE ) ENGINE=InnoDB"] at test_deploy.pl line 18 (running "CREATE TABLE `cluster_ip` ( `objkey` smallint(5) unsigned NOT NULL auto_increment, `config_key` smallint(5) unsigned NOT NULL, `cluster_id` char(16) NOT NULL, INDEX `cluster_ip_idx_config_key_cluster_id` (`config_key`, `cluster_id`), INDEX `cluster_ip_idx_config_key` (`config_key`), PRIMARY KEY (`objkey`), CONSTRAINT `cluster_ip_fk_config_key_cluster_id` FOREIGN KEY (`config_key`, `cluster_id`) REFERENC ES `cluster` (`config_key`, `id`) ON DELETE CASCADE ON UPDATE CASCADE, CONSTRAINT `cluster_ip_fk_config_key` FOREIGN KEY (`config_key`) REFERENCES `configuration` (`conf ig_key`) ON DELETE CASCADE ON UPDATE CASCADE ) ENGINE=InnoDB") at test_deploy.pl line 18 From what I can tell, MySQL is complaining about the FOREIGN KEY constraint, in particular, the REFERENCE to (config_key, id) in the cluster table. From my reading of the MySQL documentation, this seems like a reasonable complaint, especially in regards to the third bullet point on this doc page. Here's my question. Am I missing something in the DBIx::Class module? I realize that I could explicitly create the necessary index to match up with this foreign key constraint, but that seems to be repetitive work. Is there something I should be doing to make this occur implicitly?

    Read the article

  • Dynamic Connection Strings for Strongly Typed DataSet in a Class Library using App.Config

    - by Luc
    This is my first question on StackOverflow.com and I'm not sure if this is the correct way to do this. I found a similar question titled: Modifying the Data Source for the Strongly Typed Dataset Connection String. However, the answer provided is not working for me. I'm not able to comment on it because I don't have enough "reputation points" (again, I just signed up), and I didn't want to provide an "answer", because I don't know the correct answer. My problem is that I need to be able to modify the connection string inside the generated myproject.dll.config file, but doing so has no effect for me at all. My library still uses the default connection string that was setup at design time. I've tried everything I know to try, but still no luck. I've tried working around the issue using multiple different approaches, but still the problem persists. I can't find any help on the internet with my specific problem either. It would be great if somebody could shed some light as to why my modified config file isn't being read. Useful information: I'm using a Strongly Typed DataSet I don't know the actual connection string at design time. The app.config doesn't allow me to specify a 'User' scoped connection string. I'm tied to a class library (no Windows Forms) Thank you for any help! Luc

    Read the article

  • Dyanmic crm onSave change the value

    - by jk
    Hi I got one assignment on Dynamic CRM 4. We have one custome entity and it has one attribute called 'Issue Number' this attributes value generated by Plug-in when it save. When form will created meaning onLoad it will display blank value(text box is empty). But now we want to check that number is existing then concate with some random number. For that I wrote following javascript. if((event.Mode == 1) || (event.Mode == 2) ) { var varIssueNumber = crmForm.all.new_issueNumber.DataValue; alert(varIssueNumber); } but it is giving 'null'. Can anybody please let me know how can I get the value of text field? thanks in advance

    Read the article

  • Django FormWizard with dynamic forms

    - by krys
    I want to implement a simple 2 part FormWizard. Form 1 will by dynamically generated something like this: class BuyAppleForm(forms.Form): creditcard = forms.ChoiceField(widget = forms.RadioSelect) type = forms.ChoiceField(widget = forms.RadioSelect) def __init__(self,*args, **kwargs): user = kwargs['user'] del kwargs['user'] super(BuyAppleForm, self).__init__(*args, **kwargs) credit_cards = get_credit_cards(user) self.fields['creditcard'].choices = [(card.id,str(card)) for card in credit_cards] apple_types= get_types_packages() self.fields['type'].choices = [(type.id,str(type)) for type in apple_types] This will dynamically create a form with lists of available choices. My second form, I actually want no input. I just want to display a confirmation screen containing the credit card info, apple info, and money amounts (total, tax, shipping). Once user clicks OK, I want the apple purchase to commence. I was able to implement the single form way by passing in the request.user object in the kwargs. However, with the FormWizard, I cannot figure this out. Am I approaching the problem wrong and is the FormWizard not the proper way to do this? If it is, how can the Form __init__ method access the user object from the HTTP request?

    Read the article

  • Emulating Dynamic Dispatch in C++ based on Template Parameters

    - by Jon Purdy
    This is heavily simplified for the sake of the question. Say I have a hierarchy: struct Base { virtual int precision() const = 0; }; template<int Precision> struct Derived : public Base { typedef Traits<Precision>::Type Type; Derived(Type data) : value(data) {} virtual int precision() const { return Precision; } Type value; }; I want a function like: Base* function(const Base& a, const Base& b); Where the specific type of the result of the function is the same type as whichever of first and second has the greater Precision; something like the following pseudocode: template<class T> T* operation(const T& a, const T& b) { return new T(a.value + b.value); } Base* function(const Base& a, const Base& b) { if (a.precision() > b.precision()) return operation((A&)a, A(b.value)); else if (a.precision() < b.precision()) return operation(B(a.value), (B&)b); else return operation((A&)a, (A&)b); } Where A and B are the specific types of a and b, respectively. I want f to operate independently of how many instantiations of Derived there are. I'd like to avoid a massive table of typeid() comparisons, though RTTI is fine in answers. Any ideas?

    Read the article

  • assigning selected="selected" to dynamic option list

    - by leemjac
    In an "edit article" page i have a select list which displays author first and last name, as well as authorId as the value. As well as the article context and headline and so on (fetched with a different method) - though this method also holds the authorId of the specific article. I need to have the Author of the Article selected in the option list, instead of it defaulting to the first option in the select list. what i have: echo''; //loop through author names in option list $authors_name foreach($authors_name as $nameRow){ echo'<option class="authorId" value = "' . $nameRow['AuthorID'] . '">'. $nameRow['FirstName'].' '.$nameRow['LastName'] .''; } echo'</select>'; and the jquery: var currID = ('#selectAuthor').val(); if(('.authorId').val() == currID){ $('.authorId').addClass('new_class') $('.new_class').prop('selected',true); } OR var currID = ('#selectAuthor').val(); if($("select option[value=currID]").attr('selected','selected')); Any help would be greatly appreciated, I hope what I am trying to do is clear. Thanks in advance I have simplified it with just regular input and checked it in jsfiddle.net here is the HTML '; <option value = "2">Name val 2</option> <option value = "5">Name val 5</option> <option value = "1">Name val 1</option> and here is the jquery var currID = $('#selectAuthor').val(); if($("select option[value='+currID+']").prop('selected',true));? and even then it doesn't apply selected="selected" to option with value="1"

    Read the article

< Previous Page | 32 33 34 35 36 37 38 39 40 41 42 43  | Next Page >