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  • Change the size of the text in legend according to the length of the legend vector in the graph

    - by user1021713
    I have to draw a 20 plots and horizontally place a legends in each plots. I gave the following command for the first plot: plot(x=1:4,y=1:4) legend("bottom",legend = c("a","b","c","d"),horiz=TRUE,text.font=2,cex=0.64) then for the second plot I tried : plot(x=1:2,y=1:2) legend("bottom",legend = c("a","b"),horiz=TRUE,text.font=2,cex=0.64) But because the size of the character vector passed to legend argument are different I get the size of the legend different. Since I have to plot so many different plots having varying sizes of legends,I would want to do it in an automated fashion. Is there a way to do this which can fix the size of the legend in all the plots and fit it to graph size?

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  • Why ruby object has two to_s and inspect methods that do the same thing? Or, so it seems.

    - by prosseek
    The p calls inspect, and puts/print calls to_s for representing its object. If I run class Graph def initialize @nodeArray = Array.new @wireArray = Array.new end def to_s # called with print / puts "Graph : #{@nodeArray.size}" end def inspect # called with p "G" end end if __FILE__ == $0 gr = Graph.new p gr print gr puts gr end I get G Graph : 0Graph : 0 Then, why does ruby has two functions do the same thing? What makes the difference between to_s and inspect? And what's the difference between puts/print/p? If I comment out the to_s or inspect function, I get as follows. #<Graph:0x100124b88>#<Graph:0x100124b88>

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  • How to apply custom BidirectionalGraph from QuickGraph to GraphLayout from Graph#?

    - by Dmitry
    Whats wrong? using QuickGraph; using GraphSharp; public class State { public string Name { get; set; } public override string ToString() { return Name; } } public class Event { public string Name; public override string ToString() { return Name; } } BidirectionalGraph<State, TaggedEdge<State, Event>> x = new BidirectionalGraph<State, TaggedEdge<State, Event>>(); GraphLayout graphLayout = new GraphLayout(); graphLayout.Graph = x; Error: Cannot implicitly convert type 'QuickGraph.BidirectionalGraph' to 'QuickGraph.IBidirectionalGraph'. An explicit conversion exists (are you missing a cast?) If I put the cast, then application gets fault error on start without any information Whats wrong?

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  • Why does gcc think that I am trying to make a function call in my template function signature?

    - by nieldw
    GCC seem to think that I am trying to make a function call in my template function signature. Can anyone please tell me what is wrong with the following? 227 template<class edgeDecor, class vertexDecor, bool dir> 228 vector<Vertex<edgeDecor,vertexDecor,dir>> Graph<edgeDecor,vertexDecor,dir>::vertices() 229 { 230 return V; 231 }; GCC is giving the following: graph.h:228: error: a function call cannot appear in a constant-expression graph.h:228: error: template argument 3 is invalid graph.h:228: error: template argument 1 is invalid graph.h:228: error: template argument 2 is invalid graph.h:229: error: expected unqualified-id before ‘{’ token Thanks a lot.

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  • How i draw the graph including X- and Y-axis lines?

    - by Rajendra Bhole
    Hi, I want to make an application in which i want to make simple graph using NSObject class and using CGContext method. All lines should be displaying dynamically in X and Y-axis interval text also, i trying develop something like following code, CGContextSetRGBStrokeColor(ctx, 2.0, 2.0, 2.0, 1.0); CGContextSetLineWidth(ctx, 2.0); //(number of lines) CGContextMoveToPoint(ctx, 30.0, 230.0); CGContextAddLineToPoint(ctx, 30.0, 440.0); //CGContextAddLineToPoint(ctx, 320.0, 420.0); //CGContextStrokePath(ctx); for(float x = 20.0; x <= 320.0; x++) { CGContextSetRGBStrokeColor(ctx, 2.0, 2.0, 2.0, 1.0); CGContextMoveToPoint(ctx, x, 420.0); CGContextAddLineToPoint(ctx, x+45.0, 420.0); CGContextStrokePath(ctx); } How i develop using above functions? Thanks.

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  • Why ruby object has two to_s and inspect methods that (looks like) do the same thing?

    - by prosseek
    The p calls inspect, and puts/print calls to_s for representing its object. If I run class Graph def initialize @nodeArray = Array.new @wireArray = Array.new end def to_s # called with print / puts "Graph : #{@nodeArray.size}" end def inspect # called with p "G" end end if __FILE__ == $0 gr = Graph.new p gr print gr puts gr end I get G Graph : 0Graph : 0 Then, why does ruby has two functions do the same thing? What makes the difference between to_s and inspect? And what's the difference between puts/print/p? If I comment out the to_s or inspect function, I get as follows. #<Graph:0x100124b88>#<Graph:0x100124b88>

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  • Databinding in windows forms on an object graph with possible null properties?

    - by Fredrik
    If I have an object graph like this: class Company { public Address MainAddress {...} } class Address { public string City { ... } } Company c = new Company(); c.MainAddress = new Address(); c.MainAddress.City = "Stockholm"; and databind to a control using: textBox1.DataBinding.Add( "Text", c, "MainAddress.City" ); Everything is fine, but If I bind to: Company c2 = new Company(); c2 using the same syntax it crashes since the MainAddress property is null. I wonder if there is a custom Binding class that can set up listeners for all the possible paths here and bind to the actual object dynamically when/if I sometime later in the application set the MainAddress property.

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  • Why not speed up testing by using function dependency graph?

    - by Maltrap
    It seems logical to me that if you have a dependency graph of your source code (tree showing call stack of all functions in your code base) you should be able to save a tremendous amount of time doing functional and integration tests after each release. Essentially you will be able to tell the testers exactly what functionality to test as the rest of the features remain unchanged from a source code point of view. If for instance you change a spelling mistake in once piece of the code, there is no reason to run through your whole test script again "just in case" you introduced a critical bug. My question, why are dependency trees not used in software engineering and if you use them, how do you maintain them? What tools are available that generate these trees for C# .NET, C++ and C source code?

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  • i need help to designe code in c++

    - by user344987
    ) Design and implement a Graph data structure. Use adjacency matrix to implement the unweighted graph edges. The Graph must support the following operations: 1.Constructor 2.Destructor 3.Copy constructor 4.A function to add an edge between two nodes in the graph 5.A display function that outputs all the edges of the graph 6.A function edge that accepts two nodes, the function returns true if there is an edge between the passed nodes, and returns false otherwise. B.(100 points) Depth first search and Breadth first search functions. C.(100 points) A function to output a spanning tree of the graph, use any algorithm you find appropriate, also, make the necessary changes on the data structure in A to implement your algorithm.

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  • How to get an item value of json using C#?

    - by user3487837
    How to get an item value of json using C#? json: [{ ID: '6512', fd: [{ titie: 'Graph-01', type: 'graph', views: { graph: { show: true, state: { group: 'DivisionName', series: ['FieldWeight', 'FactoryWeight', 'Variance'], graphType: 'lines-and-points' } } } }, { titie: 'Graph-02', type: 'Graph', views: { graph: { show: true, state: { group: 'DivisionName', series: ['FieldWeight', 'FactoryWeight', 'Variance'], graphType: 'lines-and-points' } } } }] }, { ID: '6506', fd: [{ titie: 'Map-01', type: 'map', views: { map: { show: true, state: { kpiField: 'P_BudgetAmount', kpiSlabs: [{ id: 'P_BudgetAmount', hues: ['#0fff03', '#eb0707'], scales: '10' }] } } } }] }] Above mentioned one is json, Here titie value will be get in a list please help me... my code is: string dashletsConfigPath = Url.Content("~/Content/Dashlets/Dashlets.json"); string jArray = System.IO.File.ReadAllText(Server.MapPath(dashletsConfigPath)) List<string> lists = new List<string>(); JArray list = JArray.Parse(jArray); var ll = list.Select(j => j["dashlets"]).ToList();

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  • How to write text(using CGContextShowTextAtPoint) dynamically near graph x and y-axis intervals?

    - by Rajendra Bhole
    I developed graph using NSObject class and using CGContext method. The following code displaying dynamically in X and Y-axis intervals, CGContextSetRGBStrokeColor(ctx, 2.0, 2.0, 2.0, 1.0); CGContextSetLineWidth(ctx, 2.0); CGContextMoveToPoint(ctx, 30.0, 200.0); CGContextAddLineToPoint(ctx, 30.0, 440.0); for(float y = 400.0; y >= 200.0; y-=30) { CGContextSetRGBStrokeColor(ctx, 2.0, 2.0, 2.0, 1.0); CGContextMoveToPoint(ctx, 28, y); CGContextAddLineToPoint(ctx, 32, y); CGContextStrokePath(ctx); //CGContextClosePath(ctx); } CGContextMoveToPoint(ctx, 10, 420.0); CGContextAddLineToPoint(ctx, 320, 420.0); //CGContextAddLineToPoint(ctx, 320.0, 420.0); //CGContextStrokePath(ctx); for(float x = 60.0; x <= 260.0; x+=30) { CGContextSetRGBStrokeColor(ctx, 2.0, 2.0, 2.0, 1.0); CGContextMoveToPoint(ctx, x, 418.0); CGContextAddLineToPoint(ctx, x, 422.0); CGContextStrokePath(ctx); CGContextClosePath(ctx); } I want to write the dynamic text on the X and Y-axis lines near the intervals (like X-axis is denoting number of days per week and Y-axis denoting something per someting)? Thanks.

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  • How to write text(using CGContextShowTextAtPoint) on graph x and y-axis intervals points?

    - by Rajendra Bhole
    I developed graph using NSObject class and using CGContext method. The following code displaying dynamically in X and Y-axis intervals, CGContextSetRGBStrokeColor(ctx, 2.0, 2.0, 2.0, 1.0); CGContextSetLineWidth(ctx, 2.0); CGContextMoveToPoint(ctx, 30.0, 200.0); CGContextAddLineToPoint(ctx, 30.0, 440.0); for(float y = 400.0; y >= 200.0; y-=30) { CGContextSetRGBStrokeColor(ctx, 2.0, 2.0, 2.0, 1.0); CGContextMoveToPoint(ctx, 28, y); CGContextAddLineToPoint(ctx, 32, y); CGContextStrokePath(ctx); //CGContextClosePath(ctx); } CGContextMoveToPoint(ctx, 10, 420.0); CGContextAddLineToPoint(ctx, 320, 420.0); //CGContextAddLineToPoint(ctx, 320.0, 420.0); //CGContextStrokePath(ctx); for(float x = 60.0; x <= 260.0; x+=30) { CGContextSetRGBStrokeColor(ctx, 2.0, 2.0, 2.0, 1.0); CGContextMoveToPoint(ctx, x, 418.0); CGContextAddLineToPoint(ctx, x, 422.0); CGContextStrokePath(ctx); CGContextClosePath(ctx); } I want to write the dynamic text on the X and Y-axis lines near the intervals (like X-axis is denoting number of days per week and Y-axis denoting something per someting)? Thanks.

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  • Help with mysql sum and group query and managing jquery graph results.

    - by Scarface
    Hey guys, I have a system I am trying to design that will retrieve information from a database, so that it can be plotted in a jquery graph. I need to retrieve the information and somehow put it in the necessary format (for example two coordinates var d = [[1269417600000, 10],[1269504000000, 15]];). My table that I am selecting from is a table that stores user votes with fields: points_id (1=vote up ,2=vote down), user_id, timestamp, and topic_id. What I need to do is select all the votes and somehow group them into respective days and then sum the difference between 1 votes and 2 votes for each day. I then need to somehow display the data in the appropriate plotting format shown earlier. For example April 1, 4 votes. The data needs to be separated by commas, except the last plot entry, so I am not sure how to approach that. I showed an example below of the kind of thing I need but it is not correct, echo "var d=["; $query=mysql_query("SELECT *, SUM(IF(points_id = \"1\", 1,0))-SUM(IF([points_id = \"2\", 1,0)) AS 'total' FROM points LEFT JOIN topic on topic.topic_id=points.topic_id WHERE topic.creator='$user' GROUP by timestamp HAVING certain time interval"); while ($row=mysql_fetch_assoc($query)){ $timestamp=$row['timestamp']; $votes=$row['total']; echo "[$timestamp,$vote],"; } echo "];";

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  • Java object graph -> xml when direction of object association needs to be reversed.

    - by Sigmoidal
    An application I have been working on has objects with a relationship similar to below. In the real application both objects are JPA entities. class Underlying{} class Thing { private Underlying underlying; public Underlying getUnderlying() { return underlying; } public void setUnderlying(final Underlying underlying) { this.underlying = underlying; } } There is a requirement in the application to create xml of the form: <template> <underlying> <thing/> <thing/> <thing/> </underlying> </template> So we have a situation where the object graph expresses the relationship between Thing and Underlying in the opposite direction to how it's expressed in the xml. I expect to use JAXB to create the xml but ideally I don't want to have to create a new object hierarchy to reflect the associations in the xml. Is there any way to create xml of the form required from the entities in their current form (through the use of xml annotations or something)? I don't have any experience using JAXB but from the limited research I've done it doesn't seem like it's possible to reverse the direction of association in any straightforward way. Any help/advice would be greatly appreciated. One other option that has been suggested is to use XLST to transform the xml into the correct format. I have done no research on this topic as yet but I'll add to the question when I have some more info. Thanks, Matt.

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  • Help with mysql sum and group query and managing results for jquery graph.

    - by Scarface
    I have a system I am trying to design that will retrieve information from a database, so that it can be plotted in a jquery graph. I need to retrieve the information and somehow put it in the necessary coordinates format (for example two coordinates var d = [[1269417600000, 10],[1269504000000, 15]];). My table that I am selecting from is a table that stores user votes with fields: points_id (1=vote up, 2=vote down), user_id, timestamp, topic_id What I need to do is select all the votes and somehow group them into respective days and then sum the difference between 1 votes and 2 votes for each day. I then need to somehow display the data in the appropriate plotting format shown earlier. For example April 1, 4 votes. The data needs to be separated by commas, except the last plot entry, so I am not sure how to approach that. I showed an example below of the kind of thing I need but it is not correct, echo "var d=["; $query=mysql_query( "SELECT *, SUM(IF(points_id = \"1\", 1,0))-SUM(IF([points_id = \"2\", 1,0)) AS 'total' FROM points LEFT JOIN topic ON topic.topic_id=points.topic_id WHERE topic.creator='$user' GROUP by timestamp HAVING certain time interval" ); while ($row=mysql_fetch_assoc($query)){ $timestamp=$row['timestamp']; $votes=$row['total']; echo "[$timestamp,$vote],"; } echo "];";

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  • Publishing content to multiple (unknown) domains using Open Graph?

    - by Beau Lebens
    I'm working on an application that publishes content ('articles') on a variety of URLs, which are all controlled by the same WordPress installation (mapped domains, all powered by the same set of code/part of a network). All of the publishing is done through one central Facebook App. I have no idea what the domains for these URLS are going to be, since they are controlled by our users who register domains and then configure them within their account on our service. When I attempt to use Open Graph to publish content on one of these sites (that has a customized domain), they are rejected with the following error (error code 1611028): Object at URL * * * * of type 'article' is invalid because the domain '* * * ' is not allowed for the specified application id ' * * *'. You can verify your configured 'App Domain' at.... Since I can't enter all of the domains into Facebook, and since they are not derived from my App URL anyway, is there any way that I can have this work? Some sort of magic OG tag I can put in the pages or something? Or is it just not possible to do what I'm trying to do?

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  • Algorithmia Source Code released on CodePlex

    - by FransBouma
    Following the release of our BCL Extensions Library on CodePlex, we have now released the source-code of Algorithmia on CodePlex! Algorithmia is an algorithm and data-structures library for .NET 3.5 or higher and is one of the pillars LLBLGen Pro v3's designer is built on. The library contains many data-structures and algorithms, and the source-code is well documented and commented, often with links to official descriptions and papers of the algorithms and data-structures implemented. The source-code is shared using Mercurial on CodePlex and is licensed under the friendly BSD2 license. User documentation is not available at the moment but will be added soon. One of the main design goals of Algorithmia was to create a library which contains implementations of well-known algorithms which weren't already implemented in .NET itself. This way, more developers out there can enjoy the results of many years of what the field of Computer Science research has delivered. Some algorithms and datastructures are known in .NET but are re-implemented because the implementation in .NET isn't efficient for many situations or lacks features. An example is the linked list in .NET: it doesn't have an O(1) concat operation, as every node refers to the containing LinkedList object it's stored in. This is bad for algorithms which rely on O(1) concat operations, like the Fibonacci heap implementation in Algorithmia. Algorithmia therefore contains a linked list with an O(1) concat feature. The following functionality is available in Algorithmia: Command, Command management. This system is usable to build a fully undo/redo aware system by building your object graph using command-aware classes. The Command pattern is implemented using a system which allows transparent undo-redo and command grouping so you can use it to make a class undo/redo aware and set properties, use its contents without using commands at all. The Commands namespace is the namespace to start. Classes you'd want to look at are CommandifiedMember, CommandifiedList and KeyedCommandifiedList. See the CommandQueueTests in the test project for examples. Graphs, Graph algorithms. Algorithmia contains a sophisticated graph class hierarchy and algorithms implemented onto them: non-directed and directed graphs, as well as a subgraph view class, which can be used to create a view onto an existing graph class which can be self-maintaining. Algorithms include transitive closure, topological sorting and others. A feature rich depth-first search (DFS) crawler is available so DFS based algorithms can be implemented quickly. All graph classes are undo/redo aware, as they can be set to be 'commandified'. When a graph is 'commandified' it will do its housekeeping through commands, which makes it fully undo-redo aware, so you can remove, add and manipulate the graph and undo/redo the activity automatically without any extra code. If you define the properties of the class you set as the vertex type using CommandifiedMember, you can manipulate the properties of vertices and the graph contents with full undo/redo functionality without any extra code. Heaps. Heaps are data-structures which have the largest or smallest item stored in them always as the 'root'. Extracting the root from the heap makes the heap determine the next in line to be the 'maximum' or 'minimum' (max-heap vs. min-heap, all heaps in Algorithmia can do both). Algorithmia contains various heaps, among them an implementation of the Fibonacci heap, one of the most efficient heap datastructures known today, especially when you want to merge different instances into one. Priority queues. Priority queues are specializations of heaps. Algorithmia contains a couple of them. Sorting. What's an algorithm library without sort algorithms? Algorithmia implements a couple of sort algorithms which sort the data in-place. This aspect is important in situations where you want to sort the elements in a buffer/list/ICollection in-place, so all data stays in the data-structure it already is stored in. PropertyBag. It re-implements Tony Allowatt's original idea in .NET 3.5 specific syntax, which is to have a generic property bag and to be able to build an object in code at runtime which can be bound to a property grid for editing. This is handy for when you have data / settings stored in XML or other format, and want to create an editable form of it without creating many editors. IEditableObject/IDataErrorInfo implementations. It contains default implementations for IEditableObject and IDataErrorInfo (EditableObjectDataContainer for IEditableObject and ErrorContainer for IDataErrorInfo), which make it very easy to implement these interfaces (just a few lines of code) without having to worry about bookkeeping during databinding. They work seamlessly with CommandifiedMember as well, so your undo/redo aware code can use them out of the box. EventThrottler. It contains an event throttler, which can be used to filter out duplicate events in an event stream coming into an observer from an event. This can greatly enhance performance in your UI without needing to do anything other than hooking it up so it's placed between the event source and your real handler. If your UI is flooded with events from data-structures observed by your UI or a middle tier, you can use this class to filter out duplicates to avoid redundant updates to UI elements or to avoid having observers choke on many redundant events. Small, handy stuff. A MultiValueDictionary, which can store multiple unique values per key, instead of one with the default Dictionary, and is also merge-aware so you can merge two into one. A Pair class, to quickly group two elements together. Multiple interfaces for helping with building a de-coupled, observer based system, and some utility extension methods for the defined data-structures. We regularly update the library with new code. If you have ideas for new algorithms or want to share your contribution, feel free to discuss it on the project's Discussions page or send us a pull request. Enjoy!

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  • How to generate a round-numbers graph in Excel?

    - by tcheregati
    folks! Now, I have an Excel file with measurements I made of some color patches (I work at a Press company), with a device called spectrophotometer. Here it is: https://docs.google.com/open?id=0B0i8fdSf2ihzRlFYNWd4anItenM Density and Hue are two characteristics of each color patch. The thing is: I'm looking at a non-linear increase between the 25 Color Density measurements I took, but I NEED to know exactly how the color's Hue changes as the color's Density increases. For that, I needed Excel to give me round numbers for the X axis (for example 0,70 to 1,50 in 0,05 increments). And for that, obviously, I needed Excel to calculate the probable Hue Values corresponding to those ghost/round/not-given values of Density (like a kind of advanced rule of three). So, can anyone help me on that? Thanks a lot!

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  • Algorithm to infer tag hierarchy

    - by Tom
    I'm looking for an algorithm to infer a hierarchy from a set of tagged items. E.g. if the following items have the tags: 1 a 2 a,b 3 a,c 4 a,c,e 5 a,b 6 a,c 7 d 8 d,f Then I can construct an undirected graph (or graphs) by tallying the node weights and edge weights: node weights edge weights a 6 a-b 2 b 2 a-c 3 c 3 c-e 1 d 2 a-e 1 <-- this edge is parallel to a-c and c-e and not wanted e 1 d-f 1 f 1 The first problem is how to drop any redundant edges to get to the simplified graph? Note that it's only appropriate to remove that redundant a-e edge in this case because something is tagged as a-c-e, if that wasn't the case and the tag was a-e, that edge would have to remain. I suspect that means the removal of edges can only happen during the construction of the graph, not after everything has been tallied up. What I'd then like to do is identify the direction of the edges to create a directed graph (or graphs) and pick out root nodes to hopefully create a tree (or trees): trees a d // \\ | b c f \ e It seems like it could be a string algorithm - longest common subsequences/prefixes - or a tree/graph algorithm, but I am a little stuck since I don't know the correct terminology to search for it.

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  • How do I organize a GUI application for passing around events and for setting up reads from a shared resource

    - by Savanni D'Gerinel
    My tools involved here are GTK and Haskell. My questions are probably pretty trivial for anyone who has done significant GUI work, but I've been off in the equivalent of CGI applications for my whole career. I'm building an application that displays tabular data, displays the same data in a graph form, and has an edit field for both entering new data and for editing existing data. After asking about sharing resources, I decided that all of the data involved will be stored in an MVar so that every component can just read the current state from the MVar. All of that works, but now it is time for me to rearrange the application so that it can be interactive. With that in mind, I have three widgets: a TextView (for editing), a TreeView (for displaying the data), and a DrawingArea (for displaying the data as a graph). I THINK I need to do two things, and the core of my question is, are these the right things, or is there a better way. Thing the first: All event handlers, those functions that will be called any time a redisplay is needed, need to be written at a high level and then passed into the function that actually constructs the widget to begin with. For instance: drawStatData :: DrawingArea -> MVar Core.ST -> (Core.ST -> SetRepWorkout.WorkoutStore) -> IO () createStatView :: (DrawingArea -> IO ()) -> IO VBox createUI :: MVar Core.ST -> (Core.ST -> SetRepWorkout.WorkoutStore) -> IO HBox createUI storeMVar field = do graphs <- createStatView (\area -> drawStatData area storeMVar field) hbox <- hBoxNew False 10 boxPackStart hbox graphs PackNatural 0 return hbox In this case, createStatView builds up a VBox that contains a DrawingArea to graph the data and potentially other widgets. It attaches drawStatData to the realize and exposeEvent events for the DrawingArea. I would do something similar for the TreeView, but I am not completely sure what since I have not yet done it and what I am thinking of would involve replacing the TreeModel every time the TreeView needs to be updated. My alternative to the above would be... drawStatData :: DrawingArea -> MVar Core.ST -> (Core.ST -> SetRepWorkout.WorkoutStore) -> IO () createStatView :: IO (VBox, DrawingArea) ... but in this case, I would arrange createUI like so: createUI :: MVar Core.ST -> (Core.ST -> SetRepWorkout.WorkoutStore) -> IO HBox createUI storeMVar field = do (graphbox, graph) <- createStatView (\area -> drawStatData area storeMVar field) hbox <- hBoxNew False 10 boxPackStart hbox graphs PackNatural 0 on graph realize (drawStatData graph storeMVar field) on graph exposeEvent (do liftIO $ drawStatData graph storeMVar field return ()) return hbox I'm not sure which is better, but that does lead me to... Thing the second: it will be necessary for me to rig up an event system so that various events can send signals all the way to my widgets. I'm going to need a mediator of some kind to pass events around and to translate application-semantic events to the actual events that my widgets respond to. Is it better for me to pass my addressable widgets up the call stack to the level where the mediator lives, or to pass the mediator down the call stack and have the widgets register directly with it? So, in summary, my two questions: 1) pass widgets up the call stack to a global mediator, or pass the global mediator down and have the widgets register themselves to it? 2) pass my redraw functions to the builders and have the builders attach the redraw functions to the constructed widgets, or pass the constructed widgets back and have a higher level attach the redraw functions (and potentially link some widgets together)? Okay, and... 3) Books or wikis about GUI application architecture, preferably coherent architectures where people aren't arguing about minute details? The application in its current form (displays data but does not write data or allow for much interaction) is available at https://bitbucket.org/savannidgerinel/fitness . You can run the application by going to the root directory and typing runhaskell -isrc src/Main.hs data/ or... cabal build dist/build/fitness/fitness data/ You may need to install libraries, but cabal should tell you which ones.

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  • Good free software to track and graph memory and CPU usage on Windows?

    - by TheLQ
    There are many questions on Linux memory tracking, but I haven't seen any for Windows. In my case however its a Windows XP Pro box I need to track the memory and CPU usage of. The reason I need it is due to a server program I'm trying that is eating all my processor and some of my memory which is freezing my RDP session and System Explorer and even makes it difficult to login physically. As this is a very constrained server I'm working off of (768 MB RAM with Pentium 4 which disappears with this program), I need a program that doesn't run/require a webserver. I can give it a MySQL database if necessary however. Is there any suggestions for such a program?

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  • Add & Show data in Java ArrayList [closed]

    - by Kaidul Islam Sazal
    I have a class inside a main class : static class Graph{ static int u, v, cost; } I have instantiated an arraylist of the class: static List<Graph> g = new ArrayList<Graph>(); And I insert several values into the arraylist like this: Scanner input = new Scanner(System.in); for (int i = 0; i < edge_no; i++) { Graph e = new Graph(); e.u = input.nextInt(); e.v = input.nextInt(); e.cost = input.nextInt(); g.add(e); } And I print it like this: for (int i = 0; i < edge_no; i++) { System.out.println(g.get(i).u + " " + g.get(i).v + " " + g.get(i).cost); } But the problem is that, when I print it, only the last value is shown all the time.It seems that, all the previous values are over-written with it. Input : 1 2 5 1 3 8 2 3 9 Output: 2 3 9 2 3 9 2 3 9 Expected output is just like the input.But I can't fix the problem as I am novice in java.

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  • Restricted pathfinding Area

    - by SubZeron
    So i'm triying to create a little "XCOM : Enemy Unknown" like game ,and using the Aron Granberg's Pathfinding-Tool (free version) to handle the "click to move part. i want to add a little trap system where the hero get stuck inside an area, so he will have only the possibility to move inside this trapped area, so far everything is fine however when i click outside the trapped area, the hero try to reach the destination even though the wall will prevents him from reaching it. so my question is, is there any way to restrict the area where the pathfinding system work to the trapped area dynamically. and wich Graph Type is recommended to use in this situation or this kind of Games (Grid Graph/Navmesh Graph/Point Graph). Thank you. image link for explanation : https://dl.dropbox.com/u/77993668/exemple.jpg

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  • Templates, interfaces (multiple inheritance) and static functions (named constructors)

    - by fledgling Cxx user
    Setup I have a graph library where I am trying to decompose things as much as possible, and the cleanest way to describe it that I found is the following: there is a vanilla type node implementing only a list of edges: class node { public: int* edges; int edge_count; }; Then, I would like to be able to add interfaces to this whole mix, like so: template <class T> class node_weight { public: T weight; }; template <class T> class node_position { public: T x; T y; }; and so on. Then, the actual graph class comes in, which is templated on the actual type of node: template <class node_T> class graph { protected: node_T* nodes; public: static graph cartesian(int n, int m) { graph r; r.nodes = new node_T[n * m]; return r; } }; The twist is that it has named constructors which construct some special graphs, like a Cartesian lattice. In this case, I would like to be able to add some extra information into the graph, depending on what interfaces are implemented by node_T. What would be the best way to accomplish this? Possible solution I thought of the following humble solution, through dynamic_cast<>: template <class node_T, class weight_T, class position_T> class graph { protected: node_T* nodes; public: static graph cartesian(int n, int m) { graph r; r.nodes = new node_T[n * m]; if (dynamic_cast<node_weight<weight_T>>(r.nodes[0]) != nullptr) { // do stuff knowing you can add weights } if (dynamic_cast<node_position<positionT>>(r.nodes[0]) != nullptr) { // do stuff knowing you can set position } return r; } }; which would operate on node_T being the following: template <class weight_T, class position_T> class node_weight_position : public node, public node_weight<weight_T>, public node_position<position_T> { // ... }; Questions Is this -- philosophically -- the right way to go? I know people don't look nicely at multiple inheritance, though with "interfaces" like these it should all be fine. There are unfortunately problems with this. From what I know at least, dynamic_cast<> involves quite a bit of run-time overhead. Hence, I run into a problem with what I had solved earlier: writing graph algorithms that require weights independently of whether the actual node_T class has weights or not. The solution with this 'interface' approach would be to write a function: template <class node_T, class weight_T> inline weight_T get_weight(node_T const & n) { if (dynamic_cast<node_weight<weight_T>>(n) != nullptr) { return dynamic_cast<node_weight<weight_T>>(n).weight; } return T(1); } but the issue with it is that it works using run-time information (dynamic_cast), yet in principle I would like to decide it at compile-time and thus make the code more efficient. If there is a different solution that would solve both problems, especially a cleaner and better one than what I have, I would love to hear about it!

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