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  • RequestFactoryEditorDriver getting edited data after flush

    - by Deanna
    Let me start with I have a solution, but I don't really think it is elegant. So, I am looking for a cleaner way to do this. I have an EntityProxy displayed in a view panel. The view panel is a RequestFactoryEditorDriver only using display mode. The user clicks on a data element and opens a popup editor to edit a data element of the EntityProxy with a few more bits of data than is displayed in the view panel. When the user saves the element I need the view panel to update the display. I ran into a problem because the RequestFactoryEditorDriver of the popup editor flow doesn't let you get to the edited data. The driver uses the passed in context and sends it to the server. The context returned out of flush only allows a Receiver even if you cast it to the type of context you stored in the editor driver in the edit() call. It doesn't appear to send and EntityProxyChanged event either, so I couldn't listen for that and update the display view. The solution I found was to change my domain object persist to return the newly saved entity. Then create the popup editor like this editor.getSaveButtonClickHandler().addClickHandler(createSaveHandler(driver, editor)); // initialize the Driver and edit the given text. driver.initialize(rf, editor); PlayerProfileCtx ctx = rf.playerProfile(); ctx.persist().using(playerProfile).with(driver.getPaths()) .to(new Receiver<PlayerProfileProxy>(){ @Override public void onSuccess(PlayerProfileProxy profile) { editor.hide(); playerProfile = profile; viewDriver.display(playerProfile); } }); driver.edit(playerProfile, ctx); editor.centerAndShow(); Then in the save handler I just fire the context I get from the flush. While this approach works, it doesn't seem right. It would seem I should subscribe to the entitychanged event in the display view and update the entity and the view from there. Also this approach saves the complete entity, not just the changed bits, which will increase bandwidth usage. What I would think should happen, is when you flush the entity it should 'optimistically' update the rf managed version of the entity and fire the entity proxy changed event. Only reverting the entity if something went wrong in the save. The actual save should only send the changed bits. In this way there isn't a need to refetch the whole entity and send that complete data over the wire twice. Is there a better solution?

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  • How to increase memory allocation to program

    - by Vaibhav
    When I try to initialize a 3D array of size 300*300*4 in a C program, my program stops running and reports stack overflow error. The system I am using has 3GB RAM, which should be sufficeint. Is there any way to increase memory allocated to a program? I am using Dev C++ on Windows Vista.

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  • c# 3.5 class List<int> class initialisation

    - by josephj1989
    I can initialize a List like new List{1,2,3,4,5}; However List does not have a constructor which accepts a single parameter. So I tried to run this through the debugger and it seems to be calling the Add method. So how does the compiler know which method to invoke to add each individual element. This may be a silly question but I am a bit confused. Thanks

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  • Entity Framework equivalence for NHibernte SchemaExport

    - by jbandi
    Is there an equivalence in Entity Framework to NHibernate SchemaExport? Given I have a working Entity-Model, I would like to programmatically initialize a database. I would like to use this functionality in the setup of my integration tests. Creating the matching DDL for an Entity-Model would also suffice.

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  • How to ensure structures are completly initialized (by name) in GCC?

    - by Steven Spark
    How do I ensure each and every field of my structures are initialized in GCC when using designated initializers? (I'm especially interested in function pointers.) (I'm using C not C++.) Here is an example: typedef struct { int a; int b; } foo_t; typedef struct { void (*Start)(void); void (*Stop)(void); } bar_t; foo_t fooo = { 5 }; foo_t food = { .b=4 }; bar_t baro = { NULL }; bar_t bard = { .Start = NULL }; -Wmissing-field-initializers does not help at all. It works for fooo only in GCC (mingw 4.7.3, 4.8.1), and clang does only marginally better (no warnings for food and bard). I'm sure there is a reason for not producing warnings for designated initializer (even when I explicitly ask for them) but I want/need them. I do not want to initialize structures based on order/position because that is more error prone (for example swapping Start and Stop won't even give any warning). And neither gcc nor clang will give any warning that I failed to explicitly initialize a field (when initializing by name). I also don't want to litter my code with if(x.y==NULL) lines for multiple reasons, one of which is I want compile time warnings and not runtime errors. At least splint will give me warnings on all 4 cases, but unfortunately I cannot use splint all the time (it chokes on some of the code (fails to parse some C99, GCC extensions)). Note: If I'm using a real function instead of NULL GCC will also show a warning for baro (but not bard). I searched google and stack overflow but only found related questions and have not found answer for this specific problem. The best match I have found is 'Ensure that all elements in a structure are initialized' Ensure that all elements in a structure are initialized Which asks pretty much the same question, but has no satisfying answer. Is there a better way dealing with this that I have not mentioned? (Maybe other code analysis tool? Preferably something (free) that can be integrated into Eclipse or Visual Studio...)

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  • C++ boost thread reusing threads

    - by aaa
    hi. I am trying to accomplish something like this: thread t; // create/initialize thread t.launch(); // launch thread. t.wait(); // wait t.launch(); // relaunch the same thread How to go about implementing something like this using boost threads? in essence, I need persistent relaunch-able thread. Thanks

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  • Constant member

    - by TGadfly
    I have structure defined in some header (D3DXVECTOR3) How can I declare: static member in the class of that type and initialize it? maybe constant member of that type and init it? when i use some constructor i get error only integral can be initialized.

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  • How to push_back without operator=() for const members?

    - by WilliamKF
    How to push_back() to a C++ std::vector without using operator=() for which the default definition violates having const members? struct Item { Item(int value) : _value(value) { } const int _value; } vector<Item> items; items.push_back(Item(3)); I'd like to keep the _value const since it should not change after the object is constructed, so the question is how do I initialize my vector with elements without invoking operator=()?

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  • Why the generated key size is not constant?

    - by Tom Brito
    The following code prints randomly 634, 635, 636, each time I run it. Why its not constant? public static void main(String[] args) throws Exception { KeyPairGenerator keyPairGen = KeyPairGenerator.getInstance("RSA", "BC"); keyPairGen.initialize(1024); RsaKeyPair keyPair = new RsaKeyPair(keyPairGen.generateKeyPair()); System.out.println(keyPair.getPrivate().getEncoded().length); }

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  • AudioTrack lag: obtainBuffer timed out

    - by BTR
    I'm playing WAVs on my Android phone by loading the file and feeding the bytes into AudioTrack.write() via the FileInputStream BufferedInputStream DataInputStream method. The audio plays fine and when it is, I can easily adjust sample rate, volume, etc on the fly with nice performance. However, it's taking about two full seconds for a track to start playing. I know AudioTrack has an inescapable delay, but this is ridiculous. Every time I play a track, I get this: 03-13 14:55:57.100: WARN/AudioTrack(3454): obtainBuffer timed out (is the CPU pegged?) 0x2e9348 user=00000960, server=00000000 03-13 14:55:57.340: WARN/AudioFlinger(72): write blocked for 233 msecs, 9 delayed writes, thread 0xba28 I've noticed that the delayed write count increases by one every time I play a track -- even across multiple sessions -- from the time the phone has been turned on. The block time is always 230 - 240ms, which makes sense considering a minimum buffer size of 9600 on this device (9600 / 44100). I've seen this message in countless searches on the Internet, but it usually seems to be related to not playing audio at all or skipping audio. In my case, it's just a delayed start. I'm running all my code in a high priority thread. Here's a truncated-yet-functional version of what I'm doing. This is the thread callback in my playback class. Again, this works (only playing 16-bit, 44.1kHz, stereo files right now), it just takes forever to start and has that obtainBuffer/delayed write message every time. public void run() { // Load file FileInputStream mFileInputStream; try { // mFile is instance of custom file class -- this is correct, // so don't sweat this line mFileInputStream = new FileInputStream(mFile.path()); } catch (FileNotFoundException e) {} BufferedInputStream mBufferedInputStream = new BufferedInputStream(mFileInputStream, mBufferLength); DataInputStream mDataInputStream = new DataInputStream(mBufferedInputStream); // Skip header try { if (mDataInputStream.available() > 44) mDataInputStream.skipBytes(44); } catch (IOException e) {} // Initialize device mAudioTrack = new AudioTrack(AudioManager.STREAM_MUSIC, ConfigManager.SAMPLE_RATE, AudioFormat.CHANNEL_CONFIGURATION_STEREO, AudioFormat.ENCODING_PCM_16BIT, ConfigManager.AUDIO_BUFFER_LENGTH, AudioTrack.MODE_STREAM); mAudioTrack.play(); // Initialize buffer byte[] mByteArray = new byte[mBufferLength]; int mBytesToWrite = 0; int mBytesWritten = 0; // Loop to keep thread running while (mRun) { // This flag is turned on when the user presses "play" while (mPlaying) { try { // Check if data is available if (mDataInputStream.available() > 0) { // Read data from file and write to audio device mBytesToWrite = mDataInputStream.read(mByteArray, 0, mBufferLength); mBytesWritten += mAudioTrack.write(mByteArray, 0, mBytesToWrite); } } catch (IOException e) { } } } } If I can get past the artificially long lag, I can easily deal with the inherit latency by starting my write at a later, predictable position (ie, skip past the minimum buffer length when I start playing a file).

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  • How to get the location (x,y) of a CCLabel that is a child of a CCScene?

    - by RexOnRoids
    (learning Cocos2D) After creating a CCLabel and adding it to a CCLayer like this: //From HelloWorldScene.m // create and initialize a Label CCLabel* label1 = [CCLabel labelWithString:@"Hello" fontName:@"Marker Felt" fontSize:10]; label1.position = ccp(35, 435); // add the label as a child to this Layer [self addChild: label1]; How do I determine when a user has TOUCHED the label on the screen?

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  • Activerecord default accessors & unusual requirements

    - by JP
    I have an ActiveRecord::Base class which needs to have a field that is automatically generated when a new instance is made. How should I go about doing this? By defining an initialize function? class Thing < ActiveRecord::Base # 'special' (integer) needs to be set to lowest unused number (above 0) # considering that random rows will be removed via other processes end This is as far as I've got! Any ideas?

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  • Constructor for an immutable struct

    - by Danvil
    Consider the following simple immutable struct: struct Stash { public int X { get; private set; } public Stash(int _x) { X = _x; } } This is not working, because the compiler wants me to initialize the "backing field" before I can access the property. How can I solve this?

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  • Struct with pointer to a function

    - by user354021
    Hello, In a C struct I have defined a function pointer as follows: typedef struct _sequence_t { const int seq[3]; typedef void (* callbackPtr)(); } sequence_t; I want to initialize a var of that type globally with: sequence_t sequences[] = { { { 0, 1, 2 }, toggleArmament }, }; And I keep getting error telling me that there are too many initializers. How to work it out?

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  • [[alloc] init] as a factory method

    - by iter
    I want to initialize an instance of one of the subclasses of a superclass depending on the arguments to init: [[Vehicle alloc] initWithItinerary: shortWay]; // returns a bicycle [[Vehicle alloc] initWithItinerary: longWay]; // returns a car I can't find examples of code like this. I wonder if this is not idiomatic in Objective C, or I simply am not looking in the right places.

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  • tomcat 5 having error log4j

    - by Apache
    Whenever i start my tomcat 5, the following error occur, log4j:WARN No appenders could be found for logger (org.apache.commons.digester.Digester.sax). log4j:WARN Please initialize the log4j system properly. how this can be solve

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  • C# Strange Behavior

    - by Betamoo
    I have a custom struct : struct A { public int y; } a custom class with empty constuctor: class B { public A a; public B() { } } and here is the main: static void Main(string[] args) { B b = new B(); b.a.y = 5;//No runtime errors! Console.WriteLine(b.a.y); } When I run the above program, it does not give me any errors, although I did not initialize struct A in class B constructor..'a=new A();'

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