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  • How to increase memory allocation to program

    - by Vaibhav
    When I try to initialize a 3D array of size 300*300*4 in a C program, my program stops running and reports stack overflow error. The system I am using has 3GB RAM, which should be sufficeint. Is there any way to increase memory allocated to a program? I am using Dev C++ on Windows Vista.

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  • RequestFactoryEditorDriver getting edited data after flush

    - by Deanna
    Let me start with I have a solution, but I don't really think it is elegant. So, I am looking for a cleaner way to do this. I have an EntityProxy displayed in a view panel. The view panel is a RequestFactoryEditorDriver only using display mode. The user clicks on a data element and opens a popup editor to edit a data element of the EntityProxy with a few more bits of data than is displayed in the view panel. When the user saves the element I need the view panel to update the display. I ran into a problem because the RequestFactoryEditorDriver of the popup editor flow doesn't let you get to the edited data. The driver uses the passed in context and sends it to the server. The context returned out of flush only allows a Receiver even if you cast it to the type of context you stored in the editor driver in the edit() call. It doesn't appear to send and EntityProxyChanged event either, so I couldn't listen for that and update the display view. The solution I found was to change my domain object persist to return the newly saved entity. Then create the popup editor like this editor.getSaveButtonClickHandler().addClickHandler(createSaveHandler(driver, editor)); // initialize the Driver and edit the given text. driver.initialize(rf, editor); PlayerProfileCtx ctx = rf.playerProfile(); ctx.persist().using(playerProfile).with(driver.getPaths()) .to(new Receiver<PlayerProfileProxy>(){ @Override public void onSuccess(PlayerProfileProxy profile) { editor.hide(); playerProfile = profile; viewDriver.display(playerProfile); } }); driver.edit(playerProfile, ctx); editor.centerAndShow(); Then in the save handler I just fire the context I get from the flush. While this approach works, it doesn't seem right. It would seem I should subscribe to the entitychanged event in the display view and update the entity and the view from there. Also this approach saves the complete entity, not just the changed bits, which will increase bandwidth usage. What I would think should happen, is when you flush the entity it should 'optimistically' update the rf managed version of the entity and fire the entity proxy changed event. Only reverting the entity if something went wrong in the save. The actual save should only send the changed bits. In this way there isn't a need to refetch the whole entity and send that complete data over the wire twice. Is there a better solution?

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  • How can I update a Jtextarea once? (mysql side-?)

    - by user1294196
    Ok what I've been trying to do is figure out how to make it so when I press the search button on my program the code that is currently just being printed to the console will print to the text area I have. I can't figure out how to do this and I've searched google and still found no answer. And while I'm at it if anyone could help me figure out how to send this same line of information to a mysql database that would help greatly. package GTE; import java.awt.EventQueue; public class GTE { private JFrame frmGte; public String hashq = "..."; public String twtresults; public int refresh = 1; public static void main(String[] args) { java.awt.EventQueue.invokeLater(new Runnable() { public void run() { try { GTE window = new GTE(); window.frmGte.setVisible(true); } catch (Exception e) {} } }); } /** * Create the application. * @throws IOException * @throws FontFormatException */ public GTE(){ try { initialize(); } catch (FontFormatException e) {} catch (IOException e) {} } /** * Initialize the contents of the frame. * @throws IOException * @throws FontFormatException */ private void initialize() throws FontFormatException, IOException { frmGte = new JFrame(); frmGte.setResizable(false); frmGte.setTitle("GTE"); frmGte.setBounds(100, 100, 450, 390); frmGte.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); GridBagLayout gridBagLayout = new GridBagLayout(); gridBagLayout.columnWidths = new int[]{434, 0}; gridBagLayout.rowHeights = new int[]{21, 0, 0, 0, 0, 0, 0, 0, 0}; gridBagLayout.columnWeights = new double[]{0.0, Double.MIN_VALUE}; gridBagLayout.rowWeights = new double[]{0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, Double.MIN_VALUE}; frmGte.getContentPane().setLayout(gridBagLayout); JLabel GTETitle = new JLabel("Personal Tweet Extractor"); InputStream is = this.getClass().getResourceAsStream("ultraviolentbb_reg.ttf"); Font GTEFont = Font.createFont(Font.TRUETYPE_FONT,is); Font f = GTEFont.deriveFont(24f); GTETitle.setFont(f); GTETitle.setHorizontalAlignment(SwingConstants.CENTER); GridBagConstraints gbc_GTETitle = new GridBagConstraints(); gbc_GTETitle.insets = new Insets(0, 0, 5, 0); gbc_GTETitle.anchor = GridBagConstraints.NORTH; gbc_GTETitle.fill = GridBagConstraints.HORIZONTAL; gbc_GTETitle.gridx = 0; gbc_GTETitle.gridy = 0; frmGte.getContentPane().add(GTETitle, gbc_GTETitle); Label label_2 = new Label("~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~"); GridBagConstraints gbc_label_2 = new GridBagConstraints(); gbc_label_2.insets = new Insets(0, 0, 5, 0); gbc_label_2.gridx = 0; gbc_label_2.gridy = 1; frmGte.getContentPane().add(label_2, gbc_label_2); JLabel SearchTweets = new JLabel("Search For Tweets With" + hashq + ":"); GridBagConstraints gbc_SearchTweets = new GridBagConstraints(); gbc_SearchTweets.insets = new Insets(0, 0, 5, 0); gbc_SearchTweets.gridx = 0; gbc_SearchTweets.gridy = 2; frmGte.getContentPane().add(SearchTweets, gbc_SearchTweets); JLabel label = new JLabel("#"); GridBagConstraints gbc_label = new GridBagConstraints(); gbc_label.insets = new Insets(0, 0, 5, 0); gbc_label.gridx = 0; gbc_label.gridy = 3; frmGte.getContentPane().add(label, gbc_label); JButton Search = new JButton("Start Search"); Search.addActionListener(new ActionListener() { public void actionPerformed(ActionEvent evt) { TS(hashq); GTE.this.refresh = 0; try { nulll dialog = new nulll(); dialog.setDefaultCloseOperation(JDialog.DISPOSE_ON_CLOSE); dialog.setVisible(true); } catch (Exception e) {} } public void TS(String hashtag){ Twitter twitter = new TwitterFactory().getInstance(); try { System.out.println(hashtag); QueryResult result = twitter.search(new Query("#" + hashtag)); List<Tweet> tweets = result.getTweets(); for (Tweet tweet : tweets) { System.out.println("@" + tweet.getFromUser() + " : " + tweet.getText()); GTE.this.twtresults = ("@" + tweet.getFromUser() + " : " + tweet.getText()); } } catch (TwitterException te) { te.printStackTrace(); System.out.println("Failed to search tweets: " + te.getMessage()); System.exit(-1); } } }); TextField textField = new TextField(); textField.addActionListener(new ActionListener() { public void actionPerformed(ActionEvent evt) { GTE.this.hashq = evt.getActionCommand(); } }); GridBagConstraints gbc_textField = new GridBagConstraints(); gbc_textField.ipadx = 99; gbc_textField.insets = new Insets(0, 0, 5, 0); gbc_textField.gridx = 0; gbc_textField.gridy = 4; frmGte.getContentPane().add(textField, gbc_textField); GridBagConstraints gbc_Search = new GridBagConstraints(); gbc_Search.insets = new Insets(0, 0, 5, 0); gbc_Search.gridx = 0; gbc_Search.gridy = 5; frmGte.getContentPane().add(Search, gbc_Search); Label label_1 = new Label("Search Results For Tweets With"); GridBagConstraints gbc_label_1 = new GridBagConstraints(); gbc_label_1.insets = new Insets(0, 0, 5, 0); gbc_label_1.gridx = 0; gbc_label_1.gridy = 6; frmGte.getContentPane().add(label_1, gbc_label_1); TextArea textArea = new TextArea(); textArea.setText(twtresults); textArea.setEditable(false); GridBagConstraints gbc_textArea = new GridBagConstraints(); gbc_textArea.gridx = 0; gbc_textArea.gridy = 7; frmGte.getContentPane().add(textArea, gbc_textArea); JMenuBar menuBar = new JMenuBar(); frmGte.setJMenuBar(menuBar); JMenu Filemenu = new JMenu("File"); menuBar.add(Filemenu); JMenuItem Exititem = new JMenuItem("Exit"); Exititem.addActionListener(new ActionListener() { public void actionPerformed(ActionEvent evt) { System.exit(0); } }); Filemenu.add(Exititem); JMenu Helpmenu = new JMenu("Help"); menuBar.add(Helpmenu); JMenuItem Aboutitem = new JMenuItem("About"); Helpmenu.add(Aboutitem); } }

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  • avoiding enums as interface identifiers c++ OOP

    - by AlasdairC
    Hi I'm working on a plugin framework using dynamic loaded shared libraries which is based on Eclipse's (and probally other's) extension-point model. All plugins share similar properties (name, id, version etc) and each plugin could in theory satisfy any extension-point. The actual plugin (ie Dll) handling is managed by another library, all I am doing really is managing collections of interfaces for the application. I started by using an enum PluginType to distinguish the different interfaces, but I have quickly realised that using template functions made the code far cleaner and would leave the grunt work up to the compiler, rather than forcing me to use lots of switch {...} statements. The only issue is where I need to specify like functionality for class members - most obvious example is the default plugin which provides a particular interface. A Settings class handles all settings, including the default plugin for an interface. ie Skin newSkin = settings.GetDefault<ISkin>(); How do I store the default ISkin in a container without resorting to some other means of identifying the interface? As I mentioned above, I currently use a std::map<PluginType, IPlugin> Settings::defaults member to achieve this (where IPlugin is an abstract base class which all plugins derive from. I can then dynamic_cast to the desired interface when required, but this really smells of bad design to me and introduces more harm than good I think. would welcome any tips edit: here's an example of the current use of default plugins typedef boost::shared_ptr<ISkin> Skin; typedef boost::shared_ptr<IPlugin> Plugin; enum PluginType { skin, ..., ... } class Settings { public: void SetDefault(const PluginType type, boost::shared_ptr<IPlugin> plugin) { m_default[type] = plugin; } boost::shared_ptr<IPlugin> GetDefault(const PluginType type) { return m_default[type]; } private: std::map<PluginType, boost::shared_ptr<IPlugin> m_default; }; SkinManager::Initialize() { Plugin thedefault = g_settings.GetDefault(skinplugin); Skin defaultskin = boost::dynamic_pointer_cast<ISkin>(theskin); defaultskin->Initialize(); } I would much rather call the getdefault as the following, with automatic casting to the derived class. However I need to specialize for every class type. template<> Skin Settings::GetDefault<ISkin>() { return boost::dynamic_pointer_cast<ISkin>(m_default(skin)); }

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  • Entity Framework equivalence for NHibernte SchemaExport

    - by jbandi
    Is there an equivalence in Entity Framework to NHibernate SchemaExport? Given I have a working Entity-Model, I would like to programmatically initialize a database. I would like to use this functionality in the setup of my integration tests. Creating the matching DDL for an Entity-Model would also suffice.

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  • How to push_back without operator=() for const members?

    - by WilliamKF
    How to push_back() to a C++ std::vector without using operator=() for which the default definition violates having const members? struct Item { Item(int value) : _value(value) { } const int _value; } vector<Item> items; items.push_back(Item(3)); I'd like to keep the _value const since it should not change after the object is constructed, so the question is how do I initialize my vector with elements without invoking operator=()?

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  • How to get the location (x,y) of a CCLabel that is a child of a CCScene?

    - by RexOnRoids
    (learning Cocos2D) After creating a CCLabel and adding it to a CCLayer like this: //From HelloWorldScene.m // create and initialize a Label CCLabel* label1 = [CCLabel labelWithString:@"Hello" fontName:@"Marker Felt" fontSize:10]; label1.position = ccp(35, 435); // add the label as a child to this Layer [self addChild: label1]; How do I determine when a user has TOUCHED the label on the screen?

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  • Constant member

    - by TGadfly
    I have structure defined in some header (D3DXVECTOR3) How can I declare: static member in the class of that type and initialize it? maybe constant member of that type and init it? when i use some constructor i get error only integral can be initialized.

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  • Activerecord default accessors & unusual requirements

    - by JP
    I have an ActiveRecord::Base class which needs to have a field that is automatically generated when a new instance is made. How should I go about doing this? By defining an initialize function? class Thing < ActiveRecord::Base # 'special' (integer) needs to be set to lowest unused number (above 0) # considering that random rows will be removed via other processes end This is as far as I've got! Any ideas?

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  • Why the generated key size is not constant?

    - by Tom Brito
    The following code prints randomly 634, 635, 636, each time I run it. Why its not constant? public static void main(String[] args) throws Exception { KeyPairGenerator keyPairGen = KeyPairGenerator.getInstance("RSA", "BC"); keyPairGen.initialize(1024); RsaKeyPair keyPair = new RsaKeyPair(keyPairGen.generateKeyPair()); System.out.println(keyPair.getPrivate().getEncoded().length); }

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  • Struct with pointer to a function

    - by user354021
    Hello, In a C struct I have defined a function pointer as follows: typedef struct _sequence_t { const int seq[3]; typedef void (* callbackPtr)(); } sequence_t; I want to initialize a var of that type globally with: sequence_t sequences[] = { { { 0, 1, 2 }, toggleArmament }, }; And I keep getting error telling me that there are too many initializers. How to work it out?

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  • [[alloc] init] as a factory method

    - by iter
    I want to initialize an instance of one of the subclasses of a superclass depending on the arguments to init: [[Vehicle alloc] initWithItinerary: shortWay]; // returns a bicycle [[Vehicle alloc] initWithItinerary: longWay]; // returns a car I can't find examples of code like this. I wonder if this is not idiomatic in Objective C, or I simply am not looking in the right places.

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  • How to ensure structures are completly initialized (by name) in GCC?

    - by Steven Spark
    How do I ensure each and every field of my structures are initialized in GCC when using designated initializers? (I'm especially interested in function pointers.) (I'm using C not C++.) Here is an example: typedef struct { int a; int b; } foo_t; typedef struct { void (*Start)(void); void (*Stop)(void); } bar_t; foo_t fooo = { 5 }; foo_t food = { .b=4 }; bar_t baro = { NULL }; bar_t bard = { .Start = NULL }; -Wmissing-field-initializers does not help at all. It works for fooo only in GCC (mingw 4.7.3, 4.8.1), and clang does only marginally better (no warnings for food and bard). I'm sure there is a reason for not producing warnings for designated initializer (even when I explicitly ask for them) but I want/need them. I do not want to initialize structures based on order/position because that is more error prone (for example swapping Start and Stop won't even give any warning). And neither gcc nor clang will give any warning that I failed to explicitly initialize a field (when initializing by name). I also don't want to litter my code with if(x.y==NULL) lines for multiple reasons, one of which is I want compile time warnings and not runtime errors. At least splint will give me warnings on all 4 cases, but unfortunately I cannot use splint all the time (it chokes on some of the code (fails to parse some C99, GCC extensions)). Note: If I'm using a real function instead of NULL GCC will also show a warning for baro (but not bard). I searched google and stack overflow but only found related questions and have not found answer for this specific problem. The best match I have found is 'Ensure that all elements in a structure are initialized' Ensure that all elements in a structure are initialized Which asks pretty much the same question, but has no satisfying answer. Is there a better way dealing with this that I have not mentioned? (Maybe other code analysis tool? Preferably something (free) that can be integrated into Eclipse or Visual Studio...)

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  • tomcat 5 having error log4j

    - by Apache
    Whenever i start my tomcat 5, the following error occur, log4j:WARN No appenders could be found for logger (org.apache.commons.digester.Digester.sax). log4j:WARN Please initialize the log4j system properly. how this can be solve

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  • AudioTrack lag: obtainBuffer timed out

    - by BTR
    I'm playing WAVs on my Android phone by loading the file and feeding the bytes into AudioTrack.write() via the FileInputStream BufferedInputStream DataInputStream method. The audio plays fine and when it is, I can easily adjust sample rate, volume, etc on the fly with nice performance. However, it's taking about two full seconds for a track to start playing. I know AudioTrack has an inescapable delay, but this is ridiculous. Every time I play a track, I get this: 03-13 14:55:57.100: WARN/AudioTrack(3454): obtainBuffer timed out (is the CPU pegged?) 0x2e9348 user=00000960, server=00000000 03-13 14:55:57.340: WARN/AudioFlinger(72): write blocked for 233 msecs, 9 delayed writes, thread 0xba28 I've noticed that the delayed write count increases by one every time I play a track -- even across multiple sessions -- from the time the phone has been turned on. The block time is always 230 - 240ms, which makes sense considering a minimum buffer size of 9600 on this device (9600 / 44100). I've seen this message in countless searches on the Internet, but it usually seems to be related to not playing audio at all or skipping audio. In my case, it's just a delayed start. I'm running all my code in a high priority thread. Here's a truncated-yet-functional version of what I'm doing. This is the thread callback in my playback class. Again, this works (only playing 16-bit, 44.1kHz, stereo files right now), it just takes forever to start and has that obtainBuffer/delayed write message every time. public void run() { // Load file FileInputStream mFileInputStream; try { // mFile is instance of custom file class -- this is correct, // so don't sweat this line mFileInputStream = new FileInputStream(mFile.path()); } catch (FileNotFoundException e) {} BufferedInputStream mBufferedInputStream = new BufferedInputStream(mFileInputStream, mBufferLength); DataInputStream mDataInputStream = new DataInputStream(mBufferedInputStream); // Skip header try { if (mDataInputStream.available() > 44) mDataInputStream.skipBytes(44); } catch (IOException e) {} // Initialize device mAudioTrack = new AudioTrack(AudioManager.STREAM_MUSIC, ConfigManager.SAMPLE_RATE, AudioFormat.CHANNEL_CONFIGURATION_STEREO, AudioFormat.ENCODING_PCM_16BIT, ConfigManager.AUDIO_BUFFER_LENGTH, AudioTrack.MODE_STREAM); mAudioTrack.play(); // Initialize buffer byte[] mByteArray = new byte[mBufferLength]; int mBytesToWrite = 0; int mBytesWritten = 0; // Loop to keep thread running while (mRun) { // This flag is turned on when the user presses "play" while (mPlaying) { try { // Check if data is available if (mDataInputStream.available() > 0) { // Read data from file and write to audio device mBytesToWrite = mDataInputStream.read(mByteArray, 0, mBufferLength); mBytesWritten += mAudioTrack.write(mByteArray, 0, mBytesToWrite); } } catch (IOException e) { } } } } If I can get past the artificially long lag, I can easily deal with the inherit latency by starting my write at a later, predictable position (ie, skip past the minimum buffer length when I start playing a file).

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  • Constructor for an immutable struct

    - by Danvil
    Consider the following simple immutable struct: struct Stash { public int X { get; private set; } public Stash(int _x) { X = _x; } } This is not working, because the compiler wants me to initialize the "backing field" before I can access the property. How can I solve this?

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  • C++, class as parameter to a method, not template.

    - by ra170
    So, I came across an interesting method signature that I don't quite understand, it went along the lines of: void Initialize(std::vector< std::string > & param1, class SomeClassName * p); what I don't understand is the "class" keyword being used as the parameter, why is it there? Is it necessary to specify or it is purely superficial?

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