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  • adjust the brightness in 13.04

    - by dinesh2707
    I have a dual graphics card: intel 4000 and nvidia 630m... I installed bumblebee and intel drivers from their website. I thought the brightness problem will be solved by installing these drivers. But, brightness works only for two steps: that is, dim, medium, high... But, it doesn't increase step wise. Can you please help me sort this problem? I'm a newbie to ubuntu and this is my first trial. So, please give me a detailed guide... Thank you :) EDIT: My model is HP DV6 7040tx. My Laptop Model

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  • Graphics and USB devices freezing soon after OS loads

    - by Andrew
    I run Ubuntu/Windows dual boot. Last night I started the upgrade to Ubuntu 12.04, and my computer has not worked since in either Windows or Ubuntu. Here's what I got when I rebooted after the upgrade, and continue to get every time I boot: Gets to GRUB screen OK. Choose Ubuntu - black screen or crazy purple lines. At first I assumed something went wrong with the upgrade (often happens). Choose Windows - works fine, I log in, but soon after that the graphics freeze (sometimes with purple artifacts). The keyboard and mouse (both USB) also lose power at the same instant, and none of the USB ports have power to them. This happens sooner or later every time I boot. Update: the HDD also appears to lose power at the same point. I have tried a live CD, but my computer refuses to boot any CD even after disabling all other boot options in the BIOS. I have disconnected everything except keyboard, mouse, graphics card with one monitor, one RAM sick and HDD; no change. I also took the little battery out to reset CMOS. I am pretty sure no matter how wrong the Ubuntu upgrade went, it wouldn't cause the above symptoms in Windows. So the only explanation I can think of is that a hardware failure occurred at the same time. Some possible causes of this I can think of are: A couple of days before this, I added a third screen (which worked fine). About a week before, my house lost power in a storm (no ill effects over the past few days though). What can I do, other than buy a new motherboard/CPU and hope it works? Unfortunately I don't have another box to swap parts into to test at the moment.

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  • Consume a WebService with Integrated authentication from WPF windows application

    - by Tr1stan
    I have written a WPF windows application that consumes a .net WebService. This works fine when the web service in hosted to allow anonymous connections, however the WebService I need to consume when we go live will be held within a website that has Integrated Authentication enabled. The person running the WPF application will be logged onto a computer within the same domain as the web server and will have permission to see the WebService (without entering any auth info) if browsing to it using a web browser that is NTLM auth enabled. Is it possible to pass through the details of the already logged in user running the application to the WebService? Here is the code I'm currently using: MyWebService.SearchSoapClient client = new SearchSoapClient(); //From the research I've done I think I need to something with these: //UserName.PreAuthenticate = true; //System.Net.CredentialCache.DefaultCredentials; List<Person> result = client.FuzzySearch("This is my search string").ToList(); Any pointers much appreciated.

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  • Sign in as different user when using Integrated Windows Authentication

    - by Sam
    I have restricted access to a site by using Integrated Windows Authentication and turning off anonymous access. This way I can then show them their real name (from looking up on Active Directory and using the server variable LOGON_USER) and do other related Active Directory tasks. How can I then prompt again for their user credentials, through a 'sign in as other user' link , showing the browser prompt (like you would get on a browser like Chrome or Firefox, or if the site was not in the 'Intranet' zone in IE) rather than a Web Form? Since SharePoint offers this functionality, I assume there is a way to do this through code, but I don't know what code can do this (using C#). I can send a 401 header which makes the prompt appear, but how do you then confirm if they are logged in?

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  • C++ Testing framework integrated with Eclipse

    - by Mike
    I'm writing a C++ unit testing framework and I would like it if it could be integrated with Eclipse CDT. In other testing suites that work with Eclipse, JUnit for example, the user is provided a graphical list of all test cases and their results. Something like this would be the ideal. I'm just getting into this, so I need some advice on getting started. There are two approaches I see Use an existing Eclipse testing plugin (such as JUnit) and make the framework return output in the same format as the plugin's input. Write a plugin from scratch that can work with my framework (seems like it would take a lot of time) Thoughts appreciated

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  • How to know if a graphics card provides hardware rendering for wpf

    - by happyclicker
    I have to run a wpf-app in an environment that has all the same dell-pc's with an intel gma 3000 graphics chip (onbard, Q963/Q965). The app renders only with software rendering (Stated so by the RenderCapability.Tier-property (it says the rendering tier is 0!) and I also see this with Perforator). On all of this machines, DirectX 9c is installed and DXDiag states on many but not on all of this machines, that Direct-3d and Direct-Draw-acceleration is activated. I checked also the registry if the setup of these machines disabled wpf-hw rendering but that's also not the case. On one machine I also updated the video-driver and dx with no success. I found a lot of ressources that say, that directX must be installed and active, so that wpf does not use its own software renderer but uses the DirectX HW-Rendering. But on the above machines, DX9c is installed but there is no hw rendering. May it be that wpf uses dx-graphicscards but does the communication with the graphics card direct and not over dx? How can I find out if a specific graphics-chip has to support hardware rendering for wpf or not. The statement that the graphics card must support dx 9c seems not to be the only condition. The second question is, if wpf renders through dx, is this done through direct-3d or is direct-draw used. Is there any good documentation on this topic?

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  • Kernel compile error with iw_ndis.c

    - by James
    Hi, I have a hp pavilion dm3t with intel HD graphics running ubuntu 10.10 64 bit. I'm trying to compile and install a patched kernel according to this, https://launchpad.net/~kamalmostafa/+archive/linux-kamal-mjgbacklight So I downloaded the tarball from here (linked to from the page above): http://kernel.ubuntu.com/git?p=kamal/ubuntu-maverick.git;a=shortlog;h=refs/heads/mjg-backlight I untar'd it to a directory, entered the directory and did: make defconfig I'm not sure if that's what I should have done but it was successful, so I did: make which seemed to work fine until it gave these errors: ubuntu/ndiswrapper/iw_ndis.c:1966: error: unknown field ‘num_private’ specified in initializer ubuntu/ndiswrapper/iw_ndis.c:1966: warning: initialization makes pointer from integer without a cast ubuntu/ndiswrapper/iw_ndis.c:1967: error: unknown field ‘num_private_args’ specified in initializer ubuntu/ndiswrapper/iw_ndis.c:1967: warning: excess elements in struct initializer ubuntu/ndiswrapper/iw_ndis.c:1967: warning: (near initialization for ‘ndis_handler_def’) ubuntu/ndiswrapper/iw_ndis.c:1970: error: unknown field ‘private’ specified in initializer ubuntu/ndiswrapper/iw_ndis.c:1970: warning: initialization makes integer from pointer without a cast ubuntu/ndiswrapper/iw_ndis.c:1970: error: initializer element is not computable at load time ubuntu/ndiswrapper/iw_ndis.c:1970: error: (near initialization for ‘ndis_handler_def.num_standard’) ubuntu/ndiswrapper/iw_ndis.c:1971: error: unknown field ‘private_args’ specified in initializer ubuntu/ndiswrapper/iw_ndis.c:1971: warning: initialization from incompatible pointer type make[2]: *** [ubuntu/ndiswrapper/iw_ndis.o] Error 1 make[1]: *** [ubuntu/ndiswrapper] Error 2 make: *** [ubuntu] Error 2 How can I compile and install this kernel successfully? I'm new to this and would appreciate any help.

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  • Ubuntu 12.04, xbmc, opengl, intel motherboard

    - by Sean Hagen
    I've got an HTPC that I built myself, with a Asus P5G41T-M Motherboard. It's got an on-board HDMI port, and I've been using that with no problems. I started out with Mythbuntu ( an older version ), and recently updated to 12.04.1 LTS without any issues. I've been thinking about trying out XBMC for a while, and I decided to give it a go. Unfortunately, I seem to be running into quite a few issues. I got XBMC installed from the repos without any issues, but when I try to run it from a console, a box pops up with the following: XBMC needs hardware accelerated OpenGL rendering. Install an appropriate graphics driver. Please consule XBMC Wiki for supported hardware http://wiki.xbmc.org/?title=Supported_hardware In the console, it prints out the following: X Error of failed request: BadRequest (invalid request code or no such operation) Major opcode of failed request: 136 (GLX) Minor opcode of failed request: 19 (X_GLXQueryServerString) Serial number of failed request: 12 Current serial number in output stream: 12 When I run vainfo, I get this: libva: VA-API version 0.32.0 libva: va_getDriverName() returns 0 libva: Trying to open /usr/lib/x86_64-linux-gnu/dri/i965_drv_video.so libva: va_openDriver() returns 0 vainfo: VA-API version: 0.32 (libva 1.0.15) vainfo: Driver version: Intel i965 driver - 1.0.15 vainfo: Supported profile and entrypoints VAProfileMPEG2Simple : VAEntrypointVLD VAProfileMPEG2Main : VAEntrypointVLD The file /usr/lib/x86_64-linux-gnu/dri/i964_drv_video.so exists: # ls -l /usr/lib/x86_64-linux-gnu/dri/i965_drv_video.so -rw-r--r-- 1 root root 628728 Mar 29 2012 /usr/lib/x86_64-linux-gnu/dri/i965_drv_video.so And in /var/log/Xorg.0.log the following error pops up: GLX error: Can not get required symbols. I'm not really sure where to go from here. I've tried searching all over for how to fix this problem. I've done "apt-get --reinstall xserver-xorg" ( as well as a few other video driver packages ) a few times, and no change. Any help in getting this issue sorted out would be awesome.

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  • Ubuntu 12.04.2 won't boot after bumblebee instalation

    - by Andrej
    First of all sorry for my English, it's not my first language. Here is what I have done: I had a working ubuntu 12.04 with all updates and working bumblebee, so I could do optirun command and battery life was better than without bumblebee. Than I decided to reinstall both my systems installed windows 7 and ubuntu. Reinstalled Windows 7 all working as expected, than on other partition installed ubuntu 12.04. All worked perfectly. Than I installed bumblebee according to the procedure written here https://wiki.ubuntu.com/Bumblebee same steps that I used before. But now after I install drivers and do all written in procedure and I reboot my notebook system won't boot, it is simply stuck at black screen after short showing of start screen. I reinstalled ubuntu many times already and tried everthing, but when I try install nvidia drivers it won't boot after shutting down notebook and only thing I can do is reinstalling system. I have Lenovo Thinkpad Edge E530 and processor: Intel® Core™ i5-3210M CPU and graphic cards are Intel HD 4000 and Nvidia geforce gt630m After clean install without bumblebee, terminal command lspci| grep VGA is showing: 00:02.0 VGA compatible controller: Intel Corporation Ivy Bridge Graphics Controller (rev 09) 01:00.0 VGA compatible controller: NVIDIA Corporation Device 0de9 (rev a1) Can you suggest a sollution?? Or at least some links to similar topics??

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  • OpenGL: Attempt to allocate a texture to big for the current hardware

    - by AnonymousMan
    I'm getting the following error: java.io.IOException: Attempt to allocate a texture to big for the current hardware at org.newdawn.slick.opengl.InternalTextureLoader.getTexture(InternalTextureLoader.java:320) at org.newdawn.slick.opengl.InternalTextureLoader.getTexture(InternalTextureLoader.java:254) at org.newdawn.slick.opengl.InternalTextureLoader.getTexture(InternalTextureLoader.java:200) at org.newdawn.slick.opengl.TextureLoader.getTexture(TextureLoader.java:64) at org.newdawn.slick.opengl.TextureLoader.getTexture(TextureLoader.java:24) The image I'm trying to use is 128x128. System.out.println(GL11.glGetInteger(GL11.GL_MAX_TEXTURE_SIZE)); I get: 32. 32??!! My graphics card is AMD Radeon HD 7970M with 2048 MB GDDR5 RAM, I can run all the latest games in 1080p and 60fps with no problem, and those textures sure as hell doesn't look like they are 32x32 pixels to me! How can I fix this? -- Edit: Here's the chaos code I use to init OpenGL: Display.setDisplayMode(new DisplayMode(500,500)); Display.create(); if (!GLContext.getCapabilities().OpenGL11) { throw new Exception("OpenGL 1.1 not supported."); } Display.setTitle("Game"); glMatrixMode(GL_PROJECTION); glLoadIdentity(); GLU.gluPerspective(45, 1, 0.1f, 5000); Mouse.setGrabbed(true); glMatrixMode(GL_MODELVIEW); glLoadIdentity(); glEnable(GL_TEXTURE_2D); glClearColor(0, 0, 0, 0); glEnable(GL_DEPTH_TEST); glDepthFunc(GL_LEQUAL); glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST); glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); glEnable(GL_BLEND); glEnable(GL_POINT_SMOOTH); glEnable(GL_LINE_SMOOTH); glEnable(GL_POLYGON_SMOOTH); glEnable(GL_POLYGON_OFFSET_FILL); glShadeModel(GL_SMOOTH); Display is a LWJGL thing, it makes the OpenGL context and the window. Anyway, I don't think there's anything in the init code that can help me but you never know...

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  • How do I create a 2.5d parallax effect?

    - by Nikolay Dyankov
    I have a decent background in 3D graphics and programming, but I'm new to game development. I'm currently exploring different possibilities and I really want to make an RPG game. I was thinking about classic 2D isometric view, but I really love how Diablo 2 looks and feels to play. My question is - how can I achieve Diablo 2's parallax effect? Everything looks hand drawn with baked lights and shadows and looks awesome, but when you move around you notice some perspective. For example, let's say that I drew a big hall with columns in Photoshop with an orthographic perspective (classic pixel art style, just parallel lines). How would I give parallax effect to this scene when the character moves around? If I use camera-facing sprites for everything it would probably look OK in the distance, but it would be really fake when a character comes close to a column (cylinder) for example. Any suggestions? How did Blizzard make the parallax effect in Diablo 2? See this screenshot: http://guidesmedia.ign.com/guides/10629/images/act2tombs.jpg

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  • Algorithmically generating neon layers on pixel grid

    - by user190929
    In an attempt at a screensaver I am making, I am a fan of neo-like graphics, which, of course, look great against a black background. As I understand it, neon, graphically speaking, is essentially a gradient of a color, brightest in the center, and gets darker proceeding outward. Although, more accurate is similar, but separating it into tubes and glow. The tubes are mostly white, while the glow is where most of the color is seen. Well... the tubes could also be a light variant of the color, you could say. The glow is darker. Anyhow, my question is, how could you generate such things given an initial pattern of pixels that would be the tubes? For example, let's say I want to make a neon 'H'. I, via the libraries, can attain the rectangles of pixels which represent it, but I want to make it look neonized. How could I algorithmically achieve such an effect given a base tube shape and base color? EDIT: ok, I mistated that. Got a bit distracted. My purpose for this was similar to a neon effect, but not. Sorry about that. What I am looking for is something like this: Start with a pattern of pixels: [!][!][!][!][!][!][!][!] [!][!][O][!][!][!][!][!] [!][!][O][O][!][!][!][!] [!][!][!][!][O][!][!][!] [!][!][!][!][!][!][!][!] How to I find the U pixels? [!][E][E][E][!][!][!][!] [!][E][O][E][E][!][!][!] [!][E][O][O][E][E][!][!] [!][E][E][E][O][E][!][!] [!][!][!][E][E][E][!][!] Sorry if that looks bad.

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  • Ubuntu won't boot after initializing the Build Environment for Android

    - by EntryLevelDev
    My laptop worked perfectly util I initialized the build environment for Android. The GUI won't start. It looks like some kinds of graphics card problems. I tried to fix it but after trying a lot of solutions on the internet nothing worked. (I only know basic linux stuffs.) I've already reinstalled the OS. However, I still want to build the Android from source. Any idea what might cause the problem? any workaround? Here is the command that I used to initialize the build environment: $ sudo apt-get install git gnupg flex bison gperf build-essential \ zip curl libc6-dev libncurses5-dev:i386 x11proto-core-dev \ libx11-dev:i386 libreadline6-dev:i386 libgl1-mesa-glx:i386 \ libgl1-mesa-dev g++-multilib mingw32 tofrodos \ python-markdown libxml2-utils xsltproc zlib1g-dev:i386 $ sudo ln -s /usr/lib/i386-linux-gnu/mesa/libGL.so.1 /usr/lib/i386-linux-gnu/libGL.so My laptop model is asus u36sd. (https://help.ubuntu.com/community/Asus_U36SD) Thanks Edit: Base on this, I guess libgl1-mesa-glx:i386 might cause the issue. sudo apt-get install libgl1-mesa-dri:i386 The following packages will be REMOVED: libgl1-mesa-dri-lts-quantal libxatracker1-lts-quantal ubuntu-desktop xorg xserver-xorg-lts-quantal xserver-xorg-video-all-lts-quantal xserver-xorg-video-vmware-lts-quantal The following NEW packages will be installed: libdrm-intel1:i386 libdrm-nouveau1a:i386 libdrm-radeon1:i386 libdrm2:i386 libexpat1:i386 libffi6:i386 libgl1-mesa-dri:i386 libllvm3.0:i386 libpciaccess0:i386 libstdc++6:i386

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  • Drawing particles as a smooth blob

    - by Nömmik
    I'm new to game/graphics development and I'm playing around with particles (in 2D). I want to draw particles close to each other as a blob, just as liquid/water. I do not want to draw big circles overlapping as the blob won't be smooth (and too big). I don't really know physics but I assume what I want is something looking similar to surface tension. I haven't been able to find anything on stackexchange or on Google (maybe I do not know the correct keywords?). So far I have found two possible solutions, but I am unable to find any concrete information about algorithms. One of them is to calculate the concave hull of particles I consider being a blob. I can calculate the blob by creating an equivalence class (on the relation "close to each other"). Strangely enough I haven't been able to find any algorithm explaining how to calculate the concave hull. Many posts (and among stackexchange) links to libraries or commercial products that do this (I need libraries to work in C#), but never any algorithm. Also this solution might have a problem with a circle of particles, which would not detect the empty space in the middle. While researching concave hull I stumbled upon something called alpha shapes. Which seems to be exactly what I want to do, however just as with concave hull I haven't found any source explaining how they actually work. I have found some presentation materials but not enough to go on. It's like a big secret everyone knows except me :-/ After calculating the concave hull or alpha shape I want to make it a Bézier curve to make it smooth and nice. Although I do find my approach a bit too complex, maybe I am trying to solve this the wrong way? If you can either suggest any other solution to my problem, or explain the pieces I am missing I would be very happy and grateful :-) Thanks.

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  • Making a 2D game with responsive resolution

    - by alexandervrs
    I am making a 2D game, however I wish for it to be resolution agnostic. My target resolution i.e. where things look as intended is 1600 x 900. My ideas are: Make the HUD stay fixed to the sides no matter what resolution, use different size for HUD graphics under a certain resolution and another under a certain large one. Use large HD PNG sprites/backgrounds which are a power of 2, so they scale nicely. No vectors. Use the player's native resolution. Scale the game area (not the HUD) to fit (resulting zooming in some and cropping the game area sides if necessary for widescreen, no stretch), but always fill the screen. Have a min and max resolution limit for small and very large displays where you will just change the resolution(?) or scale up/down to fit. What I am a bit confused though is what math formula I would use to scale the game area correctly based on the resolution no matter the aspect ratio, fully fit in a square screen and with some clip to the sides for widescreen. Pseudocode would help as well. :)

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  • ASUS EPC 1015CX won't boot with display after installing additional drivers

    - by Dinesh
    I have a ASUS EPC 1015CX with Ubuntu 12.04 LTS installed using wubi alongside Windows 7. It worked perfectly after installing except that the supported screen resolution was only 800*600 instead of 1024*600. The specifications of the 1015CX device can be found here I tried installing additional drivers which was Broadcom for wireless and Cedarview-drm. By this time there was no display coming up after the boot. I could hear a voice and then the letters I typed got pronounced correctly. So, I guessed the issue has to be with the graphic terminal. I tried repair broken packages in the menu and booted and the display is now at 1024*600. But, if I restart normally the problem continues like before. As per what I found out after searching, I again opened additional drivers and installed Cedarview-graphics-driver. I tried restarting hoping it will work. But again, the result was same. There was no display but the system was working. I did more searching and followed the instructions found here. But still the result was same. I am keen to switch to linux from windows after hearing and learning great things about it. I know this community is good and always helping. I wanted to thank you all for the help in advance. Please let me know what I am doing wrong and help me to switch to linux from this same old windows.

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  • No GUI boot; startx error, I suspect no filesystem corruption.

    - by Dharmaj Soni
    Till yesterday, my Ubuntu 9.10 was working fine. I had watched a movie using vlc. I had also charged my ipod using the laptop. Today, when I started it, I automatically booted into command line. There seems to be no filesystem corruption etc as I can view/open (text) files. Before the CLI appeared, the screen blinked with a cursor, then the white Ubuntu logo flashed, and then I got the CLI login prompt. After logging in, if I try startx, to start gnome, I get the following error after a few seconds: giving up xinit: No such file or directory (errno 2): unable to connect to X server xinit: No such process (errno 3): Server error* The same error comes up, even if I use sudo, or if I change my directory to '/' before using startx, and also when, from the grub, using the recovery mode option to load into CLI, and then trying startx. On trying command 'xinit', I get "Server error" Also, on trying GDM, I get 2 errors. I cannot connect to the internet in this state. Thanks for any help. I am using Dell Inspiron 1440, no special graphics card.

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  • What is wrong with my specular phong shading

    - by Thijser
    I'm sorry if this should be placed on stackoverflow instead however seeing as this is graphics related I was hoping you guys could help me: I'm attempting to write a phong shader and currently working on the specular. I came acros the following formula: base*pow(dot(V,R),shininess) and attempted to implement it (V is the posion of the viewer and R the reflective vector). This gave the following result and code: Vec3Df phongSpecular(const Vec3Df & vertexPos, Vec3Df & normal, const Vec3Df & lightPos, const Vec3Df & cameraPos, unsigned int index) { Vec3Df relativeLightPos=(lightPos-vertexPos); relativeLightPos.normalize(); Vec3Df relativeCameraPos= (cameraPos-vertexPos); relativeCameraPos.normalize(); int DotOfNormalAndLight = Vec3Df::dotProduct(normal,relativeLightPos); Vec3Df reflective =(relativeLightPos-(2*DotOfNormalAndLight*normal))*-1; reflective.normalize(); float phongyness= Vec3Df::dotProduct(reflective,relativeCameraPos); if (phongyness<0){ phongyness=0; } float shininess= Shininess[index]; float speculair = powf(phongyness,shininess); return Ks[index]*speculair; } I'm looking for something more like this:

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  • Unity does not load when selecting Xorg open source radeon driver

    - by Teddy Thorpe
    When I select the X.org Radeon open source driver, Unity does not load. However, when I select the Proprietary AMD Driver from the official Ubuntu repository, Unity does load. Why is Unity doing this? I had no problems with switching between these drivers in Ubuntu 12.04 LTS. This started happening when I upgraded to Ubuntu 12.10. Before I ever installed the propriatery AMD driver, the X.org driver loaded Unity fine, but very sluggishly. I downloaded the AMD driver from their official website and installed that first and that is what started this problem. I removed that driver and went back to X.org and X.org didn't load Unity either. Then using Synaptic, I installed the AMD driver from the Ubuntu repositories and thats what I'm using now. I'm very confused why that downloaded AMD driver would effect X.org. I have a AMD Radeon HD 6620G. It's integrated graphics on my AMD A8-3500M APU (Accelerated Processing Unit as AMD advertises it).

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  • Compiling kernal problem

    - by James
    Hi, I have a hp pavilion dm3t with intel HD graphics running ubuntu 10.10 64 bit. I'm trying to compile and install a patched kernel according to this, https://launchpad.net/~kamalmostafa/+archive/linux-kamal-mjgbacklight So I downloaded the tarball from here (linked to from the page above): http://kernel.ubuntu.com/git?p=kamal/ubuntu-maverick.git;a=shortlog;h=refs/heads/mjg-backlight I untar'd it to a directory, entered the directory and did: make defconfig which was successful, so I did: make which seemed to work fine until it gave these errors: ubuntu/ndiswrapper/iw_ndis.c:1966: error: unknown field ‘num_private’ specified in initializer ubuntu/ndiswrapper/iw_ndis.c:1966: warning: initialization makes pointer from integer without a cast ubuntu/ndiswrapper/iw_ndis.c:1967: error: unknown field ‘num_private_args’ specified in initializer ubuntu/ndiswrapper/iw_ndis.c:1967: warning: excess elements in struct initializer ubuntu/ndiswrapper/iw_ndis.c:1967: warning: (near initialization for ‘ndis_handler_def’) ubuntu/ndiswrapper/iw_ndis.c:1970: error: unknown field ‘private’ specified in initializer ubuntu/ndiswrapper/iw_ndis.c:1970: warning: initialization makes integer from pointer without a cast ubuntu/ndiswrapper/iw_ndis.c:1970: error: initializer element is not computable at load time ubuntu/ndiswrapper/iw_ndis.c:1970: error: (near initialization for ‘ndis_handler_def.num_standard’) ubuntu/ndiswrapper/iw_ndis.c:1971: error: unknown field ‘private_args’ specified in initializer ubuntu/ndiswrapper/iw_ndis.c:1971: warning: initialization from incompatible pointer type make[2]: *** [ubuntu/ndiswrapper/iw_ndis.o] Error 1 make[1]: *** [ubuntu/ndiswrapper] Error 2 make: *** [ubuntu] Error 2 How can I compile and install this kernel successfully? I'm new to this and would appreciate any help.

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  • Ubuntu Gnome 14.04 Instal Nvidia drivers

    - by user3524668
    I have been looking all over the web, and tried every suggestion I found to get the nvidia drivers working on my computer with Ubuntu Gnome 14.04, with no luck. Every time I install a driver or choose to use the driver from addition drivers, when I reebot, I cannot log in again. It gets stuck at the logo screen. I need to go to the ALT + CTRL + F1 to purge all nvidia traces so I can get back. Is it possible to install the new nvidia drivers? I just upgraded from 13.10 to 14.04, I have an Asus N550VJ which has hybrid graphics with Intel 4000 / Nvidia 750M What Im looking for is to try the primus functionality to disable the discreet card and enable it whenever I want to play or run heavy graphic stuff. When I was in 13.10 I was using bumblebee, but, since, the nvidia prime is supposedly mature enough, I wanted to try it. Is this possible for Ubuntu Gnome 14.04. I read there was a bug with gdm, but also, saw that it was already fixed. Thank you very much for your help. Im not that well versed in linux.

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  • Making a game with responsive resolution

    - by alexandervrs
    I am making a game, however I wish for it to be resolution agnostic. My target resolution i.e. where things look as intended is 1600 x 900. My ideas are: Make the HUD stay fixed to the sides no matter what resolution, use different size for HUD graphics under a certain resolution and another under a certain large one. Use large HD sprites/backgrounds which are a power of 2, so they scale nicely. Use the player's native resolution. Scale the game area (not the HUD) to fit (resulting zooming in some and cropping the game area sides if necessary for widescreen, no stretch), but always fill the screen. Have a min and max resolution limit for small and very large displays where you will just change the resolution(?) or scale up/down to fit. What I am a bit confused though is what math formula I would use to scale the game area correctly based on the resolution no matter the aspect ratio, fully fit in a square screen and with some clip to the sides for widescreen. Pseudocode would help as well. :)

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  • Intel graphic chipset and NVIDIA Geforce GTX560

    - by antoine
    I have an NVIDIA Geforce GTX560 with two video projectors and I would like to use the onboard Intel Graphic Chipset to plug an additional monitor. I saw the question : How can I use both Intel onboard and Nvidia graphics at the same time? but the answer is so short that I was not convinced. My motherboard (GIGABYTE GA-H61M-D2P-B3 (rev. 1.0)) equipped with Intel H61 Chipset allow shared memory between onboard and PCIe cards. And Windows 7 allow me to use the three outputs thanks to Intel's driver. I'm able to use the onboard graphic card but without graphical interface for now. I think i need intel driver for that. But I would like to know if I can setup my displays in xorg.conf with something like : Section "Device" Identifier "Device0" Driver "intel" EndSection Section "Device" Identifier "Device1" Driver "nvidia" EndSection Section "Device" Identifier "Device2" Driver "nvidia" EndSection Does anyone have successfully setup something like that ? Or should I burn my head experimenting it by myself ? Or is there any good reasons to discouraged me to try ? Thanks for your help. Antoine PS : i'm using Ubuntu 10.10 for now, but I could switch to another version. PS2 : i also read this : Use 3 monitors w/built-in intel adapter + two old nvidia PCI cards on 10.10? which doesn't tell me more about the possibilities to use Intel Graphic and Nvidia at the same time EDIT : according to that : Can not get Dual Monitors to work on Different GPUs, I should be able to run two Xserver one on Intel the other on Nvidia. I will try and post the result here.

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  • 12.04 GPU lockup

    - by soandos
    I was able to install Ubuntu 12.04 using the alternative version of the image, (64 bit) but when I start the system it tells me the GPU locked up, and instead presents a text only screen. I understand that this site is not for bug reports, but at the same time, I know that there are some versions of the installer than have to be compatible with my graphics card (Nvidia GTS 360M). I assumed that the mere fact that the alternative installer ran was an indication that I could get some sort of graphical interface running after the install. Is there some way of getting some type of graphical interface running on my machine? Even better would be is there a way to get the rest of the system running as normal (i.e. GPU up and running)? If an internet connection is required to download driver support or something similar, directions for how to configure a wireless connection with WPA2-Personal protection from the text-only interface (bash). Any help would be appreciated. Note: I was able to find this which tells me that the card is supported. Note 2: In the install software stage of the install, I was unable to install anything (no internet connection) Update: The exact error message is [8.591394] [drm] 0000:01:00.0: GPU Lockup - switching to software fbcon Update 2: If I try to install with the regular version of Ubuntu, the screen goes staticy. This also happens if I install with Wubi (distasteful I know) and then try to use Ubuntu. Update 3: I've tried xforcevesa, nomodeset and xforcevesa nomodeset as my wubi boot options. Update 4: Thanks to jokerdino, I can now connect to the internet, so internet tools would now be a possibility.

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  • Screen resolution stuck at 1024x768

    - by Dananjaya
    I just updated from Ubuntu 10.10 to 11.04 and have an issue regarding the screen resolution. I have Intel integrated gfx chip and my monitor supports resolutions larger than 1024x768. (in 10.10 I've been using 1280x1024) But as soon as I upgraded, I'm stuck with 1024x768 resolution and seems I can't change it. running xrandr In terminal yields the following results, Screen 0: minimum 320 x 200, current 1024 x 768, maximum 4096 x 4096 LVDS1 connected 1024x768+0+0 (normal left inverted right x axis y axis) 0mm x 0mm 1280x800 58.1 + 1024x768 60.0* 800x600 60.3 56.2 640x480 59.9 VGA1 connected 1024x768+0+0 (normal left inverted right x axis y axis) 344mm x 194mm 1366x768 59.9 + 1360x768 60.0 1024x768 75.1 72.0 70.1 60.0* 832x624 74.6 800x600 72.2 75.0 60.3 56.2 640x480 72.8 75.0 66.7 60.0 720x400 70.1 1280x1024_60.00 (0xce) 109.0MHz h: width 1280 start 1368 end 1496 total 1712 skew 0 clock 63.7KHz v: height 1024 start 1027 end 1034 total 1063 clock 59.9Hz What maybe the problem? Is it a bug? What kind of steps I should take in order to get a higher resolution? (changing xorg.conf maybe?) Any insight is highly appreciated. Thanks in advance. UPDATE Screenshot after running xrandr --addmode VGA1 1360x768 As you can see, side bar is not completely visible and Ubuntu logo at the task bar is missing. Also when you open an application, the Task bar of the application (where it should go to the top panel) is missing as well..

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