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  • Intel HD graphic drivers for ubuntu 10.10 64bit: the brightness says its being adjusted but it isn't

    - by James
    Hey all, I picked up an hp dm3t laptop with intel HD graphics and installed ubuntu 10.10 64 bit on it. It works great -- the only problem is that the brightness controls on the keyboard don't work. The brightness is always at full. When I try to adjust it down, the indicator graphic indicates that it's going down but the actual brightness doesn't change. Is there anything that I can try to make this work? I'd really appreciate any help. I asked this on superuser.com and someone commented that I should play around with the intel hd drivers. I'm a total noob -- how do I do that? What else can I try? I reallly don't want to do back to windows.

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  • Bastion on ubuntu 12.04 64bit black screen

    - by dm03514
    I just downloaded the Humblebundle with bastion. After installing Bastion and starting it up, only a blank screen shows the the mouse arrow. I can here the sound fine. I read a message board that recommended starting it with -windowed -x 1280 -y 720 which does not work. I am on ubuntu 12.04 64 bit, with a intel 3000 integrated graphics card. Does anyone know how I can get this to work properly? thank you.

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  • Purple Screen then Black Screen while Booting from CD or Windows Install

    - by Tyler
    Whenever I try to run Ubuntu from my internal CD drive, I see this screen minus the Ubuntu Text: Then the screen goes black, not even the internal light stays on. Sometimes it restarts itself, other times the black screen is indefinite until I restart the laptop myself. I'm on an HP Quad-Core AMD A8-3500M APU with 8 GB RAM and a Radeon AMD 6620g Discrete-Graphics Card. (HP dv6-6145dx) This is my first time using Linux, I am not too technically-inclined so any simplification would be welcomed. I am good at following technical instructions though which is how I was able to partition my hard drive and change the boot order to allow the internal CD drive first. Thanks in advance!

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  • How do I get Unity working again after installing the wrong video driver?

    - by Jesse
    First off I did something stupid. I downloaded a Nvidia driver even though I have an integrated chipset. After installation my unity was still working. However, when I restarted my computer I got an error message saying that I can't run unity. I uninstalled the Nvidia driver. I restarted my computer. Unity still does not work. In the terminal I type "unity" and everything looks okay until I get three error messages that say this: Xlib: extension "GLX" missing on display ":0.0". followed by: Compiz (opengl) - Fatal: glXCreateContext failed Compiz (bailer) - Info: Ensuring a shell for your session jesse@jesse-PC:~$ Cannot register the panel shell: there is already one running.

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  • Small 3D Scene Graph

    - by Alon
    I'm looking for a 3D graphics library (not a complete game engine). Preferred a scene graph. Something small (unlike jME, XNA or Unity), that I can easily expand and change. Preferred features: Cross Platform Wrriten in Java/Scala (JOGL or LWJGL), C# (preferred OpenTK), Python or JavaScript/WebGL. Support for OpenGL is a must. Direct3D is optional. Some material system Full support for some model format with full animation support (preferred COLLADA) Level of Detail (LOD) support Lighting support Shaders, GUI, Input and Terrain/Water support are also preferred, but not required Thanks!

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  • Auto-tiling with Yoshi's Island style tiles

    - by Boreal
    I'm creating a 2D platformer and I'd like to implement an auto-tiling system. Normally, this wouldn't be particularly difficult. However, I'd like to have tiles like in Yoshi's Island, where the graphics extend past the actual collidable tile's boundaries. Consider this image: Although the eggs and the Piranha Plant are clearly resting on the ground, the flower tiles continue behind them, out of the collidable tile. I know that it would be simple to do by hand, but extremely time consuming. Using an auto-tiling algorithm would save me a lot of time and boredom, but I'm not sure where to start.

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  • How can I create a 3D model in Java without using modeling software?

    - by Galen Nare
    I am a lightly experienced game developer and this is my first time trying 3D objects in Java for the first time. I have been recently creating and updating games using AWT, Swing, and Graphics, but I want to delve farther into Java. I have looked into Java3D, but it's not what I want. I want to use Images and then crop the Image and place the respective textures in their respective places. I already know how to do the cropping and 2D Image editing, but how do I go 3D?

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  • Monitor resolution messed up, monitor is unknown.

    - by Kaustubh P
    Is there anyway to reset my monitor? My moitor is using the xorg.conf file. I use 10.04, without any Graphics Card. My monitor is an Acer X193W, with a native resolution of 1440x900. This is my xorg.conf file: Section "Screen" Identifier "Configured Screen Device" Device "Configured Video Device" Monitor "Test" DefaultDepth 16 SubSection "Display" Depth 16 Modes "1440x900_60.00" EndSubSection EndSection #Section "Device" # Identifier "Configured Video Device" # HorizSync # VertRefresh #EndSection I still cant view the native resolution, even when defined in the xorg file. An way I can revert to the default, or delete some files, to make the system detect the monitor again? My last resort is the cvt method, and adding it to the xrandr file. EDIT: I use Intel Drivers. My /proc/fb contains 0 VGA16 VGA

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  • nvidia GT 525m no screen found

    - by Pavan
    I'm a Dell XPS user with nvidia GT 525M with Optimus. When I installed nvidia I was greeted with blank screen. And the error in nvidia log was "Fatal error : No screen found". So after searching for the solutions I figured that I have to insert "BusID" in xorg.conf file. After rebooting I was again greeted with blank screen with error "Fatal error : screen already occupied". I don't what exactly the problem is. Do I need to blacklist Intel inbuilt graphics to nvidia in my machine or anything else needs to be done? Please guide me.

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  • Video Freezes Every few seconds

    - by Chandan
    Hi, I have problems playing videos on my Ubuntu 10.10 machine. The video FREEZES every 20-25 seconds, while I could still hear the audio. I use Totem Movie Player (GStreamer) & have nVidia on-board graphics card & AMD DualCore processor. After some 5-10 seconds, the videos resumes skipping the hung portion. But, I can hear the audio of that part! I've tried it with SMPlayer (GUI), VLC & Kaffeine. But, the same problem... I recently uninstalled the nVidia drivers and since then, not even for a second, no video hung! So, I thought its the problem with the proprietary nVidia drivers. But, since its uninstalled, I'm not able to get the desired desktop resolution & effects. So, is there any way I can work it out?

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  • /etc/X11/xorg.conf doesn't exist?

    - by BBetances
    I'm trying to get my video card properly setup to handle 3D acceleration. After searching a bit, I've come across a few howtos that tell me I need to edit my xorg.conf file. That file doesn't exist. X.org is installed by default, I'm sure, and I figured this video card would be widely supported. 00:02.0 VGA compatible controller: Intel Corporation Mobile 4 Series Chipset Integrated Graphics Controller (rev 09) Any ideas on how I can get this to work properly and play Starcraft II? Or any game for that matter? No resolution problems or anything, just no 3D rendering.

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  • Good resources for 2.5D and rendering walls, floors, and sprites

    - by Aidan Mueller
    I'm curious as to how games like Prelude of the chambered handle graphics. If you play for a bit you will see what I mean. It made me wonder how it works. (it is open-source so you can get the source on This page) I did find a few tutorials but I couldn't undertand some of the stuff but it did help with some things. However, I don't like doing things I don't understand. Does anyone know of any good sites for this kind of 2.5D? Any help is appreciated. After all I've been googling all day. Thanks :)

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  • Keyboard freezes when xorg crashes.

    - by gsedej
    Situation is like that. Many times has happened that Xorg freezes and with it also keyboard. Quite some times because of some Compiz effects or Flash (fullscreen switch). Keyboard becomes totaly unresponsive, while mouse still works (I can move cursor, but can't click since desktop freezes) and music still plays and I can connect trough ssh. This is the only way I know I can try to solve problem - either by killing browser&flash or lastly restarting xorg server. This problem appears on more than one Ubuntu computer. My home dekstop with proprietery nvidia driver, on my work where I use noveau driever (opensource driver for geforce) and sometimes (but rarely) also on laptop with ATI graphics (using r300g driver which is really good!). Can someone explains why mouse still works while I can't input from keyboard? (I can't switch to virtual console or do R-E-I-S-U-B command) I have USB keyboard and USB mouse.

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  • Understanding how to create/use textures for games when limited by power of two sizes

    - by Matthias Reisner
    I have some questions about the creating graphics for a game. As an example. I want to create a motorbike. (1pixel = 1centimeter) So my motorbike will have 200 width and 150 height. (200x150) But the libgdx only allows to load sizes with the power of 2?! (2,4,8,16,...) First I thought about that way. I will create my bike with the size (200x150) and save it as png. Than I will open it again (e.g. with gimp) resize the image to a size which uses values with power of 2 (128x128). I will load that as texture in the programm and set width as 200 and height as 150. But wouldn't it be a problem? Because I will lose some pixel information when I make the first conversation.?! Isn't it?

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  • Is there any advantage in using DX10/11 for a 2D game?

    - by David Gouveia
    I'm not entirely familiar with the feature set introduced by DX10/11 class hardware. I'm vaguely familiar with the new stages added to the programmable graphics pipeline, such as the geometry shader, the compute shader, and the new tesselation stages. I don't see how any of these make much of a difference for a 2D game though. Is there any compelling reason to make the switch to DX10/11 (or the OpenGL equivalents) for a 2D game, or would it be wiser to stick with DX9 considering that that a significant share of the market still runs on older technologies (e.g. the February 2012 Steam surveys lists around 17% of users as still using Windows XP)?

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  • How To Properly Scan a Photograph (And Get An Even Better Image)

    - by Eric Z Goodnight
    Somewhere in your home, there’s a box of old analog photographs you probably want digital copies of. Unless you know how to use your scanner correctly, the image quality can turn out poor. Here’s how to get the best results. If your memories are important to you, then it’s worth taking the time to do them right. Today we’re going to look at the largely overlooked tools and methods that’ll give you the best possible quality out of a scan of a less than perfect photo. We’ll see how to make the most of the scanning software and how to use graphics programs to make the image look better than the original photograph. Keep reading! How To Properly Scan a Photograph (And Get An Even Better Image) The HTG Guide to Hiding Your Data in a TrueCrypt Hidden Volume Make Your Own Windows 8 Start Button with Zero Memory Usage

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  • Deformation of Sphere using Transformations

    - by Mert Toka
    I have a graphic related question. I need to have a transformation matrix that I have no idea about what it is. The problem is to create right image from the right sphere. I created those images in Maya, but I need some matrices for the graphics course. Here is the image: Our professor told us to use some sine and cosine in our transformations, but I have no idea what he meant. I thought of intersecting a plane from the grid(that is xz plane) and sphere, and then scaling down the resulting circle. Would that work? I also checked this paper, however it looks like a bit advanced for me. Another thing is I guess that paper is not about the same type of information I was looking for. It would be great if you could help me.

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  • What could be the reason for my resolution to be right running 11.10 on VirtualBox and not on machine?

    - by Hadrian de Oliveira
    When I install Ubuntu 11.10 on my VirtualBox (running on Windows 7) and update the packages, it recognizes the display as the VirtualBox display, and gives me the options of various resolutions, one of them being right for my display, all works well. But then, when i install it on my machine (like was Windows 7) it doesn't give me the resolution options, even with the system updated and the openchrome graphics driver installed (which was also when running on Virtualbox). What could be the reason for this happening? (Could the VB guest software influence on this?)

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  • How to disable DisplayInfo for Intel i810 when there is no xorg.conf

    - by user86954
    I'm testing Ubuntu 12.04 on an office desktop. This machine has an integrated Intel i810. This very machine used to run Ubuntu (or kubuntu) quite well, until the natty narwhal release, when the xserver started freezing. This seems to be caused by an issue with a call to the video bios, which can be circumvented by disabling the option DisplayInfo. I tried creating an xorg.conf by using Xorg -configure, but it produced an error after trying to make a file. I did have a file, and I put it in /etc/X11 with DisplayInfo false (maybe it wants "disabled"?), but it wouldn't boot at all until I removed that xorg.conf. There is no 10-monitor.conf file either. All I want to do is set the appropriate option so that my intel display doesn't freeze. Is there any other way I can disable the DisplayInfo? Andrew

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  • ways to program glitch style effects

    - by okkk
    Most tutorials for generating glitch art usually has to do with some form of manipulation of the compression of files. Should my goal instead to replicate the look of these glitches in shaders or is it somehow possible to authentically generate the compression artifacts in real time? Example: This effect which I'm particularly interested is referred to as datamoshing. It does "things" using the p-frames of a video (frames that I think store just the change in pixels). I feel like I need a better understanding of both graphics programming and data-compression.

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  • graphical interface when using assembly language

    - by Hellbent
    Im looking to use assembly language to make a great game, not just an average game but a really great game. I want to learn a framework to use in assembly. I know thats not possible without learning the framework in c first. So im thinking of learning sdl in c and then learn, teach myself, how to interpret the program and run it as assembly language code which shouldnt be that hard. Then i will have a window and some graphics routines to display the game while using assembly to code everything in. I need to spend some time learning sdl and then some more time learning how to code all those statements using assembly while calling c functions and knowing what registers returned calls use and what they leave etc. My question is , Is this a good way to go or is there something better to get a graphical window display using assembly language? Regards HellBent

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  • Issues with Dz77BH-55K Motherboard and i7 processor on 12.04

    - by Naveed
    I just built a computer with Intel's DZ77BH-55K motherboard with i7-3770 processor. On 12.04, 11.10, and 11.04 and Linux Mint 12, the computer has been really laggy. The graphics aren't working (choppy effects, bad resolution) and the keyboard and mouse inputs are even laggy and unreliable (skips keystrokes). I'm not sure what the problem is or what I can do to fix it. I tried sudo apt-get install mesa-utils but nothing changed. I've also messed around in the BIOS but no luck there either. Any ideas? Could it possibly be a hardware issue?

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  • Screen resolution higher than monitor specs

    - by bisi
    Is there any magical or non-magical way to increase screen resolution for my monitor that officially does 1366 x 768? With my graphics card, I could do 1920, and when I actually do that, the image is very "unclean" on the screen... I run Ubuntu 10.10, on an HP Pavilion with a GeForce 315. My monitor is a HD ready Samsung LE32C450... my smaller previous monitor had no problem showing a 1920 resolution, and my obvious mishap was to assume a much bigger screen would support at least this same resolution... Any tips would be greatly appreciated!

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  • Keyboard freezes when xorg crashes

    - by gsedej
    Situation is like that. Many times has happened that Xorg freezes and with it also keyboard. Quite some times because of some Compiz effects or Flash (fullscreen switch). Keyboard becomes totaly unresponsive, while mouse still works (I can move cursor, but can't click since desktop freezes) and music still plays and I can connect trough ssh. This is the only way I know I can try to solve problem - either by killing browser&flash or lastly restarting xorg server. This problem appears on more than one Ubuntu computer. My home dekstop with proprietery nvidia driver, on my work where I use noveau driever (opensource driver for geforce) and sometimes (but rarely) also on laptop with ATI graphics (using r300g driver which is really good!). Can someone explains why mouse still works while I can't input from keyboard? (I can't switch to virtual console or do R-E-I-S-U-B command) I have USB keyboard and USB mouse.

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  • Xrandr settings don't stick; bash script fails; Nvidia; disper doesn't work

    - by bcmcfc
    I have an Nvidia graphics card. Yeah, I know. This might have to change soon. I am trying to get the resolution to set correctly on my second monitor, which is a VGA monitor with a native resolution of 1440x900. I have set up this bash script which doesn't work: xrandr --newmode "1440" 106.50 1440 1528 1672 1904 900 903 909 934 -hsync +vsync xrandr --addmode -display VGA-1 1440 xrandr --output VGA-1 --mode 1440 It outputs: xrandr: cannot find mode 1440. It has worked previously when running the commands individually but after a restart it fails. I've also just installed disper as per this question but have no idea how to use it - the help suggests the command: disper -d VGA-1 -r "1440x900" should work, but it does not. It just outputs the help text, suggesting something is wrong but not saying what. Is there any way to get these horrific Nvidia drivers working properly with a resolution that is not detected by the tools?

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