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  • Permanently remove/disable Touch Keyboard in Windows 8 taskbar?

    - by Sid
    I have Windows 8 (final, MSDN) on my Macbook Pro Retina. Windows 8's ongoing, continuous tantrum of insisting that it's on a tablet device is causing it to always have a touch keyboard 'icon' on the taskbar. The 'icon' is actually a toolbar and I can temporarily disable it by right clicking the taskbar and DE-selecting it. However, upon rebooting the system, it always insists on coming back and activating itself. How can I permanently disable the touch keyboard toolbar in the taskbar?

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  • I wrote a new X11 keyboard layout file, how do I get my system to recognize it?

    - by grimborg
    I like to configure my keys my way, so I wrote a keyboard symbols file and I put it in /usr/share/X11/xkb/symbols/cat I use it by running setxkbmap cat -variant dvorak (and it works), but it doesn't show up in the console configuration (dpkg-reconfigure console-setup) nor in the Gnome keyboard settings... nor anywhere else, so I have to run setxkbmap every time. I suppose that I have to register it somewhere, but where? Any hints? Thanks!

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  • How can I migrate all keyboard shortcuts from one mac to another?

    - by cwd
    I have a lot of custom keyboard shortcuts and will be migration Macs. I tested Migration Assistant and it did not seem to get these. I read somewhere that they are stored in the individual application's plist files in the ~/Library/Application Support folder but even after copying a few of these folders over the shortcuts do not seem to follow. How can I get all of the keyboard shortcuts migrated to a new mac?

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  • How To see keyboard log of 3 computer from another computer?

    - by NT
    Hello, I have a small office with 3 computers + my own laptop without any network between these computers. I would like to see keyboard log of each worker computer from my laptop without disturbing my workers. I should be able to see each keyboard log from my laptop (from GUI or e-mail message) Also, is it possible to limit the logging? For example I would not to see log of msn messenger, but I should see log of IE,Outlook etc...?

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  • Gnu screen with local scrollback buffer?

    - by Hugh Perkins
    I'm using a remote server over a very slow and unreliable network connection. So, I want to use gnu screen in order not to lose what I'm doing whenever I get disconnected. But I want a local scrollback buffer, on my local computer, so that scrollback doesn't have to go across the network, which is incredibly slow. Is there either something like gnu screen, but with a local scrollback buffer; or else a way of using gnu screen with a local scrollback buffer?

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  • The clock hands of the buffer cache

    - by Tony Davis
    Over a leisurely beer at our local pub, the Waggon and Horses, Phil Factor was holding forth on the esoteric, but strangely poetic, language of SQL Server internals, riddled as it is with 'sleeping threads', 'stolen pages', and 'memory sweeps'. Generally, I remain immune to any twinge of interest in the bowels of SQL Server, reasoning that there are certain things that I don't and shouldn't need to know about SQL Server in order to use it successfully. Suddenly, however, my attention was grabbed by his mention of the 'clock hands of the buffer cache'. Back at the office, I succumbed to a moment of weakness and opened up Google. He wasn't lying. SQL Server maintains various memory buffers, or caches. For example, the plan cache stores recently-used execution plans. The data cache in the buffer pool stores frequently-used pages, ensuring that they may be read from memory rather than via expensive physical disk reads. These memory stores are classic LRU (Least Recently Updated) buffers, meaning that, for example, the least frequently used pages in the data cache become candidates for eviction (after first writing the page to disk if it has changed since being read into the cache). SQL Server clearly needs some mechanism to track which pages are candidates for being cleared out of a given cache, when it is getting too large, and it is this mechanism that is somewhat more labyrinthine than I previously imagined. Each page that is loaded into the cache has a counter, a miniature "wristwatch", which records how recently it was last used. This wristwatch gets reset to "present time", each time a page gets updated and then as the page 'ages' it clicks down towards zero, at which point the page can be removed from the cache. But what is SQL Server is suffering memory pressure and urgently needs to free up more space than is represented by zero-counter pages (or plans etc.)? This is where our 'clock hands' come in. Each cache has associated with it a "memory clock". Like most conventional clocks, it has two hands; one "external" clock hand, and one "internal". Slava Oks is very particular in stressing that these names have "nothing to do with the equivalent types of memory pressure". He's right, but the names do, in that peculiar Microsoft tradition, seem designed to confuse. The hands do relate to memory pressure; the cache "eviction policy" is determined by both global and local memory pressures on SQL Server. The "external" clock hand responds to global memory pressure, in other words pressure on SQL Server to reduce the size of its memory caches as a whole. Global memory pressure – which just to confuse things further seems sometimes to be referred to as physical memory pressure – can be either external (from the OS) or internal (from the process itself, e.g. due to limited virtual address space). The internal clock hand responds to local memory pressure, in other words the need to reduce the size of a single, specific cache. So, for example, if a particular cache, such as the plan cache, reaches a defined "pressure limit" the internal clock hand will start to turn and a memory sweep will be performed on that cache in order to remove plans from the memory store. During each sweep of the hands, the usage counter on the cache entry is reduced in value, effectively moving its "last used" time to further in the past (in effect, setting back the wrist watch on the page a couple of hours) and increasing the likelihood that it can be aged out of the cache. There is even a special Dynamic Management View, sys.dm_os_memory_cache_clock_hands, which allows you to interrogate the passage of the clock hands. Frequently turning hands equates to excessive memory pressure, which will lead to performance problems. Two hours later, I emerged from this rather frightening journey into the heart of SQL Server memory management, fascinated but still unsure if I'd learned anything that I'd put to any practical use. However, I certainly began to agree that there is something almost Tolkeinian in the language of the deep recesses of SQL Server. Cheers, Tony.

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  • CVE-2014-0591 Buffer Errors vulnerability in Bind

    - by Ritwik Ghoshal
    CVE DescriptionCVSSv2 Base ScoreComponentProduct and Resolution CVE-2014-0591 Buffer Errors vulnerability 2.6 Bind Solaris 10 Patches planned but not yet available Solaris 11.1 11.1.19.6.0 Solaris 8 Patches planned but not yet available Solaris 9 Patches planned but not yet available Please Note: The patches mentioned above will upgrade Bind to 9.6-ESV-R11. The fix for CVE-2014-0591 was initially distributed via 9.6-ESV-R10-P2 as described at our previous blog post. This notification describes vulnerabilities fixed in third-party components that are included in Oracle's product distributions.Information about vulnerabilities affecting Oracle products can be found on Oracle Critical Patch Updates and Security Alerts page.

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  • Ubuntu keyboard shortcuts - two-part question

    - by Don
    Background: I come from a Windows background and just started dual-booting Ubuntu (my first Linux experience) about 4 days ago. So my systems are Windows 7/Ubuntu 12.04, and so far I'm loving Ubuntu. I am a dedicated mouse-abolitionist (trackpads are hell) and do most of my browsing and navigation with keyboard shortcuts. However, on switching to Ubuntu, a lot of my keyboard shortcuts are gone, and my productivity has resultantly taken a huge hit anytime I am using Ubuntu. Problem 1: My computer was designed to display on-screen notifications for a second when I hit caps-lock or num-lock, and there are no constant indicators of the lock status (LEDs, etc). In Ubuntu, the keys still worked, but the notifications were gone. Googling got me a tutorial on key-binding(Compiz) and scripts, so now I have capslock and numlock running this script: #!/bin/bash icon="/usr/share/icons/gnome/scalable/devices/keyboard.svg" case $1 in 'scrl') mask=3 key="Scroll" ;; 'num') mask=2 key="Num" ;; 'caps') mask=1 key="Caps" ;; esac value=$(xset q | grep "LED mask" | sed -r "s/.*LED mask:\s+[0-9a-fA-F]+([0-9a-fA-F]).*/\1/") if [ $(( 0x$value & 0x$mask )) == $mask ] then output="$key Lock" output2="On" else output="$key Lock" output2="Off" fi notify-send -i $icon "$output" "$output2" -t 1000 But, whether turning it off or on, the notifications always say that I have turned it on. Is there an easy fix for this, or an easier way to work it to get it do display the CORRECT notifications? Problem 2: I'm not sure if this is because of my keyboard or Ubuntu. In Windows, I use Chrome and use the ctrl+pgUp/pgDwn shortcuts quite a bit to switch between tabs. On my keyboard, I can enter pgUp and pgDwn by either disabling NumLock and hitting 9 or 3 respectively on the 10key. Alternately I can hold the fn key and hit up or down arrow. The first method is the one I very heavily relied upon, and it works in Firefox for Ubuntu, but not in Chrome nor in Chromium. The second method (ctrl + fn + up/down) works fine in Chrome. However, I'd dearly like to find a method to make the first method work. Any suggestions? Thanks in advance for your help. Update: @julien: I've checked the keyboard layout options - I didn't find anything that seemed useful for this goal. @Marty: The script runs once when the button is pressed. In Compiz, I've tied those two keys to the script, so when I press the button, it runs the script with the button pressed as a parameter. Update: @elmicha: Thanks. That one works a lot better, and it even pops an icon into the status bar when caps lock is on. There's still a very slight problem in that if I quickly tap the key twice, the image will show that it has been turned on and then turned off, and the notifaction will come and go from my status area, but the text of both notifications will be "Caps Lock on". Same with Num Lock. However, if the time between presses is long enough for the first notification to disappear, everything displays correctly. Given how quickly the notifications disappear, I don't expect this will pose too much of a problem for me.

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  • Annoying flickering of vertices and edges (possible z-fighting)

    - by Belgin
    I'm trying to make a software z-buffer implementation, however, after I generate the z-buffer and proceed with the vertex culling, I get pretty severe discrepancies between the vertex depth and the depth of the buffer at their projected coordinates on the screen (i.e. zbuffer[v.xp][v.yp] != v.z, where xp and yp are the projected x and y coordinates of the vertex v), sometimes by a small fraction of a unit and sometimes by 2 or 3 units. Here's what I think is happening: Each triangle's data structure holds the plane's (that is defined by the triangle) coefficients (a, b, c, d) computed from its three vertices from their normal: void computeNormal(Vertex *v1, Vertex *v2, Vertex *v3, double *a, double *b, double *c) { double a1 = v1 -> x - v2 -> x; double a2 = v1 -> y - v2 -> y; double a3 = v1 -> z - v2 -> z; double b1 = v3 -> x - v2 -> x; double b2 = v3 -> y - v2 -> y; double b3 = v3 -> z - v2 -> z; *a = a2*b3 - a3*b2; *b = -(a1*b3 - a3*b1); *c = a1*b2 - a2*b1; } void computePlane(Poly *p) { double x = p -> verts[0] -> x; double y = p -> verts[0] -> y; double z = p -> verts[0] -> z; computeNormal(p -> verts[0], p -> verts[1], p -> verts[2], &p -> a, &p -> b, &p -> c); p -> d = p -> a * x + p -> b * y + p -> c * z; } The z-buffer just holds the smallest depth at the respective xy coordinate by somewhat casting rays to the polygon (I haven't quite got interpolation right yet so I'm using this slower method until I do) and determining the z coordinate from the reversed perspective projection formulas (which I got from here: double z = -(b*Ez*y + a*Ez*x - d*Ez)/(b*y + a*x + c*Ez - b*Ey - a*Ex); Where x and y are the pixel's coordinates on the screen; a, b, c, and d are the planes coefficients; Ex, Ey, and Ez are the eye's (camera's) coordinates. This last formula does not accurately give the exact vertices' z coordinate at their projected x and y coordinates on the screen, probably because of some floating point inaccuracy (i.e. I've seen it return something like 3.001 when the vertex's z-coordinate was actually 2.998). Here is the portion of code that hides the vertices that shouldn't be visible: for(i = 0; i < shape.nverts; ++i) { double dist = shape.verts[i].z; if(z_buffer[shape.verts[i].yp][shape.verts[i].xp].z < dist) shape.verts[i].visible = 0; else shape.verts[i].visible = 1; } How do I solve this issue? EDIT I've implemented the near and far planes of the frustum, with 24 bit accuracy, and now I have some questions: Is this what I have to do this in order to resolve the flickering? When I compare the z value of the vertex with the z value in the buffer, do I have to convert the z value of the vertex to z' using the formula, or do I convert the value in the buffer back to the original z, and how do I do that? What are some decent values for near and far? Thanks in advance.

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  • Fixed Sized Buffer or Variable Buffers with C# Sockets

    - by Keagan Ladds
    I am busy designing a TCP Server class in C# that has events and allows the user of the class to define packets that the server can send a receive by registering a class that is derived from my "GenericPacket" class. My TCPListener uses Async methods such as .BeginReceive(..); My issue is that because I am using the .BeginReceive(); I need to specify a buffer size when I call the function. This means I cant read the whole packet if one of my defined packets is too big. I have thought of creating a fixed sized Header that gets read using .BeginRead(); and the read the rest using Stream.Read(); but this will lead to the whole server having to wait for this operation to complete. I would like to know if anyone has come across this before and I would appreciate any suggestions.

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  • Frame Buffer Objects vs calling TexCoord2f?

    - by sensae
    I'm learning the basics of OpenGL with lwjgl currently, and following a guide I've got textured quads that can move around a scene. I've been reading about Frame Buffer Objects, and I'm not really clear on their purpose and their benefit. My understanding is that I'll create a FBO with the texture I'd like, load the FBO, draw a quad, then unload the FBO. What would the technique I'm currently doing for texture management be called, and how does it differ from using FBOs? What are the benefits to using FBOs? How does it fit into the grand rendering scheme of things?

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  • disk write cache buffer and separate power supply

    - by HugoRune
    Windows has a setting to turn off the write-cache buffer (see image) Turn off Windows write-cache buffer flushing on the device To prevent data loss, do not select this check box unless the device has a separate power supply that allows the device to flush its buffer in case of power failure. Is it feasible and economical to get such a "separate power supply" for the internal sata drives of a non-server PC? Under what name is such a power supply sold? I know that there are UPS devices that can be connected to external drives,but what is required to be able to switch this setting safely on for an internal disk? The setting has different descriptions in different version of windows Windows XP: Enable write caching on the disk This setting enables write caching in Windows to improve disk performance, but a power outage or equipment failure might result in data loss or corruption. Windows Server 2003: Enable write caching on the disk Recommended only for disks with a backup power supply. This setting further improves disk performance, but it also increases the risk of data loss if the disk loses power. Windows Vista: Enable advanced performance Recommended only for disks with a backup power supply. This setting further improves disk performance, but it also increases the risk of data loss if the disk loses power. Windows 7 and 8: Turn off Windows write-cache buffer flushing on the device To prevent data loss, do not select this check box unless the device has a separate power supply that allows the device to flush its buffer in case of power failure. This article by Raymond Chen has some more detailed information about what the setting does.

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  • How to close buffer without closing the window?

    - by progo
    I usually open a few windows and keep some buffers open. Since my MO in buffer exploring is to use quick shortcuts to :bn and :bp, I want to close unneeded buffers from distracting my buffer surfing. But the pain is, issuing :bd and :bw results in closing the window as well, in case I have multiple ones open. How do I close (delete) a buffer and leave the windows intact? Solution inspired by @peth's answer :command! BW :bn|:bd# It is simple. Doesn't work well with only one buffer open (I get different behaviour depending on the way I open the files) but it isn't a big issue. :)

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  • What is the best way to write faster on Vim using a non-english keyboard?

    - by Martín Fixman
    I usually use Vim, and its great for the ability to do faster some actions than other editors. However, since I live in Argentina I have a Latin American keyboard, that makes everything in Vim pretty slower (to write / to search, I must press Shift+7). Since I don't want to be changing Keyboard layouts all the time (and its pretty difficult to get used to pressing symbols as in an English keyboard), I was wondering if there was a vim plugin (of .vimrc file) that may be useful for international users. Just for the sake of it, here's how the Latin American keyboard is laid out: By the way, I would love to go and buy an English keyboard, but unfortunately I use a Laptop.

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  • emacs elisp buffer not running font lock mode until opened by user

    - by jacob
    My problem is I am opening a buffer using (set-buffer (find-tag-noselect (current-word))) and then I try to copy some text out of that buffer. The text that I get back has only the properties (fontified nil). find-tag-noselect automatically opens the buffer found in the TAGS file but it seems it does not run the font lock mode over it. When I manually switch to this buffer after it has been opened and then run the function again when it copies the text it has all the correct text properties attached. So what do I need to do to have this buffer completely initialized so that the correct syntax highlighting will be copied in?

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  • Is there a keyboard shortcut to open a mounted TrueCrypt container?

    - by Lernkurve
    Problem I would like to open a mounted TrueCrypt container with a keyboard shortcut. Currently, I'm opening it by double-clicking the volume. See screenshot above. Instead of using the mouse, I'd like to use the keyboard. But there seems to be no way. Versions TrueCrypt 7.1.a Windows 7 64bit Failed attempts When you right-click on the volume, there is a "Open" command in the context menu. So, I've tried to open the context menu with the context menu key on the Windows keyboard. But strangely enough that does not open the context menu. I've also tried Shift+F10 to open the context menu, but that does not work either. There is no "Open" command in the menues (Volume, System, Favorites, Tools, Settings, Help), so I can't press for instance Alt+V to open a menu and go from there. I tried to use AutoHotKey to send a double-click command, but that does not work because the double-click is sent to the current mouse position and not the current selection, which would my selected TrueCrypt volume. There would be a HotKeys dialog in menu Settings Hot Keys... But there seems to be no way, to add or configure a hotkey for "Open". Workaround My current workaround is to tick "Open Explorer window for successfully mounted volume" in the menu Settings Preferences...

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  • SSMS - Please get keyboard shortcuts working for schemas

    - by simonsabin
    My current client is using schemas which is good as it provides nice seperation. However it causes me pain on a daily basis. The reason. I can't use the built in keyboard shortcuts in SQL Server management studio. I can't believe how painfully annoying this is. It's just madness that SQL Server's own tool doesn't support a best practice feature.  You can vote on the connect item here to get this sorted https://connect.microsoft.com/SQLServer/feedback/details/349116/keyboard-shortcut-alt-f1-sp-help-doesnt-work-for-tables-belonging-to-non-default-schemas I've blogged about this before, but this just annoys me so much I'm posting about it again. Surely it can't be difficult to change. The other option is to open up SSMS so we can use add-Ins. I've blogged that before and you can vote on that suggestion here https://connect.microsoft.com/SQLServer/feedback/details/265567 I've also raised a connect item to give other improvements to keyboard shortcuts https://connect.microsoft.com/SQLServer/feedback/details/390612/improvements-to-keyboard-shortcuts-in-ssms

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  • Understand how the TLB (Translation Lookaside buffer) works and interacts with pagetable and addresses

    - by Darxval
    So I am trying to understand this TLB (Translation Lookaside Buffer). But I am having a hard time grasping it. in context of having two streams of addresses, tlb and pagetable. I don't understand the association of the TLB to the streamed addresses/tags and page tables. a. 4669, 2227, 13916, 34587, 48870, 12608, 49225 b. 12948, 49419, 46814, 13975, 40004, 12707 TLB Valid Tag Physical Page Number 1 11 12 1 7 4 1 3 6 0 4 9 Page Table Valid Physical Page or in Disk 1 5 0 Disk 0 Disk 1 6 1 9 1 11 0 Disk 1 4 0 Disk 0 Disk 1 3 1 12 How does the TLB work with the pagetable and addresses? The homework question given is: Given the address stream in the table, and the initial TLB and page table states shown above, show the final state of the system also list for each reference if it is a hit in the TLB, a hit in the page table or a page fault. But I think first i just need to know how does the TLB work with these other elements and how to determine things. How do I even start to answer this question?

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  • How is constant buffer allocation handled in DX11?

    - by Marek
    I'm starting with DX11 and I'm not sure if I'm doing the things right. I want to have both pixel and vertex shader program in one file. Both use some shared and some different constant buffers. So it looks like this: Shader.fx cbuffer ForVS : register(b0) { float4x4 wvp; }; cbuffer ForVSandPS : register(b1) { float4 stuff; float4 stuff2; }; cbuffer ForVS2 : register(b2) { float4 stuff; float4 stuff2; }; cbuffer ForPS : register(b3) { float4 stuff; float4 stuff2; }; .... And in code I use mContext->VSSetConstantBuffers( 0, 1, bufferVS); mContext->VSSetConstantBuffers( 1, 1, bufferVS_PS); mContext->VSSetConstantBuffers( 2, 1, bufferVS2); mContext->PSSetConstantBuffers( 1, 1, bufferVS_PS); mContext->PSSetConstantBuffers( 3, 1, bufferPS); The numbering of buffers in PS is what bugs me, is it alright to bind random slots to shaders (in this example 1 and 3)? Does that mean it still uses just two buffers or does it initialize 0 and 2 buffer pointers to empty? Thank you.

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  • Ubuntu 12.04LTS stuck at login mouse and keyboard not responding

    - by user169954
    I have Ubuntu 12.04LTS installed on a dual-booted machine (i5 dual core 8G ram) and it's been working fine, but today for some reason when I logged out and tried to log back in it is stuck at the login page, i.e. the mouse and the keyboard are not responding. The mouse is stuck at the top left corner of my screen, and I can do nothing but to turn the machine off. (I have been using logitech wireless mouse and keyboard.) I can not access the virtual console (Alt-F1 or Cntrl-Alt-F1) either! Here is what I have tried so far: Verified it is not a H/W problem since the mouse and keyboard work fine with windows7 Booted with ubuntu installation dvd and ran trial mode and mouse and keyboard worked fine. Tried bypassing the login screen by booting into recovery mode and editing tty1.conf, but to no avail. I moved .Xauthority .profile and .bashrc from my $HOME to another location so my login would proceed completely by system defaults. But this did not help From recovery mode commandline used to dpkg-reconfigure to switch between gdm and lightgdm. This did not help either. By the way, when in recovery mode as root from command line I mount the filesystem, all apps work fine. Python is Ok, octave is ok, vi is ok etc. I have a feeling if I could only bypass the login screen, and automatically get into the desktop, I will be ok. But I haven't been able to accomplish this either. I desperately need help please. Thank you in advance. Update: So I tried to switch to lightdm by dpkg-configure lightdm. This at least brings me up to the classical linux commandline login prompt but without a gui. Should I install startx? Should I install ubuntu-desktop?

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  • Buffer System For Items

    - by Ohmages
    I am going to reference this image of what I want to accomplish in JavaScript. This is the Diablo buffer system. This question may be a bit advanced (or possibly not even allowed). But I was wondering how you might go about implementing this type of system in a JavaScript game. Currently to implement such a system in JavaScript escapes me, and I am turning to SO to get some suggestions, ideas, and hopefully some insight in how I could accomplish this without being to costly on the CPU. Some thoughts of mine for implementing such a system would be to: Create DIVS within a DIV that hold each position of the inventory Go through each item you own in a container and see which DIV it belongs to Make said item images the DIVs image This type of system might possibly work if ALL items were 1x1, but for this example its not going to work out. I am at a complete lost of ideas how to even accomplish this. Although, maybe rendering directly to the canvas and checking mouse cords could work, there would more than likely be A HUGE annoyance when checking if other items are overlapping each other (meaning you cant place the item down, and possibly switching item with the cursor item ). That said, what am I left with? Do I need to makeshift my own hack system with messy code, or is there some source out there (that I don't know about) that has replicated this type of system in their own game. I would be very grateful to get some replies on how you might go about doing this, and will accept answers that can logically explain how you might implement such a system (code is not required). P.S. Id like to use pure JavaScript, and nothing else (even though it might be "reinventing the wheel", I also like to learn).

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  • Photoshop alternative with same keyboard shorcuts

    - by user292254
    tldr; Is there a program with the same keyboard shortcuts and/or user interface as PS. I know the "photoshop alternative" question has been asked so many times, but I feel this variant is worth the time to ask. I am a web designer and have been using PS daily on a windows or mac machine for about 10 years, but I do most of my development in linux. The only thing that has been keeping me from the full switch to linux is PS. I have tried many alternatives, including GIMP, but I feel the barrier to entry is too high for one reason and one reason only, the keyboard shortcuts. Over the years I have become very adept and quick in the use of PS because of keyboard shortcuts and muscle memory. I realize that many shortcuts can be customized, but many actions are just too different from PS. So my question is what programs are out there that are the closest to PS in keyboard shortcuts and interface. I don't care if I have to do a bunch of customization to get it as close as possible, but I just can't take too much time to learn a completely new workflow. Of course I realize that any software will take time and effort, I just want to make that time/effort as minimal as possible. Thanks in advance for your responses. edit I should tell you the most important features and workflow I use on a daily basis are, Smart objects, linked documents, save for web and devises.

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  • Octrees and Vertex Buffer Objects

    - by sharethis
    As many others I want to code a game with a voxel based terrain. The data is represented by voxels which are rendered using triangles. I head of two different approaches and want to combine them. First, I could once divide the space in chunks of a fixed size like many games do. What I could do now is to generate a polygon shape for each chunk and store that in a vertex buffer object (vbo). Each time a voxel changes, the polygon and vbo of its chunk is recreated. Additionally it is easy to dynamically load and reload parts of the terrain. Another approach would be to use octrees and divide the space in eight cubes which are divided again and again. So I could efficiently render the terrain because I don't have to go deeper in a solid cube and can draw that as a single one (with a repeated texture). What I like to use for my game is an octree datastructure. But I can't imagine how to use vbos with that. How is that done, or is this impossible?

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