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  • Django: Named URLs / Same Template, Different Named URL

    - by TheLizardKing
    I have a webapp that lists all of my artists, albums and songs when the appropriate link is clicked. I make extensive use of generic views (object_list/detail) and named urls but I am coming across an annoyance. I have three templates that pretty much output the exact same html that look just like this: {% extends "base.html" %} {% block content %} <div id="content"> <ul id="starts-with"> {% for starts_with in starts_with_list %} <li><a href="{% url song_list_x starts_with %}">{{ starts_with|upper }}</a></li> {% endfor %} </ul> <ul> {% for song in songs_list %} <li>{{ song.title }}</li> {% endfor %} </ul> </div> {% endblock content %} My artist and album template look pretty much the same and I'd like to combine the three template's into one. The fact that my variables start with song can easily be changed to the default obj. It's my <ul id="starts-with"> named url I don't know how to correct. Obviously I want it to link to a specific album/artist/song using the named urls in my urls.py but I don't know how to make it context aware. Any suggestions? urlpatterns = patterns('tlkmusic.apps.tlkmusic_base.views', # (r'^$', index), url(r'^artists/$', artist_list, name='artist_list'), url(r'^artists/(?P<starts_with>\w)/$', artist_list, name='artist_list_x'), url(r'^artist/(?P<artist_id>\d+)/$', artist_detail, name='artist_detail'), url(r'^albums/$', album_list, name='album_list'), url(r'^albums/(?P<starts_with>\w)/$', album_list, name='album_list_x'), url(r'^songs/$', song_list, name='song_list'), url(r'^songs/(?P<starts_with>\w)/$', song_list, name='song_list_x'), )

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  • Generate custom RSS/Atom feed with SyndicationFeedFormatter made from XML

    - by Sentax
    I have followed this article and implemented my service and I can open the web browser and see the test data being published. I would like to create a custom formatted response, as for my needs this will not be published to the internet and it's an isolated feed that other devices on the local network could read to get the data I'm publishing. I'd like to create an XML document and publish it instead of using the SyndicationItem that is being used in the article to display title, author, description, etc. Would like to create something simple to be published: <MyData> <ID>33883</ID> <Title>The Name</Title> <Artist>The Artist</Artist> </MyData> I know how to create that in an XMLWriter, but how to publish in a SyndicationFeedFormatter that is the return type for the function in the article? I have seen the XmlSyndicationContent class but haven't seen any practical examples that would accomplish what I want to do.

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  • Using bash to copy file to spec folders

    - by Franko
    I have a folder with a fair amount of subfolders. In some of the subfolders do I have a folder.jpg picture. What I try to do find that folder(s) and copy it to all other subfolders that got the same artist and album information then continue on to the next album etc. The structure of all the folders are "artist - year - album - [encoding information]". I have made a really simple one liner that find the folders that got the file but there am I stuck. ls -F | grep / | while read folders;do find "$folders" -name folder.jpg; done Anyone have any good tip or ideas how to solve this or pointers how to proceed? Edit: First of all, i´m real new to this (like you cant tell) so please have patience. Ok, let me break it down even more. I have a folder structure that looks like this: artist1 - year - album - [flac] artist1 - year - album - [mp3] artist1 - year - album - [AAC] artist2 - year - album - [flac] etc I like to loop over the set of folders that have the same artist and album information and look for a folder.jpg file. When I find that file do I like to copy it to all of the other folders in the same set. Ex if I find one folder.jpg in artist1 - year - album - [flac] folder do I like to have that folder.jpg copied to artist1 - year - album - [mp3] & artist1 - year - album - [AAC] but not to artist2 - year - album - [flac]. The continue the loop until all the sets been processed. I really hope that makes it a bit more easy to understand what I try to do :)

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  • Rate Limit Calls To Api Using Cache

    - by namtax
    Hi I am using coldfusion to call the last.fm api, using a cfc bundle sourced from here I am concerned about going over the request limit, which is 5 requests per originating IP address per second, averaged over a 5 minute period. The cfc bundle has a central component which calls all the other components, which are split up into sections like "artist", "track" etc...This central component "lastFmApi.cfc." is initiated in my application, and persisted for the lifespan of the application // Application.cfc example <cffunction name="onApplicationStart"> <cfset var apiKey = '[your api key here]' /> <cfset var apiSecret = '[your api secret here]' /> <cfset application.lastFm = CreateObject('component', 'org.FrankFusion.lastFm.lastFmApi').init(apiKey, apiSecret) /> </cffunction> Now if I want to call the api through a handler/controller, for example my artist handler...I can do this <cffunction name="artistPage" cache="5 mins"> <cfset qAlbums = application.lastFm.user.getArtist(url.artistName) /> </cffunction> I am a bit confused towards caching, but am caching each call to the api in this handler for 5 mins, but does this make any difference, because each time someone hits a new artist page wont this still count as a fresh hit against the api? Wondering how best to tackle this Thanks

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  • Using a variable in a mysql query, in a C++ MFC program.

    - by D.Gaughan
    Hi, after extensive trawling of the internet I still havent found any solution for this problem. I`m writing a small C++ app that connects to an online database and outputs the data in a listbox. I need to enable a search function using an edit box, but I cant get the query to work while using a variable. My code is: res = mysql_perform_query (conn, "select distinct artist from Artists"); //res = mysql_perform_query (conn, "select album from Artists where artist = ' ' "); while((row = mysql_fetch_row(res)) != NULL){ CString str; UpdateData(); str = ("%s\n", row[0]); UpdateData(FALSE); m_list_control.AddString(str); } the first "res = " line is working fine, but I need the second one to work. I have a member variable m_search_edit set up for the edit box, but any way I try to include it in the sql statement causes errors. eg. res = mysql_perform_query (conn, "select album from Artists where artist = '"+m_search_edit+" ' "); causes this error: error C2664: 'mysql_perform_query' : cannot convert parameter 2 from 'class CString' to 'char *' No user-defined-conversion operator available that can perform this conversion, or the operator cannot be called" And when I convert m_search_edit to a char* it gives me a " Cannot add 2 pointers" error. Any way around this???

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  • How to generalize a method call in Java (to avoid code duplication)

    - by dln385
    I have a process that needs to call a method and return its value. However, there are several different methods that this process may need to call, depending on the situation. If I could pass the method and its arguments to the process (like in Python), then this would be no problem. However, I don't know of any way to do this in Java. Here's a concrete example. (This example uses Apache ZooKeeper, but you don't need to know anything about ZooKeeper to understand the example.) The ZooKeeper object has several methods that will fail if the network goes down. In this case, I always want to retry the method. To make this easy, I made a "BetterZooKeeper" class that inherits the ZooKeeper class, and all of its methods automatically retry on failure. This is what the code looked like: public class BetterZooKeeper extends ZooKeeper { private void waitForReconnect() { // logic } @Override public Stat exists(String path, Watcher watcher) { while (true) { try { return super.exists(path, watcher); } catch (KeeperException e) { // We will retry. } waitForReconnect(); } } @Override public byte[] getData(String path, boolean watch, Stat stat) { while (true) { try { return super.getData(path, watch, stat); } catch (KeeperException e) { // We will retry. } waitForReconnect(); } } @Override public void delete(String path, int version) { while (true) { try { super.delete(path, version); return; } catch (KeeperException e) { // We will retry. } waitForReconnect(); } } } (In the actual program there is much more logic and many more methods that I took out of the example for simplicity.) We can see that I'm using the same retry logic, but the arguments, method call, and return type are all different for each of the methods. Here's what I did to eliminate the duplication of code: public class BetterZooKeeper extends ZooKeeper { private void waitForReconnect() { // logic } @Override public Stat exists(final String path, final Watcher watcher) { return new RetryableZooKeeperAction<Stat>() { @Override public Stat action() { return BetterZooKeeper.super.exists(path, watcher); } }.run(); } @Override public byte[] getData(final String path, final boolean watch, final Stat stat) { return new RetryableZooKeeperAction<byte[]>() { @Override public byte[] action() { return BetterZooKeeper.super.getData(path, watch, stat); } }.run(); } @Override public void delete(final String path, final int version) { new RetryableZooKeeperAction<Object>() { @Override public Object action() { BetterZooKeeper.super.delete(path, version); return null; } }.run(); return; } private abstract class RetryableZooKeeperAction<T> { public abstract T action(); public final T run() { while (true) { try { return action(); } catch (KeeperException e) { // We will retry. } waitForReconnect(); } } } } The RetryableZooKeeperAction is parameterized with the return type of the function. The run() method holds the retry logic, and the action() method is a placeholder for whichever ZooKeeper method needs to be run. Each of the public methods of BetterZooKeeper instantiates an anonymous inner class that is a subclass of the RetryableZooKeeperAction inner class, and it overrides the action() method. The local variables are (strangely enough) implicitly passed to the action() method, which is possible because they are final. In the end, this approach does work and it does eliminate the duplication of the retry logic. However, it has two major drawbacks: (1) it creates a new object every time a method is called, and (2) it's ugly and hardly readable. Also I had to workaround the 'delete' method which has a void return value. So, here is my question: is there a better way to do this in Java? This can't be a totally uncommon task, and other languages (like Python) make it easier by allowing methods to be passed. I suspect there might be a way to do this through reflection, but I haven't been able to wrap my head around it.

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  • All email directed to 3rd party vendor except for one specific domain. How?

    - by jherlitz
    So we setup a site to site vpn tunnel with another company. We then proceeded to setup a DNS zone on each others dns servers and entered in each others Mail server name and IP, MX record and WWW record. This allowed us to send emails to each others mail servers through the site to site vpn. Now recently the other company started using MX Logic to scan all outbound and incoming mail. So all outbound email is directed to MX Logic. However we still want email between us to travel across the the Site to Site VPN tunnel. How can we specify that to happen for just one domain not to be directed to MX Logic? Stump on both ends and looking for help.

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  • My View on ASP.NET Web Forms versus MVC

    - by Ricardo Peres
    Introduction A lot has been said on Web Forms and MVC, but since I was recently asked about my opinion on the subject, here it is. First, I have to say that I really like both technologies and I don’t think any is going away – just remember SharePoint, which is built on top of Web Forms. I see them as complementary, targeting different needs and leveraging different skills. Let’s go through some of their differences. Rapid Application Development Rapid Application Development (RAD) is the development process by which you have an Integrated Development Environment (IDE), a visual design surface and a toolbox, and you drag components from the toolbox to the design surface and set their properties through a property inspector. It was introduced with some of the earliest Windows graphical IDEs such as Visual Basic and Delphi. With Web Forms you have RAD out of the box. Visual Studio offers a generally good (and extensible) designer for the layout of pages and web user controls. Designing a page may simply be about dragging controls from the toolbox, setting their properties and wiring up some events to event handlers, which are implemented in code behind .NET classes. Most people will be familiar with this kind of development and enjoy it. You can see what you are doing from the beginning. MVC also has designable pages – called views in MVC terminology – the problem is that they can be built using different technologies, some of which, at the moment (MVC 4) do not support RAD – Razor, for example. I believe it is just a matter of time for that to be implemented in Visual Studio, but it will mostly consist on HTML editing, and until that day comes, you have to live with source editing. Development Model Web Forms features the same development model that you are used to from Windows Forms and other similar technologies: events fired by controls and automatic persistence of their properties between postbacks. For that, it uses concepts such as view state, which some may love and others may hate, because it may be misused quite easily, but otherwise does its job well. Another fundamental concept is data binding, by which a collection of data can be fed to a control and have it render that data somehow – just thing of the GridView control. The focus is on the page, that’s where it all starts, and you can place everything in the same code behind class: data access, business logic, layout, etc. The controls take care of generating a great part of the HTML and JavaScript for you. With MVC there is no free lunch when it comes to data persistence between requests, you have to implement it yourself. As for event handling, that is at the core of MVC, in the form of controllers and action methods, you just don’t think of them as event handlers. In MVC you need to think more in HTTP terms, so action methods such as POST and GET are relevant to you, and may write actions to handle one or the other. Also of crucial importance is model binding: the way by which MVC converts your posted data into a .NET class. This is something that ASP.NET 4.5 Web Forms has introduced as well, but it is a cornerstone in MVC. MVC also has built-in validation of these .NET classes, which out of the box uses the Data Annotations API. You have full control of the generated HTML - except for that coming from the helper methods, usually small fragments - which requires a greater familiarity with the specifications. You normally rely much more on JavaScript APIs, they are even included in the Visual Studio template, that is because much less is done for you. Reuse It is difficult to accept a professional company/project that does not employ reuse. It can save a lot of time thus cutting costs significantly. Code reused in several projects matures as time goes by and helps developers learn from past experiences. ASP.NET Web Forms was built with reuse in mind, in the form of controls. Controls encapsulate functionality and are generally portable from project to project (with the notable exception of web user controls, those with an associated .ASCX markup file). ASP.NET has dozens of controls and it is very easy to develop new ones, so I believe this is a great advantage. A control can inject JavaScript code and external references as well as generate HTML an CSS. MVC on the other hand does not use controls – it is possible to use them, with some view engines like ASPX, but it is just not advisable because it breaks the flow – where do Init, Load, PreRender, etc, fit? The most similar to controls is extension methods, or helpers. They serve the same purpose – generating HTML, CSS or JavaScript – and can be reused between different projects. What differentiates them from controls is that there is no inheritance and no context – an extension method is just a static method which doesn’t know where it is being called. You also have partial views, which you can reuse in the same project, but there is no inheritance as well. This, in my view, is a weakness of MVC. Architecture Both technologies are highly extensible. I have writtenstarted writing a series of posts on ASP.NET Web Forms extensibility and will probably write another series on MVC extensibility as well. A number of scenarios are covered in any of these models, and some extensibility points apply to both, because, of course both stand upon ASP.NET. With Web Forms, if you’re like me, you start by defining you master pages, pages and controls, with some helper classes to glue everything. You may as well throw in some JavaScript, but probably you’re main work will be with plain old .NET code. The controls you define have the chance to inject JavaScript code and references, through either the ScriptManager or the page’s ClientScript object, as well as generating HTML and CSS code. The master page and page model with code behind classes offer a number of “hooks” by which you can change the normal way of things, for example, in a page you can access any control on the master page, add script or stylesheet references to its head and even change the page’s title. Also, with Web Forms, you typically have URLs in the form “/SomePath/SomePage.aspx?SomeParameter=SomeValue”, which isn’t really SEO friendly, no to mention the HTML that some controls produce, far from standards, optimization and best practices. In MVC, you also normally start by defining the master page (or layout) and views, which are the visible parts, and then define controllers on separate files. These controllers do not know anything about the views, except the names and types of the parameters that will be passed to and from them. The controller will be responsible for the data access and business logic, eventually relying on additional classes for this purpose. On a controller you only receive parameters and return a result, which may be a request for the rendering of a view, a redirection to another URL or a JSON object, to name just a few. The controller class does not know anything about the web, so you can effectively reuse it in a non-web project. This separation and the lack of programmatic access to the UI elements, makes it very difficult to implement, for example, something like SharePoint with MVC. OK, I know about Orchard, but it isn’t really a general purpose development framework, but instead, a CMS that happens to use MVC. Not having controls render HTML for you gives you in turn much more control over it – it is your responsibility to create it, which you can either consider a blessing or a curse, in the later case, you probably shouldn’t be using MVC at all. Also MVC URLs tend to be much more SEO-oriented, if you design your controllers and actions properly. Testing In a well defined architecture, you should separate business logic, data access logic and presentation logic, because these are all different things and it might even be the need to switch one implementation for another: for example, you might design a system which includes a data access layer, a business logic layer and two presentation layers, one on top of ASP.NET and the other with WPF; and the data access layer might be implemented first using NHibernate and later on switched for Entity Framework Code First. These changes are not that rare, so care should be taken in designing the system to make them possible. Web Forms are difficult to test, because it relies on event handlers which are only fired in web contexts, when a form is submitted or a page is requested. You can call them with reflection, but you have to set up a number of mocking objects first, HttpContext.Current first coming to my mind. MVC, on the other hand, makes testing controllers a breeze, so much that it even includes a template option for generating boilerplate unit test classes up from start. A well designed – from the unit test point of view - controller will receive everything it needs to work as parameters to its action methods, so you can pass whatever values you need very easily. That doesn’t mean, of course, that everything can be tested: views, for instance, are difficult to test without actually accessing the site, but MVC offers the possibility to compile views at build time, so that, at least, you know you don’t have syntax errors beforehand. Myths Some popular but unfounded myths around MVC include: You cannot use controls in MVC: not true, actually, you can, at least with the Web Forms (ASPX) view engine; the declaration and usage is exactly the same as with Web Forms; You cannot specify a base class for a view: with the ASPX view engine you can use the Inherits Page directive, with this and all the others you can use the pageBaseType and userControlBaseType attributes of the <page> element; MVC shields you from doing “bad things” on your views: well, you can place any code on a code block, at least with the ASPX view engine (you may be starting to see a pattern here), even data access code; The model is the entity model, tied to an O/RM: the model is actually any class that you use to pass values to a view, including (but generally not recommended) an entity model; Unit tests come with no cost: unit tests generally don’t cover the UI, although there are frameworks just for that (see WatiN, for example); also, for some tests, you will have to mock or replace either the HttpContext.Current property or the HttpContextBase class yourself; Everything is testable: views aren’t, without accessing the site; MVC relies on HTML5/some_cool_new_javascript_framework: there is no relation whatsoever, MVC renders whatever you want it to render and does not require any framework to be present. The thing is, the subsequent releases of MVC happened in a time when Microsoft has become much more involved in standards, so the files and technologies included in the Visual Studio templates reflect this, and it just happens to work well with jQuery, for example. Conclusion Well, this is how I see it. Some folks may think that I am being too rude on MVC, probably because I don’t like it, but that’s not true: like I said, I do like MVC and I am starting my new projects with it. I just don’t want to go along with that those that say that MVC is much superior to Web Forms, in fact, some things you can do much more easily with Web Forms than with MVC. I will be more than happy to hear what you think on this!

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  • Explain Model View Controller

    - by Channel72
    My experience with developing dynamic websites is limited mostly to Java servlets. I've used Tomcat to develop various Java servlets, and I wouldn't hesitate to say that I'm reasonably proficient with this technology, as well as with client-side HTML/CSS/Javascript for the front-end. When I think "dynamic website", I think: user requests a URL with a query string, server receives the query, and then proceeds to output HTML dynamically in order to respond to the query. This often involves communication with a database in order to fetch requested data for display. This is basically the idea behind the doGet method of a Java HttpServlet. But these days, I'm hearing more and more about newer frameworks such as Django and Ruby on Rails, all of which take advantage of the "Model View Controller" architecture. I've read various articles which explain MVC, but I'm having trouble really understanding the benefits. I understand that the general idea is to separate business logic from UI logic, but I fail to see how this is anything really different from normal web programming. Web programming, by it's very nature, forces you to separate business logic (back-end server-side programming) from UI programming (client-side HTML or Javascript), because the two exist in entirely different spheres of programming. Question: What does MVC offer over something like a Java servlet, and more importantly, what exactly is MVC and how is it different from what you would normally do to develop a dynamic website using a more traditional approach such as a Java servlet (or even something older like CGI). If possible, when explaining MVC, please provide an example which illustrates how MVC is applied to the web development process, and how it is beneficial.

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  • Game Components, Game Managers and Object Properties

    - by George Duckett
    I'm trying to get my head around component based entity design. My first step was to create various components that could be added to an object. For every component type i had a manager, which would call every component's update function, passing in things like keyboard state etc. as required. The next thing i did was remove the object, and just have each component with an Id. So an object is defined by components having the same Ids. Now, i'm thinking that i don't need a manager for all my components, for example i have a SizeComponent, which just has a Size property). As a result the SizeComponent doesn't have an update method, and the manager's update method does nothing. My first thought was to have an ObjectProperty class which components could query, instead of having them as properties of components. So an object would have a number of ObjectProperty and ObjectComponent. Components would have update logic that queries the object for properties. The manager would manage calling the component's update method. This seems like over-engineering to me, but i don't think i can get rid of the components, because i need a way for the managers to know what objects need what component logic to run (otherwise i'd just remove the component completely and push its update logic into the manager). Is this (having ObjectProperty, ObjectComponent and ComponentManager classes) over-engineering? What would be a good alternative?

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  • How do web-developers do web-design when freelancing?

    - by Gerald Blizz
    So I got my first job recently as junior web-developer. My company creates small/medium sites for wide variety of customers: autobusiness companies, weddign agencies, some sauna websites, etcetc, hope you get my point. They don't do big serious stuff like bank systems or really big systems, it's mostly small/medium-sized websites for startups/medium sized business. My main skills are PHP/MySQL, I also know HTML and a bit of CSS/JS/AJAX. I know that good web-developer must know some backend language (like PHP/Ruby/Python) AND HTML+CSS+JS+AJAX+JQuery combo. However, I was always wondering. In my company we have web-designer. In other serious organisations I often see the same stuff: web-developers who create business-logic and web-designers, who create design. As far as I know, after designers paint design of website they give it to developers either in PSD or sliced way, and developers put it together with logic, but design is NOT created by developers. Such separation seems very good for full-time job, but I am concerned with question how do freelance web-developers do websites? Do most of them just pay freelance designers to create design for them? Or do some people do both? Reason why I ask - I plan to start some freelancing in my free time after I get good at web-development. But I don't want to create websites with great business-logic but poor design. Neither I want to let someone else create a design for me. I like web-development very much and I am doing quite good, I like design aswell, even though I am a bit lost how to study it and get better at it. But I am scared that going in both directions won't let me become expert, it seems like two totally different jobs and getting really good in both seems very hard. But I really want to do both. What should I do? Thank you!

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  • Evolution of an Application: how to manage and improve core engine?

    - by Phil Carter
    The web application I work on has been live for a year now, but it's time for it to evolve and one of the ways in which it is evolving is into a multi-brand application - in this case several different companies using the application, different templates/content and some slight business logic changes between them. The problem I'm facing is implementing a best practice across the site where there are differences in business logic for each brand. These will mostly be very superficial, using a an alternative mailing list provider or capturing some extra data in a form. I don't want to have if(brand === x) { ... } else { ... } all over the site especially as most of what needs to be changed can be handled with extending the existing class. I've thought of several methods that could be used to instantiate the correct class, but I'm just not sure which is going to be best especially as some seem to lead to duplication of more code than should be necessary. Here's what I've considered: 1) Use a Static Loader similar to Zend_Loader which can take the class being requested, and has knowledge of the Brand and can then return the correct object. $class = App_Loader::getObject('User', $brand); 2) Factory classes. We use these in the application already for Products but we could utilise them here also to provide a transparent interface to the class. 3) Routing the page request to a specific brand controller. This however seems like it would duplicate a lot of code/logic. Is there a pattern or something else I should be considering to solve this problem? 4) How to manage a growing project that has multiple custom instances in production? Update This is a PHP application so the decisions on which class to load are made per request. There could be upwards of 100+ different 'brands' running.

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  • Should I give the answer to a failed interview coding exercise?

    - by GlenH7
    We had a senior level interview candidate fail a nuance of the FizzBuzz question*. I mean, really, utterly, completely, failed the question - not even close. I even coached him through to thinking about using a loop and that 3 and 5 were really worth considering as special cases. He blew it. Just for QA purposes, I gave the same exact question to three teammates; gave them 5 minutes; and then came back to collect their pseudo-code. All of them nailed it and hadn't seen the question before. Two asked what the trick was... On a different logic exercise, the candidate showed some understanding of some of the features available within the language he chose to use (C#). So it's not as if he had never written a line of code. But his logic still stunk. My question is whether or not I should have given him the answer to the logic questions. He knew he blew them, and acknowledged it later in the interview. On the other hand, he never asked for the answer or what I was expecting to see. I know coding exercises can be used to set candidates up for failure (again, see second link from above). And I really tried to help him home in on answering the core of the question. But this was a senior level candidate and Fizz-Buzz is, frankly, ridiculously easy even with accounting for interview jitters. I felt like I should have shown him a way of solving the problem so that he could at least learn from the experience. But again, he didn't ask. What's the right way to handle that situation? *Okay, that's not the link to the actual FizzBuzz question, but it is a good P.SE discussion around FizzBuzz and links to the various aspects of it.

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  • The best way to structure/design game code

    - by Edward
    My question is quite broad and related to the 2D game code design/architecture/structure. Usually the main game consists of the main loop where you update & render your world states. However, it's recommended for many purposes to separate rendering from the game-logic and so on. I am kinda confused about the whole situation. Many game engines/libs/sdks don't follow separation schema. They propagate a way where you define some scenes/stages and they contain some objects and the scene/stage controls the user input and so on. For example, in cocos2d(-x) and libgdx (stage2d) the games are usually done the way that the update logic happens at the same time/place as rendering. Also, the propagated way is to have a structure where an object knows how to draw itself - which is not a separation of updating & rendering. The same with Flash based games, they are usually done the way when an object (class) contains a swf or a texture and some data and holds some update logic itself, or updated from main Scene. And again this object already knows how to draw itself via "addChild". Also, some people recommend to use MVC pattern, which will require to completely obey the structure of those engines/libs/sdks. Maybe I am overthinking everything, but I am totally confused. I would be grateful if somebody could point me to a correct direction with the game code structures. What is your way of doing things in libgdx/cocos2d/flash?

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  • Scalable Architecture for modern Web Development [on hold]

    - by Jhilke Dai
    I am doing research about Scalable architecture for Web Development, the research is solely to support Modern Web Development with flexible architecture which can scale up/down according to the needs without losing any core functionality. By Modern Web I mean to support all the Devices used to access websites, but the loading mechanism for all devices would be different. My quest of architecture is: For PC: Accessing web in PC is faster but it also depends on the Geo-location, so, the application would check by default the capacity of Internet/Browser and load the page according to it. For Mobile: Most of the mobile design these days either hide information or use different version of same application. eg: facebook uses m.facebook.com which is completely different than PC version. Hiding the things from Mobile using JavaScript or CSS is not a solution as it'll consume the bandwidth and make the application slow. So, my architecture research is about Serving one Application, which has different stack. When the application receives the request it'd send the Packaged Stack to the received request. This way the load time for end users would be faster and maintenance of application for developers would be easier. I am researching about for 4-tier(layered) architecture like: Presentation Layer Application Logic Layer -- The main Logic layer which stores the Presentation Stack Business Logic Layer Data Layer Main Question: Have you come across of similar architecture? If so, then can you list the links here, I'm very much interested to learn about those implementations specially in real world scenario. Have you thought about similar architectures and tried your own ideas, or if you have any ideas regarding this, then I urge to share. I am open to any discussions regarding this, so, please feel free to comment/answer.

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  • RESTFul: state changing actions

    - by Miro Svrtan
    I'am planning to build RESTfull API but there are some architectural questions that are creating some problems in my head. Adding backend bussiness logic to clients is option that I would like to avoid since updating multiple client platforms is hard to maintain in real time when bussiness logic can rapidly change. Lets say we have article as a resource ( api/article ), how should we implement actions like publish, unpublish,activate or deactivate and so on but to try to keep it as simple as possible? 1) Should we use api/article/{id}/{action} since a lot of backend logic can happen there like pushing to remote locations or change of multiple properties. Probably the hardest thing here is that we need to send all article data back to API for updating and multiuser work could not be implemented. For instance editor could send 5 seconds older data and overwrite fix that some other journalist just did 2 seconds ago and there is no way that I could explain to clients this since those publishing an article is really not in any way connected to updating the content. 2) Creating new resource can also be an option, api/article-{action}/id , but then returned resource would not be article-{action} but article which I'am not sure if this is proper. Also in server side code article class is handling actuall work on both resource and I'm not sure if this goes against RESTfull thinking Any suggestions are welcomed..

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  • What's the best way to learn/increase problem-solving skills?

    - by tucaz
    Hi all! I'm not sure this is the right place to ask this question, neither if this is the right way to ask this question but I hope you help me if it is not. I work as a programmer since I was 15 (will be 24 next week) so learning programming logic was somehow natural during the course of my career and I think that it helped me to get pretty good problem-solving. One thing none of us (programmers) can deny is that programming logic helps us in a lot of fields outside computer programming. So I'd say it is a very valuable resource that one should learn. My girlfriend is not a programmer and graduated in college on a non related course (Foreign Relations) because she didn't know what to study back then. As the years passed she discovered that she liked Logistics and started to work with it almost two years ago. However, since she does not have a technical background (not even basic Math) she is really having a hard time with it. She is already trying to catch up with Math, but even simple questions/brain-teasers are hard to her. For example, trying to find the missing numbers of this sequence: 0, 1, 1, 2, 3, 5, 8, _, _, 34 and so on. We know that this is Fibonacci but if we didn't we would probably be able to get to the correct answer just by "guessing" (using our acquired problem-solving skills). I'm not sure if problem-solving skills or logic are the correct name for it, but this is what I mean: quick solve problems, brain-teasers, find patterns, have a "sharp" mind. So, the question is: what is the best way for someone to learn this kind of skills without being a programmer (or studying algorithms and such)? If you say it is a book, could you please recommend one? Thanks a lot!

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  • Introduction to Oracle ADF

    - by Arda Eralp
    The Oracle Application Development Framework (Oracle ADF) is an end-to-end application framework that builds on Java Platform, Enterprise Edition (Java EE) standards and open-source technologies. You can use Oracle ADF to implement enterprise solutions that search, display, create, modify, and validate data using web, wireless, desktop, or web services interfaces. Because of its declarative nature, Oracle ADF simplifies and accelerates development by allowing users to focus on the logic of application creation rather than coding details. Used in tandem, Oracle JDeveloper 11g and Oracle ADF give you an environment that covers the full development lifecycle from design to deployment, with drag-and-drop data binding, visual UI design, and team development features built in. In line with community best practices, applications you build using the Fusion web technology stack achieve a clean separation of business logic, page navigation, and user interface by adhering to a model-view-controller architecture. MVC architecture: The model layer represents the data values related to the current page The view layer contains the UI pages used to view or modify that data The controller layer processes user input and determines page navigation The business service layer handles data access and encapsulates business logic Each ADF module fits in the Fusion web application architecture. The core module in the framework is ADF Model, a data binding facility. The ADF Model layer enables a unified approach to bind any user interface to any business service, without the need to write code. The other modules that make up a Fusion web application technology stack are: ADF Business Components, which simplifies building business services. ADF Faces rich client, which offers a rich library of AJAX-enabled UI components for web applications built with JavaServer Faces (JSF). ADF Controller, which integrates JSF with ADF Model. The ADF Controller extends the standard JSF controller by providing additional functionality, such as reusable task flows that pass control not only between JSF pages, but also between other activities, for instance method calls or other task flows.

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  • Simple Architecture Verification

    - by Jean Carlos Suárez Marranzini
    I just made an architecture for an application with the function of scoring, saving and loading tennis games. The architecture has 2 kinds of elements: components & layers. Components: Standalone elements that can be consumed by other components or by layers. They might also consume functionality from the model/bottom layer. Layers: Software components whose functionality rests on previous layers (except for the model layer). -Layers: -Models: Data and it's behavior. -Controllers: A layer that allows interaction between the views and the models. -Views: The presentation layer for interacting with the user. -Components: -Persistence: Makes sure the game data can be stored away for later retrieval. -Time Machine: Records changes in the game through time so it's possible to navigate the game back and forth. -Settings: Contains the settings that determine how some of the game logic will apply. -Game Engine: Contains all the game logic, which it applies to the game data to determine the path the game should take. This is an image of the architecture (I don't have enough rep to post images): http://i49.tinypic.com/35lt5a9.png The requierements which this architecture should satisfy are the following: Save & load games. Move through game history and see how the scoreboard changes as the game evolves. Tie-breaks must be properly managed. Games must be classified by hit-type. Every point can be modified. Match name and player names must be stored. Game logic must be configurable by the user. I would really appreciate any kind of advice or comments on this architecture. To see if it is well built and makes sense as a whole. I took the idea from this link. http://en.wikipedia.org/wiki/Model%E2%80%93view%E2%80%93controller

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  • How do I architect 2 plugins that share a common component?

    - by James
    I have an object that takes in data and spits out a transformed output, called IBaseItem. I also have two parsers, IParserA and IParserB. These parsers transform external data (in format dataA and dataB respectively) to a format usable by my IBaseItem (baseData). I want to create 2 systems, one that works with dataA and one that works with dataB. They will allow the user to enter data and match it to the right plugins/implementations and transform the data to outData. I want to write these traffic cops myself, but have other people provide the parsers and baseitem logic, and and as such am implementing these items as plugins (hence the use of interfaces). Other programmers can choose to implement 1 or both parsers. Q: How should I structure the way base items and parsers are associated, stored, and loaded into each of my programs? Class Relations: What I've Tried: Initially I though there should be a different dll for each of my 2 traffic cops, that each have a parser and baseitem in them. However, the duplication of baseitem logic doesn't seem right (especially if the base item logic changes). I then thought the base items could all have their own dll, and then somehow associate parsers and baseitems (guids?), but I don't know if implementing the overhead id/association is adding too much complexion.

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  • Multiplayer online game engine/pipeline

    - by Slav
    I am implementing online multiplayer game where client must be written in AS3 (Flash) to embed game into browser and server in C++ (abstract part of which is already written and used with other games). Networking models may differ from each other, but currently I'm looking toward game's logic run on both client and server parts but they're written on different languages while it's not the main problem. My previous game (pretty big one - was implemented with efforts of ~5 programmers in 1.5 years) was mainly "written" within electronic tables as structured objects with implemented inheritance: was written standalone tool which generated AS3 and C++ (languages of platforms to which the game was published) using specified electronic tables file (.xls or .ods). That file contained ~50 tables with ~50 rows and ~50 columns each and was mainly written by game designers which do not know any programming languages. But that game was single-player. Having declared problem with my currently implementing MMO, I'm looking toward some vast pipeline, where will be resolved such problems like: game objects descriptions (which starships exist within game, how much HP they have, how fast move, what damage deal...) actions descriptions (what players or NPCs can do: attack each other, collect resources, build structures, move, teleport, cast spells) - actions are transmitted through server between clients influences (what happens when specified action applied on specified object, e.i "Ship A attacked Ship B: field "HP" of Ship B reduced by amount of field "damage" of Ship A" Influences can be much more difficult, yes, e.i. "damage is twice it's size when Ship has =5 allies around him in a 200 units range during night" and so on. If to be able to write such logic within some "design document" it will be easily possible to: let designers to do their job without programmer's intervention or any bug-prone programming validate described logic transfer (transform, convert) to any programming language where it will be executed Did somebody worked on something like that? Is there some tools/engines/pipelines which concernes with it? How to handle all of this problems simultaneously in a best way or do I properly imagine my tasks and problems to myself?

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  • Name for Osherove's modified singleton pattern?

    - by Kazark
    I'm pretty well sold on the "singletons are evil" line of thought. Nevertheless, there are limited occurrences when you want to limit the creation of an object. Roy Osherove advises, If you're planning to use a singleton in your design, separate the logic of the singleton class and the logic that makes it a singleton (the part that initializes a static variables, for example) into two separate classes. That way, you can keep the single responsibility principle (SRP) and also have a way to override singleton logic. (The Art of Unit Testing 261-262) This pattern still perpetuates the global state. However, it does result in a testable design, so it seems to me to be a good pattern for mitigating the damage of a singleton. However, Osherove does not give a name to this pattern; but naming a pattern, according to the Gang of Four, is important: Naming a pattern immediately increases our design vocabulary. It lets us design at a higher level of abstraction. (3) Is there a standard name for this pattern? It seems different enough from a standard singleton to deserve a separate name. Decoupled Singleton, perhaps?

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  • Entity system in Lua, communication with C++ and level editor. Need advice.

    - by Notbad
    Hi!, I know this is a really difficult subject. I have been reading a lot this days about Entity systems, etc... And now I'm ready to ask some questions (if you don't mind answering them) because I'm really messed. First of all, I have a 2D basic editor written in Qt, and I'm in the process of adding entitiy edition. I want the editor to be able to receive RTTI information from entities to change properties, create some logic being able to link published events to published actions (Ex:A level activate event throws a door open action), etc... Because all of this I guess my entity system should be written in scripting, in my case Lua. In the other hand I want to use a component based design for my entities, and here starts my questions: 1) Should I define my componentes en C++? If I do this en C++ won't I loose all the RTTI information I want for my editor?. In the other hand, I use box2d for physics, if I define all my components in script won't it be a lot of work to expose third party libs to lua? 2) Where should I place the messa system for my game engine? Lua? C++?. I'm tempted to just have C++ object to behave as servers, offering services to lua business logic. Things like physics system, rendering system, input system, World class, etc... And for all the other things, lua. Creation/Composition of entities based on components, game logic, etc... Could anyone give any insight on how to accomplish this? And what aproach is better?. Thanks in advance, HexDump.

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  • How to implement behavior in a component-based game architecture?

    - by ghostonline
    I am starting to implement player and enemy AI in a game, but I am confused about how to best implement this in a component-based game architecture. Say I have a following player character that can be stationary, running and swinging a sword. A player can transit to the swing sword state from both the stationary and running state, but then the swing must be completed before the player can resume standing or running around. During the swing, the player cannot walk around. As I see it, I have two implementation approaches: Create a single AI-component containing all player logic (either decoupled from the actual component or embedded as a PlayerAIComponent). I can easily how to enforce the state restrictions without creating coupling between individual components making up the player entity. However, the AI-component cannot be broken up. If I have, for example, an enemy that can only stand and walk around or only walks around and occasionally swing a sword, I have to create new AI-components. Break the behavior up in components, each identifying a specific state. I then get a StandComponent, WalkComponent and SwingComponent. To enforce the transition rules, I have to couple each component. SwingComponent must disable StandComponent and WalkComponent for the duration of the swing. When I have an enemy that only stands around, swinging a sword occasionally, I have to make sure SwingComponent only disables WalkComponent if it is present. Although this allows for better mix-and-matching components, it can lead to a maintainability nightmare as each time a dependency is added, the existing components must be updated to play nicely with the new requirements the dependency places on the character. The ideal situation would be that a designer can build new enemies/players by dragging components into a container, without having to touch a single line of engine or script code. Although I am not sure script coding can be avoided, I want to keep it as simple as possible. Summing it all up: Should I lob all AI logic into one component or break up each logic state into separate components to create entity variants more easily?

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  • How should I implement multiple threads in a game? [duplicate]

    - by xerwin
    This question already has an answer here: Multi-threaded games best practices. One thread for 'logic', one for rendering, or more? 6 answers So I recently started learning Java, and having a interest in playing games as well as developing them, naturally I want to create game in Java. I have experience with games in C# and C++ but all of them were single-threaded simple games. But now, I learned how easy it is to make threads in Java, I want to take things to the next level. I started thinking about how would I actually implement threading in a game. I read couple of articles that say the same thing "Usually you have thread for rendering, for updating game logic, for AI, ..." but I haven't (or didn't look hard enough) found example of implementation. My idea how to make implementation is something like this (example for AI) public class AIThread implements Runnable{ private List<AI> ai; private Player player; /*...*/ public void run() { for (int i = 0; i < ai.size(); i++){ ai.get(i).update(player); } Thread.sleep(/* sleep until the next game "tick" */); } } I think this could work. If I also had a rendering and updating thread list of AI in both those threads, since I need to draw the AI and I need to calculate the logic between player and AI(But that could be moved to AIThread, but as an example) . Coming from C++ I'm used to do thing elegantly and efficiently, and this seems like neither of those. So what would be the correct way to handle this? Should I just keep multiple copies of resources in each thread or should I have the resources on one spot, declared with synchronized keyword? I'm afraid that could cause deadlocks, but I'm not yet qualified enough to know when a code will produce deadlock.

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