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  • AbsoluteTime with an integer argument behaves strangely.

    - by dreeves
    This is strange: DateList@AbsoluteTime[596523] returns {2078, 7, 2, 2, 42, 9.7849} But DateList@AbsoluteTime[596524] returns {1942, 5, 26, 20, 28, 39.5596} The question: What's going on? Note that AbsoluteTime with an integer argument is undocumented. (I think I now know what it's doing but figured this is useful to have as a StackOverflow question for future reference; and I'm curious if there's some reason for that magic 596523 number.)

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  • Script-Based Configuration in .net?

    - by Michael Stum
    One of the downsides of web.config/app.config is that it's just Magic Strings everywhere, since it's just an XML file. Interpreted languages like PHP or Ruby have the advantage that the configuration is just code that is executed. In .net, doing stuff in code requires a redeployment, which defeats the purpose. Now, before I build my own web.config replacement based on Boo or PowerShell I wanted to know if there is an existing one?

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  • Is there any way to get the SHA of a commit from its message?

    - by Benjol
    When doing a git tag, I'm not always great at remembering if HEAD~6 (for example) is inclusive or exclusive. Given that most of my commits are prefixed with an issue number, I wondered if there is some magic command for searching for the commit SHA from part of its message. I know it's easy to do a git log and work from there, but I want more easy :)

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  • polymorphism alternative for MySQL stored procedures

    - by zombiegx
    I'm porting some stored procedures from Informix to MySQL, but I have two stored procedures on Informix that have same name and different parameters. In MySQL, I can't create two SP with the same name, and also can't create a SP with default values in parameters. so, do someone out there know any hackery or black magic that may help me solve this problem? thanks.

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  • Is there a way to develop C#/.NET on Android devices?

    - by martani_net
    Hi, I want to run C# programs on my HTC Magic, I can find the mono app on the Android market but I have no clue on how to run C# using. The code is just for fun, I don't want official support and such. After coding Visual Basic on windows mobile, I really want to code C# on Android, whether directly using some sort of editor if exists, or compiling it on a PC then installing it on Android. If anyone knows a way to do such please let me know. Thank you

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  • Accessing Custom Configurations in NUnit class

    - by Martin Ongtangco
    I'm really banging my head onto this one. I can't make the Custom Configuration to work with NUnit. It kept on failing to read the configuration file. I followed carefully this article: http://devlicio.us/blogs/derik_whittaker/archive/2006/11/13/app-config-and-custom-configuration-sections.aspx placed the references in the Unit test class App.Config, still everything failed. Is there some sort of a magic setting to do here?

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  • Is there anyway to get the SHA of a commit from its message?

    - by Benjol
    When doing a git tag, I'm not always great at remembering if HEAD~6 (for example) is inclusive or exclusive. Given that most of my commits are prefixed with an issue number, I wondered if there is some magic command for searching for the commit SHA from part of its message. I know it's easy to do a git log and work from there, but I want more easy :)

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  • Java execution details in System.out

    - by John
    As I remember there is a magic command line option in Java that turn on writing of operations that are currently executed to console. The output was looked like byte code. I do not mean -verbose, because it prints only class loading, while this option outputs information like memory allocation etc.

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  • How does one programmatically download files from the web?

    - by ytrp
    How are files downloaded from servers in programming languages like C? I understand higher level languages have magic functions like "download_file_from_url()" but they don't help me understand what is actually going on. I'm a little familiar with sockets but network programming in general is still a black box to me. Thanks for any help.

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  • Creating instance of interface in C#

    - by Max
    I'm working with MS Excel interop in C# and I don't understand how this particular line of code works: var excel = new Microsoft.Office.Interop.Excel.Application(); where Microsoft.Office.Interop.Excel.Application is an INTERFACE defined as: [Guid("000208D5-0000-0000-C000-000000000046")] [CoClass(typeof(ApplicationClass))] public interface Application : _Application, AppEvents_Event { } I'm thinking that some magic happens when the interface is decorated with a CoClass attribute, but still how is it possible that we can create an instance of an interface with a new keyword? Shouldn't it generate a compile time error?

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  • What's the best way to stop multiple instances of a Windows app being launched?

    - by John
    Many Windows apps (like Skype or MSN for instance) don't let you start multiple instances, rather trying to run it a 2nd time just leaves the existing version running. Is this typically done in some simple way - the start-menu shortcut is a 'wrapper' app around the main app - or is there some registry magic you can do to delegate the problem to Windows itself? Specifically dealing with Win32 here (unmanaged C++) but happy to hear more general solutions as long as they are workable on Windows XP or alter.

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  • 3D Graphics with XNA Game Studio 4.0 bug in light map?

    - by Eibis
    i'm following the tutorials on 3D Graphics with XNA Game Studio 4.0 and I came up with an horrible effect when I tried to implement the Light Map http://i.stack.imgur.com/BUWvU.jpg this effect shows up when I look towards the center of the house (and it moves with me). it has this shape because I'm using a sphere to represent light; using other light shapes gives different results. I'm using a class PreLightingRenderer: using System; using System.Collections.Generic; using System.Linq; using System.Text; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; using Dhpoware; using Microsoft.Xna.Framework.Content; namespace XNAFirstPersonCamera { public class PrelightingRenderer { // Normal, depth, and light map render targets RenderTarget2D depthTarg; RenderTarget2D normalTarg; RenderTarget2D lightTarg; // Depth/normal effect and light mapping effect Effect depthNormalEffect; Effect lightingEffect; // Point light (sphere) mesh Model lightMesh; // List of models, lights, and the camera public List<CModel> Models { get; set; } public List<PPPointLight> Lights { get; set; } public FirstPersonCamera Camera { get; set; } GraphicsDevice graphicsDevice; int viewWidth = 0, viewHeight = 0; public PrelightingRenderer(GraphicsDevice GraphicsDevice, ContentManager Content) { viewWidth = GraphicsDevice.Viewport.Width; viewHeight = GraphicsDevice.Viewport.Height; // Create the three render targets depthTarg = new RenderTarget2D(GraphicsDevice, viewWidth, viewHeight, false, SurfaceFormat.Single, DepthFormat.Depth24); normalTarg = new RenderTarget2D(GraphicsDevice, viewWidth, viewHeight, false, SurfaceFormat.Color, DepthFormat.Depth24); lightTarg = new RenderTarget2D(GraphicsDevice, viewWidth, viewHeight, false, SurfaceFormat.Color, DepthFormat.Depth24); // Load effects depthNormalEffect = Content.Load<Effect>(@"Effects\PPDepthNormal"); lightingEffect = Content.Load<Effect>(@"Effects\PPLight"); // Set effect parameters to light mapping effect lightingEffect.Parameters["viewportWidth"].SetValue(viewWidth); lightingEffect.Parameters["viewportHeight"].SetValue(viewHeight); // Load point light mesh and set light mapping effect to it lightMesh = Content.Load<Model>(@"Models\PPLightMesh"); lightMesh.Meshes[0].MeshParts[0].Effect = lightingEffect; this.graphicsDevice = GraphicsDevice; } public void Draw() { drawDepthNormalMap(); drawLightMap(); prepareMainPass(); } void drawDepthNormalMap() { // Set the render targets to 'slots' 1 and 2 graphicsDevice.SetRenderTargets(normalTarg, depthTarg); // Clear the render target to 1 (infinite depth) graphicsDevice.Clear(Color.White); // Draw each model with the PPDepthNormal effect foreach (CModel model in Models) { model.CacheEffects(); model.SetModelEffect(depthNormalEffect, false); model.Draw(Camera.ViewMatrix, Camera.ProjectionMatrix, Camera.Position); model.RestoreEffects(); } // Un-set the render targets graphicsDevice.SetRenderTargets(null); } void drawLightMap() { // Set the depth and normal map info to the effect lightingEffect.Parameters["DepthTexture"].SetValue(depthTarg); lightingEffect.Parameters["NormalTexture"].SetValue(normalTarg); // Calculate the view * projection matrix Matrix viewProjection = Camera.ViewMatrix * Camera.ProjectionMatrix; // Set the inverse of the view * projection matrix to the effect Matrix invViewProjection = Matrix.Invert(viewProjection); lightingEffect.Parameters["InvViewProjection"].SetValue(invViewProjection); // Set the render target to the graphics device graphicsDevice.SetRenderTarget(lightTarg); // Clear the render target to black (no light) graphicsDevice.Clear(Color.Black); // Set render states to additive (lights will add their influences) graphicsDevice.BlendState = BlendState.Additive; graphicsDevice.DepthStencilState = DepthStencilState.None; foreach (PPPointLight light in Lights) { // Set the light's parameters to the effect light.SetEffectParameters(lightingEffect); // Calculate the world * view * projection matrix and set it to // the effect Matrix wvp = (Matrix.CreateScale(light.Attenuation) * Matrix.CreateTranslation(light.Position)) * viewProjection; lightingEffect.Parameters["WorldViewProjection"].SetValue(wvp); // Determine the distance between the light and camera float dist = Vector3.Distance(Camera.Position, light.Position); // If the camera is inside the light-sphere, invert the cull mode // to draw the inside of the sphere instead of the outside if (dist < light.Attenuation) graphicsDevice.RasterizerState = RasterizerState.CullClockwise; // Draw the point-light-sphere lightMesh.Meshes[0].Draw(); // Revert the cull mode graphicsDevice.RasterizerState = RasterizerState.CullCounterClockwise; } // Revert the blending and depth render states graphicsDevice.BlendState = BlendState.Opaque; graphicsDevice.DepthStencilState = DepthStencilState.Default; // Un-set the render target graphicsDevice.SetRenderTarget(null); } void prepareMainPass() { foreach (CModel model in Models) foreach (ModelMesh mesh in model.Model.Meshes) foreach (ModelMeshPart part in mesh.MeshParts) { // Set the light map and viewport parameters to each model's effect if (part.Effect.Parameters["LightTexture"] != null) part.Effect.Parameters["LightTexture"].SetValue(lightTarg); if (part.Effect.Parameters["viewportWidth"] != null) part.Effect.Parameters["viewportWidth"].SetValue(viewWidth); if (part.Effect.Parameters["viewportHeight"] != null) part.Effect.Parameters["viewportHeight"].SetValue(viewHeight); } } } } that uses three effect: PPDepthNormal.fx float4x4 World; float4x4 View; float4x4 Projection; struct VertexShaderInput { float4 Position : POSITION0; float3 Normal : NORMAL0; }; struct VertexShaderOutput { float4 Position : POSITION0; float2 Depth : TEXCOORD0; float3 Normal : TEXCOORD1; }; VertexShaderOutput VertexShaderFunction(VertexShaderInput input) { VertexShaderOutput output; float4x4 viewProjection = mul(View, Projection); float4x4 worldViewProjection = mul(World, viewProjection); output.Position = mul(input.Position, worldViewProjection); output.Normal = mul(input.Normal, World); // Position's z and w components correspond to the distance // from camera and distance of the far plane respectively output.Depth.xy = output.Position.zw; return output; } // We render to two targets simultaneously, so we can't // simply return a float4 from the pixel shader struct PixelShaderOutput { float4 Normal : COLOR0; float4 Depth : COLOR1; }; PixelShaderOutput PixelShaderFunction(VertexShaderOutput input) { PixelShaderOutput output; // Depth is stored as distance from camera / far plane distance // to get value between 0 and 1 output.Depth = input.Depth.x / input.Depth.y; // Normal map simply stores X, Y and Z components of normal // shifted from (-1 to 1) range to (0 to 1) range output.Normal.xyz = (normalize(input.Normal).xyz / 2) + .5; // Other components must be initialized to compile output.Depth.a = 1; output.Normal.a = 1; return output; } technique Technique1 { pass Pass1 { VertexShader = compile vs_1_1 VertexShaderFunction(); PixelShader = compile ps_2_0 PixelShaderFunction(); } } PPLight.fx float4x4 WorldViewProjection; float4x4 InvViewProjection; texture2D DepthTexture; texture2D NormalTexture; sampler2D depthSampler = sampler_state { texture = ; minfilter = point; magfilter = point; mipfilter = point; }; sampler2D normalSampler = sampler_state { texture = ; minfilter = point; magfilter = point; mipfilter = point; }; float3 LightColor; float3 LightPosition; float LightAttenuation; // Include shared functions #include "PPShared.vsi" struct VertexShaderInput { float4 Position : POSITION0; }; struct VertexShaderOutput { float4 Position : POSITION0; float4 LightPosition : TEXCOORD0; }; VertexShaderOutput VertexShaderFunction(VertexShaderInput input) { VertexShaderOutput output; output.Position = mul(input.Position, WorldViewProjection); output.LightPosition = output.Position; return output; } float4 PixelShaderFunction(VertexShaderOutput input) : COLOR0 { // Find the pixel coordinates of the input position in the depth // and normal textures float2 texCoord = postProjToScreen(input.LightPosition) + halfPixel(); // Extract the depth for this pixel from the depth map float4 depth = tex2D(depthSampler, texCoord); // Recreate the position with the UV coordinates and depth value float4 position; position.x = texCoord.x * 2 - 1; position.y = (1 - texCoord.y) * 2 - 1; position.z = depth.r; position.w = 1.0f; // Transform position from screen space to world space position = mul(position, InvViewProjection); position.xyz /= position.w; // Extract the normal from the normal map and move from // 0 to 1 range to -1 to 1 range float4 normal = (tex2D(normalSampler, texCoord) - .5) * 2; // Perform the lighting calculations for a point light float3 lightDirection = normalize(LightPosition - position); float lighting = clamp(dot(normal, lightDirection), 0, 1); // Attenuate the light to simulate a point light float d = distance(LightPosition, position); float att = 1 - pow(d / LightAttenuation, 6); return float4(LightColor * lighting * att, 1); } technique Technique1 { pass Pass1 { VertexShader = compile vs_1_1 VertexShaderFunction(); PixelShader = compile ps_2_0 PixelShaderFunction(); } } PPShared.vsi has some common functions: float viewportWidth; float viewportHeight; // Calculate the 2D screen position of a 3D position float2 postProjToScreen(float4 position) { float2 screenPos = position.xy / position.w; return 0.5f * (float2(screenPos.x, -screenPos.y) + 1); } // Calculate the size of one half of a pixel, to convert // between texels and pixels float2 halfPixel() { return 0.5f / float2(viewportWidth, viewportHeight); } and finally from the Game class I set up in LoadContent with: effect = Content.Load(@"Effects\PPModel"); models[0] = new CModel(Content.Load(@"Models\teapot"), new Vector3(-50, 80, 0), new Vector3(0, 0, 0), 1f, Content.Load(@"Textures\prova_texture_autocad"), GraphicsDevice); house = new CModel(Content.Load(@"Models\house"), new Vector3(0, 0, 0), new Vector3((float)-Math.PI / 2, 0, 0), 35.0f, Content.Load(@"Textures\prova_texture_autocad"), GraphicsDevice); models[0].SetModelEffect(effect, true); house.SetModelEffect(effect, true); renderer = new PrelightingRenderer(GraphicsDevice, Content); renderer.Models = new List(); renderer.Models.Add(house); renderer.Models.Add(models[0]); renderer.Lights = new List() { new PPPointLight(new Vector3(0, 120, 0), Color.White * .85f, 2000) }; where PPModel.fx is: float4x4 World; float4x4 View; float4x4 Projection; texture2D BasicTexture; sampler2D basicTextureSampler = sampler_state { texture = ; addressU = wrap; addressV = wrap; minfilter = anisotropic; magfilter = anisotropic; mipfilter = linear; }; bool TextureEnabled = true; texture2D LightTexture; sampler2D lightSampler = sampler_state { texture = ; minfilter = point; magfilter = point; mipfilter = point; }; float3 AmbientColor = float3(0.15, 0.15, 0.15); float3 DiffuseColor; #include "PPShared.vsi" struct VertexShaderInput { float4 Position : POSITION0; float2 UV : TEXCOORD0; }; struct VertexShaderOutput { float4 Position : POSITION0; float2 UV : TEXCOORD0; float4 PositionCopy : TEXCOORD1; }; VertexShaderOutput VertexShaderFunction(VertexShaderInput input) { VertexShaderOutput output; float4x4 worldViewProjection = mul(World, mul(View, Projection)); output.Position = mul(input.Position, worldViewProjection); output.PositionCopy = output.Position; output.UV = input.UV; return output; } float4 PixelShaderFunction(VertexShaderOutput input) : COLOR0 { // Sample model's texture float3 basicTexture = tex2D(basicTextureSampler, input.UV); if (!TextureEnabled) basicTexture = float4(1, 1, 1, 1); // Extract lighting value from light map float2 texCoord = postProjToScreen(input.PositionCopy) + halfPixel(); float3 light = tex2D(lightSampler, texCoord); light += AmbientColor; return float4(basicTexture * DiffuseColor * light, 1); } technique Technique1 { pass Pass1 { VertexShader = compile vs_1_1 VertexShaderFunction(); PixelShader = compile ps_2_0 PixelShaderFunction(); } } I don't have any idea on what's wrong... googling the web I found that this tutorial may have some bug but I don't know if it's the LightModel fault (the sphere) or in a shader or in the class PrelightingRenderer. Any help is very appreciated, thank you for reading!

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  • Bash can't start a programme that's there and has all the right permissions

    - by Rory
    This is a gentoo server. There's a programme prog that can't execute. (Yes the execute permission is set) About the file $ ls prog $ ./prog bash: ./prog: No such file or directory $ file prog prog: ELF 32-bit LSB executable, Intel 80386, version 1 (SYSV), for GNU/Linux 2.2.5, dynamically linked (uses shared libs), not stripped $ pwd /usr/local/bin $ /usr/local/bin/prog bash: /usr/local/bin/prog: No such file or directory $ less prog | head ELF Header: Magic: 7f 45 4c 46 01 01 01 00 00 00 00 00 00 00 00 00 Class: ELF32 Data: 2's complement, little endian Version: 1 (current) OS/ABI: UNIX - System V ABI Version: 0 Type: EXEC (Executable file) Machine: Intel 80386 Version: 0x1 I have a fancy less, to show that it's an actual executable, here's some more data: $ xxd prog |head 0000000: 7f45 4c46 0101 0100 0000 0000 0000 0000 .ELF............ 0000010: 0200 0300 0100 0000 c092 0408 3400 0000 ............4... 0000020: 0401 0a00 0000 0000 3400 2000 0700 2800 ........4. ...(. 0000030: 2600 2300 0600 0000 3400 0000 3480 0408 &.#.....4...4... 0000040: 3480 0408 e000 0000 e000 0000 0500 0000 4............... 0000050: 0400 0000 0300 0000 1401 0000 1481 0408 ................ 0000060: 1481 0408 1300 0000 1300 0000 0400 0000 ................ 0000070: 0100 0000 0100 0000 0000 0000 0080 0408 ................ 0000080: 0080 0408 21f1 0500 21f1 0500 0500 0000 ....!...!....... 0000090: 0010 0000 0100 0000 40f1 0500 4081 0a08 ........@...@... and $ ls -l prog -rwxrwxr-x 1 1000 devs 725706 Aug 6 2007 prog $ ldd prog not a dynamic executable $ strace ./prog 1249403877.639076 execve("./prog", ["./prog"], [/* 27 vars */]) = -1 ENOENT (No such file or directory) 1249403877.640645 dup(2) = 3 1249403877.640875 fcntl(3, F_GETFL) = 0x8002 (flags O_RDWR|O_LARGEFILE) 1249403877.641143 fstat(3, {st_mode=S_IFCHR|0620, st_rdev=makedev(136, 0), ...}) = 0 1249403877.641484 mmap(NULL, 4096, PROT_READ|PROT_WRITE, MAP_PRIVATE|MAP_ANONYMOUS, -1, 0) = 0x2b3b8954a000 1249403877.641747 lseek(3, 0, SEEK_CUR) = -1 ESPIPE (Illegal seek) 1249403877.642045 write(3, "strace: exec: No such file or dir"..., 40strace: exec: No such file or directory ) = 40 1249403877.642324 close(3) = 0 1249403877.642531 munmap(0x2b3b8954a000, 4096) = 0 1249403877.642735 exit_group(1) = ? About the server FTR the server is a xen domU, and the programme is a closed source linux application. This VM is a copy of another VM that has the same root filesystem (including this programme), that works fine. I've tried all the above as root and same problem. Did I mention the root filesystem is mounted over NFS. However it's mounted 'defaults,nosuid', which should include execute. Also I am able to run many other programmes from that mounted drive /proc/cpuinfo: processor : 0 vendor_id : GenuineIntel cpu family : 15 model : 4 model name : Intel(R) Xeon(TM) CPU 3.00GHz stepping : 1 cpu MHz : 2992.692 cache size : 1024 KB fpu : yes fpu_exception : yes cpuid level : 5 wp : yes flags : fpu tsc msr pae mce cx8 apic mca cmov pat pse36 clflush dts acpi mmx fxsr sse sse2 ss ht tm syscall nx lm constant_tsc pni monitor ds_cpl cid cx16 xtpr bogmips : 5989.55 clflush size : 64 cache_alignment : 128 address sizes : 36 bits physical, 48 bits virtual power management: Example of a file that I can run I can run other programmes on that mounted filesystem on that server. For example: $ ls -l ls -rwxr-xr-x 1 root root 105576 Jul 25 17:14 ls $ file ls ls: ELF 64-bit LSB executable, x86-64, version 1 (SYSV), for GNU/Linux 2.6.9, dynamically linked (uses shared libs), stripped $ ./ls attr cat cut echo getfacl ln more ... (you get the idea) ... rmdir sort tty $ less ls | head ELF Header: Magic: 7f 45 4c 46 02 01 01 00 00 00 00 00 00 00 00 00 Class: ELF64 Data: 2's complement, little endian Version: 1 (current) OS/ABI: UNIX - System V ABI Version: 0 Type: EXEC (Executable file) Machine: Advanced Micro Devices X86-64 Version: 0x1

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  • PHP install sqlite3 extension

    - by Kevin
    We are using PHP 5.3.6 here, but we used the --without-sqlite3 command when compiling PHP. (It stands in the 'Configure Command' column). But, it is very risky to recompile PHP on that server; there are many visitors. How can we install/use sqlite3? Regards, Kevin [EDIT] yum repolist gives: Loaded plugins: fastestmirror Loading mirror speeds from cached hostfile * base: mirror.nl.leaseweb.net * extras: mirror.nl.leaseweb.net * updates: mirror.nl.leaseweb.net repo id repo name status base CentOS-5 - Base 3,566 extras CentOS-5 - Extras 237 updates CentOS-5 - Updates 376 repolist: 4,179 rpm -qa | grep php gives: php-pdo-5.3.6-1.w5 php-mysql-5.3.6-1.w5 psa-php5-configurator-1.5.3-cos5.build95101022.10 php-mbstring-5.3.6-1.w5 php-imap-5.3.6-1.w5 php-cli-5.3.6-1.w5 php-gd-5.3.6-1.w5 php-5.3.6-1.w5 php-common-5.3.6-1.w5 php-xml-5.3.6-1.w5 php -i | grep sqlite gives: PHP Warning: PHP Startup: Unable to load dynamic library '/usr/lib64/php/modules/sqlite3.so' - /usr/lib64/php/modules/sqlite3.so: cannot open shared object file: No such file or directory in Unknown on line 0 Configure Command => './configure' '--build=x86_64-redhat-linux-gnu' '--host=x86_64-redhat-linux-gnu' '--target=x86_64-redhat-linux-gnu' '--program-prefix=' '--prefix=/usr' '--exec-prefix=/usr' '--bindir=/usr/bin' '--sbindir=/usr/sbin' '--sysconfdir=/etc' '--datadir=/usr/share' '--includedir=/usr/include' '--libdir=/usr/lib64' '--libexecdir=/usr/libexec' '--localstatedir=/var' '--sharedstatedir=/usr/com' '--mandir=/usr/share/man' '--infodir=/usr/share/info' '--cache-file=../config.cache' '--with-libdir=lib64' '--with-config-file-path=/etc' '--with-config-file-scan-dir=/etc/php.d' '--disable-debug' '--with-pic' '--disable-rpath' '--without-pear' '--with-bz2' '--with-exec-dir=/usr/bin' '--with-freetype-dir=/usr' '--with-png-dir=/usr' '--with-xpm-dir=/usr' '--enable-gd-native-ttf' '--without-gdbm' '--with-gettext' '--with-gmp' '--with-iconv' '--with-jpeg-dir=/usr' '--with-openssl' '--with-pcre-regex=/usr' '--with-zlib' '--with-layout=GNU' '--enable-exif' '--enable-ftp' '--enable-magic-quotes' '--enable-sockets' '--enable-sysvsem' '--enable-sysvshm' '--enable-sysvmsg' '--with-kerberos' '--enable-ucd-snmp-hack' '--enable-shmop' '--enable-calendar' '--without-mime-magic' '--without-sqlite' '--without-sqlite3' '--with-libxml-dir=/usr' '--enable-xml' '--with-system-tzdata' '--enable-force-cgi-redirect' '--enable-pcntl' '--with-imap=shared' '--with-imap-ssl' '--enable-mbstring=shared' '--enable-mbregex' '--with-gd=shared' '--enable-bcmath=shared' '--enable-dba=shared' '--with-db4=/usr' '--with-xmlrpc=shared' '--with-ldap=shared' '--with-ldap-sasl' '--with-mysql=shared,/usr' '--with-mysqli=shared,/usr/bin/mysql_config' '--enable-dom=shared' '--with-pgsql=shared' '--enable-wddx=shared' '--with-snmp=shared,/usr' '--enable-soap=shared' '--with-xsl=shared,/usr' '--enable-xmlreader=shared' '--enable-xmlwriter=shared' '--with-curl=shared,/usr' '--enable-fastcgi' '--enable-pdo=shared' '--with-pdo-odbc=shared,unixODBC,/usr' '--with-pdo-mysql=shared,/usr' '--with-pdo-pgsql=shared,/usr' '--with-pdo-sqlite=shared,/usr' '--with-pdo-dblib=shared,/usr' '--enable-json=shared' '--enable-zip=shared' '--with-readline' '--with-pspell=shared' '--enable-phar=shared' '--with-mcrypt=shared,/usr' '--with-tidy=shared,/usr' '--with-mssql=shared,/usr' '--enable-sysvmsg=shared' '--enable-sysvshm=shared' '--enable-sysvsem=shared' '--enable-posix=shared' '--with-unixODBC=shared,/usr' '--enable-fileinfo=shared' '--enable-intl=shared' '--with-icu-dir=/usr' '--with-recode=shared,/usr' /etc/php.d/pdo_sqlite.ini, /etc/php.d/sqlite3.ini, PHP Warning: Unknown: It is not safe to rely on the system's timezone settings. You are *required* to use the date.timezone setting or the date_default_timezone_set() function. In case you used any of those methods and you are still getting this warning, you most likely misspelled the timezone identifier. We selected 'Europe/Berlin' for 'CET/1.0/no DST' instead in Unknown on line 0 PDO drivers => mysql, sqlite pdo_sqlite PWD => /root/sqlite _SERVER["PWD"] => /root/sqlite _ENV["PWD"] => /root/sqlite

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  • Why are my httpd mpm_prefork processes being reaped so quickly?

    - by Dan Pritts
    We've got a system running RHEL6, x64. We are using a local installation of apache 2.2.22 from source. we serve primarily: mod_perl applications (with a local installation of perl 5.16.0) tomcat applications proxied with mod_jk Here is some context; the main question is below. All of this talks to an Oracle backend. We are having issues with Oracle becoming unresponsive. We think this is because we're hitting the maximum process limit in oracle. We've upped the process limit, but now we are hitting memory pressure on the oracle server. We have tons of oracle sessions sitting idle. I can trace a bunch of them back to the httpd processes. We have mod_perl's Apache::DBI start up a new connection to the database with each httpd child that's spawned. We are concerned that these are not always getting closed out properly when the httpd's exit...and the httpd's are exiting very frequently. I know that it would be good to modify the mod_perl applications to use some better form of db connection pooling; we plan to pursue that but would like to solve our immediate problem sooner. So here's the main question. We are using the prefork MPM. The apache child processes are lasting at most a few minutes. Log analysis shows that each one is serving fewer than 50 clients before exiting; the last request each child serves is OPTIONS * HTTP/1.0 on some sort of internal connection; I'm under the impression that this is a "ping" from the master process. I've adjusted the MPM config as follows. I didn't want to raise MinSpareServers too high, because, after all, i'm trying to minimize the number of sessions to oracle. MinSpareServers 5 MaxSpareServers 30 MaxClients 150 MaxRequestsPerChild 10000 Right now we're serving 250-300 requests per minute. We've got 21 httpd's running, the eldest (other than the master, owned by root) being 3 minutes old. This rate of reaping of the apache children really seems excessive. What could be causing it? Apache was built with: $ ./configure --prefix=/opt/apache --with-ssl=/usr/lib --enable-expires --enable-ext-filter --enable-info --enable-mime-magic --enable-rewrite --enable-so --enable-speling --enable-ssl --enable-usertrack --enable-proxy --enable-headers --enable-log-forensic Apache config info: % /opt/apache/bin/httpd -V Server version: Apache/2.2.22 (Unix) Server built: Jul 23 2012 22:30:13 Server's Module Magic Number: 20051115:30 Server loaded: APR 1.4.5, APR-Util 1.4.1 Compiled using: APR 1.4.5, APR-Util 1.4.1 Architecture: 64-bit Server MPM: Prefork threaded: no forked: yes (variable process count) Server compiled with.... -D APACHE_MPM_DIR="server/mpm/prefork" -D APR_HAS_SENDFILE -D APR_HAS_MMAP -D APR_HAVE_IPV6 (IPv4-mapped addresses enabled) -D APR_USE_SYSVSEM_SERIALIZE -D APR_USE_PTHREAD_SERIALIZE -D SINGLE_LISTEN_UNSERIALIZED_ACCEPT -D APR_HAS_OTHER_CHILD -D AP_HAVE_RELIABLE_PIPED_LOGS -D DYNAMIC_MODULE_LIMIT=128 -D HTTPD_ROOT="/opt/apache" -D SUEXEC_BIN="/opt/apache/bin/suexec" -D DEFAULT_PIDLOG="logs/httpd.pid" -D DEFAULT_SCOREBOARD="logs/apache_runtime_status" -D DEFAULT_LOCKFILE="logs/accept.lock" -D DEFAULT_ERRORLOG="logs/error_log" -D AP_TYPES_CONFIG_FILE="conf/mime.types" -D SERVER_CONFIG_FILE="conf/httpd.conf" modules are compiled into apache rather than shared libs: % /opt/apache/bin/httpd -l Compiled in modules: core.c mod_authn_file.c mod_authn_default.c mod_authz_host.c mod_authz_groupfile.c mod_authz_user.c mod_authz_default.c mod_auth_basic.c mod_ext_filter.c mod_include.c mod_filter.c mod_log_config.c mod_log_forensic.c mod_env.c mod_mime_magic.c mod_expires.c mod_headers.c mod_usertrack.c mod_setenvif.c mod_version.c mod_proxy.c mod_proxy_connect.c mod_proxy_ftp.c mod_proxy_http.c mod_proxy_scgi.c mod_proxy_ajp.c mod_proxy_balancer.c mod_ssl.c prefork.c http_core.c mod_mime.c mod_status.c mod_autoindex.c mod_asis.c mod_info.c mod_cgi.c mod_negotiation.c mod_dir.c mod_actions.c mod_speling.c mod_userdir.c mod_alias.c mod_rewrite.c mod_so.c One final note - the red hat httpd, apr, and perl packages are all installed, but ldd shows that none of those libraries are linked with the running httpd.

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  • Using jQuery and SPServices to Display List Items

    - by Bil Simser
    I had an interesting challenge recently that I turned to Marc Anderson’s wonderful SPServices project for. If you haven’t already seen or used SPServices, please do. It’s a jQuery library that does primarily two things. First, it wraps up all of the SharePoint web services in a nice little AJAX wrapper for use in JavaScript. Second, it enhances the form editing of items in SharePoint so you’re not hacking up your List Form pages. My challenge was simple but interesting. The user wanted to display a SharePoint item page (DispForm.aspx, which already had some customization on it to display related items via this blog post from Codeless Solutions for SharePoint) but launch from an external application using the value of one of the fields in the SharePoint list. For simplicity let’s say my list is a list of customers and the related list is a list of orders for that customer. It would look something like this (click on the item to see the full image): Your first thought might be, that’s easy! Display the customer information using a DataView Web Part and filter the item using a query string to match the customer number. However there are a few problems with this idea: You’ll need to build a custom page and then attach that related orders view to it. This is a bit of a problem because the solution from Codeless Solutions relies on the Title field on the page to be displayed. On a custom page you would have to recreate all of the elements found on the DispForm.aspx page so the related view would work. The DataView Web Part doesn’t look *exactly* like what the out of the box display form page does. Not a huge problem and can be overcome with some CSS style overrides but still, more work. A DVWP showing a single record doesn’t have the same toolbar that you would using the DispForm.aspx. Not a show-stopper and you can rebuild the toolbar but it’s going to potentially require code and then there’s the security trimming, etc. that you have to get right. DVWPs are not automatically updated if you add a column to the list like DispForm.aspx is. Work, work, work. For these reasons I thought it would be easier to take the already existing (modified) DispForm.aspx page and just add some jQuery magic to the page to find the item. Why do we need to find it? DispForm.aspx relies on a querystring parameter called “ID” which then displays whatever that item ID number is in the list. Trouble is, when you’re coming in from an external app via a link, you don’t know what that internal ID is (and frankly shouldn’t). I don’t like exposing internal SharePoint IDs to the outside world for the same reason I don’t do it with database IDs. They’re internal and while it’s find to use on the site itself you don’t want external links using it. It’s volatile and can change (delete one item then re-add it back with the same data and watch any ID references break). The next thought might be to call a SharePoint web service with a CAML query to get the item ID number using some criteria (in this case, the customer number). That’s great if you have that ability but again we had an existing application we were just adding a link to. The last thing I wanted to do was to crack open the code on that sucker and start calling web services (primarily because it’s Java, but really I’m a lazy geek). However if you’re doing this and have access to call a web service that would be an option. Back to this problem, how do I a) find a SharePoint List Item based on some field value other than ID and b) make it low impact so I can just construct a URL to it? That’s where jQuery and SPServices came to the rescue. After spending a few hours of emails back and forth with Marc and a couple of phone calls (and updating jQuery to the latest version, duh!) it was a simple answer. First we need a reference to a) jQuery b) SPServices and c) our script. I just dropped a Content Editor Web Part, the Swiss Army Knives of Web Parts, onto the DispForm.aspx page and added these lines: <script type="text/javascript" src="http://intranet/JavaScript/jquery-1.4.2.min.js"></script> <script type="text/javascript" src="http://intranet/JavaScript/jquery.SPServices-0.5.3.min.js"></script> <script type="text/javascript" src="http://intranet/JavaScript/RedirectToID.js"> </script> Update it to point to where you keep your scripts located. I prefer to keep them all in Document Libraries as I can make changes to them without having to remote into the server (and on a multiple web front end, that’s just a PITA), it provides me with version control of sorts, and it’s quick to add new plugins and scripts. Now we can look at our RedirectToID.js script. This invokes the SPServices Library to call the GetListItems method of the Lists web service and then rewrites the URL to DispForm.aspx to use the correct SharePoint ID (the internal one). $(document).ready(function(){ var queryStringValues = $().SPServices.SPGetQueryString(); var id = queryStringValues["ID"]; if(id == "0") { var customer = queryStringValues["CustomerNumber"]; var query = "<Query><Where><Eq><FieldRef Name='CustomerNumber'/><Value Type='Text'>" + customer + "</Value></Eq></Where></Query>"; var url = window.location; $().SPServices({ operation: "GetListItems", listName: "Customers", async: false, CAMLQuery: query, completefunc: function (xData, Status) { $(xData.responseXML).find("[nodeName=z:row]").each(function(){ id = $(this).attr("ows_ID"); url = $().SPServices.SPGetCurrentSite() + "/Lists/Customers/DispForm.aspx?ID=" + id; window.location = url; }); } }); } }); What’s happening here? Line 3: We call SPServices.SPGetQueryString to get an array of query string values (a handy function in the library as I had 15 lines of code to do this which is now gone). Line 4: Extract the ID value from the query string Line 6: If we pass in “0” it means we’re looking up a field value. This allows DispForm.aspx to work like normal with SharePoint lists but lookup our values when invoked. Why ID at all? DispForm.aspx doesn’t work unless you pass in something and “0” is a *magic* number that will invoke the page but not lookup a value in the database. Line 8-15: Extract the CustomerNumber query string value, build a CAML query to find it then call the GetListitems method using SPServices Line 16: Process the results in our completefunc to iterate over all the rows (there should only be one) and extract the real ID of the item Line 17-20: Build a new URL based on the site (using a call to SPGetCurrentSite) and append our real ID to redirect to the DispForm.aspx page As you can see, it dynamically creates a CAML query for the call to the web service using the passed in value. You could even make this generic to take in different query strings, one for the field name to search for and the other for the value to find. That way it could be used for any field you want. For example you could bring up the correct item on the DispForm.aspx page based on customer name with something like this: http://myserver/Lists/Customers/DispForm.aspx?ID=0&FilterId=CustomerName&FilterValue=Sony Use your imagination. Some people would opt for building a custom page with a DVWP but if you want to leverage all the functionality of DispForm.aspx this might come in handy if you don’t want to rely on internal SharePoint IDs.

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  • From Binary to Data Structures

    - by Cédric Menzi
    Table of Contents Introduction PE file format and COFF header COFF file header BaseCoffReader Byte4ByteCoffReader UnsafeCoffReader ManagedCoffReader Conclusion History This article is also available on CodeProject Introduction Sometimes, you want to parse well-formed binary data and bring it into your objects to do some dirty stuff with it. In the Windows world most data structures are stored in special binary format. Either we call a WinApi function or we want to read from special files like images, spool files, executables or may be the previously announced Outlook Personal Folders File. Most specifications for these files can be found on the MSDN Libarary: Open Specification In my example, we are going to get the COFF (Common Object File Format) file header from a PE (Portable Executable). The exact specification can be found here: PECOFF PE file format and COFF header Before we start we need to know how this file is formatted. The following figure shows an overview of the Microsoft PE executable format. Source: Microsoft Our goal is to get the PE header. As we can see, the image starts with a MS-DOS 2.0 header with is not important for us. From the documentation we can read "...After the MS DOS stub, at the file offset specified at offset 0x3c, is a 4-byte...". With this information we know our reader has to jump to location 0x3c and read the offset to the signature. The signature is always 4 bytes that ensures that the image is a PE file. The signature is: PE\0\0. To prove this we first seek to the offset 0x3c, read if the file consist the signature. So we need to declare some constants, because we do not want magic numbers.   private const int PeSignatureOffsetLocation = 0x3c; private const int PeSignatureSize = 4; private const string PeSignatureContent = "PE";   Then a method for moving the reader to the correct location to read the offset of signature. With this method we always move the underlining Stream of the BinaryReader to the start location of the PE signature.   private void SeekToPeSignature(BinaryReader br) { // seek to the offset for the PE signagure br.BaseStream.Seek(PeSignatureOffsetLocation, SeekOrigin.Begin); // read the offset int offsetToPeSig = br.ReadInt32(); // seek to the start of the PE signature br.BaseStream.Seek(offsetToPeSig, SeekOrigin.Begin); }   Now, we can check if it is a valid PE image by reading of the next 4 byte contains the content PE.   private bool IsValidPeSignature(BinaryReader br) { // read 4 bytes to get the PE signature byte[] peSigBytes = br.ReadBytes(PeSignatureSize); // convert it to a string and trim \0 at the end of the content string peContent = Encoding.Default.GetString(peSigBytes).TrimEnd('\0'); // check if PE is in the content return peContent.Equals(PeSignatureContent); }   With this basic functionality we have a good base reader class to try the different methods of parsing the COFF file header. COFF file header The COFF header has the following structure: Offset Size Field 0 2 Machine 2 2 NumberOfSections 4 4 TimeDateStamp 8 4 PointerToSymbolTable 12 4 NumberOfSymbols 16 2 SizeOfOptionalHeader 18 2 Characteristics If we translate this table to code, we get something like this:   [StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)] public struct CoffHeader { public MachineType Machine; public ushort NumberOfSections; public uint TimeDateStamp; public uint PointerToSymbolTable; public uint NumberOfSymbols; public ushort SizeOfOptionalHeader; public Characteristic Characteristics; } BaseCoffReader All readers do the same thing, so we go to the patterns library in our head and see that Strategy pattern or Template method pattern is sticked out in the bookshelf. I have decided to take the template method pattern in this case, because the Parse() should handle the IO for all implementations and the concrete parsing should done in its derived classes.   public CoffHeader Parse() { using (var br = new BinaryReader(File.Open(_fileName, FileMode.Open, FileAccess.Read, FileShare.Read))) { SeekToPeSignature(br); if (!IsValidPeSignature(br)) { throw new BadImageFormatException(); } return ParseInternal(br); } } protected abstract CoffHeader ParseInternal(BinaryReader br);   First we open the BinaryReader, seek to the PE signature then we check if it contains a valid PE signature and rest is done by the derived implementations. Byte4ByteCoffReader The first solution is using the BinaryReader. It is the general way to get the data. We only need to know which order, which data-type and its size. If we read byte for byte we could comment out the first line in the CoffHeader structure, because we have control about the order of the member assignment.   protected override CoffHeader ParseInternal(BinaryReader br) { CoffHeader coff = new CoffHeader(); coff.Machine = (MachineType)br.ReadInt16(); coff.NumberOfSections = (ushort)br.ReadInt16(); coff.TimeDateStamp = br.ReadUInt32(); coff.PointerToSymbolTable = br.ReadUInt32(); coff.NumberOfSymbols = br.ReadUInt32(); coff.SizeOfOptionalHeader = (ushort)br.ReadInt16(); coff.Characteristics = (Characteristic)br.ReadInt16(); return coff; }   If the structure is as short as the COFF header here and the specification will never changed, there is probably no reason to change the strategy. But if a data-type will be changed, a new member will be added or ordering of member will be changed the maintenance costs of this method are very high. UnsafeCoffReader Another way to bring the data into this structure is using a "magically" unsafe trick. As above, we know the layout and order of the data structure. Now, we need the StructLayout attribute, because we have to ensure that the .NET Runtime allocates the structure in the same order as it is specified in the source code. We also need to enable "Allow unsafe code (/unsafe)" in the project's build properties. Then we need to add the following constructor to the CoffHeader structure.   [StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)] public struct CoffHeader { public CoffHeader(byte[] data) { unsafe { fixed (byte* packet = &data[0]) { this = *(CoffHeader*)packet; } } } }   The "magic" trick is in the statement: this = *(CoffHeader*)packet;. What happens here? We have a fixed size of data somewhere in the memory and because a struct in C# is a value-type, the assignment operator = copies the whole data of the structure and not only the reference. To fill the structure with data, we need to pass the data as bytes into the CoffHeader structure. This can be achieved by reading the exact size of the structure from the PE file.   protected override CoffHeader ParseInternal(BinaryReader br) { return new CoffHeader(br.ReadBytes(Marshal.SizeOf(typeof(CoffHeader)))); }   This solution is the fastest way to parse the data and bring it into the structure, but it is unsafe and it could introduce some security and stability risks. ManagedCoffReader In this solution we are using the same approach of the structure assignment as above. But we need to replace the unsafe part in the constructor with the following managed part:   [StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)] public struct CoffHeader { public CoffHeader(byte[] data) { IntPtr coffPtr = IntPtr.Zero; try { int size = Marshal.SizeOf(typeof(CoffHeader)); coffPtr = Marshal.AllocHGlobal(size); Marshal.Copy(data, 0, coffPtr, size); this = (CoffHeader)Marshal.PtrToStructure(coffPtr, typeof(CoffHeader)); } finally { Marshal.FreeHGlobal(coffPtr); } } }     Conclusion We saw that we can parse well-formed binary data to our data structures using different approaches. The first is probably the clearest way, because we know each member and its size and ordering and we have control about the reading the data for each member. But if add member or the structure is going change by some reason, we need to change the reader. The two other solutions use the approach of the structure assignment. In the unsafe implementation we need to compile the project with the /unsafe option. We increase the performance, but we get some security risks.

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  • WPF 3D - converting from Point2D to Point3D and back again

    - by DanM
    I'm new to WPF 3D, so I may just be missing something obvious, but how would I go about converting from a 2D coordinate to a 3D coordinate and back again? I'd like the 2D coordinate to be the location measured from the upper-left corner of Viewport3D and the 3D coordinate to be the location relative to the origin (0, 0, 0) of the 3D world. The conversion functions should have these signatures: public Point3D Point2DAndWorldZToPoint3D(Point2D point2D, double worldZ) // usually I want to know where a 2D point will be on the ground plane // so worldZ will usually be zero (but not always) public Point2D Point3DToPoint2D(Point3D point3D) I found this related question, but it only addresses conversion from 3D to 2D (not the reverse), and I'm not sure if the answers are up-to-date. Note, I'm currently using .NET 3.5, but if there are improvements in .NET 4.0 that would help me, please let me know.

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  • Drawing a clamped uniform cubic B-spline using Cairo

    - by Tamás
    I have a bunch of coordinates which are the control points of a clamped uniform cubic B-spline on the 2D plane. I would like to draw this curve using Cairo calls (in Python, using Cairo's Python bindings), but as far as I know, Cairo supports Bézier curves only. I also know that the segments of a B-spline between two control points can be drawn using Bézier curves, but I can't find the exact formulae anywhere. Given the coordinates of the control points, how can I derive the control points of the corresponding Bézier curves? Is there any efficient algorithm for that?

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  • Moving a sprite around the circumference of a circle in Cocos2d-iPhone

    - by CircleOfLife
    I am new to Cocos2d. I have taken a look at the documentation at it looks pretty simple compared to what you need to do using basic Iphone classes such as UIAnimation etc. I want to move a Sprite (eg. Bird, Plane or Car) around the center of a circle around its circumference, smoothly so that even the sprite rotates accordingly. How is this possible in Cocos2d? It would be very helpful if someone can post some basic code. Thanks.

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  • C#/.NET Little Wonders: The Timeout static class

    - by James Michael Hare
    Once again, in this series of posts I look at the parts of the .NET Framework that may seem trivial, but can help improve your code by making it easier to write and maintain. The index of all my past little wonders posts can be found here. When I started the “Little Wonders” series, I really wanted to pay homage to parts of the .NET Framework that are often small but can help in big ways.  The item I have to discuss today really is a very small item in the .NET BCL, but once again I feel it can help make the intention of code much clearer and thus is worthy of note. The Problem - Magic numbers aren’t very readable or maintainable In my first Little Wonders Post (Five Little Wonders That Make Code Better) I mention the TimeSpan factory methods which, I feel, really help the readability of constructed TimeSpan instances. Just to quickly recap that discussion, ask yourself what the TimeSpan specified in each case below is 1: // Five minutes? Five Seconds? 2: var fiveWhat1 = new TimeSpan(0, 0, 5); 3: var fiveWhat2 = new TimeSpan(0, 0, 5, 0); 4: var fiveWhat3 = new TimeSpan(0, 0, 5, 0, 0); You’d think they’d all be the same unit of time, right?  After all, most overloads tend to tack additional arguments on the end.  But this is not the case with TimeSpan, where the constructor forms are:     TimeSpan(int hours, int minutes, int seconds);     TimeSpan(int days, int hours, int minutes, int seconds);     TimeSpan(int days, int hours, int minutes, int seconds, int milliseconds); Notice how in the 4 and 5 parameter version we suddenly have the parameter days slipping in front of hours?  This can make reading constructors like those above much harder.  Fortunately, there are TimeSpan factory methods to help make your intention crystal clear: 1: // Ah! Much clearer! 2: var fiveSeconds = TimeSpan.FromSeconds(5); These are great because they remove all ambiguity from the reader!  So in short, magic numbers in constructors and methods can be ambiguous, and anything we can do to clean up the intention of the developer will make the code much easier to read and maintain. Timeout – Readable identifiers for infinite timeout values In a similar way to TimeSpan, let’s consider specifying timeouts for some of .NET’s (or our own) many methods that allow you to specify timeout periods. For example, in the TPL Task class, there is a family of Wait() methods that can take TimeSpan or int for timeouts.  Typically, if you want to specify an infinite timeout, you’d just call the version that doesn’t take a timeout parameter at all: 1: myTask.Wait(); // infinite wait But there are versions that take the int or TimeSpan for timeout as well: 1: // Wait for 100 ms 2: myTask.Wait(100); 3:  4: // Wait for 5 seconds 5: myTask.Wait(TimeSpan.FromSeconds(5); Now, if we want to specify an infinite timeout to wait on the Task, we could pass –1 (or a TimeSpan set to –1 ms), which what the .NET BCL methods with timeouts use to represent an infinite timeout: 1: // Also infinite timeouts, but harder to read/maintain 2: myTask.Wait(-1); 3: myTask.Wait(TimeSpan.FromMilliseconds(-1)); However, these are not as readable or maintainable.  If you were writing this code, you might make the mistake of thinking 0 or int.MaxValue was an infinite timeout, and you’d be incorrect.  Also, reading the code above it isn’t as clear that –1 is infinite unless you happen to know that is the specified behavior. To make the code like this easier to read and maintain, there is a static class called Timeout in the System.Threading namespace which contains definition for infinite timeouts specified as both int and TimeSpan forms: Timeout.Infinite An integer constant with a value of –1 Timeout.InfiniteTimeSpan A static readonly TimeSpan which represents –1 ms (only available in .NET 4.5+) This makes our calls to Task.Wait() (or any other calls with timeouts) much more clear: 1: // intention to wait indefinitely is quite clear now 2: myTask.Wait(Timeout.Infinite); 3: myTask.Wait(Timeout.InfiniteTimeSpan); But wait, you may say, why would we care at all?  Why not use the version of Wait() that takes no arguments?  Good question!  When you’re directly calling the method with an infinite timeout that’s what you’d most likely do, but what if you are just passing along a timeout specified by a caller from higher up?  Or perhaps storing a timeout value from a configuration file, and want to default it to infinite? For example, perhaps you are designing a communications module and want to be able to shutdown gracefully, but if you can’t gracefully finish in a specified amount of time you want to force the connection closed.  You could create a Shutdown() method in your class, and take a TimeSpan or an int for the amount of time to wait for a clean shutdown – perhaps waiting for client to acknowledge – before terminating the connection.  So, assume we had a pub/sub system with a class to broadcast messages: 1: // Some class to broadcast messages to connected clients 2: public class Broadcaster 3: { 4: // ... 5:  6: // Shutdown connection to clients, wait for ack back from clients 7: // until all acks received or timeout, whichever happens first 8: public void Shutdown(int timeout) 9: { 10: // Kick off a task here to send shutdown request to clients and wait 11: // for the task to finish below for the specified time... 12:  13: if (!shutdownTask.Wait(timeout)) 14: { 15: // If Wait() returns false, we timed out and task 16: // did not join in time. 17: } 18: } 19: } We could even add an overload to allow us to use TimeSpan instead of int, to give our callers the flexibility to specify timeouts either way: 1: // overload to allow them to specify Timeout in TimeSpan, would 2: // just call the int version passing in the TotalMilliseconds... 3: public void Shutdown(TimeSpan timeout) 4: { 5: Shutdown(timeout.TotalMilliseconds); 6: } Notice in case of this class, we don’t assume the caller wants infinite timeouts, we choose to rely on them to tell us how long to wait.  So now, if they choose an infinite timeout, they could use the –1, which is more cryptic, or use Timeout class to make the intention clear: 1: // shutdown the broadcaster, waiting until all clients ack back 2: // without timing out. 3: myBroadcaster.Shutdown(Timeout.Infinite); We could even add a default argument using the int parameter version so that specifying no arguments to Shutdown() assumes an infinite timeout: 1: // Modified original Shutdown() method to add a default of 2: // Timeout.Infinite, works because Timeout.Infinite is a compile 3: // time constant. 4: public void Shutdown(int timeout = Timeout.Infinite) 5: { 6: // same code as before 7: } Note that you can’t default the ShutDown(TimeSpan) overload with Timeout.InfiniteTimeSpan since it is not a compile-time constant.  The only acceptable default for a TimeSpan parameter would be default(TimeSpan) which is zero milliseconds, which specified no wait, not infinite wait. Summary While Timeout.Infinite and Timeout.InfiniteTimeSpan are not earth-shattering classes in terms of functionality, they do give you very handy and readable constant values that you can use in your programs to help increase readability and maintainability when specifying infinite timeouts for various timeouts in the BCL and your own applications. Technorati Tags: C#,CSharp,.NET,Little Wonders,Timeout,Task

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  • Rotating images + content - jQuery or MooTools?

    - by Lenwood
    I've found a feature on two different websites that I'd like to include on one of my web projects, but I can't figure out how they're doing it. I think they're using either jQuery or mootools, but I'm not sure. http://www.x-plane.com/index_desktop.html I'm new here so I don't have the reputation to post the other link, but if you do a Google search for "Andrews Institute of Orthopaedics" its the top result. I'll see if I can answer a few questions to earn my keep. The thing that I like about these is that the images and text (including links) are all rotated together. I've done a few web searches related to cycle, rotate and slide but it's not coming together for me. Can anyone give me a nudge in the right direction?

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