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  • HTML5 point and click adventure game code structure with CreateJS

    - by user1612686
    I'm a programming beginner. I made a tiny one scene point and click adventure game to try to understand simple game logic and came up with this: CreateJS features prototypes for creating bitmap images, sprites and sounds objects. I create them and define their properties in a corresponding function (for example images(); spritesheets(), sounds()...). I then create functions for each animation sequence and "game level" functions, which handle user interactions and play the according animations and sounds for a certain event (when the level is complete, the current level function calls the next level function). And I end up with quite the mess. What would be the "standard (if something like that exists)" OOP approach to structure simple game data and interactions like that? I thought about making game.images, game.sprites, game.sounds objects, which contain all the game data with its properties using CreateJS constructors. game.spriteAnimations and game.tweenAnimations objects for sprite animations and tweens and a game.levelN object, which communicates with a game.interaction object, processing user interaction. Does this make any sense? How do you structure your simple game code? Thanks in advance!

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  • Oracle@info360: Advance Beyond Point Solutions To An Enterprise Content Strategy

    - by kellsey.ruppel(at)oracle.com
    The info360/AIIM conference is March 22-24 in Washington DC. We have a number of customer speakers this year talking on the theme of “Advance Beyond Point Solutions To An Enterprise Content Strategy.” These customers all started by addressing a particular use case, but then used the infrastructure they had created to quickly and cost effectively stand up solutions to new business problems.  Andy MacMillan, VP of Product Management at Oracle, will give a thought provoking opening keynote at 8:50 AM on Tuesday, March 22nd. He will be joined by Juan Jose Goldschtein, the CIO of the Organization of American States. The OAS has developed a human rights website that is the front end to a case management system for human rights violations. The implementation supports digital signatures on iPads, so their executives can approve workflows and keep cases moving forward while they are busy traveling and investigating abuses.Other customer speakers include:Tom Robinette, Director of Applications and IT Engineering, Dresser-RandRobin Crisp, Program Manager, FDAMonica Crocker, Corporate Records Manager, Land O’ LakesBrian Skapura, The American Institute of ArchitectsKathy Adams and Leslie Becker, The Nature ConservancyIrfan Motiwala, Sr. VP, Moody’s Investment ServicesMolly Wenzler, Director of Electronic Media, MeadWestvaco Other sessions include our Super Session that kicks off the Oracle Track @info360 on Wednesday. At 11:00 AM, Senior Director of Product Marketing, Howard Beader will present The Social Enterprise – Combining People, Processes and Content. This session will focus on how customers have brought social media, business process management, and content management together to supercharge their organizations. Oracle customers can arrange one-on-one meetings with Oracle executives and product experts, and attend the VIP customer appreciation event. Oracle will be joined by Oracle partners:FujitsuKesteTeamInformaticsKapowSena SystemsDTIYou can learn more about discounts for Oracle customers and register on our Oracle@info360 page.To see more about the customers and sessions that will be presented, you can look at the Oracle Track page on the AIIM/info360 website.Technorati Tags: oracle, AIIM, info360, content management, social enterprise

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  • OpenGL sprites and point size limitation

    - by Srdan
    I'm developing a simple particle system that should be able to perform on mobile devices (iOS, Andorid). My plan was to use GL_POINT_SPRITE/GL_PROGRAM_POINT_SIZE method because of it's efficiency (GL_POINTS are enough), but after some experimenting, I found myself in a trouble. Sprite size is limited (to usually 64 pixels). I'm calculating size using this formula gl_PointSize = in_point_size * some_factor / distance_to_camera to make particle sizes proportional to distance to camera. But at some point, when camera is close enough, problem with size limitation emerges and whole system starts looking unrealistic. Is there a way to avoid this problem? If no, what's alternative? I was thinking of manually generating billboard quad for each particle. Now, I have some questions about that approach. I guess minimum geometry data would be four vertices per particle and index array to make quads from these vertices (with GL_TRIANGLE_STRIP). Additionally, for each vertex I need a color and texture coordinate. I would put all that in an interleaved vertex array. But as you can see, there is much redundancy. All vertices of same particle share same color value, and four texture coordinates are same for all particles. Because of how glDrawArrays/Elements works, I see no way to optimise this. Do you know of a better approach on how to organise per-particle data? Should I use buffers or vertex arrays, or there is no difference because each time I have to update all particles' data. About particles simulation... Where to do it? On CPU or on a vertex processors? Something tells me that mobile's CPU would do it faster than it's vertex unit (at least today in 2012 :). So, any advice on how to make a simple and efficient particle system without particle size limitation, for mobile device, would be appreciated. (animation of camera passing through particles should be realistic)

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  • Floating point undesireable in highly critical code?

    - by Kirt Undercoffer
    Question 11 in the Software Quality section of "IEEE Computer Society Real-World Software Engineering Problems", Naveda, Seidman, lists fp computation as undesirable because "the accuracy of the computations cannot be guaranteed". This is in the context of computing acceleration for an emergency braking system for a high speed train. This thinking seems to be invoking possible errors in small differences between measurements of a moving object but small differences at slow speeds aren't a problem (or shouldn't be), small differences between two measurements at high speed are irrelevant - can there be a problem with small roundoff errors during deceleration for an emergency braking system? This problem has been observed with airplane braking systems resulting in hydroplaning but could this actually happen in the context of a high speed train? The concern about fp errors seems to not be well-founded in this context. Any insight? The fp is used for acceleration so perhaps the concern is inching over a speed limit? But fp should be just fine if they use a double in whatever implementation language. The actual problem in the text states: During the inspection of the code for the emergency braking system of a new high speed train (a highly critical, real-time application), the review team identifies several characteristics of the code. Which of these characteristics are generally viewed as undesirable? The code contains three recursive functions (well that one is obvious). The computation of acceleration uses floating point arithmetic. All other computations use integer arithmetic. The code contains one linked list that uses dynamic memory allocation (second obvious problem). All inputs are checked to determine that they are within expected bounds before they are used.

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  • Building a template engine - starting point

    - by Anirudh
    We're building a Django-based project with a template component. This component will be separate from the project as such and can be Django/Python, Node, Java or whatever works. The template has to be rendered into HTML. The templates will contain references to objects with properties that are defined in the DB, say, a Bus. For eg, it could be something like [object type="vehicle" weight="heavy"] and it would have to pull a random object from the DB fulfilling the criteria : type="vehicle" weight="heavy" (bus/truck/jet) and then substitute that tag with an image, say, of a Bus. Also it would have to be able to handle some processing. Eg: What is [X type="integer" lte="10"] + [Y type="integer" lte="10"] [option X+Y correct_ans="true"] [option X-Y correct_ans="false"] [option X+y+1 correct_ans="false"] The engine would be expected to fill in a random integer value <= 10 for X and Y and show radioboxes for each of the options. Would also have to store the fact that the first option is the correct answer. Does it to make sense to write something from the scratch? Or is it better to use an existing templating system (like Django's own templating system) as a starting point? Any suggestions on how I can approach this?

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  • Floating point undesirable in highly critical code?

    - by Kirt Undercoffer
    Question 11 in the Software Quality section of "IEEE Computer Society Real-World Software Engineering Problems", Naveda, Seidman, lists fp computation as undesirable because "the accuracy of the computations cannot be guaranteed". This is in the context of computing acceleration for an emergency braking system for a high speed train. This thinking seems to be invoking possible errors in small differences between measurements of a moving object but small differences at slow speeds aren't a problem (or shouldn't be), small differences between two measurements at high speed are irrelevant - can there be a problem with small roundoff errors during deceleration for an emergency braking system? This problem has been observed with airplane braking systems resulting in hydroplaning but could this actually happen in the context of a high speed train? The concern about fp errors seems to not be well-founded in this context. Any insight? The fp is used for acceleration so perhaps the concern is inching over a speed limit? But fp should be just fine if they use a double in whatever implementation language. The actual problem in the text states: During the inspection of the code for the emergency braking system of a new high speed train (a highly critical, real-time application), the review team identifies several characteristics of the code. Which of these characteristics are generally viewed as undesirable? The code contains three recursive functions (well that one is obvious). The computation of acceleration uses floating point arithmetic. All other computations use integer arithmetic. The code contains one linked list that uses dynamic memory allocation (second obvious problem). All inputs are checked to determine that they are within expected bounds before they are used.

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  • Extended service set help [closed]

    - by Cygnus X
    Sorry, this is going to be long and rambly. So, at home my network is set up as such: I have a "master router" that handles DHCP, from there I have a basic 5 port switch, and coming off that, I have a second router that I put in access point mode so that I could have better wireless coverage in my house. I cant seem to access it through a web browser since the master router kicked in and assigned it an ip address. But, i told you all that story, so that i could tell you this story. At the company I work for, they are trying to set up wireless cameras, according to the manual for these, in order to connect these cameras to our network, we need to get into the wireless router and associate the router with the cameras, but the problem is, the network is setup like my home network. Theres a "master router" which is a windows 2003 server, and then a wireless router in AP mode dishing out wireless access. I cant get into the router (by the way I'm not the system admin for the company, nor do i know jack squat about windows server , nor can I easily get in contact with the system admin. (quite the cluster f*k, eh?)) I've tried using wireshark to find the routers ip, dug through arp tables, tried plugging straight into the router, but I cant seem to get into the damn thing. Any ideas/suggestions would be greatly appreciated.

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  • NFS automounts hang

    - by Yang
    Hi, I have been mounting NFS shares on my x86 Ubuntu with NIS/am-utils fine for a long time, but today my system got into a state where it could no longer access automounted directories and instead frequently got hung up trying to access them, returning either "Input/output error" or "Permission denied" (almost randomly), as well as "stale file handle." I can, however, manually mount that share fine. Restarting am-utils doesn't help get my system out of its funk; is there any other way of getting my system un-stuck?

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  • Mounting ubuntu's root.disk in Windows 7

    - by gAMBOOKa
    I've got Ubuntu 9.10 installed in an NTFS partition. After an update, I started getting kernel panics, so I need to reinstall it. But before I do that, I need to retrieve and backup my home directory. I believe Ubuntu's file system is packaged in the root.disk image. So how do I mount it in Windows?

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  • Mounting a Nested SSH Location

    - by Brandon Pelfrey
    I have a server that is only SSH-accessible to machines within a network and my only access to that network from the outside world is a single publicly-SSH-accessible node. Is there some way that I can mount the nested machine from the outside? Me - Public SSH-accessible Node - Internal SSH-accessible Machine Thanks!

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  • Permissions on DVD folders in redhat10

    - by aryan
    I have written a data DVD by k3b. When I mount the DVD on my system I can't read and write on it's folders. I tried to set their permissions but it's not possible. I mean that when I set file access to Read and Write and press the Apply permissions to enclosed files button, after a few seconds my new settings (Read and Write) will be reverted to "---". Can any one guide me, please?

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  • Does "epsilon" really guarantees anything in floating-point computations?!

    - by Michal Czardybon
    To make the problem short let's say I want to compute expression: a / (b - c) on float's. To make sure the result is meaningful, I can check if 'b' and 'c' are inequal: float eps = std::numeric_limits<float>::epsilon(); if ((b - c) > EPS || (c - b) > EPS) { return a / (b - c); } but my tests show it is not enough to guarantee either meaningful results nor not failing to provide a result if it is possible. Case 1: a = 1.0f; b = 0.00000003f; c = 0.00000002f; Result: The if condition is NOT met, but the expression would produce a correct result 100000008 (as for the floats' precision). Case 2: a = 1e33f; b = 0.000003; c = 0.000002; Result: The if condition is met, but the expression produces not a meaningful result +1.#INF00. I found it much more reliable to check the result, not the arguments: const float INF = numeric_limits<float>::infinity(); float x = a / (b - c); if (-INF < x && x < INF) { return x; } But what for is the epsilon then and why is everyone saying epsilon is good to use?

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  • mounting without -o loop

    - by jumpinjoe
    Hi, I have written a dummy (ram disk) block device driver for linux kernel. When the driver is loaded, I can see it as /dev/mybd. I can successfully transfer data onto it using dd command, compare the copied data successfully. The problem is that when I create ext2/3 filesystem on it, I have to use -o loop option with the mount command. Otherwise mount fails with following result: mount: wrong fs type, bad option, bad superblock on mybd, missing codepage or helper program, or other error What could be the problem? Please help. Thanks.

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  • anti-static foam under a motherboard?

    - by user29734
    I am modding out a custom built case/system. I have my motherboard mounted on a metal tray, (Dell did this) has been working great. Not I am modding the case to hold everything and how I want to mount the motherboard on the tray I have a slight gap between the wall of the case and the motherboard/tray. Can I put a piece of thin anti-static foam/packaging in between the tray and the case? That is safe right?

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  • NFS host is not exporting the "share"

    - by user1345260
    I have a NFS Server: usanfsd01 And a remote machine: usafssd01 I tried mounting a directory from usafssd01 onto usanfsd01 by adding the following line to /etc/fstab as root usanfsdo1:/home/dblogs /home/data/dblogs nfs rw 0 0 And when I run the following command to see if NFS is exporting the share, it's not shown showmount -e usanfsdo1 Can someone please help? Also, a point of interest would be there is another mount that works on the same servers and thats defined as below in the /etc/fstab usanfsdo1:/home/files /home/data/files nfs rw 0 0 /etc/exports /nfs/home/dblogs 'IPADDRESS'(rw,no_root_squash)

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  • Making an outside machine visible to private network

    - by William
    Hi, I'm trying to make a server visible to a every computer on a separate network without doing anything to the server but I'm not sure what would be the best way to do this. I really just need to access one folder but my attempting at NFS mounting failed since I can't NFS mount a mounted folder. Any advice? Thanks.

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  • Setting filesystem mounting umask on OS X

    - by Nick
    (Using Snow Leopard.) When I plug in a flash drive formatted with FAT32, the permissions on all files on the drive are set as 0666; between colored ls and my obsessive-compulsive nature, this is annoying. Is there any way to make it automatically mount with a different umask?

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  • Disk partition errors after size change

    - by benjamin.d
    I increased the disk size of one of my VM when it was running. After a reboot, I get the following error message (at boot time): Mounting local filesystems...failed Now the VM is only accessible through ESX console (not through ssh), and nothing is working anymore.... I already tried to run fsck, but without success. The result of mount: The result of blkid: The result of fstab: Thanks for your help

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  • How can I compare the performance of log() and fp division in C++?

    - by Ventzi Zhechev
    Hi, I’m using a log-based class in C++ to store very small floating-point values (as the values otherwise go beyond the scope of double). As I’m performing a large number of multiplications, this has the added benefit of converting the multiplications to sums. However, at a certain point in my algorithm, I need to divide a standard double value by an integer value and than do a *= to a log-based value. I have overloaded the *= operator for my log-based class and the right-hand side value is first converted to a log-based value by running log() and than added to the left-hand side value. Thus the operations actually performed are floating-point division, log() and floating-point summation. My question whether it would be faster to first convert the denominator to a log-based value, which would replace the floating-point division with floating-point subtraction, yielding the following chain of operations: twice log(), floating-point subtraction, floating-point summation. In the end, this boils down to whether floating-point division is faster or slower than log(). I suspect that a common answer would be that this is compiler and architecture dependent, so I’ll say that I use gcc 4.2 from Apple on darwin 10.3.0. Still, I hope to get an answer with a general remark on the speed of these two operators and/or an idea on how to measure the difference myself, as there might be more going on here, e.g. executing the constructors that do the type conversion etc. Cheers!

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  • Ask filesystem if it is mounted

    - by Brian
    How can I see if a (ext3) filesystem is mounted by asking the filesystem directly (i.e. the same way that the system does when it boots and sees that it was not unmounted cleanly)? Checking the output of mount is no good because the filesystem might be mounted by a virtual machine. I know I can run fsck and it will abort if the filesystem is mounted, but I don't need to actually check the filesystem.

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  • "connect to server" for KDE

    - by user36309
    Hi. Everybody knows the Gnome program (I can remember the package name right now, or if it's Nautilus itself) that gives us the menu "connect to server" that we can login in a remove ftp, ssh, windows, and much more and mount it very easily. Looks pretty much like expandrive for macos. What I need is a tool like that. But for KDE. Anyone knows? Thanks!

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