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  • Remove Kernel Lock from Unmounted Mass Storage USB Device from the Command Line in Linux

    - by Casey
    I've searched high and low, and can't figure this one out. I have a older Olympus Camera (2001 or so). When I plug in the USB connection, I get the following log output: $ dmesg | grep sd [20047.625076] sd 21:0:0:0: Attached scsi generic sg7 type 0 [20047.627922] sd 21:0:0:0: [sdg] Attached SCSI removable disk Secondly, the drive is not mounted in the FS, but when I run gphoto2 I get the following error: $ gphoto2 --list-config *** Error *** An error occurred in the io-library ('Could not lock the device'): Camera is already in use. *** Error (-60: 'Could not lock the device') *** What command will unmount the drive. For example in Nautilus, I can right click and select "Safely Remove Device". After doing that, the /dev/sg7 and /dev/sdg devices are removed. The output of gphoto2 is then: # gphoto2 --list-config /Camera Configuration/Picture Settings/resolution /Camera Configuration/Picture Settings/shutter /Camera Configuration/Picture Settings/aperture /Camera Configuration/Picture Settings/color /Camera Configuration/Picture Settings/flash /Camera Configuration/Picture Settings/whitebalance /Camera Configuration/Picture Settings/focus-mode /Camera Configuration/Picture Settings/focus-pos /Camera Configuration/Picture Settings/exp /Camera Configuration/Picture Settings/exp-meter /Camera Configuration/Picture Settings/zoom /Camera Configuration/Picture Settings/dzoom /Camera Configuration/Picture Settings/iso /Camera Configuration/Camera Settings/date-time /Camera Configuration/Camera Settings/lcd-mode /Camera Configuration/Camera Settings/lcd-brightness /Camera Configuration/Camera Settings/lcd-auto-shutoff /Camera Configuration/Camera Settings/camera-power-save /Camera Configuration/Camera Settings/host-power-save /Camera Configuration/Camera Settings/timefmt Some things I've tried already are sdparm and sg3_utils, however I am unfamiliar with them, so it's possible I just didn't find the right command. Update 1: # mount | grep sdg # mount | grep sg7 # umount /dev/sg7 umount: /dev/sg7: not mounted # umount /dev/sdg umount: /dev/sdg: not mounted # gphoto2 --list-config *** Error *** An error occurred in the io-library ('Could not lock the device'): Camera is already in use. *** Error (-60: 'Could not lock the device') ***

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  • How to update-grub on a system running overlayroot?

    - by mikepurvis
    We ship boxes configured with overlayroot, using the following overlayroot.conf: overlayroot=device:dev=/dev/sda6,timeout=20,recurse=0 Which produces the following mount configuration: $ mount overlayroot on / type overlayfs (rw,errors=remount-ro) /dev/sda5 on /media/root-ro type ext3 (ro,relatime,errors=continue,user_xattr,acl,barrier=1,data=ordered) /dev/sda6 on /media/root-rw type ext3 (rw,relatime,errors=continue,user_xattr,acl,barrier=1,data=ordered) /dev/sda1 on /boot type ext3 (rw) As you can see, three key physical partitions: sda1 is /boot, sda5 is a read-only "factory" root, and sda6 is a "user" root which can be wiped at any point to restore the machine to its original factory state. Now, the problem arises when update-grub is run for any reason: $ sudo update-grub [sudo] password for administrator: /usr/sbin/grub-probe: error: cannot find a device for / (is /dev mounted?). Understandable, since / is an overlayfs. The contents of /usr/sbin/update-grub are: #!/bin/sh set -e exec grub-mkconfig -o /boot/grub/grub.cfg "$@" With /usr/sbin/grub-mkconfig being the business part of things. But the actual problem is in /usr/sbin/grub-probe, called by grub-mkconfig, and grub-probe is a binary. So my question is, is there a parameter or whatever which can make grub-probe do the right thing in the face of / being an overlayfs? And secondly, is there a way to hack/patch that in so that the update-grub script just does the right thing? Thanks.

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  • Remove Kernel Lock from Unmounted Mass Storage USB Device from the Command Line in Linux

    - by Casey
    I've searched high and low, and can't figure this one out. I have a older Olympus Camera (2001 or so). When I plug in the USB connection, I get the following log output: $ dmesg | grep sd [20047.625076] sd 21:0:0:0: Attached scsi generic sg7 type 0 [20047.627922] sd 21:0:0:0: [sdg] Attached SCSI removable disk Secondly, the drive is not mounted in the FS, but when I run gphoto2 I get the following error: $ gphoto2 --list-config *** Error *** An error occurred in the io-library ('Could not lock the device'): Camera is already in use. *** Error (-60: 'Could not lock the device') *** What command will unmount the drive. For example in Nautilus, I can right click and select "Safely Remove Device". After doing that, the /dev/sg7 and /dev/sdg devices are removed. The output of gphoto2 is then: # gphoto2 --list-config /Camera Configuration/Picture Settings/resolution /Camera Configuration/Picture Settings/shutter /Camera Configuration/Picture Settings/aperture /Camera Configuration/Picture Settings/color /Camera Configuration/Picture Settings/flash /Camera Configuration/Picture Settings/whitebalance /Camera Configuration/Picture Settings/focus-mode /Camera Configuration/Picture Settings/focus-pos /Camera Configuration/Picture Settings/exp /Camera Configuration/Picture Settings/exp-meter /Camera Configuration/Picture Settings/zoom /Camera Configuration/Picture Settings/dzoom /Camera Configuration/Picture Settings/iso /Camera Configuration/Camera Settings/date-time /Camera Configuration/Camera Settings/lcd-mode /Camera Configuration/Camera Settings/lcd-brightness /Camera Configuration/Camera Settings/lcd-auto-shutoff /Camera Configuration/Camera Settings/camera-power-save /Camera Configuration/Camera Settings/host-power-save /Camera Configuration/Camera Settings/timefmt Some things I've tried already are sdparm and sg3_utils, however I am unfamiliar with them, so it's possible I just didn't find the right command. Update 1: # mount | grep sdg # mount | grep sg7 # umount /dev/sg7 umount: /dev/sg7: not mounted # umount /dev/sdg umount: /dev/sdg: not mounted # gphoto2 --list-config *** Error *** An error occurred in the io-library ('Could not lock the device'): Camera is already in use. *** Error (-60: 'Could not lock the device') ***

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  • Sharing disk volumes across OpenVZ guests to reduce Package Management Overhead

    - by andyortlieb
    Is it feasible to create a single "master" OpenVZ guest who would only be used for package management, and use something like mount --bind on several other OpenVZ guests sort of trick them into using the environment installed by the master guest? The point of this would be so that users can maintain their own containers, and yet stay in sync with the master development environment, so they'll always have the latest & greatest requirements without worrying too much about system administration. If they need to install their own packages, could put them in /opt, or /usr/local (or set a path to their home directory)? To rephrase, I would like several (developer's, for example) OpenVZ guests whose /bin, /usr (and so on...) actually refer to the same disk location as that of a master OpenVZ guest who can be started up to install and update common packages for the environment to be shared by all of this group of OpenVZ guests. For what it's worth, we're running Debian 6. Edit: I have tried mounting (bind, and readonly) /bin, /lib, /sbin, /usr in this fashion and it refuses to start the containers stating that files are already mounted or otherwise in use: Starting container ... vzquota : (error) Quota on syscall for id 1102: Device or resource busy vzquota : (error) Possible reasons: vzquota : (error) - Container's root is already mounted vzquota : (error) - there are opened files inside Container's private area vzquota : (error) - your current working directory is inside Container's vzquota : (error) private area vzquota : (error) Currently used file(s): /var/lib/vz/private/1102/sbin /var/lib/vz/private/1102/usr /var/lib/vz/private/1102/lib /var/lib/vz/private/1102/bin vzquota on failed [3] If I unmount these four volumes, and start the guest, and then mount them after the guest has started, the guest never sees them mounted.

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  • How to avoid sshfs freezing?

    - by Andreas Hagen
    So the issue is this: I've installed sshfs on Ubuntu 12.04 and I'm trying to connect to a couple of remote servers. So initially the mount seams successful. Sometimes Gnome even picks it up and displays the "new device found" box at the bottom of the screen. but from here on there is not much that works. Or at least not any more. The first couple of times i connected it seamed to work fine, and I was able to transfer some files, then i disconnected using fusermount -u <folder> and after reconnecting a little later the trouble started. Now after executing sshfs -o ServerAliveInterval=15 -o reconnect -C -o workaround=all -o idmap=user root@<host>:/ <folder>, when I change directory into the mount-point, the shell just freezes. Strangely ls -al <folder> works when listing just the root of the remote system, but nothing more. Also every file-explorer I've tried freezes just like cd <folder>. To me it seamed like there was some kind of zombie thread or something hanging around my system, due to the fact that it did work the first time, so I have tried rebooting but no luck. sshfs -V gives this: SSHFS version 2.3 FUSE library version: 2.8.6 fusermount version: 2.8.6 using FUSE kernel interface version 7.12 So yea, any ideas?

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  • website address point to localhost

    - by munir ahmad
    Today in firefox while surfing the internet, I opened a website it asked "This site may harm your computer" if you want to open this website add it in exception list. I added a website under exception list and trust this website. After that situation, whenever I opend this website, it always points toward the localhost untill internet connected. I have setup localhost through apache (xampp server). If internet not connected this website do not open anything but localhost still work as usaual. How can I remove this situation so that this website do not point to locathost? I am using winxp sp3. Same problem now appear in all browsers too.

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  • Restore database to the point of disaster

    - by TiborKaraszi
    This is really basic, but so often overlooked and misunderstood. Basically, we have a database, and something goes south. Can we restore all the way up to that point? I.e., even if the last backup (db or log) is earlier than the disaster? Yes, of course we can (unless for more extreme cases, read on), but many don't realize/do that, for some strange reason. This blog post was inspired from a thread in the MSDN forums, which exposed just this misunderstanding. Basically the scenario was that they...(read more)

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  • What is the point of the prototype method?

    - by Mild Fuzz
    I am reading through Javascript: The Good Parts, and struggled to get my head around the section on prototypes. After a little google, I came to the conclusion that it is to add properties to objects after the objects declaration. Using this script gleamed from w3schools, I noticed that removing the line adding the prototype property had no effect. So what is the point? //Prototyping function employee(name,jobtitle,born) { this.name=name; this.jobtitle=jobtitle; this.born=born; } var fred=new employee("Fred Flintstone","Caveman",1970); employee.prototype.salary=null; // <--- try removing this line fred.salary=20000; document.write(fred.salary);

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  • Restore database to the point of disaster

    - by TiborKaraszi
    This is really basic, but so often overlooked and misunderstood. Basically, we have a database, and something goes south. Can we restore all the way up to that point? I.e., even if the last backup (db or log) is earlier than the disaster? Yes, of course we can (unless for more extreme cases, read on), but many don't realize/do that, for some strange reason. This blog post was inspired from a thread in the MSDN forums, which exposed just this misunderstanding. Basically the scenario was that they...(read more)

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  • Point domain to 3rd Party DNS

    - by PhilCK
    I have a few of domain names and a rather simple website (small company type thing). We are in the process of having a web designer create a new website for us, but I don't want to give access to the control panel for the domain names (and have no way to limit it, it seems), while at the same time I don't want to be the go between guy for it the settings. Is there a way or a service for me to point the domain's at a 3rd party DNS system, that I can then give access for the web designer, without worry that he can find my personal info or try and transfer my domain out. Thanks.

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  • Hybrid wireless network repeating

    - by Oli
    Summary: I'd like to use two Ubuntu computers to extend/compliment an existing wireless access point. I have a network which currently looks a bit like this: What the diagram doesn't show is the interference caused by our house. It's a wifi-blocking robot sent here from the past. The two wired computers are in areas where the signal is most blocked (not by design, just a happy co-incidence). Both wired computers have fairly good network cards. They're both Ubuntu machines and I would like to turn them into additional base stations. I know I could throw more networking hardware at this (network extenders or cable in additional, pure wireless access points) but I've got two Linux machines sitting in ideal places and I feel like they should be able to help me out. I've tried ad-hoc networks but I need something that is a lot more transparent (eg you can migrate from base to base without a connection dropping); it should look like one network to clients.

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  • Set IP address to point to certain domain

    - by silvercover
    I have a Linux VPS, DirectAdmin as web panel and already set a domain to it. everything is OK and I can see my website in my browser using domain name. Now I need to have access to my site using its IP address. something like http://86.57.88.29, but when I try to load my site in a browser using its IP I get below message and I have to post-fix my IP with /~admin (http://86.57.88.29/~admin) to get it work. This IP is being shared among many domains. To view the domain you are looking for, simply enter the domain name in the location bar of your web browser. So how can I configure my IP to point to my public_html folder without and ~admin like phrase? Thanks.

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  • Point[] and Tri not "could not be found"

    - by Craig Dannehl
    Hi I'm trying to learn how to load a .obj file using OpenTK in windows Forms. I have seen a lot of examples out there, but I do see almost everyone uses List, and Point[]. Code example show these highlighted like there IDE know what these are; for example List<Tri> tris = new List<Tri>(); but mine just returns "The type or namespace name 'Tri' could not be found" is there an include I need to add or a using I am missing. Currently have this using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.IO; using System.Drawing; using OpenTK; using OpenTK.Graphics; using OpenTK.Graphics.OpenGL;

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  • Deterministic Multiplayer RTS game questions?

    - by Martin K
    I am working on a cross-platform multiplayer RTS game where the different clients and a server(flash and C#), all need to stay deterministically synchronised. To deal with Floatpoint inconsistencies, I've come across this method: http://joshblog.net/2007/01/30/flash-floating-point-number-errors/#comment-49912 which basically truncates off the nondeterministic part: return Math.round(1000 * float) / 1000; Howewer my concern is that every time there is a division, there is further chance of creating additional floatpoint errors, in essence making it worse? . So it occured to me, how about something like this: function floatSafe(number:Number) : Number {return Math.round(float* 1024) / 1024; } ie dividing with only powers of 2 ? What do you think? . Ironically with the above method I got less accurate results: trace( floatSafe(3/5) ) // 0.599609375 where as with the other method(dividing with 1000), or just tracing the raw value I am getting 3/5 = 0.6 or Maybe thats what 3/5 actually is, IE 0.6 cannot really be represented with a floatpoint datatype, and would be more consistent across different platforms?

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  • Is AGS outdated for Point & Click Adventures?

    - by Aidan Moore
    Is Adventure Game Studio (AGS) outdated? I am working on a Point and Click Adventure game being coded on the AGS engine, and just recently, the question of 'is this outdated?' has come up. I'll admit, AGS is a rather old, and kind of went out of style with the P&C genre itself, but I have not found anything quite like it that specializes in this specific format of games. So my big question is not only 'is this outdated?' but also 'Is there a better alternative?'

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  • The Internet from a 1990s Point of View [Video]

    - by Asian Angel
    Are you ready for a retro look at the Internet? Then prepare to journey back in time to 1995 with this video and its view of the early days of the Internet. From YouTube: Trine Gallegos hosts this segment shot in 1995 when the Internet was first becoming an icon. This is an interesting look back at how clunky the applications were. I don’t even think they were using a computer mouse yet. Internet – from the 1990′s point of view [via Fail Desk] How to Own Your Own Website (Even If You Can’t Build One) Pt 1 What’s the Difference Between Sleep and Hibernate in Windows? Screenshot Tour: XBMC 11 Eden Rocks Improved iOS Support, AirPlay, and Even a Custom XBMC OS

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  • Point-in-time restore of database backup?

    - by TiborKaraszi
    SQL Server 2005 added the STOPAT option for the RESTORE DATABASE command. This sounds great - we can stop at some point in time during the database backup process was running! Or? No, we can't. Here follows some tech stuff why not, and then what the option is really meant for: A database backup includes all used extents and also all log records that were produced while the backup process was running (possibly older as well, to handle open transactions). When you restore such a backup, SQL Server...(read more)

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  • scaling point sprites with distance

    - by Will
    How can you scale a point sprite by its distance from the camera? GLSL fragment shader: gl_PointSize = size / gl_Position.w; seems along the right tracks; for any given scene all sprites seem nicely scaled by distance. Is this correct? How do you compute the proper scaling for my vertex attribute size? I want each sprite to be scaled by the modelview matrix. I had played with arbitrary values and it seems that size is the radius in pixels at the camera, and is not in modelview scale. I've also tried: gl_Position = pMatrix * mvMatrix * vec4(vertex,1.0); vec4 v2 = pMatrix * mvMatrix * vec4(vertex.x,vertex.y+0.5*size,vertex.z,1.0); gl_PointSize = length(gl_Position.xyz-v2.xyz) * gl_Position.w; But this makes the sprites be bigger in the distance, rather than smaller:

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  • downgrade ppa packages to versions available at a previous point in time

    - by Will
    The backstory is that the normal Intel GPU drivers don't do the various OpenGL extensions that my hobby coding and some games want. So I have to install xorg-edgers and then its happy. However, last Wednesday or so there was an update to xorg-edgers - lots of packages - and it broke badly; the drivers lock up and take the whole computer with them; hard reset required. So how can you downgrade - select package versions in a PPA that represent a point in the past, ignoring versions newer than that?

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  • DLNA Server/Control Point like Windows Media Player

    - by csde_rats
    Yes, I know that most questions ending with "like Windows" are odd, but this one really bothers me ;) If you ever used some DLNA renderer (in my case DLNA-enabled loudspeakers) you probably know the handy "play to"-feature. From my knowledge of DLNA stuff I would guess, that Windows Media Player is both a DLNA server and control point here, so my question is: Is there any similar software for Linux accomplishing the same thing with minimal configuration effort? I normally use Banshee for my music library, but it doesn't seem that there is anything available for Banshee...

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  • openGL Camera setup for Zoom in/out centered at point under cursor

    - by user3228921
    I am trying to implement a zoom in/out navigation mode in a openGL 3dViewer. I was able to implement zoom functionality centered at screen center just by moving eye towards the center in perspective mode. Now i am trying to do the zoom centered at arbitrary position under the cursor. I am unable to figure out how should i move my camera forward and backward such that point under cursor remains at the same screen coordinates after zoom in/out. Any help would be appreciated. Below are the images which show the desired effect. Just to mention, I am working in a perspective mode with eye target and up vectors to control camera. Same effect i found in google sketchup and 'zoom to mouse position' setting in blender.

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  • Les PME plébiscitent le Cloud selon IBM, un point de vue modéré en Europe par Forrester

    Les PME plébiscitent le Cloud, selon IBM Un point de vue modéré en Europe par Forrester Les entreprises planifieraient d'augmenter leurs budgets IT et de s'orienter beaucoup plus largement vers le Cloud Computing. Ce sont en tout cas les prévisions d'IBM pour les 12 prochains mois, après avoir mené une étude auprès de 2112 dirigeants de PME. L'adoption des technologies et/ou de projets en mode Cloud seront donc un facteur stratégique majeur de 2011 pour les PME. L'étude d'IBM affirme même que les 2/3 des PME planifient ou déploient actuellement un projet de Cloud pour améliorer la gestion de leur environnement IT. Cette orientation vers le Cloud se justifie, toujours d'après Big Bl...

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  • Cookie/money/point clicker game origin?

    - by gavenkoa
    I can't find myself origin of Clicker like games. It's where the goal is to gain points through clicks and acquired enhancement. There's only one strategy in the game - deciding how efficiently spend point on enhancement (see formulas). I've seen many games like this, but it seems that most don't have a home page or have an unknown publisher. Some well known games of this type: Candy Box Cookie Clicker Cow Clicker Who is first implemented this idea (not only clicking but with investment model - when player must decide what improve to faster gather points)?

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  • How to Point sprite's direction towards Mouse or an Object [duplicate]

    - by Irfan Dahir
    This question already has an answer here: Rotating To Face a Point 1 answer I need some help with rotating sprites towards the mouse. I'm currently using the library allegro 5.XX. The rotation of the sprite works but it's constantly inaccurate. It's always a few angles off from the mouse to the left. Can anyone please help me with this? Thank you. P.S I got help with the rotating function from here: http://www.gamefromscratch.com/post/2012/11/18/GameDev-math-recipes-Rotating-to-face-a-point.aspx Although it's by javascript, the maths function is the same. And also, by placing: if(angle < 0) { angle = 360 - (-angle); } doesn't fix it. The Code: #include <allegro5\allegro.h> #include <allegro5\allegro_image.h> #include "math.h" int main(void) { int width = 640; int height = 480; bool exit = false; int shipW = 0; int shipH = 0; ALLEGRO_DISPLAY *display = NULL; ALLEGRO_EVENT_QUEUE *event_queue = NULL; ALLEGRO_BITMAP *ship = NULL; if(!al_init()) return -1; display = al_create_display(width, height); if(!display) return -1; al_install_keyboard(); al_install_mouse(); al_init_image_addon(); al_set_new_bitmap_flags(ALLEGRO_MIN_LINEAR | ALLEGRO_MAG_LINEAR); //smoother rotate ship = al_load_bitmap("ship.bmp"); shipH = al_get_bitmap_height(ship); shipW = al_get_bitmap_width(ship); int shipx = width/2 - shipW/2; int shipy = height/2 - shipH/2; int mx = width/2; int my = height/2; al_set_mouse_xy(display, mx, my); event_queue = al_create_event_queue(); al_register_event_source(event_queue, al_get_mouse_event_source()); al_register_event_source(event_queue, al_get_keyboard_event_source()); //al_hide_mouse_cursor(display); float angle; while(!exit) { ALLEGRO_EVENT ev; al_wait_for_event(event_queue, &ev); if(ev.type == ALLEGRO_EVENT_KEY_UP) { switch(ev.keyboard.keycode) { case ALLEGRO_KEY_ESCAPE: exit = true; break; /*case ALLEGRO_KEY_LEFT: degree -= 10; break; case ALLEGRO_KEY_RIGHT: degree += 10; break;*/ case ALLEGRO_KEY_W: shipy -=10; break; case ALLEGRO_KEY_S: shipy +=10; break; case ALLEGRO_KEY_A: shipx -=10; break; case ALLEGRO_KEY_D: shipx += 10; break; } }else if(ev.type == ALLEGRO_EVENT_MOUSE_AXES) { mx = ev.mouse.x; my = ev.mouse.y; angle = atan2(my - shipy, mx - shipx); } // al_draw_bitmap(ship,shipx, shipy, 0); //al_draw_rotated_bitmap(ship, shipW/2, shipH/2, shipx, shipy, degree * 3.142/180,0); al_draw_rotated_bitmap(ship, shipW/2, shipH/2, shipx, shipy,angle, 0); //I directly placed the angle because the allegro library calculates radians, and if i multiplied it by 180/3. 142 the rotation would go hawire, not would, it actually did. al_flip_display(); al_clear_to_color(al_map_rgb(0,0,0)); } al_destroy_bitmap(ship); al_destroy_event_queue(event_queue); al_destroy_display(display); return 0; } EDIT: This was marked duplicate by a moderator. I'd like to say that this isn't the same as that. I'm a total beginner at game programming, I had a view at that other topic and I had difficulty understanding it. Please understand this, thank you. :/ Also, while I was making a print of what the angle is I got this... Here is a screenshot:http://img34.imageshack.us/img34/7396/fzuq.jpg Which is weird because aren't angles supposed to be 360 degrees only?

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  • Should I use float, double, or decimal for stats, position, etc?

    - by Ryan Peschel
    The problem with float and double is that they are not exact. If you are to do something like store replays, the values would have to be exact. The problems with decimal is that they are approximately 16x slower (confirmed by searching and personal testing) than floats and doubles. Couldn't Vector2s be another problem because they use floats internally for all the components? How do other games solve this problem? I'm sure they must use floats and doubles but aren't they not deterministic across platforms and different architecture? The replay files for games like SC2 run in a linear fashion so you cannot skip ahead so how do they solve the determinism issue with floating point numbers?

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