Search Results

Search found 2098 results on 84 pages for 'paths'.

Page 36/84 | < Previous Page | 32 33 34 35 36 37 38 39 40 41 42 43  | Next Page >

  • Setting up httpd.conf / mod_rewrite to redirect to codeigniter?

    - by Walker
    I'm sorry to ask this here, as I'm sure the solution is fairly easy but for the life of my I can't setup httpd.conf on my apache server to automatically load the code_igniter files. Instead I'm having to go into the folder itself localhost/trunk/etc/etc until I get index.php - which messes with some of the relative paths (our backend coder is gone for the week so I can't ask him, but he has already setup the rewrite rules on our development server).

    Read the article

  • How to display multiple images?

    - by misterwebz
    I'm trying to get multiple image paths from my database in order to display them, but it currently doesn't work. Here's what i'm using: def get_image(self, userid, id): image = meta.Session.query(Image).filter_by(userid=userid) permanent_file = open(image[id].image_path, 'rb') if not os.path.exists(image.image_path): return 'No such file' data = permanent_file.read() permanent_file.close() response.content_type = guess_type(image.image_path)[0] or 'text/plain' return data I'm getting an error regarding this part: image[id].image_path What i want is for Pylons to display several jpg files on 1 page. Any idea how i could achieve this?

    Read the article

  • (C#) download embedded flash from a given URL

    - by user257412
    I have a desktop forms application . I want to fetch any flash file embedded from a given html page. I used this approach: parse the html page(using htmlagilitypack) to get hold of direct url of any embedded flash, then fetch the file. But this approach wouldn't work if relative paths are used. How else can a flash file embedded in an html page be downloaded ? ty

    Read the article

  • What is voice xml?

    - by Kullpu
    While looking for a way to use speech recognition with flash I crossed paths with voice xml. I've gone through the wc3 description of it but still I got a few big doubts. Can I simply create a vxml doc and place it on my webserver? what are the requirements? Will it work? Can I input with a microphone over the internet? I cant seem to find a direct answer to it.

    Read the article

  • How to convert any text/font to its bezier path representation?

    - by yizzreel
    I have a bezier path library to draw complex bezier paths without problem. Now, I need to know how to read a text or font and extract its path information to draw it as a path instead of as text. I came across a C applicaiton, FontForge. It does exactly what I need, picks any font and extract its path information. But what I need to know is how it does it to add that feature to my drawing library.

    Read the article

  • SVN 255 Character Problem

    - by Tom
    Hi Guys, I am using TortiseSVN and we have a problem when we exporting etc because subversion errors. The path has a character limit 255 - so I am not sure if this is the problem [I think it is in Win7 x-64 bit] How do I fix this ? i.e. allow paths for 255 characters ?

    Read the article

  • Setting up httpd.conf / mod_rewrite to auto-load codeigniter?

    - by Walker
    I'm sorry to ask this here, as I'm sure the solution is fairly easy but for the life of my I can't setup httpd.conf on my apache server to automatically load the code_igniter files. Instead I'm having to go into the folder itself localhost/trunk/etc/etc until I get index.php - which messes with some of the relative paths (our backend coder is gone for the week so I can't ask him, but he has already setup the rewrite rules on our development server).

    Read the article

  • Directory.GetFiles returning entire path, I only want the filename?

    - by blerh
    This is the code I have set up to scan a directory of files: Dim fileArray() As String fileArray = Directory.GetFiles(System.AppDomain.CurrentDomain.BaseDirectory & "help\") And it successfully gets all files in the directory, but it gets their absolute paths aswell. For example, one of the entries in fileArray() is: F:\Project\Project\bin\x86\Debug\help\book_troubleshoot.html And I want it to just be: book_troubleshoot.html Is there a way to do this without parsing through all the array entries to trim off the path? Thanks.

    Read the article

  • Is it possible to do a #define in Adobe Flex?

    - by Without me Its just Aweso
    I'm looking for a way to do something similar to a c/c++ #define in adobe flex. I'd like to have lots of different paths a project build can take depending on wither or not something was defined. Does such a thing exist in flex? I know there is ways to set global variables but that wont really suit my purpose. being able to have structures with numerous #ifndefined and such is really what i'm in need of. thanks!

    Read the article

  • Obfuscating a Magento module

    - by Elzo Valugi
    I've been asked to protect a Magento module through obfuscation. I never used PHP obfuscation packages but I know how they work and I forsee some issues in obfuscating a module that is very string and xml dependant: /etc/config.xml registers harcoded class names and paths auto-loading is heavily used I cannot imagine how to automatically obfuscate a class name that will be called later by Mage::getModel('my/module'). Any recommendations?

    Read the article

  • Save file in a different location in iPhone App

    - by zp26
    Hi, I have a problem. My proget create a xml file. In the iPhone this file was store in the NSDocumentDirectory. I wanna save this file in another directory like Desktop(where there are the apps) or another visible folder. Thanks. This is my code: -(void)saveInXML:(NSString*)name:(float)x:(float)y:(float)z{ //NSDocumentDirectory put the file in the app directory NSArray *paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES); NSString *documentsDirectoryPath = [paths objectAtIndex:0]; NSString *filePath = [documentsDirectoryPath stringByAppendingPathComponent:@"filePosizioni.xml"]; NSFileHandle *myHandle; NSFileManager *fileManager = [NSFileManager defaultManager]; NSString *titoloXML = [NSString stringWithFormat:@"File Xml delle posizioni del iPhone"]; NSString *inizioTag = [NSString stringWithFormat:@"\n\n\n<posizione>"]; NSString *tagName = [NSString stringWithFormat:@"\n <name>%@</name>", name]; NSString *tagX = [NSString stringWithFormat:@"\n <x>%f</x>", x]; NSString *tagY = [NSString stringWithFormat:@"\n <y>%f</y>", y]; NSString *tagZ = [NSString stringWithFormat:@"\n <z>%f</z>", z]; NSString *fineTag= [NSString stringWithFormat:@"\n</posizione>"]; NSData* dataTitoloXML = [titoloXML dataUsingEncoding: NSASCIIStringEncoding]; NSData* dataInizioTag = [inizioTag dataUsingEncoding: NSASCIIStringEncoding]; NSData* dataName = [tagName dataUsingEncoding: NSASCIIStringEncoding]; NSData* dataX = [tagX dataUsingEncoding: NSASCIIStringEncoding]; NSData* dataY = [tagY dataUsingEncoding: NSASCIIStringEncoding]; NSData* dataZ = [tagZ dataUsingEncoding: NSASCIIStringEncoding]; NSData* dataFineTag = [fineTag dataUsingEncoding: NSASCIIStringEncoding]; if(![fileManager fileExistsAtPath:filePath]) [fileManager createFileAtPath:filePath contents:dataTitoloXML attributes:nil]; myHandle = [NSFileHandle fileHandleForUpdatingAtPath:filePath]; [myHandle seekToEndOfFile]; [myHandle writeData:dataInizioTag]; NSLog(@"writeok"); [myHandle seekToEndOfFile]; [myHandle writeData:dataName]; NSLog(@"writeok"); [myHandle seekToEndOfFile]; [myHandle writeData:dataX]; NSLog(@"writeok"); [myHandle seekToEndOfFile]; [myHandle writeData:dataY]; NSLog(@"writeok"); [myHandle seekToEndOfFile]; [myHandle writeData:dataZ]; NSLog(@"writeok"); [myHandle seekToEndOfFile]; [myHandle writeData:dataFineTag]; NSLog(@"writeok"); [myHandle seekToEndOfFile]; NSLog(@"zp26 %@",filePath); }

    Read the article

  • Smarty: including a template file from the same directory

    - by Robert Munteanu
    I have a Smarty template located in a directory under templates_dir: templates/some/dir/template.tpl . In the same directory, I have a sub-template: templates/some/dir/_component.tpl . I can't include the sub-component using an unqualified include, since apparently it looks it up under the templates_dir: {include file='_component.tpl'} How can I tell Smarty to read the file from the same directory, as opposed to the templates root ? I do not want to specify absolute paths, since it will cause problems when changing directory structures.

    Read the article

  • PHP / Windows - Opendir() fails opening subdirectories within symbolic linked directories

    - by John Himmelman
    Does anyone know a solution to this problem? I'm unable to open a subdirectory within a symboliclink'd directory. I've confirmed that the paths are correct (even copy & pasted the path into explorer, which parsed it fine). This is a strange, annoying, bug :|. Example: C:\folder\symbolic_link\dir1\dir2 - opening dir2 fails. C:\folder\symbolic_link\dir1 - works C:\folder\real_directory\dir1\dir2 - works C:\folder\real_directory\dir1 - works

    Read the article

  • How can I show the contents of a file at a specific state of a git repo?

    - by richcollins
    I want to show the contents of a file given by a path at a specific state of a git repo. I unsuccessfully tried this: git show f825334150cd4bc8f46656b2daa8fa1e92f7796d:Katana/source/Git/GitLocalBranch.h fatal: ambiguous argument 'f825334150cd4bc8f46656b2daa8fa1e92f7796d:Katana/source/Git/GitLocalBranch.h': unknown revision or path not in the working tree. Use '--' to separate paths from revisions The commit in question didn't modify the file specified. How can I show the contents of a file at a given state (specified by a commit hash) regardless of the involvement of the file in the commit?

    Read the article

  • Why isnt my data persisting with nskeyedarchiver?

    - by aking63
    Im just working on what should be the "finishing touches" of my first iPhone game. For some reason, when I save with NSKeyedArchiver/Unarchiver, the data seems to load once and then gets lost or something. Here's what I've been able to deduce: When I save in this viewController, pop to the previous one, and then push back into this one, the data is saved and prints as I want it to. But when I save in this viewController, then push a new one and pop back into this one, the data is lost. Any idea why this might be happening? Do I have this set up all wrong? I copied it from a book months ago. Here's the methods I use to save and load. - (void) saveGameData { NSLog(@"LS:saveGameData"); // SAVE DATA IMMEDIATELY NSArray *paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES); NSString *documentsDirectory = [paths objectAtIndex:0]; NSString *gameStatePath = [documentsDirectory stringByAppendingPathComponent:@"gameState.dat"]; NSMutableData *gameSave= [NSMutableData data]; NSKeyedArchiver *encoder = [[NSKeyedArchiver alloc] initForWritingWithMutableData:gameSave]; [encoder encodeObject:categoryLockStateArray forKey:kCategoryLockStateArray]; [encoder encodeObject:self.levelsPlist forKey:@"levelsPlist"]; [encoder finishEncoding]; [gameSave writeToFile:gameStatePath atomically:YES]; NSLog(@"encoded catLockState:%@",categoryLockStateArray); } - (void) loadGameData { NSLog(@"loadGameData"); // If there is a saved file, perform the load NSMutableData *gameData = [NSData dataWithContentsOfFile:[[NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES) objectAtIndex:0] stringByAppendingPathComponent:@"gameState.dat"]]; // LOAD GAME DATA if (gameData) { NSLog(@"-Loaded Game Data-"); NSKeyedUnarchiver *unarchiver = [[NSKeyedUnarchiver alloc] initForReadingWithData:gameData]; self.levelsPlist = [unarchiver decodeObjectForKey:@"levelsPlist"]; categoryLockStateArray = [unarchiver decodeObjectForKey:kCategoryLockStateArray]; NSLog(@"decoded catLockState:%@",categoryLockStateArray); } // CREATE GAME DATA else { NSLog(@"-Created Game Data-"); self.levelsPlist = [[NSMutableDictionary alloc] initWithContentsOfFile:[[NSBundle mainBundle] pathForResource:kLevelsPlist ofType:@"plist"]]; } if (!categoryLockStateArray) { NSLog(@"-Created categoryLockStateArray-"); categoryLockStateArray = [[NSMutableArray alloc] initWithCapacity:[[self.levelsPlist allKeys] count]]; for (int i=0; i<[[self.levelsPlist allKeys] count]; i++) { [categoryLockStateArray insertObject:[NSNumber numberWithBool:FALSE] atIndex:i]; } } // set the properties of the categories self.categoryNames = [self.levelsPlist allKeys]; NUM_CATEGORIES = [self.categoryNames count]; thisCatCopy = [[NSMutableDictionary alloc] initWithDictionary:[[levelsPlist objectForKey:[self.categoryNames objectAtIndex:pageControl.currentPage]] mutableCopy]]; NUM_FINISHED = [[thisCatCopy objectForKey:kNumLevelsBeatenInCategory] intValue]; }

    Read the article

  • Strange behavior: save video recorded within app?

    - by Josue Espinosa
    I allow the user to record a video within my app, then later play it again. When a user records a video, I save the URL of the video, then play the video later from the saved URL. I save the video both in the Photos app and in my app. If I delete the video within the photos app, it still plays. After about 7 days, the video gets deleted. I think I am saving in my tmp directory, but i'm not sure. Here is what I am doing: -(void)imagePickerController:(UIImagePickerController *)picker didFinishPickingMediaWithInfo:(NSDictionary *)info { NSString *mediaType = [info objectForKey: UIImagePickerControllerMediaType]; [self dismissViewControllerAnimated:YES completion:nil]; // Handle a movie capture if (CFStringCompare ((__bridge_retained CFStringRef) mediaType, kUTTypeMovie, 0) == kCFCompareEqualTo) { NSString *moviePath = [NSString stringWithFormat:@"%@",[[info objectForKey:UIImagePickerControllerMediaURL] path]]; NSURL *videoURL = [info objectForKey:UIImagePickerControllerMediaURL]; NSData *videoData = [NSData dataWithContentsOfURL:videoURL]; _justRecordedVideoURL = [NSString stringWithFormat:@"%@",videoURL]; AppDelegate *appDelegate = [[UIApplication sharedApplication] delegate]; _managedObjectContext = [appDelegate managedObjectContext]; Video *video = [NSEntityDescription insertNewObjectForEntityForName:@"Video" inManagedObjectContext:_managedObjectContext]; [video setVideoData:videoData]; [video setVideoURL:[NSString stringWithFormat:@"%@",videoURL]]; NSDateFormatter *dateFormatter = [[NSDateFormatter alloc] init]; dateFormatter.dateStyle = NSDateFormatterLongStyle; [dateFormatter setDateStyle:NSDateFormatterLongStyle]; NSDate *date = [dateFormatter dateFromString:[dateFormatter stringFromDate:[NSDate date]]]; NSString *dateAdded = [dateFormatter stringFromDate:date]; [video setDate_recorded:dateAdded]; if(_currentAthlete != nil){ [video setWhosVideo:_currentAthlete]; } NSError *error = nil; if(![_managedObjectContext save:&error]){ //handle dat error } NSArray *paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES); NSString *documentsDirectory = [paths objectAtIndex:0]; NSString *tempPath = [documentsDirectory stringByAppendingFormat:@"/vid1.mp4"]; BOOL success = [videoData writeToFile:tempPath atomically:NO]; if(success == FALSE){ NSLog(@"Video was not successfully saved."); } if (UIVideoAtPathIsCompatibleWithSavedPhotosAlbum(moviePath)) { UISaveVideoAtPathToSavedPhotosAlbum(moviePath, self, @selector(video:didFinishSavingWithError:contextInfo:), nil); } } } Am I saving it incorrectly? When I go to play the video, it works fine, after a couple days the video will play without audio, then eventually it will be gone. Any ideas why?

    Read the article

  • compiling maya (3d application ) with qt

    - by knishua
    including the maya ( 3d application ) classes in qt program gives lot of errors..... i have added all required include paths and libs...the same problem persists .... this is pro file for my qt project TARGET = FileCon TEMPLATE = app SOURCES += main.cpp \ dialog.cpp HEADERS += dialog.h \ ConvertFunction.h FORMS += dialog.ui LIBS += "C:/Program Files/Autodesk/Maya2008/lib" \ -lOpenMaya.lib \ -lFoundation.lib \ -lOpenMayalib INCLUDEPATH += "C:/Program Files/Autodesk/Maya2008/include" DEFINES = _BOOL \ WIN32 \ REQUIRE_IOSTREAM /////////////////////////////////////////// How is it possible to use maya classes with qt.

    Read the article

  • How to set configuration properties in VS once and for all?

    - by atch
    In VS 2010RC I have to specify configuration properties and specifically included path every time I'm creating new project. Is there a way to do it just once for all future projects? I'm asking this for a reason that I'm starting to use Boost libraries and I have to specify all those paths every time I'm creating project which is bit tedious.

    Read the article

  • What alternatives do I have for source control and does GIT does that?

    - by RubberDuck
    I work as a freelancer programmer for some clients and also create apps for myself. When I work for myself, obviously I work alone. I generally don't work in a linear way. My big problems today are: I have a lot of apps that use the same classes I have developed; In the past, I put all these common classes on a directory outside all projects and included them on my apps using absolute paths, but this method sucks because by accident (if you forget) you may change a path or the disk and all projects are broken. Then I decided to copy those classes to my projects every time. Because the majority of these classes do not change frequently, I am relatively ok, but when they change, I am in hell; When I change one of these classes I have to propagate the changes to all other apps using copies of them. I have also tried to create frameworks but thanks to Apple, I cannot create frameworks for iOS and have to create libraries and bundles and create a nightmare of paths from one to the other and to the project to make that sh!t works. So, I am done with frameworks/libraries on Xcode until Xcode is a decent IDE. So, I see I need something better to manage my source code. What I need is this (I never used GIT on Xcode. I have read Apple docs but I still have these points): does git locally on Xcode allows me to deal with assets or just code? Can I have the equivalent of a "framework" (code + assets) managed by git locally? Can an entire xcodeproj be managed as a unity? I mean, Suppose I have a xcodeproj created and want GIT to manage it. How do I enable git on a project that was created without it and start designating files for management. (I have enabled git on Xcode's preferences, but all source control menu is grayed out). Is git the best option? Do I have another? Remember that my main condition is that the files should stay on the local computer. Please save me (I am a bit dramatic today). Thanks.

    Read the article

  • How to get Augmented Reality: A Practical Guide examples working?

    - by Glen
    I recently bought the book: Augmented Reality: A Practical Guide (http://pragprog.com/titles/cfar/augmented-reality). It has example code that it says runs on Windows, MacOS and Linux. But I can't get the binaries to run. Has anyone got this book and got the binaries to run on ubuntu? I also can't figure out how to compile the examples in Ubuntu. How would I do this? Here is what it says to do: Compiling for Linux Refreshingly, there are no changes required to get the programs in this chapter to compile for Linux, but as with Windows, you’ll first have to find your GL and GLUT files. This may mean you’ll have to download the correct version of GLUT for your machine. You need to link in the GL, GLU, and GLUT libraries and provide a path to the GLUT header file and the files it includes. See whether there is a glut.h file in the /usr/include/GL directory; otherwise, look elsewhere for it—you could use the command find / -name "glut.h" to search your entire machine, or you could use the locate command (locate glut.h). You may need to customize the paths, but here is an example of the compile command: gcc -o opengl_template opengl_template.cpp -I /usr/include/GL -I /usr/include -lGL -lGLU -lglut gcc is a C/C++ compiler that should be present on your Linux or Unix machine. The -I /usr/include/GL command-line argument tells gcc to look in /usr/include/GL for the include files. In this case, you’ll find glut.h and what it includes. When linking in libraries with gcc, you use the -lX switch—where X is the name of your library and there is a correspond- ing libX.a file somewhere in your path. For this example, you want to link in the library files libGL.a, libGLU.a, and libglut.a, so you will use the gcc arguments -lGL -lGLU -lglut. These three files are found in the default directory /usr/lib/, so you don’t need to specify their location as you did with glut.h. If you did need to specify the library path, you would add -L to the path. To run your compiled program, type ./opengl_template or, if the current directory is in your shell’s paths, just opengl_template. When working in Linux, it’s important to know that you may need to keep your texture files to a maximum of 256 by 256 pixels or find the settings in your system to raise this limit. Often an OpenGL program will work in Windows but produce a blank white texture in Linux until the texture size is reduced. The above instructions make no sense to me. Do I have to use gcc to compile or can I use eclipse? If I use either eclipse or gcc what do I need to do to compile and run the program?

    Read the article

  • How can I get JDOM/XPath to ignore namespaces?

    - by AdSR
    I need to process an XML DOM, preferably with JDOM, where I can do XPath search on nodes. I know the node names or paths, but I want to ignore namespaces completely because sometimes the document comes with namespaces, sometimes without, and I can't rely on specific values. Is that possible? How?

    Read the article

< Previous Page | 32 33 34 35 36 37 38 39 40 41 42 43  | Next Page >