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  • Best way to associate phone numbers with names

    - by Horace Loeb
    My application stores lots of its users friends' phone numbers. I'd like to allow users to associate names with these phone numbers, but I don't want to make users manually type in names (obviously). I'm curious what the best overall approach is here, as well as the best way to implement it Overall approach-wise, I imagine using Gmail / Yahoo / Windows Live contacts is best (the Facebook API doesn't let you access phone numbers), though the gems I've found for interacting with these contacts APIs (this and this) only give you access to the names and email addresses of each contact.

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  • How can I do a bulk caller ID lookup (reverse phone lookup) on a list of phone numbers?

    - by rob
    I have a tab-delimited text file with all of the phone numbers I've called or received calls from in the past year. The phone numbers are all based in the US, so the format is ###-###-####. For tax purposes, I need to know which calls were personal and which ones were business-related. I could enter them all one-by-one into Google, but that will take forever because there are hundreds of numbers to check. Is there a program, MS Office plugin, or website that I can use to look up all of the numbers at once? If not, is there some way to create an Excel macro to do the lookups for me?

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  • How can I send SMS from my PC using my Android Phone (Galaxy S3)

    - by Dean Rather
    I've been a long-time Nokia fan, but finally succumbed to the Samsung Galaxy S3's amazing screen, & Android's Open community. One feature I use a lot (about a hundred times a day...) is Nokia PC Suite's ability to send SMS via the phone. It: Uses my phone's contact list. Notifies me when I get an sms. Allows me to send SMS using my PC's keyboard. Essentially turning SMS into just another IM medium I use on the PC. How will I do this with the Samsung Galaxy S3 + Windows 7?

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  • regexp to match string with (comma-separated) number at start and to split into number and rest?

    - by mix
    Given a string such as: 23,234,456 first second third How can I split string this into two parts, where part 1 contains the number at the beginning and part 2 contains the rest---but only if the string STARTS with a number, and the number can be comma-separated or not? In other words, I want two results: 23,234,456 and first second third. If there's a number in that string that isn't part of the first number then it should be in the second result. My best stab at this so far, to grab the number at the beginning, is something like this: ^[0-9]+(,[0-9]{3})* Which seems to grab a comma-separated or non-comma-separated number that starts the line. However, when I run this in the Javascript console I get not only the full number, but also a match on just the last 3 digits with their preceeding ,. (e.g. 23,234,456 and ,456). As for getting the rest into another var I'm having trouble. I tried working with \b, etc., but I think I must be missing something fundamental about grabbing the rest of the line. I'm doing this in Javascript in case it matters. More examples of what to match and what not to match. 2 one two three should return 2 and one two three 2345 one two three should return 2345 and one two three 2 one 2 three should return 2 and one 2 three 2,234 one two 3,000 should return 2,234 and one two 3,000 The space between parts 1 and two could be included in the beginning of part 2.

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  • SQL Server 2005 transactional replication break before a configured number of retries

    - by ti2
    We have a SQL Server 2000 Standard database with some tables being replicated (continuous transactional replication) to dozens of SQL Server 2005 Express and MSDE computers. The step 2 of the replication agent job (Run agent) is configured by default to retry every 1 minute for 10 times if some problem ocurr. Because the client machines get shut down at night (they are POS machines), we changed the number of retries to 5760 (4 days), so replication would not be broken at night and would not need to be restarted manually. But the problem is that every other day we have at least one machine with broken replication, with this error: The process could not connect to Subscriber 'POS986'. NOTE: The step was retried the requested number of times (5760) without succeeding. The step failed. It seems that SQL Server is not respecting the number of retries or the interval between retries as we configured. PS: I have restarted the replication job after changing the number of retries from 10 to 5760.

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  • How can I access my desktop computer from my Android phone?

    - by Qurben
    Is it possible to access a computer connected to the internet through an Android phone? (the internet goes through the phone by tethering) I want to use ssh to connect to the computer (from a different computer in the same network), but I am not able to access the computer. Is it possible to portforward, use some kind of transparent proxy or to use DMZ? My phone is rooted and I have Cyanogenmod installed and I can use iptables. EDIT: The changed title completely changed the question! My setup is the following: I have an android phone connected to a computer through the usb cable tethering internet from the phone, I wanted to ssh into the computer behind the android phone from another computer in the same network as the android phone. This was not possible, because the android phone creates a separate network for the connected computer, effectively shielding it from any incoming signals. It turned out to be quite simple to fix by just using iptables.

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  • Application installer tells that my app reads Phone State and identity :-(

    - by jdekeij
    Hoi, I have a simple app with a surfaceview nothing special one would say. However when installing on my phone I get two warnings. 1 - Phone calls - read phone state and identity 2 - Storage - modify/delete SD card content. My really is nothing more than a simple puzzle and I dont understand why I get these warnings. Any ideas how to avoid this? Help is very much appreciated, Kind regards Jasper de Keijzer.

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  • How to fix Monogame WP8 Touch Position bug?

    - by Moses Aprico
    Normally below code will result in X:Infinity, Y:Infinity TouchCollection touchState = TouchPanel.GetState(); foreach (TouchLocation t in touchState) { if (t.State == TouchLocationState.Pressed) { vb.ButtonTouched((int)t.Position.X, (int)t.Position.Y); } } Then, I followed this https://github.com/mono/MonoGame/issues/1046 and added below code at the first line in update method. (I still don't know how it's worked, but it fixed the problem) if (_firstUpdate) { typeof(Microsoft.Xna.Framework.Input.Touch.TouchPanel).GetField("_touchScale",System.Reflection.BindingFlags.NonPublic | System.Reflection.BindingFlags.Static).SetValue(null, Vector2.One); _firstUpdate = false; } And then, when I randomly testing something, there are several area that won't read the user touch. The tile with the purple dude is the area which won't receive user input (It don't even detect "Pressed", the TouchCollection.Count = 0) Any idea how to fix this? UPDATE 1 : The second attempt in recompiling The difference is weird. Dunno why the consistent clickable area is just 2/3 area to the left UPDATE 2 : After trying to rotate to landscape and back to portrait to randomly testing, then the outcome become :

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  • Cocos2d-xna memory management for WP8

    - by Arkiliknam
    I recently upgraded to VS2012 and try my in dev game out on the new WP8 emulators but was dismayed to find out the emulator now crashes and throws an out of memory exception during my sprite loading procedure (funnily, it still works in WP7 emulators and on my WP7). Regardless of whether the problem is the emulator or not, I want to get a clear understanding of how I should be managing memory in the game. My game consists of a character whom has 4 or more different animations. Each animation consists of 4 to 7 frames. On top of that, the character has up to 8 stackable visualization modifications (eg eye type, nose type, hair type, clothes type). Pre memory issue, I preloaded all textures for each animation frame and customization and created animate action out of them. The game then plays animations using the customizations applied to that current character. I re-looked at this implementation when I received the out of memory exceptions and have started playing with RenderTexture instead, so instead of pre loading all possible textures, it on loads textures needed for the character, renders them onto a single texture, from which the animation is built. This means the animations use 1/8th of the sprites they were before. I thought this would solve my issue, but it hasn't. Here's a snippet of my code: var characterTexture = CCRenderTexture.Create((int)width, (int)height); characterTexture.BeginWithClear(0, 0, 0, 0); // stamp a body onto my texture var bodySprite = MethodToCreateSpecificSprite(); bodySprite.Position = centerPoint; bodySprite.Visit(); bodySprite.Cleanup(); bodySprite = null; // stamp eyes, nose, mouth, clothes, etc... characterTexture.End(); As you can see, I'm calling CleanUp and setting the sprite to null in the hope of releasing the memory, though I don't believe this is the right way, nor does it seem to work... I also tried using SharedTextureCache to load textures before Stamping my texture out, and then clearing the SharedTextureCache with: CCTextureCache.SharedTextureCache.RemoveAllTextures(); But this didn't have an effect either. Any tips on what I'm not doing? I used VS to do a memory profile of the emulation causing the crash. Both WP7.1 and WP8 emulators peak at about 150mb of usage. WP8 crashes and throws an out of memory exception. Each customisation/frame is 15kb at the most. Lets say there are 8 layers of customisation = 120kb but I render then onto one texture which I would assume is only 15kb again. Each animation is 8 frames at the most. That's 15kb for 1 texture, or 960kb for 8 textures of customisation. There are 4 animation sets. That's 60Kb for 4 sets of 1 texture, or 3.75MB for 4 sets of 8 textures of customisation. So even if its storing every layer, its 3.75MB.... no where near the 150mb breaking point my profiler seems to suggest :( WP 7.1 Memory Profile (max 150MB) WP8 Memory Profile (max 150MB and crashes)

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  • Build an iPhone 5 Charging Dock for $1 [DIY Project Video]

    - by Asian Angel
    Are you experiencing frustration since no one has built and released an official charging dock for the iPhone 5 yet? Then this quick little DIY charging dock project may be the perfect solution to your problem and serve as a good ‘hold-over’ until a factory version is released. Build an iPhone 5 dock for $1 [via There I Fixed It - Cheezburger Network] 8 Deadly Commands You Should Never Run on Linux 14 Special Google Searches That Show Instant Answers How To Create a Customized Windows 7 Installation Disc With Integrated Updates

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  • [WP7] How to decompile WP7 assemblies

    - by Benjamin Roux
    The other day I wanted to check the source code of the ScrollViewer of WP7. I started Reflector (profit while its still free) and I opened the System.Windows.dll assembly located at C:\Program Files (x86)\Reference Assemblies\Microsoft\Framework\Silverlight\v4.0\Profile\WindowsPhone. When Reflector did the job I was surprised to see that all the methods/properties were empty ! After some investigations, I found out that these assemblys are used by Visual Studio for the Intelisense (among others) and so, for develoment. The thing is I still couldn’t check the ScrollViewer’s source code. Finally after new investigations, I discovered a link on the XDA forum which provide the WP7 emulator dump. I downloaded it and decompiled the GAC_System.Windows_v2_0_5_0_cneutral_1.dll assembly located this time at /SYS/SILVERLIGHT. Et voila, the ScrollViewer’s source code is available. Hope this helps.

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  • Videos of my MonoTouch and Mono and Mobile sessions from NDC 2011

    - by Chris Hardy (ChrisNTR)
    Two weeks ago, I was in Oslo, Norway getting ready to present a few talks at the Norwegian Developer's Conference 2011 and now two weeks later, it's about time I point you to my MonoTouch and Mono and Mobile talks from the conference! First I would like to thanks for everyone involved with the conference, the hosts, the staff, the speakers and the attendees. There was so many great talks going on that you're forced to download the videos afterwards! All the videos from the conference are up on the...(read more)

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  • XNA Per-Polygon Collision Check

    - by user22985
    I'm working on a project in XNA for WP7 with a low-poly environment, my problem is I need to setup a working per-polygon collision check between 2 or more 3d meshes. I've checked tons of tutorials but all of them use bounding-boxes, bounding-spheres,rays etc., but what I really need is a VERY precise way of checking if the polygons of two distinct models have intersected or not. If you could redirect me to an example or at least give me some pointers I would be grateful.

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  • Will an app made for windows store support WindowsRT, windows8 and windows 8 mobile?

    - by AnhSirk Dasarp
    I am very much confused about these. I would like to develop app for windows 8 , Windows RT , and windows mobile. I have windows 8 OS installed in my laptop. As far as I know, Windows RT is for ARM based devices. HERE ARE MY QUESTIONS: I develop an app, and put in windows store. Will that can be downloaded from a ARM based device ,which runs on Windows RT, AND from a windows 8 laptop , and same from a Windows 8 mobile? OR should it be different apps ?

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  • How to sync the actions in a mutiplayer game?

    - by Wheeler
    I connect the clients with UDP (its a peer to peer connection on a multicast network) and the clients are sending their positions in every frame (in WP7 it means the default 30 FPS) to each other. This game is kinda a pong game, and my problem is the next: whenever the opponent hits the ball the angle will not be the same on both mobiles. I think its because the latency (1 pixel difference can cause a different angle). So my question is: how can I sync the hitting event?

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  • Ubuntu Touch Official Hardware? [duplicate]

    - by user1628
    This question already has an answer here: Where can I get a device with 'Ubuntu for phones' pre-installed? 1 answer I really like the look of Ubuntu touch and I want it ASAP, however, I am NOT willing to buy a device simply to port ubuntu touch on it. I don't want to void all warranties and take any risks. Therefore, I am really just waiting for official ubuntu touch hardware (devices made for ubuntu touch). I can't find any rumours or estimated release dates online, in fact, I can't find out anything at all. Can anyone? If so, what and where? When do you think they'll be official hardware? What price do you think it'll be? Do you think canonical/ubuntu will manufacture it themselves? Thanks, Zach

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  • My Oracle Support: Your Mobile Needs

    - by richard.miller
    We know you have issues with My Oracle Support. But one area which we haven't tried to help customers is in the mobile space. If you have a few minutes take this survey. Our goal is to be able to deliver a "5 star" solution via mobile for limited set of specific and important uses. We don't plan on delivering the kitchen sink. Help us plan on what is REALLY important to you when on the move. http://tinyurl.com/mosmobile

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  • Windows.Threading.Dispatcher' does not contain a definition for 'RunAsync' and no extension method 'RunAsync' accepting a first argument of type

    - by suhail mehdi
    public MainPage() { InitializeComponent(); offline.Visibility = (Network.IsConnected ? Visibility.Collapsed : Visibility.Visible); Network.InternetConnectionChanged += async (s, e) => { await Dispatcher.RunAsync(CoreDispatcherPriority.Normal, () => { offline.Visibility = (e.IsConnected ? Visibility.Collapsed : Visibility.Visible); }); }; }

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  • Issues with touch buttons in XNA (Release state to be precise)

    - by Aditya
    I am trying to make touch buttons in WP8 with all the states (Pressed, Released, Moved), but the TouchLocationState.Released is not working. Here's my code: Class variables: bool touching = false; int touchID; Button tempButton; Button is a separate class with a method to switch states when touched. The Update method contains the following code: TouchCollection touchCollection = TouchPanel.GetState(); if (!touching && touchCollection.Count > 0) { touching = true; foreach (TouchLocation location in touchCollection) { for (int i = 0; i < menuButtons.Count; i++) { touchID = location.Id; // store the ID of current touch Point touchLocation = new Point((int)location.Position.X, (int)location.Position.Y); // create a point Button button = menuButtons[i]; if (GetMenuEntryHitBounds(button).Contains(touchLocation)) // a method which returns a rectangle. { button.SwitchState(true); // change the button state tempButton = button; // store the pressed button for accessing later } } } } else if (touchCollection.Count == 0) // clears the state of all buttons if no touch is detected { touching = false; for (int i = 0; i < menuButtons.Count; i++) { Button button = menuButtons[i]; button.SwitchState(false); } } menuButtons is a list of buttons on the menu. A separate loop (within the Update method) after the touched variable is true if (touching) { TouchLocation location; TouchLocation prevLocation; if (touchCollection.FindById(touchID, out location)) { if (location.TryGetPreviousLocation(out prevLocation)) { Point point = new Point((int)location.Position.X, (int)location.Position.Y); if (prevLocation.State == TouchLocationState.Pressed && location.State == TouchLocationState.Released) { if (GetMenuEntryHitBounds(tempButton).Contains(point)) // Execute the button action. I removed the excess } } } } The code for switching the button state is working fine but the code where I want to trigger the action is not. location.State == TouchLocationState.Released mostly ends up being false. (Even after I release the touch, it has a value of TouchLocationState.Moved) And what is more irritating is that it sometimes works! I am really confused and stuck for days now. Is this the right way? If yes then where am I going wrong? Or is there some other more effective way to do this? PS: I also posted this question on stack overflow then realized this question is more appropriate in gamedev. Sorry if it counts as being redundant.

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  • Strange rendering in XNA/Monogame

    - by Gerhman
    I am trying to render G-Code generated for a 3d-printer as the printed product by reading the file as line segments and the drawing cylinders with the diameter of the filament around the segment. I think I have managed to do this part right because the vertex I am sending to the graphics device appear to have been processed correctly. My problem I think lies somewhere in the rendering. What basically happens is that when I start rotating my model in the X or Y axis then it renders perfectly for half of the rotation but then for the other half it has this weird effect where you start seeing through the outer filament into some of the shapes inside. This effect is the strongest with X rotations though. Here is a picture of the part of the rotation that looks correct: And here is one that looks horrible: I am still quite new to XNA and/Monogame and 3d programming as a whole. I have no idea what could possibly be causing this and even less of an idea of what this type of behavior is called. I am guessing this has something to do with rendering so have added the code for that part: protected override void Draw(GameTime gameTime) { GraphicsDevice.Clear(Color.Black); basicEffect.World = world; basicEffect.View = view; basicEffect.Projection = projection; basicEffect.VertexColorEnabled = true; basicEffect.EnableDefaultLighting(); GraphicsDevice.SetVertexBuffer(vertexBuffer); RasterizerState rasterizerState = new RasterizerState(); rasterizerState.CullMode = CullMode.CullClockwiseFace; rasterizerState.ScissorTestEnable = true; GraphicsDevice.RasterizerState = rasterizerState; foreach (EffectPass pass in basicEffect.CurrentTechnique.Passes) { pass.Apply(); GraphicsDevice.DrawPrimitives(PrimitiveType.TriangleList, 0, vertexBuffer.VertexCount); } base.Draw(gameTime); } I don't know if it could be because I am shading something that does not really have a texture. I am using this custom vertex declaration I found on some tutorial that allows me to store a vertex with a position, color and normal: public struct VertexPositionColorNormal { public Vector3 Position; public Color Color; public Vector3 Normal; public readonly static VertexDeclaration VertexDeclaration = new VertexDeclaration ( new VertexElement(0, VertexElementFormat.Vector3, VertexElementUsage.Position, 0), new VertexElement(sizeof(float) * 3, VertexElementFormat.Color, VertexElementUsage.Color, 0), new VertexElement(sizeof(float) * 3 + 4, VertexElementFormat.Vector3, VertexElementUsage.Normal, 0) ); } If any of you have ever seen this type of thing please help. Also, if you think that the problem might lay somewhere else in my code then please just request what part you would like to see in the comments section.

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  • Integration of advertisement into WP7 apps: Any experiences?

    - by OneWorld
    Has anyone of you guys integrated or is thinking about integrating either admob, MS pubCenter, adwhirl or any other advertising provider into your apps? Please share your experience... Who pays best? Any regulations? Any problems with getting the app approved by Microsoft Market? If you chose Admob: Which plugin do you suggest? This or that or another one? Any experiences in Europe or Germany? (MS pubCenter is US only so far) Edit: I think we discussed enough about acceptance of mobile advertisement. Let's focus now on the questions I asked. Edit 2: Hmm, maybe Stackoverlfow is a better place to discuss question 2-5. Could somebody migrate this one?

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  • What sort of phone numbers are allowed as the WHOIS contact?

    - by billpg
    I'm getting a non-trivial amount of scam phone calls to the phone number contact listed in WHOIS. Could I change it to a premium rate line? If the scammers want to talk to me so much, make them pay for the privilege! Seriously though, are there any restrictions on the type of phone number I can give as my WHOIS contact? Notwithstanding that it is a phone number which can be used to contact the domain holder. In the UK, cell phones are more expensive for the caller to call than land-lines, so I suspect a significant number of people are already listing a "premium rate" phone number.

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  • Is it possible to update the livetile in XNA WP7 game?

    - by Jaakko Lipsanen
    ( I'm not sure if this question belongs here, but since it is related to game development and I have no idea where else I should post this, I will post this here ) As the title says, what I am basically asking is if it is possible to update the livetile of an pure XNA game ( not SL + XNA hybrid )? I've been thinking something like that whenever user launches the game, I would create an texture dynamically and then update the livetile to show that texture. Even better would be if I could schedule this code to run for example once a day, without requiring user to even launch the game. Is this possible in WP7 or in WP8 ( is the WP8 SDK even publicly released yet? ) in pure XNA game? What about in XNA + SL hybrid?

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