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  • jtable update data not visible

    - by Thomas n
    I am running into a problem similar to what I have read here about inserted data and added data not showing up on jtable. I have tried repaint() and revalidate(), but to no avail. Basically, I have two classes say A and B. A calls a function in class B to add a row of data to the table. Here is the code.(By the way I am using Netbeans 7.1.2 to add a table and then add some code to handle the update.) public void callUpdateTable(){ DefaultTableModel myModel = (DefaultTableModel)jTable1.getModel(); DateFormat dateFormate = new SimpleDateFormat("MM/dd/yyyy HH:mm:ss"); Object[] str = new Object[3]; Date date = new Date(); str[0] = dateFormate.format(date); str[1] = "Robot"; str[2] = "hello"; // myModel.addRow(str); myModel.insertRow(1, str); myModel.setValueAt("Hello", 1, 2); System.out.println("count = " + myModel.getValueAt(1, 2)); jTable1.repaint(); } The funny thing is on system print it prints out the value at the cell(1,2) I set the value, but doesn't show up on the table. Thank you for your help.

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  • how to optimize sql server table for faster response?

    - by Thomas
    i found a in a table there are 50 thousands records and it takes one minute when we fetch data from sql server table just by issuing a sql. there are one primary key that means a already a cluster index is there. i just do not understand why it takes one minute. beside index what are the ways out there to optimize a table to get the data faster. in this situation what i need to do for faster response. also tell me how we can write always a optimize sql. please tell me all the steps in detail for optimization. thanks.

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  • Do I really have to call Focus in OnMouseDown of my custom Control?

    - by Thomas
    I'm implementing a custom control that inherits from Control. I want it to be focusable (it's a kind of list box). In the constructor, I do SetStyle(ControlStyles.Selectable, true); I can now use Tab to navigate to the control. However, when the control receives a mouse click, it does not automatically claim focus. I can work around this, of course: protected override void OnMouseDown(MouseEventArgs e) { Focus(); base.OnMouseDown(e); } But this feels like a kludge that should not be necessary. Is this really the way to go? Or is there some way to tell Control to claim focus automatically when it receives a mouse click?

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  • Jquery Slider PNG black borders IE8

    - by Thomas
    Greetings, I'm having a lot of trouble with the IE8 buy of getting black borders when using a JQUERY slider, with PNG transparent images. Using a slightly modified version of the Nivio slider. I have searched high and low for fixes and blocks of code but so far none have worked. What happens is that as soon as the img cycles it gets the black border and looks like shit (only in IE8). Does anyone know a working fix for this? Or do we just have to ban IE from all computers?

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  • How to make the TextView invisible when there are items in listView?

    - by Raphael Thomas Liewl
    I like to display textView when there are no items in the listView whereas the textView will not display when there are items in the listView. My problem is even there are items in the listView, the textView still will be displayed in a short time and then load the items into listView. So, how to make the TextView invisible when there are items in listView? Here is the codes: public void onCreate(Bundle savedInstancesState){ super.onCreate(savedInstancesState); setContentView(R.layout.list_screen); user = getIntent().getExtras().getString("user"); Log.d("dg",user); getList(); lv = (ListView) findViewById(android.R.id.list); emptyText = (TextView)findViewById(android.R.id.empty); lv.setEmptyView(emptyText); } list_screen.xml <?xml version="1.0" encoding="UTF-8"?> <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" android:layout_width="fill_parent" android:layout_height="fill_parent" > <ListView android:id="@+id/android:list" android:layout_width="fill_parent" android:layout_height="fill_parent"/> <TextView android:id="@+id/android:empty" android:layout_width="fill_parent" android:layout_height="fill_parent" android:text="@string/no_friend" android:gravity="center_vertical|center_horizontal"/> </LinearLayout>

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  • Modify php shopping cart to support multiple drop down menus

    - by Thomas
    I have a shopping cart script that I am trying to modify to support multiple product selection. As it is now, the customer can select a product from a single drop down menu. Now, I would like to add multiple dropdown menus (all populated with the same options). Here is the php that outputs the dropdown menu: if($eshopoptions['options_num']>1){ $opt=$eshopoptions['options_num']; $replace.="\n".'<label for="eopt'.$theid.'"><select id="eopt'.$theid.'" name="option">'; for($i=1;$i<=$opt;$i++){ $option=$eshop_product['products'][$i]['option']; $price=$eshop_product['products'][$i]['price']; if($option!=''){ if($price!='0.00') $replace.='<option value="'.$i.'">'.stripslashes(esc_attr($option)).' @ '.sprintf( _c('%1$s%2$s|1-currency symbol 2-amount','eshop'), $currsymbol, number_format($price,2)).'</option>'."\n"; else $replace.='<option value="'.$i.'">'.stripslashes(esc_attr($option)).'</option>'."\n"; } } Is there some really simple way of getting the code to output the menu say 3 times instead of once?

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  • Return reference from class to this.

    - by Thomas
    Hi, I have the following member of class foo. foo &foo::bar() { return this; } But I am getting compiler errors. What stupid thing am I doing wrong? Compiler error (gcc): error: invalid initialization of non-const reference of type 'foo&' from a temporary of type 'foo* const'

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  • Syncronizing indices of function pointer table to table contents

    - by Thomas Matthews
    In the embedded system I'm working on, we are using a table of function pointers to support proprietary Dynamic Libraries. We have a header file that uses named constants (#define) for the function pointer indices. These values are used in calculating the location in the table of the function's address. Example: *(export_table.c)* // Assume each function in the table has an associated declaration typedef void (*Function_Ptr)(void); Function_Ptr Export_Function_Table[] = { 0, Print, Read, Write, Process, }; Here is the header file: *export_table.h* #define ID_PRINT_FUNCTION 1 #define ID_READ_FUNCTION 2 #define ID_WRITE_FUNCTION 3 #define ID_PROCESS_FUNCTION 4 I'm looking for a scheme to define the named constants in terms of their location in the array so that when the order of the functions changes, the constants will also change. (Also, I would like the compiler or preprocessor to calculate the indices to avoid human mistakes like typeo's.)

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  • Javascript indexOf() always returns -1

    - by Thomas
    I try to retrieve the index of en element in an array. This works perfectly var onCreate = function (event) { console.assert(markers[markerId] === undefined); var markerId = event.markerId; markers[markerId] = {}; var marker = markers[markerId]; // create the container object marker.object3d = new THREE.Object3D(); marker.object3d.matrixAutoUpdate = false; scene.add(marker.object3d); //UPDATE ARRAY HOLDING CURRENT MARKERS console.log("ON CREATE"); console.log("current detected markers: " + currentMarkers); var idx = currentMarkers.indexOf(markerId); // Find the index console.log("marker " + event.markerId + " has index: " + idx); if(idx==-1) // if does not exist currentMarkers.push(markerId); But this doesnt... var onDelete = function (event) { console.assert(markers[event.markerId] !== undefined); var markerId = event.markerId; //UPDATE ARRAY HOLDING CURRENT MARKERS console.log("ON DELETE"); console.log("current detected markers: " + currentMarkers); var idxx = currentMarkers.indexOf(markerId); // Find the index console.log("marker " + markerId + " has index: " + idxx); if(idxx != -1) {// if DOES exist currentMarkers.splice(idxx, 1); //Delete var idxxx = currentMarkersCoverChecked.indexOf(markerId); // Find the index if(idxxx == -1) // if does NOT exist, so if not being checked checkMarkerCovered(markerId); } onDeleteRandom(markerId); var marker = markers[markerId]; scene.remove(marker.object3d); delete markers[markerId]; Look at my console output: ON CREATE current detected markers: 2,1,4 marker 3 has index: -1 ON CREATE main.js:266 current detected markers: 2,1,4,3 marker 4 has index: 2 ON DELETE current detected markers: 2,1,4,3 marker 2 has index: -1 ON CREATE current detected markers: 2,1,4,3 marker 2 has index: 0 ON DELETE current detected markers: 2,1,4,3 marker 1 has index: -1

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  • C++ namespace help

    - by Thomas
    Hi, If I have multiple class and I want to have them all come under the same namespace and in my project I just want to have one include and that will give me all of the classes how would I go about doing this? I have played around with this but keep hitting a dead end. Thanks in advance.

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  • method implementation for this case in Java

    - by Thomas
    Hello, I just saw a code snippet like this: private static class DefaultErrorHandler<RT> implements ErrorHandler<RT> { public RT handle(Object[] params, Throwable e) { return Exceptions.throwUncheckedException(e); } Now I am wondering what the static method "throwUncheckedException (Throwable e)" would return exactly and how it might be implemented regarding the generics. Can anybody give me an example ?

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  • How do you return draggable content to their original positions in iPhone dev?

    - by Matt Thomas
    I am wanting to create a button in my iPhone app that when touched will return other draggable elements to their original position. I have looked at the Apple "MoveMe' example, but that returns the button to the center of the screen. I want to be able to position draggable objects around the screen, drag the objects within the app, and then return them to their original starting positions by pressing a designated button. Any help appreciated!

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  • Problems with system() calls in Linux

    - by Thomas
    I'm working on a init for an initramfs in C++ for Linux. This script is used to unlock the DM-Crypt w/ LUKS encrypted drive, and set the LVM drives to be available. Since I don't want to have to reimplement the functionality of cryptsetup and gpg I am using system calls to call the executables. Using a system call to call gpg works fine if I have the system fully brought up already (I already have a bash script based initramfs that works fine in bringing it up, and I use grub to edit the command line to bring it up using the old initramfs). However, in the initramfs it never even acts like it gets called. Even commands like system("echo BLAH"); fail. So, does anyone have any input?

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  • How to update a string property of an sqlite database item

    - by Thomas Joos
    hi all, I'm trying to write an application that checks if there is an active internet connection. If so it reads an xml and checks every 'lastupdated' item ( php generated string ). It compares it to the database items and if there is a new value, this particular item needs to be updated. My code seems to work ( compiles, no error messages, no failures, .. ) but I notice that the particular property does not change, it becomese (null). When I output the binded string value it returns the correct string value I want to update into the db.. Any idea what I'm doing wrong? const char *sql = "update myTable Set last_updated=? Where node_id =?"; sqlite3_stmt *statement; // Preparing a statement compiles the SQL query into a byte-code program in the SQLite library. // The third parameter is either the length of the SQL string or -1 to read up to the first null terminator. if (sqlite3_prepare_v2(database, sql, -1, &statement, NULL) == SQLITE_OK){ NSLog(@"last updated item: %@", [d lastupdated]); sqlite3_bind_text(statement, 1, [d lastupdated],-1,SQLITE_TRANSIENT); sqlite3_bind_int (statement, 2, [d node_id]); }else { NSLog(@"SQLite statement error!"); } if(SQLITE_DONE != sqlite3_step(statement)){ NSAssert1(0, @"Error while updating. '%s'", sqlite3_errmsg(database)); }else { NSLog(@"SQLite Update done!"); }

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  • Check boxes for a has_many and belongs_to association.

    - by Thomas
    I have a has_many and belongs_to association. class Link < ActiveRecord::Base has_and_belongs_to_many :categories belongs_to :property end class Property < ActiveRecord::Base has_many :links end In the index and show I have <%= link.property.name %> and it will show the Property that I assigned to the link with the console just fine. I have a problem with figuring out how to show check boxes in the _form that assign a property to the link (a drop down would work as well). It seems everyone who has had this question before has ether a has_many :through or a HABTM relationship and I can't seem to adapt their answers.

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  • How to get a stable, snappy UI using threads?

    - by Thomas Ahle
    I recently watching this video on Google Chrome with great interest. It explains that Google Chrome uses one thread for IO, one for opening files and one for intermodule communication. I think I may be able to use something similar for my own - currently quite messy - application. I wondered if there were any good articles on best-practices or patterns for such threaded divisions of tasks?

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  • Running [R] on a Netbook

    - by Thomas
    I am interested in purchasing a netbook to do field research in another country. My hardware specifications for the nebtook are fairly basic: Be rugged enough to survive a bit of wear and tear Fairly fast processing (the ability to upgrade from 1GB of RAM to 2GB) A battery life of longer than 6 hours At least a 10 inch screen A decent camera for Skyping However, I am mainly concerned about being able to do basic statistical analysis in conjunction with R Be able run a Spreadsheet program to do basic data input (like Excel or Open Office) Use R to do basic data analysis (Regression, some simulation (nothing crazy), data cleaning, and some of the functionality) Word Processing (Word or Open Office) Do you have any suggestions on which models or brands my fit my needs? Some of the models I am considering: Samsung NB-30 Toshiba NB 305 Asus Eee PC 1005HA Lenovo S10-2 Does anyone use R on a netbook, and if so do you have any recommendations on how best to optimize it? This article from Lifehacker mentions some OS. Anybody use these in conjunction with R? Any help would be much appreciated.

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  • Microsoft .NET security model

    - by Thomas
    Hi all, I am looking for informations about the security model of Microsoft .NET If you could explain me how it is design, or give me links to understand it, it would be very kind of you ! Thanks.

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  • Dynamically generated controls issue.

    - by Thomas
    I have a form with a panel docked in it. I then dynamically create 15 panels (named: panel_n) and 15 pictureboxes (named: picturebox_n) on the primary panel (named ContainerPanel). When dragging the any picturebox over a panel (panel_n) created using the relevant mouse events. I would like to get the panel's name that the picture box was dragged over. The mouse cursor seems to be captured. I have tried creating a IMessageFilter interface, but there are still no events that trigger when dragging one of the pictureboxes over any one of the panels. The ClientRectangle.IntersectsWith function also does not work as the co-ords are always 0,0. All I need is the panel name where the picturebox was dragged over (preferably on the mouseup event)

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  • How do I know when to increase or decrease angle to get a specific angle?

    - by Thomas
    Hi. I am programming a game and I have come to a very hard spot. Basically I have a circle and I have 2 angles on this circle. Angle 1 (A) is a point I want angle 2 (B) to go to. During my game every frame I need to check weither or not to increase or decrease my angle value by a certain amount (speed) to eventually reach the first angle. My question is how do I do this? I tried doing this but I don't seem to be doing it right. bool increase = false; float B = [self radiansToDegrees:tankAngle]; float A = [self radiansToDegrees:tankDestinationAngle]; float newAngle = B; if(B < A) { float C = B - (360 - A); float D = A - B; if(C < D) increase = false; else increase = true; } else if(B A) { float C = B - A; float D = A - (360 - B); if(C < D) increase = false; else increase = true; } if(increase) { newAngle += 1.0; } else { newAngle -= 1.0; } if(newAngle 360.0) { newAngle = 0 + (newAngle - 360.0); } else if(newAngle < 0.0) { newAngle = 360 + newAngle; } if(newAngle == 0) newAngle = 360; newAngle = [self degreesToRadians:newAngle]; [self setTanksProperPositionRotation:newAngle]; The basic effect I am trying to achieve is when the user makes a new point, which would be angle 1, angle 2 would move towards angle 1 choosing the fastest direction. I think I have spent around 4 hours trying to figure this out.

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