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  • JQM dialog is opening in new page instead of dialog

    - by K D
    Thank you for taking the time to read my question. I'm trying to get a dialog box to open using Jquery mobile. I followed the documentation and used the data-rel="dialog" notation along with the data-transition="pop". Instead of a dialog appearing on the same page, I get a brand new page with the dialog appearing. Can someone kindly assist me on how to fix this functionality. Here is my code for the initial main page: <article> <ul data-role="listview" data-split-icon="star" data-split-theme="d" data-inset="true"> <li><a href="#black_seed_desc" data-rel="dialog" ><img src="black_seed.jpg"/> <h3>Black Seed Oil</h3> </a> <a href="#black_seed_purchase" data-rel="dialog" data-transition="pop">Purchase Black Seed Oil</a> </li> </ul> </article> Here is my code for the dialog page: <div data-role="dialog" id="black_seed_purchase" data-theme="c"> <section data-role="content"> <h1>Purchase Black Seed Oil?</h1> <p>By purchasing Black Seed Oil you will receive an email receipt copy sent to you for your reference.</p> <a href="#purchase_blackseed" data-inline="true" data-corners="true" data-rel="back" data-role="button" data-shadow="true" data-iconshadow="true" data-wrapperrels="span"> <span> <span>Buy: $49.99</span> <span>&nbsp;</span> </span> </a> <a href="#" data-role="button" data-rel="back" data-inline="true" data-corners="true" data-wrapperrels="span" data-shadow="true" data-iconshawdow="true"> <span> Cancel </span> </a> </section> </div> Here is a working example. http://jsfiddle.net/Gajotres/w3ptm/?

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  • I want to select the distict value from models field and then update them (django)

    - by qulzam
    I have models... class Item(models.Model): name = models.CharField('Item Name', max_length = 30) item_code = models.CharField(max_length = 10) color = models.CharField(max_length = 150, null = True, blank = True) size = models.CharField(max_length = 30, null = True, blank = True) fabric_code = models.CharField(max_length = 30, null = True, blank = True) I have values in Item. in Item model name field has the similar values..(but the other values of record are change). I want to select the name field values distinctly(ie similar values select only ones). in one box(like combo box). What kind of form or views i use??

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  • How to get selected items Drag & drop component ?

    - by Thirst for Excellence
    How to get all the selected items from in this below code selectedContsList ? <mx:DataGrid id="dg" dataProvider="{cNumbersList}" allowMultipleSelection="true" dropEnabled="true" dragMoveEnabled="true" > <mx:columns> <mx:DataGridColumn dataField="contactName" headerText="Name"/> <mx:DataGridColumn dataField="contactNo" eaderText="ContactNo"/> </mx:columns> <mx:Label text="Selected Contacts :" width="122" color="#C90855" height="16"/> <mx:DataGrid id="selectedContsList" allowMultipleSelection="true" dragMoveEnabled="true" dragEnabled="true" > <mx:columns> <mx:DataGridColumn dataField="contactName" headerText="Name"/> <mx:DataGridColumn dataField="contactNo" headerText="ContactNo"/> </mx:columns> </mx:DataGrid>

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  • How to join the results of two tables in django python

    - by user1787524
    I have two models class Weather(model.model): region = models.ForeignKey(Region) district = models.ForeignKey(District) temp_max = models.IntegerField(blank=True, null=True, verbose_name='Max temperature (C)') temp_min = models.IntegerField(blank=True, null=True, verbose_name='Min temperature (C)') and class Plan(model.model): name = tinymce_models.HTMLField(blank=True, null=True) region = models.ForeignKey(Region) district = models.ForeignKey(District) Provided for every region and district have unique row. I want to combine the result so that i can get all the columns of both tables These two Models are not related to each other. ' I need to make the join like join weather w on w.region = A.region and w.distric = A.district so that result contains all the columns in everyobject like obj.temp_max etc

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  • jQuery validation plugin addMethod firing incorrectly

    - by LoganEtherton
    I must be missing something obvious, but everything that I've tried for this is leaving me empty handed, so I'm a bit puzzled. I'm attempting to use the jQuery validation plugin with custom validation methods, but it seems to be hit or miss. It seems that I am able to successfully add rules to a certain extent, but some of the methods are not applied. Or the specified method is not applied, and the incorrect method is instead applied. So, for example, this works without a hitch: $.validator.addMethod("emailValidation", function(value, element) { return /^((([a-z]|\d|[!#\$%&'\*\+\-\/=\?\^_`{\|}~]|[\u00A0-\uD7FF\uF900-\uFDCF\uFDF0-\uFFEF])+(\.([a-z]|\d|[!#\$%&'\*\+\-\/=\?\^_`{\|}~]|[\u00A0-\uD7FF\uF900-\uFDCF\uFDF0-\uFFEF])+)*)|((\x22)((((\x20|\x09)*(\x0d\x0a))?(\x20|\x09)+)?(([\x01-\x08\x0b\x0c\x0e-\x1f\x7f]|\x21|[\x23-\x5b]|[\x5d-\x7e]|[\u00A0-\uD7FF\uF900-\uFDCF\uFDF0-\uFFEF])|(\\([\x01-\x09\x0b\x0c\x0d-\x7f]|[\u00A0-\uD7FF\uF900-\uFDCF\uFDF0-\uFFEF]))))*(((\x20|\x09)*(\x0d\x0a))?(\x20|\x09)+)?(\x22)))@((([a-z]|\d|[\u00A0-\uD7FF\uF900-\uFDCF\uFDF0-\uFFEF])|(([a-z]|\d|[\u00A0-\uD7FF\uF900-\uFDCF\uFDF0-\uFFEF])([a-z]|\d|-|\.|_|~|[\u00A0-\uD7FF\uF900-\uFDCF\uFDF0-\uFFEF])*([a-z]|\d|[\u00A0-\uD7FF\uF900-\uFDCF\uFDF0-\uFFEF])))\.)+(([a-z]|[\u00A0-\uD7FF\uF900-\uFDCF\uFDF0-\uFFEF])|(([a-z]|[\u00A0-\uD7FF\uF900-\uFDCF\uFDF0-\uFFEF])([a-z]|\d|-|\.|_|~|[\u00A0-\uD7FF\uF900-\uFDCF\uFDF0-\uFFEF])*([a-z]|[\u00A0-\uD7FF\uF900-\uFDCF\uFDF0-\uFFEF])))\.?$/.test(value); }, "Please enter a valid email address." ); $.validator.addMethod("password", function(value, element) { return /[^\s]{6,25}/.test(value); }, "Please enter a password between 6 and 25 characters long." ); ... $(function(){ $("#registrationForm").validate({ rules: { email: { required: true, emailValidation: true }, password: { required: true, password: true }, } }); }); Both the password validation and email validation work. But then I add, in the same exact manner, a validation test for names. So, right below where the password method ends, I add: $.validator.addMethod("name", function(value, element) { return /[^\s]{6,25}/.test(value); }, "Please enter a valid name." ); Which turns the validate call into: $(function(){ $("#registrationForm").validate({ rules: { email: { required: true, emailValidation: true }, password: { required: true, password: true }, studentFirstName: { name: true } } }); }); And suddenly, everything is only validating for names. Both the email and password fields now validate using the name method, as does the name field. This is confusing! I've added console.log calls to all methods, and indeed, it's not that one is being called after the other - the only one being called is name. I've checked and double checked that the element selection is good. I've checked that everything is groovy with the methods themselves. Any ideas?

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  • Python finding n consecutive numbers in a list

    - by lost_in_code
    I want to know how to find if there is a certain amount of consecutive numbers in a row in my list e.g. For example if I am looking for two 1's then: list = [1, 1, 1, 4, 6] #original list list = ["true", "true", 1, 4, 6] #after my function has been through the list. If I am looking for three 1's then: list = [1, 1, 1, 4, 6] #original list list = ["true", "true", "true", 4, 6] #after my function has been through the list. I have tried: list = [1, 1, 2, 1] 1,1,1 in list #typed into shell, returns "(1, 1, True)" Any help would be greatly appreciated, I mainly would like to understand whats going on, and how to check if the next element in the list is the same as the first x amount.

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  • How to control number of leading spaces in a GtkWidget?

    - by Jack
    How do I set the leading spaces in a GtkWidget? as you can see into below imagem, username/password widgets are a bit away from horizontal line when the window begins My code: GtkWidget *window; GtkWidget *login_label; GtkWidget *username_label, *password_label; GtkWidget *username_entry, *password_entry; GtkWidget *ok_button; GtkWidget *hbox0, *hbox1, *hbox2, *hbox3; GtkWidget *vbox; gtk_init(&argc, &argv); window = gtk_window_new(GTK_WINDOW_TOPLEVEL); gtk_window_set_title(GTK_WINDOW(window), "hello"); gtk_window_set_position(GTK_WINDOW(window), GTK_WIN_POS_CENTER); gtk_window_set_default_size(GTK_WINDOW(window), 200, 300); g_signal_connect(G_OBJECT(window), "destroy", G_CALLBACK(gtk_main_quit), NULL); login_label = gtk_label_new("Login"); username_label = gtk_label_new("Username: "); password_label = gtk_label_new("Password: "); username_entry = gtk_entry_new(); password_entry = gtk_entry_new(); gtk_entry_set_visibility(GTK_ENTRY(password_entry), FALSE); ok_button = gtk_button_new_with_label("Enter"); g_signal_connect(G_OBJECT(ok_button), "clicked", G_CALLBACK(print_username), ok_button); hbox0 = gtk_hbox_new(TRUE, 5); hbox1 = gtk_hbox_new(TRUE, 5); hbox2 = gtk_hbox_new(TRUE, 5); hbox3 = gtk_hbox_new(TRUE, 5); vbox = gtk_vbox_new(FALSE, 10); gtk_box_pack_start(GTK_BOX(hbox0), login_label, TRUE, FALSE, 5); gtk_box_pack_start(GTK_BOX(hbox1), username_label, TRUE, FALSE, 5); gtk_box_pack_start(GTK_BOX(hbox1), username_entry, TRUE, FALSE, 5); gtk_box_pack_start(GTK_BOX(hbox2), password_label, TRUE, FALSE, 5); gtk_box_pack_start(GTK_BOX(hbox2), password_entry, TRUE, FALSE, 5); gtk_box_pack_start(GTK_BOX(hbox3), ok_button, FALSE, FALSE, 5); gtk_box_pack_start(GTK_BOX(vbox), hbox0, FALSE, FALSE, 5); gtk_box_pack_start(GTK_BOX(vbox), hbox1, FALSE, FALSE, 5); gtk_box_pack_start(GTK_BOX(vbox), hbox2, FALSE, FALSE, 5); gtk_box_pack_start(GTK_BOX(vbox), hbox3, FALSE, FALSE, 5); gtk_container_add(GTK_CONTAINER(window), vbox); gtk_widget_show_all(window); gtk_main();

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  • IText can't keep rows together, second row spans multiple pages but won't stick with first row.

    - by J2SE31
    I am having trouble keeping my first and second rows of my main PDFPTable together using IText. My first row consists of a PDFPTable with some basic search criteria. My second row consists of a PdfPTable that contains all of the tabulated results. Everytime the tabulated results becomes too big and spans multiple pages, it is kicked to the second page automatically rather than showing up directly below the search criteria and then paging to the next page. How can I avoid this problem? I have tried using setSplitRows(false), but I simply get a blank document (see commented lines 117 and 170). How can I keep my tabulated data (second row) up on the first page? An example of my code is shown below (you should be able to just copy/paste). public class TestHelper{ private TestEventHelper helper; public TestHelper(){ super(); helper = new TestEventHelper(); } public TestEventHelper getHelper() { return helper; } public void setHelper(TestEventHelper helper) { this.helper = helper; } public static void main(String[] args){ TestHelper test = new TestHelper(); TestEventHelper helper = test.getHelper(); FileOutputStream file = null; Document document = null; PdfWriter writer = null; try { file = new FileOutputStream(new File("C://Documents and Settings//All Users//Desktop//pdffile2.pdf")); document = new Document(PageSize.A4.rotate(), 36, 36, 36, 36); writer = PdfWriter.getInstance(document, file); // writer.setPageEvent(templateHelper); writer.setPdfVersion(PdfWriter.PDF_VERSION_1_7); writer.setUserunit(1f); document.open(); List<Element> pages = null; try { pages = helper.createTemplate(); } catch (Exception e) { e.printStackTrace(); } Iterator<Element> iterator = pages.iterator(); while (iterator.hasNext()) { Element element = iterator.next(); if (element instanceof Phrase) { document.newPage(); } else { document.add(element); } } } catch (Exception de) { de.printStackTrace(); // log.debug("Exception " + de + " " + de.getMessage()); } finally { if (document != null) { document.close(); } if (writer != null) { writer.close(); } } System.out.println("Done!"); } private class TestEventHelper extends PdfPageEventHelper{ // The PdfTemplate that contains the total number of pages. protected PdfTemplate total; protected BaseFont helv; private static final float SMALL_MARGIN = 20f; private static final float MARGIN = 36f; private final Font font = new Font(Font.HELVETICA, 12, Font.BOLD); private final Font font2 = new Font(Font.HELVETICA, 10, Font.BOLD); private final Font smallFont = new Font(Font.HELVETICA, 10, Font.NORMAL); private String[] datatableHeaderFields = new String[]{"Header1", "Header2", "Header3", "Header4", "Header5", "Header6", "Header7", "Header8", "Header9"}; public TestEventHelper(){ super(); } public List<Element> createTemplate() throws Exception { List<Element> elementList = new ArrayList<Element>(); float[] tableWidths = new float[]{1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.25f, 1.25f, 1.25f, 1.25f}; // logger.debug("entering create reports template..."); PdfPTable splitTable = new PdfPTable(1); splitTable.setSplitRows(false); splitTable.setWidthPercentage(100f); PdfPTable pageTable = new PdfPTable(1); pageTable.setKeepTogether(true); pageTable.setWidthPercentage(100f); PdfPTable searchTable = generateSearchFields(); if(searchTable != null){ searchTable.setSpacingAfter(25f); } PdfPTable outlineTable = new PdfPTable(1); outlineTable.setKeepTogether(true); outlineTable.setWidthPercentage(100f); PdfPTable datatable = new PdfPTable(datatableHeaderFields.length); datatable.setKeepTogether(false); datatable.setWidths(tableWidths); generateDatatableHeader(datatable); for(int i = 0; i < 100; i++){ addCell(datatable, String.valueOf(i), 1, Rectangle.NO_BORDER, Element.ALIGN_CENTER, smallFont, true); addCell(datatable, String.valueOf(i+1), 1, Rectangle.NO_BORDER, Element.ALIGN_CENTER, smallFont, true); addCell(datatable, String.valueOf(i+2), 1, Rectangle.NO_BORDER, Element.ALIGN_CENTER, smallFont, true); addCell(datatable, String.valueOf(i+3), 1, Rectangle.NO_BORDER, Element.ALIGN_CENTER, smallFont, true); addCell(datatable, String.valueOf(i+4), 1, Rectangle.NO_BORDER, Element.ALIGN_CENTER, smallFont, true); addCell(datatable, String.valueOf(i+5), 1, Rectangle.NO_BORDER, Element.ALIGN_CENTER, smallFont, true); addCell(datatable, String.valueOf(i+6), 1, Rectangle.NO_BORDER, Element.ALIGN_CENTER, smallFont, true); addCell(datatable, String.valueOf(i+7), 1, Rectangle.NO_BORDER, Element.ALIGN_CENTER, smallFont, true); addCell(datatable, String.valueOf(i+8), 1, Rectangle.NO_BORDER, Element.ALIGN_RIGHT, smallFont, true); } PdfPCell dataCell = new PdfPCell(datatable); dataCell.setBorder(Rectangle.BOX); outlineTable.addCell(dataCell); PdfPCell searchCell = new PdfPCell(searchTable); searchCell.setVerticalAlignment(Element.ALIGN_TOP); PdfPCell outlineCell = new PdfPCell(outlineTable); outlineCell.setVerticalAlignment(Element.ALIGN_TOP); addCell(pageTable, searchCell, 1, Rectangle.NO_BORDER, Element.ALIGN_LEFT, null, null); addCell(pageTable, outlineCell, 1, Rectangle.NO_BORDER, Element.ALIGN_CENTER, null, null); PdfPCell pageCell = new PdfPCell(pageTable); pageCell.setVerticalAlignment(Element.ALIGN_TOP); addCell(splitTable, pageCell, 1, Rectangle.NO_BORDER, Element.ALIGN_CENTER, null, null); elementList.add(pageTable); // elementList.add(splitTable); return elementList; } public void onOpenDocument(PdfWriter writer, Document document) { total = writer.getDirectContent().createTemplate(100, 100); total.setBoundingBox(new Rectangle(-20, -20, 100, 100)); try { helv = BaseFont.createFont(BaseFont.HELVETICA, BaseFont.WINANSI, BaseFont.NOT_EMBEDDED); } catch (Exception e) { throw new ExceptionConverter(e); } } public void onEndPage(PdfWriter writer, Document document) { //TODO } public void onCloseDocument(PdfWriter writer, Document document) { total.beginText(); total.setFontAndSize(helv, 10); total.setTextMatrix(0, 0); total.showText(String.valueOf(writer.getPageNumber() - 1)); total.endText(); } private PdfPTable generateSearchFields(){ PdfPTable searchTable = new PdfPTable(2); for(int i = 0; i < 6; i++){ addCell(searchTable, "Search Key" +i, 1, Rectangle.NO_BORDER, Element.ALIGN_RIGHT, font2, MARGIN, true); addCell(searchTable, "Search Value +i", 1, Rectangle.NO_BORDER, Element.ALIGN_LEFT, smallFont, null, true); } return searchTable; } private void generateDatatableHeader(PdfPTable datatable) { if (datatableHeaderFields != null && datatableHeaderFields.length != 0) { for (int i = 0; i < datatableHeaderFields.length; i++) { addCell(datatable, datatableHeaderFields[i], 1, Rectangle.BOX, Element.ALIGN_CENTER, font2); } } } private PdfPCell addCell(PdfPTable table, String cellContent, int colspan, int cellBorder, int horizontalAlignment, Font font) { return addCell(table, cellContent, colspan, cellBorder, horizontalAlignment, font, null, null); } private PdfPCell addCell(PdfPTable table, String cellContent, int colspan, int cellBorder, int horizontalAlignment, Font font, Boolean noWrap) { return addCell(table, cellContent, colspan, cellBorder, horizontalAlignment, font, null, noWrap); } private PdfPCell addCell(PdfPTable table, String cellContent, Integer colspan, Integer cellBorder, Integer horizontalAlignment, Font font, Float paddingLeft, Boolean noWrap) { PdfPCell cell = new PdfPCell(new Phrase(cellContent, font)); return addCell(table, cell, colspan, cellBorder, horizontalAlignment, paddingLeft, noWrap); } private PdfPCell addCell(PdfPTable table, PdfPCell cell, int colspan, int cellBorder, int horizontalAlignment, Float paddingLeft, Boolean noWrap) { cell.setColspan(colspan); cell.setBorder(cellBorder); cell.setHorizontalAlignment(horizontalAlignment); if(paddingLeft != null){ cell.setPaddingLeft(paddingLeft); } if(noWrap != null){ cell.setNoWrap(noWrap); } table.addCell(cell); return cell; } } }

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  • LINQ to SQL and missing Many to Many EntityRefs

    - by Rick Strahl
    Ran into an odd behavior today with a many to many mapping of one of my tables in LINQ to SQL. Many to many mappings aren’t transparent in LINQ to SQL and it maps the link table the same way the SQL schema has it when creating one. In other words LINQ to SQL isn’t smart about many to many mappings and just treats it like the 3 underlying tables that make up the many to many relationship. Iain Galloway has a nice blog entry about Many to Many relationships in LINQ to SQL. I can live with that – it’s not really difficult to deal with this arrangement once mapped, especially when reading data back. Writing is a little more difficult as you do have to insert into two entities for new records, but nothing that can’t be handled in a small business object method with a few lines of code. When I created a database I’ve been using to experiment around with various different OR/Ms recently I found that for some reason LINQ to SQL was completely failing to map even to the linking table. As it turns out there’s a good reason why it fails, can you spot it below? (read on :-}) Here is the original database layout: There’s an items table, a category table and a link table that holds only the foreign keys to the Items and Category tables for a typical M->M relationship. When these three tables are imported into the model the *look* correct – I do get the relationships added (after modifying the entity names to strip the prefix): The relationship looks perfectly fine, both in the designer as well as in the XML document: <Table Name="dbo.wws_Item_Categories" Member="ItemCategories"> <Type Name="ItemCategory"> <Column Name="ItemId" Type="System.Guid" DbType="uniqueidentifier NOT NULL" CanBeNull="false" /> <Column Name="CategoryId" Type="System.Guid" DbType="uniqueidentifier NOT NULL" CanBeNull="false" /> <Association Name="ItemCategory_Category" Member="Categories" ThisKey="CategoryId" OtherKey="Id" Type="Category" /> <Association Name="Item_ItemCategory" Member="Item" ThisKey="ItemId" OtherKey="Id" Type="Item" IsForeignKey="true" /> </Type> </Table> <Table Name="dbo.wws_Categories" Member="Categories"> <Type Name="Category"> <Column Name="Id" Type="System.Guid" DbType="UniqueIdentifier NOT NULL" IsPrimaryKey="true" IsDbGenerated="true" CanBeNull="false" /> <Column Name="ParentId" Type="System.Guid" DbType="UniqueIdentifier" CanBeNull="true" /> <Column Name="CategoryName" Type="System.String" DbType="NVarChar(150)" CanBeNull="true" /> <Column Name="CategoryDescription" Type="System.String" DbType="NVarChar(MAX)" CanBeNull="true" /> <Column Name="tstamp" AccessModifier="Internal" Type="System.Data.Linq.Binary" DbType="rowversion" CanBeNull="true" IsVersion="true" /> <Association Name="ItemCategory_Category" Member="ItemCategory" ThisKey="Id" OtherKey="CategoryId" Type="ItemCategory" IsForeignKey="true" /> </Type> </Table> However when looking at the code generated these navigation properties (also on Item) are completely missing: [global::System.Data.Linq.Mapping.TableAttribute(Name="dbo.wws_Item_Categories")] [global::System.Runtime.Serialization.DataContractAttribute()] public partial class ItemCategory : Westwind.BusinessFramework.EntityBase { private System.Guid _ItemId; private System.Guid _CategoryId; public ItemCategory() { } [global::System.Data.Linq.Mapping.ColumnAttribute(Storage="_ItemId", DbType="uniqueidentifier NOT NULL")] [global::System.Runtime.Serialization.DataMemberAttribute(Order=1)] public System.Guid ItemId { get { return this._ItemId; } set { if ((this._ItemId != value)) { this._ItemId = value; } } } [global::System.Data.Linq.Mapping.ColumnAttribute(Storage="_CategoryId", DbType="uniqueidentifier NOT NULL")] [global::System.Runtime.Serialization.DataMemberAttribute(Order=2)] public System.Guid CategoryId { get { return this._CategoryId; } set { if ((this._CategoryId != value)) { this._CategoryId = value; } } } } Notice that the Item and Category association properties which should be EntityRef properties are completely missing. They’re there in the model, but the generated code – not so much. So what’s the problem here? The problem – it appears – is that LINQ to SQL requires primary keys on all entities it tracks. In order to support tracking – even of the link table entity – the link table requires a primary key. Real obvious ain’t it, especially since the designer happily lets you import the table and even shows the relationship and implicitly the related properties. Adding an Id field as a Pk to the database and then importing results in this model layout: which properly generates the Item and Category properties into the link entity. It’s ironic that LINQ to SQL *requires* the PK in the middle – the Entity Framework requires that a link table have *only* the two foreign key fields in a table in order to recognize a many to many relation. EF actually handles the M->M relation directly without the intermediate link entity unlike LINQ to SQL. [updated from comments – 12/24/2009] Another approach is to set up both ItemId and CategoryId in the database which shows up in LINQ to SQL like this: This also work in creating the Category and Item fields in the ItemCategory entity. Ultimately this is probably the best approach as it also guarantees uniqueness of the keys and so helps in database integrity. It took me a while to figure out WTF was going on here – lulled by the designer to think that the properties should be when they were not. It’s actually a well documented feature of L2S that each entity in the model requires a Pk but of course that’s easy to miss when the model viewer shows it to you and even the underlying XML model shows the Associations properly. This is one of the issue with L2S of course – you have to play by its rules and once you hit one of those rules there’s no way around them – you’re stuck with what it requires which in this case meant changing the database.© Rick Strahl, West Wind Technologies, 2005-2010Posted in ADO.NET  LINQ  

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  • Why do I get Access Denied when using WinRM?

    - by Kev
    Following on from this question: Why does my PowerShell script hang when called in PSEXEC via a batch (.cmd) file? I took the advice from Jim B and installed WinRM. To recap I have two servers: HMon01 - runs Windows 2003 Standard SP2 Web1928 - runs Windows 2008 Standard SP2 Both servers are standalone. I installed WinRM for Windows 2003 from here and configured WinRM as follows on both machines: Client NetworkDelayms = 5000 URLPrefix = wsman AllowUnencrypted = false Auth Basic = true Digest = true Kerberos = true Negotiate = true Certificate = true DefaultPorts HTTP = 80 HTTPS = 443 TrustedHosts = * The problem I have is that if I remotely execute commands using the remote machine's built in Administrator account then all is well. However I have an account on the remote machine named remoteexec which is a member of the Administrators group (we disable our Administrator accounts). If I use this account then I get Access Denied errors. I've done all the usual things such as checking passwords and the like. Why would this be?

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  • External Monitors shut off when Laptop Lid closes

    - by John Lanz
    I have researched the solution... gconftool-2 --type string --set /apps/gnome-power-manager/buttons/lid_ac "nothing" does not fix it. I have two external monitors and when I close my lid the settings are reset and the laptop's monitor is set to the default. Thanks! gsettings list-recursively org.gnome.settings-daemon.plugins.power org.gnome.settings-daemon.plugins.power active true org.gnome.settings-daemon.plugins.power button-hibernate 'nothing' org.gnome.settings-daemon.plugins.power button-power 'nothing' org.gnome.settings-daemon.plugins.power button-sleep 'nothing' org.gnome.settings-daemon.plugins.power button-suspend 'nothing' org.gnome.settings-daemon.plugins.power critical-battery-action 'suspend' org.gnome.settings-daemon.plugins.power idle-brightness 30 org.gnome.settings-daemon.plugins.power idle-dim-ac false org.gnome.settings-daemon.plugins.power idle-dim-battery true org.gnome.settings-daemon.plugins.power idle-dim-time 10 org.gnome.settings-daemon.plugins.power lid-close-ac-action 'nothing' org.gnome.settings-daemon.plugins.power lid-close-battery-action 'nothing' org.gnome.settings-daemon.plugins.power notify-perhaps-recall true org.gnome.settings-daemon.plugins.power percentage-action 2 org.gnome.settings-daemon.plugins.power percentage-critical 3 org.gnome.settings-daemon.plugins.power percentage-low 10 org.gnome.settings-daemon.plugins.power priority 1 org.gnome.settings-daemon.plugins.power sleep-display-ac 600 org.gnome.settings-daemon.plugins.power sleep-display-battery 600 org.gnome.settings-daemon.plugins.power sleep-inactive-ac false org.gnome.settings-daemon.plugins.power sleep-inactive-ac-timeout 0 org.gnome.settings-daemon.plugins.power sleep-inactive-ac-type 'suspend' org.gnome.settings-daemon.plugins.power sleep-inactive-battery true org.gnome.settings-daemon.plugins.power sleep-inactive-battery-timeout 0 org.gnome.settings-daemon.plugins.power sleep-inactive-battery-type 'suspend' org.gnome.settings-daemon.plugins.power time-action 120 org.gnome.settings-daemon.plugins.power time-critical 300 org.gnome.settings-daemon.plugins.power time-low 1200 org.gnome.settings-daemon.plugins.power use-time-for-policy true

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  • Ajax Control Toolkit November 2011 Release

    - by Stephen Walther
    I’m happy to announce the November 2011 Release of the Ajax Control Toolkit. This release introduces a new Balloon Popup control and several enhancements to the existing Tabs control including support for on-demand loading of tab content, support for vertical tabs, and support for keyboard tab navigation. We also fixed the top-voted bugs associated with the Tabs control reported at CodePlex.com. You can download the new release by visiting the CodePlex website: http://AjaxControlToolkit.CodePlex.com Alternatively, the fast and easy way to get the latest release of the Ajax Control Toolkit is to use NuGet. Open your Library Package Manager console in Visual Studio 2010 and type: After you install the Ajax Control Toolkit through NuGet, please do a Rebuild of your project (the menu option Build, Rebuild). After you do a Rebuild, the ajaxToolkit prefix will appear in Intellisense: Using the Balloon Popup Control Why a new Balloon Popup control? The Balloon Popup control is the second most requested new feature for the Ajax Control Toolkit according to CodePlex votes: The Balloon Popup displays a message in a balloon when you shift focus to a control, click a control, or hover over a control. You can use the Balloon Popup, for example, to display instructions for TextBoxes which appear in a form: Here’s the code used to create the Balloon Popup: <ajaxToolkit:ToolkitScriptManager ID="tsm1" runat="server" /> <asp:TextBox ID="txtFirstName" Runat="server" /> <asp:Panel ID="pnlFirstNameHelp" runat="server"> Please enter your first name </asp:Panel> <ajaxToolkit:BalloonPopupExtender TargetControlID="txtFirstName" BalloonPopupControlID="pnlFirstNameHelp" BalloonSize="Small" UseShadow="true" runat="server" /> You also can use the Balloon Popup to explain hard to understand words in a text document: Here’s how you display the Balloon Popup when you hover over the link: The point of the conversation was <asp:HyperLink ID="lnkObfuscate" Text="obfuscated" CssClass="hardWord" runat="server" /> by his incessant coughing. <ajaxToolkit:ToolkitScriptManager ID="tsm1" runat="server" /> <asp:Panel id="pnlObfuscate" Runat="server"> To bewilder or render something obscure </asp:Panel> <ajaxToolkit:BalloonPopupExtender TargetControlID="lnkObfuscate" BalloonPopupControlID="pnlObfuscate" BalloonStyle="Cloud" UseShadow="true" DisplayOnMouseOver="true" Runat="server" />   There are four important properties which you need to know about when using the Balloon Popup control: BalloonSize – The three balloon sizes are Small, Medium, and Large. BalloonStyle -- The two built-in styles are Rectangle and Cloud. UseShadow – When true, a drop shadow appears behind the popup. Position – Can have the values Auto, BottomLeft, BottomRight, TopLeft, TopRight. When set to Auto, which is the default, the Balloon Popup will appear where it has the most screen real estate. The following screenshots illustrates how these settings affect the appearance of the Balloon Popup: Customizing the Balloon Popup You can customize the appearance of the Balloon Popup by creating your own Cascading Style Sheet and Sprite. The Ajax Control Toolkit sample site includes a sample of a custom Oval Balloon Popup style: This custom style was created by using a custom Cascading Style Sheet and image. You point the Balloon Popup at a custom Cascading Style Sheet and Cascading Style Sheet class by using the CustomCssUrl and CustomClassName properties like this: <asp:TextBox ID="txtCustom" autocomplete="off" runat="server" /> <br /> <asp:Panel ID="Panel3" runat="server"> This is a custom BalloonPopupExtender style created with a custom Cascading Style Sheet. </asp:Panel> <ajaxToolkit:BalloonPopupExtender ID="bpe1" TargetControlID="txtCustom" BalloonPopupControlID="Panel3" BalloonStyle="Custom" CustomCssUrl="CustomStyle/BalloonPopupOvalStyle.css" CustomClassName="oval" UseShadow="true" runat="server" />   Learn More about the Balloon Popup To learn more about the Balloon Popup control, visit the sample page for the Balloon Popup at the Ajax Control Toolkit sample site: http://www.asp.net/ajaxLibrary/AjaxControlToolkitSampleSite/BalloonPopup/BalloonPopupExtender.aspx Improvements to the Tabs Control In this release, we introduced several important new features for the existing Tabs control. We also fixed all of the top-voted bugs for the Tabs control. On-Demand Loading of Tab Content Here is the scenario. Imagine that you are using the Tabs control in a Web Forms page. The Tabs control displays two tabs: Customers and Products. When you click the Customers tab then you want to see a list of customers and when you click on the Products tab then you want to see a list of products. In this scenario, you don’t want the list of customers and products to be retrieved from the database when the page is initially opened. The user might never click on the Products tab and all of the work to load the list of products from the database would be wasted. In this scenario, you want the content of a tab panel to be loaded on demand. The products should only be loaded from the database and rendered to the browser when you click the Products tab and not before. The Tabs control in the November 2011 Release of the Ajax Control Toolkit includes a new property named OnDemand. When OnDemand is set to the value True, a tab panel won’t be loaded until you click its associated tab. Here is the code for the aspx page: <ajaxToolkit:ToolkitScriptManager ID="tsm1" runat="server" /> <ajaxToolkit:TabContainer ID="tabs" OnDemand="false" runat="server"> <ajaxToolkit:TabPanel HeaderText="Customers" runat="server"> <ContentTemplate> <h2>Customers</h2> <asp:GridView ID="grdCustomers" DataSourceID="srcCustomers" runat="server" /> <asp:SqlDataSource ID="srcCustomers" SelectCommand="SELECT * FROM Customers" ConnectionString="<%$ ConnectionStrings:StoreDB %>" runat="server" /> </ContentTemplate> </ajaxToolkit:TabPanel> <ajaxToolkit:TabPanel HeaderText="Products" runat="server"> <ContentTemplate> <h2>Products</h2> <asp:GridView ID="grdProducts" DataSourceID="srcProducts" runat="server" /> <asp:SqlDataSource ID="srcProducts" SelectCommand="SELECT * FROM Products" ConnectionString="<%$ ConnectionStrings:StoreDB %>" runat="server" /> </ContentTemplate> </ajaxToolkit:TabPanel> </ajaxToolkit:TabContainer> Notice that the TabContainer includes an OnDemand=”True” property. The Tabs control contains two Tab Panels. The first tab panel uses a DataGrid and SqlDataSource to display a list of customers and the second tab panel uses a DataGrid and SqlDataSource to display a list of products. And here is the code-behind for the page: using System; using System.Diagnostics; using System.Web.UI.WebControls; namespace ACTSamples { public partial class TabsOnDemand : System.Web.UI.Page { protected override void OnInit(EventArgs e) { srcProducts.Selecting += new SqlDataSourceSelectingEventHandler(srcProducts_Selecting); } void srcProducts_Selecting(object sender, SqlDataSourceSelectingEventArgs e) { Debugger.Break(); } } } The code-behind file includes an event handler for the Products SqlDataSource Selecting event. The handler breaks into the debugger by calling the Debugger.Break() method. That way, we can know when the Products SqlDataSource actually retrieves the list of products. When the OnDemand property has the value False then the Selecting event handler is called immediately when the page is first loaded. The contents of all of the tabs are loaded (and the contents of the unselected tabs are hidden) when the page is first loaded. When the OnDemand property has the value True then the Selecting event handler is not called when the page is first loaded. The event handler is not called until you click on the Products tab. If you never click on the Products tab then the list of products is never retrieved from the database. If you want even more control over when the contents of a tab panel gets loaded then you can use the TabPanel OnDemandMode property. This property accepts the following three values: None – Never load the contents of the tab panel again after the page is first loaded. Once – Wait until the tab is selected to load the contents of the tab panel Always – Load the contents of the tab panel each and every time you select the tab. There is a live demonstration of the OnDemandMode property here in the sample page for the Tabs control: http://www.asp.net/ajaxLibrary/AjaxControlToolkitSampleSite/Tabs/Tabs.aspx Displaying Vertical Tabs With the November 2011 Release, the Tabs control now supports vertical tabs. To create vertical tabs, just set the TabContainer UserVerticalStripPlacement property to the value True like this: <ajaxToolkit:TabContainer ID="tabs" OnDemand="false" UseVerticalStripPlacement="true" runat="server"> <ajaxToolkit:TabPanel ID="TabPanel1" HeaderText="First Tab" runat="server"> <ContentTemplate> <p> Lorem ipsum dolor sit amet, consectetuer adipiscing elit. Maecenas porttitor congue massa. Fusce posuere, magna sed pulvinar ultricies, purus lectus malesuada libero, sit amet commodo magna eros quis urna. </p> </ContentTemplate> </ajaxToolkit:TabPanel> <ajaxToolkit:TabPanel ID="TabPanel2" HeaderText="Second Tab" runat="server"> <ContentTemplate> <p> Lorem ipsum dolor sit amet, consectetuer adipiscing elit. Maecenas porttitor congue massa. Fusce posuere, magna sed pulvinar ultricies, purus lectus malesuada libero, sit amet commodo magna eros quis urna. </p> </ContentTemplate> </ajaxToolkit:TabPanel> </ajaxToolkit:TabContainer> In addition, you can use the TabStripPlacement property to control whether the tab strip appears at the left or right or top or bottom of the tab panels: Tab Keyboard Navigation Another highly requested feature for the Tabs control is support for keyboard navigation. The Tabs control now supports the arrow keys and the Home and End keys. In order for the arrow keys to work, you must first move focus to the tab control on the page by either clicking on a tab with your mouse or repeatedly hitting the Tab key. You can try out the new keyboard navigation support by trying any of the demos included in the Tabs sample page: http://www.asp.net/ajaxLibrary/AjaxControlToolkitSampleSite/Tabs/Tabs.aspx Summary I hope that you take advantage of the new Balloon Popup control and the new features which we introduced for the Tabs control. We added a lot of new features to the Tabs control in this release including support for on-demand tabs, support for vertical tabs, and support for tab keyboard navigation. I want to thank the developers on the Superexpert team for all of the hard work which they put into this release.

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  • NHibernate Conventions

    - by Ricardo Peres
    Introduction It seems that nowadays everyone loves conventions! Not the ones that you go to, but the ones that you use, that is! It just happens that NHibernate also supports conventions, and we’ll see exactly how. Conventions in NHibernate are supported in two ways: Naming of tables and columns when not explicitly indicated in the mappings; Full domain mapping. Naming of Tables and Columns Since always NHibernate has supported the concept of a naming strategy. A naming strategy in NHibernate converts class and property names to table and column names and vice-versa, when a name is not explicitly supplied. In concrete, it must be a realization of the NHibernate.Cfg.INamingStrategy interface, of which NHibernate includes two implementations: DefaultNamingStrategy: the default implementation, where each column and table are mapped to identically named properties and classes, for example, “MyEntity” will translate to “MyEntity”; ImprovedNamingStrategy: underscores (_) are used to separate Pascal-cased fragments, for example, entity “MyEntity” will be mapped to a “my_entity” table. The naming strategy can be defined at configuration level (the Configuration instance) by calling the SetNamingStrategy method: 1: cfg.SetNamingStrategy(ImprovedNamingStrategy.Instance); Both the DefaultNamingStrategy and the ImprovedNamingStrategy classes offer singleton instances in the form of Instance static fields. DefaultNamingStrategy is the one NHibernate uses, if you don’t specify one. Domain Mapping In mapping by code, we have the choice of relying on conventions to do the mapping automatically. This means a class will inspect our classes and decide how they will relate to the database objects. The class that handles conventions is NHibernate.Mapping.ByCode.ConventionModelMapper, a specialization of the base by code mapper, NHibernate.Mapping.ByCode.ModelMapper. The ModelMapper relies on an internal SimpleModelInspector to help it decide what and how to map, but the mapper lets you override its decisions.  You apply code conventions like this: 1: //pick the types that you want to map 2: IEnumerable<Type> types = Assembly.GetExecutingAssembly().GetExportedTypes(); 3:  4: //conventions based mapper 5: ConventionModelMapper mapper = new ConventionModelMapper(); 6:  7: HbmMapping mapping = mapper.CompileMappingFor(types); 8:  9: //the one and only configuration instance 10: Configuration cfg = ...; 11: cfg.AddMapping(mapping); This is a very simple example, it lacks, at least, the id generation strategy, which you can add by adding an event handler like this: 1: mapper.BeforeMapClass += (IModelInspector modelInspector, Type type, IClassAttributesMapper classCustomizer) => 2: { 3: classCustomizer.Id(x => 4: { 5: //set the hilo generator 6: x.Generator(Generators.HighLow); 7: }); 8: }; The mapper will fire events like this whenever it needs to get information about what to do. And basically this is all it takes to automatically map your domain! It will correctly configure many-to-one and one-to-many relations, choosing bags or sets depending on your collections, will get the table and column names from the naming strategy we saw earlier and will apply the usual defaults to all properties, such as laziness and fetch mode. However, there is at least one thing missing: many-to-many relations. The conventional mapper doesn’t know how to find and configure them, which is a pity, but, alas, not difficult to overcome. To start, for my projects, I have this rule: each entity exposes a public property of type ISet<T> where T is, of course, the type of the other endpoint entity. Extensible as it is, NHibernate lets me implement this very easily: 1: mapper.IsOneToMany((MemberInfo member, Boolean isLikely) => 2: { 3: Type sourceType = member.DeclaringType; 4: Type destinationType = member.GetMemberFromDeclaringType().GetPropertyOrFieldType(); 5:  6: //check if the property is of a generic collection type 7: if ((destinationType.IsGenericCollection() == true) && (destinationType.GetGenericArguments().Length == 1)) 8: { 9: Type destinationEntityType = destinationType.GetGenericArguments().Single(); 10:  11: //check if the type of the generic collection property is an entity 12: if (mapper.ModelInspector.IsEntity(destinationEntityType) == true) 13: { 14: //check if there is an equivalent property on the target type that is also a generic collection and points to this entity 15: PropertyInfo collectionInDestinationType = destinationEntityType.GetProperties().Where(x => (x.PropertyType.IsGenericCollection() == true) && (x.PropertyType.GetGenericArguments().Length == 1) && (x.PropertyType.GetGenericArguments().Single() == sourceType)).SingleOrDefault(); 16:  17: if (collectionInDestinationType != null) 18: { 19: return (false); 20: } 21: } 22: } 23:  24: return (true); 25: }); 26:  27: mapper.IsManyToMany((MemberInfo member, Boolean isLikely) => 28: { 29: //a relation is many to many if it isn't one to many 30: Boolean isOneToMany = mapper.ModelInspector.IsOneToMany(member); 31: return (!isOneToMany); 32: }); 33:  34: mapper.BeforeMapManyToMany += (IModelInspector modelInspector, PropertyPath member, IManyToManyMapper collectionRelationManyToManyCustomizer) => 35: { 36: Type destinationEntityType = member.LocalMember.GetPropertyOrFieldType().GetGenericArguments().First(); 37: //set the mapping table column names from each source entity name plus the _Id sufix 38: collectionRelationManyToManyCustomizer.Column(destinationEntityType.Name + "_Id"); 39: }; 40:  41: mapper.BeforeMapSet += (IModelInspector modelInspector, PropertyPath member, ISetPropertiesMapper propertyCustomizer) => 42: { 43: if (modelInspector.IsManyToMany(member.LocalMember) == true) 44: { 45: propertyCustomizer.Key(x => x.Column(member.LocalMember.DeclaringType.Name + "_Id")); 46:  47: Type sourceType = member.LocalMember.DeclaringType; 48: Type destinationType = member.LocalMember.GetPropertyOrFieldType().GetGenericArguments().First(); 49: IEnumerable<String> names = new Type[] { sourceType, destinationType }.Select(x => x.Name).OrderBy(x => x); 50:  51: //set inverse on the relation of the alphabetically first entity name 52: propertyCustomizer.Inverse(sourceType.Name == names.First()); 53: //set mapping table name from the entity names in alphabetical order 54: propertyCustomizer.Table(String.Join("_", names)); 55: } 56: }; We have to understand how the conventions mapper thinks: For each collection of entities found, it will ask the mapper if it is a one-to-many; in our case, if the collection is a generic one that has an entity as its generic parameter, and the generic parameter type has a similar collection, then it is not a one-to-many; Next, the mapper will ask if the collection that it now knows is not a one-to-many is a many-to-many; Before a set is mapped, if it corresponds to a many-to-many, we set its mapping table. Now, this is tricky: because we have no way to maintain state, we sort the names of the two endpoint entities and we combine them with a “_”; for the first alphabetical entity, we set its relation to inverse – remember, on a many-to-many relation, only one endpoint must be marked as inverse; finally, we set the column name as the name of the entity with an “_Id” suffix; Before the many-to-many relation is processed, we set the column name as the name of the other endpoint entity with the “_Id” suffix, as we did for the set. And that’s it. With these rules, NHibernate will now happily find and configure many-to-many relations, as well as all the others. You can wrap this in a new conventions mapper class, so that it is more easily reusable: 1: public class ManyToManyConventionModelMapper : ConventionModelMapper 2: { 3: public ManyToManyConventionModelMapper() 4: { 5: base.IsOneToMany((MemberInfo member, Boolean isLikely) => 6: { 7: return (this.IsOneToMany(member, isLikely)); 8: }); 9:  10: base.IsManyToMany((MemberInfo member, Boolean isLikely) => 11: { 12: return (this.IsManyToMany(member, isLikely)); 13: }); 14:  15: base.BeforeMapManyToMany += this.BeforeMapManyToMany; 16: base.BeforeMapSet += this.BeforeMapSet; 17: } 18:  19: protected virtual Boolean IsManyToMany(MemberInfo member, Boolean isLikely) 20: { 21: //a relation is many to many if it isn't one to many 22: Boolean isOneToMany = this.ModelInspector.IsOneToMany(member); 23: return (!isOneToMany); 24: } 25:  26: protected virtual Boolean IsOneToMany(MemberInfo member, Boolean isLikely) 27: { 28: Type sourceType = member.DeclaringType; 29: Type destinationType = member.GetMemberFromDeclaringType().GetPropertyOrFieldType(); 30:  31: //check if the property is of a generic collection type 32: if ((destinationType.IsGenericCollection() == true) && (destinationType.GetGenericArguments().Length == 1)) 33: { 34: Type destinationEntityType = destinationType.GetGenericArguments().Single(); 35:  36: //check if the type of the generic collection property is an entity 37: if (this.ModelInspector.IsEntity(destinationEntityType) == true) 38: { 39: //check if there is an equivalent property on the target type that is also a generic collection and points to this entity 40: PropertyInfo collectionInDestinationType = destinationEntityType.GetProperties().Where(x => (x.PropertyType.IsGenericCollection() == true) && (x.PropertyType.GetGenericArguments().Length == 1) && (x.PropertyType.GetGenericArguments().Single() == sourceType)).SingleOrDefault(); 41:  42: if (collectionInDestinationType != null) 43: { 44: return (false); 45: } 46: } 47: } 48:  49: return (true); 50: } 51:  52: protected virtual new void BeforeMapManyToMany(IModelInspector modelInspector, PropertyPath member, IManyToManyMapper collectionRelationManyToManyCustomizer) 53: { 54: Type destinationEntityType = member.LocalMember.GetPropertyOrFieldType().GetGenericArguments().First(); 55: //set the mapping table column names from each source entity name plus the _Id sufix 56: collectionRelationManyToManyCustomizer.Column(destinationEntityType.Name + "_Id"); 57: } 58:  59: protected virtual new void BeforeMapSet(IModelInspector modelInspector, PropertyPath member, ISetPropertiesMapper propertyCustomizer) 60: { 61: if (modelInspector.IsManyToMany(member.LocalMember) == true) 62: { 63: propertyCustomizer.Key(x => x.Column(member.LocalMember.DeclaringType.Name + "_Id")); 64:  65: Type sourceType = member.LocalMember.DeclaringType; 66: Type destinationType = member.LocalMember.GetPropertyOrFieldType().GetGenericArguments().First(); 67: IEnumerable<String> names = new Type[] { sourceType, destinationType }.Select(x => x.Name).OrderBy(x => x); 68:  69: //set inverse on the relation of the alphabetically first entity name 70: propertyCustomizer.Inverse(sourceType.Name == names.First()); 71: //set mapping table name from the entity names in alphabetical order 72: propertyCustomizer.Table(String.Join("_", names)); 73: } 74: } 75: } Conclusion Of course, there is much more to mapping than this, I suggest you look at all the events and functions offered by the ModelMapper to see where you can hook for making it behave the way you want. If you need any help, just let me know!

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  • June 2013 Release of the Ajax Control Toolkit

    - by Stephen.Walther
    I’m happy to announce the June 2013 release of the Ajax Control Toolkit. For this release, we enhanced the AjaxFileUpload control to support uploading files directly to Windows Azure. We also improved the SlideShow control by adding support for CSS3 animations. You can get the latest release of the Ajax Control Toolkit by visiting the project page at CodePlex (http://AjaxControlToolkit.CodePlex.com). Alternatively, you can execute the following NuGet command from the Visual Studio Library Package Manager window: Uploading Files to Azure The AjaxFileUpload control enables you to efficiently upload large files and display progress while uploading. With this release, we’ve added support for uploading large files directly to Windows Azure Blob Storage (You can continue to upload to your server hard drive if you prefer). Imagine, for example, that you have created an Azure Blob Storage container named pictures. In that case, you can use the following AjaxFileUpload control to upload to the container: <toolkit:ToolkitScriptManager runat="server" /> <toolkit:AjaxFileUpload ID="AjaxFileUpload1" StoreToAzure="true" AzureContainerName="pictures" runat="server" /> Notice that the AjaxFileUpload control is declared with two properties related to Azure. The StoreToAzure property causes the AjaxFileUpload control to upload a file to Azure instead of the local computer. The AzureContainerName property points to the blob container where the file is uploaded. .int3{position:absolute;clip:rect(487px,auto,auto,444px);}SMALL cash advance VERY CHEAP To use the AjaxFileUpload control, you need to modify your web.config file so it contains some additional settings. You need to configure the AjaxFileUpload handler and you need to point your Windows Azure connection string to your Blob Storage account. <configuration> <appSettings> <!--<add key="AjaxFileUploadAzureConnectionString" value="UseDevelopmentStorage=true"/>--> <add key="AjaxFileUploadAzureConnectionString" value="DefaultEndpointsProtocol=https;AccountName=testact;AccountKey=RvqL89Iw4npvPlAAtpOIPzrinHkhkb6rtRZmD0+ojZupUWuuAVJRyyF/LIVzzkoN38I4LSr8qvvl68sZtA152A=="/> </appSettings> <system.web> <compilation debug="true" targetFramework="4.5" /> <httpRuntime targetFramework="4.5" /> <httpHandlers> <add verb="*" path="AjaxFileUploadHandler.axd" type="AjaxControlToolkit.AjaxFileUploadHandler, AjaxControlToolkit"/> </httpHandlers> </system.web> <system.webServer> <validation validateIntegratedModeConfiguration="false" /> <handlers> <add name="AjaxFileUploadHandler" verb="*" path="AjaxFileUploadHandler.axd" type="AjaxControlToolkit.AjaxFileUploadHandler, AjaxControlToolkit"/> </handlers> <security> <requestFiltering> <requestLimits maxAllowedContentLength="4294967295"/> </requestFiltering> </security> </system.webServer> </configuration> You supply the connection string for your Azure Blob Storage account with the AjaxFileUploadAzureConnectionString property. If you set the value “UseDevelopmentStorage=true” then the AjaxFileUpload will upload to the simulated Blob Storage on your local machine. After you create the necessary configuration settings, you can use the AjaxFileUpload control to upload files directly to Azure (even very large files). Here’s a screen capture of how the AjaxFileUpload control appears in Google Chrome: After the files are uploaded, you can view the uploaded files in the Windows Azure Portal. You can see that all 5 files were uploaded successfully: New AjaxFileUpload Events In response to user feedback, we added two new events to the AjaxFileUpload control (on both the server and the client): · UploadStart – Raised on the server before any files have been uploaded. · UploadCompleteAll – Raised on the server when all files have been uploaded. · OnClientUploadStart – The name of a function on the client which is called before any files have been uploaded. · OnClientUploadCompleteAll – The name of a function on the client which is called after all files have been uploaded. These new events are most useful when uploading multiple files at a time. The updated AjaxFileUpload sample page demonstrates how to use these events to show the total amount of time required to upload multiple files (see the AjaxFileUpload.aspx file in the Ajax Control Toolkit sample site). SlideShow Animated Slide Transitions With this release of the Ajax Control Toolkit, we also added support for CSS3 animations to the SlideShow control. The animation is used when transitioning from one slide to another. Here’s the complete list of animations: · FadeInFadeOut · ScaleX · ScaleY · ZoomInOut · Rotate · SlideLeft · SlideDown You specify the animation which you want to use by setting the SlideShowAnimationType property. For example, here is how you would use the Rotate animation when displaying a set of slides: <%@ Page Language="C#" AutoEventWireup="true" CodeBehind="ShowSlideShow.aspx.cs" Inherits="TestACTJune2013.ShowSlideShow" %> <%@ Register TagPrefix="toolkit" Namespace="AjaxControlToolkit" Assembly="AjaxControlToolkit" %> <script runat="Server" type="text/C#"> [System.Web.Services.WebMethod] [System.Web.Script.Services.ScriptMethod] public static AjaxControlToolkit.Slide[] GetSlides() { return new AjaxControlToolkit.Slide[] { new AjaxControlToolkit.Slide("slides/Blue hills.jpg", "Blue Hills", "Go Blue"), new AjaxControlToolkit.Slide("slides/Sunset.jpg", "Sunset", "Setting sun"), new AjaxControlToolkit.Slide("slides/Winter.jpg", "Winter", "Wintery..."), new AjaxControlToolkit.Slide("slides/Water lilies.jpg", "Water lillies", "Lillies in the water"), new AjaxControlToolkit.Slide("slides/VerticalPicture.jpg", "Sedona", "Portrait style picture") }; } </script> <!DOCTYPE html> <html > <head runat="server"> <title></title> </head> <body> <form id="form1" runat="server"> <div> <toolkit:ToolkitScriptManager ID="ToolkitScriptManager1" runat="server" /> <asp:Image ID="Image1" Height="300" Runat="server" /> <toolkit:SlideShowExtender ID="SlideShowExtender1" TargetControlID="Image1" SlideShowServiceMethod="GetSlides" AutoPlay="true" Loop="true" SlideShowAnimationType="Rotate" runat="server" /> </div> </form> </body> </html> In the code above, the set of slides is exposed by a page method named GetSlides(). The SlideShowAnimationType property is set to the value Rotate. The following animated GIF gives you an idea of the resulting slideshow: If you want to use either the SlideDown or SlideRight animations, then you must supply both an explicit width and height for the Image control which is the target of the SlideShow extender. For example, here is how you would declare an Image and SlideShow control to use a SlideRight animation: <toolkit:ToolkitScriptManager ID="ToolkitScriptManager1" runat="server" /> <asp:Image ID="Image1" Height="300" Width="300" Runat="server" /> <toolkit:SlideShowExtender ID="SlideShowExtender1" TargetControlID="Image1" SlideShowServiceMethod="GetSlides" AutoPlay="true" Loop="true" SlideShowAnimationType="SlideRight" runat="server" /> Notice that the Image control includes both a Height and Width property. Here’s an approximation of this animation using an animated GIF: Summary The Superexpert team worked hard on this release. We hope you like the new improvements to both the AjaxFileUpload and the SlideShow controls. We’d love to hear your feedback in the comments. On to the next sprint!

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  • How to open an iPhone compatible M3U file on Windows?

    - by user1158667
    This is how the M3U file looks like: #EXTM3U #EXT-X-STREAM-INF:PROGRAM-ID=1,BANDWIDTH=1400000 http://maskedip/http_livestr.str?r=true&id=mbit-test&k=testkey #EXT-X-STREAM-INF:PROGRAM-ID=1,BANDWIDTH=900000 http://maskedip/http_livestr.str?r=true&id=test&k=testkey #EXT-X-STREAM-INF:PROGRAM-ID=1,BANDWIDTH=450000 http://maskedip/http_livestr.str?r=true&id=mobile-test&k=testkey #EXT-X-STREAM-INF:PROGRAM-ID=1,CODECS="mp4a.40.2",BANDWIDTH=64000 http://maskedup/http_livestr.str?r=true&id=test-audio&k=testkey Clicking on http://maskedip/http_livestr.str?r=true&id=mbit-test&k=testkey then returns another M3U file in this format: #EXTM3U #EXT-X-TARGETDURATION:10 #EXT-X-MEDIA-SEQUENCE:1361 #EXTINF:10, http://maskedip/http_ls/testkey/mbit-test1/1361.ts #EXTINF:10, http://maskedip/http_ls/testkey/mbit-test1/1362.ts #EXTINF:10, http://maskedip/http_ls/testkey/mbit-test1/1363.ts #EXTINF:10, http://maskedip/http_ls/testkey/mbit-test1/1364.ts #EXTINF:10, http://maskedip/http_ls/testkey/mbit-test1/1365.ts #EXTINF:10, http://maskedip/http_ls/testkey/mbit-test1/1366.ts #EXTINF:10, http://maskedip/http_ls/testkey/mbit-test1/1367.ts #EXTINF:10, http://maskedip/http_ls/testkey/mbit-test1/1368.ts #EXTINF:10, http://maskedip/http_ls/testkey/mbit-test1/1369.ts Anyways, VLC won't recognize it. How can I play this on the PC?

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  • Caveats with the runAllManagedModulesForAllRequests in IIS 7/8

    - by Rick Strahl
    One of the nice enhancements in IIS 7 (and now 8) is the ability to be able to intercept non-managed - ie. non ASP.NET served - requests from within ASP.NET managed modules. This opened up a ton of new functionality that could be applied across non-managed content using .NET code. I thought I had a pretty good handle on how IIS 7's Integrated mode pipeline works, but when I put together some samples last tonight I realized that the way that managed and unmanaged requests fire into the pipeline is downright confusing especially when it comes to the runAllManagedModulesForAllRequests attribute. There are a number of settings that can affect whether a managed module receives non-ASP.NET content requests such as static files or requests from other frameworks like PHP or ASP classic, and this is topic of this blog post. Native and Managed Modules The integrated mode IIS pipeline for IIS 7 and later - as the name suggests - allows for integration of ASP.NET pipeline events in the IIS request pipeline. Natively IIS runs unmanaged code and there are a host of native mode modules that handle the core behavior of IIS. If you set up a new IIS site or application without managed code support only the native modules are supported and fired without any interaction between native and managed code. If you use the Integrated pipeline with managed code enabled however things get a little more confusing as there both native modules and .NET managed modules can fire against the same IIS request. If you open up the IIS Modules dialog you see both managed and unmanaged modules. Unmanaged modules point at physical files on disk, while unmanaged modules point at .NET types and files referenced from the GAC or the current project's BIN folder. Both native and managed modules can co-exist and execute side by side and on the same request. When running in IIS 7 the IIS pipeline actually instantiates a the ASP.NET  runtime (via the System.Web.PipelineRuntime class) which unlike the core HttpRuntime classes in ASP.NET receives notification callbacks when IIS integrated mode events fire. The IIS pipeline is smart enough to detect whether managed handlers are attached and if they're none these notifications don't fire, improving performance. The good news about all of this for .NET devs is that ASP.NET style modules can be used for just about every kind of IIS request. All you need to do is create a new Web Application and enable ASP.NET on it, and then attach managed handlers. Handlers can look at ASP.NET content (ie. ASPX pages, MVC, WebAPI etc. requests) as well as non-ASP.NET content including static content like HTML files, images, javascript and css resources etc. It's very cool that this capability has been surfaced. However, with that functionality comes a lot of responsibility. Because every request passes through the ASP.NET pipeline if managed modules (or handlers) are attached there are possible performance implications that come with it. Running through the ASP.NET pipeline does add some overhead. ASP.NET and Your Own Modules When you create a new ASP.NET project typically the Visual Studio templates create the modules section like this: <system.webServer> <validation validateIntegratedModeConfiguration="false" /> <modules runAllManagedModulesForAllRequests="true" > </modules> </system.webServer> Specifically the interesting thing about this is the runAllManagedModulesForAllRequest="true" flag, which seems to indicate that it controls whether any registered modules always run, even when the value is set to false. Realistically though this flag does not control whether managed code is fired for all requests or not. Rather it is an override for the preCondition flag on a particular handler. With the flag set to the default true setting, you can assume that pretty much every IIS request you receive ends up firing through your ASP.NET module pipeline and every module you have configured is accessed even by non-managed requests like static files. In other words, your module will have to handle all requests. Now so far so obvious. What's not quite so obvious is what happens when you set the runAllManagedModulesForAllRequest="false". You probably would expect that immediately the non-ASP.NET requests no longer get funnelled through the ASP.NET Module pipeline. But that's not what actually happens. For example, if I create a module like this:<add name="SharewareModule" type="HowAspNetWorks.SharewareMessageModule" /> by default it will fire against ALL requests regardless of the runAllManagedModulesForAllRequests flag. Even if the value runAllManagedModulesForAllRequests="false", the module is fired. Not quite expected. So what is the runAllManagedModulesForAllRequests really good for? It's essentially an override for managedHandler preCondition. If I declare my handler in web.config like this:<add name="SharewareModule" type="HowAspNetWorks.SharewareMessageModule" preCondition="managedHandler" /> and the runAllManagedModulesForAllRequests="false" my module only fires against managed requests. If I switch the flag to true, now my module ends up handling all IIS requests that are passed through from IIS. The moral of the story here is that if you intend to only look at ASP.NET content, you should always set the preCondition="managedHandler" attribute to ensure that only managed requests are fired on this module. But even if you do this, realize that runAllManagedModulesForAllRequests="true" can override this setting. runAllManagedModulesForAllRequests and Http Application Events Another place the runAllManagedModulesForAllRequest attribute affects is the Global Http Application object (typically in global.asax) and the Application_XXXX events that you can hook up there. So while the events there are dynamically hooked up to the application class, they basically behave as if they were set with the preCodition="managedHandler" configuration switch. The end result is that if you have runAllManagedModulesForAllRequests="true" you'll see every Http request passed through the Application_XXXX events, and you only see ASP.NET requests with the flag set to "false". What's all that mean? Configuring an application to handle requests for both ASP.NET and other content requests can be tricky especially if you need to mix modules that might require both. Couple of things are important to remember. If your module doesn't need to look at every request, by all means set a preCondition="managedHandler" on it. This will at least allow it to respond to the runAllManagedModulesForAllRequests="false" flag and then only process ASP.NET requests. Look really carefully to see whether you actually need runAllManagedModulesForAllRequests="true" in your applications as set by the default new project templates in Visual Studio. Part of the reason, this is the default because it was required for the initial versions of IIS 7 and ASP.NET 2 in order to handle MVC extensionless URLs. However, if you are running IIS 7 or later and .NET 4.0 you can use the ExtensionlessUrlHandler instead to allow you MVC functionality without requiring runAllManagedModulesForAllRequests="true": <handlers> <remove name="ExtensionlessUrlHandler-Integrated-4.0" /> <add name="ExtensionlessUrlHandler-Integrated-4.0" path="*." verb="GET,HEAD,POST,DEBUG,PUT,DELETE,PATCH,OPTIONS" type="System.Web.Handlers.TransferRequestHandler" preCondition="integratedMode,runtimeVersionv4.0" /> </handlers> Oddly this is the default for Visual Studio 2012 MVC template apps, so I'm not sure why the default template still adds runAllManagedModulesForAllRequests="true" is - it should be enabled only if there's a specific need to access non ASP.NET requests. As a side note, it's interesting that when you access a static HTML resource, you can actually write into the Response object and get the output to show, which is trippy. I haven't looked closely to see how this works - whether ASP.NET just fires directly into the native output stream or whether the static requests are re-routed directly through the ASP.NET pipeline once a managed code module is detected. This doesn't work for all non ASP.NET resources - for example, I can't do the same with ASP classic requests, but it makes for an interesting demo when injecting HTML content into a static HTML page :-) Note that on the original Windows Server 2008 and Vista (IIS 7.0) you might need a HotFix in order for ExtensionLessUrlHandler to work properly for MVC projects. On my live server I needed it (about 6 months ago), but others have observed that the latest service updates have integrated this functionality and the hotfix is not required. On IIS 7.5 and later I've not needed any patches for things to just work. Plan for non-ASP.NET Requests It's important to remember that if you write a .NET Module to run on IIS 7, there's no way for you to prevent non-ASP.NET requests from hitting your module. So make sure you plan to support requests to extensionless URLs, to static resources like files. Luckily ASP.NET creates a full Request and full Response object for you for non ASP.NET content. So even for static files and even for ASP classic for example, you can look at Request.FilePath or Request.ContentType (in post handler pipeline events) to determine what content you are dealing with. As always with Module design make sure you check for the conditions in your code that make the module applicable and if a filter fails immediately exit - minimize the code that runs if your module doesn't need to process the request.© Rick Strahl, West Wind Technologies, 2005-2012Posted in IIS7   ASP.NET   Tweet !function(d,s,id){var js,fjs=d.getElementsByTagName(s)[0];if(!d.getElementById(id)){js=d.createElement(s);js.id=id;js.src="//platform.twitter.com/widgets.js";fjs.parentNode.insertBefore(js,fjs);}}(document,"script","twitter-wjs"); (function() { var po = document.createElement('script'); po.type = 'text/javascript'; po.async = true; po.src = 'https://apis.google.com/js/plusone.js'; var s = document.getElementsByTagName('script')[0]; s.parentNode.insertBefore(po, s); })();

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  • Voice echo in UDP based voice transmission [closed]

    - by Meherzad
    I have coded a java application for voice transmission between to ip in LAN. Here the code. public static Boolean flag= true; public static Boolean recFlag=true; DatagramSocket UDPSocket=null; AudioFormat format = null; TargetDataLine microphone=null; byte[] buffer=null; DatagramPacket UDPPacket=null; public void startChat(String ipAddress){ try{ buffer = new byte[1000]; UDPSocket=new DatagramSocket(1987); Thread th=new Thread(new Listener()); th.start(); microphone = AudioSystem.getTargetDataLine(format); format= new AudioFormat(8000.0f, 16, 1, true, true); UDPPacket = new DatagramPacket(buffer, buffer.length, InetAddress.getByName(ipAddress), 1988); microphone.open(format); microphone.start(); while (flag) { microphone.read(buffer, 0, buffer.length); UDPSocket.send(UDPPacket); } } catch(Exception e){ System.out.println(" ssss "+e.getMessage()); } } public class Listener extends Thread{ byte[] buff=new byte[1000]; DatagramSocket UDPSocket1=null; DatagramPacket recPacket=null; DataLine.Info info = new DataLine.Info(SourceDataLine.class, format); SourceDataLine line=null; @Override public void run(){ try{ UDPSocket1=new DatagramSocket(1988); format= new AudioFormat(8000.0f, 16, 1, true, true); line = (SourceDataLine) AudioSystem.getLine(info); line.open(format); line.start(); } catch(Exception e){ System.out.println("list "+ e.getMessage()); } recPacket=new DatagramPacket(buff, buff.length); while(recFlag){ try{ UDPSocket1.receive(recPacket); buff = (byte[])recPacket.getData(); line.write(buff, 0, buff.length); } catch(Exception e){ System.out.println("errr "+e.getMessage()); } } line.drain(); line.close(); } } Main problem which I am facing that I am getting only echo of my own voice. I am unable to hear voice from the other end only I am hearing is my own voice. Please suggest any solution.

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  • Andengine put bullet to pull, when it leaves screen

    - by Ashot
    i'm creating a bullet with physics body. Bullet class (extends Sprite class) has die() method, which unregister physics connector, hide sprite and put it in pull public void die() { Log.d("bulletDie", "See you in hell!"); if (this.isVisible()) { this.setVisible(false); mPhysicsWorld.unregisterPhysicsConnector(physicsConnector); physicsConnector.setUpdatePosition(false); body.setActive(false); this.setIgnoreUpdate(true); bulletsPool.recyclePoolItem(this); } } in onUpdate method of PhysicsConnector i executes die method, when sprite leaves screen physicsConnector = new PhysicsConnector(this,body,true,false) { @Override public void onUpdate(final float pSecondsElapsed) { super.onUpdate(pSecondsElapsed); if (!camera.isRectangularShapeVisible(_bullet)) { Log.d("bulletDie","Dead?"); _bullet.die(); } } }; it works as i expected, but _bullet.die() executes TWICE. what i`m doing wrong and is it right way to hide sprites? here is full code of Bullet class (it is inner class of class that represents player) private class Bullet extends Sprite implements PhysicsConstants { private final Body body; private final PhysicsConnector physicsConnector; private final Bullet _bullet; private int id; public Bullet(float x, float y, ITextureRegion texture, VertexBufferObjectManager vertexBufferObjectManager) { super(x,y,texture,vertexBufferObjectManager); _bullet = this; id = bulletId++; body = PhysicsFactory.createCircleBody(mPhysicsWorld, this, BodyDef.BodyType.DynamicBody, bulletFixture); physicsConnector = new PhysicsConnector(this,body,true,false) { @Override public void onUpdate(final float pSecondsElapsed) { super.onUpdate(pSecondsElapsed); if (!camera.isRectangularShapeVisible(_bullet)) { Log.d("bulletDie","Dead?"); Log.d("bulletDie",id+""); _bullet.die(); } } }; mPhysicsWorld.registerPhysicsConnector(physicsConnector); $this.getParent().attachChild(this); } public void reset() { final float angle = canon.getRotation(); final float x = (float) ((Math.cos(MathUtils.degToRad(angle))*radius) + centerX) / PIXEL_TO_METER_RATIO_DEFAULT; final float y = (float) ((Math.sin(MathUtils.degToRad(angle))*radius) + centerY) / PIXEL_TO_METER_RATIO_DEFAULT; this.setVisible(true); this.setIgnoreUpdate(false); body.setActive(true); mPhysicsWorld.registerPhysicsConnector(physicsConnector); body.setTransform(new Vector2(x,y),0); } public Body getBody() { return body; } public void setLinearVelocity(Vector2 velocity) { body.setLinearVelocity(velocity); } public void die() { Log.d("bulletDie", "See you in hell!"); if (this.isVisible()) { this.setVisible(false); mPhysicsWorld.unregisterPhysicsConnector(physicsConnector); physicsConnector.setUpdatePosition(false); body.setActive(false); this.setIgnoreUpdate(true); bulletsPool.recyclePoolItem(this); } } }

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  • Away3D & Directional Light w/ Rotating Meshes

    - by seethru
    This is likely a stupid error but I can't seem to find what I've done wrong. I've got a simple scene with 10 cylinders rotating at a default speed. If I grab one of these cylinders I can rotate it in the opposite direction or at a greater speed. I have a single directional light in the scene. It would appear that the directional light is only calculated at initialization and not on further frames. The shadow created by the light rotates with the cylinder giving the impression that the light is rotating when it isn't. Camera & Light Initialization _view = new View3D(); addChild(_view); _view.antiAlias = 4; _view.backgroundColor = 0xFFFFFF; _view.camera.z = -850; _view.camera.y = 0; _view.camera.x = 0; _view.camera.lookAt(new Vector3D()); _view.camera.lens = new PerspectiveLens(15); _view.mousePicker = PickingType.RAYCAST_BEST_HIT; _light = new DirectionalLight(); _light.z = -850; _light.direction = new Vector3D(1, 1, 1); _light.color = 0xFFFFFF; _light.ambient = 0.1; _light.diffuse = 0.7; _view.scene.addChild(_light); Mesh and Material creation var material:TextureMaterial = new TextureMaterial(createPow2Texture(sprite, _colors[i]) , true, false, true); material.animateUVs = true; material.lightPicker = _lightPicker; cylinder = new Mesh(new CylinderGeometry(radius, radius, 13, 70, 1, true, true), material); cylinder.subMeshes[0].scaleU = spriteWidth / sprite.width; cylinder.y = y; cylinder.mouseEnabled = true; cylinder.pickingCollider = PickingColliderType.AS3_BEST_HIT; cylinder.addEventListener(MouseEvent3D.MOUSE_OVER, onMouseOverMesh); cylinder.addEventListener(MouseEvent3D.MOUSE_MOVE, onMouseOverMesh); cylinder.addEventListener(MouseEvent3D.MOUSE_OUT, onMouseOutMesh); _cylinders.push(cylinder); Frame private function onEnterFrame(event:Event):void { for each (var mesh:Mesh in _cylinders) { if (mesh == _mouseOverMesh) continue; mesh.rotationY += 0.25; } _view.render(); }

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  • JMS : Specifying Message Paging Directory on Weblogic server.

    - by adejuanc
    Two ways to configure or modify Paging directory, here the examples : 1.- Via config.xml file. <paging-directory>C:\temp</paging-directory> <jms-server> <name>JMSServerMS1</name> <target>MS1</target> <persistent-store xsi:nil="true"></persistent-store> <hosting-temporary-destinations>true</hosting-temporary-destinations> <temporary-template-resource xsi:nil="true"></temporary-template-resource> <temporary-template-name xsi:nil="true"></temporary-template-name> <message-buffer-size>-1</message-buffer-size> <paging-directory>C:\temp</paging-directory> <paging-file-locking-enabled>true</paging-file-locking-enabled> <expiration-scan-interval>30</expiration-scan-interval> </jms-server> ------------------------------------------------------- 2 .- Via WLST (Weblogic scripting tool) startEdit() cd('/Deployments/JMSServerMS1') cmo.setPagingDirectory('C:\\temp') activate()

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  • Creating a new instance, C#

    - by Dave Voyles
    This sounds like a very n00b question, but bear with me here: I'm trying to access the position of my bat (paddle) in my pong game and use it in my ball class. I'm doing this because I want a particle effect to go off at the point of contact where the ball hits the bat. Each time the ball hits the bat, I receive an error stating that I haven't created an instance of the bat. I understand that I have to (or can use a static class), but I'm not sure of how to do so in this example. I've included both my Bat and Ball classes. namespace Pong { #region Using Statements using System; using System.Collections.Generic; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Audio; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Input; #endregion public class Ball { #region Fields private readonly Random rand; private readonly Texture2D texture; private readonly SoundEffect warp; private double direction; private bool isVisible; private float moveSpeed; private Vector2 position; private Vector2 resetPos; private Rectangle size; private float speed; private bool isResetting; private bool collided; private Vector2 oldPos; private ParticleEngine particleEngine; private ContentManager contentManager; private SpriteBatch spriteBatch; private bool hasHitBat; private AIBat aiBat; private Bat bat; #endregion #region Constructors and Destructors /// <summary> /// Constructor for the ball /// </summary> public Ball(ContentManager contentManager, Vector2 ScreenSize) { moveSpeed = 15f; speed = 0; texture = contentManager.Load<Texture2D>(@"gfx/balls/redBall"); direction = 0; size = new Rectangle(0, 0, texture.Width, texture.Height); resetPos = new Vector2(ScreenSize.X / 2, ScreenSize.Y / 2); position = resetPos; rand = new Random(); isVisible = true; hasHitBat = false; // Everything to do with particles List<Texture2D> textures = new List<Texture2D>(); textures.Add(contentManager.Load<Texture2D>(@"gfx/particle/circle")); textures.Add(contentManager.Load<Texture2D>(@"gfx/particle/star")); textures.Add(contentManager.Load<Texture2D>(@"gfx/particle/diamond")); particleEngine = new ParticleEngine(textures, new Vector2()); } #endregion #region Public Methods and Operators /// <summary> /// Checks for the collision between the bat and the ball. Sends ball in the appropriate /// direction /// </summary> public void BatHit(int block) { if (direction > Math.PI * 1.5f || direction < Math.PI * 0.5f) { hasHitBat = true; particleEngine.EmitterLocation = new Vector2(aiBat.Position.X, aiBat.Position.Y); switch (block) { case 1: direction = MathHelper.ToRadians(200); break; case 2: direction = MathHelper.ToRadians(195); break; case 3: direction = MathHelper.ToRadians(180); break; case 4: direction = MathHelper.ToRadians(180); break; case 5: direction = MathHelper.ToRadians(165); break; } } else { hasHitBat = true; particleEngine.EmitterLocation = new Vector2(bat.Position.X, bat.Position.Y); switch (block) { case 1: direction = MathHelper.ToRadians(310); break; case 2: direction = MathHelper.ToRadians(345); break; case 3: direction = MathHelper.ToRadians(0); break; case 4: direction = MathHelper.ToRadians(15); break; case 5: direction = MathHelper.ToRadians(50); break; } } if (rand.Next(2) == 0) { direction += MathHelper.ToRadians(rand.Next(3)); } else { direction -= MathHelper.ToRadians(rand.Next(3)); } AudioManager.Instance.PlaySoundEffect("hit"); } /// <summary> /// JEP - added method to slow down ball after powerup deactivates /// </summary> public void DecreaseSpeed() { moveSpeed -= 0.6f; } /// <summary> /// Draws the ball on the screen /// </summary> public void Draw(SpriteBatch spriteBatch) { if (isVisible) { spriteBatch.Begin(); spriteBatch.Draw(texture, size, Color.White); spriteBatch.End(); // Draws sprites for particles when contact is made particleEngine.Draw(spriteBatch); } } /// <summary> /// Checks for the current direction of the ball /// </summary> public double GetDirection() { return direction; } /// <summary> /// Checks for the current position of the ball /// </summary> public Vector2 GetPosition() { return position; } /// <summary> /// Checks for the current size of the ball (for the powerups) /// </summary> public Rectangle GetSize() { return size; } /// <summary> /// Grows the size of the ball when the GrowBall powerup is used. /// </summary> public void GrowBall() { size = new Rectangle(0, 0, texture.Width * 2, texture.Height * 2); } /// <summary> /// Was used to increased the speed of the ball after each point is scored. /// No longer used, but am considering implementing again. /// </summary> public void IncreaseSpeed() { moveSpeed += 0.6f; } /// <summary> /// Check for the ball to return normal size after the Powerup has expired /// </summary> public void NormalBallSize() { size = new Rectangle(0, 0, texture.Width, texture.Height); } /// <summary> /// Check for the ball to return normal speed after the Powerup has expired /// </summary> public void NormalSpeed() { moveSpeed += 15f; } /// <summary> /// Checks to see if ball went out of bounds, and triggers warp sfx /// </summary> public void OutOfBounds() { // Checks if the player is still alive or not if (isResetting) { AudioManager.Instance.PlaySoundEffect("warp"); { // Used to stop the the issue where the ball hit sfx kept going off when detecting collison isResetting = false; AudioManager.Instance.Dispose(); } } } /// <summary> /// Speed for the ball when Speedball powerup is activated /// </summary> public void PowerupSpeed() { moveSpeed += 20.0f; } /// <summary> /// Check for where to reset the ball after each point is scored /// </summary> public void Reset(bool left) { if (left) { direction = 0; } else { direction = Math.PI; } // Used to stop the the issue where the ball hit sfx kept going off when detecting collison isResetting = true; position = resetPos; // Resets the ball to the center of the screen isVisible = true; speed = 15f; // Returns the ball back to the default speed, in case the speedBall was active if (rand.Next(2) == 0) { direction += MathHelper.ToRadians(rand.Next(30)); } else { direction -= MathHelper.ToRadians(rand.Next(30)); } } /// <summary> /// Shrinks the ball when the ShrinkBall powerup is activated /// </summary> public void ShrinkBall() { size = new Rectangle(0, 0, texture.Width / 2, texture.Height / 2); } /// <summary> /// Stops the ball each time it is reset. Ex: Between points / rounds /// </summary> public void Stop() { isVisible = true; speed = 0; } /// <summary> /// Updates position of the ball /// </summary> public void UpdatePosition() { size.X = (int)position.X; size.Y = (int)position.Y; oldPos.X = position.X; oldPos.Y = position.Y; position.X += speed * (float)Math.Cos(direction); position.Y += speed * (float)Math.Sin(direction); bool collided = CheckWallHit(); particleEngine.Update(); // Stops the issue where ball was oscillating on the ceiling or floor if (collided) { position.X = oldPos.X + speed * (float)Math.Cos(direction); position.Y = oldPos.Y + speed * (float)Math.Sin(direction); } } #endregion #region Methods /// <summary> /// Checks for collision with the ceiling or floor. 2*Math.pi = 360 degrees /// </summary> private bool CheckWallHit() { while (direction > 2 * Math.PI) { direction -= 2 * Math.PI; return true; } while (direction < 0) { direction += 2 * Math.PI; return true; } if (position.Y <= 0 || (position.Y > resetPos.Y * 2 - size.Height)) { direction = 2 * Math.PI - direction; return true; } return true; } #endregion } } namespace Pong { using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.Graphics; using System; public class Bat { public Vector2 Position; public float moveSpeed; public Rectangle size; private int points; private int yHeight; private Texture2D leftBat; public float turbo; public float recharge; public float interval; public bool isTurbo; /// <summary> /// Constructor for the bat /// </summary> public Bat(ContentManager contentManager, Vector2 screenSize, bool side) { moveSpeed = 7f; turbo = 15f; recharge = 100f; points = 0; interval = 5f; leftBat = contentManager.Load<Texture2D>(@"gfx/bats/batGrey"); size = new Rectangle(0, 0, leftBat.Width, leftBat.Height); // True means left bat, false means right bat. if (side) Position = new Vector2(30, screenSize.Y / 2 - size.Height / 2); else Position = new Vector2(screenSize.X - 30, screenSize.Y / 2 - size.Height / 2); yHeight = (int)screenSize.Y; } public void IncreaseSpeed() { moveSpeed += .5f; } /// <summary> /// The speed of the bat when Turbo is activated /// </summary> public void Turbo() { moveSpeed += 8.0f; } /// <summary> /// Returns the speed of the bat back to normal after Turbo is deactivated /// </summary> public void DisableTurbo() { moveSpeed = 7.0f; isTurbo = false; } /// <summary> /// Returns the bat to the nrmal size after the Grow/Shrink powerup has expired /// </summary> public void NormalSize() { size = new Rectangle(0, 0, leftBat.Width, leftBat.Height); } /// <summary> /// Checks for the size of the bat /// </summary> public Rectangle GetSize() { return size; } /// <summary> /// Adds point to the player or the AI after scoring. Currently Disabled. /// </summary> public void IncrementPoints() { points++; } /// <summary> /// Checks for the number of points at the moment /// </summary> public int GetPoints() { return points; } /// <summary> /// Sets thedefault starting position for the bats /// </summary> /// <param name="position"></param> public void SetPosition(Vector2 position) { if (position.Y < 0) { position.Y = 0; } if (position.Y > yHeight - size.Height) { position.Y = yHeight - size.Height; } this.Position = position; } /// <summary> /// Checks for the current position of the bat /// </summary> public Vector2 GetPosition() { return Position; } /// <summary> /// Controls the bat moving up the screen /// </summary> public void MoveUp() { SetPosition(Position + new Vector2(0, -moveSpeed)); } /// <summary> /// Controls the bat moving down the screen /// </summary> public void MoveDown() { SetPosition(Position + new Vector2(0, moveSpeed)); } /// <summary> /// Updates the position of the AI bat, in order to track the ball /// </summary> /// <param name="ball"></param> public virtual void UpdatePosition(Ball ball) { size.X = (int)Position.X; size.Y = (int)Position.Y; } /// <summary> /// Resets the bat to the center location after a new game starts /// </summary> public void ResetPosition() { SetPosition(new Vector2(GetPosition().X, yHeight / 2 - size.Height)); } /// <summary> /// Used for the Growbat powerup /// </summary> public void GrowBat() { // Doubles the size of the bat collision size = new Rectangle(0, 0, leftBat.Width * 2, leftBat.Height * 2); } /// <summary> /// Used for the Shrinkbat powerup /// </summary> public void ShrinkBat() { // 1/2 the size of the bat collision size = new Rectangle(0, 0, leftBat.Width / 2, leftBat.Height / 2); } /// <summary> /// Draws the bats /// </summary> public virtual void Draw(SpriteBatch batch) { batch.Draw(leftBat, size, Color.White); } } }

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  • LSP vs OCP / Liskov Substitution VS Open Close

    - by Kolyunya
    I am trying to understand the SOLID principles of OOP and I've come to the conclusion that LSP and OCP have some similarities (if not to say more). the open/closed principle states "software entities (classes, modules, functions, etc.) should be open for extension, but closed for modification". LSP in simple words states that any instance of Foo can be replaced with any instance of Bar which is derived from Foo and the program will work the same very way. I'm not a pro OOP programmer, but it seems to me that LSP is only possible if Bar, derived from Foo does not change anything in it but only extends it. That means that in particular program LSP is true only when OCP is true and OCP is true only if LSP is true. That means that they are equal. Correct me if I'm wrong. I really want to understand these ideas. Great thanks for an answer.

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  • LWJGL - Continuous key press event without delay

    - by Zarkopafilis
    I am checking for key presses and then based on the keys pressed I am moving a square around the screen. I am setting booleans for the keys WASD. But , Whenever I try to keep the key down , it takes a while till it moves continuously (Just a half second stop after a single move.) Any way to get rid of that and make it be "smooth"? Code: up = false; down = false; left = false; right = false; reset = false; while(Keyboard.next()){ if (Keyboard.getEventKeyState()) { if(Keyboard.isKeyDown(Keyboard.KEY_SPACE)){ reset = false; } if(Keyboard.isKeyDown(Keyboard.KEY_W)){ up = true; } if(Keyboard.isKeyDown(Keyboard.KEY_S)){ down = true; } if(Keyboard.isKeyDown(Keyboard.KEY_A)){ left = true; } if(Keyboard.isKeyDown(Keyboard.KEY_D)){ right = true; } } }

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  • Is case after case in a switch efficient?

    - by RandomGuy
    Just a random question regarding switch case efficiency in case after case; is the following code (assume pseudo code): function bool isValid(String myString){ switch(myString){ case "stringA": case "stringB": case "stringC": return true; default: return false; } more efficient than this: function bool isValid(String myString){ switch(myString){ case "stringA": return true; case "stringB": return true; case "stringC": return true; default: return false; } Or is the performance equal? I'm not thinking in a specific language but if needed let's assume it's Java or C (for this case would be needed to use chars instead of strings).

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