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  • The easiest way to draw an image?

    - by Benno
    Assume you want to read an image file in a common file format from the hard drive, change the color of one pixel, and display the resulting image to the screen, in C++. Which (open-source) libraries would you recommend to accomplish the above with the least amount of code? Alternatively, which libraries would do the above in the most elegant way possible? A bit of background: I have been reading a lot of computer graphics literature recently, and there are lots of relatively easy, pixel-based algorithms which I'd like to implement. However, while the algorithm itself would usually be straightforward to implement, the necessary amount of frame-work to manipulate an image on a per-pixel basis and display the result stopped me from doing it.

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  • Problems with createImage(int width, int height)

    - by Jonathan
    I have the following code, which is run every 10ms as part of a game: private void gameRender() { if(dbImage == null) { //createImage() returns null if GraphicsEnvironment.isHeadless() //returns true. (java.awt.GraphicsEnvironment) dbImage = createImage(PWIDTH, PHEIGHT); if(dbImage == null) { System.out.println("dbImage is null"); //Error recieved return; } else dbg = dbImage.getGraphics(); } //clear the background dbg.setColor(Color.white); dbg.fillRect(0, 0, PWIDTH, PHEIGHT); //draw game elements... if(gameOver) { gameOverMessage(dbg); } } The problem is that it enters the if statement which checks for the Image being null, even after I attempt to define the image. I looked around, and it seems that createImage() will return null if GraphicsEnvironment.isHeadless() returns true. I don't understand exactly what the isHeadless() method's purpose is, but I thought it might have something to do with the compiler or IDE, so I tried on two, both of which get the same error (Eclipse, and BlueJ). Anyone have any idea what the source of the error is, and how I might fix it? Thanks in advance Jonathan ................................................................... EDIT: I am using java.awt.Component.createImage(int width, int height). The purpose of this method is to ensure the creation of, and edit an Image that will contain the view of the player of the game, that will later be drawn to the screen by means of a JPanel. Here is some more code if this helps at all: public class Sim2D extends JPanel implements Runnable { private static final int PWIDTH = 500; private static final int PHEIGHT = 400; private volatile boolean running = true; private volatile boolean gameOver = false; private Thread animator; //gameRender() private Graphics dbg; private Image dbImage = null; public Sim2D() { setBackground(Color.white); setPreferredSize(new Dimension(PWIDTH, PHEIGHT)); setFocusable(true); requestFocus(); //Sim2D now recieves key events readyForTermination(); addMouseListener( new MouseAdapter() { public void mousePressed(MouseEvent e) { testPress(e.getX(), e.getY()); } }); } //end of constructor private void testPress(int x, int y) { if(!gameOver) { gameOver = true; //end game at mousepress } } //end of testPress() private void readyForTermination() { addKeyListener( new KeyAdapter() { public void keyPressed(KeyEvent e) { int keyCode = e.getKeyCode(); if((keyCode == KeyEvent.VK_ESCAPE) || (keyCode == KeyEvent.VK_Q) || (keyCode == KeyEvent.VK_END) || ((keyCode == KeyEvent.VK_C) && e.isControlDown()) ) { running = false; //end process on above list of keypresses } } }); } //end of readyForTermination() public void addNotify() { super.addNotify(); //creates the peer startGame(); //start the thread } //end of addNotify() public void startGame() { if(animator == null || !running) { animator = new Thread(this); animator.start(); } } //end of startGame() //run method for world public void run() { while(running) { long beforeTime, timeDiff, sleepTime; beforeTime = System.nanoTime(); gameUpdate(); //updates objects in game (step event in game) gameRender(); //renders image paintScreen(); //paints rendered image to screen timeDiff = (System.nanoTime() - beforeTime) / 1000000; sleepTime = 10 - timeDiff; if(sleepTime <= 0) //if took longer than 10ms { sleepTime = 5; //sleep a bit anyways } try{ Thread.sleep(sleepTime); //sleep by allotted time (attempts to keep this loop to about 10ms) } catch(InterruptedException ex){} beforeTime = System.nanoTime(); } System.exit(0); } //end of run() private void gameRender() { if(dbImage == null) { dbImage = createImage(PWIDTH, PHEIGHT); if(dbImage == null) { System.out.println("dbImage is null"); return; } else dbg = dbImage.getGraphics(); } //clear the background dbg.setColor(Color.white); dbg.fillRect(0, 0, PWIDTH, PHEIGHT); //draw game elements... if(gameOver) { gameOverMessage(dbg); } } //end of gameRender() } //end of class Sim2D Hope this helps clear things up a bit, Jonathan

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  • How to make Image Border Even?

    - by SNaRe
    I added 1 pixel border to the image. At the same time I am trying to give radius to the image edges. My problem is since the image is already rounded with photoshop, the border of edges look thinner than it should be You can check it from here. http://jsfiddle.net/fVNgA/ How can I make the border even? img{ -webkit-border-radius: 5px; -moz-border-radius: 5px; border: 1px solid #000; } <img src='http://carantina.com/wp/wp-content/themes/new/images/home_pic1.jpg'>

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  • Android add image to button

    - by Christiaan de Jong
    I want to add an image to a Button (no imagebutton, as the particular button can either contain text or an image; plus the imagebutton has the same problem), while still retaining the original android-style button. So adding android:background in the XML doesn't cut it, as that will remove the android default button with rounded corners etc. (android.R.drawable.btn_default) Is this in any way possible? I think one way is to make a 9patch image for the button pressed (one for up and one for down) and onTouch Action_DOWN make a layered background drawable and put that onto the button, and doing the same thing but with another 9patch for onTouch Action_UP, but I think that will decrease the performance of the application substantially, as that will require quite a lot of resource reading and layer merging for all the button clicks (and for my application, that will be quite a lot). Is what I state above correct?

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  • How to remove insert image button from Yahoo Rich text editor

    - by Nitz
    Hey Guys, I am using ThickBox 3.1 one one page. Now, there is one problem, i am using one form to open thickbox on the button click event. And i am using yahoo text editor on that form. And in the yahoo rich text editor there is one link of image insert.. but i don't know why its not opening. on click of it. the image insert dialog is not opening. all things are working properly. Why is it not opening? and if is there anyway to only remove the image insert icon from text editor.

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  • character matching in grayscale image

    - by maximus
    I made patterns: images with the "A" letter of different sizes (from 12 to 72: 12, 14, .., 72) And I tested the method of pattern matching and it gave a good results. One way to select text regions from image is to run that algorithm for all small and big letters and digits of different sizes. And fonts! I don't like it. Instead of it I want to make something like a universal pattern or better to say: scanning image with different window sizes and select those regions where some function (probability of that there is a character at that window) is more than some fixed value. Do you know any methods or ideas to make that function? It must work with original image (grayscale).

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  • copying the contents of an image file

    - by Ganesh
    I am designing an image decoder and as a first step I tried to just copy the using c. i.e open the file, and write its contents to a new file. Below is the code that I used. while((c=getc(fp))!=EOF) fprintf(fp1,"%c",c); where fp is the source file and fp1 is the destination file. The program executes without any error, but the image file(".bmp") is not properly copied. I have observed that the size of the copied file is less and only 20% of the image is visible, all else is black. When I tried with simple text files, the copy was complete. Do you know what the problem is?

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  • How to get an image onmouseover

    - by udaya
    Hi I am using an image by default But i need the image only when i am doing my mouse over option This is the div In which Ihave the image <div style="float:left; height:90px; width:90px; background-color:#CCCC99" style="display:block" onmouseover="return mouseOver();" > <img src=<?=base_url()?>images/m11on.gif name=b1 width=90 height=80 border=0 onmouseover=mouseOver() onmouseout=mouseOut()></div> On mouse out my div must be empty This is the javascript function i am using but it doesnt seems to work properly

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  • loading an image from a package in Java (JFrame)

    - by Shahar Kazaz
    i'm having a problem loading an image from a package i created in the project that was set to contain images, i have to write the whole picture location in the computer instead of just the package that contains it. i've tried several things but nothing seams to work... where is the command i use to load the image : searchBar = ImageIO.read(new File("C:\\Users\\ASUS\\Documents\\NetBeansProjects\\Project\\src\\Images\\search.jpg")); "Images" is a package in my project , this works, but when i try loading the image without the "C:\..." only with the "\Images..." it doesn't , so i have to change it every time i open this project in another computer. hopefully one of u has the answer for me , thanks in advance for any answer :)

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  • PHP find if file data is an image

    - by Christian Sciberras
    Imagine I have some file data in a variable $data. I need to determine whether it is an image or not. No need for details such as corrupt images etc. Firs thought would be getting the file mime type by looking at the magic number and then see whether "image" is in the mime type. No such luck, even if I have a "file extension to mime type" script, I don't have a reliable way to get mime from magic number. My next option was to have a reasonable list of image file magic numbers and consult them. However, it relatively difficult to find such magic numbers (gif for instance has different magic numbers, some of which could pretty rare - if memory serves me right). A better idea would be some linux program which can do this kind of thing. Any ideas? I'm running RHEL and PHP 5.3. I've got root access - ie able to install stuff if needed. - Chris.

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  • Help with getting data from resized image.

    - by nick
    I'm using an ASP.NET file upload control and then resizing an image and storing the new image in a new Bitmap. Here is the code I have so far: protected void ResizeImage() { Bitmap originalBMP = new Bitmap(FileUpload1.FileContent); //Calculate new image dimensions int origWidth = originalBMP.Width; int origHeight = originalBMP.Height; int sngRatio = origWidth / origHeight; int newWidth = 100; int newHeight = newWidth / sngRatio; Bitmap newBMP = new Bitmap(originalBMP, newWidth, newHeight); } I'm uploading directly to Amazon S3 and I need to pass some data to its upload method. How do I get the following information from my new bitmap that I have been using with the fileupload?: FileUpload1.FileBytes FileUpload1.FileBytes.Length Do I need to save my new bitmap to a stream so I can get an array of bytes?

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  • OpenTK C# Loading Model (3DS?) for display and animation

    - by Randomman159
    For the last few days i have been searching for a model importer that support skeletal movement using OpenTK (C#, OpenGL). I am avoiding writing it myself because firstly i am only just learning OpenGL, but also because i don't see why there's a necessity in recreating the wheel. What do you guys use to import your models? I find it interesting that 90% of OpenTK users will import models for various projects, yet i havn't found a single working importer. Could any of you share your code or point me in the direction of a good loader? 3DS files would be best, but anything that can be exported from an autodesk program would be fine, as long as it uses skeleton animation. Thanks for any help :)

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  • Setting background image in asp.net (Master page)

    - by JRC
    I'm new in asp.net. And I am having trouble setting my background image. Here's the master page source: <%@ Master Language="C#" AutoEventWireup="true" CodeFile="Master.master.cs" Inherits="Master"%> <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html xmlns="http://www.w3.org/1999/xhtml"> <head runat="server"> <link rel="stylesheet" type="text/css" href="scripts/style.css"/> <title>Tracker</title> <asp:ContentPlaceHolder id="head" runat="server"> </asp:ContentPlaceHolder> </head> <body> <form id="form1" runat="server"> <div> <div class="container"> <a href="#"><img src="images/cross-header.gif" alt="Insert Logo Here" width="100%" id="Insert_logo" style="background: #C6D580; display:block;" /></a> <div class="sidebar1"> <nav> <ul> <li><a href="#">Home</a></li> <li><a href="#">LINK</a></li> <li><a href="#">LINK</a></li> <li><a href="#"><span style="font-weight:italic">LINK</span></a></li> <li><a href="#"><span style="font-weight:italic">LINK</span></a></li> </ul> </nav> <p>SOME LABEL</p> <p>SOME QUOTE HERE</p> <p></p> </div> </div> <footer> <a href="#">LINK HERE</a> | <a href="#">LINK HERE</a> | <a href="contact.php">CONTACT</a> | <a href="register.php">REGISTER</a> | <a href="login.php">LOGIN</a> <address> Copyright 2012 @JRC </address> </footer> </div> </form> </body> </html> The image that I am trying to use is located at the folder image. I don't know whats wrong. And here's what the style.css source: body { font: 100%/1.4 Verdana, Arial, Helvetica, sans-serif; margin: 0; padding: 0; background-image:url('images/background.jpg'); background-repeat:no-repeat; background-attachment:scroll; background-position:repeat-x; } I also tried this url('image/background.jpeg') etc. but still fails.

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  • Bulk convert PNG-24 to PNG-8 files with best quality

    - by Gavin
    Hi, Can anybody recommend a good method of bulk converting a large amount of PNG-24 files to PNG-8 with as little loss of quality as possible and maintaining transparency? I've tried ImageMagick but the resulting images weren't quite as crisp quality as I'd like. Using Paint.NET I was able to achieve far better results, but I can't bulk process with this tool as far as I know. The settings I used with ImageMagick in case there's better options to use: convert file.png -depth 4 file-output.png I've also been playing with OptiPNG, but I haven't discovered a was of making sure the output images are PNG-8. Cheers, Gavin

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  • How to convert a raw disk image to a copy-on-write image based on another image for use with kvm and

    - by Jean-Paul Calderone
    I have a virtual Windows machine running on kvm. Presently it has a 90GB raw disk image. I would like to clone this VM without having to keep two copies of the 90GB raw disk image around. It seems like a good approach for doing this is to make two new qcow or qcow2 images based on the original. First I converted the raw image to a qcow2 image: qemu-img convert -O qcow2 basewindowsxp.img basewindowsxp.qcow2 Then I tried creating a new image backed by this: qemu-img create -F qcow2 -f qcow2 -b `pwd`/basewindowsxp.qcow2 windowsxp-1.qcow2 Then I used virt-manager to point the original VM at windowsxp-1.qcow2. However, when I try to start up the VM in this new configuration, virt-manager reports an error: Traceback (most recent call last): File "/usr/share/virt-manager/virtManager/engine.py", line 588, in run_domain vm.startup() File "/usr/share/virt-manager/virtManager/domain.py", line 150, in startup self._backend.create() File "/usr/lib/python2.6/dist-packages/libvirt.py", line 300, in create if ret == -1: raise libvirtError ('virDomainCreate() failed', dom=self) libvirtError: internal error unable to start guest: qemu: could not open disk image /var/lib/libvirt/images/windowsxp-1.qcow2 The error suggests that the filename was misspecified or that the filesystem permissions are too restrictive, but neither of these is the case: $ ls -l /var/lib/libvirt/images/windowsxp-1.qcow2 -rwxrwxrwx 1 root root 262144 2010-05-27 08:32 /var/lib/libvirt/images/windowsxp-1.qcow2 Why won't virt-manager start this vm?

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  • How to fix windows 7 loader?

    - by Adio
    I have an HD 250 Gb It is portioned to C,D,E C has 50 GB D has 50 GB and the rest is given to E, On C I have Windows 7, I decided to install Opensuse On E. I have installed Opensuse Successfully. Now Opensuse loader shows Windows7 option when I it loads but, when I chose to load windows 7 I get " A Disk read error occured, press ctrl+alt+e to restart". Does any one has an Idea How to fix windows 7 and keep Opensuse ? My Opensuse is 12.2. Thanks

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  • How to read a barcode from an image

    - by tardate
    I'm seeking a library, technique or advice on how to read an EAN-13 barcode from an image (including ISBN,and ISSN encodings). The image would come from a mobile phone or webcam, so resolution may be quite poor and not well aligned. I'm specifically interested in something that could be used from ruby on rails, but answers for other languages are welcome. Open Source solutions preferred. Leading solutions so far: ZBar (previously known as Zebra - h/t @bgbg, @Natim) and ZXing (h/t @codr)

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  • Finding edge and corner values of an image in matlab

    - by James
    Hi, this problem links to two other questions i've asked on here. I am tracing the outline of an image and plotting this to a dxf file. I would like to use the bwboundaries function to find the coordinates of the edges of the image, find the corner coordinates using the cornermetric function and then remove any edge coordinates that are not a corner. The important thing I need to be able to do is keep the order of the corner elements obtained from bwboundaries, so that the section traces properly. The dxf function I have that draws from the coordinates draws lines between coordinates that are next to each other, so the line has to be drawn "around" the section rather than straight between the corner points. The reason I am doing this is because there are less coordinates obtained this way, so it is easier to amend the dxf file (as there are less points to manipulate). The code I have so far is: %# Shape to be traced bw = zeros(200); bw(20:40,20:180) = 1; bw(20:180,90:110) = 1; bw(140:180,20:185) = 1; %# Boundary Finding Section [Boundary] = bwboundaries(bw); %Traces the boundary of each section figure, imshow(bw); hold on; colors=['b' 'g' 'r' 'c' 'm' 'y']; for k=1:length(Boundary) perim = Boundary{k}; %Obtains perimeter coordinates (as a 2D matrix) from the cell array cidx = mod(k,length(colors))+1;% Obtains colours for the plot plot(perim(:,2), perim(:,1),... colors(cidx),'LineWidth',2); end Coordmat = cell2mat(Boundary) %Converts the traced regions to a matrix X = Coordmat(:,1) Y = Coordmat(:,2) % This gives the edge coordinates in matrix form %% Corner Finding Section (from Jonas' answer to a previous question %# get corners cornerProbability = cornermetric(bw); cornerIdx = find(cornerProbability==max(cornerProbability(:))); %# Label the image. bwlabel puts 1 for the first feature, 2 for the second, etc. %# Since concave corners are placed just outside the feature, grow the features %# a little before labeling bw2 = imdilate(bw,ones(3)); labeledImage = bwlabel(bw2); %# read the feature number associated with the corner cornerLabels = labeledImage(cornerIdx); %# find all corners that are associated with feature 1 corners_1 = cornerIdx(cornerLabels==1) [Xcorners, Ycorners] = ind2sub(200,corners_1) % Convert subscripts The code I have is, to give a matrix Xfin for the final x coordinates (which are on the edge AND at a corner. Xfin = zeros(length(X),1) for i = Xcorners XFin(i) = Xcorners if i~= Xcorners XFin(i) = [] end end However, this does not work correctly, because the values in the solution are sorted into order, and only one of each value remains. As I said, I would like the corner elements to be in the same order as obtained from bwboundaries, to allow the image to trace properly. Thanks

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  • How to create an image from a UIView / UIScrollView

    - by Andre
    Hi, I have an image in an UIScrollView, that can be scrolled and zoomed. When the user presses a button, I want the code to create an image from whatever part of the UIScrollView is inside an area I specify with a CGRect. I've seen code to crop UIImages, but I can't adapt it to do the same for a view, because it uses CGContextDrawImage. Any thoughts? Cheers, Andre

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  • Crop the image using Jquery in C# and ASP.Net

    - by Vara Prasad.M
    I am having a image in one page and i have to crop the image to the predefined borders to crop this should happen using jquery and it has to be done in C# and ASP.Net and this is done by using Client side not the server side. but the X and Y coordinate values must be saved in hidden fields and used for backend plz reply me ASAP it is very urgent ThanQ, Vara Prasad.M

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  • Image upload and jCrop and codeigniter

    - by sea_1987
    Hi There, I am trying to build a system that allows a user to select an image from their own computer, and crop it using the jCrop tool from jQuery. My question is can I show the image the user has selected from their system without uploading it to a system, I dont really want to do two uploads, unless I can do the first upload silently? Any help would be great. Thank you.

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  • very large image manipulation and tiling

    - by Mohammad
    I need to a software , Program(Java),or a method for tiling very larg images (more than 140MB). I have used imagemagic and convert tools photoshop and corel draw and matlab (in win os) but I have problem with memory amount.and memory is not enough.imagemagic is very slow and result is not desirable. I dont know how can i only load a small part of image on hard disk to RAM .(with out load whole image from hard)

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