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  • centos: linking lib that doesn't have a .pc file for pkg-config

    - by Paulie
    I'm trying to compile svg2pdf on centos. I think I've managed to get the required dependencies installed using yum: sudo yum install librsvg2 sudo yum install cairo The Makefile contains: MYCFLAGS=`pkg-config --cflags librsvg-2.0 cairo-pdf` -Wall -Wpointer-arith -Wstrict-prototypes -Wmissing-prototypes -Wmissing-declarations - Wnested-externs -fno-strict-aliasing MYLDFLAGS=`pkg-config --libs librsvg-2.0 cairo-pdf` After typing 'make', the first couple of lines of output are: cc `pkg-config --cflags librsvg-2.0 cairo-pdf` -Wall -Wpointer-arith -Wstrict-prototypes -Wmissing-prototypes -Wmissing-declarations -Wnested-externs -fno-strict-aliasing `pkg-config --libs librsvg-2.0 cairo-pdf` svg2pdf.c -o svg2pdf Package librsvg-2.0 was not found in the pkg-config search path. Perhaps you should add the directory containing `librsvg-2.0.pc' to the PKG_CONFIG_PATH environment variable No package 'librsvg-2.0' found There is no librsvg-2.0.pc on this system (but there is when I installed this using macports on my macbookpro). How should I get this package linked? Should I change the Makefile, and if so, to what? Should I generate the .pc files, and if so, how? Or is there another way to resolve this? Or, has anyone been successful at installing svg2pdf on centos, and, if so, how did you manage it? I don't have much experience on linux, so I might be missing something obvious.

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  • FaceBook UIAlertView problem

    - by william-hu
    My iPhone application connects to facebook . After i log in ,then appear one button named "Add feed to your wall". If i click it , pop a UIAlertView which ask "Yes" or "no". If "Yes", show the FBStreamDialog. But the BFStreamDialog just flash, then disappear. I don't know why. this is my code. First , click the button " Add feed to your wall". call changeFeed: function. -(IBAction) changeFeed { UIAlertView *alert = [[UIAlertView alloc] initWithTitle:@"Sporting Summer Festival Monte-Carlo" message:@"Are you attending this concert?" delegate:self cancelButtonTitle:@"No" otherButtonTitles:@"Yes",nil]; [alert show]; alert.tag = 1; self.alertView =alert; [alert release]; } Then, if you choose "YES" button. Call this function: - (void)alertView:(UIAlertView *)alertView clickedButtonAtIndex:(NSInteger)buttonIndex { if (buttonIndex == 0) { NSLog(@"NO"); } else { NSLog(@"YES"); [self showAddFeed]; } } And this is the showAddFeed function , which is defined in front of "clickButtonAtIndex". -(void)showAddFeed { FBStreamDialog dialog = [[[FBStreamDialog alloc] init] autorelease]; dialog.delegate= self; dialog.userMessagePrompt = @""; [dialog show]; } Just cant work well. I don't know why? Thank you for your help.

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  • Python import error: Symbol not found, but the symbol <s>is</s> *is not* present in the file

    - by Autopulated
    I get this error when I try to import ssrc.spread: ImportError: dlopen(/Library/Frameworks/Python.framework/Versions/2.6/lib/python2.6/site-packages/ssrc/_spread.so, 2): Symbol not found: __ZN17ssrcspread_v1_0_67Mailbox11ZeroTimeoutE The file in question (_spread.so) includes the symbol: $ nm _spread.so | grep _ZN17ssrcspread_v1_0_67Mailbox11ZeroTimeoutE U __ZN17ssrcspread_v1_0_67Mailbox11ZeroTimeoutE U __ZN17ssrcspread_v1_0_67Mailbox11ZeroTimeoutE (twice because the file is a fat ppc/x86 binary) EDIT: okay, as James points out, the U means that the symbol is undefined but required by the object file. With some more digging I've noticed (where I should have looked first...) these linker errors during compilation: CC=g++ CXX=g++ g++-4.0 -arch ppc -arch i386 -isysroot /Developer/SDKs/MacOSX10.4u.sdk -fno-strict-aliasing -fno-common -dynamic -DNDEBUG -O3 -I../.. -I../.. -I/usr/local/include -I/Library/Frameworks/Python.framework/Versions/2.6/include/python2.6 -O2 -I/usr/local/include -std=c++98 -pipe -fno-gnu-keywords -fvisibility-inlines-hidden -o SsrcSpread.o -c SsrcSpread.cc CC=g++ CXX=g++ /bin/sh ../../libtool --tag=CXX --mode=link g++-4.0 -arch ppc -arch i386 -isysroot /Developer/SDKs/MacOSX10.4u.sdk -bundle -undefined dynamic_lookup -F/Library/Frameworks -framework Python \ -pthread -D_REENTRANT -pedantic -Wall -Wno-long-long -Winline -Woverloaded-virtual -Wold-style-cast -Wsign-promo -L../../ssrc -lssrcspread -L/usr/local/lib -ltspread-core -o _spread.so SsrcSpread.o mkdir .libs g++-4.0 -arch ppc -arch i386 -isysroot /Developer/SDKs/MacOSX10.4u.sdk -bundle -undefined dynamic_lookup -F/Library/Frameworks -framework Python -pthread -D_REENTRANT -pedantic -Wall -Wno-long-long -Winline -Woverloaded-virtual -Wold-style-cast -Wsign-promo -o _spread.so SsrcSpread.o -Wl,-bind_at_load -L/Dev/libssrcspread-1.0.6/ssrc /Dev/libssrcspread-1.0.6/ssrc/.libs/libssrcspread.a -L/usr/local/lib -ltspread-core ld: warning: in ~/Dev/libssrcspread-1.0.6/ssrc/.libs/libssrcspread.a, file was built for unsupported file format which is not the architecture being linked (ppc) ld: warning: in /Developer/SDKs/MacOSX10.4u.sdk/usr/local/lib/libtspread-core.dylib, file was built for unsupported file format which is not the architecture being linked (ppc) ld: warning: in /Dev/libssrcspread-1.0.6/ssrc/.libs/libssrcspread.a, file was built for unsupported file format which is not the architecture being linked (i386) ld: warning: in /Developer/SDKs/MacOSX10.4u.sdk/usr/local/lib/libtspread-core.dylib, file was built for unsupported file format which is not the architecture being linked (i386) I'm also not entirely sure that the 10.4 sdk is the right one for compiling python modules (but switching to 10.6 didn't seem to help).

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  • Problem Loading multiple textures using multiple shaders with GLSL

    - by paj777
    I am trying to use multiple textures in the same scene but no matter what I try the same texture is loaded for each object. So this what I am doing at the moment, I initialise each shader: rightWall.SendShaders("wall.vert","wall.frag","brick3.bmp", "wallTex", 0); demoFloor.SendShaders("floor.vert","floor.frag","dirt1.bmp", "floorTex", 1); The code in SendShaders is: GLuint vert,frag; glEnable(GL_DEPTH_TEST); glEnable(GL_TEXTURE_2D); char *vs = NULL,*fs = NULL; vert = glCreateShader(GL_VERTEX_SHADER); frag = glCreateShader(GL_FRAGMENT_SHADER); vs = textFileRead(vertFile); fs = textFileRead(fragFile); const char * ff = fs; const char * vv = vs; glShaderSource(vert, 1, &vv, NULL); glShaderSource(frag, 1, &ff, NULL); free(vs); free(fs); glCompileShader(vert); glCompileShader(frag); program = glCreateProgram(); glAttachShader(program, frag); glAttachShader(program, vert); glLinkProgram(program); glUseProgram(program); LoadGLTexture(textureImage, texture); GLint location = glGetUniformLocation(program, textureName); glActiveTexture(GL_TEXTURE0); glBindTexture(GL_TEXTURE_2D, texture); glUniform1i(location, 0); And then in the main loop: rightWall.UseShader(); rightWall.Draw(); demoFloor.UseShader(); demoFloor.Draw(); Which ever shader is initialised last is the texture which is used for both objects. Thank you for your time and I appreciate any comments.

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  • How to use python to create a GUI application which have cool animation/effects under Linux (like 3D

    - by sgon00
    Hi, I am not sure if my question title makes sense to you or not. I am seeing many cool applications which have cool animations/effects. I would like to learn how to use python to create this kind of GUI applications under Linux. "cool animation/effects" like 3D wall in Cooliris which is written in flash and compiz effects with opengl. I also heard of some python GUI library like wxPython and pyQT. Since I am completely new to python GUI programming, can anyone suggest me where to start and what I should learn to achieve and create such application? maybe learn pyQT with openGL feature? pyopengl binding? I have no clue on where to start. thank you very much for your time and suggestion. By the way, in case if someone need to know which kind of application I am going to create, well, just any kind of applications. maybe photo explorer with 3D wall, maybe IM client, maybe facebook client etc...

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  • Opengl: Problem with masking

    - by Shaza
    Hey all, I'm working on creating a hole in a wall using masking in opengl, my code is quit simple like this, //Draw the mask glEnable(GL_BLEND); glBlendFunc(GL_DST_COLOR,GL_ZERO); glBindTexture(GL_TEXTURE_2D, texture[3]); glBegin(GL_QUADS); glTexCoord2d(0,0); glVertex3f(-20,40,-20); glTexCoord2d(0,1);glVertex3f(-20,40,40); glTexCoord2d(1,1);glVertex3f(20,40,40); glTexCoord2d(1,0);glVertex3f(20,40,-20); glEnd(); //Draw the Texture glBlendFunc(GL_ONE, GL_ONE); glBindTexture(GL_TEXTURE_2D, texture[2]); glBegin(GL_QUADS); glTexCoord2d(0,0); glVertex3f(-20,40,-20); glTexCoord2d(0,1);glVertex3f(-20,40,40); glTexCoord2d(1,1);glVertex3f(20,40,40); glTexCoord2d(1,0);glVertex3f(20,40,-20); glEnd(); The problem is, I got the hole in the wall correctly but it's semi transparent, I'm getting like black shade over it, also I can see through it. Here's a photo for what I'm getting: any suggestions?

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  • What hash algorithms are paralellizable? Optimizing the hashing of large files utilizing on mult-co

    - by DanO
    I'm interested in optimizing the hashing of some large files (optimizing wall clock time). The I/O has been optimized well enough already and the I/O device (local SSD) is only tapped at about 25% of capacity, while one of the CPU cores is completely maxed-out. I have more cores available, and in the future will likely have even more cores. So far I've only been able to tap into more cores if I happen to need multiple hashes of the same file, say an MD5 AND a SHA256 at the same time. I can use the same I/O stream to feed two or more hash algorithms, and I get the faster algorithms done for free (as far as wall clock time). As I understand most hash algorithms, each new bit changes the entire result, and it is inherently challenging/impossible to do in parallel. Are any of the mainstream hash algorithms parallelizable? Are there any non-mainstream hashes that are parallelizable (and that have at least a sample implementation available)? As future CPUs will trend toward more cores and a leveling off in clock speed, is there any way to improve the performance of file hashing? (other than liquid nitrogen cooled overclocking?) or is it inherently non-parallelizable?

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  • facebook graph api does not return all feed items on facebook page

    - by Nick Franceschina
    at the time of this question, if you go here: http://www.facebook.com/realplayer you'll see six posts down, I have posted a photo with a message of "#highfive Cincinnati, OH" but if you to either of these: http://graph.facebook.com/realplayer/feed http://graph.facebook.com/realplayer/tagged the JSON that is returned seemingly includes everything on the wall, except for MY post. there is another photo post from someone else down below mine, and it is showing up (and both my photo and his photo are in the "Fan photos" section) obviously, since I can see everything with these links already, it appears that access_token is not a part of the equation... BUT, some more info: if I use an access_token from a session that isn't me, I can't see the post in the JSON if I use an access_token from MY logged in session, then I DO see the post in the JSON so I'm very confused. if everyone in the world can see those posts on the wall without even authenticating, then I expect all of them to come back in the graph api as well. anyone have thoughts on this? I am aware of the "manage_page" permission... which I can use to get a list of accounts and special offline access tokens for those pages... and that's something I can explore... but it seems like alot of work when my post seemingly SHOULD be there in the graph

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  • Make Errors: Missing Includes in C++ Script?

    - by Abs
    Hello all, I just got help in how to compile this script a few mintues ago on SO but I have managed to get errors. I am only a beginner in C++ and have no idea what the below erros means or how to fix it. This is the script in question. I have read the comments from some users suggesting they changed the #include parts but it seems to be exactly what the script has, see this comment. [root@localhost wkthumb]# qmake-qt4 && make g++ -c -pipe -O2 -g -pipe -Wall -Wp,-D_FORTIFY_SOURCE=2 -fstack-protector --param=ssp-buffer-size=4 -m32 -march=i386 -mtune=generic -fasynchronous-unwind-tables -Wall -W -D_REENTRANT -DQT_NO_DEBUG -DQT_GUI_LIB -DQT_CORE_LIB -I/usr/lib/qt4/mkspecs/linux-g++ -I. -I/usr/include/QtCore -I/usr/include/QtGui -I/usr/include -I. -I. -I. -o main.o main.cpp main.cpp:5:20: error: QWebView: No such file or directory main.cpp:6:21: error: QWebFrame: No such file or directory main.cpp:8: error: expected constructor, destructor, or type conversion before ‘*’ token main.cpp:11: error: ‘QWebView’ has not been declared main.cpp: In function ‘void loadFinished(bool)’: main.cpp:18: error: ‘view’ was not declared in this scope main.cpp:18: error: ‘QWebSettings’ has not been declared main.cpp:19: error: ‘QWebSettings’ has not been declared main.cpp:20: error: ‘QWebSettings’ has not been declared main.cpp: In function ‘int main(int, char**)’: main.cpp:42: error: ‘view’ was not declared in this scope main.cpp:42: error: expected type-specifier before ‘QWebView’ main.cpp:42: error: expected `;' before ‘QWebView’ make: *** [main.o] Error 1 I have the web kit on my Fedora Core 10 machine: qt-4.5.3-9.fc10.i386 qt-devel-4.5.3-9.fc10.i386 Thanks all for any help

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  • Android game logic problem

    - by semajhan
    I'm currently creating a game and have a problem which I think I know why it is occurring but not entirely sure and even if I knew, don't know how to solve. I have a 2D array 10 x 10 and have a "player" class that takes up a tile. Now, I have created 2 instances of the player and move them around via swiping. Around the edges I have put "walls" that the player cannot walk through and everything works fine, until I remove a wall. Once I remove a wall and move the character/player to the edge of the screen, the player cannot go any further. The problem occurs here, where the second instance of the player is not at the edge of the screen but say 2 tiles from the first instance of "player" who is at the edge. If I try moving them further into the direction of the edge, I understand that the first instance of player wouldn't move or do anything but the second instance of player should still move, but it won't. This is the code that executed when the user swipes: if (player.getArrayX() - 1 != player2.getArrayX()) { player.moveLeft(); } else if (player.getArrayX() - 1 == player2.getArrayX() && player.getArrayY() != player2.getArrayY()) { player.moveLeft(); } if (player2.getArrayX() - 1 != player.getArrayX()) { player2.moveLeft(); } else if (player2.getArrayX() - 1 == player.getArrayX() && player2.getArrayY() != player.getArrayY()) { player2.moveLeft(); } In the player class I have: public void moveLeft() { if (alive) { switch (levelMaster.getLevel1(getArrayX() - 1, getArrayY())) { case 0: break; case 1: subX(); // basically moves player left setArrayX(getArrayX() - 1); // shifts x coord of player 1 within tilemap Log.d("semajhan", "x: " + getArrayX()); break; case 9: subX(); setArrayX(getArrayX() - 1); setAlive(false); break; } } } Any help on the matter or further insight would be greatly appreciated, thanks.

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  • Facebook Connect: Permissions Error [200] using "stream.publish" with PHP

    - by Sarah
    Hi all, I've been implementing Facebook Connect into a site and am using both the PHP API, to allow me to automatically post data to a user's wall, as well as the JS API, for manual posting, permissions dialogs, etc. When the user uses the manual method it works 100%...the popups are displayed correctly, and the data gets posted to their wall properly. However, when I try to use the PHP API I am getting inconsistencies. When I try posting automatically using the PHP API using one account it works perfect, every time. But for some other accounts it never works, always returning "Permissions error." The error code is 200, and I've checked the Facebook API documentation and it's pretty vague, saying only "Permissions error. The application does not have permission to perform this action." But that's not true, since it works on some accounts and doesn't work on others. First, I've made sure that the users in question have enabled the extended permission "publish_stream" and that the manual method using the JS API works, so it doesn't seem to be a problem with those specific permissions. There are no apparent differences between the Facebook accounts I've used. So my question is has anyone run into this problem and found a solution to it? Is there some sort of other permission setting that users must enable for this to work? I've been searching Google and these forums but have not found any solution. The request I am sending is: (Note: The content/image url/link url are not the actual data I use) $attachment = array( 'caption' => '{*actor*} commented on <title> "<comment>"', 'media' => array( array( 'type' => 'image', 'src' => 'http://www.test.com/image.jpg', 'href' => 'http://www.test.com' ) ) ); $Facebook->api_client->stream_publish('', $attachment); Thanks, Sarah

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  • Why I'm not getting "Multiple definition" error from the g++?

    - by ban
    I tried to link my executable program with 2 static libraries using g++. The 2 static libraries have the same function name. I'm expecting a "multiple definition" linking error from the linker, but I did not received. Can anyone help to explain why is this so? staticLibA.h #ifndef _STATIC_LIBA_HEADER #define _STATIC_LIBA_HEADER int hello(void); #endif staticLibA.cpp #include "staticLibA.h" int hello(void) { printf("\nI'm in staticLibA\n"); return 0; } output: g++ -c -Wall -fPIC -m32 -o staticLibA.o staticLibA.cpp ar -cvq ../libstaticLibA.a staticLibA.o a - staticLibA.o staticLibB.h #ifndef _STATIC_LIBB_HEADER #define _STATIC_LIBB_HEADER int hello(void); #endif staticLibB.cpp #include "staticLibB.h" int hello(void) { printf("\nI'm in staticLibB\n"); return 0; } output: g++ -c -Wall -fPIC -m32 -o staticLibB.o staticLibB.cpp ar -cvq ../libstaticLibB.a staticLibB.o a - staticLibB.o main.cpp extern int hello(void); int main(void) { hello(); return 0; } output: g++ -c -o main.o main.cpp g++ -o multipleLibsTest main.o -L. -lstaticLibA -lstaticLibB -lstaticLibC -ldl -lpthread -lrt

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  • find on page neighbouring siblings jquery?

    - by Stefan
    ok i've been searching for an answer to this (if there even is one) with no luck i have a succession of div elements as shown in the pic bellow: http://i61.photobucket.com/albums/h46/DrAcOliCh_2006/untitled-1.jpg?t=1300520458 the blue background is the absolute parent of the orange divs which are also siblings the DOM is not quite organized according to how the orange elements appear on the page because they are all draggable (i used jquery UI) and i moved them around inside the parent, yet, as some know, the DOM doesn't get reorganized when i move draggable elements around, so basically the siblings structure remains the same inside the DOM what i kinda need (again if that is even possible) is to determine the immediate on page neighbouring siblings of eachother; in other words, say we take that "FlashBanner" element which, on page, has the "Logo", the "Search" and the "ShoppingBasket" elements as immediate top siblings and the "Categories" and "Content" elements as immediate bottom siblings (and no left or right siblings) i have a manual solution to this, that is to pre-specify the on page neighbouring siblings for each element through a series of form fields and stuff (another story and another wall of text to explain), but that is not important atm as i want to know if it can be done automatically (i.e tell jquery to find them for me) appreciate any help, even an "it can't be done automatically", and thank you for your time hope this doesn't sound to ambiguous (or silly for that matter) and why i need to do that don't ask :P wall of text to explain cheers :)

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  • Name for a "naive" timekeeping system?

    - by Robert L
    I am thinking of a "naive" timekeeping system of the sort I believe would be likely to be implemented by non-specialists. A day is exactly 24 hours. An hour is exactly 60 minutes. A minute is exactly 60 seconds. No exceptions (i.e. no Daylight Saving or leap seconds). A leap year occurs exactly once every four years: if the year modulo 4 equals 0, it is a leap year. The month lengths are the normal 31 days for January, 28 or 29 days for February, etc., that you would expect to find on a wall calendar. Days of the week, if they are used, are what you would get by taking your contemporary (late 1900's / early 2000's) wall calendar and, using the above rules for leap years and month lengths, extrapolating in both directions: if the calendar goes far back enough, February 29, 1900 exists and is a Wednesday; and if the calendar goes far forward enough, February 29, 2100 exists and is a Monday. What name, if any, is used to describe precisely this system?

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  • What hash algorithms are parallelizable? Optimizing the hashing of large files utilizing on multi-co

    - by DanO
    I'm interested in optimizing the hashing of some large files (optimizing wall clock time). The I/O has been optimized well enough already and the I/O device (local SSD) is only tapped at about 25% of capacity, while one of the CPU cores is completely maxed-out. I have more cores available, and in the future will likely have even more cores. So far I've only been able to tap into more cores if I happen to need multiple hashes of the same file, say an MD5 AND a SHA256 at the same time. I can use the same I/O stream to feed two or more hash algorithms, and I get the faster algorithms done for free (as far as wall clock time). As I understand most hash algorithms, each new bit changes the entire result, and it is inherently challenging/impossible to do in parallel. Are any of the mainstream hash algorithms parallelizable? Are there any non-mainstream hashes that are parallelizable (and that have at least a sample implementation available)? As future CPUs will trend toward more cores and a leveling off in clock speed, is there any way to improve the performance of file hashing? (other than liquid nitrogen cooled overclocking?) or is it inherently non-parallelizable?

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  • Python ctypes in_dll string assignment

    - by ackdesha
    I could use some help assigning to a global C variable in DLL using ctypes. The following is an example of what I'm trying: test.c contains the following #include <stdio.h> char name[60]; void test(void) { printf("Name is %s\n", name); } On windows (cygwin) I build a DLL (Test.dll) as follows: gcc -g -c -Wall test.c gcc -Wall -mrtd -mno-cygwin -shared -W1,--add-stdcall-alias -o Test.dll test.o When trying to modify the name variable and then calling the C test function using the ctypes interface I get the following... >>> from ctypes import * >>> dll = windll.Test >>> dll <WinDLL 'Test', handle ... at ...> >>> f = c_char_p.in_dll(dll, 'name') >>> f c_char_p(None) >>> f.value = 'foo' >>> f c_char_p('foo') >>> dll.test() Name is Name is 48+? 13 Why does the test function print garbage in this case?

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  • php facebook delete feeds

    - by meAtStackOverflow
    Hi there, I have manage to grab all the photos posted to my app wall. Now I am trying to add a function to my facebook app where it will delete all the feeds posted on the wall. <?php include_once 'facebook.php'; include_once 'config.php'; $feed = $facebook->api('/me/feed'); foreach($feed['data'] as $feeds) { echo "Feeds secion", "<br />"; echo $feeds["picture"], "<br />"; echo "<img src='{$feeds['picture']}' />", "<br />"; $target_path = "uploads/"; $target_path = $target_path . basename($feeds["picture"]); $content = file_get_contents($feeds["picture"]); file_put_contents($target_path, $content); } ? This is how i grab the photos and push them into my server. Please guide me on how i could delete all the feeds. I have went through some online examples but i could not figure out how to go about doing it. I kept receving errors. Thanks!

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  • Java EE 6 and NoSQL/MongoDB on GlassFish using JPA and EclipseLink 2.4 (TOTD #175)

    - by arungupta
    TOTD #166 explained how to use MongoDB in your Java EE 6 applications. The code in that tip used the APIs exposed by the MongoDB Java driver and so requires you to learn a new API. However if you are building Java EE 6 applications then you are already familiar with Java Persistence API (JPA). Eclipse Link 2.4, scheduled to release as part of Eclipse Juno, provides support for NoSQL databases by mapping a JPA entity to a document. Their wiki provides complete explanation of how the mapping is done. This Tip Of The Day (TOTD) will show how you can leverage that support in your Java EE 6 applications deployed on GlassFish 3.1.2. Before we dig into the code, here are the key concepts ... A POJO is mapped to a NoSQL data source using @NoSQL or <no-sql> element in "persistence.xml". A subset of JPQL and Criteria query are supported, based upon the underlying data store Connection properties are defined in "persistence.xml" Now, lets lets take a look at the code ... Download the latest EclipseLink 2.4 Nightly Bundle. There is a Installer, Source, and Bundle - make sure to download the Bundle link (20120410) and unzip. Download GlassFish 3.1.2 zip and unzip. Install the Eclipse Link 2.4 JARs in GlassFish Remove the following JARs from "glassfish/modules": org.eclipse.persistence.antlr.jar org.eclipse.persistence.asm.jar org.eclipse.persistence.core.jar org.eclipse.persistence.jpa.jar org.eclipse.persistence.jpa.modelgen.jar org.eclipse.persistence.moxy.jar org.eclipse.persistence.oracle.jar Add the following JARs from Eclipse Link 2.4 nightly build to "glassfish/modules": org.eclipse.persistence.antlr_3.2.0.v201107111232.jar org.eclipse.persistence.asm_3.3.1.v201107111215.jar org.eclipse.persistence.core.jpql_2.4.0.v20120407-r11132.jar org.eclipse.persistence.core_2.4.0.v20120407-r11132.jar org.eclipse.persistence.jpa.jpql_2.0.0.v20120407-r11132.jar org.eclipse.persistence.jpa.modelgen_2.4.0.v20120407-r11132.jar org.eclipse.persistence.jpa_2.4.0.v20120407-r11132.jar org.eclipse.persistence.moxy_2.4.0.v20120407-r11132.jar org.eclipse.persistence.nosql_2.4.0.v20120407-r11132.jar org.eclipse.persistence.oracle_2.4.0.v20120407-r11132.jar Start MongoDB Download latest MongoDB from here (2.0.4 as of this writing). Create the default data directory for MongoDB as: sudo mkdir -p /data/db/sudo chown `id -u` /data/db Refer to Quickstart for more details. Start MongoDB as: arungup-mac:mongodb-osx-x86_64-2.0.4 <arungup> ->./bin/mongod./bin/mongod --help for help and startup optionsMon Apr  9 12:56:02 [initandlisten] MongoDB starting : pid=3124 port=27017 dbpath=/data/db/ 64-bit host=arungup-mac.localMon Apr  9 12:56:02 [initandlisten] db version v2.0.4, pdfile version 4.5Mon Apr  9 12:56:02 [initandlisten] git version: 329f3c47fe8136c03392c8f0e548506cb21f8ebfMon Apr  9 12:56:02 [initandlisten] build info: Darwin erh2.10gen.cc 9.8.0 Darwin Kernel Version 9.8.0: Wed Jul 15 16:55:01 PDT 2009; root:xnu-1228.15.4~1/RELEASE_I386 i386 BOOST_LIB_VERSION=1_40Mon Apr  9 12:56:02 [initandlisten] options: {}Mon Apr  9 12:56:02 [initandlisten] journal dir=/data/db/journalMon Apr  9 12:56:02 [initandlisten] recover : no journal files present, no recovery neededMon Apr  9 12:56:02 [websvr] admin web console waiting for connections on port 28017Mon Apr  9 12:56:02 [initandlisten] waiting for connections on port 27017 Check out the JPA/NoSQL sample from SVN repository. The complete source code built in this TOTD can be downloaded here. Create Java EE 6 web app Create a Java EE 6 Maven web app as: mvn archetype:generate -DarchetypeGroupId=org.codehaus.mojo.archetypes -DarchetypeArtifactId=webapp-javaee6 -DgroupId=model -DartifactId=javaee-nosql -DarchetypeVersion=1.5 -DinteractiveMode=false Copy the model files from the checked out workspace to the generated project as: cd javaee-nosqlcp -r ~/code/workspaces/org.eclipse.persistence.example.jpa.nosql.mongo/src/model src/main/java Copy "persistence.xml" mkdir src/main/resources cp -r ~/code/workspaces/org.eclipse.persistence.example.jpa.nosql.mongo/src/META-INF ./src/main/resources Add the following dependencies: <dependency> <groupId>org.eclipse.persistence</groupId> <artifactId>org.eclipse.persistence.jpa</artifactId> <version>2.4.0-SNAPSHOT</version> <scope>provided</scope></dependency><dependency> <groupId>org.eclipse.persistence</groupId> <artifactId>org.eclipse.persistence.nosql</artifactId> <version>2.4.0-SNAPSHOT</version></dependency><dependency> <groupId>org.mongodb</groupId> <artifactId>mongo-java-driver</artifactId> <version>2.7.3</version></dependency> The first one is for the EclipseLink latest APIs, the second one is for EclipseLink/NoSQL support, and the last one is the MongoDB Java driver. And the following repository: <repositories> <repository> <id>EclipseLink Repo</id> <url>http://www.eclipse.org/downloads/download.php?r=1&amp;nf=1&amp;file=/rt/eclipselink/maven.repo</url> <snapshots> <enabled>true</enabled> </snapshots> </repository>  </repositories> Copy the "Test.java" to the generated project: mkdir src/main/java/examplecp -r ~/code/workspaces/org.eclipse.persistence.example.jpa.nosql.mongo/src/example/Test.java ./src/main/java/example/ This file contains the source code to CRUD the JPA entity to MongoDB. This sample is explained in detail on EclipseLink wiki. Create a new Servlet in "example" directory as: package example;import java.io.IOException;import java.io.PrintWriter;import javax.servlet.ServletException;import javax.servlet.annotation.WebServlet;import javax.servlet.http.HttpServlet;import javax.servlet.http.HttpServletRequest;import javax.servlet.http.HttpServletResponse;/** * @author Arun Gupta */@WebServlet(name = "TestServlet", urlPatterns = {"/TestServlet"})public class TestServlet extends HttpServlet { protected void processRequest(HttpServletRequest request, HttpServletResponse response) throws ServletException, IOException { response.setContentType("text/html;charset=UTF-8"); PrintWriter out = response.getWriter(); try { out.println("<html>"); out.println("<head>"); out.println("<title>Servlet TestServlet</title>"); out.println("</head>"); out.println("<body>"); out.println("<h1>Servlet TestServlet at " + request.getContextPath() + "</h1>"); try { Test.main(null); } catch (Exception ex) { ex.printStackTrace(); } out.println("</body>"); out.println("</html>"); } finally { out.close(); } } @Override protected void doGet(HttpServletRequest request, HttpServletResponse response) throws ServletException, IOException { processRequest(request, response); } @Override protected void doPost(HttpServletRequest request, HttpServletResponse response) throws ServletException, IOException { processRequest(request, response); }} Build the project and deploy it as: mvn clean packageglassfish3/bin/asadmin deploy --force=true target/javaee-nosql-1.0-SNAPSHOT.war Accessing http://localhost:8080/javaee-nosql/TestServlet shows the following messages in the server.log: connecting(EISLogin( platform=> MongoPlatform user name=> "" MongoConnectionSpec())) . . .Connected: User: Database: 2.7  Version: 2.7 . . .Executing MappedInteraction() spec => null properties => {mongo.collection=CUSTOMER, mongo.operation=INSERT} input => [DatabaseRecord( CUSTOMER._id => 4F848E2BDA0670307E2A8FA4 CUSTOMER.NAME => AMCE)]. . .Data access result: [{TOTALCOST=757.0, ORDERLINES=[{DESCRIPTION=table, LINENUMBER=1, COST=300.0}, {DESCRIPTION=balls, LINENUMBER=2, COST=5.0}, {DESCRIPTION=rackets, LINENUMBER=3, COST=15.0}, {DESCRIPTION=net, LINENUMBER=4, COST=2.0}, {DESCRIPTION=shipping, LINENUMBER=5, COST=80.0}, {DESCRIPTION=handling, LINENUMBER=6, COST=55.0},{DESCRIPTION=tax, LINENUMBER=7, COST=300.0}], SHIPPINGADDRESS=[{POSTALCODE=L5J1H7, PROVINCE=ON, COUNTRY=Canada, CITY=Ottawa,STREET=17 Jane St.}], VERSION=2, _id=4F848E2BDA0670307E2A8FA8,DESCRIPTION=Pingpong table, CUSTOMER__id=4F848E2BDA0670307E2A8FA7, BILLINGADDRESS=[{POSTALCODE=L5J1H8, PROVINCE=ON, COUNTRY=Canada, CITY=Ottawa, STREET=7 Bank St.}]}] You'll not see any output in the browser, just the output in the console. But the code can be easily modified to do so. Once again, the complete Maven project can be downloaded here. Do you want to try accessing relational and non-relational (aka NoSQL) databases in the same PU ?

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  • Power cycles on/off 3 times before booting properly from cold start, no other issues (New System)

    - by James
    Relevant Specs: Sapphire 5850, core i7 920, Seasonic x750 power supply, ECS X58B-A2 mobo. From a cold boot, meaning all power totally disconnected at the wall, the system will power on for less than a second and then power off completely. After two seconds of being powered off this will repeat and on the third "attempt" the computer will boot. To be very specific here is what happens: The power is turned on at the wall and on the psu, the orange stdby LED on the mobo is illuminated but the system is 'off'. I hit the power button on the case or on the mobo itself I hear the relay (?) in the psu closing The case light comes on and the mobo power light comes on. The fans start rotating. Immediately after this the I hear some relay click - the power lights extinguish, the fans stop, the stdby light remains on. Less than 2 seconds pass and the cycle repeats without any intervention from me. On the third attempt it boots normally and the machine runs perfectly. If I do a soft reboot or a full shutdown the computer starts normally the next time. It's only if I pull the power cord or flick the switch off on the PSU that I get the cycling again. Basically any time the stdby light on the mobo goes out. I have removed the graphics card and I get the same problem. I have removed the PSU, hotwired it to the ON position and verified voltages on all lines. The relay does not cycle when I do this. If I connect only the 24 pin ATX connector to the mobo and not the 8 pin ATX12V / CPU connector then I will not get the cycling, the fans run, the power light stays on, but obviously the system can't boot. Disconnecting all fans has no effect on the problem. My feeling it that it's something to do with the motherboard like a capacitor that's taking a long time to charge because it's leaking or something along those lines. But I can't imagine what could be 'wrong' with it and only manifest itself as a problem under these very specific circumstances. Any ideas? Thanks.

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  • Nginx + php5-fpm = "File not found"

    - by MatW
    I've hit a wall whilst setting up a site using nginx / fpm. The page displays "File not found", and this appears in the nginx error.log: FastCGI sent in stderr: "Primary script unknown" while reading response header from upstream I'm new to both nginx and fpm, and that error message means nothing to me (even the google machine hasn't helped!). Can anyone shed any light onto what could be happening?

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  • IBook G4 Charging Problems?

    - by Drew
    Hello, I am having some trouble with my iBook G4. It seems that whenever I plug it into the wall charger that it doesn't charge. It's not the charger's fault. There's a button on the back of it right next the battery, when I push it all five lights next to the button light up. I don't think where the charger is put in is broken. Any help? .

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  • How to find polarity of a power supply that's lacking the customary markings

    - by Nosredna
    If I have a power supply (not a computer power supply, just a battery-replacing wall wart) and it doesn't have the usual polarity marking, how to I know if the tip is positive or negative? Update: I couldn't find my multimeter. I did find a model number on the power supply and typed it into Google. Some guy selling a bunch of power supplies on eBay had checked it and found that it was tip positive, which is what I needed!

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  • Building Python 3.2.3 on redhat 5: missing _posixsubprocess

    - by Oz123
    I am trying to build Python3 on a RHEL 5.7 machine, I successful managed to build Python 3.2.2, with : # Install required build dependencies yum install openssl-devel bzip2-devel expat-devel gdbm-devel readline-devel sqlite-devel # Fetch and extract source. Please refer to http://www.python.org/download/releases # to ensure the latest source is used. wget http://www.python.org/ftp/python/3.2/Python-3.2.tar.bz2 tar -xjf Python-3.2.tar.bz2 cd Python-3.2 # Configure the build with a prefix (install dir) of /opt/python3, compile, and install. ./configure --prefix=/opt/python3 make But I am failing (?) with Python 3.2.3: Failed to build these modules: _posixsubprocess Is this a problem that should bother me ? How do I build it? I found this patch, but it's not included in sources Python 3.2.3 I obtained from the website ... Applying this patch on my sources, didn't solve the problem ... Here is the output from stderr: ~/tmp/Python-3.2.3 $ make > build.log ldd: warning: you do not have execution permission for `/usr/local/lib/libreadline.so' /usr/bin/ld: skipping incompatible /usr/local/lib/libreadline.so when searching for -lreadline /usr/bin/ld: skipping incompatible /usr/local/lib/libreadline.a when searching for -lreadline /home/oznahum/tmp/Python-3.2.3/Modules/_posixsubprocess.c: In function '_close_open_fd_range_safe': /home/oznahum/tmp/Python-3.2.3/Modules/_posixsubprocess.c:205: error: 'O_CLOEXEC' undeclared (first use in this function) /home/oznahum/tmp/Python-3.2.3/Modules/_posixsubprocess.c:205: error: (Each undeclared identifier is reported only once /home/oznahum/tmp/Python-3.2.3/Modules/_posixsubprocess.c:205: error: for each function it appears in.) /usr/bin/ld: skipping incompatible /usr/local/lib/libz.so when searching for -lz /usr/bin/ld: skipping incompatible /usr/local/lib/libz.so when searching for -lz ~/tmp/Python-3.2.3 $ grep posix build.log gcc -pthread -fno-strict-aliasing -DNDEBUG -g -fwrapv -O3 -Wall -Wstrict-prototypes -I. -IInclude -I./Include -DPy_BUILD_CORE -c ./Modules/posixmodule.c -o Modules/posixmodule.o ar rc libpython3.2m.a Modules/_threadmodule.o Modules/signalmodule.o Modules/posixmodule.o Modules/errnomodule.o Modules/pwdmodule.o Modules/_sre.o Modules/_codecsmodule.o Modules/_weakref.o Modules/_functoolsmodule.o Modules/operator.o Modules/_collectionsmodule.o Modules/itertoolsmodule.o Modules/_localemodule.o Modules/_iomodule.o Modules/iobase.o Modules/fileio.o Modules/bytesio.o Modules/bufferedio.o Modules/textio.o Modules/stringio.o Modules/zipimport.o Modules/symtablemodule.o Modules/xxsubtype.o building '_posixsubprocess' extension gcc -pthread -fPIC -fno-strict-aliasing -DNDEBUG -g -fwrapv -O3 -Wall -Wstrict-prototypes -IInclude -I/home/oznahum/localroot/include -I. -I./Include -I/usr/local/include -I/home/oznahum/tmp/Python-3.2.3 -c /home/oznahum/tmp/Python-3.2.3/Modules/_posixsubprocess.c -o build/temp.linux-x86_64-3.2/home/oznahum/tmp/Python-3.2.3/Modules/_posixsubprocess.o _posixsubprocess

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  • HP 20gig iPod stuck on "AC Charge" icon

    - by Chris
    I have a HP edition iPod (20gig) and it is stuck on the "AC Charge" icon with the picture of the wall charger and an outlet. I tried to reset the device and it has been stuck on this icon for quite a while now. I have tried everything I can to try to reset it, and before I stoop to visiting an Apple store I want to see if anyone has any tricks up their sleeves. This is what the icon looks like:

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