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  • Manage multiple Jlabel's events

    - by IMAnis_tn
    I have a left Panel with multiples Jlabels which i use them as buttons to change a Main Panel's content which is layouted with a CardLayout. I cant work perfectly with these events: mouseEntered : to make highlight effect to the jlabel mouseExited : to take off the highlight effect. mouseClicked : to change the content of the main Panel and start some threads The problem here that can't found an event or a method tell me that another Jlabel has been clicked so i can stop my threads started in the mouseClicked event, OR an event or method tell me that a JPanel in the CardLayout has been displayed or hidden.

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  • splitting on all kind of spaces and tabs

    - by rockyurock
    hello, i am reading some parameters(from user input) from a .txt file and want to make sure that my script could read it even a space or tab is left before that particular parameter by user. also if i want to add a comment for each parameter followed by # , after the parameter (e.g 7870 #this is default port number) to let the user know about the parameter how can i achieve it in same file ? here is wat i am using (/\|\s/) code:: $data_file="config.txt"; open(RAK, $data_file)|| die("Could not open file!"); @raw_data=; @Ftp_Server =split(/\|\s/,$raw_data[32]); config.txt (user input file) PING_TTL | 1 CLIENT_PORT | 7870 FTP_SERVER | 192.162.522.222 could any body suggest me a robust way to do it? /rocky

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  • Invoking a superclass's class methods in Python

    - by LeafStorm
    I am working on a Flask extension that adds CouchDB support to Flask. To make it easier, I have subclassed couchdb.mapping.Document so the store and load methods can use the current thread-local database. Right now, my code looks like this: class Document(mapping.Document): # rest of the methods omitted for brevity @classmethod def load(cls, id, db=None): return mapping.Document.load(cls, db or g.couch, id) I left out some for brevity, but that's the important part. However, due to the way classmethod works, when I try to call this method, I receive the error message File "flaskext/couchdb.py", line 187, in load return mapping.Document.load(cls, db or g.couch, id) TypeError: load() takes exactly 3 arguments (4 given) I tested replacing the call with mapping.Document.load.im_func(cls, db or g.couch, id), and it works, but I'm not particularly happy about accessing the internal im_ attributes (even though they are documented). Does anyone have a more elegant way to handle this?

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  • How can I programmatically copy all of the style attributes from one DOM element to another

    - by stu
    I have a page with two frames, and I need to (via javascript) copy an element and all of its nested elements (it's a ul/li tree) and most importantly it's style from one frame to the other. I get all the content via assigning innerhtml, and I am able to position the new element in the second frame with dest.style.left and dest.style.top and it works. But I'm trying to get all the style information and nothing's happening. I'm using getComputedStyle to get the final style for each source element as I loop through each node then and assigning them to the same position in the destination nodelist and nothing happens to visually change the style. What am I missing?

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  • Restore history and current page on resuming webview

    - by qubit
    I have a webview that I use to navigate from page to page. I have implemented go back and go forward. My problem is that when I return to the webview after visiting another activity, the history is lost i.e. the webview starts again on the first page. How do I code it so that after I call finish on the webview to swap to another activity on returning to the webview, the WebBackForwardList is restored and I am taken to the page I was on when I left the webview? I have tried overriding onSaveInstanceState and onRestoreInstanceState using webview.save/restoreState(bundle) but with no success. I have achieved returning to the last page by saving the last url in preferences, but have been unable to restore the entire history.

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  • matlab: how to transform screen pixels into specific coordinates

    - by user3137385
    I have to draw a curve captured on a image using screen pixels (mouse clicks) into a coordinate system. E.g.: Pixels on the screen, from left to right (130 px to 970 px) correspond to the x-axis of my coordinate system (1000 to 6000). Pixels from bottom to top (670 to 99) correspond to the y-axis of coordinate system (0 to 1.2). How can this be done? Maybe there's a function in matlab doing something like that? Some more explanation: I have a jpg image of a curve on a coordinate system. I've got pixel positions (x,y) of several points on that curve. Now I want to plot same curve into a matlab figure with same x and y axis as on the jpg image.

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  • Parse Domain from a given URL in T-SQL

    - by Adam N
    I fount this answer, but wanted to expand on the question and couldn't find any solutions here on stack or through searching google. Substring domainname from URL SQL Basically the link above solves my problem with a simple URL like parsing "www.google.com" with the result of google. What I am looking for to expand on that is the solution from the link above doesn't help with url's like 'www.maps.google.com' that just returns maps. WHat I would like is to have it return 'google' from the url 'www.maps.google.com' or return 'example' from 'www.test.example.com'. If anyone has a solution to this, I would greatly appreciate it. Update: To be more specific I will also need parsing on second level domains etc. 'www.maps.google.com.au' to return 'google' Here is my Sql function. CREATE FUNCTION [dbo].[parseURL] (@strURL varchar(1000)) RETURNS varchar(1000) AS BEGIN IF CHARINDEX('.', REPLACE(@strURL, 'www.','')) > 0 SELECT @strURL = LEFT(REPLACE(@strURL, 'www.',''), CHARINDEX('.',REPLACE(@strURL, 'www.',''))-1) Else SELECT @strURL = REPLACE(@strURL, 'www.','') RETURN @strURL END

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  • image on top of button android

    - by N-AccessDev
    Is it possible to add an image(view) on top of a button (which as a background image)? I'm porting an iOS app to Android and it wasn't a problem on iOS, but I'm wondering if it is the right approach on Android because of layouts. Edit : To clarify, check this screen shot : http://a4.mzstatic.com/us/r1000/062/Purple/v4/7c/4b/cd/7c4bcd53-ba55-94d7-a26c-ce1bfe040003/mza_2736801523527387264.320x480-75.jpg I need to do the bottom left button "carte" (card in french) I need : a button with a background image an image displayed on top of the button which is loaded from internet (a card , there is a lot of different and news cards are added daily, in the screnshot it s "MIDI PASS" ) a text localised on the button , so I cant use Imagebutton class.

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  • In a binary search Tree

    - by user1044800
    In a binary search tree that takes a simple object.....when creating the getter and setter methods for the left, right, and parent. do I a do a null pointer? as in this=this or do I create the object in each method? Code bellow... This is my code: public void setParent(Person parent) { parent = new Person( parent.getName(), parent.getWeight()); //or is the parent supposed to be a null pointer ???? This is the code it came from: public void setParent(Node parent) { this.parent = parent; } Their code takes a node from the node class...my set parent is taking a person object from my person class.....

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  • WPF Labels look fine in XP, but are cut off at the bottom in Vista and Windows 7.

    - by juharr
    The following xaml looks fine in XP, but the bottom of the text gets cut off in Vista and Windows 7. <Grid> <Border Height="86" Margin="10,54,10,0" VerticalAlignment="Top" BorderBrush="Black" BorderThickness="1"/> <Label Height="22" Width="100" Margin="15,43,0,0" VerticalAlignment="Top" HorizontalAlignment="Left" Background="White">Text Over Border</Label> </Grid> I realize that I could just increase the Height of the label, but I'm guessing I'll have problems with systems that have different resolution settings, or large text settings. Is there a better way to lay this out?

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  • How to Debug Java Application using VIM/GVIM?

    - by Techmaddy
    I asked this question previously: http://stackoverflow.com/questions/495268/any-good-tutorial-for-moving-from-eclipse-to-vim From the inputs, I started using GVIM instead of Eclipse. I added ctags to it and I am able to navigate now comfortably. Only problem left for me is "Debugging"? I tried searching for some links, and couldn't a useful one? If anyone using or familiar with Java Debugging using vim/Gvim, can provide there inputs/ links/ tutorials, it would be very helpful. Thanks in advance.

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  • Sliding & Fading controls on a C# form

    - by Tommy
    Hey there, I'm trying to implement a way to slide&fade controls around (more than one at the same time possibly) elegantly. So in other words, say i had a picture in the top left corner, and a texbox in the bottom right corner, i'd like to be able to have them slide. not just snap. slide, to the opposite corners and replace eachothers position. Ive been working for awhile but have not come up with anything efficient, even just some of the basic math calculations would be a great start.

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  • Best way to search for a saturation value in a sorted list

    - by AB Kolan
    A question from Math Battle. This particular question was also asked to me in one of my job interviews. " A monkey has two coconuts. It is fooling around by throwing coconut down from the balconies of M-storey building. The monkey wants to know the lowest floor when coconut is broken. What is the minimal number of attempts needed to establish that fact? " Conditions: if a coconut is broken, you cannot reuse the same. You are left with only with the other coconut Possible approaches/strategies I can think of are Binary break ups & once you find the floor on which the coconut breaks use upcounting from the last found Binary break up lower index. Window/Slices of smaller sets of floors & use binary break up within the Window/Slice (but on the down side this would require a Slicing algorithm of it's own.) Wondering if there are any other way to do this.

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  • Dragged div change places with destination

    - by Cudos
    Hi. Maybe a bit complex to explain. I have a grid with 9 images 100 x 100 px like this (each number symbolize a picture): 1 2 3 4 5 6 7 8 9 What I want is that the user can drag and drop e.g. 9 over 1 and they change places like this: 9 2 3 4 5 6 7 8 1 Sortables from jquery UI will not work since their solution is using floats. That will "push" all the boxes to the right or left e.g.: 9 1 2 3 4 5 6 7 8 thanks in advance.

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  • List<string> doesn't update the UI when change occurs [WPF]

    - by Hard Turner
    <ListBox x:Name="MainList" HorizontalAlignment="Left" Height="468" Margin="10,10,0,0" VerticalAlignment="Top" Width="100" ItemsSource="{Binding Items,Mode=TwoWay}" DisplayMemberPath="Name"/> [Serializable()] public class MYcontainer : INotifyPropertyChanged,ISerializable { private List<MYClass> _items = new List<MYClass>(); public List<MYClass> Items { get{ return _items;} set { this._items =value; OnPropertyChanged("Items"); } public event PropertyChangedEventHandler PropertyChanged; public void OnPropertyChanged(string propertyName = null) { var eventHandler = this.PropertyChanged; if (eventHandler != null) eventHandler(this, new PropertyChangedEventArgs(propertyName)); } } when i add an item to "Items" the UI doesnt update, the binding is working fine, since if i closed the window and opened it again, the new items appear correctly what am i doing wrong? i know if i used observablecollection it will work fine, but shouldn't it work with List<? , i already have in another window a string[] property and it update fine

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  • jQuery Dialog theme not being applied

    - by Tim
    I'm using jquery-1.4.2.min.js and jquery-ui-1.8.1.custom.min.js. According to Firebug, both minimized scripts have been loaded. They both appear in the dropdown list on Firebug's Scripts tab. The dialog is launching, but there's no background and so the text below it shows through, and there's no "window" stuff at all, no titlebar, no X button. Just the floating/draggable text with a -close- link at the top left corner. I was under the impression from reading these pages http://jqueryui.com/demos/dialog/ http://jqueryui.com/themeroller/ that the UI theme-driven appearance would be automatically applied to the dialog when it was invoked using this barebones call: $('#dialog').dialog() I would be grateful for suggestions on how to troubleshoot this. Thanks

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  • mouse tracking on IE

    - by Gotys
    Consider the following snippet: $(document).bind('mousemove', function(e) { $('#someDiv').css({left: e.pageX+'px', top: e.pageY+'px'}); }); This should make #someDiv follow the mouse (tooltip), when the css value for "position" is set to absolute. Works as expected, except when you Zoom IN or OUT in IE7 ( dind't try other version of IE). Then the e.pageX gets completely off. The more you zoom in (using your mousewheel + CTRL), the more off the positioning gets. I've tried to break jQuery's UI demos (sliders) and it seems not even jQuery guys have this figured out. Is there any genius out there who knows how to fix this nasty thing? Thanks in advance!

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  • TDD Example for Business Apps

    - by Jimmo
    I understand the general idea about unit testing and have used it in scenarios where complex interactions were happening in a system, but I still have a question about all of those principles coming together. We are cautioned about not testing the framework, or the database. Good UI design does not lend itself to non-human testing. UI interaction in general is excluded in MVC frameworks. In many apps what is left?. 37signals talks about extensive unit testing, but in an app like Basecamp or Backpack, what exactly are the types of things being tested through appropriate unit tests? What would 100% code coverage mean in that scenario?

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  • jQuery and the mouseover event

    - by Kingston
    I need to know how to fix this problem. I have a mouseleave event on my list. jQuery(".list").live("mouseleave", function(event) { alert("Boom"); }); But at the same time I have a tooltip displayed over it. This tooltip doesn't belong to this list, it is in other div. Now, when i move mouse over that div, i get an alert - i left the list. Please, tell me how i can do that when i move mouse in this tooltip, there will be no action. I've tried this sentence, but it doesn't work: if($(event.target).hasClass('name')) alert("D");

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  • Google Pie Chart and Bar Chart (both Interactive) not showing labels.

    - by iRubens
    I'm trying to put Google's BarChart and PieChart both the client side version, and i'm experiencing some problems with the labels over the pie and the labels on the left of the vertical axis (of the bar chart). I checked the code a lot of times and it seems to be like that you can see in the examples. I've tried the same page on Firefox and Chrome and it shows the labels without problems. If i try the examples on IE8 the labels are shown but not in my page. Sincerely I've not any idea where to start to fix this thing. Someone can help me or give me an advice? Thanks in advance.

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  • print issue in safari

    - by designersvsoft
    I have used below css for select tag. select { vertical-align:middle; float:left; border:1px solid #cccccc; background-color:#F0F0F0; padding:2px; font-size:14px; height:35px ;} Here is the HTML version: <select> <option value="volvo">Volvo</option> <option value="saab">Saab</option> <option value="mercedes">Mercedes</option> <option value="audi">Audi</option> </select> If I see the print preview, it is not good on safari browser. Please help us.

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  • Performance issues in android game

    - by user1446632
    I am making an android game, but however, the game is functioning like it should, but i am experiencing some performance issues. I think it has something to do with the sound. Cause each time i touch the screen, it makes a sound. I am using the standard MediaPlayer. The method is onTouchEvent() and onPlaySound1(). Could you please help me with an alternate solution for playing the sound? Thank you so much in advance! It would be nice if you also came up with some suggestions on how i can improve my code. Take a look at my code here: package com.mycompany.mygame; import java.util.ArrayList; import android.content.Context; import android.content.Intent; import android.graphics.Bitmap; import android.graphics.BitmapFactory; import android.graphics.Canvas; import android.graphics.Color; import android.graphics.Paint; import android.media.MediaPlayer; import android.os.Handler; import android.os.Message; import android.util.Log; import android.view.Menu; import android.view.MenuInflater; import android.view.MenuItem; import android.view.MotionEvent; import android.view.SurfaceHolder; import android.view.SurfaceView; import android.view.View; import android.webkit.WebView; import android.widget.TextView; import android.widget.Toast; public class ExampleView extends SurfaceView implements SurfaceHolder.Callback { class ExampleThread extends Thread { private ArrayList<Parachuter> parachuters; private Bitmap parachuter; private Bitmap background; private Paint black; private boolean running; private SurfaceHolder mSurfaceHolder; private Context mContext; private Context mContext1; private Handler mHandler; private Handler mHandler1; private GameScreenActivity mActivity; private long frameRate; private boolean loading; public float x; public float y; public float x1; public float y1; public MediaPlayer mp1; public MediaPlayer mp2; public int parachuterIndexToResetAndDelete; public int canvasGetWidth; public int canvasGetWidth1; public int canvasGetHeight; public int livesLeftValue; public int levelValue = 1; public int levelValue1; public int parachutersDown; public int difficultySet; public boolean isSpecialAttackAvailible; public ExampleThread(SurfaceHolder sHolder, Context context, Handler handler) { mSurfaceHolder = sHolder; mHandler = handler; mHandler1 = handler; mContext = context; mActivity = (GameScreenActivity) context; parachuters = new ArrayList<Parachuter>(); parachuter = BitmapFactory.decodeResource(getResources(), R.drawable.parachuteman); black = new Paint(); black.setStyle(Paint.Style.FILL); black.setColor(Color.GRAY); background = BitmapFactory.decodeResource(getResources(), R.drawable.gamescreenbackground); running = true; // This equates to 26 frames per second. frameRate = (long) (1000 / 26); loading = true; mp1 = MediaPlayer.create(getContext(), R.raw.bombsound); } @Override public void run() { while (running) { Canvas c = null; try { c = mSurfaceHolder.lockCanvas(); synchronized (mSurfaceHolder) { long start = System.currentTimeMillis(); doDraw(c); long diff = System.currentTimeMillis() - start; if (diff < frameRate) Thread.sleep(frameRate - diff); } } catch (InterruptedException e) { } finally { if (c != null) { mSurfaceHolder.unlockCanvasAndPost(c); } } } } protected void doDraw(Canvas canvas) { canvas.drawRect(0, 0, canvas.getWidth(), canvas.getHeight(), black); //Draw for (int i = 0; i < parachuters.size(); i++) { canvas.drawBitmap(parachuter, parachuters.get(i).getX(), parachuters.get(i).getY(), null); parachuters.get(i).tick(); } //Remove for (int i = 0; i < parachuters.size(); i++) { if (parachuters.get(i).getY() > canvas.getHeight()) { parachuters.remove(i); onPlaySound(); checkLivesLeftValue(); checkAmountOfParachuters(); } else if(parachuters.get(i).isTouched()) { parachuters.remove(i); } else{ //Do nothing } } } public void loadBackground(Canvas canvas) { //Load background canvas.drawBitmap(background, 0, 0, black); } public void checkAmountOfParachuters() { mHandler.post(new Runnable() { @Override public void run() { if(parachuters.isEmpty()) { levelValue = levelValue + 1; Toast.makeText(getContext(), "New level! " + levelValue, 15).show(); if (levelValue == 3) { drawParachutersGroup1(); drawParachutersGroup2(); drawParachutersGroup3(); drawParachutersGroup4(); } else if (levelValue == 5) { drawParachutersGroup1(); drawParachutersGroup2(); drawParachutersGroup3(); drawParachutersGroup4(); drawParachutersGroup5(); } else if (levelValue == 7) { drawParachutersGroup1(); drawParachutersGroup2(); drawParachutersGroup3(); drawParachutersGroup4(); drawParachutersGroup5(); drawParachutersGroup6(); } else if (levelValue == 9) { //Draw 7 groups of parachuters drawParachutersGroup1(); drawParachutersGroup2(); drawParachutersGroup3(); drawParachutersGroup4(); drawParachutersGroup5(); drawParachutersGroup6(); drawParachutersGroup1(); } else if (levelValue > 9) { //Draw 7 groups of parachuters drawParachutersGroup1(); drawParachutersGroup2(); drawParachutersGroup3(); drawParachutersGroup4(); drawParachutersGroup5(); drawParachutersGroup6(); drawParachutersGroup1(); } else { //Draw normal 3 groups of parachuters drawParachutersGroup1(); drawParachutersGroup2(); drawParachutersGroup3(); } } else { //Do nothing } } }); } private void checkLivesLeftValue() { mHandler.post(new Runnable() { @Override public void run() { Log.d("checkLivesLeftValue", "lives = " + livesLeftValue); // TODO Auto-generated method stub if (livesLeftValue == 3) { //Message to display: "You lost! Log.d("checkLivesLeftValue", "calling onMethod now"); parachuters.removeAll(parachuters); onMethod(); } else if (livesLeftValue == 2) { Toast.makeText(getContext(), "Lives left=1", 15).show(); livesLeftValue = livesLeftValue + 1; Log.d("checkLivesLeftValue", "increased lives to " + livesLeftValue); } else if (livesLeftValue == 1) { Toast.makeText(getContext(), "Lives left=2", 15).show(); livesLeftValue = livesLeftValue + 1; Log.d("checkLivesLeftValue", "increased lives to " + livesLeftValue); } else { //Set livesLeftValueText 3 Toast.makeText(getContext(), "Lives left=3", 15).show(); livesLeftValue = livesLeftValue + 1; Log.d("checkLivesLeftValue", "increased lives to " + livesLeftValue); } } }); } public void onMethod() { mHandler.post(new Runnable() { @Override public void run() { try { Toast.makeText(getContext(), "You lost!", 15).show(); livesLeftValue = 0; //Tell the user that he lost: android.content.Context ctx = mContext; Intent i = new Intent(ctx, playerLostMessageActivity.class); i.addFlags(Intent.FLAG_ACTIVITY_NEW_TASK); i.putExtra("KEY","You got to level " + levelValue + " And you shot down " + parachutersDown + " parachuters"); i.putExtra("levelValue", levelValue); ctx.startActivity(i); System.exit(0); } catch (Exception e) { // TODO Auto-generated catch block e.printStackTrace(); //Exit activity and start playerLostMessageActivity Toast.makeText(getContext(), "You lost!", 15).show(); livesLeftValue = 0; //Tell the user that he lost: android.content.Context ctx = mContext; Intent i = new Intent(ctx, playerLostMessageActivity.class); i.addFlags(Intent.FLAG_ACTIVITY_NEW_TASK); i.putExtra("KEY","You got to level " + levelValue + " And you shot down " + parachutersDown + " parachuters"); i.putExtra("levelValue", levelValue); System.exit(0); ctx.startActivity(i); System.exit(0); } } }); } public void onPlaySound() { try { mp1.start(); } catch (Exception e) { e.printStackTrace(); mp1.release(); } } public void onDestroy() { try { parachuters.removeAll(parachuters); mp1.stop(); mp1.release(); } catch (Exception e) { e.printStackTrace(); } } public void onPlaySound1() { try { mp2 = MediaPlayer.create(getContext(), R.raw.airriflesoundeffect); mp2.start(); } catch (Exception e) { e.printStackTrace(); mp2.release(); } } public boolean onTouchEvent(MotionEvent event) { if (event.getAction() != MotionEvent.ACTION_DOWN) releaseMediaPlayer(); x1 = event.getX(); y1 = event.getY(); checkAmountOfParachuters(); removeParachuter(); return false; } public void releaseMediaPlayer() { try { mp1.release(); } catch (Exception e) { e.printStackTrace(); } } public void removeParachuter() { try { for (Parachuter p: parachuters) { if (x1 > p.getX() && x1 < p.getX() + parachuter.getWidth() && y1 > p.getY() && y1 < p.getY() + parachuter.getHeight()) { p.setTouched(true); onPlaySound1(); parachutersDown = parachutersDown + 1; p.setTouched(false); } } } catch (Exception e) { e.printStackTrace(); } } public void initiateDrawParachuters() { drawParachutersGroup1(); } public void drawParachutersGroup1() { // TODO Auto-generated method stub //Parachuter group nr. 1 //Parachuter nr. 2 x = 75; y = 77; Parachuter p1 = new Parachuter(x, y); parachuters.add(p1); //Parachuter nr.1 x = 14; y = 28; Parachuter p = new Parachuter(x, y); parachuters.add(p); //Parachuter nr. 3 x = 250; y = 94; Parachuter p3 = new Parachuter(x, y); parachuters.add(p3); //Parachuter nr. 3 x = 275; y = 80; Parachuter p2 = new Parachuter(x, y); parachuters.add(p2); //Parachuter nr. 5 x = 280; y = 163; Parachuter p5 = new Parachuter(x, y); parachuters.add(p5); x = 125; y = 118; Parachuter p4 = new Parachuter(x, y); parachuters.add(p4); //Parachuter nr. 7 x = 126; y = 247; Parachuter p7 = new Parachuter(x, y); parachuters.add(p7); //Parachuter nr. 6 x = 123; y = 77; Parachuter p6 = new Parachuter(x, y); parachuters.add(p6); } public void drawParachutersGroup2() { // TODO Auto-generated method stub //Parachuter group nr. 2 //Parachuter nr. 5 x = 153; y = 166; Parachuter p5 = new Parachuter(x, y); parachuters.add(p5); x = 133; y = 123; Parachuter p4 = new Parachuter(x, y); parachuters.add(p4); //Parachuter nr. 7 x = 170; y = 213; Parachuter p7 = new Parachuter(x, y); parachuters.add(p7); //Parachuter nr. 6 x = 190; y = 121; Parachuter p6 = new Parachuter(x, y); parachuters.add(p6); } public void drawParachutersGroup3() { // TODO Auto-generated method stub //Parachuter group nr. 3 //Parachuter nr. 2 x = 267; y = 115; Parachuter p1 = new Parachuter(x, y); parachuters.add(p1); //Parachuter nr.1 x = 255; y = 183; Parachuter p = new Parachuter(x, y); parachuters.add(p); //Parachuter nr. 3 x = 170; y = 280; Parachuter p3 = new Parachuter(x, y); parachuters.add(p3); //Parachuter nr. 3 x = 116; y = 80; Parachuter p2 = new Parachuter(x, y); parachuters.add(p2); //Parachuter nr. 5 x = 67; y = 112; Parachuter p5 = new Parachuter(x, y); parachuters.add(p5); x = 260; y = 89; Parachuter p4 = new Parachuter(x, y); parachuters.add(p4); //Parachuter nr. 7 x = 260; y = 113; Parachuter p7 = new Parachuter(x, y); parachuters.add(p7); //Parachuter nr. 6 x = 178; y = 25; Parachuter p6 = new Parachuter(x, y); parachuters.add(p6); } public void drawParachutersGroup4() { // TODO Auto-generated method stub //Parachuter group nr. 1 //Parachuter nr. 2 x = 75; y = 166; Parachuter p1 = new Parachuter(x, y); parachuters.add(p1); //Parachuter nr.1 x = 118; y = 94; Parachuter p = new Parachuter(x, y); parachuters.add(p); //Parachuter nr. 3 x = 38; y = 55; Parachuter p3 = new Parachuter(x, y); parachuters.add(p3); //Parachuter nr. 3 x = 57; y = 18; Parachuter p2 = new Parachuter(x, y); parachuters.add(p2); //Parachuter nr. 5 x = 67; y = 119; Parachuter p5 = new Parachuter(x, y); parachuters.add(p5); x = 217; y = 113; Parachuter p4 = new Parachuter(x, y); parachuters.add(p4); //Parachuter nr. 7 x = 245; y = 234; Parachuter p7 = new Parachuter(x, y); parachuters.add(p7); //Parachuter nr. 6 x = 239; y = 44; Parachuter p6 = new Parachuter(x, y); parachuters.add(p6); } public void drawParachutersGroup5() { // TODO Auto-generated method stub //Parachuter group nr. 1 //Parachuter nr. 2 x = 59; y = 120; Parachuter p1 = new Parachuter(x, y); parachuters.add(p1); //Parachuter nr.1 x = 210; y = 169; Parachuter p = new Parachuter(x, y); parachuters.add(p); //Parachuter nr. 3 x = 199; y = 138; Parachuter p3 = new Parachuter(x, y); parachuters.add(p3); //Parachuter nr. 3 x = 22; y = 307; Parachuter p2 = new Parachuter(x, y); parachuters.add(p2); //Parachuter nr. 5 x = 195; y = 22; Parachuter p5 = new Parachuter(x, y); parachuters.add(p5); x = 157; y = 132; Parachuter p4 = new Parachuter(x, y); parachuters.add(p4); //Parachuter nr. 7 x = 150; y = 183; Parachuter p7 = new Parachuter(x, y); parachuters.add(p7); //Parachuter nr. 6 x = 130; y = 20; Parachuter p6 = new Parachuter(x, y); parachuters.add(p6); } public void drawParachutersGroup6() { // TODO Auto-generated method stub //Parachuter group nr. 1 //Parachuter nr. 2 x = 10; y = 10; Parachuter p1 = new Parachuter(x, y); parachuters.add(p1); //Parachuter nr.1 x = 20; y = 20; Parachuter p = new Parachuter(x, y); parachuters.add(p); //Parachuter nr. 3 x = 30; y = 30; Parachuter p3 = new Parachuter(x, y); parachuters.add(p3); //Parachuter nr. 3 x = 60; y = 60; Parachuter p2 = new Parachuter(x, y); parachuters.add(p2); //Parachuter nr. 5 x = 90; y = 90; Parachuter p5 = new Parachuter(x, y); parachuters.add(p5); x = 120; y = 120; Parachuter p4 = new Parachuter(x, y); parachuters.add(p4); //Parachuter nr. 7 x = 150; y = 150; Parachuter p7 = new Parachuter(x, y); parachuters.add(p7); //Parachuter nr. 6 x = 180; y = 180; Parachuter p6 = new Parachuter(x, y); parachuters.add(p6); } public void drawParachuters() { Parachuter p = new Parachuter(x, y); parachuters.add(p); Toast.makeText(getContext(), "x=" + x + " y=" + y, 15).show(); } public void setRunning(boolean bRun) { running = bRun; } public boolean getRunning() { return running; } } /** Handle to the application context, used to e.g. fetch Drawables. */ private Context mContext; /** Pointer to the text view to display "Paused.." etc. */ private TextView mStatusText; /** The thread that actually draws the animation */ private ExampleThread eThread; public ExampleView(Context context) { super(context); // register our interest in hearing about changes to our surface SurfaceHolder holder = getHolder(); holder.addCallback(this); // create thread only; it's started in surfaceCreated() eThread = new ExampleThread(holder, context, new Handler() { @Override public void handleMessage(Message m) { // mStatusText.setVisibility(m.getData().getInt("viz")); // mStatusText.setText(m.getData().getString("text")); } }); setFocusable(true); } @Override public boolean onTouchEvent(MotionEvent event) { return eThread.onTouchEvent(event); } public ExampleThread getThread() { return eThread; } @Override public void surfaceChanged(SurfaceHolder arg0, int arg1, int arg2, int arg3) { // TODO Auto-generated method stub } public void surfaceCreated(SurfaceHolder holder) { if (eThread.getState() == Thread.State.TERMINATED) { eThread = new ExampleThread(getHolder(), getContext(), getHandler()); eThread.start(); } else { eThread.start(); } } @Override public void surfaceDestroyed(SurfaceHolder holder) { boolean retry = true; eThread.setRunning(false); while (retry) { try { eThread.join(); retry = false; } catch (InterruptedException e) { } } } }

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  • SEO Url Redirect/Rewrite Using Database Managed Links

    - by user204245
    I have searched left and right. And i am trying to find a script or a method on how I can store links in database and use them for redirection. This is an E-commerce project and I am looking for something to manage Product and system URL from database. Something Similar like magneto dose. Basically anything after the domain say like domain.com/demo/12/my_iphone so now demo/12/my_iphone will be sent to database for querry and in databases there will be a destination URL which could be productlisting.php?searchstring=iphones so the user will see link domain.com/demo/12/my_iphone but actualy he will be seeing productlisting.php?searchstring=iphones basically demo/12/my_iphone = productlisting.php?searchstring=iphones and tomorrow if the user want to edit demo/12/my_iphone to demo/12/myiphone he can just do so using simple form which will update in the database. How can i achieve this ?

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  • Passing a variable to javascript via a link.

    - by Jon
    My website has a javascript variable (addselectedsubdivision) that loads a neighborhood name from a box on the left to a box on the right. I was hoping I could build a link and then us PHP to add the subdivision letter, neighborhood, and city so that when you click on the link it goes right to this page and loads the neighborhood name in the box on the right. However, I can't get the variable to pass to the new page. Any suggestions? Website: http://www.mlsfinder.com/va_rein/jonmcachran/index.cfm?primarySearchType=sold&searchType=subdivision&so=a&domain=www.jonsellsvb.com&subdivision_string=p Example link: <a href="http://www.mlsfinder.com/va_rein/jonmcachran/index.cfm?primarySearchType=sold&searchType=subdivision&so=a&domain=www.jonsellsvb.com&subdivision_string=$firstletter" onLoad="addselectedsubdivision($neighborhood||$city);" target="_blank">

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