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  • Converting old WCF service to RIA one

    - by Artur
    Hi there, Currently I have a service that looks like: Some app <-- WCF Service <-- Business Logic <-- Entity Framework Model <-- SQL Database One of "some app" would be Silverlight, but there as well will be lots of other clients (mainly mobile devices). To me the greatest benefit of having RIA services is possibility of making ordinary (not asynchronous) calls from Silverlight. I wondered if there is an easy way of converting what I have so far to be a RIA service? I as well wonder if there is a point of doing so if I plan to use the same service for multiple platforms/clients? Any help/links would be greatly appreciated.

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  • Extend base type and automatically update audit information on Entity

    - by Nix
    I have an entity model that has audit information on every table (50+ tables) CreateDate CreateUser UpdateDate UpdateUser Currently we are programatically updating audit information. Ex: if(changed){ entity.UpdatedOn = DateTime.Now; entity.UpdatedBy = Environment.UserName; context.SaveChanges(); } But I am looking for a more automated solution. During save changes, if an entity is created/updated I would like to automatically update these fields before sending them to the database for storage. Any suggestion on how i could do this? I would prefer to not do any reflection, so using a text template is not out of the question. A solution has been proposed to override SaveChanges and do it there, but in order to achieve this i would either have to use reflection (in which I don't want to do ) or derive a base class. Assuming i go down this route how would I achieve this? For example EXAMPLE_DB_TABLE CODE NAME --Audit Tables CREATE_DATE CREATE_USER UPDATE_DATE UPDATE_USER And if i create a base class public abstract class IUpdatable{ public virtual DateTime CreateDate {set;} public virtual string CreateUser { set;} public virtual DateTime UpdateDate { set;} public virtual string UpdateUser { set;} } The end goal is to be able to do something like... public overrride void SaveChanges(){ //Go through state manager and update audit infromation //FOREACH changed entity in state manager if(entity is IUpdatable){ //If state is created... update create audit. //if state is updated... update update audit } } But I am not sure how I go about generating the code that would extend the interface.

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  • Making a DateTime field in a database automatic?

    - by Mike
    I'm putting together a simple test database to learn MVC with. I want to add a DateTime field to show when the record was CREATED. ID = int Name = Char DateCreated = (dateTime, DateTime2..?) I have a feeling that this type of DateTime capture can be done automatically - but that's all I have, a feeling. Can it be done? And if so how? While we're on the subject: if I wanted to include another field that captured the DateTime of when the record was LAST UPDATED how would I do that. I'm hoping to not do this manually. Many thanks Mike

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  • Credit card system implementation?

    - by Mark
    My site is going to have a credit system that basically works a lot like a credit card. Each user has an unlimited credit limit, but at the end of each week, they have to pay it off. For example, a user might make several purchases between March 1st and 7th, and then at the end of March 7th, they would be emailed an invoice that lists all their purchases during the week and a total that is due by the 14th. If they don't pay it off, their account is simply deactivated until they do. I'm just trying to wrap my head around how to implement this. I have a list of all their purchases, that's not a problem, but I'm just trying to figure out what to do with it. On the end of the 7th day, I could set up a cronjob to generate an invoice, which would basically have an id, and due date, and then I would need another many-to-many table to link all the purchases to the invoice. Then when a user adds money to their account, I guess it's applied against their current outstanding invoice? And what if they don't pay off their invoice by the time a new invoice rolls around, so now they have 2 outstanding ones, how do I know which to apply it against? Or do I make the cronjob check for any previous outstanding invoices, cancel them, and add a new item to the new invoice as "balance forward (+interest)"? How would you apply the money against an invoice? Would each payment have to be linked to an invoice, or could I just deposit it to their account credit, and then somehow figure out whats been paid and what hasn't? What if they pay in advance, before their invoice has been generated? Do I deduct it from their credit from the invoice upon generation, or at the end of the week when its due? There are so many ways to do this... Can anyone describe what approach they would take?

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  • CQRS - The query side

    - by mattcodes
    A lot of the blogsphere articles related to CQRS (command query repsonsibility) seperation seem to imply that all screens/viewmodels are flat. e.g. Name, Age, Location Of Birth etc.. and thus the suggestion that implementation wise we stick them into fast read source etc.. single table per view mySQL etc.. and pull them out with something like primitive SqlDataReader, kick that nasty nhibernate ORM etc.. However, whilst I agree that domain models dont mapped well to most screens, many of the screens that I work with are more dimensional, and Im sure this is pretty common in LOB apps. So my question is how are people handling screen where by for example it displays a summary of customer details and then a list of their orders with a [more detail] link etc.... I thought about keeping with the straight forward SQL query to the Query Database breaking off the outer join so can build a suitable ViewModel to View but it seems like overkill? Alternatively (this is starting to feel yuck) in CustomerSummaryView table have a text/big (whatever the type is in your DB) column called Orders, and the columns for the Order summary screen grid are seperated by , and rows by |. Even with XML datatype it still feeel dirty. Any thoughts on an optimal practice?

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  • Semantic Grid System, Media Query issue

    - by Andy
    I'm using the Semantic Grid System to build a responsive site. However, something isn't quite right with the media queries that should obviously kick in once it hits a particular screen size. I'll reference what i mean with their example on the website : if I view this on my iPhone for example, given that it is supposed to adjust to a single column structure on a mobile device, it still throws out the web version of the page. That is true for both Safari and Chrome on my iPhone. However, if I use the RWD bookmarklet to check it's appearance at different resolutions it appears as expected for the mobile resolution. Also, ironically, if I resize the page in Safari on my desktop it also adjusts accordingly once I get down to the approriate screen size, but not in Firefox. The media query that it uses once it hits 720px is @media screen and (max-width: 720px) { #maincolumn, #sidebar { .column(12); margin-bottom: 1em; } } and I might be wide of the mark here but I think that must be the issue. But given that this is directly from the semantic.gs website I'm not inclined to question their own code. Any idea what the problem might be?

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  • How you would you describe the Observer pattern in beginner language?

    - by Sheldon
    Currently, my level of understanding is below all the coding examples on the web about the Observer Pattern. I understand it simply as being almost a subscription that updates all other events when a change is made that the delegate registers. However, I'm very unstable in my true comprehension of the benefits and uses. I've done some googling, but most are above my level of understanding. I'm trying to implement this pattern with my current homework assignment, and to truly make sense on my project need a better understanding of the pattern itself and perhaps an example to see what its use. I don't want to force this pattern into something just to submit, I need to understand the purpose and develop my methods accordingly so that it actually serves a good purpose. My text doesn't really go into it, just mentions it in one sentence. MSDN was hard for me to understand, as I'm a beginner on this, and it seems more of an advanced topic. How would you describe this Observer pattern and its uses in C# to a beginner? For an example, please keep code very simple so I can understand the purpose more than complex code snippets. I'm trying to use it effectively with some simple textbox string manipulations and using delegates for my assignment, so a pointer would help!

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  • Web App for smartphones in ASPX

    - by Ryan Knoll
    I have been looking around recently to try and find a good place to learn how to start making my website more smartphone friendly when it is visited by an iPhone, android, or blackberry. This is something like what Digg.com does when it is visited by a smartphone. I have found a few tutorials for PHP but none for ASPX, and all I have is windows servers. Could anyone point me in the right direction, and show me were to find a quick run through on how to do something like this? I am a bit lost. :(

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  • Allocation algorithm help, using Python.

    - by Az
    Hi there, I've been working on this general allocation algorithm for students. The pseudocode for it (a Python implementation) is: for a student in a dictionary of students: for student's preference in a set of preferences (ordered from 1 to 10): let temp_project be the first preferred project check if temp_project is available if so, allocate it to them and make the project UNavailable to others Quite simply this will try to allocate projects by starting from their most preferred. The way it works, out of a set of say 100 projects, you list 10 you would want to do. So the 10th project wouldn't be the "least preferred overall" but rather the least preferred in their chosen set, which isn't so bad. Obviously if it can't allocate a project, a student just reverts to the base case which is an allocation of None, with a rank of 11. What I'm doing is calculating the allocation "quality" based on a weighted sum of the ranks. So the lower the numbers (i.e. more highly preferred projects), the better the allocation quality (i.e. more students have highly preferred projects). That's basically what I've currently got. Simple and it works. Now I'm working on this algorithm that tries to minimise the allocation weight locally (this pseudocode is a bit messy, sorry). The only reason this will probably work is because my "search space" as it is, isn't particularly large (just a very general, anecdotal observation, mind you). Since the project is only specific to my Department, we have their own limits imposed. So the number of students can't exceed 100 and the number of preferences won't exceed 10. for student in a dictionary/list/whatever of students: where i = 0 take the (i)st student, (i+1)nd student for their ranks: allocate the projects and set local_weighting to be sum(student_i.alloc_proj_rank, student_i+1.alloc_proj_rank) these are the cases: if local_weighting is 2 (i.e. both ranks are 1): then i += 1 and and continue above if local weighting is = N>2 (i.e. one or more ranks are greater than 1): let temp_local_weighting be N: pick student with lowest rank and then move him to his next rank and pick the other student and reallocate his project after this if temp_local_weighting is < N: then allocate those projects to the students move student with lowest rank to the next rank and reallocate other if temp_local_weighting < previous_temp_allocation: let these be the new allocated projects try moving for the lowest rank and reallocate other else: if this weighting => previous_weighting let these be the allocated projects i += 1 and move on for the rest of the students So, questions: This is sort of a modification of simulated annealing, but any sort of comments on this would be appreciated. How would I keep track of which student is (i) and which student is (i+1) If my overall list of students is 100, then the thing would mess up on (i+1) = 101 since there is none. How can I circumvent that? Any immediate flaws that can be spotted? Extra info: My students dictionary is designed as such: students[student_id] = Student(student_id, student_name, alloc_proj, alloc_proj_rank, preferences) where preferences is in the form of a dictionary such that preferences[rank] = {project_id}

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  • Best code structure for arcade games

    - by user280454
    Hi, I've developed a few arcade games so far and have the following structure in almost all of them: I have 1 file which contains a class called kernel with the following functions: init() welcome_screen() menu_screen() help_Screen() play_game() end_screen() And another file, called Game, which basically calls all these functions and controls the flow of the game. Also, I have classes for different characters, whenever required. Is this a good code structure, or should I try having different files(classes) for different functions like welcome screen, playing, help screen, etc? As in, instead of including all the code for these things in 1 file, should I be having different classes for each one of them? The only problem I think it might cause is that I would need certain variables like score, characters, etc which are common to all of them, that's why I have all these functions in a Kernel class so that all these functions can use these variables.

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  • Most Astonishing Violation of the Principle of Least Astonishment

    - by Adam Liss
    The Principle of Least Astonishment suggests that a system should operate as a user would expect it to, as much as possible. In other words, it should never "astonish" the user with unexpected behavior. In your experience as the "astonishee," what types of systems are the worst offenders, and if you were the project manager, how would you correct the problem? Bonus if your answer describes how you'd retrain the developers!

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  • What makes a bad programming language bad?

    - by sub
    We have all seen things like the typing system of JavaScript (There is a funny post including a truth table somewhere around here). I consider this one of the main things that makes a programming language bad. Other things that spring to mind: Bad Error messages (Either obfuscated so you can't figure out whats wrong, not existing or simply too long and red) The language wasn't planned and just grew uncontrolled in all directions (PHP?) The language encourages bad programm(er/ing) habits such as: Global variables everywhere, bad variable names Inconsistent naming conventions inside the language I can't come up with any more at the moment and would be very happy to read what you think about this. What shouldn't be missing in a language created to be as bad (from the perspectives of the programmer, the company that hires to programmer, the team leader and the customer) as possible? (I ask this because I'm designing a bad, experimental language at the moment)

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  • Best practices to store CreditCard information into DataBase

    - by Garis Suero
    In my country the online payments are not an old thing, the first time i saw a web application taking payments directly to a local bank account was last year. So, Im a newbie coding web payment system. My question is, what are the best practices to store creditcard information into the database... I have many ideas: encrypting the creditcard, database security restriction, etc. What have you done?

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  • "Public" nested classes or not

    - by Frederick
    Suppose I have a class 'Application'. In order to be initialised it takes certain settings in the constructor. Let's also assume that the number of settings is so many that it's compelling to place them in a class of their own. Compare the following two implementations of this scenario. Implementation 1: class Application { Application(ApplicationSettings settings) { //Do initialisation here } } class ApplicationSettings { //Settings related methods and properties here } Implementation 2: class Application { Application(Application.Settings settings) { //Do initialisation here } class Settings { //Settings related methods and properties here } } To me, the second approach is very much preferable. It is more readable because it strongly emphasises the relation between the two classes. When I write code to instantiate Application class anywhere, the second approach is going to look prettier. Now just imagine the Settings class itself in turn had some similarly "related" class and that class in turn did so too. Go only three such levels and the class naming gets out out of hand in the 'non-nested' case. If you nest, however, things still stay elegant. Despite the above, I've read people saying on StackOverflow that nested classes are justified only if they're not visible to the outside world; that is if they are used only for the internal implementation of the containing class. The commonly cited objection is bloating the size of containing class's source file, but partial classes is the perfect solution for that problem. My question is, why are we wary of the "publicly exposed" use of nested classes? Are there any other arguments against such use?

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  • Resources for Programmatic Rendering of Topology Maps

    - by bn
    Servus, Do you know of any frameworks, APIS, languages, or other resources that are well suited for drawing topology maps that allow a user to interact with objects on the map? I am not constrained by language choice and the program can be web-based, or stand-alone. I thought I would check before rolling my own. My goal is not to draw cartographic maps, but more like this picture: http://www.fineconnection.com/files/images/GraphicalNM.PNG, or if you are familiar with Edward Tufte's books, the data-visualization mechanisms he describes such as a map of a metro or subway. Also, if you have had any experience rendering these types of user interfaces or usage of underlying datastructures, I would be grateful to hear any thoughts you have on the subject, advice, any "gotchas." Thank you very for your time, -bn

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  • MVC pattern and State Machine

    - by topright
    I think of a game as a state machine. Game States separate I/O processing, game logic and rendering into different classes: while (game_loop) { game->state->io_events(this); game->state->logic(this); game->state->rendering(); } You can easily change a game state in this approach. MVC separation works in more complex way: while (game_loop) { game->cotroller->io_events(this); game->model->logic(this); game->view->rendering(); } So changing Game States becomes error prone task (switch 3 MVC objects, not 1). What are practical ways of combining these 2 concepts?

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  • adding one time options to items

    - by rap-uvic
    Hello, I'm building an Event Registration site. For any given event, we'll have a handful of items to choose from. I have a table for these items. For each event we might have special options for users. For example, for one of the events new users get to buy an item which is not available to other users. This may not apply to all the events. For other events we might have some other restriction on items. I will obviously be checking this programmatically on application side. I would like to though, set up a column containing flag in the items table. But I don't find it feasible because this condition may only apply to one particular event. I don't want all the future items to have this column. What is a good approach to take in such a situation? Should I create a special "restrictions" table and just do a join? How would I handle this on the application side?

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  • How to properly name record creation(insertion) datetime field ?

    - by alpav
    If I create a table with datetime default getdate() field that is intended to keep date&time of record insertion, which name is better to use for that field ? I like to use Created and I've seen people use DateCreated or CreateDate. Other possible candidates that I can think of are: CreatedDate, CreateTime, TimeCreated, CreateDateTime, DateTimeCreated, RecordCreated, Inserted, InsertedDate, ... From my point of view anything with Date inside name looks bad because it can be confused with date part in case if I have 2 fields: CreateDate,CreateTime, so I wonder if there are any specific recommendations/standards in that area based on real reasons, not just style, mood or consistency. Of course, if there are 100 existing tables and this is table 101 then I would use same naming convention as used in those 100 tables for the sake of consistency, but this question is about first table in first database in first server in first application.

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  • SDL side-scroller scrolls inconsistantly

    - by SDLFunTimes
    So I'm working on an upgrade from my previous project (that I posted here for code review) this time implementing a repeating background (like what is used on cartoons) so that SDL doesn't have to load really big images for a level. There's a strange inconsistency in the program, however: the first time the user scrolls all the way to the right 2 less panels are shown than is specified. Going backwards (left) the correct number of panels is shown (that is the panels repeat the number of times specified in the code). After that it appears that going right again (once all the way at the left) the correct number of panels is shown and same going backwards. Here's some selected code and here's a .zip of all my code constructor: Game::Game(SDL_Event* event, SDL_Surface* scr, int level_w, int w, int h, int bpp) { this->event = event; this->bpp = bpp; level_width = level_w; screen = scr; w_width = w; w_height = h; //load images and set rects background = format_surface("background.jpg"); person = format_surface("person.png"); background_rect_left = background->clip_rect; background_rect_right = background->clip_rect; current_background_piece = 1; //we are displaying the first clip rect_in_view = &background_rect_right; other_rect = &background_rect_left; person_rect = person->clip_rect; background_rect_left.x = 0; background_rect_left.y = 0; background_rect_right.x = background->w; background_rect_right.y = 0; person_rect.y = background_rect_left.h - person_rect.h; person_rect.x = 0; } and here's the move method which is probably causing all the trouble: void Game::move(SDLKey direction) { if(direction == SDLK_RIGHT) { if(move_screen(direction)) { if(!background_reached_right()) { //move background right background_rect_left.x += movement_increment; background_rect_right.x += movement_increment; if(rect_in_view->x >= 0) { //move the other rect in to fill the empty space SDL_Rect* temp; other_rect->x = -w_width + rect_in_view->x; temp = rect_in_view; rect_in_view = other_rect; other_rect = temp; current_background_piece++; std::cout << current_background_piece << std::endl; } if(background_overshoots_right()) { //sees if this next blit is past the surface //this is used only for re-aligning the rects when //the end of the screen is reached background_rect_left.x = 0; background_rect_right.x = w_width; } } } else { //move the person instead person_rect.x += movement_increment; if(get_person_right_side() > w_width) { //person went too far right person_rect.x = w_width - person_rect.w; } } } else if(direction == SDLK_LEFT) { if(move_screen(direction)) { if(!background_reached_left()) { //moves background left background_rect_left.x -= movement_increment; background_rect_right.x -= movement_increment; if(rect_in_view->x <= -w_width) { //swap the rect in view SDL_Rect* temp; rect_in_view->x = w_width; temp = rect_in_view; rect_in_view = other_rect; other_rect = temp; current_background_piece--; std::cout << current_background_piece << std::endl; } if(background_overshoots_left()) { background_rect_left.x = 0; background_rect_right.x = w_width; } } } else { //move the person instead person_rect.x -= movement_increment; if(person_rect.x < 0) { //person went too far left person_rect.x = 0; } } } } without the rest of the code this doesn't make too much sense. Since there is too much of it I'll upload it here for testing. Anyway does anyone know how I could fix this inconsistency?

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  • Suggest Cassandra data model for an existing schema

    - by Andriy Bohdan
    Hello guys! I hope there's someone who can help me suggest a suitable data model to be implemented using nosql database Apache Cassandra. More of than I need it to work under high loads and large amounts of data. Simplified I have 3 types of objects: Product Tag ProductTag Product: key - string key name - string .... - some other fields Tag: key - string key name - unique tag words ProductTag: product_key - foreign key referring to product tag_key - foreign key referring to tag rating - this is rating of tag for this product Each product may have 0 or many tags. Tag may be assigned to 1 or many products. Means relation between products and tags is many-to-many in terms of relational databases. Value of "rating" is updated "very" often. I need to be run the following queries Select objects by keys Select tags for product ordered by rating Select products by tag order by rating Update rating by product_key and tag_key The most important is to make these queries really fast on large amounts of data, considering that rating is constantly updated.

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  • Re-using aggregate level formulas in SQL - any good tactics?

    - by Cade Roux
    Imagine this case, but with a lot more component buckets and a lot more intermediates and outputs. Many of the intermediates are calculated at the detail level, but a few things are calculated at the aggregate level: DECLARE @Profitability AS TABLE ( Cust INT NOT NULL ,Category VARCHAR(10) NOT NULL ,Income DECIMAL(10, 2) NOT NULL ,Expense DECIMAL(10, 2) NOT NULL ) ; INSERT INTO @Profitability VALUES ( 1, 'Software', 100, 50 ) ; INSERT INTO @Profitability VALUES ( 2, 'Software', 100, 20 ) ; INSERT INTO @Profitability VALUES ( 3, 'Software', 100, 60 ) ; INSERT INTO @Profitability VALUES ( 4, 'Software', 500, 400 ) ; INSERT INTO @Profitability VALUES ( 5, 'Hardware', 1000, 550 ) ; INSERT INTO @Profitability VALUES ( 6, 'Hardware', 1000, 250 ) ; INSERT INTO @Profitability VALUES ( 7, 'Hardware', 1000, 700 ) ; INSERT INTO @Profitability VALUES ( 8, 'Hardware', 5000, 4500 ) ; SELECT Cust ,Profit = SUM(Income - Expense) ,Margin = SUM(Income - Expense) / SUM(Income) FROM @Profitability GROUP BY Cust SELECT Category ,Profit = SUM(Income - Expense) ,Margin = SUM(Income - Expense) / SUM(Income) FROM @Profitability GROUP BY Category SELECT Profit = SUM(Income - Expense) ,Margin = SUM(Income - Expense) / SUM(Income) FROM @Profitability Notice how the same formulae have to be used at the different aggregation levels. This results in code duplication. I have thought of using UDFs (either scalar or table valued with an OUTER APPLY, since many of the final results may share intermediates which have to be calculated at the aggregate level), but in my experience the scalar and multi-statement table-valued UDFs perform very poorly. Also thought about using more dynamic SQL and applying the formulas by name, basically. Any other tricks, techniques or tactics to keeping these kinds of formulae which need to be applied at different levels in sync and/or organized?

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