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  • How can I pop a view from a UINavigationController and replace it with another in one operation?

    - by Matt Brandt
    I have an application where I need to remove one view from the stack of a UINavigationController and replace it with another. The situation is that the first view creates an editable item and then replaces itself with an editor for the item. When I do the obvious solution within the first view: MyEditViewController *mevc = [[MYEditViewController alloc] initWithGizmo: gizmo]; [self retain]; [self.navigationController popViewControllerAnimated: NO]; [self.navigationController pushViewController: mevc animated: YES]; [self release]; I get very strange behavior. Usually the editor view will appear, but if I try to use the back button on the nav bar I get extra screens, some blank, and some just screwed up. The title becomes random too. It is like the nav stack is completely hosed. What would be a better approach to this problem? Thanks, Matt

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  • iPhone: NSAlert Delegate Method Never Called

    - by Marco
    Hello, I have implemented an NSAlert but the delegate method didDissmissWithButton is never called. This code evokes the NSAlert: NSString *title = [NSString stringWithFormat:@"Keine Internetverbindung"]; NSString *alertMessage = [NSString stringWithFormat:@"Es konnte keine Verbindung zu www.sip.de aufgebaut werden!"]; NSString *ok = [NSString stringWithFormat:@"Ok"]; UIAlertView *alert = [[UIAlertView alloc] initWithTitle:title message:alertMessage delegate:self cancelButtonTitle:ok otherButtonTitles:nil]; [alert show]; [alert release]; and this is the NSAlert delegate method: - (void)alertView:(UIAlertView *)alertView didDisMissWithButtonIndex:(NSInteger)buttonIndex{ exit(3); } The method is never called, what is my mistake?

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  • Boost::Asio : io_service.run() vs poll() or how do I integrate boost::asio in mainloop

    - by user300713
    Hi, I am currently trying to use boost::asio for some simple tcp networking for the first time, and I allready came across something I am not really sure how to deal with. As far as I understand io_service.run() method is basically a loop which runs until there is nothing more left to do, which means it will run until I release my little server object. Since I allready got some sort of mainloop set up, I would rather like tp update the networking loop manually from there just for the sake of simplicity, and I think io_service.poll() would do what I want, sort of like this: void myApplication::update() { myIoService.poll(); //do other stuff } This seems to work, but I am still wondering if there is a drawback from this method since that does not seem to be the common way to deal with boost::asios io services. Is this a valid approach or should I rather use io_service.run() in a non blocking extra thread?

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  • How UIWindow#addSubview can make memory leak?

    - by Jakub
    Hello, I started to learn using Instrument, but I cannot figure it out. After I start my application, the UI shows up, I do nothing and after few seconds I can see memory leak detected: When I have a look at the second leak I can see the following stack: When I double click on the cell related to my code I can see that it is pointing to the following line of code: [window addSubview:newPostUIViewController.view]; from the method: - (void)applicationDidFinishLaunching:(UIApplication *)application { //creating view controller newPostUIViewController = [[NewPostUIViewController alloc] initWithNibName:@"NewPostView" bundle:nil]; newPostUIViewController.title = @"Post it!"; [window addSubview:newPostUIViewController.view]; // Override point for customization after application launch [window makeKeyAndVisible]; } I wonder, how this can be a reason of a leak? I release newPostUIViewController in the dealloc method of PostItAppDelegate class. Any ideas how this could be explained?

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  • Has there been a Firefox update recently?

    - by Rob Nicholson
    Trying again to ask a PROGRAMMING question because of the over-zealous closing off of what is equally a programming question before allowing the poster to clarify. The latest version of Firefox (v3.6.3) is breaking websites, mine included. I make heavy use of the Infragistic NetAdvantage controls. These, because of their heavy JavaScript reliance and occasional lack of quality control, tend to suffer through browser updates sometimes requiring a hotfix. So the question is... has there been a Firefox release recently that has either introduced a bug, tightening up of some standard, bug fix which might have broken a previous workaround (often the case) etc? I'm guessing around JavaScript but that's a guess hence the reason for asking a group of programmers...

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  • The accossoryView of a UITableViewCell disappears after the visible view is changed

    - by Luca
    Hi! I'm experiencing this strange situation. I have a UITableView where, when the user selects a cell, a long (network) process begins. So, I performed this in a background thread and I placed (in the didSelectRowAtIndexPath) a UIActivityIndicatorView as the accessory view. This is what I wrote: UITableViewCell* cell = [self.tableView cellForRowAtIndexPath:indexPath]; UIActivityIndicatorView* activityView = [[UIActivityIndicatorView alloc] initWithActivityIndicatorStyle:UIActivityIndicatorViewStyleWhite]; cell.accessoryView = activityView; [activityView startAnimating]; [activityView release]; everything seems to work correctly, except that, if during a loading process (when the indicator is animated), I switch the view using a UITabBar, when I go back to the UITableView, the UIActivityIndicatorView that should still be there has disappeared. Any idea of what I did wrong? Thanks!

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  • displaying keyboard raises memory... but it never comes down iPhone

    - by Joshep Freeman
    Hello again. I encountered a weird behavior in memory just by displaying the default keyboard. I've just created a project with an .xib file for testing purposes. This .xib file has an UITextField element in it and it's connected in the .h via: @property(nonatomic, retain) IBOutlet UITextField *sometext; The .m has no changes but: - (void)viewDidAppear:(BOOL)animated { [someText becomeFirstResponder]; } As you see it's very very simple. The problem is that once the keyboard is shown, the memory allocated for it NEVER goes down. I've tested this scenario in another project with the only difference of having two .xib files. Standar pushViewController and popViewController calls are made. Instruments show an increase of 600kb in memory allocations [which are a lot more in the actual iPhone device]. All in all, hehehe. My question is: How do I release the memory allocated for the keyboard?.

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  • Rails date/time picker (hopefully jquery)

    - by user219222
    Looking for a date and datetime picker that will integrate fairly seamlessly with Rails. I'm sure some people must be using something similar. I have tried the unobtrusive date picker plugin but it breaks with the latest release of Rails. calendar date select plugin uses prototype which I have removed from my app and don't want to add back. active calendar plugin - broken with latest Rails and hacked to fix but doesn't fill out the text fields when a model is loaded. Thanks very much.

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  • DirectX 10 Primitive is not displayed

    - by pypmannetjies
    I am trying to write my first DirectX 10 program that displays a triangle. Everything compiles fine, and the render function is called, since the background changes to black. However, the triangle I'm trying to draw with a triangle strip primitive is not displayed at all. The Initialization function: bool InitDirect3D(HWND hWnd, int width, int height) { //****** D3DDevice and SwapChain *****// DXGI_SWAP_CHAIN_DESC swapChainDesc; ZeroMemory(&swapChainDesc, sizeof(swapChainDesc)); swapChainDesc.BufferCount = 1; swapChainDesc.BufferDesc.Width = width; swapChainDesc.BufferDesc.Height = height; swapChainDesc.BufferDesc.Format = DXGI_FORMAT_R8G8B8A8_UNORM; swapChainDesc.BufferDesc.RefreshRate.Numerator = 60; swapChainDesc.BufferDesc.RefreshRate.Denominator = 1; swapChainDesc.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT; swapChainDesc.OutputWindow = hWnd; swapChainDesc.SampleDesc.Count = 1; swapChainDesc.SampleDesc.Quality = 0; swapChainDesc.Windowed = TRUE; if (FAILED(D3D10CreateDeviceAndSwapChain( NULL, D3D10_DRIVER_TYPE_HARDWARE, NULL, 0, D3D10_SDK_VERSION, &swapChainDesc, &pSwapChain, &pD3DDevice))) return fatalError(TEXT("Hardware does not support DirectX 10!")); //***** Shader *****// if (FAILED(D3DX10CreateEffectFromFile( TEXT("basicEffect.fx"), NULL, NULL, "fx_4_0", D3D10_SHADER_ENABLE_STRICTNESS, 0, pD3DDevice, NULL, NULL, &pBasicEffect, NULL, NULL))) return fatalError(TEXT("Could not load effect file!")); pBasicTechnique = pBasicEffect->GetTechniqueByName("Render"); pViewMatrixEffectVariable = pBasicEffect->GetVariableByName( "View" )->AsMatrix(); pProjectionMatrixEffectVariable = pBasicEffect->GetVariableByName( "Projection" )->AsMatrix(); pWorldMatrixEffectVariable = pBasicEffect->GetVariableByName( "World" )->AsMatrix(); //***** Input Assembly Stage *****// D3D10_INPUT_ELEMENT_DESC layout[] = { {"POSITION", 0, DXGI_FORMAT_R32G32B32_FLOAT, 0, 0, D3D10_INPUT_PER_VERTEX_DATA, 0}, {"COLOR", 0, DXGI_FORMAT_R32G32B32A32_FLOAT, 0, 12, D3D10_INPUT_PER_VERTEX_DATA, 0} }; UINT numElements = 2; D3D10_PASS_DESC PassDesc; pBasicTechnique->GetPassByIndex(0)->GetDesc(&PassDesc); if (FAILED( pD3DDevice->CreateInputLayout( layout, numElements, PassDesc.pIAInputSignature, PassDesc.IAInputSignatureSize, &pVertexLayout))) return fatalError(TEXT("Could not create Input Layout.")); pD3DDevice->IASetInputLayout( pVertexLayout ); //***** Vertex buffer *****// UINT numVertices = 100; D3D10_BUFFER_DESC bd; bd.Usage = D3D10_USAGE_DYNAMIC; bd.ByteWidth = sizeof(vertex) * numVertices; bd.BindFlags = D3D10_BIND_VERTEX_BUFFER; bd.CPUAccessFlags = D3D10_CPU_ACCESS_WRITE; bd.MiscFlags = 0; if (FAILED(pD3DDevice->CreateBuffer(&bd, NULL, &pVertexBuffer))) return fatalError(TEXT("Could not create vertex buffer!"));; UINT stride = sizeof(vertex); UINT offset = 0; pD3DDevice->IASetVertexBuffers( 0, 1, &pVertexBuffer, &stride, &offset ); //***** Rasterizer *****// // Set the viewport viewPort.Width = width; viewPort.Height = height; viewPort.MinDepth = 0.0f; viewPort.MaxDepth = 1.0f; viewPort.TopLeftX = 0; viewPort.TopLeftY = 0; pD3DDevice->RSSetViewports(1, &viewPort); D3D10_RASTERIZER_DESC rasterizerState; rasterizerState.CullMode = D3D10_CULL_NONE; rasterizerState.FillMode = D3D10_FILL_SOLID; rasterizerState.FrontCounterClockwise = true; rasterizerState.DepthBias = false; rasterizerState.DepthBiasClamp = 0; rasterizerState.SlopeScaledDepthBias = 0; rasterizerState.DepthClipEnable = true; rasterizerState.ScissorEnable = false; rasterizerState.MultisampleEnable = false; rasterizerState.AntialiasedLineEnable = true; ID3D10RasterizerState* pRS; pD3DDevice->CreateRasterizerState(&rasterizerState, &pRS); pD3DDevice->RSSetState(pRS); //***** Output Merger *****// // Get the back buffer from the swapchain ID3D10Texture2D *pBackBuffer; if (FAILED(pSwapChain->GetBuffer(0, __uuidof(ID3D10Texture2D), (LPVOID*)&pBackBuffer))) return fatalError(TEXT("Could not get back buffer.")); // create the render target view if (FAILED(pD3DDevice->CreateRenderTargetView(pBackBuffer, NULL, &pRenderTargetView))) return fatalError(TEXT("Could not create the render target view.")); // release the back buffer pBackBuffer->Release(); // set the render target pD3DDevice->OMSetRenderTargets(1, &pRenderTargetView, NULL); return true; } The render function: void Render() { if (pD3DDevice != NULL) { pD3DDevice->ClearRenderTargetView(pRenderTargetView, D3DXCOLOR(0.0f, 0.0f, 0.0f, 0.0f)); //create world matrix static float r; D3DXMATRIX w; D3DXMatrixIdentity(&w); D3DXMatrixRotationY(&w, r); r += 0.001f; //set effect matrices pWorldMatrixEffectVariable->SetMatrix(w); pViewMatrixEffectVariable->SetMatrix(viewMatrix); pProjectionMatrixEffectVariable->SetMatrix(projectionMatrix); //fill vertex buffer with vertices UINT numVertices = 3; vertex* v = NULL; //lock vertex buffer for CPU use pVertexBuffer->Map(D3D10_MAP_WRITE_DISCARD, 0, (void**) &v ); v[0] = vertex( D3DXVECTOR3(-1,-1,0), D3DXVECTOR4(1,0,0,1) ); v[1] = vertex( D3DXVECTOR3(0,1,0), D3DXVECTOR4(0,1,0,1) ); v[2] = vertex( D3DXVECTOR3(1,-1,0), D3DXVECTOR4(0,0,1,1) ); pVertexBuffer->Unmap(); // Set primitive topology pD3DDevice->IASetPrimitiveTopology( D3D10_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP ); //get technique desc D3D10_TECHNIQUE_DESC techDesc; pBasicTechnique->GetDesc(&techDesc); for(UINT p = 0; p < techDesc.Passes; ++p) { //apply technique pBasicTechnique->GetPassByIndex(p)->Apply(0); //draw pD3DDevice->Draw(numVertices, 0); } pSwapChain->Present(0,0); } }

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  • VS 2010 web.config transformation

    - by Fabian Vilers
    Hi all, I need help on web.config transformation as I'm trying to do something not documented. My web.config has an empty connectionStrings element. In debug, I'd like the transformation tool to add a configSource="file.local" to the connectionStrings element. But in release, I'd like it to add a connectionString element. So, to summarize, I have <connectionStings> </connectionStings> And I need to transform it to <connectionStings configSource="file.local"> </connectionStings> And to: <connectionStings> <clear/> <add name="Abc" connectionSting="bla bla bla" provider="xxx" /> </connectionStings> Anybody has done this yet? Thanks in advance, Fabian

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  • Maven plugin in Eclipse - Settings.xml file is missing

    - by user566930
    Hello, I installed the maven plugin for eclipse. Then tried updating the index and got the following error: Unable to update index for central|http://repo1.maven.org/maven2 While trying to edit the proxy settings through windows-preferences-maven-user settings, I realise there is no such file. I don't have separate maven installation and only the plugin. Please someone could help resolving the problem? Thank you very much. Cheers A Config: Helios Service Release 1 org.maven.ide.eclipse.feature (0.12.0.20101115-1102) "Maven Integration for Eclipse"

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  • Grails 1.2.1 with Spring 3.0.0 dependency problem under Jetty

    - by archer
    Just moved to Grails 1.2.1 (used 1.1.1 before). Changed application.properties, ran grails upgrade, fixed BuildConfig and Bootstrap - everything works just fine from grails console. However, getting a problem when deploy packaged war under jetty 6.1.22: 1581 [main] ERROR org.springframework.web.context.ContextLoader - Context initialization failed org.springframework.beans.factory.access.BootstrapException: Error executing bootstraps; nested exception is java.lang.NoSuchMethodError: org.codehaus.groovy.grails.commons.spring.ReloadAwareAutowireCapableBeanFactory.setParameterNameDiscoverer(Lorg/springframework/core/ParameterNameDiscoverer;)V My project is built with maven2. I researched the war dependencies and see that both spring 2.5.6 and 3.0.0.RELEASE are used there. I then tried to suppress use of spring 2.5.6 and got a problem with Acegi plugin (using version 0.5.1): 2010-03-10 21:06:56.440:WARN::Nested in org.springframework.beans.factory.access.BootstrapException: Error executing bootstraps; nested exception is java.lang.NoSuchMethodError: org.springframework.web.context.ConfigurableWebApplicationContext.setId(Ljava/lang/String;)V Any help would be greatly appreciated.

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  • Error releasing Grails plugin

    - by Don
    Hi, I checked out the trunk of my plugin from the Grails svn repo, made some changes, incremented the version number to 0.2.1, then ran release-plugin. It failed with the error shown below: Checking in plugin zip... Updating from SVN... Updated to revision 61343. Committing local, please wait... Enter a SVN commit message: Fixed bug with controller dependency version and upgraded to grails 1.2.2 Committing code. Please wait... Failed to stat working directory: svn: Commit failed (details follow): svn: Authentication required for '<https://svn.codehaus.org:443> grails-plugins primary Subversion repository' Application context shutting down... Application context shutdown. It's possible that my password is not correct, but I'm pretty sure it is. Does anyone know what the problem could be, and is there some way I can verify that the password I'm using is correct?

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  • Change binding value, not binding itself

    - by Sam
    I've got a WPF UserControl containing a DependencyProperty (MyProperty). The DependencyProperty is bound to a Property in the DataContext. Now in the UserControl I want to change the value of the bound property. But if I assign MyProperty = NewValue the Binding is lost and replaced by NewValue. What I want to achieve is change the DataContext-property the DependencyProperty is bound to. How do I achieve this instead of changing the binding? To clarify: using something like MyTextBox.Text = "0"; I'll release the binding. How would I set Text, leave the binding intact so the property Text is bound to will change, too.

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  • portlet 2.0 (jsr286) development with spring

    - by Patrick Cornelissen
    Hi! We are discussing whether it's a good idea to switch from plain portlet development on a liferay installation to spring webmvc portlet based development. We're starting the development of some portlets soon, so now is the time. But the problem I see is that we'd like to use some of the portlet 2.0 features, which won't work with versions older than spring 3.0. (Right?) Has anyone insight, if it's worth the waiting? (When is 3.0 scheduled anyway?) Is the current milestone stable enough? Our first real release will be in the last quarter of the year, so the springsource guys have some time left to get a final out of the door... ;-) Any ideas?

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  • Prevent Ruby on Rails from sending the session header

    - by hurikhan77
    How do I prevent Rails from always sending the session header (Set-Cookie). This is a security problem if the application also sends the Cache-Control: public header. My application touches (but does not modify) the session hash in some/most actions. These pages display no private content so I want them to be cacheable - but Rails always sends the cookie header, no matter if the sent session hash is different from the previous or not. What I want to achieve is to only send the hash if it is different from the one received from the client. How can you do that? And probably that fix should also go into official Rails release? What do you think?

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  • iPhone, No Garbage Collection: What About MonoTouch?

    - by yar
    It's well known that Apple does not provide automatic garbage collection on the iPhone to prolong battery life. Yet MonoTouch apps, which reportedly run perfectly on the iPhone (and many are sold through the AppStore, therefore are approved by Apple), do have automatic garbage collection. Is this automatic garbage collection, or does MonoTouch merely manage all the retain/release stuff for you? If it is automatic garbage collection, wouldn't that be a drain on battery? Edit: If your answer to #1 is "yes" and your answer to #2 is "no," why?

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  • I-Phone: Trying to check an Array for an item based on a string produced

    - by MB
    Hello! I'm writing a program that will concatenate a string based on letters, and then check an array to see if that string exists. If it does, then it will print a line in IB saying so. I've got all the ins-and-outs worked out, save for the fact that the simulator keeps crashing on me! Here's the code: -(IBAction)checkWord:(id)sender { NSMutableArray *wordList = [NSMutableArray arrayWithObjects:@"BIKE", @"BUS", @"BILL", nil]; if([wordList containsObject:theWord]) { NSString *dummyText = [[NSString alloc] initWithFormat:@"%@ is a real word.", theWord]; checkText.text = dummyText; [dummyText release]; } } "theWord" is the string that is being referenced against the Array to see if it matches an item contained within it. In this case "BIKE" is 'theWord'. Thank you for your help in advance! -MB

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  • UIWebView memory management

    - by wolfrevo
    Hello, I have a problem with memory management. I am developing an application that makes heavy use of UIWebView. This app generates dynamically lots of UIWebViews while loading content from my server. Some of these UIWebViews are quite large and have a lot of pictures. If I use instruments to detect leaks, I do not detect any. However, lots of objects are allocated and I suspect that has to do with the UIWebViews. When the webviews release because no longer needed, it appears that not all memory is released. I mean, after a request to my server the app creates an UITableView and many webviews (instruments say about 8Mb). When user tap back, all of them are released but memory usage only decrements about 2-3 Mb, and after 5-10 minutes using the app it crashes. Am I missing something? Anyone know what could be happening? Thank you!

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  • UISearch bar case sensitive off ? ? ?

    - by Flodev03
    hi all, in a table view i have set a UISearchBar set the delegate and add the protocol. When user tap a word everything is ok exept that the search of "tennis" and "Tennis" is not the same. How can i make the search bar a non case sensitive UISearchBar, i have search a lot please help it would be great thanks to all here is my code where i think evrything happens : thanks to all !!!! - (void)searchBar:(UISearchBar *)searchBar textDidChange:(NSString *)searchText { [tableData removeAllObjects];// remove all data that belongs to previous search if([searchText isEqualToString:@""]||searchText==nil){ [myTableView reloadData]; return; } NSInteger counter = 0; for(NSString *name in dataSource) { NSAutoreleasePool *pool = [[NSAutoreleasePool alloc]init]; NSRange r = [name rangeOfString:searchText]; if(r.location != NSNotFound) [tableData addObject:name]; counter++; [pool release]; } [myTableView reloadData]; }

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  • per build configuration files on iPhone ?

    - by Matt
    I'm looking for the best way to store per-Build configuration information for an iPhone app. In my iPhone app there are several url's and storage location settings that are specific to a particular build (DEBUG RELEASE etc) Currently i have three recipients for my app, QA/Test, myself and the customer, each has specific settings for the url's and storage locations mentioned above. whats the best way to do this? NOTE: they don't necessarily have to be defined in the build but what im looking for is advice on the best way to store alternate configuration settings. ALSO NOTE: i do not want these settings to be editable through the settings app thanks

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  • differing methods of alloc / init / retaining an object in objective-c

    - by taber
    In several pieces of sample objective-c code I've seen people create new objects like this: RootViewController *viewController = [[RootViewController alloc] init]; self.rootViewController = viewController; // self.rootViewController is a (nonatomic,retain) synthesized property [viewController release]; [window addSubview: [self.rootViewController view]]; Is that any different "behind the scenes" than doing it like this instead? self.rootViewController = [[RootViewController alloc] init]; [window addSubview: [self.rootViewController view]]; Seems a bit more straightforward/streamlined that way so I'm wondering why anyone would opt for the first method. Thanks!

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  • Prolog newbie question: Making a procedure to print Hello World

    - by dmindreader
    I want to load this simple something into my Editor: Write:-repeat,write("hi"),nl,fail. So that it prints "hi". What should I do? I'm currently trying to do File->New and Saving a file named Write into E:\Program Files\pl\xpce\prolog\lib When doing the query: ?-Write. It's printing: 1 ?- Write. % ... 1,000,000 ............ 10,000,000 years later % % >> 42 << (last release gives the question) Why?

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  • NDjango throws TypeLoadException

    - by user303754
    Hi All, I'm just trying to get started with NDjango but am having issues running a basic test app. When running the page in either debug or release the following exception is thrown: Could not load type 'Microsoft.FSharp.Core.CompilerMessageAttribute' from assembly 'FSharp.Core, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a'. This is thrown when the NDjangoHandle is created in the HttpApplication ctor. The fsharp assemblies are definitely all there in the gac (and they seem to be distributed with NDjango too) so I'm a bit confused about this one. Googling this turns up zip. I'm using NDjango 0.9.7.0 for .NET 4.0 in vis studio 2010 Cheers

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  • .NET Debugging - System.Threading.ExecutionContext.runTryCode

    - by moogs
    We have this bug that only appears 30% of the time for the Release build. Opening the crash dump in WinDbg (snipped "!analyze -v" output): FAULTING_IP: +4 00000000`00000004 ?? ??? EXCEPTION_RECORD: ffffffffffffffff -- (.exr 0xffffffffffffffff) ExceptionAddress: 0000000000000004 ExceptionCode: c0000005 (Access violation) ExceptionFlags: 00000000 NumberParameters: 2 Parameter[0]: 0000000000000008 Parameter[1]: 0000000000000004 Attempt to execute non-executable address 0000000000000004 ERROR_CODE: (NTSTATUS) 0xc0000005 - The instruction at 0x%08lx referenced memory at 0x%08lx. The memory could not be %s. WRITE_ADDRESS: 0000000000000004 MANAGED_STACK: (TransitionMU) 0000000024B9E370 000007FEEDA1DD38 mscorlib_ni!System.Threading.ExecutionContext.runTryCode(System.Object)+0x178 (TransitionUM) (TransitionMU) 0000000024B9DFB0 000007FF00439010 MyLibrary!DocInfo.IsStatusOK()+0x30 Now, IsStatusOK() just calls PrintSystemJobInfo.Get(), but that doesn't seem to even appear in the stack. Any ideas on how to debug this? I'm sure runTryCode() is really not the problem...but..I'm stuck. Thanks! (I'm really groping here).

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