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  • Hibernate - hibernate.hbm2ddl.auto = validate

    - by azp74
    I am interested in how hibernate.hbm2ddl.auto=validate actually works and I am struggling to find comprehensive documentation. We've recently discovered production system was affected by http://opensource.atlassian.com/projects/hibernate/browse/HHH-3532 (Hibernate matches foreign keys on name, rather than signature and so will recreate them for you) and hibernate.hbm2ddl.auto=update is being removed from our next release. I would be quite happy to just get rid of hibernate.hbm2ddl.auto altogether and manage our database ourselves. However, not all my colleagues share this world view and some are keen to add back in hibernate.hbm2ddl.auto=validate. I'm concerned this will hit the same problem and I'm interested in finding more documentation about how this validation actually works. The Hibernate Community Documentation (http://docs.jboss.org/hibernate/core/3.3/reference/en/html/session-configuration.html) really just makes reference to the values. Does anyone have any good documentation pointers, or any real life experience of using validate in a production system?

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  • Custom UITableViewCell not properly hiding views

    - by adamweeks
    I am using apple's custom table view cell code and modifying the drawRect code within the cell's view to look like I want it to. I've changed it to have some UILabels as well as a UIProgressView. If the data the cell is being built on doesn't have a certain field, I want the UIProgressView to be hidden. This works for a little while, but when a cell gets requeued, the progress view will start displaying again, even when I set it to hidden = YES. I've tried just not creating the ProgressView unless the data was there and that didn't work either. I thought the answer was in the [self setNeedsDisplay] but that doesn't seem to help. Here is the code for the progressview from drawRect that continues to be displayed: UIProgressView *c1Progress = [[UIProgressView alloc]initWithFrame:CGRectMake(20.0, 70.0, 280.0, 12.0)]; float iProgress = (value / target); c1Progress.progress = iProgress; if (!dataExists) { c1Progress.hidden = YES; } [self addSubview:criteria1Progress]; [c1Progress release];

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  • Why doesn't .NET find the OpenSSL.NET dll?

    - by Lazlo
    EDIT (the whole question, it was too unclear) I want to use OpenSSL.NET The OpenSSL.NET install instructions page: INSTALL Make sure you have libeay32.dll and ssleay32.dll in the current working directory of your application or in your PATH. DONE In your .NET project, add a reference to the ManagedOpenSsl.dll assembly. DONE I have put libeay32.dll and ssleay32.dll in both my bin/Debug and bin/Release directories. I have also put them in system32. Here is my FULL code: using System; namespace ConsoleApplication1 { class Program { static void Main(string[] args) { try { OpenSSL.Crypto.RSA rsa = new OpenSSL.Crypto.RSA(); } catch (Exception e) { Console.WriteLine(e.InnerException.Message); } Console.Read(); } } } I get the following error: (Unable to load DLL 'libeay32') Here is the Process Monitor log (upon request): What am I doing wrong? Why isn't the DLL found?

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  • Call javascript from objective-c, only works with system functions like alert() etc / phonegap

    - by adrian
    hi havent found the solution yet in the forum. i want to call a function i created in the index.html via a objective-c function. As explained in stringByEvaluatingJavaScriptFromString so the network detection doesnt work for me the function gets called but no javascript is called in the index.html here is the code i use - (void)updateReachability:(NSString*)callback { NSString* jsCallback = @"navigator.network.updateReachability"; if (callback) jsCallback = callback; NSString* status = [[NSString alloc] initWithFormat:@"%@({ hostName: '%@', ipAddress: '%@', remoteHostStatus: %d, internetConnectionStatus: %d, localWiFiConnectionStatus: %d });", jsCallback, [[Reachability sharedReachability] hostName], [[Reachability sharedReachability] address], [[Reachability sharedReachability] remoteHostStatus], [[Reachability sharedReachability] internetConnectionStatus], [[Reachability sharedReachability] localWiFiConnectionStatus]]; [webView stringByEvaluatingJavaScriptFromString:status]; [status release]; } If i log the status the string i see can be executed in the index.html file, the syntax is ok. but it doesnt get called if i do alert( etc... it gets called... need some help pls, because network detection is a kill criteria to publish a app!!! Adrian

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  • CFNetwork / NSURLConnection leak

    - by JK
    Running instruments on the device, I intermittently incur a memory leak of exactly 3.5 KB in CFNetwork, the responsible frame being "HostLookup_Master::HostLookup...." I have read a number of questions re this issue and have separately tried the following to fix the leak: Included the following in applicationDidFinishLaunching: NSURLCache *sharedCache = [[NSURLCache alloc] initWithMemoryCapacity:0 diskCapacity:0 diskPath:nil]; [NSURLCache setSharedURLCache:sharedCache]; [sharedCache release]; Specified in the urlrequest not to load from the local cache. None of the above worked. My class that instantiates the connections does not leak as its instances are released when data has been downloaded. I have verified this by confirming the the living objects of the class is 0 using Instruments. Any advice on addressing this leak would be greatly appreciated.

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  • Boost::Asio : io_service.run() vs poll() or how do I integrate boost::asio in mainloop

    - by user300713
    Hi, I am currently trying to use boost::asio for some simple tcp networking for the first time, and I allready came across something I am not really sure how to deal with. As far as I understand io_service.run() method is basically a loop which runs until there is nothing more left to do, which means it will run until I release my little server object. Since I allready got some sort of mainloop set up, I would rather like tp update the networking loop manually from there just for the sake of simplicity, and I think io_service.poll() would do what I want, sort of like this: void myApplication::update() { myIoService.poll(); //do other stuff } This seems to work, but I am still wondering if there is a drawback from this method since that does not seem to be the common way to deal with boost::asios io services. Is this a valid approach or should I rather use io_service.run() in a non blocking extra thread?

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  • The accossoryView of a UITableViewCell disappears after the visible view is changed

    - by Luca
    Hi! I'm experiencing this strange situation. I have a UITableView where, when the user selects a cell, a long (network) process begins. So, I performed this in a background thread and I placed (in the didSelectRowAtIndexPath) a UIActivityIndicatorView as the accessory view. This is what I wrote: UITableViewCell* cell = [self.tableView cellForRowAtIndexPath:indexPath]; UIActivityIndicatorView* activityView = [[UIActivityIndicatorView alloc] initWithActivityIndicatorStyle:UIActivityIndicatorViewStyleWhite]; cell.accessoryView = activityView; [activityView startAnimating]; [activityView release]; everything seems to work correctly, except that, if during a loading process (when the indicator is animated), I switch the view using a UITabBar, when I go back to the UITableView, the UIActivityIndicatorView that should still be there has disappeared. Any idea of what I did wrong? Thanks!

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  • When will NAnt reach version 1.0

    - by sundar venugopal
    I like Nant very much. I do a lot of scripting with NAnt. It is a great little tool. Since NAnt is pre 1.0, when problems occur, I often think if that it is a problem with NAnt itself, but this is not always the case. One funny example: After running the oracle scripts I parsed the log output to make sure there was no problem. I was testing this with a small log file and it was fine. I used the task to load the file contents to a string property and used a regex to search for errors. When I used this script for a large log file, I stopped getting the "build failed" message at the bottom, because I was printing the error messages. Because the "build failed" was hiding at the top, I thought NAnt crashed, but it worked fine. It would be better for NAnt to have a 1.0 release. Any reasons why not?

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  • Xcode is not building the Binary

    - by Stephen Furlani
    Hello, Xcode is doing something bizzare which I at one point in time fixed but now for the life of me I can't figure out what's wrong. Xcode is building my project fine - no errors on a clean-all build. All my product names and info.plists agree, all the settings appear to be correct. I've only got the one build configuration (I always delete all of them except when I got to actually release something - waay to many invisible problems with these things). Except that it is not generating binaries for my code. Eh wot? I have recently checked the code out on a new computer, and I checked all the paths and everything exists where it should. any help is appreciated. It is not throwing any errors and neither the binary for the .app nor the .plugin (project.app/Contents/MacOS/THERE IS NOTHING HERE). Thanks!!! -Stephen

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  • iPad application submission with iPhone SDK beta 5 rejected

    - by FredM
    I try to send an specific iPad Application to iTunes connect before March 27 and as Apple says: "Only iPad apps compiled with iPhone SDK 3.2 beta 5 will be accepted for this initial review." So I compiled my application with iPhone SDK 3.2 beta 5 with a distribution provisioning profile. But when I upload my application on iTunes Connect, I have the following error: "The binary you uploaded was invalid. A pre-release beta version of the SDK was used to build the application" For sure, it's the beta 5 ! Have you got an idea? Thank you in advance. Fred

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  • Scala 2.8 Actors

    - by Dave
    Hi, We're looking at using actors in our Scala code quite soon. We're also thinking of moving to Scala 2.8 in the next few weeks. We've been keeping an eye on Akka but it doesn't currently support 2.8 and plans for it have slipped from the 0.7 release to 0.8 We would like distributed, supervised actors. Is there an alternative to Akka? Or does anyone know if Akka 0.8 will definitely have 2.8 support (and when it's scheduled for)? Perhaps it's possible to just use Scala actors for the time being and switch to Akka at a later stage? Thanks, Dave

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  • HOM with Objective C

    - by Coxer
    Hey, i am new to objective C, but i tried to use HOM in order to iterate over an NSArray and append a string to each element. here is my code: void print( NSArray *array ) { NSEnumerator *enumerator = [array objectEnumerator]; id obj; while ( nil!=(obj = [enumerator nextObject]) ) { printf( "%s\n", [[obj description] cString] ); } } int main( int argc, const char *argv[] ) { NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init]; NSArray *names = [[NSArray alloc] init]; NSArray *names_concat = [[NSArray alloc] init]; names = [NSArray arrayWithObjects:@"John",@"Mary",@"Bob",nil]; names_concat = [[names collect] stringByAppendingString: @" Doe"]; print(names_concat); [pool release]; } What is wrong with this code? My compiler (gcc) says NSArray may not respond to "-collect"

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  • UITouches not detecting.

    - by Tony
    Hi, My UItouches is not detecting in my Slideshow nib file. What is the problem? Can anyone help? @class Slideshow; @interface RootViewController : UIViewController{ PreferencesController *preferencesController; Slideshow *slideshow;} Slideshow Implementation @implementation Slideshow - (void) touchesBegan:(NSSet*)touches withEvent:(UIEvent*)event { NSLog(@"touches begin"); } - (void)viewDidLoad { UIImageView *frontView = [[UIImageView alloc] initWithFrame:self.view.bounds]; frontView.backgroundColor = [UIColor blackColor]; frontView.image = [UIImage imageNamed:@"apple.png"]; frontView.userInteractionEnabled = YES; [self.view addSubview:frontView]; [frontView release]; }@end

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  • Enterprise Tape Backup solutions

    - by Tom O'Connor
    I'm currently attempting to re-architect a backup solution where I'm working. We've got 2 NAS devices, one in the office, one in the datacentre. The servers in the DC back up to the DC NAS, which is then replicated to the Office NAS. The office NAS exports shares as CIFS and NFS, this bit is fine. At some point, I'll have to expand our storage capacity, currently we've got about 1.4TB of storage space, which is about 96% full. Previously, the tape backup was a script that ran tar a few times and squirted data onto a tape. It worked, but was by no means a perfect solution. Restores are a bit of a pest, adding new data to the backup requires editing the script as root. It's just all a bit non-ideal. I've been evaluating a number of "enterprise" ready backup solutions, such as Yosemite Backup from Barracuda, Acronis Backup/Restore, and something from Arkeia. In the process of evaluating these, I've found 2 big problems. Not all of them allow backup of mounted devices (such as a NFS mounted NAS) Many of these applications don't like our tape device. For the most part, (1) is essential. Our NAS has a feeble processor and can't run applications like backup agents. I suspect that the biggest problem is the tape device, which is a HP C7438A DAT72 connected via USB. Questions: Has anyone else got an USB DAT72 device working with similar software? Is there a better way to back up data from an "appliance" NAS device on which you can't run an agent? Would I be totally out of my mind to specify a cheap HP or Dell server with a couple of 1TB hard disks, and a SAS card to then talk to an HP Ultrium (or similar) device? The biggest drawback to this would be cost (400ish for the server, 200 for the SAS connectivity and 1700 for a LTO4 device) Notes: I'd love to be able to say that I'd get rid of tapes entirely, and use some form of hard disk backup. In a previous job, we had LaCie USB drives, which were decidedly unreliable.

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  • displaying keyboard raises memory... but it never comes down iPhone

    - by Joshep Freeman
    Hello again. I encountered a weird behavior in memory just by displaying the default keyboard. I've just created a project with an .xib file for testing purposes. This .xib file has an UITextField element in it and it's connected in the .h via: @property(nonatomic, retain) IBOutlet UITextField *sometext; The .m has no changes but: - (void)viewDidAppear:(BOOL)animated { [someText becomeFirstResponder]; } As you see it's very very simple. The problem is that once the keyboard is shown, the memory allocated for it NEVER goes down. I've tested this scenario in another project with the only difference of having two .xib files. Standar pushViewController and popViewController calls are made. Instruments show an increase of 600kb in memory allocations [which are a lot more in the actual iPhone device]. All in all, hehehe. My question is: How do I release the memory allocated for the keyboard?.

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  • iPhone - how to find a parent View

    - by Oscar Peli
    Hi there, I need some help to find a View inside a hierarchy. Here is how I build up the View stack. Inside my first UITableViewController I push an UIViewController that contains an UITabBarController: [[self navigationController] pushViewController:itemVC animated:YES]; Inside the UITabBarController I add an UITableViewController: ISSTableViewController *graphics = (ISSTableViewController *)[tabBarController.viewControllers objectAtIndex:3]; Inside the didSelectRowAtIndexPath I present a Modal View Controller using a UINavigationController: GraficoViewController *graph = [[GraficoViewController alloc] initWithNibName:@"GraficoViewController" bundle:nil]; UINavigationController *navigationController = [[UINavigationController alloc] initWithRootViewController:graph]; [self presentModalViewController:navigationController animated:YES]; [navigationController release]; Now the (BIG) question is: I have to hide the NagivationBar of my first UITableViewController inside my last view. I tried with this: [[[[[self parentViewController] parentViewController] parentViewController] navigationController] setNavigationBarHidden:YES]; but it doesn't work. Can someone tell me how I can find my ancestor View??? Thanks.

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  • Proper way to copy a readonly NSMutableArray

    - by Jon Hull
    I have an object with a readonly property that I am trying to implement NSCopying for. It has a mutableArray called "subConditions" (which holds "SubCondition" objects). I have made it readonly because I want callers to be able to change the data in the array, but not the array itself. This worked really well until it was time to write the -copyWithZone: method. After fumbling around a bit, I managed to get something that seems to work. I am not sure if it is the best practice though. Here is a simplified version of my -copyWithZone: method: -(id)copyWithZone:(NSZone*)zone { Condition *copy = [[[self class]allocWithZone:zone]init]; NSArray *copiedArray = [[NSArray alloc]initWithArray:self.subConditions copyItems:YES]; [copy.subConditions setArray:copiedArray]; [copiedArray release]; return copy; } Is this the correct/best way to copy a readonly mutableArray?

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  • lazy loading images in UIScrollView

    - by idober
    I have an application the requires scrolling of many images. because I can not load all the images, and save it in the memory, I am lazy loading them. The problem is if I scroll too quickly, there are "black images" showing (images that did not manage to load). this is the lazy loading code: int currentImageToLoad = [self calculateWhichImageShowing] + imageBufferZone; [(UIView*)[[theScrollView subviews] objectAtIndex:0]removeFromSuperview]; PictureObject *pic = (PictureObject *)[imageList objectAtIndex:currentImageToLoad]; MyImageView *iv = [[MyImageView alloc] initWithFrame:CGRectMake(currentImageToLoad * 320.0f, 20.0f, 320.0f, 460)]; NSData *imageData = [NSData dataWithContentsOfFile:[pic imageName]]; [iv setupView:[UIImage imageWithData: imageData] :[pic imageDescription]]; [theScrollView insertSubview:iv atIndex:5]; [iv release]; this is the code inside scrollViewWillBeginDecelerating: [NSThread detachNewThreadSelector:@selector(lazyLoadImages) toTarget:self withObject:nil];

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  • How to add link to flash banner

    - by sasa
    Hello, I am primarily a developer and dont know to use Adobe Flash CS4. Is there a simple way to add link to flash banner. I have .flv file with some items in Library and two layers. Please, give me step by step instructions. Thanks. Edit: I find simple solution, by steps: Go to File - Publish settings and set ActionScript version to ActionScript 2.0 Insert new layer Create a square with Rectangle tool, that is larger than banner Right click on square and chose Convert to symbol... In popup windows chose Type: Button Double click on new button from Library panel and move select from Up to Hit and than go back to main scene Right click on new blue square and chose Actions and paste this code in soruce editor: on (release) { getURL("http://www.example.com/", "_blank"); } Close source editor and export file as movie (File-Export-Export Movie).

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  • DirectX 10 Primitive is not displayed

    - by pypmannetjies
    I am trying to write my first DirectX 10 program that displays a triangle. Everything compiles fine, and the render function is called, since the background changes to black. However, the triangle I'm trying to draw with a triangle strip primitive is not displayed at all. The Initialization function: bool InitDirect3D(HWND hWnd, int width, int height) { //****** D3DDevice and SwapChain *****// DXGI_SWAP_CHAIN_DESC swapChainDesc; ZeroMemory(&swapChainDesc, sizeof(swapChainDesc)); swapChainDesc.BufferCount = 1; swapChainDesc.BufferDesc.Width = width; swapChainDesc.BufferDesc.Height = height; swapChainDesc.BufferDesc.Format = DXGI_FORMAT_R8G8B8A8_UNORM; swapChainDesc.BufferDesc.RefreshRate.Numerator = 60; swapChainDesc.BufferDesc.RefreshRate.Denominator = 1; swapChainDesc.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT; swapChainDesc.OutputWindow = hWnd; swapChainDesc.SampleDesc.Count = 1; swapChainDesc.SampleDesc.Quality = 0; swapChainDesc.Windowed = TRUE; if (FAILED(D3D10CreateDeviceAndSwapChain( NULL, D3D10_DRIVER_TYPE_HARDWARE, NULL, 0, D3D10_SDK_VERSION, &swapChainDesc, &pSwapChain, &pD3DDevice))) return fatalError(TEXT("Hardware does not support DirectX 10!")); //***** Shader *****// if (FAILED(D3DX10CreateEffectFromFile( TEXT("basicEffect.fx"), NULL, NULL, "fx_4_0", D3D10_SHADER_ENABLE_STRICTNESS, 0, pD3DDevice, NULL, NULL, &pBasicEffect, NULL, NULL))) return fatalError(TEXT("Could not load effect file!")); pBasicTechnique = pBasicEffect->GetTechniqueByName("Render"); pViewMatrixEffectVariable = pBasicEffect->GetVariableByName( "View" )->AsMatrix(); pProjectionMatrixEffectVariable = pBasicEffect->GetVariableByName( "Projection" )->AsMatrix(); pWorldMatrixEffectVariable = pBasicEffect->GetVariableByName( "World" )->AsMatrix(); //***** Input Assembly Stage *****// D3D10_INPUT_ELEMENT_DESC layout[] = { {"POSITION", 0, DXGI_FORMAT_R32G32B32_FLOAT, 0, 0, D3D10_INPUT_PER_VERTEX_DATA, 0}, {"COLOR", 0, DXGI_FORMAT_R32G32B32A32_FLOAT, 0, 12, D3D10_INPUT_PER_VERTEX_DATA, 0} }; UINT numElements = 2; D3D10_PASS_DESC PassDesc; pBasicTechnique->GetPassByIndex(0)->GetDesc(&PassDesc); if (FAILED( pD3DDevice->CreateInputLayout( layout, numElements, PassDesc.pIAInputSignature, PassDesc.IAInputSignatureSize, &pVertexLayout))) return fatalError(TEXT("Could not create Input Layout.")); pD3DDevice->IASetInputLayout( pVertexLayout ); //***** Vertex buffer *****// UINT numVertices = 100; D3D10_BUFFER_DESC bd; bd.Usage = D3D10_USAGE_DYNAMIC; bd.ByteWidth = sizeof(vertex) * numVertices; bd.BindFlags = D3D10_BIND_VERTEX_BUFFER; bd.CPUAccessFlags = D3D10_CPU_ACCESS_WRITE; bd.MiscFlags = 0; if (FAILED(pD3DDevice->CreateBuffer(&bd, NULL, &pVertexBuffer))) return fatalError(TEXT("Could not create vertex buffer!"));; UINT stride = sizeof(vertex); UINT offset = 0; pD3DDevice->IASetVertexBuffers( 0, 1, &pVertexBuffer, &stride, &offset ); //***** Rasterizer *****// // Set the viewport viewPort.Width = width; viewPort.Height = height; viewPort.MinDepth = 0.0f; viewPort.MaxDepth = 1.0f; viewPort.TopLeftX = 0; viewPort.TopLeftY = 0; pD3DDevice->RSSetViewports(1, &viewPort); D3D10_RASTERIZER_DESC rasterizerState; rasterizerState.CullMode = D3D10_CULL_NONE; rasterizerState.FillMode = D3D10_FILL_SOLID; rasterizerState.FrontCounterClockwise = true; rasterizerState.DepthBias = false; rasterizerState.DepthBiasClamp = 0; rasterizerState.SlopeScaledDepthBias = 0; rasterizerState.DepthClipEnable = true; rasterizerState.ScissorEnable = false; rasterizerState.MultisampleEnable = false; rasterizerState.AntialiasedLineEnable = true; ID3D10RasterizerState* pRS; pD3DDevice->CreateRasterizerState(&rasterizerState, &pRS); pD3DDevice->RSSetState(pRS); //***** Output Merger *****// // Get the back buffer from the swapchain ID3D10Texture2D *pBackBuffer; if (FAILED(pSwapChain->GetBuffer(0, __uuidof(ID3D10Texture2D), (LPVOID*)&pBackBuffer))) return fatalError(TEXT("Could not get back buffer.")); // create the render target view if (FAILED(pD3DDevice->CreateRenderTargetView(pBackBuffer, NULL, &pRenderTargetView))) return fatalError(TEXT("Could not create the render target view.")); // release the back buffer pBackBuffer->Release(); // set the render target pD3DDevice->OMSetRenderTargets(1, &pRenderTargetView, NULL); return true; } The render function: void Render() { if (pD3DDevice != NULL) { pD3DDevice->ClearRenderTargetView(pRenderTargetView, D3DXCOLOR(0.0f, 0.0f, 0.0f, 0.0f)); //create world matrix static float r; D3DXMATRIX w; D3DXMatrixIdentity(&w); D3DXMatrixRotationY(&w, r); r += 0.001f; //set effect matrices pWorldMatrixEffectVariable->SetMatrix(w); pViewMatrixEffectVariable->SetMatrix(viewMatrix); pProjectionMatrixEffectVariable->SetMatrix(projectionMatrix); //fill vertex buffer with vertices UINT numVertices = 3; vertex* v = NULL; //lock vertex buffer for CPU use pVertexBuffer->Map(D3D10_MAP_WRITE_DISCARD, 0, (void**) &v ); v[0] = vertex( D3DXVECTOR3(-1,-1,0), D3DXVECTOR4(1,0,0,1) ); v[1] = vertex( D3DXVECTOR3(0,1,0), D3DXVECTOR4(0,1,0,1) ); v[2] = vertex( D3DXVECTOR3(1,-1,0), D3DXVECTOR4(0,0,1,1) ); pVertexBuffer->Unmap(); // Set primitive topology pD3DDevice->IASetPrimitiveTopology( D3D10_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP ); //get technique desc D3D10_TECHNIQUE_DESC techDesc; pBasicTechnique->GetDesc(&techDesc); for(UINT p = 0; p < techDesc.Passes; ++p) { //apply technique pBasicTechnique->GetPassByIndex(p)->Apply(0); //draw pD3DDevice->Draw(numVertices, 0); } pSwapChain->Present(0,0); } }

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  • Objective-C : Trouble with file download

    - by Holli
    I ran in a bit of trouble downloading files with Objective-C. I use the download decideDestinationWithSuggestedFilename from Apples documentation page. http://developer.apple.com/mac/library/documentation/cocoa/conceptual/URLLoadingSystem/Tasks/UsingNSURLDownload.html As long as I want to download just one file it works fine but I want to download an array for files one by one. The problem starts with the second file. Right now my code will trigger the next download itself from the downloadDidFinish Method. Then I will get an unrecognized selector sent to instance error. For me it looks like the NSURLDownload that just finished the download is still in use somehow. Release is called but the must be a problem. If I just put an NSBeep in the downloadDidFinished Method and trigger the next file download manually it works fine. Looks like I have to wait a while till I can start the next download. I know this question is a bit vague but maybe someone got an idea.

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  • ETag in Spring (ShallowEtagHeaderFilter)

    - by niklassaers
    Hi guys, I've followed http://static.springsource.org/spring/docs/3.0.2.RELEASE/spring-framework-reference/html/mvc.html#mvc-etag and put ShallowEtagHeaderFilter in my web.xml like this: <filter> <filter-name>etagFilter</filter-name> <filter-class>org.springframework.web.filter.ShallowEtagHeaderFilter</filter-class> </filter> <filter-mapping> <filter-name>etagFilter</filter-name> <servlet-name>myServlet</servlet-name> <!-- I've even tried <url-pattern>/*</url-pattern> --> </filter-mapping> But whenever I load my pages, I don't get any etag headers in my response. Any suggestions as to what might be going on? Is there any kind of ordering my filters should have? (I'm also using OpenSessionInViewFilter and DelegatingFilterProxy Cheers Nik

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  • Change NSNumber value by allocating new NSNumber?

    - by Peter Hajas
    I understand that NSNumber is immutable, but I still have the need to change it in my app. I use it because it's an object, and therefore usable with @property (if I could, I would use float or CGFloat in a heartbeat, but sadly, I can't). Is there any way to just overwrite the old NSNumber instance? I'm trying this: NSNumber *zero = [[NSNumber alloc] initWithFloat:0.0]; myNSNumber = zero but this doesn't change the value. This is a simplified version of my code, as I'm changing the root view controller's parameter (I know, not MVC-friendly). Still, the changing of the value should be the same assignment, right? Should I release myNSNumber first? What should I set the @property at for myNSNumber? Thanks!

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  • Can not change UILabel text color

    - by HelloWorld
    Hi, all I want to chang UILabel text color,but can't change it's color,This is my code. UILabel *categoryTitle = [[UILabel alloc] initWithFrame:CGRectMake(0, 0, 46, 16)]; categoryTitle.text = @"abc"; categoryTitle.backgroundColor = [UIColor clearColor]; categoryTitle.font = [UIFont systemFontOfSize:12]; categoryTitle.textAlignment = UITextAlignmentCenter; categoryTitle.adjustsFontSizeToFitWidth = YES; categoryTitle.textColor = [UIColor colorWithRed:188 green:149 blue:88 alpha:1.0]; [self.view addSubview:categoryTitle]; [categoryTitle release]; The label text color is white ,not my custome color. Thank for any help.

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  • How can I play my MP3 files through my stereo system?

    - by Joel Coehoorn
    Here's the situation. Like many others I have my entire CD collection ripped to my PC, along side other music I've acquired through iTunes or Amazon MP3. Also like many others the speakers at my PC are underpowered, and likely included in my monitor as an afterthought. This is fine for most use: system sounds, YouTube, etc. Even games sounds and music. But I'd like something a little better for when I really want to listen to music. And I have it; in the next room — barely 25 feet away as the crow flies — sits a nice 400 watts stereo system. The stereo supports MP3 CDs, so up to this point I've just kept a few CD-RW disks around to keep most of my collection available. But it's time to move on to something a little more sophisticated. What are my options for using the MP3 files available on my computer as an input for this stereo? Some notes: I want to be able to control what song the stereo is playing without having to go to the PC, including setting up and retrieving playlists. Ideally this should even be able to wake the PC from sleep mode to start playing. I primarily use Windows Media Player on the PC (which runs Windows Vista). However, the files themselves live on a server running Windows Server 2008, and so I could also install something on the server and run everything from there. The axillary input on the stereo is unfortunately limited to a 1/8 inch stereo mini-plug. I'm loath to run wires across two rooms, and I'm considering moving the stereo to the garage at some point. Therefore a wireless solution that can easily cover about 100 ft or so is preferred. I already have a Wi-Fi network ready, but it's secured so anything using Wi-Fi should make it easy to set up security. Bonus points for doing it in under $85 shipped at Amazon (I'm hoping to pay for this via $85 worth of Amazon gift cards). I know this a pretty tight budget, so just getting close is okay. Bonus points for something that remembers multiple profiles (keep my favorite songs separate from the wife's). Bonus points for a remote that can also replace my stereo remote, so I only need one device to control everything. I'm not holding my breath on this one given my price range, though. Bonus points if I can also use for Internet radio. Doing some research on my own as well. This looks like it'll do exactly what I want, but it lists at an outrageous $299: http://www.linksysbycisco.com/US/en/products/DMP100

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