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  • How to Prove that using subselect queries in SQL is killing performance of server

    - by adopilot
    One of my jobs it to maintain our database, usually we have troubles with lack of performance while getting reports and working whit that base. When I start looking at queries which our ERP sending to database I see a lot of totally needlessly subselect queries inside main queries. As I am not member of developers which is creator of program we using, they do not like much when I criticize they code and job. Let say they do not taking my review as serious statements. So I asking you few questions about subselect in SQL Does subselect is taking a lot of more time then left outer joins? Does exists any blog, article or anything where I subselect is recommended not to use ? How I can prove that if we avoid subselesct in query that query is going to be faster ? Our database server is MSSQL2005

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  • Three level database - foreign keys

    - by poke
    I have a three level database with the following structure (simplified to only show the primary keys): Table A: a_id Table B: a_id, b_id Table C: a_id, b_id, c_id So possible values for table C would be something like this: a_id b_id c_id 1 1 1 1 1 2 1 1 3 1 2 1 1 2 2 2 1 1 2 2 1 2 2 2 ... I am now unsure, how foreign keys should be set; or if they should be set for the primary keys at all. My idea was to have a foreign key on table B B.a_id -> A.a_id, and two foreign key on C C.a_id -> A.a_id and ( C.a_id, C.b_id ) -> ( B.a_id, B.b_id ). Is that the way I should set up the foreign keys? Is the foreign key from C->A necessary? Or do I even need foreign keys at all given that all those columns are part of the primary keys? Thanks.

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  • Problem implementing Interceptor pattern

    - by ph0enix
    I'm attempting to develop an Interceptor framework (in C#) where I can simply implement some interfaces, and through the use of some static initialization, register all my Interceptors with a common Dispatcher to be invoked at a later time. The problem lies in the fact that my Interceptor implementations are never actually referenced by my application so the static constructors never get called, and as a result, the Interceptors are never registered. If possible, I would like to keep all references to my Interceptor libraries out of my application, as this is my way of (hopefully) enforcing loose coupling across different modules. Hopefully this makes some sense. Let me know if there's anything I can clarify... Does anyone have any ideas, or perhaps a better way to go about implementing my Interceptor pattern? Update: I came across Spring.NET. I've heard of it before, but never really looked into it. It sounds like it has a lot of great features that would be very useful for what I'm trying to do. Does anyone have any experience with Spring.NET? TIA, Jeremy

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  • License similar to the MIT license but without the ability to sell?

    - by Ben
    I'm trying to decide how I want to license my Wordpress themes to the public. I know that the GPL is recommended to Wordpress theme creators, however I feel it might not be liberal enough for me because I want businesses to be able to use them if they want to. I really like the MIT license, the only thing that gets me is the freedom to sell part. I don't want someone taking my themes and selling them on some theme farm site, they should be free for everyone, however I don't want to require them to republish any changes under the MIT as well, I think that that freedom should remain intact. Is there a license that sort of fits into the terms I specified here? I'm not a lawyer so I have trouble reading through the complicated language of licenses. If there is not a similar license to the MIT but with the terms I have specified, should I just license under a modified MIT? If so, can anyone help me write it? Thanks very much!

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  • Embed a JRE in a Windows executable?

    - by perp
    Suppose I want to distribute a Java application. Suppose I want to distribute it as a single executable. I could easily build a .jar with both the application and all its external dependencies in a single file (with some Ant hacking). Now suppose I want to distribute it as an .exe file on Windows. That's easy enough, given the nice tools out there (such as Launch4j and the likes). But suppose now that I also don't want to depend on the end user having the right JRE (or any JRE at all for that matter) installed. I want to distribute a JRE with my app, and my app should run on this JRE. It's easy enough to create a Windows installer executable, and embed a folder with all necessary JRE files in it. But then I'm distributing an installer and not a single-file app. Is there a way to embed both the application, and a JRE, into an .exe file acting as the application launcher (and not as an installer)?

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  • Is there any reason for an object pool to not be treated as a singleton?

    - by Chris Charabaruk
    I don't necessarily mean implemented using the singleton pattern, but rather, only having and using one instance of a pool. I don't like the idea of having just one pool (or one per pooled type). However, I can't really come up with any concrete situations where there's an advantage to multiple pools for mutable types, at least not any where a single pool can function just as well. What advantages are there to having multiple pools over a singleton pool?

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  • Am I abusing Policies?

    - by pmr
    I find myself using policies a lot in my code and usually I'm very happy with that. But from time to time I find myself confronted with using that pattern in situations where the Policies are selected and runtime and I have developed habbits to work around such situations. Usually I start with something like that: class DrawArrays { protected: void sendDraw() const; }; class DrawElements { protected: void sendDraw() const; }; template<class Policy> class Vertices : public Policy { using Policy::sendDraw(); public: void render() const; }; When the policy is picked at runtime I have different choices of working around the situation. Different code paths: if(drawElements) { Vertices<DrawElements> vertices; } else { Vertices<DrawArrays> vertices; } Inheritance and virtual calls: class PureVertices { public: void render()=0; }; template<class Policy> class Vertices : public PureVertices, public Policy { //.. }; Both solutions feel wrong to me. The first creates an umaintainable mess and the second introduces the overhead of virtual calls that I tried to avoid by using policies in the first place. Am I missing the proper solutions or do I use the wrong pattern to solve the problem?

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  • Migration solution for singletons in an OSGI environment

    - by Ido
    I'm working in a JEE Environment in which each application is in a war file of its own. In the WEB-INF/lib of each application war file there is a common jar that is shared by all applications. This common jar contains several Singletons which are accessed from many points in the code. Because of the war-file boundaries each application has its own instances of the Singletons. Which is how we operate today, since we want to configure some of the singletons differently in each application. Now we are moving towards an OSGi environment, where this solution will no longer work since each bundle has its own class loader, so if I try to access MySingleton which resides in bundle "common.jar" from bundle "appA.jar" or from bundle "appB.jar" I will get the same instance. Remember I "want" a different instance of a singleton per bundle. (as ironic as it sounds) Now I realize the ideal solution would be to fix the code to not rely on those singletons, however due to a tight schedule I was wondering if you guys can suggest some sort of a migration solution that would allow me to use bundle-wide singletons so each of them could be configured per bundle.

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  • [C++]Advantage of using a static member function instead of an equivalent non-static member function

    - by jonathanasdf
    I was wondering whether there's any advantages to using a static member function when there is a non-static equivalent. Will it result in faster execution (because of not having to care about all of the member variables), or maybe less use of memory (because of not being included in all instances)? Basically, the function I'm looking at is an utility function to rotate an integer array representing pixel colours an arbitrary number of degrees around an arbitrary centre point. It is placed in my abstract Bullet base class, since only the bullets will be using it and I didn't want the overhead of calling it in some utility class. It's a bit too long and used in every single derived bullet class, making it probably not a good idea to inline. How would you suggest I define this function? As a static member function of Bullet, of a non-static member function of Bullet, or maybe not as a member of Bullet but defined outside of the class in Bullet.h? What are the advantages and disadvantages of each?

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  • Help required in adding new methods, properties into existing classes dynamically

    - by Bepenfriends
    Hi All, I am not sure whether it is possible to achieve this kind of implementation in Dot Net. Below are the information Currently we are on an application which is done in COM+, ASP, XSL, XML technologies. It is a multi tier architecture application in which COM+ acts as the BAL. The execution steps for any CRUD operation will be defined using a seperate UI which uses XML to store the information. BAL reads the XML and understands the execution steps which are defined and executes corresponding methods in DLL. Much like EDM we have our custom model (using XML) which determines which property of object is searchable, retrievable etc. Based on this information BAL constructs queries and calls procedures to get the data. In the current application both BAL and DAL are heavily customizable without doing any code change. the results will be transmitted to presentation layer in XML format which constructs the UI based on the data recieved. Now I am creating a migration project which deals with employee information. It is also going to follow the N Tier architecture in which the presentation layer communicates with BAL which connects to DAL to return the Data. Here is the problem, In our existing version we are handling every information as XML in its native form (no converstion of object etc), but in the migration project, Team is really interested in utilizing the OOP model of development where every information which is sent from BAL need to be converted to objects of its respective types (example employeeCollection, Address Collection etc). If we have the static number of data returned from BAL we can have a class which contains those nodes as properties and we can access the same. But in our case the data returned from our BAL need to be customized. How can we handle the customization in presentation layer which is converting the result to an Object. Below is an example of the XML returned <employees> <employee> <firstName>Employee 1 First Name</firstName> <lastName>Employee 1 Last Name</lastName> <addresses> <address> <addressType>1</addressType> <StreetName>Street name1</StreetName> <RegionName>Region name</RegionName> <address> <address> <addressType>2</addressType> <StreetName>Street name2</StreetName> <RegionName>Region name</RegionName> <address> <address> <addressType>3</addressType> <StreetName>Street name3</StreetName> <RegionName>Region name</RegionName> <address> <addresses> </employee> <employee> <firstName>Employee 2 First Name</firstName> <lastName>Employee 2 Last Name</lastName> <addresses> <address> <addressType>1</addressType> <StreetName>Street name1</StreetName> <RegionName>Region name</RegionName> <address> <address> <addressType>2</addressType> <StreetName>Street name2</StreetName> <RegionName>Region name</RegionName> <address> <addresses> </employee> </employees> If these are the only columns then i can write a class which is like public class Address{ public int AddressType {get;set;}; public string StreetName {get;set;}; public string RegionName {get;set;}; } public class Employee{ public string FirstName {get; set;} public string LastName {get; set;} public string AddressCollection {get; set;} } public class EmployeeCollection : List<Employee>{ public bool Add (Employee Data){ .... } } public class AddressCollection : List<Address>{ public bool Add (Address Data){ .... } } This class will be provided to customers and consultants as DLLs. We will not provide the source code for the same. Now when the consultants or customers does customization(example adding country to address and adding passport information object with employee object) they must be able to access those properties in these classes, but without source code they will not be able to do those modifications.which makes the application useless. Is there is any way to acomplish this in DotNet. I thought of using Anonymous classes but, the problem with Anonymous classes are we can not have methods in it. I am not sure how can i fit the collection objects (which will be inturn an anonymous class) Not sure about datagrid / user control binding etc. I also thought of using CODEDom to create classes runtime but not sure about the meory, performance issues. also the classes must be created only once and must use the same till there is another change. Kindly help me out in this problem. Any kind of help meterial/ cryptic code/ links will be helpful.

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  • In Ruby, can the coerce() method know what operator it is that requires the help to coerce?

    - by Jian Lin
    In Ruby, it seems that a lot of coerce() help can be done by def coerce(something) [self, something] end that's is, when 3 + rational is needed, Fixnum 3 doesn't know how to handle adding a Rational, so it asks Rational#coerce for help by calling rational.coerce(3), and this coerce instance method will tell the caller: # I know how to handle rational + something, so I will return you the following: [self, something] # so that now you can invoke + on me, and I will deal with Fixnum to get an answer So what if most operators can use this method, but not when it is (a - b) != (b - a) situation? Can coerce() know which operator it is, and just handle those special cases, while just using the simple [self, something] to handle all the other cases where (a op b) == (b op a) ? (op is the operator).

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  • Making change recursively: How do I modify my algorithm to print all combinations?

    - by cb
    I have an algorithm that recursively makes change in the following manner: public static int makeChange(int amount, int currentCoin) { //if amount = zero, we are at the bottom of a successful recursion if (amount == 0){ //return 1 to add this successful solution return 1; //check to see if we went too far }else if(amount < 0){ //don't count this try if we went too far return 0; //if we have exhausted our list of coin values }else if(currentCoin < 0){ return 0; }else{ int firstWay = makeChange(amount, currentCoin-1); int secondWay = makeChange(amount - availableCoins[currentCoin], currentCoin); return firstWay + secondWay; } } However, I'd like to add the capability to store or print each combination as they successfully return. I'm having a bit of a hard time wrapping my head around how to do this. The original algorithm was pretty easy, but now I am frustrated. Any suggestions? CB

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  • Are these jobs for developer or designers or for client itself?

    - by jitendra
    Spell checking grammar checking Descriptive alt text for big chart , graph images, technical images To write Table summary and caption Descriptive Link text Color Contrast checking Deciding in content what should be H2 ,H3, H4... and what should be <strong> or <span class="boldtext"> Meta Description and keywords for each pages Image compression To decide Filenames for images,PDf etc To decide Page's <title> for each page

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  • Elegant way of parsing Data files for Simulation

    - by sc_ray
    I am working on this project where I need to read in a lot of data from .dat files and use the data to perform simulations. The data in my .dat file looks as follows: DeviceID InteractingDeviceID InteractionStartTime InteractionEndTime 1 2 1101 1105 1,2 1101 and 1105 are tab delimited and it means Device 1 interacted with Device 2 at 1101 ms and ended the interaction at 1105ms. I have a trace data sets that compile thousands of such interactions and my job is to analyze these interactions. The first step is to parse the file. The language of choice is C++. The approach I was thinking of taking was to read the file, for every line that's read create a Device Object. This Device object will contain the property DeviceId and an array/vector of structs, that will contain a list of all the devices the given DeviceId interacted with over the course of the simulation.The struct will contain the Interacting Device Id, Interaction Start Time and Interaction End Time. I have a two fold question here: Is my approach correct? If I am on the right track, how do I rapidly parse these tab delimited data files and create Device objects without excessive memory overhead using C++? A push in the right direction will be much appreciated. Thanks

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  • Pros and Cons on where to place business logic: app level or DB

    - by Juri
    Hi, I always again encounter discussions about where to place the business logic: inside a business layer in the application code or down in the DB in terms of stored procedures. Personally I'd tend to the 1st approach, but I'd like to hear some opinions from your part first, without influencing you with my personal views. I know there doesn't exist a one-size-fits-all solution and it often depends on many factors, but we can discuss about that. Btw, we are in the context of web applications and our current approach is to have UI layer which accepts UI input and does a first, client-side validation Business layer with a number of service-classes which contains the business logic including validation for user input (server-side) Data Access Layer which calls stored procedures from the DB for doing persistency/read operations Many people however tend to move the business layer stuff (especially regarding the validation) down to the DB in terms of stored procedures. What do you think about it? I'd like to discuss.

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  • What is an index in MySQL?

    - by Eric
    http://i.imgur.com/JdsUK.jpg I created a table like the picture above. What are the "Indexes"? primary key? unique? It works well without setting indexes.. What do they do? why do I need them? Also, I set all String fields to TEXT because I didn't know how many characters I need. Is this a good idea? I don't see any difference. Thanks!

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  • Architectural decision : QT or Eclipse Platform ?

    - by umanga
    We are in the process of designing a tool to be used with HDEM(High Definition Electron Microscope).We get stacks of 2D images from HDEM and first step is 'detecting borders' on the sections.After detecting edges of 2D slices ,next step is construct the 3D model using these 2D slices. This 'border detecting' algorithm(s) is/are implemented by one of professor and he has used and suggests to use C.(to gain high performance and probably will parallelise in future) We have to develop comprehensive UI ,3D viewer ,2D editor...etc and use this algorithm. Application should support usual features like project save/open.Undo,Redo...etc Our technology decisions are: A) Build entire platform from the scratch using QT. B) Use Eclipse Platform Our concerns are, if we choose A) we can easily integrate the 'border detecting' algorithm(s) because the development environment is C/C++ But we have to implement the basic features from the scratch. If we choose B) we get basic features from the Eclipse platform , but integrating C libraries going to be a tedious task. Any suggestions on this?

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  • Custom language - FOR loop in a clojure interpeter?

    - by Mark
    I have a basic interpreter in clojure. Now i need to implement for (initialisation; finish-test; loop-update) { statements } Implement a similar for-loop for the interpreted language. The pattern will be: (for variable-declarations end-test loop-update do statement) The variable-declarations will set up initial values for variables.The end-test returns a boolean, and the loop will end if end-test returns false. The statement is interpreted followed by the loop-update for each pass of the loop. Examples of use are: (run ’(for ((i 0)) (< i 10) (set i (+ 1 i)) do (println i))) (run ’(for ((i 0) (j 0)) (< i 10) (seq (set i (+ 1 i)) (set j (+ j (* 2 i)))) do (println j))) inside my interpreter. I will attach my interpreter code I got so far. Any help is appreciated. Interpreter (declare interpret make-env) ;; needed as language terms call out to 'interpret' (def do-trace false) ;; change to 'true' to show calls to 'interpret' ;; simple utilities (def third ; return third item in a list (fn [a-list] (second (rest a-list)))) (def fourth ; return fourth item in a list (fn [a-list] (third (rest a-list)))) (def run ; make it easy to test the interpreter (fn [e] (println "Processing: " e) (println "=> " (interpret e (make-env))))) ;; for the environment (def make-env (fn [] '())) (def add-var (fn [env var val] (cons (list var val) env))) (def lookup-var (fn [env var] (cond (empty? env) 'error (= (first (first env)) var) (second (first env)) :else (lookup-var (rest env) var)))) ;; for terms in language ;; -- define numbers (def is-number? (fn [expn] (number? expn))) (def interpret-number (fn [expn env] expn)) ;; -- define symbols (def is-symbol? (fn [expn] (symbol? expn))) (def interpret-symbol (fn [expn env] (lookup-var env expn))) ;; -- define boolean (def is-boolean? (fn [expn] (or (= expn 'true) (= expn 'false)))) (def interpret-boolean (fn [expn env] expn)) ;; -- define functions (def is-function? (fn [expn] (and (list? expn) (= 3 (count expn)) (= 'lambda (first expn))))) (def interpret-function ; keep function definitions as they are written (fn [expn env] expn)) ;; -- define addition (def is-plus? (fn [expn] (and (list? expn) (= 3 (count expn)) (= '+ (first expn))))) (def interpret-plus (fn [expn env] (+ (interpret (second expn) env) (interpret (third expn) env)))) ;; -- define subtraction (def is-minus? (fn [expn] (and (list? expn) (= 3 (count expn)) (= '- (first expn))))) (def interpret-minus (fn [expn env] (- (interpret (second expn) env) (interpret (third expn) env)))) ;; -- define multiplication (def is-times? (fn [expn] (and (list? expn) (= 3 (count expn)) (= '* (first expn))))) (def interpret-times (fn [expn env] (* (interpret (second expn) env) (interpret (third expn) env)))) ;; -- define division (def is-divides? (fn [expn] (and (list? expn) (= 3 (count expn)) (= '/ (first expn))))) (def interpret-divides (fn [expn env] (/ (interpret (second expn) env) (interpret (third expn) env)))) ;; -- define equals test (def is-equals? (fn [expn] (and (list? expn) (= 3 (count expn)) (= '= (first expn))))) (def interpret-equals (fn [expn env] (= (interpret (second expn) env) (interpret (third expn) env)))) ;; -- define greater-than test (def is-greater-than? (fn [expn] (and (list? expn) (= 3 (count expn)) (= '> (first expn))))) (def interpret-greater-than (fn [expn env] (> (interpret (second expn) env) (interpret (third expn) env)))) ;; -- define not (def is-not? (fn [expn] (and (list? expn) (= 2 (count expn)) (= 'not (first expn))))) (def interpret-not (fn [expn env] (not (interpret (second expn) env)))) ;; -- define or (def is-or? (fn [expn] (and (list? expn) (= 3 (count expn)) (= 'or (first expn))))) (def interpret-or (fn [expn env] (or (interpret (second expn) env) (interpret (third expn) env)))) ;; -- define and (def is-and? (fn [expn] (and (list? expn) (= 3 (count expn)) (= 'and (first expn))))) (def interpret-and (fn [expn env] (and (interpret (second expn) env) (interpret (third expn) env)))) ;; -- define print (def is-print? (fn [expn] (and (list? expn) (= 2 (count expn)) (= 'println (first expn))))) (def interpret-print (fn [expn env] (println (interpret (second expn) env)))) ;; -- define with (def is-with? (fn [expn] (and (list? expn) (= 3 (count expn)) (= 'with (first expn))))) (def interpret-with (fn [expn env] (interpret (third expn) (add-var env (first (second expn)) (interpret (second (second expn)) env))))) ;; -- define if (def is-if? (fn [expn] (and (list? expn) (= 4 (count expn)) (= 'if (first expn))))) (def interpret-if (fn [expn env] (cond (interpret (second expn) env) (interpret (third expn) env) :else (interpret (fourth expn) env)))) ;; -- define function-application (def is-function-application? (fn [expn env] (and (list? expn) (= 2 (count expn)) (is-function? (interpret (first expn) env))))) (def interpret-function-application (fn [expn env] (let [function (interpret (first expn) env)] (interpret (third function) (add-var env (first (second function)) (interpret (second expn) env)))))) ;; the interpreter itself (def interpret (fn [expn env] (cond do-trace (println "Interpret is processing: " expn)) (cond ; basic values (is-number? expn) (interpret-number expn env) (is-symbol? expn) (interpret-symbol expn env) (is-boolean? expn) (interpret-boolean expn env) (is-function? expn) (interpret-function expn env) ; built-in functions (is-plus? expn) (interpret-plus expn env) (is-minus? expn) (interpret-minus expn env) (is-times? expn) (interpret-times expn env) (is-divides? expn) (interpret-divides expn env) (is-equals? expn) (interpret-equals expn env) (is-greater-than? expn) (interpret-greater-than expn env) (is-not? expn) (interpret-not expn env) (is-or? expn) (interpret-or expn env) (is-and? expn) (interpret-and expn env) (is-print? expn) (interpret-print expn env) ; special syntax (is-with? expn) (interpret-with expn env) (is-if? expn) (interpret-if expn env) ; functions (is-function-application? expn env) (interpret-function-application expn env) :else 'error))) ;; tests of using environment (println "Environment tests:") (println (add-var (make-env) 'x 1)) (println (add-var (add-var (add-var (make-env) 'x 1) 'y 2) 'x 3)) (println (lookup-var '() 'x)) (println (lookup-var '((x 1)) 'x)) (println (lookup-var '((x 1) (y 2)) 'x)) (println (lookup-var '((x 1) (y 2)) 'y)) (println (lookup-var '((x 3) (y 2) (x 1)) 'x)) ;; examples of using interpreter (println "Interpreter examples:") (run '1) (run '2) (run '(+ 1 2)) (run '(/ (* (+ 4 5) (- 2 4)) 2)) (run '(with (x 1) x)) (run '(with (x 1) (with (y 2) (+ x y)))) (run '(with (x (+ 2 4)) x)) (run 'false) (run '(not false)) (run '(with (x true) (with (y false) (or x y)))) (run '(or (= 3 4) (> 4 3))) (run '(with (x 1) (if (= x 1) 2 3))) (run '(with (x 2) (if (= x 1) 2 3))) (run '((lambda (n) (* 2 n)) 4)) (run '(with (double (lambda (n) (* 2 n))) (double 4))) (run '(with (sum-to (lambda (n) (if (= n 0) 0 (+ n (sum-to (- n 1)))))) (sum-to 100))) (run '(with (x 1) (with (f (lambda (n) (+ n x))) (with (x 2) (println (f 3))))))

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  • Some questions regarding Flex

    - by Rachel
    For what real time scenarios/use cases one should go to Flex Technology ? What real time problems you have solved using Flex Technology ? What real time problems have you faced because of using Flex Technology and what was your work around for that use case ?

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  • index 'enabled' fields good idea?

    - by sibidiba
    Content of a website is stored in a MySQL database. 99% of the content will be enabled, but some (users, posts etc.) will be disabled. Most of the queries end as WHERE (...) AND enabled Is it a good idea to create an index on the field 'enabled'?

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  • Game AI: Pattern for implementing Sense-Think-Act components?

    - by Rosarch
    I'm developing a game. Each entity in the game is a GameObject. Each GameObject is composed of a GameObjectController, GameObjectModel, and GameObjectView. (Or inheritants thereof.) For NPCs, the GameObjectController is split into: IThinkNPC: reads current state and makes a decision about what to do IActNPC: updates state based on what needs to be done ISenseNPC: reads current state to answer world queries (eg "am I being in the shadows?") My question: Is this ok for the ISenseNPC interface? public interface ISenseNPC { // ... /// <summary> /// True if `dest` is a safe point to which to retreat. /// </summary> /// <param name="dest"></param> /// <param name="angleToThreat"></param> /// <param name="range"></param> /// <returns></returns> bool IsSafeToRetreat(Vector2 dest, float angleToThreat, float range); /// <summary> /// Finds a new location to which to retreat. /// </summary> /// <param name="angleToThreat"></param> /// <returns></returns> Vector2 newRetreatDest(float angleToThreat); /// <summary> /// Returns the closest LightSource that illuminates the NPC. /// Null if the NPC is not illuminated. /// </summary> /// <returns></returns> ILightSource ClosestIlluminatingLight(); /// <summary> /// True if the NPC is sufficiently far away from target. /// Assumes that target is the only entity it could ever run from. /// </summary> /// <returns></returns> bool IsSafeFromTarget(); } None of the methods take any parameters. Instead, the implementation is expected to maintain a reference to the relevant GameObjectController and read that. However, I'm now trying to write unit tests for this. Obviously, it's necessary to use mocking, since I can't pass arguments directly. The way I'm doing it feels really brittle - what if another implementation comes along that uses the world query utilities in a different way? Really, I'm not testing the interface, I'm testing the implementation. Poor. The reason I used this pattern in the first place was to keep IThinkNPC implementation code clean: public BehaviorState RetreatTransition(BehaviorState currentBehavior) { if (sense.IsCollidingWithTarget()) { NPCUtils.TraceTransitionIfNeeded(ToString(), BehaviorState.ATTACK.ToString(), "is colliding with target"); return BehaviorState.ATTACK; } if (sense.IsSafeFromTarget() && sense.ClosestIlluminatingLight() == null) { return BehaviorState.WANDER; } if (sense.ClosestIlluminatingLight() != null && sense.SeesTarget()) { NPCUtils.TraceTransitionIfNeeded(ToString(), BehaviorState.ATTACK.ToString(), "collides with target"); return BehaviorState.CHASE; } return currentBehavior; } Perhaps the cleanliness isn't worth it, however. So, if ISenseNPC takes all the params it needs every time, I could make it static. Is there any problem with that?

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  • What do you choose, protected or internal?

    - by brickner
    If I have a class with a method I want protected and internal. I want that only derived classes in the assembly would be able to call it. Since protected internal means protected or internal, you have to make a choice. What do you choose in this case - protected or internal?

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  • Cpp some basic problems

    - by DevAno1
    Hello. My task was as follows : Create class Person with char*name and int age. Implement contructor using dynamic allocation of memory for variables, destructor, function init and friend function show. Then transform this class to header and cpp file and implement in other program. Ok so I've almost finished my Person class, but I get error after destructor. First question is how to write this properly ? #include <iostream> using namespace std; class Person { char* name; int age; public: int * take_age(); Person(){ int size=0; cout << "Give length of char*" << endl; cin >> size; name = new char[size]; age = 0; } ~Person(){ cout << "Destroying resources" << endl; delete *[] name; delete * take_age(); } friend void(Person &p); int * Person::take_age(){ return age; } void init(char* n, int a) { name = n; age = a; } void show(Person &p){ cout << "Name: " << p.name << "," << "age: " << p.age << endl; } }; int main(void) { Person *p = new Person; p->init("Mary", 25); p.show(); system("PAUSE"); return 0; } And now with header/implementation part : - do I need to introduce constructor in header/implementation files ? If yes - how? - my show() function is a friendly function. Should I take it into account somehow ? I already failed to return this task on my exam, but still I'd like to know how to implement it.

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