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  • Bitmap.Save problems

    - by user284026
    Hello, can anyone tell me if you know to be a problem with Bitmap and steganography for WM 6? I am working on a project and i have to hide a digital signature in a bitmap. The algorithm works perfect, as in untill i have the image on the memory the bitmap contains the modified bytes. But after i save the image (Bitmap.Save()) and I reopen the image, than those bytes are lost. When i say lost i mean they are the orriginal bytes from when the picture was taken. Thank you.

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  • What is wrong with my JPGEncoder

    - by hitek
    Here is my code if (event.target.content is Bitmap) { infotext.text = "got something"; var image:Bitmap = Bitmap(event.target.content); var bitmapData:BitmapData = image.bitmapData; this.addChild(image); var j:JPGEncoder = new JPGEncoder(100); var bytes:ByteArray = new ByteArray(); bytes=j.encode(bitmapData); } else { throw new Error("What the heck bob?"); } When I run a debug session everything works fine till it reaches to the line bytes=j.encode(bitmapData); after that nothing happens and my program just goes into limbo Please help

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  • animating adding/removing layers on iPhone

    - by magesteve
    On the iPhone, when you add a sub layer to a visible view's layer, using either -addSublayer: or -removeFromSuperlayer, shouldn't that sub layer appear or disappear in an animated manner (ie. fade in or fade out gradually)? My program animates using layers (not views). When I change a property of a layer like position or image content, then the change does animate (layer streaks around it's parent layer, the layer fades from the old image to the new image), so I obviously have the layers & view setup correctly. However, when I add or remove a sub layer, the change occurs instantly; there is no animation. Reading the references, it says that if the layer is visible, the sub layer should animate when adder or removed. What am I doing wrong? Has anyone had a similar problem, and was able to find a solution? Thank you, Steve Sheets

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  • Is there a way to cut and paste or clone CSS from one element to another using JQuery?

    - by Jared Christensen
    I have a situation where I'm wrapping an image with a span and I want to remove all the CSS from the image and apply it to the span. Is there a way to do this with JQuery? JQuery: $(img).wrap('<span />'); Style Sheet: img { border: 5px solid red; padding: 10px; … } I would like do to do this with out editing the HTML or CSS. For example adding a class to the image would not work very well in my situation. I need a way to truly remove the CSS from one element and place it on another.

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  • Right way to implement a n-to-m related

    - by ThreeFingerMark
    Hello, this is a part from my database structure: Table: Item Columns: ItemID, Title, Content, Price Table: Tag Columns: TagID, Title Table: ItemTag Columns: ItemID, TagID Table: Image Columns: ImageID, Path, Size, UploadDate Table: ItemImage Columns: ItemID, ImageID The items can have more than one image so i have a extra table "Image" and map this images to an items. I see now a problem with this structure. Before i can add Images i must enter an item. My question is now. Is this structure a good way to solve my problem with many images / tags for one item? Thank you

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  • How to match the word in jquery

    - by Mirage
    I have the image and i am fade in and fade out the image on click. But i want that if the same is present then it should not fadein/fadeout. My jquery code is switch(current_id) { case 'l1': $("#left_img img").fadeOut(500, function() { $(this).attr("src","rrr.gif").load( function() { $(this).fadeIn(500); }); }); break; case 'l3': $("#left_img img").fadeOut(500, function() { $(this).attr("src","cc1.gif").load( function() { $(this).fadeIn(500); }); }); break; If i click on link 1 then image A appears with fade effect. but if i click again link 1 agan , then again i see fade effect . Is there any way i can avoid that if same link is clicked again

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  • How to make this jpeg compression faster

    - by Richard Knop
    I am using OpenCV to compress binary images from a camera: vector<int> p; p.push_back(CV_IMWRITE_JPEG_QUALITY); p.push_back(75); // JPG quality vector<unsigned char> jpegBuf; cv::imencode(".jpg", fIplImageHeader, jpegBuf, p); The code above compresses a binary RGB image stored in fIplImageHeader to a JPEG image. For a 640*480 image it takes about 0.25 seconds to execute the five lines above. Is there any way I could make it faster? I really need to repeat the compression more than 4 times a second.

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  • Cell contents changing after I select rows present outside its height?

    - by wolverine
    I have set the size of the tableView that I show as the popoverController as 4*rowheight. And I am using 12cells in the tableView. Each cell contains an image and a label. I can see all the cells by scrolling. Upto 5th cell its ok. After th2 5th cell, the label and the image that I am using in the first four cells are being repeated for the remaining cells. And If I select the cell, the result is accurately shown. But when I again take the tableView, the image and labels are not accurate even for the first 5 cells. All are changed but the selection is giving the correct result. Did anyone got the idea what the problem is??

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  • How to set cell's background in HTML table ?

    - by misha-moroshko
    I would like to set the background of a cell in HTML table to be like this. What are my options besides using an image as background ? Are there any predefined backgrounds like this ? Maybe dotted, or diagonal lines backgrounds ? In case of image background, if I don't know in advance what would be the size of the cell, what image size should I take ? How to make it be repetitive so it would look nice ? Any HTML/CSS/Javascript/jQuery suggestions are welcome :)

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  • Transparent control over WM Player ActiveX component in .NET

    - by FatDaemon
    I have a Windows media player activex component in my Form. On top of this WM player i have a picturebox with background color set to transparent. When i set an image for this picturebox , thought the image contains transparent areas it is displayed as black when the picturebox is above the WM player component. Where as if i place the PictureBox somewhere else in the form. The transparent area are rendered properly. So is there anyway that i can place a transparent image on top of a WM Player component. (hmm something like watermark may be). I want this picture to be displayed with may be 50% opacity when the video is playing in WM player control. Will GDI+ be of any use in this case?

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  • External Javascript file fails to receive variables from previous javascript block

    - by Franc
    I've been searching the net for several hours and can't find an answer in the whole "external js file"-jungle. I hope you guys can help! In short: My external javascript file doesn't seem to get the variables which I defined in the main.php file.. On main.php I define php variables and "transform" them into javascript variables <head>... <script type="text/javascript"> var phpmain_img = <?php echo json_encode($main_img); ?>; var phpvar1_large = <?php echo json_encode($var1_large); ?>; var phpvar2_large = <?php echo json_encode($var2_large); ?>; var phpvar3_large = <?php echo json_encode($var3_large); ?>; var phpvar4_large = <?php echo json_encode($var4_large); ?>; </script> ... <script language="javascript" type="text/javascript" src="/wshop/ext.js"></script> </head> In my ext.js file I want to process those variables. In the ext.js file I defined a the function swapImage() that will be used back in the main PHP: var imgArray = new Array( phpmain_img, phpvar1_large, phpvar2_large, phpvar3_large ); function swapImage(imgID) { var theImage = document.getElementById('theImage'); var newImg; newImg = imgArray[imgID]; theImage.src = newImg; } function preloadImages() { for(var i = 0; i < imgArray.length; i++) { var tmpImg = new Image; tmpImg.src = imgArray[i]; } } Result: The swapImage() in the main.php... doesnt work <div id="image"> <img id="theImage" src="<?=$main_img; ?>" alt="" /> </div> <div id="thumbs"> <?php echo "<img src=\"<$main_img_small\" alt=\"\" onmouseover=\"swapImage(0);\">"; echo "<img src=\"$var1_small\" alt=\"\" onmouseover=\"swapImage(1);\">"; echo "<img src=\"$var2_small\" alt=\"\" onmouseover=\"swapImage(2);\">"; echo "<img src=\"$var3_small\" alt=\"\" onmouseover=\"swapImage(3);\">"; ?> <br /> </div> Any help is greatly appreciated! UPDATE: I don't get a specific error, the swapImage functions doesn't work at mouseover. However, I tried to output the variables with e.g. document.write(phpimg_main) but nothing appears which makes me believe that there's something wrong with the handing over of the variables... here's the source code browser output `<html> <head> <link href="../demo.css" rel="stylesheet" type="text/css" /> <style type="text/css"> .... </style> <script type="text/javascript"> var phpmain_img = {"0":"http:\/\/path\/to\/main\/image.jpg"}; var phpvar1_large = {"0":"http:\/\/path\/to\/image1.jpg"}; var phpvar2_large = {"0":"http:\/\/path\/to\/image2.jpg"}; var phpvar3_large = null; var phpvar4_large = null; </script> <script language="javascript" type="text/javascript" src="/wshop/ext.js"></script> </head> <body onload="preloadImages()"> <div id="image"> <img id="theImage" src="http://path-to-main-image.jpg" alt="" /> </div> <div id="thumbs"> <img src="http://path-to-main-image.jpg" alt="" onmouseover="swapImage(0);"><img src="http://path-to-image1.jpg" alt="" onmouseover="swapImage(1);"><img src="http://path-to-image2.jpg" alt="" onmouseover="swapImage(2);"> <br /> </div> </body> `

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  • background picture for textview

    - by AndyAndroid
    Hi, I have a textview and a nine-patch image. Assigning this image in the xml editor to the tag "background" works as desired. Now I want to set this image dynamically in the coding, I thought myTextView.setBackgroundDrawable(mydrawable); would be the right thing to do. My png is in res/drawable. The API says that mydrawable needs to be an object of type drawable R.drawable.myninepatch is of type int. So my problem is that I have to convert from that int to a drawable somehow. Then I thought I can use a constructor NinePatchDrawable mydrawable = new NinePatchDrawable(); But I am again not able to construct such an object. Anyone an idea? Thanks.

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  • Center aligning list of images

    - by Praneeth
    Can some CSS guru help me getting this layout. What I have here is <div class="movieList"> <div class="image" selected = true> <img class="poster" src="image1" selected = true/> </div> <div class="image"> <img class="poster" src="image1"/> </div> <div class="image"> <img class="poster" src="image2"/> </div> . . </div> Thanks

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  • Using http request on Yahoo Map Service C#

    - by Tang
    Hi I'm currently using yahoo map service to display a static image of a location with the latitude and longitude that I suppiled, and this work fine. But I was just wondering if it possible to send an url request to the service that will return an image with multiple markers on the image? (ie. more than one locations marked). If anyone know how to do this, please help! Thank you very much! ps. I am developing my application for windows mobile using .NET CF 3.5 with windows mobile 6 professional as a target platform.

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  • How do you expose a C++ class in the V8 Javascript Engine so it can be created using new?

    - by Steve Hanov
    The official examples of exposing a Point class seem to assume that there will be a fixed number of instances of it in your program. It is not clear how new instances are allocated in the C++ code, when new is called in Javascript. How would you expose a class that can have multiple instances? For example, an Image class: var img1 = new Image( 640, 480 ); var img2 = new Image( 1024, 768 ); img1.clear( "red" ); img2.clear( "black" );

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  • copying the contents of a binary file

    - by Ganesh
    I am designing an image decoder and as a first step I tried to just copy the using c. i.e open the file, and write its contents to a new file. Below is the code that I used. while((c=getc(fp))!=EOF) fprintf(fp1,"%c",c); where fp is the source file and fp1 is the destination file. The program executes without any error, but the image file(".bmp") is not properly copied. I have observed that the size of the copied file is less and only 20% of the image is visible, all else is black. When I tried with simple text files, the copy was complete. Do you know what the problem is?

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  • UIButton setBackgroundImage consumes doesn't release memory?

    - by just_another_coder
    My UIButton has it's background image set like this: [myImageButton setBackgroundImage:[UIImage imageNamed:myImageName] forState:UIControlStateNormal]; myImageButton is a retained property of the class, and is setup with IB. No where else is it accessed in the app. myImageName is simply an NSString with a filename like @"myImage_number_1.png" I am loading large images, 1024 x 1024 in size. When the view is shown, it changes the image with the above statement, then available memory decreases. After I see the view about 7-9 different times, the app crashes with a memory warning. I thought the method would free up the loaded image. The view itself is only instantiated and allocated one time, so it's not in the retain/release cycle if the view controller. Is there something about this setBackgroundImage I don't know that causes it to not release memory?

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  • MFMailComposeViewController configure mimetype for attachment

    - by user749918
    I need some help. I am trying to attach files to mail using, [mail addAttachmentData:attachmentData mimeType:@"image/png" fileName:fileName]; but the problem is that if i need to send a .jpeg image i need to repeat code just for setting mime type to "mimeType:@"image/jpeg". My question is that is there any general mimeType that can attach any kind of file irrespective of .doc,.ppt,.pdf or an audio or video file. is there any general mimeType: for an kind of attachment. Thanks in advance.

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  • Put text directly to the left of an <LI>

    - by Horace Loeb
    I have a list of songs, and I want to put the word "New!" to the left of the new songs like this: How can I do this so that all the songs line up? I.e., I want the names of songs that aren't new to line up with the names of songs that are new, not with the start of the word "New" Note that this is trivial if "New!" is an image. I.e., I set the image as the background-image of the <li> and give it some padding-left

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  • Creating a new CCK field from an imagecache preset?

    - by oalo
    I have an image gallery for which I have configured an Imagecache preset. It's my first time using Imagecache so I am not sure if I am using it right. Right now, I see that I can only configure the CCK imagefield to show me the imagecache generated image in either the preview or the full node version of the field. I would prefer to have a new CCK field with the imagecache generated picture. Is this possible? Is there a module for this? If it isnt, how can I customize my gallery view to show me the preview version of the image, instead of the full node version, which it is currently showing?

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  • Unity3d and Windows 8 run game in frame

    - by floAr
    How do I set Unity3D to run my game on Windows 8 in a fixed size frame (with a border around it) and not in fullscreen? I tried setting this in the Unity script and in the final C# project, but nothings seems to work. I have set the players resolution to 1366x786 (the desired size) and while this works fine with the webplayer the windows 8 solution seems really unimpressed by it. I also tinkered with the 'Default Is Full Screen' option

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  • CSS hack for Google Chrome and Safari

    - by Renso
    When wanting to hack css in an external stylesheet just for Google Chrome and Safari. Here is an example of where I override the margin-top for Chrome and Safari.Normal:#AccountMaintenanceWrapper #callDetailsPreviewWrapper{    border: none;    padding: 0px;    width: 209px;    position: fixed;    margin-top: 84px;    z-index: 1;}Google Chrome and Safari:@media screen and (-webkit-min-device-pixel-ratio:0){    #AccountMaintenanceWrapper #callDetailsPreviewWrapper    {        margin-top: 12px;    }}

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  • How to change the size of NSImageView control from within program?

    - by Adam
    The following line of code displays an image on my application window, within an NSImageView control named outputImageView. I used Interface Builder to put the NSImageView control onto the window, initially (then bound it to outputImageView). How do I change the size of the NSImageView control within my program, so that it matches the size of the actual image I am displaying (which may change, periodically)? And what if I wanted to change the anchor point for the image (i.e., centered, left edge, bottom right, or whatever? Thanks in advance! [outputImageView setImage: outputImage];

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  • css help , to create div

    - by 422
    Please see pic, this is what I want to do. I am really struggling to bloody do it lol. The master div, is 600px wide ( blue bg ) and need splitting into two areas, left for the image and right for the text etc. Ignore the vertical divider line The left hand div, is approx 200px wide, and need to specify a min-height of 100px, as the placeholder image which is centered to that div 50% 50% will change size, as I will be adding another div like this with larger image placeholder. The right part contains the header tag, description, button and second description. I have already constructed this and works fine in chrome and ff, but not in ie. So could you guys have a think, and give me some code that complies in all browsers. It is officially doing my head in now. Screenpic of it working in ff and chrome below:

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  • Resizing the Camera Preview

    - by uday
    I have implemented a camera application, which will show the preview in the entire screen of the device. But my requirement is to show the Camera preview in a small screen. My device resolution is 800x480(WxH) i.e, Nexus one. I can able to show the preview in the entire screen without scale down the preview. Its coming perfectly, but when i try show the preview in small screens(part of my total mobile screen), the preview is getting stretched and not looking good. Is there any way to show the preview correctly in a small screen. I think we need to scale down the image preview. But when i try to scale down the image preview, the android system itself doesn't allowing to set the scaled preview size. Could any one please help me how to scale the image preview in small screen.

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