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  • jQuery validate problem

    - by tohop
    Hi there. I have a jquery dialog box that pops up and takes user data through a form. Once the user is finished s/he clicks the 'ok' button. This dialog box has a few 'tabs' such that when 'ok' is clicked, we want to validate all the data given in each tab. If anything is invalid, we take the user to that tab and tell them what's wrong. However, it takes 2 clicks of 'ok' to achieve this. Here is the offending jquery: if(errors){ // display the tab with the error jQuery('#recording_tabs > div').each( function(i){ alert('we are here'); if(jQuery(this).find('*').not('label').hasClass('invalid')){ jQuery('#recording_tabs').tabs('option','selected', i); return false;// prevent further processing } }); } So what happens in the above code is that when we click 'ok' we get a 'we are here' alert for each div (tab) and then nothing happens. Clicking 'ok' again gives us the 'we are here' alert up until we are taken to the tab with the errors. So obviously the first time round the inner if statement is false for each tab which probably means jQuery hasn't registered the 'invalid' classes in time. So I tried a blank each() statement just before the main one in the hope that it would fix the problem jQuery('#recording_tabs > div').each( function(i){} ); But I got the same result. Can anyone spot anything I am missing?

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  • Visual Studio: Collapse Methods, but not Comments (Summary etc.)

    - by Alex
    Hello, is there a way (settings? "macro"? extension?) that I can simply toggle outlining so that only the using section and my methods collapse to their signature line, but my comments (summary and double slash comments) and classes stay expanded? Examples: 1) Uncollapsed using System; using MachineGun; namespace Animals { /// <summary> /// Angry animal /// Pretty Fast, too /// </summary> public partial class Lion { // // Dead or Alive public Boolean Alive; /// <summary> /// Bad bite /// </summary> public PieceOfAnimal Bite(Animal animalToBite) { return animalToBite.Shoulder; } /// <summary> /// Fatal bite /// </summary> public PieceOfAnimal Kill(Animal animalToKill) { return animalToKill.Head; } } } 2) Collapsed (the following is my desired result): using[...] namespace Animals { /// <summary> /// Angry animal /// Pretty Fast, too /// </summary> public partial class Lion { // // Dead or Alive public Boolean Alive; /// <summary> /// Bad bite /// </summary> public PieceOfAnimal Bite(Animal animalToBite)[...] /// <summary> /// Fatal bite /// </summary> public PieceOfAnimal Kill(Animal animalToKill)[...] } } This is how I prefer seeing my class files (the collapsed form). I've been doing the collapsing by hand a million times by now and I think there should be a way to automate/customize/extend VS to do it the way I want? Every time I debug/hit a breakpoint, it uncollapses and messes up things. If I collapse via the context menu's collapse to outline etc. it also collapses my comments which isn't desired. Appreciate your help!

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  • Immutability and shared references - how to reconcile?

    - by davetron5000
    Consider this simplified application domain: Criminal Investigative database Person is anyone involved in an investigation Report is a bit of info that is part of an investigation A Report references a primary Person (the subject of an investigation) A Report has accomplices who are secondarily related (and could certainly be primary in other investigations or reports These classes have ids that are used to store them in a database, since their info can change over time (e.g. we might find new aliases for a person, or add persons of interest to a report) If these are stored in some sort of database and I wish to use immutable objects, there seems to be an issue regarding state and referencing. Supposing that I change some meta-data about a Person. Since my Person objects immutable, I might have some code like: class Person( val id:UUID, val aliases:List[String], val reports:List[Report]) { def addAlias(name:String) = new Person(id,name :: aliases,reports) } So that my Person with a new alias becomes a new object, also immutable. If a Report refers to that person, but the alias was changed elsewhere in the system, my Report now refers to the "old" person, i.e. the person without the new alias. Similarly, I might have: class Report(val id:UUID, val content:String) { /** Adding more info to our report */ def updateContent(newContent:String) = new Report(id,newContent) } Since these objects don't know who refers to them, it's not clear to me how to let all the "referrers" know that there is a new object available representing the most recent state. This could be done by having all objects "refresh" from a central data store and all operations that create new, updated, objects store to the central data store, but this feels like a cheesy reimplementation of the underlying language's referencing. i.e. it would be more clear to just make these "secondary storable objects" mutable. So, if I add an alias to a Person, all referrers see the new value without doing anything. How is this dealt with when we want to avoid mutability, or is this a case where immutability is not helpful?

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  • Proper structure for dependency injection (using Guice)

    - by David B.
    I would like some suggestions and feedback on the best way to structure dependency injection for a system with the structure described below. I'm using Guice and thus would prefer solutions centered around it's annotation-based declarations, not XML-heavy Spring-style configuration. Consider a set of similar objects, Ball, Box, and Tube, each dependent on a Logger, supplied via the constructor. (This might not be important, but all four classes happen to be singletons --- of the application, not Gang-of-Four, variety.) A ToyChest class is responsible for creating and managing the three shape objects. ToyChest itself is not dependent on Logger, aside from creating the shape objects which are. The ToyChest class is instantiated as an application singleton in a Main class. I'm confused about the best way to construct the shapes in ToyChest. I either (1) need access to a Guice Injector instance already attached to a Module binding Logger to an implementation or (2) need to create a new Injector attached to the right Module. (1) is accomplished by adding an @Inject Injector injectorfield to ToyChest, but this feels weird because ToyChest doesn't actually have any direct dependencies --- only those of the children it instantiates. For (2), I'm not sure how to pass in the appropriate Module. Am I on the right track? Is there a better way to structure this? The answers to this question mention passing in a Provider instead of using the Injector directly, but I'm not sure how that is supposed to work. EDIT: Perhaps a more simple question is: when using Guice, where is the proper place to construct the shapes objects? ToyChest will do some configuration with them, but I suppose they could be constructed elsewhere. ToyChest (as the container managing them), and not Main, just seems to me like the appropriate place to construct them.

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  • C++ iterator and const_iterator problem for own container class

    - by BaCh
    Hi there, I'm writing an own container class and have run into a problem I can't get my head around. Here's the bare-bone sample that shows the problem. It consists of a container class and two test classes: one test class using a std:vector which compiles nicely and the second test class which tries to use my own container class in exact the same way but fails miserably to compile. #include <vector> #include <algorithm> #include <iterator> using namespace std; template <typename T> class MyContainer { public: class iterator { public: typedef iterator self_type; inline iterator() { } }; class const_iterator { public: typedef const_iterator self_type; inline const_iterator() { } }; iterator begin() { return iterator(); } const_iterator begin() const { return const_iterator(); } }; // This one compiles ok, using std::vector class TestClassVector { public: void test() { vector<int>::const_iterator I=myc.begin(); } private: vector<int> myc; }; // this one fails to compile. Why? class TestClassMyContainer { public: void test(){ MyContainer<int>::const_iterator I=myc.begin(); } private: MyContainer<int> myc; }; int main(int argc, char ** argv) { return 0; } gcc tells me: test2.C: In member function ‘void TestClassMyContainer::test()’: test2.C:51: error: conversion from ‘MyContainer::iterator’ to non-scalar type ‘MyContainer::const_iterator’ requested I'm not sure where and why the compiler wants to convert an iterator to a const_iterator for my own class but not for the STL vector class. What am I doing wrong?

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  • How to embed revision information using mercurial and maven (and svn)

    - by Zwei Steinen
    Our project had a nice hack (although I'm guessing there are better ways to do it) to embed revision information into the artifacts (jar etc.) when we used svn. Now we have migrated to mercurial, and we want to have a similar thing, but before I start working on a similar hack with mercurial, I wanted to know if there are better ways to do this. Thanks for your answers! <plugin> <groupId>org.codehaus.mojo</groupId> <artifactId>exec-maven-plugin</artifactId> <executions> <execution> <phase>process-classes</phase> <id>svninfo</id> <goals> <goal>exec</goal> </goals> <configuration> <executable>svn</executable> <arguments> <argument>info</argument> <argument>../</argument> <argument>></argument> <argument>target/some-project/META-INF/svninfo.txt</argument> </arguments> </configuration> </execution> </executions> </plugin>

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  • what is the best practice approach for n-tier application development with entity framework?

    - by samsur
    I am building an application using entity framework. I am using the T4 template to generate self tracking entities. Currently, I am thinking of creating the entity framework code in a separate project. In this same project, I would have partial classes with additional methods for the entities. I am thinking of creating a separate project for a service layer (WCF) with methods for the upper/presentation tier. The WCF layer will reference the entity framework project. The methods in the WCF layer will return the entities or accept the entities as the parameters. I am thinkg of creating a third project for the presentation layer (ASP.net), this will make calls to the WCF service but will also need to reference the entities as the WCF methods take these types as the parameters/return types. In short, i want to use the STE entities generated by the T4 template as a DTO to be used in all layers. I was originally thinking of creating a business logic layer that maps to each entities. Example: If i have a customer class, the Business Layer would have a CustomerBLL class and then methods in the customerBLL will be used by the service layer. I was also trying to create a DTO in this business layer. I however found that this approach is very time consuming and i do not see a major benefit as it would create more maintenance work. What is the best practice for n-tier application development using entity framework 4?

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  • How do I put all the types matching a particular C# interface in an IDictionary?

    - by Kevin Brassen
    I have a number of classes all in the same interface, all in the same assembly, all conforming to the same generic interface: public class AppleFactory : IFactory<Apple> { ... } public class BananaFactory : IFactory<Banana> { ... } // ... It's safe to assume that if we have an IFactory<T> for a particular T that it's the only one of that kind. (That is, there aren't two things that implement IFactory<Apple>.) I'd like to use reflection to get all these types, and then store them all in an IDictionary, where the key is typeof(T) and the value is the corresponding IFactory<T>. I imagine eventually we would wind up with something like this: _map = new Dictionary<Type, object>(); foreach(Type t in [...]) { object factoryForType = System.Reflection.[???](t); _map[t] = factoryForType; } What's the best way to do that? I'm having trouble seeing how I'd do that with the System.Reflection interfaces.

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  • A generic C++ library that provides QtConcurrent functionality?

    - by Lucas
    QtConcurrent is awesome. I'll let the Qt docs speak for themselves: QtConcurrent includes functional programming style APIs for parallel list processing, including a MapReduce and FilterReduce implementation for shared-memory (non-distributed) systems, and classes for managing asynchronous computations in GUI applications. For instance, you give QtConcurrent::map() an iterable sequence and a function that accepts items of the type stored in the sequence, and that function is applied to all the items in the collection. This is done in a multi-threaded manner, with a thread pool equal to the number of logical CPU's on the system. There are plenty of other function in QtConcurrent, like filter(), filteredReduced() etc. The standard CompSci map/reduce functions and the like. I'm totally in love with this, but I'm starting work on an OSS project that will not be using the Qt framework. It's a library, and I don't want to force others to depend on such a large framework like Qt. I'm trying to keep external dependencies to a minimum (it's the decent thing to do). I'm looking for a generic C++ framework that provides me with the same/similar high-level primitives that QtConcurrent does. AFAIK boost has nothing like this (I may be wrong though). boost::thread is very low-level compared to what I'm looking for. I know C# has something very similar with their Parallel Extensions so I know this isn't a Qt-only idea. What do you suggest I use?

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  • Why strings behave like ValueType

    - by AJP
    I was perplexed after executing this piece of code, where strings seems to behave as if they are value types. I am wondering whether the assignment operator is operating on values like equality operator for strings. Here is the piece of code I did to test this behavior. using System; namespace RefTypeDelimma { class Program { static void Main(string[] args) { string a1, a2; a1 = "ABC"; a2 = a1; //This should assign a1 reference to a2 a2 = "XYZ"; //I expect this should change the a1 value to "XYZ" Console.WriteLine("a1:" + a1 + ", a2:" + a2);//Outputs a1:ABC, a2:XYZ //Expected: a1:XYZ, a2:XYZ (as string being a ref type) Proc(a2); //Altering values of ref types inside a procedure //should reflect in the variable thats being passed into Console.WriteLine("a1: " + a1 + ", a2: " + a2); //Outputs a1:ABC, a2:XYZ //Expected: a1:NEW_VAL, a2:NEW_VAL (as string being a ref type) } static void Proc(string Val) { Val = "NEW_VAL"; } } } In the above code if I use a custom classes instead of strings, I am getting the expected behavior. I doubt is this something to do with the string immutability? welcoming expert views on this.

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  • What was your "aha moment" in understanding delegates?

    - by CM90
    Considering the use of delegates in C#, does anyone know if there is a performance advantage or if it is a convenience to the programmer? If we are creating an object that holds a method, it sounds as if that object would be a constant in memory to be called on, instead of loading the method every time it is called. For example, if we look at the following Unity3D-based code: public delegate H MixedTypeDelegate<G, H>(G g) public class MainParent : MonoBehaviour // Most Unity classes inherit from M.B. { public static Vector3 getPosition(GameObject g) { /* GameObject is a Unity class, and Vector3 is a struct from M.B. The "position" component of a GameObject is a Vector3. This method takes the GameObject I pass to it & returns its position. */ return g.transform.position; } public static MixedTypeDelegate<GameObject, Vector3> PositionOf; void Awake( ) // Awake is the first method called in Unity, always. { PositionOf = MixedTypeDelegate<GameObject, Vector3>(getPosition); } } public class GameScript : MainParent { GameObject g = new GameObject( ); Vector3 whereAmI; void Update( ) { // Now I can say: whereAmI = PositionOf(g); // Instead of: whereAmI = getPosition(g); } } . . . But that seems like an extra step - unless there's that extra little thing that it helps. I suppose the most succinct way to ask a second question would be to say: When you had your aha moment in understanding delegates, what was the context/scenario/source? Thank you!

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  • Improve a regex statement in order to be as efficient as it can be

    - by user551625
    I have a PHP program that, at some point, needs to analyze a big amount of HTML+javascript text to parse info. All I want to parse needs to be in two parts. Seperate all "HTML goups" to parse Parse each HTML group to get the needed information. In the 1st parse it needs to find: <div id="myHome" And start capturing after that tag. Then stop capturing before <span id="nReaders" And capture the number that comes after this tag and stop. In the 2nd parse use the capture nº 1 (0 has the whole thing and 2 has the number) from the parse made before and then find . I already have code to do that and it works. Is there a way to improve this, make it easier for the machine to parse? preg_match_all('%<div id="myHome"[^>]>(.*?)<span id="nReaders[^>]>([0-9]+)<"%msi', $data, $results, PREG_SET_ORDER); foreach($results AS $result){ preg_match_all('%<div class="myplacement".*?[.]php[?]((?:next|before))=([0-9]+).*?<tbody.*?<td[^>]>.*?[0-9]+"%msi', $result[1], $mydata, PREG_SET_ORDER); //takes care of the data and finish the program Note: I need this for a freeware program so it must be as general as possible and, if possible, not use php extensions ADD: I ommitted some parts here because I didn't expect for answers like those. There is also a need to parse text inside one of the tags that is in the document. It may be the 6th 7th or 8th tag but I know it is after a certain tag. The parser I've checked (thx profitphp) does work to find the script tag. What now? There are more than 1 tag with the same class. I want them all. But I want only with also one of a list of classes..... Where can I find instructions and demos and limitations of DOM parsers (like the one in http://simplehtmldom.sourceforge.net/)? I need something that will work on, at least, a big amount of free servers.

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  • What is the correct approach to using GWT with persistent objects?

    - by dankilman
    Hi, I am currently working on a simple web application through Google App engine using GWT. It should be noted that this is my first attempt at such a task. I have run into to following problem/dilema: I have a simple Class (getters/setters and nothing more. For the sake of clarity I will refer to this Class as DataHolder) and I want to make it persistent. To do so I have used JDO which required me to add some annotations and more specifically add a Key field to be used as the primary key. The problem is that using the Key class requires me to import com.google.appengine.api.datastore.Key which is ok on the server side, but then I can't use DataHolder on the client side, because GWT doesn't allow it (as far as I know). So I have created a sister Class ClientDataHolder which is almost identical, though it doesn't have all the JDO annotations nor the Key field. Now this actually works but It feels like I'm doing something wrong. Using this approach would require maintaining to separate classes for each entity I wish to have. So my question is: Is there a better way of doing this? Thank you.

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  • Map inheritance from generic class in Linq To SQL

    - by Ksenia Mukhortova
    Hi everyone, I'm trying to map my inheritance hierarchy to DB using Linq to SQL: Inheritance is like this, classes are POCO, without any LINQ to SQL attributes: public interface IStage { ... } public abstract class SimpleStage<T> : IStage where T : Process { ... } public class ConcreteStage : SimpleStage<ConcreteProcess> { ... } Here is the mapping: <Database Name="NNN" xmlns="http://schemas.microsoft.com/linqtosql/mapping/2007"> <Table Name="dbo.Stage" Member="Stage"> <Type Name="BusinessLogic.Domain.IStage"> <Column Name="ID" Member="ID" DbType="Int NOT NULL IDENTITY" IsPrimaryKey="true" IsDbGenerated="true" AutoSync="OnInsert" /> <Column Name="StageType" Member="StageType" IsDiscriminator="true" /> <Type Name="BusinessLogic.Domain.SimpleStage" IsInheritanceDefault="true"> <Type Name="BusinessLogic.Domain.ConcreteStage" IsInheritanceDefault="true" InheritanceCode="1"/> </Type> </Type> </Table> </Database> In the runtime I get error: System.InvalidOperationException was unhandled Message="Mapping Problem: Cannot find runtime type for type mapping 'BusinessLogic.Domain.SimpleStage'." Neither specifying SimpleStage, nor SimpleStage<T> in mapping file helps - runtime keeps producing different types of errors. DC is created like this: StreamReader sr = new StreamReader(@"MappingFile.map"); XmlMappingSource mapping = XmlMappingSource.FromStream(sr.BaseStream); DataContext dc = new DataContext(@"connection string", mapping); If Linq to SQL doesn't support this, could you, please, advise some other ORM, which does. Thanks in advance, Regards! Ksenia

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  • How can I take advantage of IObservable/IObserver to get rid of my "god object"?

    - by Will
    In a system I'm currently working on, I have many components which are defined as interfaces and base classes. Each part of the system has some specific points where they interact with other parts of the system. For example, the data readying component readies some data which eventually needs to go to the data processing portion, the communications component needs to query different components for their status for relaying to the outside, etc. Currently, I glue these parts of the system together using a "god object", or an object with intimate knowledge of different parts of the system. It registers with events over here and shuttles the results to methods over there, creates a callback method here and returns the result of that method over there, and passes many requests through a multi-threaded queue for processing because it "knows" certain actions have to run on STA threads, etc. While its convenient, it concerns me that this one type knows so much about how everybody else in the system is designed. I'd much prefer a more generic hub that can be given instances which can expose events or methods or callbacks or that can consume these. I've been seeing more about the IObservable/IObserver features of the reactive framework and that are being rolled into .NET 4.0 (I believe). Can I leverage this pattern to help replace my "god object"? How should I go about doing this? Are there any resources for using this pattern for this specific purpose?

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  • Spring annotation-based container configuration context:include & exclude filters

    - by lisak
    Hey, first off I point to the similar question. I spent more than an hour to set this up, but PathMatchingResourcePatternResolver still scans everything. I have one common.xml (that is imported from specific.xml) and a specific.xml bean definition file. The context is loaded from specific.xml. In common.xml there is this element: <context:component-scan base-package="cz.instance.transl"> <context:exclude-filter type="aspectj" expression="cz.instance.transl.model..* &amp;&amp; cz.instance.transl.service..* &amp;&amp; cz.instance.transl.hooks..*"/> </context:component-scan> Where classes in packages like cz.instance.transl.service.* should not be subject of scanning, but everything else in here cz.instance.transl.* should be scanned through. But PathMatchingResourcePatternResolver marks everything as matching resources. It is the same with regex. BTW: in xml style configuration, one can have many components that share a common.xml beans via "import resource" when loading context. How this is done when Annotation-based container configuration is used ?

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  • c++ specialized overload?

    - by acidzombie24
    -edit- i am trying to close the question. i solved the problem with boost::is_base_and_derived In my class i want to do two things. 1) Copy int, floats and other normal values 2) Copy structs that supply a special copy function (template T copyAs(); } the struct MUST NOT return int's unless i explicitly say ints. I do not want the programmer mistaking the mistake by doing int a = thatClass; -edit- someone mention classes dont return anything, i mean using the operator Type() overload. How do i create my copy operator in such a way i can copy both 1) ints, floats etc and the the struct restricted in the way i mention in 2). i tried doing template <class T2> T operator = (const T2& v); which would cover my ints, floats etc. But how would it differentiate from structs? so i wrote T operator = (const SomeGenericBase& v); The idea was the GenericBase would be unsed instead then i can do v.Whatever. But that backfires bc the functions i want wouldnt exist, unless i use virtual, but virtual templates dont exist. Also i would hate to use virtual I think the solution is to get rid of ints and have it convert to something that can do .as(). So i wrote something up but now i have the same problem, how does that differentiate ints and structs that have the .as() function template?

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  • Pass object or id

    - by Charles
    This is just a question about best practices. Imagine you have a method that takes one parameter. This parameter is the id of an object. Ideally, I would like to be able to pass either the object's id directly, or just the object itself. What is the most elegant way to do this? I came up with the following: def method_name object object_id = object.to_param.to_i ### do whatever needs to be done with that object_id end So, if the parameter already is an id, it just pretty much stays the same; if it's an object, it gets its id. This works, but I feel like this could be better. Also, to_param returns a string, which could in some cases return a "real" string (i.e. "string" instead of "2"), hence returning 0 upon calling to_i on it. This could happen, for example, when using the friendly id gem for classes. Active record offers the same functionality. It doesn't matter if you say: Table.where(user_id: User.first.id) # pass in id or Table.where(user_id: User.first) # pass in object and infer id How do they do it? What is the best approach to achieve this effect?

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  • Display latest date from a HTML attribute

    - by Tron
    I currently have several classes which contain a date inside an attribute. <div id="container"> <div class="date" date="19/11/2013"></div> <div class="date" date="06/11/2013"></div> </div> <div id="result"></div> What I would like to do, is find the latest date and display it on the page. So far, I've found the information in the attribute, checked that it doesn't exist in the array then and pushed it into an array. I'm not entirely sure of the best approach from here, but ideally i would like to find the latest date and then append it to the results container. $('.date').each(function () { var dateArray = []; var date = $(this).attr('date'); if ($.inArray(date, dateArray) == -1) { dateArray.push(date); } $('#result').append(dateArray); }); Any assistance on the above would be greatly appreciated. Thanks :)

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  • Refer to a Spark view component in code

    - by David
    I'm building a mobile AIR app using Flash Builder 4.5. The initial view in my views package is TestHomeView.mxml. I want to refer to it in one of my .as classes elsewhere in the app, and I'm not sure how to do that. Theoretically I should be able to add an "id" attribute to TestHomeView.mxml, but FB gives me an error: "id is not allowed on the root tag of a component". The root tag is s:view. The reason I need to do this is that within another class I make various calculations and then need to pass an array of values to a component in my view class. So in SomeOtherActionScriptClass.as I first assemble the array, myArray, and then in that class I want to do this: myViewComponent.viewArray = myArray; If I'm going to do that, I also need to import the view class into the .as class, which strikes me as weird. So is there a simple way to do what I want, or do I have to dispatch a custom event which contains the array, and listen for it in the view class? Thanks.

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  • How to "wrap" implementation in C#

    - by igor
    Hello, I have these classes in C# (.NET Framework 3.5) described below: public class Base { public int State {get; set;} public virtual int Method1(){} public virtual string Method2(){} ... public virtual void Method10(){} } public class B: Base { // some implementation } public class Proxy: Base { private B _b; public class Proxy(B b) { _b = b; } public override int Method1() { if (State == Running) return _b.Method1(); else return base.Method1(); } public override string Method2() { if (State == Running) return _b.Method2(); else return base.Method2(); } public override void Method10() { if (State == Running) _b.Method10(); else base.Method10(); } } I want to get something this: public Base GetStateDependentImplementation() { if (State == Running) // may be some other rule return _b; else return base; // compile error } and my Proxy's implementation will be: public class Proxy: Base { ... public override int Method1() { return GetStateDependentImplementation().Method1(); } public override string Method2() { return GetStateDependentImplementation().Method2(); } ... } Of course, I can do this (aggregation of base implementation): public RepeaterOfBase: Base // no any overrides, just inheritance { } public class Proxy: Base { private B _b; private RepeaterOfBase _Base; public class Proxy(B b, RepeaterOfBase aBase) { _b = b; _base = aBase; } } ... public Base GetStateDependentImplementation() { if (State == Running) return _b; else return _Base; } ... But instance of Base class is very huge and I have to avoid to have other additional copy in memory. So I have to simplify my code have to "wrap" implementation have to avoid a code duplication have to avoid aggregation of any additional instance of Base class (duplication) Is it possible to reach these goals?

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  • Speed comparison - Template specialization vs. Virtual Function vs. If-Statement

    - by Person
    Just to get it out of the way... Premature optimization is the root of all evil Make use of OOP etc. I understand. Just looking for some advice regarding the speed of certain operations that I can store in my grey matter for future reference. Say you have an Animation class. An animation can be looped (plays over and over) or not looped (plays once), it may have unique frame times or not, etc. Let's say there are 3 of these "either or" attributes. Note that any method of the Animation class will at most check for one of these (i.e. this isn't a case of a giant branch of if-elseif). Here are some options. 1) Give it boolean members for the attributes given above, and use an if statement to check against them when playing the animation to perform the appropriate action. Problem: Conditional checked every single time the animation is played. 2) Make a base animation class, and derive other animations classes such as LoopedAnimation and AnimationUniqueFrames, etc. Problem: Vtable check upon every call to play the animation given that you have something like a vector<Animation>. Also, making a separate class for all of the possible combinations seems code bloaty. 3) Use template specialization, and specialize those functions that depend on those attributes. Like template<bool looped, bool uniqueFrameTimes> class Animation. Problem: The problem with this is that you couldn't just have a vector<Animation> for something's animations. Could also be bloaty. I'm wondering what kind of speed each of these options offer? I'm particularly interested in the 1st and 2nd option because the 3rd doesn't allow one to iterate through a general container of Animations. In short, what is faster - a vtable fetch or a conditional?

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  • "Abstract static" method - how?

    - by polyglot
    There are already several SO questions on why there is not abstract static method/field as such, but I'm wondering about how one would go about implementing the following psuedo-code: class Animal { abstract static int getNumberOfLegs(); // not possible } class Chicken inherits Animal { static int getNumberOfLegs() { return 2; } class Dog inherits Animal { static int getNumberOfLegs() { return 4; } Here is the problem: Assuming that I want make sure that every class that inherits Animal to contain getNumberOfLegs() method (i.e. almost like an interface, except I do want the abstract class to implement several methods that are common to all child classes, hence pure interface does not work here). getNumberOfLegs() obviously should be a static method (assuming that in a perfect world we dont' have crippled chicken and dogs so getNumberOfLegs is not instance-dependent). Without an "abstract static" method/field, one can either leave the method out from Animal class, then there is the risk that some child class do not have that method. Or one can make getNumberOfLegs an instance method, but then one would have to instantiate a class to find out how many legs that animal has - even though it is not necessary. How do one usually go about implementing this situation?

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  • What is an interface in C (COM) is it the same as a interface in C#

    - by numerical25
    Ok, I know what a interface is, but since I got into C and working with COM objects, it seems an interface in COM is a little different from the interface I know of. So what I am trying to do is bridge the gaps here cause since I been learning C, alot of things have been sounding very familiar to me but are not exactly what they seem. The interface I know of are like contracts. They are objects that have only method declarations, with no body. All classes that implement an interface must include the methods of the interface. The interface I hear about in COM seems to be just pointers. They can not retrieve objects directly but only can retrieve objects through the means of a method. Is this what a COM Interface is ?? If so, then why did they give them the same names if they are completely different. Also I just wanted to add that headers in C++ kind of remind me of the C# Interfaces. Not sure if their are any relations. But anyways, I am just trying to clear that up.

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  • Why can't we just use a hash of passphrase as the encryption key (and IV) with symmetric encryption algorithms?

    - by TX_
    Inspired by my previous question, now I have a very interesting idea: Do you really ever need to use Rfc2898DeriveBytes or similar classes to "securely derive" the encryption key and initialization vector from the passphrase string, or will just a simple hash of that string work equally well as a key/IV, when encrypting the data with symmetric algorithm (e.g. AES, DES, etc.)? I see tons of AES encryption code snippets, where Rfc2898DeriveBytes class is used to derive the encryption key and initialization vector (IV) from the password string. It is assumed that one should use a random salt and a shitload of iterations to derive secure enough key/IV for the encryption. While deriving bytes from password string using this method is quite useful in some scenarios, I think that's not applicable when encrypting data with symmetric algorithms! Here is why: using salt makes sense when there is a possibility to build precalculated rainbow tables, and when attacker gets his hands on hash he looks up the original password as a result. But... with symmetric data encryption, I think this is not required, as the hash of password string, or the encryption key, is never stored anywhere. So, if we just get the SHA1 hash of password, and use it as the encryption key/IV, isn't that going to be equally secure? What is the purpose of using Rfc2898DeriveBytes class to generate key/IV from password string (which is a very very performance-intensive operation), when we could just use a SHA1 (or any other) hash of that password? Hash would result in random bit distribution in a key (as opposed to using string bytes directly). And attacker would have to brute-force the whole range of key (e.g. if key length is 256bit he would have to try 2^256 combinations) anyway. So either I'm wrong in a dangerous way, or all those samples of AES encryption (including many upvoted answers here at SO), etc. that use Rfc2898DeriveBytes method to generate encryption key and IV are just wrong.

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