Search Results

Search found 10547 results on 422 pages for 'extending classes'.

Page 361/422 | < Previous Page | 357 358 359 360 361 362 363 364 365 366 367 368  | Next Page >

  • Can I write a .NETCF Partial Class to extend System.Windows.Forms.UserControl?

    - by eidylon
    Okay... I'm writing a .NET CF (VBNET 2008 3.5 SP1) application, which has one master form, and it dynamically loads specific UserControls based on menu click, in a sort of framework idea. There are certain methods and properties these controls all need to work within the app. Right now I am doing this as an Interface, but this is aggravating as all get up, because some of the methods are optional, and yet I MUST implement them by the nature of interfaces. I would prefer to use inheritance, so that I can have certain code be inherited with overridability, but if I write a class which inherits System.Windows.Forms.UserControl and then inherit my control from that, it squiggles, and tells me that UserControls MUST inherit directly from System.Windows.Forms.UserControl. (Talk about a design flaw!) So next I thought, well, let me use a partial class to extend System.Windows.Forms.UserControl, but when I do that, even though it all seems to compile fine, none of my new properties/methods show up on my controls. Is there any way I can use partial classes to 'extend' System.Windows.Forms.UserControl? For example, can anyone give me a code sample of a partial class which simply adds a MyCount As Integer readonly property to the System.Windows.Forms.UserControl class? If I can just see how to get this going, I can take it from there and add the rest of my functionality. Thanks in advance! I've been searching google, but can't find anything that seems to work for UserControl extension on .NET CF. And the Interface method is driving me crazy as even a small change means updating ALL the controls whether they need to 'override' the method or not.

    Read the article

  • How to test a C++ library usability in configure.in?

    - by jbatista
    Hi, I'm working on a C++ project and I'm looking for a way to test the existence and usability of IBM Informix's library with the Autotools - namely, editing a configure.in. I don't have experience with Autotools, so basically I'm picking up from the project's configure.in et al. scripts and copying&changing where I feel needs to be changed. IOW, I've been adapting from the existing text in configure.in. So far I've been using successfully the AC_ CHECK_ LIB in configure.in to test whether a certain library both exists and is usable. But this only seems to work with libraries with functions, not e.g. classes. Namely, this fails when testing Informix's libifc++.so: AC_CHECK_LIB(ifc++, ITString, INFORMIX_LIB="-L$INFORMIX_LIB_LOCATION/c++ -lifc++ -L$INFORMIX_LIB_LOCATION -L$INFORMIX_LIB_LOCATION/dmi -L$INFORMIX_LIB_LOCATION/esql -lifdmi -lifsql -lifasf -lifgen -lifos -lifgls -lifglx $INFORMIX_LIB_LOCATION/esql/checkapi.o -lm -ldl -lcrypt -lnsl", echo "* WARNING: libifc++.so not found!" INFORMIX_INC="" INFORMIX_LIB="" ) I've also tried using other combinations, like ITString::ITString, etc. I haven't found a "pure" function in Informix's API (i.e., one that isn't contexted in a C++ class). So I'm hoping that either there's a way to use AC_CHECK_LIB in this context, or there's another autoconf/configure.in "command" for this specific use. Thanks in advance for your feedback.

    Read the article

  • Reusable non generic method for generic methods

    - by Jehof
    I have the following base interface public interface IHandler{ void Handle(IMessage message); } and an generic interface inheriting the base interface public interface IHandler<TMessage> : IHandler where TMessage : IMessage{ void Handle(TMessage message); } My classes can implement the interface IHandler<TMessage> mutiple times. IMessage is an base interface for messages and isn´t relevant here. Currently i´m implementing the interfaces as follows. public class ExampleHandler : IHandler<ExampleMessage>, IHandler<OtherExampleMessag>{ void IHandler.Handle(IMessage message){ ExampleMessage example = message as ExampleMessage; if (example != null) { Handle(example); } else { OtherExampleMessage otherExample = message as OtherExampleMessage; if (otherExample != null) { Handle(otherExample); } } public void Handle(ExampleMessage) { //handle message; } public void Handle(OtherExampleMessage) { //handle message; } } What bothers me is the way i have to implement the Handle(IMessage) method, cause in my opinion its many redundant code, and i have to extend the method each time when i implement a new IHandler<TMessage> interface on my class. What i´m looking for is a more generic way to implement the Handle(IMessage) method (maybe in a base class for Handlers), but i´m currently stuck how to do that.

    Read the article

  • How to embed revision information using mercurial and maven (and svn)

    - by Zwei Steinen
    Our project had a nice hack (although I'm guessing there are better ways to do it) to embed revision information into the artifacts (jar etc.) when we used svn. Now we have migrated to mercurial, and we want to have a similar thing, but before I start working on a similar hack with mercurial, I wanted to know if there are better ways to do this. Thanks for your answers! <plugin> <groupId>org.codehaus.mojo</groupId> <artifactId>exec-maven-plugin</artifactId> <executions> <execution> <phase>process-classes</phase> <id>svninfo</id> <goals> <goal>exec</goal> </goals> <configuration> <executable>svn</executable> <arguments> <argument>info</argument> <argument>../</argument> <argument>></argument> <argument>target/some-project/META-INF/svninfo.txt</argument> </arguments> </configuration> </execution> </executions> </plugin>

    Read the article

  • Behavior of Struts2 and convention-plugin when there is Index(extends ActionSupport)

    - by hanishi
    We have an Action class named 'Index' immediately under com.example.common.action and is annotated @ParentPackage('default') which is declared in package directive in struts.xml and has "/" for its namespace and extends "struts-default". It also declares @Result so that it responses with jsp files corresponding the string values returned by its execute() method. In our struts.xml, the following struts setting is configured along with other necessary configurations that are needed for convention-plugin. <constant name="struts.action.extension" value=","/> When accessing /my_context/none_existing_path, the request apparently hits this Index class and the contents of the jsp declared in the Index's @Result section gets returned. However, if we provide /my_context/, we receive the following error: HTTP Status 404-There is no Action mapped for namespace[/] and action name [] associated with context path [/my_context]. We want to know the reason why accessing /my_context/none_existing_path, where none_existing_path has no matching action, can fallback to Index class, but error is returned when when the URL requested is just /my_context/. Currently, our convention-plugin settings are declared as follows: <constant name="struts.convention.package.locators.basePackage" value="com.example"/> <constant name="struts.convention.package.locators" value="action"/> Strangely, if we changed the value of the struts.convention.package.locators.basePackage to om.example.common, in which the aforementioned Index file can be immediately found by narrowing the search scope, requesting /my_context/ displays the content of the jsps declared in @Result section of the Index class. However, as our action classes are distributed throughout the com.example.[a-z].action packages, where [a-z] represents the large volume of directories we have in our package structure, we cannot use this trick as a workaround. We have also tried placing index.jsp at the top level of the class path, and have the index.jsp redirect to /my_context/index, which worked but not what we want. Could this be a bug? We appreciate your responses. Thank you in advance. EDIT: JIRA registered, problem solved (from Struts 2.3.12 up)

    Read the article

  • In Java, is there a gain in using interfaces for complex models?

    - by Gnoupi
    The title is hardly understandable, but I'm not sure how to summarize that another way. Any edit to clarify is welcome. I have been told, and recommended to use interfaces to improve performances, even in a case which doesn't especially call for the regular "interface" role. In this case, the objects are big models (in a MVC meaning), with many methods and fields. The "good use" that has been recommended to me is to create an interface, with its unique implementation. There won't be any other class implementing this interface, for sure. I have been told that this is better to do so, because it "exposes less" (or something close) to the other classes which will use methods from this class, as these objects are referring to the object from its interface (all public method from the implementation being reproduced in the interface). This seems quite strange to me, as it seems like a C++ use to me (with header files). There I see the point, but in Java? Is there really a point in making an interface for such unique implementation? I would really appreciate some clarifications on the topic, so I could justify not following such kind of behavior, and the hassle it creates from duplicating all declarations.

    Read the article

  • How do I use the Enum value from a class in another part of code?

    - by ChiggenWingz
    Coming from a C# background from a night course at a local college, I've sort of started my way in C++. Having a lot pain getting use to the syntax. I'm also still very green when it comes to coding techniques. From my WinMain function, I want to be able to access a variable which is using an enum I declared in another class. (inside core.h) class Core { public: enum GAME_MODE { INIT, MENUS, GAMEPLAY }; GAME_MODE gameMode; Core(); ~Core(); ...OtherFunctions(); }; (inside main.cpp) Core core; int WINAPI WinMain(...) { ... startup code here... core.gameMode = Core.GAME_MODE.INIT; ...etc... } Basically I want to set that gameMode to the enum value of Init or something like that from my WinMain function. I want to also be able to read it from other areas. I get the error... expected primary-expression before '.' token If I try to use core.gameMode = Core::GAME_MODE.INIT;, then I get the same error. I'm not fussed about best practices, as I'm just trying to get the basic understanding of passing around variables in C++ between files. I'll be making sure variables are protected and neatly tucked away later on once I am use to the flexibility of the syntax. If I remember correctly, C# allowed me to use Enums from other classes, and all I had to do was something like Core.ENUMNAME.ENUMVALUE. I hope what I'm wanting to do is clear :\ As I have no idea what a lot of the correct terminology is.

    Read the article

  • Constructor and Destructors in C++ work?

    - by Jack
    I am using gcc. Please tell me if I am wrong - Lets say I have two classes A & B class A { public: A(){cout<<"A constructor"<<endl;} ~A(){cout<<"A destructor"<<endl;} }; class B:public A { public: B(){cout<<"B constructor"<<endl;} ~B(){cout<<"B destructor"<<endl;} }; 1) The first line in B's constructor should be a call to A's constructor ( I assume compiler automatically inserts it). Also the last line in B's destructor will be a call to A's destructor (compiler does it again). Why was it built this way? 2) When I say A * a = new B(); compiler creates a new B object and checks to see if A is a base class of B and if it is it allows 'a' to point to the newly created object. I guess that is why we don't need any virtual constructors. ( with help from @Tyler McHenry , @Konrad Rudolph) 3) When I write delete a compiler sees that a is an object of type A so it calls A's destructor leading to a problem which is solved by making A's destructor virtual. As user - Little Bobby Tables pointed out to me all destructors have the same name destroy() in memory so we can implement virtual destructors and now the call is made to B's destructor and all is well in C++ land. Please comment.

    Read the article

  • what is the best practice approach for n-tier application development with entity framework?

    - by samsur
    I am building an application using entity framework. I am using the T4 template to generate self tracking entities. Currently, I am thinking of creating the entity framework code in a separate project. In this same project, I would have partial classes with additional methods for the entities. I am thinking of creating a separate project for a service layer (WCF) with methods for the upper/presentation tier. The WCF layer will reference the entity framework project. The methods in the WCF layer will return the entities or accept the entities as the parameters. I am thinkg of creating a third project for the presentation layer (ASP.net), this will make calls to the WCF service but will also need to reference the entities as the WCF methods take these types as the parameters/return types. In short, i want to use the STE entities generated by the T4 template as a DTO to be used in all layers. I was originally thinking of creating a business logic layer that maps to each entities. Example: If i have a customer class, the Business Layer would have a CustomerBLL class and then methods in the customerBLL will be used by the service layer. I was also trying to create a DTO in this business layer. I however found that this approach is very time consuming and i do not see a major benefit as it would create more maintenance work. What is the best practice for n-tier application development using entity framework 4?

    Read the article

  • C++ iterator and const_iterator problem for own container class

    - by BaCh
    Hi there, I'm writing an own container class and have run into a problem I can't get my head around. Here's the bare-bone sample that shows the problem. It consists of a container class and two test classes: one test class using a std:vector which compiles nicely and the second test class which tries to use my own container class in exact the same way but fails miserably to compile. #include <vector> #include <algorithm> #include <iterator> using namespace std; template <typename T> class MyContainer { public: class iterator { public: typedef iterator self_type; inline iterator() { } }; class const_iterator { public: typedef const_iterator self_type; inline const_iterator() { } }; iterator begin() { return iterator(); } const_iterator begin() const { return const_iterator(); } }; // This one compiles ok, using std::vector class TestClassVector { public: void test() { vector<int>::const_iterator I=myc.begin(); } private: vector<int> myc; }; // this one fails to compile. Why? class TestClassMyContainer { public: void test(){ MyContainer<int>::const_iterator I=myc.begin(); } private: MyContainer<int> myc; }; int main(int argc, char ** argv) { return 0; } gcc tells me: test2.C: In member function ‘void TestClassMyContainer::test()’: test2.C:51: error: conversion from ‘MyContainer::iterator’ to non-scalar type ‘MyContainer::const_iterator’ requested I'm not sure where and why the compiler wants to convert an iterator to a const_iterator for my own class but not for the STL vector class. What am I doing wrong?

    Read the article

  • C++ variable to const expression

    - by user1344784
    template <typename Real> class A{ }; template <typename Real> class B{ }; //... a few dozen more similar template classes class Computer{ public slots: void setFrom(int from){ from_ = from; } void setTo(int to){ to_ = to; } private: template <int F, int T> void compute(){ using boost::fusion::vector; using boost::fusion::at_c; vector<A<float>, B<float>, ...> v; at_c<from_>(v).operator()(at_c<to_>(v)); //error; needs to be const-expression. }; This question isn't about Qt, but there is a line of Qt code in my example. The setFrom() and setTo() are functions that are called based on user selection via the GUI widget. The root of my problem is that 'from' and 'to' are variables. In my compute member function I need to pick a type (A, B, etc.) based on the values of 'from' and 'to'. The only way I know how to do what I need to do is to use switch statements, but that's extremely tedious in my case and I would like to avoid. Is there anyway to convert the error line to a constant-expression?

    Read the article

  • Visual Studio: Collapse Methods, but not Comments (Summary etc.)

    - by Alex
    Hello, is there a way (settings? "macro"? extension?) that I can simply toggle outlining so that only the using section and my methods collapse to their signature line, but my comments (summary and double slash comments) and classes stay expanded? Examples: 1) Uncollapsed using System; using MachineGun; namespace Animals { /// <summary> /// Angry animal /// Pretty Fast, too /// </summary> public partial class Lion { // // Dead or Alive public Boolean Alive; /// <summary> /// Bad bite /// </summary> public PieceOfAnimal Bite(Animal animalToBite) { return animalToBite.Shoulder; } /// <summary> /// Fatal bite /// </summary> public PieceOfAnimal Kill(Animal animalToKill) { return animalToKill.Head; } } } 2) Collapsed (the following is my desired result): using[...] namespace Animals { /// <summary> /// Angry animal /// Pretty Fast, too /// </summary> public partial class Lion { // // Dead or Alive public Boolean Alive; /// <summary> /// Bad bite /// </summary> public PieceOfAnimal Bite(Animal animalToBite)[...] /// <summary> /// Fatal bite /// </summary> public PieceOfAnimal Kill(Animal animalToKill)[...] } } This is how I prefer seeing my class files (the collapsed form). I've been doing the collapsing by hand a million times by now and I think there should be a way to automate/customize/extend VS to do it the way I want? Every time I debug/hit a breakpoint, it uncollapses and messes up things. If I collapse via the context menu's collapse to outline etc. it also collapses my comments which isn't desired. Appreciate your help!

    Read the article

  • How can I take advantage of IObservable/IObserver to get rid of my "god object"?

    - by Will
    In a system I'm currently working on, I have many components which are defined as interfaces and base classes. Each part of the system has some specific points where they interact with other parts of the system. For example, the data readying component readies some data which eventually needs to go to the data processing portion, the communications component needs to query different components for their status for relaying to the outside, etc. Currently, I glue these parts of the system together using a "god object", or an object with intimate knowledge of different parts of the system. It registers with events over here and shuttles the results to methods over there, creates a callback method here and returns the result of that method over there, and passes many requests through a multi-threaded queue for processing because it "knows" certain actions have to run on STA threads, etc. While its convenient, it concerns me that this one type knows so much about how everybody else in the system is designed. I'd much prefer a more generic hub that can be given instances which can expose events or methods or callbacks or that can consume these. I've been seeing more about the IObservable/IObserver features of the reactive framework and that are being rolled into .NET 4.0 (I believe). Can I leverage this pattern to help replace my "god object"? How should I go about doing this? Are there any resources for using this pattern for this specific purpose?

    Read the article

  • Omit Properties from WebControl Serialization

    - by Laramie
    I have to serialize several objects inheriting from WebControl for database storage. These include several unecessary (to me) properties that I would prefer to omit from serialization. For example BackColor, BorderColor, etc. Here is an example of an XML serialization of one of my controls inheriting from WebControl. <Control xsi:type="SerializePanel"> <ID>grCont</ID> <Controls /> <BackColor /> <BorderColor /> <BorderWidth /> <CssClass>grActVid bwText</CssClass> <ForeColor /> <Height /> <Width /> ... </Control> I have been trying to create a common base class for my controls that inherits from WebControl and uses the "xxxSpecified" trick to selectively choose not to serialize certain properties. For example to ignore an empty BorderColor property, I'd expect [XmlIgnore] public bool BorderColorSpecified() { return !base.BorderColor.IsEmpty; } to work, but it's never called during serialization. I've also tried it in the class to be serialized as well as the base class. Since the classes themselves might change, I'd prefer not to have to create a custom serializer. Any ideas?

    Read the article

  • jQuery validate problem

    - by tohop
    Hi there. I have a jquery dialog box that pops up and takes user data through a form. Once the user is finished s/he clicks the 'ok' button. This dialog box has a few 'tabs' such that when 'ok' is clicked, we want to validate all the data given in each tab. If anything is invalid, we take the user to that tab and tell them what's wrong. However, it takes 2 clicks of 'ok' to achieve this. Here is the offending jquery: if(errors){ // display the tab with the error jQuery('#recording_tabs > div').each( function(i){ alert('we are here'); if(jQuery(this).find('*').not('label').hasClass('invalid')){ jQuery('#recording_tabs').tabs('option','selected', i); return false;// prevent further processing } }); } So what happens in the above code is that when we click 'ok' we get a 'we are here' alert for each div (tab) and then nothing happens. Clicking 'ok' again gives us the 'we are here' alert up until we are taken to the tab with the errors. So obviously the first time round the inner if statement is false for each tab which probably means jQuery hasn't registered the 'invalid' classes in time. So I tried a blank each() statement just before the main one in the hope that it would fix the problem jQuery('#recording_tabs > div').each( function(i){} ); But I got the same result. Can anyone spot anything I am missing?

    Read the article

  • How do I put all the types matching a particular C# interface in an IDictionary?

    - by Kevin Brassen
    I have a number of classes all in the same interface, all in the same assembly, all conforming to the same generic interface: public class AppleFactory : IFactory<Apple> { ... } public class BananaFactory : IFactory<Banana> { ... } // ... It's safe to assume that if we have an IFactory<T> for a particular T that it's the only one of that kind. (That is, there aren't two things that implement IFactory<Apple>.) I'd like to use reflection to get all these types, and then store them all in an IDictionary, where the key is typeof(T) and the value is the corresponding IFactory<T>. I imagine eventually we would wind up with something like this: _map = new Dictionary<Type, object>(); foreach(Type t in [...]) { object factoryForType = System.Reflection.[???](t); _map[t] = factoryForType; } What's the best way to do that? I'm having trouble seeing how I'd do that with the System.Reflection interfaces.

    Read the article

  • Proper structure for dependency injection (using Guice)

    - by David B.
    I would like some suggestions and feedback on the best way to structure dependency injection for a system with the structure described below. I'm using Guice and thus would prefer solutions centered around it's annotation-based declarations, not XML-heavy Spring-style configuration. Consider a set of similar objects, Ball, Box, and Tube, each dependent on a Logger, supplied via the constructor. (This might not be important, but all four classes happen to be singletons --- of the application, not Gang-of-Four, variety.) A ToyChest class is responsible for creating and managing the three shape objects. ToyChest itself is not dependent on Logger, aside from creating the shape objects which are. The ToyChest class is instantiated as an application singleton in a Main class. I'm confused about the best way to construct the shapes in ToyChest. I either (1) need access to a Guice Injector instance already attached to a Module binding Logger to an implementation or (2) need to create a new Injector attached to the right Module. (1) is accomplished by adding an @Inject Injector injectorfield to ToyChest, but this feels weird because ToyChest doesn't actually have any direct dependencies --- only those of the children it instantiates. For (2), I'm not sure how to pass in the appropriate Module. Am I on the right track? Is there a better way to structure this? The answers to this question mention passing in a Provider instead of using the Injector directly, but I'm not sure how that is supposed to work. EDIT: Perhaps a more simple question is: when using Guice, where is the proper place to construct the shapes objects? ToyChest will do some configuration with them, but I suppose they could be constructed elsewhere. ToyChest (as the container managing them), and not Main, just seems to me like the appropriate place to construct them.

    Read the article

  • How to "wrap" implementation in C#

    - by igor
    Hello, I have these classes in C# (.NET Framework 3.5) described below: public class Base { public int State {get; set;} public virtual int Method1(){} public virtual string Method2(){} ... public virtual void Method10(){} } public class B: Base { // some implementation } public class Proxy: Base { private B _b; public class Proxy(B b) { _b = b; } public override int Method1() { if (State == Running) return _b.Method1(); else return base.Method1(); } public override string Method2() { if (State == Running) return _b.Method2(); else return base.Method2(); } public override void Method10() { if (State == Running) _b.Method10(); else base.Method10(); } } I want to get something this: public Base GetStateDependentImplementation() { if (State == Running) // may be some other rule return _b; else return base; // compile error } and my Proxy's implementation will be: public class Proxy: Base { ... public override int Method1() { return GetStateDependentImplementation().Method1(); } public override string Method2() { return GetStateDependentImplementation().Method2(); } ... } Of course, I can do this (aggregation of base implementation): public RepeaterOfBase: Base // no any overrides, just inheritance { } public class Proxy: Base { private B _b; private RepeaterOfBase _Base; public class Proxy(B b, RepeaterOfBase aBase) { _b = b; _base = aBase; } } ... public Base GetStateDependentImplementation() { if (State == Running) return _b; else return _Base; } ... But instance of Base class is very huge and I have to avoid to have other additional copy in memory. So I have to simplify my code have to "wrap" implementation have to avoid a code duplication have to avoid aggregation of any additional instance of Base class (duplication) Is it possible to reach these goals?

    Read the article

  • Changing type of object in a conditional

    - by David Doria
    I'm having a bit of trouble with dynamic_casting. I need to determine at runtime the type of an object. Here is a demo: include include class PersonClass { public: std::string Name; virtual void test(){}; //it is annoying that this has to be here... }; class LawyerClass : public PersonClass { public: void GoToCourt(){}; }; class DoctorClass : public PersonClass { public: void GoToSurgery(){}; }; int main(int argc, char *argv[]) { PersonClass* person = new PersonClass; if(true) { person = dynamic_cast(person); } else { person = dynamic_cast(person); } person-GoToCourt(); return 0; } I would like to do the above. The only legal way I found to do it is to define all of the objects before hand: PersonClass* person = new PersonClass; LawyerClass* lawyer; DoctorClass* doctor; if(true) { lawyer = dynamic_cast(person); } else { doctor = dynamic_cast(person); } if(true) { lawyer-GoToCourt(); } The main problem with this (besides having to define a bunch of objects that won't be use) is that I have to change the name of the 'person' variable. Is there a better way? (I am not allowed to change any of the classes (Person, Lawyer, or Doctor) because they are part of a library that people who will use my code have and won't want to change). Thanks, Dave

    Read the article

  • c++ specialized overload?

    - by acidzombie24
    -edit- i am trying to close the question. i solved the problem with boost::is_base_and_derived In my class i want to do two things. 1) Copy int, floats and other normal values 2) Copy structs that supply a special copy function (template T copyAs(); } the struct MUST NOT return int's unless i explicitly say ints. I do not want the programmer mistaking the mistake by doing int a = thatClass; -edit- someone mention classes dont return anything, i mean using the operator Type() overload. How do i create my copy operator in such a way i can copy both 1) ints, floats etc and the the struct restricted in the way i mention in 2). i tried doing template <class T2> T operator = (const T2& v); which would cover my ints, floats etc. But how would it differentiate from structs? so i wrote T operator = (const SomeGenericBase& v); The idea was the GenericBase would be unsed instead then i can do v.Whatever. But that backfires bc the functions i want wouldnt exist, unless i use virtual, but virtual templates dont exist. Also i would hate to use virtual I think the solution is to get rid of ints and have it convert to something that can do .as(). So i wrote something up but now i have the same problem, how does that differentiate ints and structs that have the .as() function template?

    Read the article

  • C++, array declaration, templates, linker error

    - by justik
    There is a linker error in my SW. I am using the following structure based on h, hpp, cpp files. Some classes are templatized, some not, some have function templates. Declaration: test.h #ifndef TEST_H #define TEST_H class Test { public: template <typename T> void foo1(); void foo2 () }; #include "test.hpp" #endif Definition: test.hpp #ifndef TEST_HPP #define TEST_HPP template <typename T> void Test::foo1() {} inline void Test::foo2() {} //or in cpp file #endif CPP file: test.cpp #include "test.h" void Test::foo2() {} //or in hpp file as inline I have the following problem. The variable vars[] is declared in my h file test.h #ifndef TEST_H #define TEST_H char *vars[] = { "first", "second"...}; class Test { public: void foo(); }; #include "test.hpp" #endif and used as a local variable inside foo() method defined in hpp file as inline. test.hpp #ifndef TEST_HPP #define TEST_HPP inline void Test::foo() { char *var = vars[0]; //A Linker Error } #endif However, the following linker error occurs: Error 745 error LNK2005: "char * * vars" (?vars@@3PAPADA) already defined in test2.obj How and where to declare vars[] to avoid linker errors? After including #include "test.hpp" it is late to declare it...

    Read the article

  • A public struct inside a class

    - by Koning Baard
    I am new to C++, and let's say I have two classes: Creature and Human: /* creature.h */ class Creature { private: public: struct emotion { /* All emotions are percentages */ char joy; char trust; char fear; char surprise; char sadness; char disgust; char anger; char anticipation; char love; }; }; /* human.h */ class Human : Creature { }; And I have this in my main function in main.cpp: Human foo; My question is: how can I set foo's emotions? I tried this: foo->emotion.fear = 5; But GCC gives me this compile error: error: base operand of '-' has non-pointer type 'Human' This: foo.emotion.fear = 5; Gives: error: 'struct Creature::emotion' is inaccessible error: within this context error: invalid use of 'struct Creature::emotion' Can anyone help me? Thanks P.S. No I did not forget the #includes

    Read the article

  • Improve a regex statement in order to be as efficient as it can be

    - by user551625
    I have a PHP program that, at some point, needs to analyze a big amount of HTML+javascript text to parse info. All I want to parse needs to be in two parts. Seperate all "HTML goups" to parse Parse each HTML group to get the needed information. In the 1st parse it needs to find: <div id="myHome" And start capturing after that tag. Then stop capturing before <span id="nReaders" And capture the number that comes after this tag and stop. In the 2nd parse use the capture nº 1 (0 has the whole thing and 2 has the number) from the parse made before and then find . I already have code to do that and it works. Is there a way to improve this, make it easier for the machine to parse? preg_match_all('%<div id="myHome"[^>]>(.*?)<span id="nReaders[^>]>([0-9]+)<"%msi', $data, $results, PREG_SET_ORDER); foreach($results AS $result){ preg_match_all('%<div class="myplacement".*?[.]php[?]((?:next|before))=([0-9]+).*?<tbody.*?<td[^>]>.*?[0-9]+"%msi', $result[1], $mydata, PREG_SET_ORDER); //takes care of the data and finish the program Note: I need this for a freeware program so it must be as general as possible and, if possible, not use php extensions ADD: I ommitted some parts here because I didn't expect for answers like those. There is also a need to parse text inside one of the tags that is in the document. It may be the 6th 7th or 8th tag but I know it is after a certain tag. The parser I've checked (thx profitphp) does work to find the script tag. What now? There are more than 1 tag with the same class. I want them all. But I want only with also one of a list of classes..... Where can I find instructions and demos and limitations of DOM parsers (like the one in http://simplehtmldom.sourceforge.net/)? I need something that will work on, at least, a big amount of free servers.

    Read the article

  • Oddities in Linq-to-SQL generated code related to property change/changing events

    - by Lasse V. Karlsen
    I'm working on creating my own Linq-to-Sql generated classes in order to learn the concepts behind it all. I have some questions, if anyone knows the answer to one or more of these I'd be much obliged. The code below, and thus the questions, are from looking at code generated by creating a .DBML file in the Visual Studio 2010 designer, and inspecting the .Designer.cs file afterwards. 1. Why is INotifyPropertyChanging not passing the property name The event raising method is defined like this: protected virtual void SendPropertyChanging() Why isn't the name of the property that is changing passed to the event here? It is defined to be part of the EventArgs descendant that is passed to the event handler, but the method only passes an empty such value to it. 2. Why are the EntitySet<X> attach/detach methods not raising property changed? For an EntitySet<X> reference, the following two methods are generated: private void attach_EmailAddress1s(EmailAddress1 entity) { this.SendPropertyChanging(); entity.Person1 = this; } private void detach_EmailAddress1s(EmailAddress1 entity) { this.SendPropertyChanging(); entity.Person1 = null; } Why isn't SendPropertyChanged also called here? I'm sure I have more questions later, but for now these will suffice :)

    Read the article

  • Immutability and shared references - how to reconcile?

    - by davetron5000
    Consider this simplified application domain: Criminal Investigative database Person is anyone involved in an investigation Report is a bit of info that is part of an investigation A Report references a primary Person (the subject of an investigation) A Report has accomplices who are secondarily related (and could certainly be primary in other investigations or reports These classes have ids that are used to store them in a database, since their info can change over time (e.g. we might find new aliases for a person, or add persons of interest to a report) If these are stored in some sort of database and I wish to use immutable objects, there seems to be an issue regarding state and referencing. Supposing that I change some meta-data about a Person. Since my Person objects immutable, I might have some code like: class Person( val id:UUID, val aliases:List[String], val reports:List[Report]) { def addAlias(name:String) = new Person(id,name :: aliases,reports) } So that my Person with a new alias becomes a new object, also immutable. If a Report refers to that person, but the alias was changed elsewhere in the system, my Report now refers to the "old" person, i.e. the person without the new alias. Similarly, I might have: class Report(val id:UUID, val content:String) { /** Adding more info to our report */ def updateContent(newContent:String) = new Report(id,newContent) } Since these objects don't know who refers to them, it's not clear to me how to let all the "referrers" know that there is a new object available representing the most recent state. This could be done by having all objects "refresh" from a central data store and all operations that create new, updated, objects store to the central data store, but this feels like a cheesy reimplementation of the underlying language's referencing. i.e. it would be more clear to just make these "secondary storable objects" mutable. So, if I add an alias to a Person, all referrers see the new value without doing anything. How is this dealt with when we want to avoid mutability, or is this a case where immutability is not helpful?

    Read the article

< Previous Page | 357 358 359 360 361 362 363 364 365 366 367 368  | Next Page >