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  • Can I use drawRect to refresh a UIView subclass?

    - by Timbo
    I've created a subclass of UIView called Status which is designed to display a rectangle of a certain size (within a view) depending on the value of a variable. // Interface #import <Foundation/Foundation.h> #import <QuartzCore/QuartzCore.h> @interface Status: UIView { NSString* name; int someVariable; } @property int someVariable; @property (assign) NSString *name; - (void) createStatus: (NSString*)withName; - (void) drawRect:(CGRect)rect; @end // Implementation #import "Status.h" @implementation Status @synthesize name, someVariable; - (void) createStatus: (NSString*)withName { name = withName; someVariable = 10000; } - (void) drawRect:(CGRect)rect { CGContextRef context = UIGraphicsGetCurrentContext(); //Draw Status CGContextSetRGBFillColor(context, 0.0, 0.0, 1.0, 1); // fill CGContextFillRect(context, CGRectMake(0.0, 0.0, someVariable, 40.0)); } //// myviewcontroller implementation - (void) viewDidAppear:(BOOL)animated { [super viewDidAppear:animated]; myStatus = [[Status alloc] initWithFrame:CGRectMake(8,8,200,56)]; myStatus.backgroundColor = [UIColor grayColor]; [self.view addSubview:myStatus]; } How do I set this up so I can repeatedly call a refresh of the status bar? I'll probably call the refresh 4 times per second using a NSTimer, I'm just not sure what to call or if I should move this rectangle drawing to a separate function or something... Thanks in advance for your help :)

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  • Slider with buttons. How to improve?

    - by Kalinin
    I need to make slider. I have content (which should shift horizontally) and two buttons - "right" and "left". If you press the button and hold it, the content starts to move (in the appropriate direction). If you not hold the button, then the movement stops. This behavior is copies the behavior of usual window scrollbar. I wrote code: var animateTime = 1, offsetStep = 5; //event handling for buttons "left", "right" $('.bttR, .bttL') .mousedown(function() { scrollContent.data('loop', true).loopingAnimation($(this)); }) .bind("mouseup mouseout", function(){ scrollContent.data('loop', false); }); $.fn.loopingAnimation = function(el){ if(this.data('loop') == true){ var leftOffsetStr; leftOffsetInt = parseInt(this.css('marginLeft').slice(0, -2)); if(el.attr('class') == 'bttR') leftOffsetStr = (leftOffsetInt - offsetStep).toString() + 'px'; else if(el.attr('class') == 'bttL') leftOffsetStr = (leftOffsetInt + offsetStep).toString() + 'px'; this.animate({marginLeft: leftOffsetStr}, animateTime, function(){ $(this).loopingAnimation(el); }) } return this; } But it does have a few things that I do not like: Always call the function animation (loopingAnimation) - I think that this is an extra load (not good). When moving content he "twitches and trembling" - (it's not pretty). How can I solve this problem more elegantly and without the drawbacks of my code?

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  • tiemout for a function that waits indefiinitely (like listen())

    - by Fantastic Fourier
    Hello, I'm not quite sure if it's possible to do what I'm about to ask so I thought I'd ask. I have a multi-threaded program where threads share a memory block to communicate necessary information. One of the information is termination of threads where threads constantly check for this value and when the value is changed, they know it's time for pthread_exit(). One of the threads contains listen() function and it seems to wait indefinitely. This can be problematic if there are nobody who wants to make connection and the thread needs to exit but it can't check the value whether thread needs to terminate or not since it's stuck on listen() and can't move beyond. while(1) { listen(); ... if(value == 1) pthread_exit(NULL); } My logic is something like that if it helps illustrate my point better. What I thought would solve the problem is to allow listen() to wait for a duration of time and if nothing happens, it moves on to next statement. Unfortunately, none of two args of listen() involves time limit. I'm not even sure if I'm going about the right way with multi-threaded programming, I'm not much experienced at all. So is this a good approach? Perhaps there is a better way to go about it? Thanks for any insightful comments.

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  • How to do an additional search on archive in rails if record not found, by extending model?

    - by Nick Gorbikoff
    Hello, I was wondering if somebody knows an elegant solution to the following: Suppose I have a table that holds orders, with a bunch of data. So I'm at 1M records, and searches begin to take time. So I want to speed it up by archiving some data that is more than 3 years old - saving it into a table called orders-archive, and then purging them from the orders table. So if we need to research something or customer wants to pull older information - they still can, but 99% of the lookups are done on the orders no older than a year and a half - so there is no reason to keep looking through older data all the time. These move & purge operations can be then croned to be done on a weekly basis. I already did some tests and I know that I will slash my search times by about 4 times. So far so good, right? However I was thinking about how to implement older archival lookups and the only reasonable thing I can think of is some sort of if-else If not found in orders, do a search in orders-archive. However - I have about 20 tables that I want to archive and god knows how many searches / finds are done through out the code, that I don't want to modify. So I was wondering if there is an elegant rails-way solution to this problem, by extending a model somehow? Has anyone dealt with similar case before? Thank you.

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  • design pattern for related inputs

    - by curiousMo
    My question is a design question : let's say i have a data entry web page with 4 drop down lists, each depending on the previous one, and a bunch of text boxes. ddlCountry (DropDownList) ddlState (DropDownList) ddlCity (DropDownList) ddlBoro (DropDownList) txtAddress (TxtBox) txtZipcode(TxtBox) and an object that represents a datarow with a value for each: countrySeqid stateSeqid citySeqid boroSeqid address zipCode naturally the country, state, city and boro values will be values of primary keys of some lookup tables. when the user chooses to edits that record, i would load it from database and load it into the page. the issue that I have is how to streamline loading the DropDownLists. i have some code that would grab the object,look thru its values and move them to their corresponding input controls in one shot. but in this case i will have to load the ddlCountry with possible values, then assign values, then do the same thing for the rest of the ddls. I guess i am looking for an elegant solution. i am using asp.net, but i think it is irrelevant to the question. i am looking more into a design pattern.

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  • Problem with Boost::Asio for C++

    - by Martin Lauridsen
    Hi there, For my bachelors thesis, I am implementing a distributed version of an algorithm for factoring large integers (finding the prime factorisation). This has applications in e.g. security of the RSA cryptosystem. My vision is, that clients (linux or windows) will download an application and compute some numbers (these are independant, thus suited for parallelization). The numbers (not found very often), will be sent to a master server, to collect these numbers. Once enough numbers have been collected by the master server, it will do the rest of the computation, which cannot be easily parallelized. Anyhow, to the technicalities. I was thinking to use Boost::Asio to do a socket client/server implementation, for the clients communication with the master server. Since I want to compile for both linux and windows, I thought windows would be as good a place to start as any. So I downloaded the Boost library and compiled it, as it said on the Boost Getting Started page: bootstrap .\bjam It all compiled just fine. Then I try to compile one of the tutorial examples, client.cpp, from Asio, found (here.. edit: cant post link because of restrictions). I am using the Visual C++ compiler from Microsoft Visual Studio 2008, like this: cl /EHsc /I D:\Downloads\boost_1_42_0 client.cpp But I get this error: /out:client.exe client.obj LINK : fatal error LNK1104: cannot open file 'libboost_system-vc90-mt-s-1_42.lib' Anyone have any idea what could be wrong, or how I could move forward? I have been trying pretty much all week, to get a simple client/server socket program for c++ working, but with no luck. Serious frustration kicking in. Thank you in advance.

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  • Anyone NOT using a Web Framework? Why?

    - by tom
    I'm well aware of the many reasons to use a web framework. I'm just wondering whether anyone out there is using absolutely no web framework whatsoever to develop their web projects. I would really love to know the reason(s) why you're not using a web framework. For the sake of this discussion, your programming language of choice does not matter. Some possibilities for discussion: You don't hide behind an ORM. You don't rely on any sort of templating system. You think MVC is a really nice TLA but lacks an essential vowel or two. No need for any additional javascript framework tomfoolery. You just write as much code as possible in your native programming language(s). Summary of reasons thus far: Language learning opportunities. Specific performance reasons (write-intensive transaction processing). Seeking more nuanced control over your data and applications (less abstraction). You're building your own framework! Prove to yourself that you can succeed (or fail) just like the big framework-building gurus. Integration issues with unpopular/legacy technologies (exotic databases or protocols come to mind). Big company, lots of code, no talent nor buy-in present to move to a web framework. Some frameworks really lock you in and cannot perpetually grow along with your needs. These few black sheep don't make it easy to jump outside of the framework, write some custom code, and easily jump back in. When you finally escape the asylum, you'll never look back.

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  • File.Replace throwing IOException

    - by WebDevHobo
    I have an app that can make modify images. In some cases, this makes the filesize smaller, in some cases bigger. The program doesn't have an option to "not replace the file if result has a bigger filesize". So I wrote a little C# app to try and solve this. Instead of overwriting the files, I make the app write the result to a folder under the current one and name that folder Test. The C# app I wrote compares grabs the contents of both folders and puts the full path to the file(s) in two List objects. I then compare and replace. The replacing isn't working however. I get the following IOException: Unable to remove the file to be replaced The location is on an external hard-drive, on which I have full rights. Now, I know I can just do File.Delete and File.Move in that order, but this exception has gotten me interested in why this particular setup wont work. Here's the source code: http://pastebin.com/4Vq82Umu And yes, the file specified as last argument of the Replace function does exist.

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  • How many users are sufficient to make a heavy load for web application

    - by galymzhan
    I have a web application, which has been suffering high load recent days. The application runs on single server which has 8-core Intel CPU and 4gb of RAM. Software: Drupal 5 (Apache 2, PHP5, MySQL5) running on Debian. After reaching 500 authenticated and 200 anonymous users (simultaneous), the application drastically decreases its performance up to total failure. The biggest load comes from authenticated users, who perform activities, causing insert/update/deletes on db. I think mysql is a bottleneck. Is it normal to slow down on such number of users? EDIT: I forgot to mention that I did some kind of profiling. I runned commands top, htop and they showed me that all memory was being used by MySQL! After some time MySQL starts to perform terribly slow, site goes down, and we have to restart/stop apache to reduce load. Administrators said that there was about 200 active mysql connections at that moment. The worst point is that we need to solve this ASAP, I can't do deep profiling analysis/code refactoring, so I'm considering 2 ways: my tables are MyIsam, I heard they use table-level locking which is very slow, is it right? could I change it to Innodb without worry? what if I take MySQL, and move it to dedicated machine with a lot of RAM?

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  • iframe created dynamically with javascript not reloading parent URL

    - by Lauren
    I can't seem to reload the parent page from within an iframe even though the domain for my iframe and the parent page appear to be the same. The IFRAME was created dynamically, rather than in the HTML page source, so could that be the problem? The iframe I'm working with is here http://www.avaline.com/ R3000_3 once you log in. You may use user:[email protected] pass: test03 Once logged in, hit the "order sample" button, and then hit "here" where it says "Your Third Party Shipper Numbers (To enter one, click here.)". I tried using javascript statements window.top.location.reload(),window.parent.location.reload(),window.parent.location.href=window.parent.location.href but none of those worked in FF 3.6 so I didn't move on to the other browsers although I am shooting for a cross-browser solution. I put the one-line javascript statements inside setTimeout("statement",2000) so people could read the content of the iframe before the redirect happens, but that shouldn't affect the execution of the statements... I wish I could test and debug the statements with the Firebug console from within the Iframe.

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  • OpenGL fast texture drawing with vertex buffer objects. Is this the way to do it?

    - by Matthew Mitchell
    Hello. I am making a 2D game with OpenGL. I would like to speed up my texture drawing by using VBOs. Currently I am using the immediate mode. I am generating my own coordinates when I rotate and scale a texture. I also have the functionality of rounding the corners of a texture, using the polygon primitive to draw those. I was thinking, would it be fastest to make a VBO with vertices for the sides of the texture with no offset included so I can then use glViewport, glScale (Or glTranslate? What is the difference and most suitable here?) and glRotate to move the drawing position for my texture. Then I can use the same VBO with no changes to draw the texture each time. I could only change the VBO when I need to add coordinates for the rounded corners. Is that the best way to do this? What things should I look out for while doing it? Is it really fastest to use GL_TRIANGLES instead of GL_QUADS in modern graphics cards? Thank you for any answer.

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  • Entity Framework + MySQL - Why is the performance so terrible?

    - by Cyril Gupta
    When I decided to use an OR/M (Entity Framework for MySQL this time) for my new project I was hoping it would save me time, but I seem to have failed it (for the second time now). Take this simple SQL Query SELECT * FROM POST ORDER BY addedOn DESC LIMIT 0, 50 It executes and gives me results in less than a second as it should (the table has about 60,000 rows). Here's the equivalent LINQ To Entities query that I wrote for this var q = (from p in db.post orderby p.addedOn descending select p).Take(50); var q1 = q.ToList(); //This is where the query is fetched and timed out But this query never even executes it times out ALWAYS (without orderby it takes 5 seconds to run)! My timeout is set to 12 seconds so you can imagine it is taking much more than that. Why is this happening? Is there a way I can see what is the actual SQL Query that Entity Framework is sending to the db? Should I give up on EF+MySQL and move to standard SQL before I lose all eternity trying to make it work? I've recalibrated my indexes, tried eager loading (which actually makes it fail even without the orderby clause) Please help, I am about to give up OR/M for MySQL as a lost cause.

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  • jQuery: How to reverse sortable('serialize') arrays from last to first?

    - by Binyamin
    The discussion begins http://stackoverflow.com/questions/654535/jquery-what-to-do-with-the-list-that-sortableserialize-returns/2920760#2920760 How to reverse it from last to first, updateList.php?id[]=5&id[]=4&id[]=3&id[]=2&id[]=1&&action=update? <ul> <li id="oreder-5">5</li> <li id="oreder-4">4</li> <li id="oreder-3">3</li> <li id="oreder-2">2</li> <li id="oreder-1">1</li> <ul> My code: $(document).ready(function(){ order=[]; $('#list ul').children('li').each(function(idx, elm) { order.push(elm.id.split('-')[1]) }); $.post('updateList.php', {'order[]': order, action: 'update'}); function slideout(){ setTimeout(function(){ $("#response").slideUp("slow", function () {}); }, 2000); } $("#response").hide(); $(function() { $("#list ul").sortable({ opacity: 0.8, cursor: 'move', update: function() { var order = $(this).sortable("serialize") + '&action=update'; $.post("updateList.php", order, function(theResponse){ $("#response").html(theResponse); $("#response").slideDown('slow'); slideout(); }); }}); }); });

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  • Problem with "moveable-only types" in VC++ 2010

    - by Luc Touraille
    I recently installed Visual Studio 2010 Professional RC to try it out and test the few C++0x features that are implemented in VC++ 2010. I instantiated a std::vector of std::unique_ptr, without any problems. However, when I try to populate it by passing temporaries to push_back, the compiler complains that the copy constructor of unique_ptr is private. I tried inserting an lvalue by moving it, and it works just fine. #include <utility> #include <vector> int main() { typedef std::unique_ptr<int> int_ptr; int_ptr pi(new int(1)); std::vector<int_ptr> vec; vec.push_back(std::move(pi)); // OK vec.push_back(int_ptr(new int(2)); // compiler error } As it turns out, the problem is neither unique_ptr nor vector::push_back but the way VC++ resolves overloads when dealing with rvalues, as demonstrated by the following code: struct MoveOnly { MoveOnly() {} MoveOnly(MoveOnly && other) {} private: MoveOnly(const MoveOnly & other); }; void acceptRValue(MoveOnly && mo) {} int main() { acceptRValue(MoveOnly()); // Compiler error } The compiler complains that the copy constructor is not accessible. If I make it public, the program compiles (even though the copy constructor is not defined). Did I misunderstand something about rvalue references, or is it a (possibly known) bug in VC++ 2010 implementation of this feature?

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  • implementing a Intelligent File Transfer Software in java over TCP/IP

    - by whyjava
    Hello I am working on a proposal where we have to implement a software which can move files between one source to destination.The overall goal of this project is to create intelligent file transfer.This software will have three components :- 1) Broker : Broker is the module that communicates with other brokers, monitors files, moves files, retrieves configurations from the Configuration Manager, supplies process information for the monitor, archives files, writes all process data to log files and escalates issues if necessary 2) Configuration Manager :Configuration Manager is a web-based application used to configure and deploy the configuration to all brokers. 3) Monitor : Monitor is a web-based application used to monitor each Broker in the environment. This project has to be built up in java and protocol for file transfer in tcp/ip. Client does not want to use FTP. File Transfer seems very easy, until there are several processes who are waiting to pick the file up automatically. Several problems arise: How can we guarantee the file is received at the destination? If a file isn’t received the first time, we should try it again (even after a restart or power breakdown) ? How does the receiver knows the file that is received is complete? How can we transfer multiple files synchronously? How can we protect the bandwidth, so file transfer isn’t blocking other processes? How does one interoperate between multiple OS platforms? What about authentication? How can we monitor het workflow? Auditing / logging Archiving Can you please provide answer to some of these? Thanks

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  • Android - Where to store generated bitmaps?

    - by Josh
    I've got an app which dynamically generates anywhere from 6 to 100 small bitmaps for the user to move around the screen in a given session. I currently generate them in onCreate and store them to the sd card, so that after an orientation change I can grab them out of external storage and display them again. However, this takes time (the loading) and I'd like to keep the bitmap references around between lifecyle changes for quicker access. My question is, is there a better place to store my generated bitmaps? I was thinking about creating a static storage library in my base activity, something that would only need to be reloaded when the app is completely removed from memory (shutdown, other apps need resources, 30 minute restart, etc). Ideally, I'd like the user to be able to back out to the title screen, click a "Resume" button, and in onCreate I just have access to those resident bitmap references instead of having to load them from storage again. For this reason I don't think Activity.onRetainNonConfigurationInstance is what I need. Alternatively, is there a better way to handle multiple generated bitmaps than what I'm doing or the plan I described?

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  • Getting problem in threading in JAVA

    - by chetans
    In this program i want to stop GenerateImage & MovingImage Thread both... And i want to start those threads from begining. Can u send me the solution? Here is the code........ package Game; import java.applet.Applet; import java.awt.Color; import java.awt.Dimension; import java.awt.Graphics; import java.awt.Image; import java.awt.MediaTracker; import java.awt.event.KeyEvent; import java.awt.event.KeyListener; import java.net.MalformedURLException; import java.net.URL; public class ThreadInApplet extends Applet implements KeyListener { private static final long serialVersionUID = 1L; Image[] asteroidImage; Image spaceshipImage; String levelstr="Easy Level"; int[] XPos,YPos; int number=0,XPosOfSpaceship,YPosOfSpaceship,NoOfObstacles=5,speed=1,level=1,spaceBtnPressdCntr=0; boolean gameStart=false,pauseGame=false,collideUp=false,collideDown=false,collideLeft=false,collideRight=false; private Image offScreenImage; private Dimension offScreenSize; private Graphics offScreenGraphics; Thread GenerateImages,MoveImages; public void init() { try { GenerateImages=new Thread () //thread to create obstacles { synchronized public void run () { for(int g=0;g<NoOfObstacles;g++) { try { sleep(1000); } catch (InterruptedException e) { e.printStackTrace(); } number++; // Temporary counter to count the no of obstacles created } } } ; MoveImages=new Thread () //thread to move obstacles { @SuppressWarnings("deprecation") synchronized public void run () { while(YPos[NoOfObstacles-1]!=600) { pauseGame=false; if(collide()==true) { GenerateImages.suspend(); repaint(); } else GenerateImages.resume(); for(int l=0;l<number;l++) { if(collide()==false) YPos[l]++; else GenerateImages.suspend(); } repaint(); try { sleep(speed); } catch (InterruptedException e) { e.printStackTrace(); } } if(YPos[NoOfObstacles-1]>=600) //level complete state { level++; try { levelUpdation(level); System.out.println("aahe"); } catch (MalformedURLException e) { e.printStackTrace(); } repaint(); } } }; initialPos(); spaceshipImage=getImage(new URL(getCodeBase(),"images/space.png")); for(int i=0;i<NoOfObstacles;i++) { asteroidImage[i]=getImage(new URL(getCodeBase(),"images/asteroid.png")); XPos[i]=(int) (Math.random()*700); YPos[i]=0; } MediaTracker tracker = new MediaTracker (this); for(int i=0;i<NoOfObstacles;i++) { tracker.addImage (asteroidImage[i], 0); } } catch (MalformedURLException e) { e.printStackTrace(); } setBackground(Color.black); addKeyListener(this); } //Sets initial positions of spaceship & obstacle images------------------------------------------------------ public void initialPos() throws MalformedURLException { asteroidImage=new Image[NoOfObstacles]; XPos=new int[NoOfObstacles]; YPos=new int[NoOfObstacles]; XPosOfSpaceship=getWidth()/2-35; YPosOfSpaceship=getHeight()-100; collideUp = false; collideDown=false; collideLeft=false; collideRight=false; } //level finished updations------------------------------------------------------------------------------ @SuppressWarnings("deprecation") public void levelUpdation(int level) throws MalformedURLException { NoOfObstacles=NoOfObstacles+20; speed=speed-3; System.out.println(NoOfObstacles+" "+speed); pauseGame=true; initialPos(); repaint(); } //paint method of graphics to print the messages--------------------------------------------------------- public void paint(Graphics g) { g.setColor(Color.white); if(gameStart==false) { g.drawString("SPACE to start", (getWidth()/2)-15, getHeight()/2); g.drawString(levelstr, (getWidth()/2), getHeight()/2+20); } if(level>1) { if(level==2) levelstr="Medium Level"; else levelstr="High Level"; g.drawString("Level Complete ", (getWidth()/2)-15, getHeight()/2); g.drawString(levelstr, (getWidth()/2), getHeight()/2+20); //g.drawString("SPACE to start", (getWidth()/2)-15, getHeight()/2+40); } for(int n=0;n<number;n++) { if(n>0) g.drawImage(asteroidImage[n],XPos[n],YPos[n],this); } g.drawImage(spaceshipImage,XPosOfSpaceship,YPosOfSpaceship,this); } //update method of graphics to print the messages--------------------------------------------------------- @SuppressWarnings("deprecation") public void update(Graphics g) { Dimension d = size(); if((offScreenImage == null) || (d.width != offScreenSize.width) || (d.height != offScreenSize.height)) { offScreenImage = createImage(d.width, d.height); offScreenSize = d; offScreenGraphics = offScreenImage.getGraphics(); } offScreenGraphics.clearRect(0, 0, d.width, d.height); paint(offScreenGraphics); g.drawImage(offScreenImage, 0, 0, null); } public void keyReleased(KeyEvent arg0){} public void keyTyped(KeyEvent arg0) {} //---------------------Key pressed event to start game & to move the spaceship-------------------------------------- public void keyPressed(KeyEvent e) { if(e.getKeyCode()==32) { spaceBtnPressdCntr++; if(spaceBtnPressdCntr==1) { gameStart=true; GenerateImages.start(); MoveImages.start(); } } if(gameStart==true) { if(e.getKeyCode()==37) { new Thread () { @SuppressWarnings("deprecation") synchronized public void run () { for(int cnt1=1;cnt1<=10;cnt1++) { if(collide()==true && collideLeft == true) { GenerateImages.suspend(); } else { if(XPosOfSpaceship>0) XPosOfSpaceship--; } } repaint(); } }.start(); } if(e.getKeyCode()==38) { new Thread () { @SuppressWarnings("deprecation") synchronized public void run () { for(int cnt1=1;cnt1<=10;cnt1++) { if(collide()==true && collideUp == true) { GenerateImages.suspend(); } else { if(YPosOfSpaceship>10) YPosOfSpaceship--; } } repaint(); } }.start(); } if(e.getKeyCode()==39) { new Thread () { @SuppressWarnings("deprecation") synchronized public void run () { for(int cnt1=1;cnt1<=10;cnt1++) { if(collide()==true && collideRight == true) { GenerateImages.suspend(); } else { if(XPosOfSpaceship<750) XPosOfSpaceship++; } } repaint(); } }.start(); } if(e.getKeyCode()==40) { new Thread () { @SuppressWarnings("deprecation") synchronized public void run () { for(int cnt1=1;cnt1<=10;cnt1++) { if(collide()==true && collideDown == true) { GenerateImages.suspend(); } else { if(YPosOfSpaceship<550) YPosOfSpaceship++; } } repaint(); } }.start(); } } } //------------------------------Collision checking between Spaceship & obstacles------------------------------ public boolean collide() { int x1,y1,x2,y2,x3,y3,x4,y4; //coordinates of obstacles int a1,b1,a2,b2,a3,b3,a4,b4; //coordinates of spaceship a1 =XPosOfSpaceship; b1=YPosOfSpaceship; a2=a1+spaceshipImage.getWidth(this); b2=b1; a3=a1; b3=b1+spaceshipImage.getHeight(this); a4=a2; b4=b3; for(int a=0;a<number;a++) { x1 =XPos[a]; y1=YPos[a]; x2=x1+asteroidImage[a].getWidth(this); y2=y1; x3=x1; y3=y1+asteroidImage[a].getHeight(this); x4=x2; y4=y3; /********checking asteroid touch spaceship from up direction********/ if(y3==b1 && x4>=a1 && x4<=a2) { collideUp = true; collideDown=false; collideLeft=false; collideRight=false; return(true); } if(y3==b1 && x3>=a1 && x3<=a2) { collideUp = true; collideDown=false; collideLeft=false; collideRight=false; return(true); } /********checking asteroid touch spaceship from left direction******/ if(x2==a1 && y4>=b1 && y4<=b3) { collideLeft=true; collideUp = false; collideDown=false; collideRight=false; return(true); } if(x2==a1 && y2>=b1 && y2<=b3) { collideLeft=true; collideUp = false; collideDown=false; collideRight=false; return(true); } /********checking asteroid touch spaceship from right direction*****/ if(x1==a2 && y3>=b2 && y3<=b4) { collideRight=true; collideLeft=false; collideUp = false; collideDown=false; return(true); } if(x1==a2 && y1>=b2 && y1<=b4) { collideRight=true; collideLeft=false; collideUp = false; collideDown=false; return(true); } /********checking asteroid touch spaceship from down direction*****/ if(y1==b3 && x2>=a3 && x2<=a4) { collideDown=true; collideRight=false; collideLeft=false; collideUp = false; return(true); } if(y1==b3 && x1>=a3 && x1<=a4) { collideDown=true; collideRight=false; collideLeft=false; collideUp = false; return(true); } } return(false); } }

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  • IndexOutOfRangeException when a stream is a multiple of the buffer size

    - by dnord
    I don't have a lot of experience with streams and buffers, but I'm having to do it for a project, and I'm stuck on an exception being thrown when the stream I'm reading is a multiple of the buffer size I've chosen. Let me show you: My code starts by reading bufferSize (100, let's say) bytes from the stream: numberOfBytesRead = DataReader.GetBytes(0, index, output, 0, bufferSize); Then, I loop through a while loop: while (numberOfBytesRead == bufferSize) { BufferWriter.Write(output); BufferWriter.Flush(); index += bufferSize; numberOfBytesRead = DataReader.GetBytes(0, index, output, 0, bufferSize); } ... and, once we get to a non-bufferSize read, we know we've hit the end of the stream and can move on. But if the bufferSize is 100, and the stream is 200, we'll read positions 0-99, 100-199, and then the attempt to read 200-299 errors out. I'd like it if it returned 0, but it throws an error. What I'm doing to handle that is, well, a try-catch: catch (System.IndexOutOfRangeException) numberOfBytesRead = 0; ...which ends the loop, and successfully finishes the thing, but we all know I don't want to control code flow with error handling. Is there a better (more standard?) way to handle stream reading when the stream length is unknown? This seems like a small wrinkle in a fairly reasonable strategy for reading streams, but I just don't know if I've got it wrong or what. The specifics of this (which I've cleaned up a little bit for posting) are a MySqlDataReader hitting a LARGEBLOB column. It's working whenever the buffer is larger than the number of returned bytes, or when the number of returned bytes is not a multiple of bufferSize. Because we don't, in that case, throw an IndexOutOfRangeException.

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  • C to Assembly code - what does it mean

    - by Smith
    I'm trying to figure out exactly what is going on with the following assembly code. Can someone go down line by line and explain what is happening? I input what I think is happening (see comments) but need clarification. .file "testcalc.c" .section .rodata.str1.1,"aMS",@progbits,1 .LC0: .string "x=%d, y=%d, z=%d, result=%d\n" .text .globl main .type main, @function main: leal 4(%esp), %ecx // establish stack frame andl $-16, %esp // decrement %esp by 16, align stack pushl -4(%ecx) // push original stack pointer pushl %ebp // save base pointer movl %esp, %ebp // establish stack frame pushl %ecx // save to ecx subl $36, %esp // alloc 36 bytes for local vars movl $11, 8(%esp) // store 11 in z movl $6, 4(%esp) // store 6 in y movl $2, (%esp) // store 2 in x call calc // function call to calc movl %eax, 20(%esp) // %esp + 20 into %eax movl $11, 16(%esp) // WHAT movl $6, 12(%esp) // WHAT movl $2, 8(%esp) // WHAT movl $.LC0, 4(%esp) // WHAT?!?! movl $1, (%esp) // move result into address of %esp call __printf_chk // call printf function addl $36, %esp // WHAT? popl %ecx popl %ebp leal -4(%ecx), %esp ret .size main, .-main .ident "GCC: (Ubuntu 4.3.3-5ubuntu4) 4.3.3" .section .note.GNU-stack,"",@progbits Original code: #include <stdio.h> int calc(int x, int y, int z); int main() { int x = 2; int y = 6; int z = 11; int result; result = calc(x,y,z); printf("x=%d, y=%d, z=%d, result=%d\n",x,y,z,result); }

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  • Can I use encrypt web.config with a custom protection provider who's assembly is not in the GAC?

    - by James
    I have written a custom protected configuration provider for my web.config. When I try to encrypt my web.config with it I get the following error from aspnet_iisreg aspnet_regiis.exe -pef appSettings . -prov CustomProvider (This is running in my MSBuild) Could not load file or assembly 'MyCustomProviderNamespace' or one of its dependencies. The system cannot find the file specified. After checking with the Fusion log, I confirm it is checking both the GAC, and 'C:/WINNT/Microsoft.NET/Framework/v2.0.50727/' (the location of aspnet_iisreg). But it cannot find the provider. I do not want to move my component into the GAC, I want to leave the custom assembly in my ApplicationBase to copy around to various servers without having to pull/push from the GAC. Here is my provider configuration in the web.config. <configProtectedData> <providers> <add name="CustomProvider" type="MyCustomProviderNamespace.MyCustomProviderClass, MyCustomProviderNamespace" /> </providers> </configProtectedData> Has anyone got any ideas?

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  • How can I solve the Log Pile wooden puzzle with a computer program?

    - by craig1410
    Can anyone suggest how to solve the Log Pile wooden puzzle using a computer program? See here to visualise the puzzle: http://www.puzzlethis.co.uk/products/madcow/the_log_pile.htm The picture only shows some of the pieces. The full set of 10 pieces are configured as follows with 1 representing a peg, -1 representing a hole and 0 representing neither a peg nor a hole. -1,1,0,-1,0 1,0,1,0,0 1,-1,1,0,0 -1,-1,0,0,-1 -1,1,0,1,0 0,1,0,0,1 1,0,-1,0,-1 0,-1,0,1,0 0,0,-1,1,-1 1,0,-1,0,0 The pieces can be interlocked in two layers of 5 pieces each with the top layer at 90 degrees to the bottom layer as shown in the above link. I have already created a solution to this problem myself using Java but I feel that it was a clumsy solution and I am interested to see some more sophisticated solutions. Feel free to either suggest a general approach or to provide a working program in the language of your choice. My approach was to use the numeric notation above to create an array of "Logs". I then used a combination/permutation generator to try all possible arrangements of the Logs until a solution was found where all the intersections equated to zero (ie. Peg to Hole, Hole to Peg or Blank to Blank). I used some speed-ups to detect the first failed intersection for a given permutation and move on to the next permutation. I hope you find this as interesting as I have. Thanks, Craig.

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  • Terminal-based snake game: input thread manipulates output

    - by enlightened
    I'm writing a snake game for the terminal, i.e. output via print. The following works just fine: while status[snake_monad] do print to_string draw canvas, compose_all([ frame, specs, snake_to_hash(snake[snake_monad]) ]) turn! snake_monad, get_dir move! snake_monad, specs sleep 0.25 end But I don't want the turn!ing to block, of course. So I put it into a new Thread and let it loop: Thread.new do loop do turn! snake_monad, get_dir end end while status[snake_monad] do ... # no turn! here ... end Which also works logically (the snake is turning), but the output is somehow interspersed with newlines. As soon as I kill the input thread (^C) it looks normal again. So why and how does the thread have any effect on my output? And how do I work around this issue? (I don't know much about threads, even less about them in ruby. Input and output concurrently on the same terminal make the matter worse, I guess...) Also (not really important): Wanting my program as pure as possible, would it be somewhat easily possible to get the input non-blockingly while passing everything around? Thank you!

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  • Optimize a views drawing code

    - by xon1c
    Hi, in a simple drawing application I have a model which has a NSMutableArray curvedPaths holding all the lines the user has drawn. A line itself is also a NSMutableArray, containing the point objects. As I draw curved NSBezier paths, my point array has the following structure: linePoint, controlPoint, controlPoint, linePoint, controlPoint, controlPoint, etc... I thought having one array holding all the points plus control points would be more efficient than dealing with 2 or 3 different arrays. Obviously my view draws the paths it gets from the model, which leads to the actual question: Is there a way to optimize the following code (inside the view's drawRect method) in terms of speed? int lineCount = [[model curvedPaths] count]; // Go through paths for (int i=0; i < lineCount; i++) { // Get the Color NSColor *theColor = [model getColorOfPath:[[model curvedPaths] objectAtIndex:i]]; // Get the points NSArray *thePoints = [model getPointsOfPath:[[model curvedPaths] objectAtIndex:i]]; // Create a new path for performance reasons NSBezierPath *path = [[NSBezierPath alloc] init]; // Set the color [theColor set]; // Move to first point without drawing [path moveToPoint:[[thePoints objectAtIndex:0] myNSPoint]]; int pointCount = [thePoints count] - 3; // Go through points for (int j=0; j < pointCount; j+=3) { [path curveToPoint:[[thePoints objectAtIndex:j+3] myNSPoint] controlPoint1:[[thePoints objectAtIndex:j+1] myNSPoint] controlPoint2:[[thePoints objectAtIndex:j+2] myNSPoint]]; } // Draw the path [path stroke]; // Bye stuff [path release]; [theColor release]; } Thanks, xonic

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  • Quick questions re moving to InfoPath forms

    - by sweissman
    Hi there: I’ve been asked to look into how best to move forms into InfoPath and have a couple of basic questions about your experiences so I can get an insider’s lay of the land. Even some short, quick bullets would be really helpful -- thank you! Are you starting from scratch in InfoPath, or are you converting from paper or a different e-format? (Jetform, PDF, etc.) Are you trying to re-create the layout of a specific paper form, or is a regular online form OK? (trying to learn what the latest thinking is about this) Do you need only simple fill and submit capabilities, or do you need programming for calculations, validation, database lookup/entry/reporting, etc. as well? (don’t know how much harder it is to do all this vs. not) How long does each form take to finish? (I know it depends, but is there a rough guideline for planning purposes?) Who’s doing the actual work? (by title or function) What is especially straightforward or challenging about moving to InfoPath forms? (forewarned is forearmed!)

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  • Ruby on Rails user login form in main layout

    - by Jimmy
    Hey guys I have a simple ror application for some demo stuff. I am running into a problem with trying to move my login form from the users controller and just have it displayed in the main navigation so that a user can easily log in from anywhere. The problem is the form doesn't generate the correct action for the html form. Ruby code: <% form_for(url_for(:action => 'login'), :method => 'post') do |f| %> <li><%= f.text_field("username") %></li> <li><%= f.password_field("password") %></li> <li><%= submit_tag("Login")%></li> <% end %> The problem is depending on the controller I am currently in this generates HTML actions like <form action="/home" method="post">...</form> when it should be generating HTML like so <form action="/login" method="post">...</form> I know I could simply do an HTML form here but I want to keep things as easy to maintain as possible. Any help?

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