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  • android alarm not able to launch alarm activity

    - by user965830
    I am new to android programming and am trying to make this simple alarm app. I have my code written and it is compiled with no errors. The app runs in the emulator, that is the main activity asks the date and time, but when i click on the confirm button, it displays the message - "Unfortunately, Timer1 has stopped working." The code for my main activity is as follows: public void onClick(View v) { EditText date = (EditText) findViewById(R.id.editDate); EditText month = (EditText) findViewById(R.id.editMonth); EditText hour = (EditText) findViewById(R.id.editHour); EditText min = (EditText) findViewById(R.id.editMin); int dt = Integer.parseInt(date.getText().toString()); int mon = Integer.parseInt(month.getText().toString()); int hr = Integer.parseInt(hour.getText().toString()); int mnt = Integer.parseInt(min.getText().toString()); Intent myIntent = new Intent(MainActivity.this, AlarmActivity.class); pendingIntent = PendingIntent.getService(MainActivity.this, 0, myIntent, 0); AlarmManager alarmManager = (AlarmManager) getSystemService(ALARM_SERVICE); Calendar calendar = Calendar.getInstance(); calendar.set(Calendar.DATE, dt); calendar.set(Calendar.MONTH, mon); calendar.set(Calendar.HOUR, hr); calendar.set(Calendar.MINUTE, mnt); alarmManager.set(AlarmManager.RTC_WAKEUP, calendar.getTimeInMillis(), pendingIntent); } I do not understand what all the errors in logcat mean, so i am posting them: 06-25 16:03:32.175: I/Process(566): Sending signal. PID: 566 SIG: 9 06-25 16:03:53.775: I/dalvikvm(612): threadid=3: reacting to signal 3 06-25 16:03:54.046: I/dalvikvm(612): Wrote stack traces to '/data/anr/traces.txt' 06-25 16:03:54.255: I/dalvikvm(612): threadid=3: reacting to signal 3 06-25 16:03:54.305: I/dalvikvm(612): Wrote stack traces to '/data/anr/traces.txt' 06-25 16:03:54.735: I/dalvikvm(612): threadid=3: reacting to signal 3 06-25 16:03:54.785: I/dalvikvm(612): Wrote stack traces to '/data/anr/traces.txt' 06-25 16:03:54.925: D/gralloc_goldfish(612): Emulator without GPU emulation detected. 06-25 16:05:09.605: D/AndroidRuntime(612): Shutting down VM 06-25 16:05:09.605: W/dalvikvm(612): threadid=1: thread exiting with uncaught exception (group=0x409c01f8) 06-25 16:05:09.685: E/AndroidRuntime(612): FATAL EXCEPTION: main 06-25 16:05:09.685: E/AndroidRuntime(612): java.lang.NumberFormatException: Invalid int: "android.widget.EditText@41030b40" 06-25 16:05:09.685: E/AndroidRuntime(612): at java.lang.Integer.invalidInt(Integer.java:138) 06-25 16:05:09.685: E/AndroidRuntime(612): at java.lang.Integer.parse(Integer.java:375) 06-25 16:05:09.685: E/AndroidRuntime(612): at java.lang.Integer.parseInt(Integer.java:366) 06-25 16:05:09.685: E/AndroidRuntime(612): at java.lang.Integer.parseInt(Integer.java:332) 06-25 16:05:09.685: E/AndroidRuntime(612): at com.kapymay.tversion1.MainActivity$1.onClick(MainActivity.java:34) 06-25 16:05:09.685: E/AndroidRuntime(612): at android.view.View.performClick(View.java:3511) 06-25 16:05:09.685: E/AndroidRuntime(612): at android.view.View$PerformClick.run(View.java:14105) 06-25 16:05:09.685: E/AndroidRuntime(612): at android.os.Handler.handleCallback(Handler.java:605) 06-25 16:05:09.685: E/AndroidRuntime(612): at android.os.Handler.dispatchMessage(Handler.java:92) 06-25 16:05:09.685: E/AndroidRuntime(612): at android.os.Looper.loop(Looper.java:137) 06-25 16:05:09.685: E/AndroidRuntime(612): at android.app.ActivityThread.main(ActivityThread.java:4424) 06-25 16:05:09.685: E/AndroidRuntime(612): at java.lang.reflect.Method.invokeNative(Native Method) 06-25 16:05:09.685: E/AndroidRuntime(612): at java.lang.reflect.Method.invoke(Method.java:511) 06-25 16:05:09.685: E/AndroidRuntime(612): at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:784) 06-25 16:05:09.685: E/AndroidRuntime(612): at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:551) 06-25 16:05:09.685: E/AndroidRuntime(612): at dalvik.system.NativeStart.main(Native Method) 06-25 16:05:10.445: I/dalvikvm(612): threadid=3: reacting to signal 3 06-25 16:05:10.575: I/dalvikvm(612): Wrote stack traces to '/data/anr/traces.txt'

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  • List<T> and IEnumerable difference

    - by Jonas Elfström
    While implementing this generic merge sort, as a kind of Code Kata, I stumbled on a difference between IEnumerable and List that I need help to figure out. Here's the MergeSort public class MergeSort<T> { public IEnumerable<T> Sort(IEnumerable<T> arr) { if (arr.Count() <= 1) return arr; int middle = arr.Count() / 2; var left = arr.Take(middle).ToList(); var right = arr.Skip(middle).ToList(); return Merge(Sort(left), Sort(right)); } private static IEnumerable<T> Merge(IEnumerable<T> left, IEnumerable<T> right) { var arrSorted = new List<T>(); while (left.Count() > 0 && right.Count() > 0) { if (Comparer<T>.Default.Compare(left.First(), right.First()) < 0) { arrSorted.Add(left.First()); left=left.Skip(1); } else { arrSorted.Add(right.First()); right=right.Skip(1); } } return arrSorted.Concat(left).Concat(right); } } If I remove the .ToList() on the left and right variables it fails to sort correctly. Do you see why? Example var ints = new List<int> { 5, 8, 2, 1, 7 }; var mergeSortInt = new MergeSort<int>(); var sortedInts = mergeSortInt.Sort(ints); With .ToList() [0]: 1 [1]: 2 [2]: 5 [3]: 7 [4]: 8 Without .ToList() [0]: 1 [1]: 2 [2]: 5 [3]: 7 [4]: 2 Edit It was my stupid test that got me. I tested it like this: var sortedInts = mergeSortInt.Sort(ints); ints.Sort(); if (Enumerable.SequenceEqual(ints, sortedInts)) Console.WriteLine("ints sorts ok"); just changing the first row to var sortedInts = mergeSortInt.Sort(ints).ToList(); removes the problem (and the lazy evaluation). EDIT 2010-12-29 I thought I would figure out just how the lazy evaluation messes things up here but I just don't get it. Remove the .ToList() in the Sort method above like this var left = arr.Take(middle); var right = arr.Skip(middle); then try this var ints = new List<int> { 5, 8, 2 }; var mergeSortInt = new MergeSort<int>(); var sortedInts = mergeSortInt.Sort(ints); ints.Sort(); if (Enumerable.SequenceEqual(ints, sortedInts)) Console.WriteLine("ints sorts ok"); When debugging You can see that before ints.Sort() a sortedInts.ToList() returns [0]: 2 [1]: 5 [2]: 8 but after ints.Sort() it returns [0]: 2 [1]: 5 [2]: 5 What is really happening here?

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  • Action bar with Search View. Reverse compatibility issues

    - by suresh
    I am building a sample app to demonstrate SearchView with filter and other Action Bar items. I am able to successfully run this app on 4.2(Nexus 7). But it is not running on 2.3. I googled about the issue. Came to know that i should use SherLock Action bar. I just went to http://actionbarsherlock.com/download.html, downloaded the zip file and added the library as informed in the video: http://www.youtube.com/watch?v=4GJ6yY1lNNY&feature=player_embedde by WiseManDesigns. But still I am unable to figure out the issue. Here is my code: SearchViewActionBar.java public class SearchViewActionBar extends Activity implements SearchView.OnQueryTextListener { private SearchView mSearchView; private TextView mStatusView; int mSortMode = -1; private ListView mListView; private ArrayAdapter<String> mAdapter; protected CharSequence[] _options = { "Wild Life", "River", "Hill Station", "Temple", "Bird Sanctuary", "Hill", "Amusement Park"}; protected boolean[] _selections = new boolean[ _options.length ]; private final String[] mStrings = Cheeses.sCheeseStrings; @Override protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); getWindow().requestFeature(Window.FEATURE_ACTION_BAR); setContentView(R.layout.activity_main); // mStatusView = (TextView) findViewById(R.id.status_text); // mSearchView = (SearchView) findViewById(R.id.search_view); mListView = (ListView) findViewById(R.id.list_view); mListView.setAdapter(mAdapter = new ArrayAdapter<String>(this, android.R.layout.simple_list_item_1, mStrings)); mListView.setTextFilterEnabled(true); //setupSearchView(); } private void setupSearchView() { mSearchView.setIconifiedByDefault(true); mSearchView.setOnQueryTextListener(this); mSearchView.setSubmitButtonEnabled(false); //mSearchView.setQueryHint(getString(R.string.cheese_hunt_hint)); } @Override public boolean onCreateOptionsMenu(Menu menu) { super.onCreateOptionsMenu(menu); MenuInflater inflater = getMenuInflater(); inflater.inflate(R.menu.searchview_in_menu, menu); MenuItem searchItem = menu.findItem(R.id.action_search); mSearchView = (SearchView) searchItem.getActionView(); //setupSearchView(searchItem); setupSearchView(); return true; } @Override public boolean onPrepareOptionsMenu(Menu menu) { if (mSortMode != -1) { Drawable icon = menu.findItem(mSortMode).getIcon(); menu.findItem(R.id.action_sort).setIcon(icon); } return super.onPrepareOptionsMenu(menu); } @Override public boolean onOptionsItemSelected(MenuItem item) { String c="Category"; String s=(String) item.getTitle(); if(s.equals(c)) { System.out.println("same"); showDialog( 0 ); } //System.out.println(s); Toast.makeText(this, "Selected Item: " + item.getTitle(), Toast.LENGTH_SHORT).show(); return true; } protected Dialog onCreateDialog( int id ) { return new AlertDialog.Builder( this ) .setTitle( "Category" ) .setMultiChoiceItems( _options, _selections, new DialogSelectionClickHandler() ) .setPositiveButton( "SAVE", new DialogButtonClickHandler() ) .create(); } public class DialogSelectionClickHandler implements DialogInterface.OnMultiChoiceClickListener { public void onClick( DialogInterface dialog, int clicked, boolean selected ) { Log.i( "ME", _options[ clicked ] + " selected: " + selected ); } } public class DialogButtonClickHandler implements DialogInterface.OnClickListener { public void onClick( DialogInterface dialog, int clicked ) { switch( clicked ) { case DialogInterface.BUTTON_POSITIVE: printSelectedPlanets(); break; } } } protected void printSelectedPlanets() { for( int i = 0; i < _options.length; i++ ){ Log.i( "ME", _options[ i ] + " selected: " + _selections[i] ); } } public void onSort(MenuItem item) { mSortMode = item.getItemId(); invalidateOptionsMenu(); } public boolean onQueryTextChange(String newText) { if (TextUtils.isEmpty(newText)) { mListView.clearTextFilter(); } else { mListView.setFilterText(newText.toString()); } return true; } public boolean onQueryTextSubmit(String query) { mStatusView.setText("Query = " + query + " : submitted"); return false; } public boolean onClose() { mStatusView.setText("Closed!"); return false; } protected boolean isAlwaysExpanded() { return false; } }

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  • android get duration from maps.google.com directions

    - by urobo
    At the moment I am using this code to inquire google maps for directions from an address to another one, then I simply draw it on a mapview from its GeometryCollection. But yet this isn't enough I need also to extract the total expected duration from the kml. can someone give a little sample code to help me? thanks StringBuilder urlString = new StringBuilder(); urlString.append("http://maps.google.com/maps?f=d&hl=en"); urlString.append("&saddr=");//from urlString.append( Double.toString((double)src.getLatitudeE6()/1.0E6 )); urlString.append(","); urlString.append( Double.toString((double)src.getLongitudeE6()/1.0E6 )); urlString.append("&daddr=");//to urlString.append( Double.toString((double)dest.getLatitudeE6()/1.0E6 )); urlString.append(","); urlString.append( Double.toString((double)dest.getLongitudeE6()/1.0E6 )); urlString.append("&ie=UTF8&0&om=0&output=kml"); //Log.d("xxx","URL="+urlString.toString()); // get the kml (XML) doc. And parse it to get the coordinates(direction route). Document doc = null; HttpURLConnection urlConnection= null; URL url = null; try { url = new URL(urlString.toString()); urlConnection=(HttpURLConnection)url.openConnection(); urlConnection.setRequestMethod("GET"); urlConnection.setDoOutput(true); urlConnection.setDoInput(true); urlConnection.connect(); dbf = DocumentBuilderFactory.newInstance(); db = dbf.newDocumentBuilder(); doc = db.parse(urlConnection.getInputStream()); if(doc.getElementsByTagName("GeometryCollection").getLength()>0) { //String path = doc.getElementsByTagName("GeometryCollection").item(0).getFirstChild().getFirstChild().getNodeName(); String path = doc.getElementsByTagName("GeometryCollection").item(0).getFirstChild().getFirstChild().getFirstChild().getNodeValue() ; //Log.d("xxx","path="+ path); String[] pairs = path.split(" "); String[] lngLat = pairs[0].split(","); // lngLat[0]=longitude lngLat[1]=latitude lngLat[2]=height // src GeoPoint startGP = new GeoPoint((int)(Double.parseDouble(lngLat[1])*1E6),(int)(Double.parseDouble(lngLat[0])*1E6)); mMapView01.getOverlays().add(new MyOverLay(startGP,startGP,1)); GeoPoint gp1; GeoPoint gp2 = startGP; for(int i=1;i<pairs.length;i++) // the last one would be crash { lngLat = pairs[i].split(","); gp1 = gp2; // watch out! For GeoPoint, first:latitude, second:longitude gp2 = new GeoPoint((int)(Double.parseDouble(lngLat[1])*1E6),(int)(Double.parseDouble(lngLat[0])*1E6)); mMapView01.getOverlays().add(new MyOverLay(gp1,gp2,2,color)); //Log.d("xxx","pair:" + pairs[i]); } mMapView01.getOverlays().add(new MyOverLay(dest,dest, 3)); // use the default color } }catch (MalformedURLException e){ e.printStackTrace(); }catch (IOException e){ e.printStackTrace(); }catch (SAXException e){ e.printStackTrace(); } catch (ParserConfigurationException e) { e.printStackTrace(); } }

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  • Odd performance with C# Asynchronous server socket

    - by The.Anti.9
    I'm working on a web server in C# and I have it running on Asynchronous socket calls. The weird thing is that for some reason, when you start loading pages, the 3rd request is where the browser won't connect. It just keeps saying "Connecting..." and doesn't ever stop. If I hit stop. and then refresh, it will load again, but if I try another time after that it does the thing where it doesn't load again. And it continues in that cycle. I'm not really sure what is making it do that. The code is kind of hacked together from a couple of examples and some old code I had. Any miscellaneous tips would be helpful as well. Heres my little Listener class that handles everything (pastied here. thought it might be easier to read this way) using System; using System.Collections.Generic; using System.Net; using System.Net.Sockets; using System.Text; using System.Threading; namespace irek.Server { public class Listener { private int port; private Socket server; private Byte[] data = new Byte[2048]; static ManualResetEvent allDone = new ManualResetEvent(false); public Listener(int _port) { port = _port; } public void Run() { server = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp); IPEndPoint iep = new IPEndPoint(IPAddress.Any, port); server.Bind(iep); Console.WriteLine("Server Initialized."); server.Listen(5); Console.WriteLine("Listening..."); while (true) { allDone.Reset(); server.BeginAccept(new AsyncCallback(AcceptCon), server); allDone.WaitOne(); } } private void AcceptCon(IAsyncResult iar) { allDone.Set(); Socket s = (Socket)iar.AsyncState; Socket s2 = s.EndAccept(iar); SocketStateObject state = new SocketStateObject(); state.workSocket = s2; s2.BeginReceive(state.buffer, 0, SocketStateObject.BUFFER_SIZE, 0, new AsyncCallback(Read), state); } private void Read(IAsyncResult iar) { try { SocketStateObject state = (SocketStateObject)iar.AsyncState; Socket s = state.workSocket; int read = s.EndReceive(iar); if (read > 0) { state.sb.Append(Encoding.ASCII.GetString(state.buffer, 0, read)); if (s.Available > 0) { s.BeginReceive(state.buffer, 0, SocketStateObject.BUFFER_SIZE, 0, new AsyncCallback(Read), state); return; } } if (state.sb.Length > 1) { string requestString = state.sb.ToString(); // HANDLE REQUEST HERE // Temporary response string resp = "<h1>It Works!</h1>"; string head = "HTTP/1.1 200 OK\r\nContent-Type: text/html;\r\nServer: irek\r\nContent-Length:"+resp.Length+"\r\n\r\n"; byte[] answer = Encoding.ASCII.GetBytes(head+resp); // end temp. state.workSocket.BeginSend(answer, 0, answer.Length, SocketFlags.None, new AsyncCallback(Send), state.workSocket); } } catch (Exception) { return; } } private void Send(IAsyncResult iar) { try { SocketStateObject state = (SocketStateObject)iar.AsyncState; int sent = state.workSocket.EndSend(iar); state.workSocket.Shutdown(SocketShutdown.Both); state.workSocket.Close(); } catch (Exception) { } return; } } } And my SocketStateObject: public class SocketStateObject { public Socket workSocket = null; public const int BUFFER_SIZE = 1024; public byte[] buffer = new byte[BUFFER_SIZE]; public StringBuilder sb = new StringBuilder(); }

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  • Why did I get this error : java.lang.Exception: XMLEncoder: discarding statement Vector.add() ?

    - by Frank
    My Java program look like this : public class Biz_Manager { static Contact_Info_Setting Customer_Contact_Info_Panel; static XMLEncoder XML_Encoder; ...... void Get_Customer_Agent_Shipping_Company_And_Shipping_Agent_Net_Worth_Info() { try { XML_Encoder=new XMLEncoder(new BufferedOutputStream(new FileOutputStream(Customer_Contact_Info_Panel.Contact_Info_File_Path))); XML_Encoder.writeObject(Customer_Contact_Info_Panel.Contacts_Vector); } catch (Exception e) { e.printStackTrace(); } finally { if (XML_Encoder!=null) { XML_Encoder.close(); // <== Error here , line : 9459 XML_Encoder=null; } } } } // ======================================================================= public class Contact_Info_Setting extends JPanel implements ActionListener,KeyListener,ItemListener { public static final long serialVersionUID=26362862L; ...... Vector<Contact_Info_Entry> Contacts_Vector=new Vector<Contact_Info_Entry>(); ...... } // ======================================================================= package Utility; import java.io.*; import java.util.*; import javax.jdo.annotations.IdGeneratorStrategy; import javax.jdo.annotations.IdentityType; import javax.jdo.annotations.PersistenceCapable; import javax.jdo.annotations.Persistent; import javax.jdo.annotations.PrimaryKey; @PersistenceCapable(identityType=IdentityType.APPLICATION) public class Contact_Info_Entry implements Serializable { @PrimaryKey @Persistent(valueStrategy=IdGeneratorStrategy.IDENTITY) public Long Id; public static final long serialVersionUID=26362862L; public String Contact_Id="",First_Name="",Last_Name="",Company_Name="",Branch_Name="",Address_1="",Address_2="",City="",State="",Zip="",Country=""; ...... public boolean B_1; public Vector<String> A_Vector=new Vector<String>(); public Contact_Info_Entry() { } public Contact_Info_Entry(String Other_Id) { this.Other_Id=Other_Id; } ...... public void setId(Long value) { Id=value; } public Long getId() { return Id; } public void setContact_Id(String value) { Contact_Id=value; } public String getContact_Id() { return Contact_Id; } public void setFirst_Name(String value) { First_Name=value; } public String getFirst_Name() { return First_Name; } public void setLast_Name(String value) { Last_Name=value; } public String getLast_Name() { return Last_Name; } public void setCompany_Name(String value) { Company_Name=value; } public String getCompany_Name() { return Company_Name; } ...... } I got this error message : java.lang.Exception: XMLEncoder: discarding statement Vector.add(Contact_Info_Entry); Continuing ... java.lang.Exception: XMLEncoder: discarding statement Vector.add(Contact_Info_Entry); Continuing ... java.lang.Exception: XMLEncoder: discarding statement Vector.add(Contact_Info_Entry); Continuing ... java.lang.Exception: XMLEncoder: discarding statement Vector.add(Contact_Info_Entry); Continuing ... Exception in thread "Thread-8" java.lang.NullPointerException at java.beans.XMLEncoder.outputStatement(XMLEncoder.java:611) at java.beans.XMLEncoder.outputValue(XMLEncoder.java:552) at java.beans.XMLEncoder.outputStatement(XMLEncoder.java:682) at java.beans.XMLEncoder.outputStatement(XMLEncoder.java:687) at java.beans.XMLEncoder.outputValue(XMLEncoder.java:552) at java.beans.XMLEncoder.flush(XMLEncoder.java:398) at java.beans.XMLEncoder.close(XMLEncoder.java:429) at Biz_Manager.Get_Customer_Agent_Shipping_Company_And_Shipping_Agent_Net_Worth_Info(Biz_Manager.java:9459) Seems it can't deal with vector, why ? Anything wrong ? How to fix it ? Frank

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  • new and delete operator overloading

    - by Angus
    I am writing a simple program to understand the new and delete operator overloading. How is the size parameter passed into the new operator? For reference, here is my code: #include<iostream> #include<stdlib.h> #include<malloc.h> using namespace std; class loc{ private: int longitude,latitude; public: loc(){ longitude = latitude = 0; } loc(int lg,int lt){ longitude -= lg; latitude -= lt; } void show(){ cout << "longitude" << endl; cout << "latitude" << endl; } void* operator new(size_t size); void operator delete(void* p); void* operator new[](size_t size); void operator delete[](void* p); }; void* loc :: operator new(size_t size){ void* p; cout << "In overloaded new" << endl; p = malloc(size); cout << "size :" << size << endl; if(!p){ bad_alloc ba; throw ba; } return p; } void loc :: operator delete(void* p){ cout << "In delete operator" << endl; free(p); } void* loc :: operator new[](size_t size){ void* p; cout << "In overloaded new[]" << endl; p = malloc(size); cout << "size :" << size << endl; if(!p){ bad_alloc ba; throw ba; } return p; } void loc :: operator delete[](void* p){ cout << "In delete operator - array" << endl; free(p); } int main(){ loc *p1,*p2; int i; cout << "sizeof(loc)" << sizeof(loc) << endl; try{ p1 = new loc(10,20); } catch (bad_alloc ba){ cout << "Allocation error for p1" << endl; return 1; } try{ p2 = new loc[10]; } catch(bad_alloc ba){ cout << "Allocation error for p2" << endl; return 1; } p1->show(); for(i = 0;i < 10;i++){ p2[i].show(); } delete p1; delete[] p2; return 0; }

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  • EF Code first + Delete Child Object from Parent?

    - by ebb
    I have a one-to-many relationship between my table Case and my other table CaseReplies. I'm using EF Code First and now wants to delete a CaseReply from a Case object, however it seems impossible to do such thing because it just tries to remove the CaseId from the specific CaseReply record and not the record itself.. short: Case just removes the relationship between itself and the CaseReply.. it does not delete the CaseReply. My code: // Case.cs (Case Object) public class Case { [Key] public int Id { get; set; } public string Topic { get; set; } public string Message { get; set; } public DateTime Date { get; set; } public Guid UserId { get; set; } public virtual User User { get; set; } public virtual ICollection<CaseReply> Replies { get; set; } } // CaseReply.cs (CaseReply Object) public class CaseReply { [Key] public int Id { get; set; } public string Message { get; set; } public DateTime Date { get; set; } public int CaseId { get; set; } public Guid UserId { get; set; } public virtual User User { get; set; } public virtual Case Case { get; set; } } // RepositoryBase.cs public class RepositoryBase<T> : IRepository<T> where T : class { public IDbContext Context { get; private set; } public IDbSet<T> ObjectSet { get; private set; } public RepositoryBase(IDbContext context) { Contract.Requires(context != null); Context = context; if (context != null) { ObjectSet = Context.CreateDbSet<T>(); if (ObjectSet == null) { throw new InvalidOperationException(); } } } public IRepository<T> Remove(T entity) { ObjectSet.Remove(entity); return this; } public IRepository<T> SaveChanges() { Context.SaveChanges(); return this; } } // CaseRepository.cs public class CaseRepository : RepositoryBase<Case>, ICaseRepository { public CaseRepository(IDbContext context) : base(context) { Contract.Requires(context != null); } public bool RemoveCaseReplyFromCase(int caseId, int caseReplyId) { Case caseToRemoveReplyFrom = ObjectSet.Include(x => x.Replies).FirstOrDefault(x => x.Id == caseId); var delete = caseToRemoveReplyFrom.Replies.FirstOrDefault(x => x.Id == caseReplyId); caseToRemoveReplyFrom.Replies.Remove(delete); return Context.SaveChanges() >= 1; } } Thanks in advance.

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  • Need to call original function from detoured function

    - by peachykeen
    I'm using Detours to hook into an executable's message function, but I need to run my own code and then call the original code. From what I've seen in the Detours docs, it definitely sounds like that should happen automatically. The original function prints a message to the screen, but as soon as I attach a detour it starts running my code and stops printing. The original function code is roughly: void CGuiObject::AppendMsgToBuffer(classA, unsigned long, unsigned long, int, classB); My function is: void CGuiObject_AppendMsgToBuffer( [same params, with names] ); I know the memory position the original function resides in, so using: DWORD OrigPos = 0x0040592C; DetourAttach( (void*)OrigPos, CGuiObject_AppendMsgToBuffer); gets me into the function. This code works almost perfectly: my function is called with the proper parameters. However, execution leaves my function and the original code is not called. I've tried jmping back in, but that crashes the program (I'm assuming the code Detours moved to fit the hook is responsible for the crash). Edit: I've managed to fix the first issue, with no returning to program execution. By calling the OrigPos value as a function, I'm able to go to the "trampoline" function and from there on to the original code. However, somewhere along the lines the registers are changing and that is causing the program to crash with a segfault as soon as I get back into the original code.

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  • What header file is where the boost libray define its own primitive data type?

    - by ronghai
    Recently, I try to use the boost::spirit::qi binary endian parser to parse some binary data depends on the endianness of the Platform. There is a simple example, like following: Using declarations and variables: using boost::spirit::qi::little_word; using boost::spirit::qi::little_dword; using boost::spirit::qi::little_qword; boost::uint16_t us; boost::uint32_t ui; boost::uint64_t ul; Basic usage of the little endian binary parsers: test_parser_attr("\x01\x02", little_word, us); assert(us == 0x0201); test_parser_attr("\x01\x02\x03\x04", little_dword, ui); assert(ui == 0x04030201); test_parser_attr("\x01\x02\x03\x04\x05\x06\x07\x08", little_qword, ul); assert(ul == 0x0807060504030201LL); test_parser("\x01\x02", little_word(0x0201)); test_parser("\x01\x02\x03\x04", little_dword(0x04030201)); test_parser("\x01\x02\x03\x04\x05\x06\x07\x08", little_qword(0x0807060504030201LL)); It works very well. But my questions come, why do we need use some data types like boost::uint16_t, boost::uint32_t here? Can I use unsigned long or unsigned int here? And if I want to parse double or float data type, what boost data type should I use? And please tell me where is boost define the above these types? Thanks a lot.

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  • Why does my token return NULL and how can I fix it?(c++)

    - by Van
    I've created a program to get a string input from a user and parse it into tokens and move a robot according to the input. The program is supposed to recognize these inputs(where x is an integer): "forward x" "back x" "turn left x" "turn right x" and "stop". The program does what it's supposed to for all commands except for "stop". When I type "stop" the program prints out "whats happening?" because I've written a line which states: if(token == NULL) { cout << "whats happening?" << endl; } Why does token get NULL, and how can I fix this so it will read "stop" properly? here is the code: bool stopper = 0; void Navigator::manualDrive() { VideoStream video(&myRobot, 0);//allows user to see what robot sees video.startStream(); const int bufSize = 42; char uinput[bufSize]; char delim[] = " "; char *token; while(stopper == 0) { cout << "Enter your directions below: " << endl; cin.getline(uinput,bufSize); Navigator::parseInstruction(uinput); } } /* parseInstruction(char *c) -- parses cstring instructions received * and moves robot accordingly */ void Navigator::parseInstruction(char * uinput) { char delim[] = " "; char *token; // cout << "Enter your directions below: " << endl; // cin.getline (uinput, bufSize); token=strtok(uinput, delim); if(token == NULL) { cout << "whats happening?" << endl; } if(strcmp("forward", token) == 0) { int inches; token = strtok(NULL, delim); inches = atoi (token); double value = fabs(0.0735 * fabs(inches) - 0.0550); myRobot.forward(1, value); } else if(strcmp("back",token) == 0) { int inches; token = strtok(NULL, delim); inches = atoi (token); double value = fabs(0.0735 * fabs(inches) - 0.0550); myRobot.backward(1/*speed*/, value/*time*/); } else if(strcmp("turn",token) == 0) { int degrees; token = strtok(NULL, delim); if(strcmp("left",token) == 0) { token = strtok(uinput, delim); degrees = atoi (token); double value = fabs(0.00467 * degrees - 0.04); myRobot.turnLeft(1/*speed*/, value/*time*/); } else if(strcmp("right",token) == 0) { token = strtok(uinput, delim); degrees = atoi (token); double value = fabs(0.00467 * degrees - 0.04); myRobot.turnRight(1/*speed*/, value/*time*/); } } else if(strcmp("stop",token) == 0) { stopper = 1; } else { std::cerr << "Unknown command '" << token << "'\n"; } } /* autoDrive() -- reads in file from ifstream, parses * and moves robot according to instructions in file */ void Navigator::autoDrive(string filename) { const int bufSize = 42; char fLine[bufSize]; ifstream infile; infile.open("autodrive.txt", fstream::in); while (!infile.eof()) { infile.getline(fLine, bufSize); Navigator::parseInstruction(fLine); } infile.close(); } I need this to break out of the while loop and end manualDrive because in my driver program the next function called is autoDrive.

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  • Variable mysteriously changing value

    - by Eitan
    I am making a simple tcp/ip chat program for practicing threads and tcp/ip. I was using asynchronous methods but had a problem with concurrency so I went to threads and blocking methods (not asynchronous). I have two private variables defined in the class, not static: string amessage = string.Empty; int MessageLength; and a Thread private Thread BeginRead; Ok so I call a function called Listen ONCE when the client starts: public virtual void Listen(int byteLength) { var state = new StateObject {Buffer = new byte[byteLength]}; BeginRead = new Thread(ReadThread); BeginRead.Start(state); } and finally the function to receive commands and process them, I'm going to shorten it because it is really long: private void ReadThread(object objectState) { var state = (StateObject)objectState; int byteLength = state.Buffer.Length; while (true) { var buffer = new byte[byteLength]; int len = MySocket.Receive(buffer); if (len <= 0) return; string content = Encoding.ASCII.GetString(buffer, 0, len); amessage += cleanMessage.Substring(0, MessageLength); if (OnRead != null) { var e = new CommandEventArgs(amessage); OnRead(this, e); } } } Now, as I understand it only one thread at a time will enter BeginRead, I call Receive, it blocks until I get data, and then I process it. The problem: the variable amessage will change it's value between statements that do not touch or alter the variable at all, for example at the bottom of the function at: if (OnRead != null) "amessage" will be equal to 'asdf' and at if (OnRead != null) "amessage" will be equal to qwert. As I understand it this is indicative of another thread changing the value/running asynchronously. I only spawn one thread to do the receiving and the Receive function is blocking, how could there be two threads in this function and if there is only one thread how does amessage's value change between statements that don't affect it's value. As a side note sorry for spamming the site with these questions but I'm just getting a hang of this threading story and it's making me want to sip cyanide. Thanks in advance. EDIT: Here is my code that calls the Listen Method in the client: public void ConnectClient(string ip,int port) { client.Connect(ip,port); client.Listen(5); } and in the server: private void Accept(IAsyncResult result) { var client = new AbstractClient(MySocket.EndAccept(result)); var e = new CommandEventArgs(client, null); Clients.Add(client); client.Listen(5); if (OnClientAdded != null) { var target = (Control) OnClientAdded.Target; if (target != null && target.InvokeRequired) target.Invoke(OnClientAdded, this, e); else OnClientAdded(this, e); } client.OnRead += OnRead; MySocket.BeginAccept(new AsyncCallback(Accept), null); } All this code is in a class called AbstractClient. The client inherits the Abstract client and when the server accepts a socket it create's it's own local AbstractClient, in this case both modules access the functions above however they are different instances and I couldn't imagine threads from different instances combining especially as no variable is static.

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  • C# thread functions not properly sharing a static data member

    - by Umer
    I have a class as following public class ScheduledUpdater { private static Queue<int> PendingIDs = new Queue<int>(); private static bool UpdateThreadRunning = false; private static bool IsGetAndSaveScheduledUpdateRunning = false; private static DataTable ScheduleConfiguration; private static Thread updateRefTableThread; private static Thread threadToGetAndSaveScheduledUpdate; public static void ProcessScheduledUpdates(int ID) { //do some stuff // if ( updateRefTableThread not already running) // execute updateRefTableThread = new Thread(new ThreadStart(UpdateSchedulingRefTableInThrear)); // execute updateRefTableThread.Start(); //do some stuff GetAndSaveScheduledUpdate(ID) } private static void UpdateSchedulingRefTableInThrear() { UpdateSchedulingRefTable(); } public static void UpdateSchedulingRefTable() { // read DB and update ScheduleConfiguration string query = " SELECT ID,TimeToSendEmail FROM TBLa WHERE MODE = 'WebServiceOrder' AND BDELETE = false "; clsCommandBuilder commandBuilder = new clsCommandBuilder(); DataSet ds = commandBuilder.GetDataSet(query); if (ds != null && ds.Tables.Count > 0 && ds.Tables[0].Rows.Count > 0) { List<string> lstIDs = new List<string>(); for (int i = 0; i < ds.Tables[0].Rows.Count; i++) { lstIDs.Add(ds.Tables[0].Rows[i]["ID"].ToString()); if (LastEmailSend.Contains(ds.Tables[0].Rows[i]["ID"].ToString())) LastEmailSend[ds.Tables[0].Rows[i]["ID"].ToString()] = ds.Tables[0].Rows[i]["TimeToSendEmail"].ToString(); else LastEmailSend.Add(ds.Tables[0].Rows[i]["ID"].ToString(), ds.Tables[0].Rows[i]["TimeToSendEmail"].ToString()); } if (lstIDs.Count > 0) { string Ids = string.Join(",", lstIDs.ToArray()).Trim(','); dhDBNames dbNames = new dhDBNames(); dbNames.Default_DB_Name = dbNames.ControlDB; dhGeneralPurpose dhGeneral = new dhGeneralPurpose(); dhGeneral.StringDH = Ids; DataSet result = commandBuilder.GetDataSet(dbNames, (object)dhGeneral, "xmlGetConfigurations"); if (result != null && result.Tables.Count > 0) { if (ScheduleConfiguration != null) ScheduleConfiguration.Clear(); ScheduleConfiguration = result.Tables[0]; } } } } public static void GetAndSaveScheduledUpdate(int ID) { //use ScheduleConfiguration if (ScheduleConfiguration == null)[1] UpdateSchedulingRefTable(); DataRow[] result = ScheduleConfiguration.Select("ID = "+ID); //then for each result row, i add this to a static Queue PendingIDs } } The function UpdateSchedulingRefTable can be called any time from outside world (for instance if someone updates the schedule configuration manually) ProcessScheduledUpdates is called from a windows service every other minute. Problem: Datatable ScheduleConfiguration is updated in the UpdateSchedulingRefTable (called from outside world - say manually) but when i try to use Datatable ScheduleConfiguration in GetAndSaveScheduledUpdate, i get the older version of values.... What am I missing in this stuff??? About EDIT: I thought the stuff i have not shown is quite obvious and possibly not desired, perhaps my structure is wrong :) and sorry for incorrect code previously, i made a simple function call as a thread initialization... sorry for my code indentation too because i don't know how to format whole block...

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  • Anonymous union definition/declaration in a macro GNU vs VS2008

    - by Alan_m
    I am attempting to alter an IAR specific header file for a lpc2138 so it can compile with Visual Studio 2008 (to enable compatible unit testing). My problem involves converting register definitions to be hardware independent (not at a memory address) The "IAR-safe macro" is: #define __IO_REG32_BIT(NAME, ADDRESS, ATTRIBUTE, BIT_STRUCT) \ volatile __no_init ATTRIBUTE union \ { \ unsigned long NAME; \ BIT_STRUCT NAME ## _bit; \ } @ ADDRESS //declaration //(where __gpio0_bits is a structure that names //each of the 32 bits as P0_0, P0_1, etc) __IO_REG32_BIT(IO0PIN,0xE0028000,__READ_WRITE,__gpio0_bits); //usage IO0PIN = 0x0xAA55AA55; IO0PIN_bit.P0_5 = 0; This is my comparable "hardware independent" code: #define __IO_REG32_BIT(NAME, BIT_STRUCT)\ volatile union \ { \ unsigned long NAME; \ BIT_STRUCT NAME##_bit; \ } NAME; //declaration __IO_REG32_BIT(IO0PIN,__gpio0_bits); //usage IO0PIN.IO0PIN = 0xAA55AA55; IO0PIN.IO0PIN_bit.P0_5 = 1; This compiles and works but quite obviously my "hardware independent" usage does not match the "IAR-safe" usage. How do I alter my macro so I can use IO0PIN the same way I do in IAR? I feel this is a simple anonymous union matter but multiple attempts and variants have proven unsuccessful. Maybe the IAR GNU compiler supports anonymous unions and vs2008 does not. Thank you.

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  • app not working

    - by pranay
    hi, i have written a simple app which would speak out to the user any incoming message. Both programmes seem to work perfectly when i lauched them as two separate pgms , but on keeping them in the same project/package only the speaker programme screen is seen and the receiver pgm doesn't seem to work . Can someone please help me out on it? the speaker pgm is: package com.example.TextSpeaker; import java.util.Locale; import android.app.Activity; import android.content.Intent; import android.os.Bundle; import android.speech.tts.TextToSpeech; import android.speech.tts.TextToSpeech.OnInitListener; import android.view.View; import android.view.View.OnClickListener; import android.widget.Button; import android.widget.Toast; // the following programme converts the msg user to speech public class TextSpeaker extends Activity implements OnInitListener { /** Called when the activity is first created. */ int MY_DATA_CHECK_CODE = 0; public TextToSpeech mtts; public Button button; //public EditText edittext; @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); button = (Button)findViewById(R.id.button); //edit text=(EditText)findViewById(R.id.edittext); button.setOnClickListener(new OnClickListener(){ @Override public void onClick(View v) { //mtts.speak(edittext.getText().toString(), TextToSpeech.QUEUE_FLUSH, null); Toast.makeText(getApplicationContext(), "The service has been started\n Every new message will now be read out", Toast.LENGTH_LONG).show(); } }); Intent myintent = new Intent(); myintent.setAction(TextToSpeech.Engine.ACTION_CHECK_TTS_DATA); startActivityForResult(myintent, MY_DATA_CHECK_CODE); } protected void onActivityResult(int requestcode,int resultcode,Intent data) { if(requestcode == MY_DATA_CHECK_CODE) { if(resultcode==TextToSpeech.Engine.CHECK_VOICE_DATA_PASS) { // success so create the TTS engine mtts = new TextToSpeech(this,this); mtts.setLanguage(Locale.ENGLISH); } else { //install the Engine Intent install = new Intent(); install.setAction(TextToSpeech.Engine.ACTION_INSTALL_TTS_DATA); startActivity(install); } } } public void onDestroy(Bundle savedInstanceStatBundle) { mtts.shutdown(); } public void onPause() { super.onPause(); // if our app has no focus if(mtts!=null) mtts.stop(); } @Override public void onInit(int status) { if(status==TextToSpeech.SUCCESS) button.setEnabled(true); } } and the Receiver programme is: package com.example.TextSpeaker; import android.content.BroadcastReceiver; import android.content.Context; import android.content.Intent; import android.os.Bundle; import android.speech.tts.TextToSpeech; import android.telephony.SmsMessage; // supports both gsm and cdma import android.widget.Toast; public class Receiver extends BroadcastReceiver{ @Override public void onReceive(Context context, Intent intent) { Bundle bundle = intent.getExtras(); SmsMessage[] msgs = null; String str=""; if(bundle!=null) { // retrive the sms received Object[] pdus = (Object[])bundle.get("pdus"); msgs = new SmsMessage[pdus.length]; for(int i=0;i } } }

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  • Enforce strong type checking in C (type strictness for typedefs)

    - by quinmars
    Is there a way to enforce explicit cast for typedefs of the same type? I've to deal with utf8 and sometimes I get confused with the indices for the character count and the byte count. So it be nice to have some typedefs: typedef unsigned int char_idx_t; typedef unsigned int byte_idx_t; With the addition that you need an explicit cast between them: char_idx_t a = 0; byte_idx_t b; b = a; // compile warning b = (byte_idx_t) a; // ok I know that such a feature doesn't exist in C, but maybe you know a trick or a compiler extension (preferable gcc) that does that. EDIT: I still don't really like the Hungarian notation in general, I couldn't used it for this problem because of project coding conventions, but I used it now in another similar case, where also the types are the same and the meanings are very similar. And I have to admit: it helps. I never would go and declare every integer with a starting "i", but as in Joel's example for overlapping types, it can be life saving.

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  • Win32 DLL importing issues (DllMain)

    - by brady
    I have a native DLL that is a plug-in to a different application (one that I have essentially zero control of). Everything works just great until I link with an additional .lib file (links my DLL to another DLL named ABQSMABasCoreUtils.dll). This file contains some additional API from the parent application that I would like to utilize. I haven't even written any code to use any of the functions exported but just linking in this new DLL is causing problems. Specifically I get the following error when I attempt to run the program: The application failed to initialize properly (0xc0000025). Clock on OK to terminate the application. I believe I have read somewhere that this is typically due to a DllMain function returning FALSE. Also, the following message is written to the standard output: ERROR: Memory allocation attempted before component initialization I am almost 100% sure this error message is coming from the application and is not some type of Windows error. Looking into this a little more (aka flailing around and flipping every switch I know of) I linked with /MAP turned on and found this in the resulting .map file: 0001:000af220 ??3@YAXPEAX@Z 00000001800b0220 f ABQSMABasCoreUtils_import:ABQSMABasCoreUtils.dll 0001:000af226 ??2@YAPEAX_K@Z 00000001800b0226 f ABQSMABasCoreUtils_import:ABQSMABasCoreUtils.dll 0001:000af22c ??_U@YAPEAX_K@Z 00000001800b022c f ABQSMABasCoreUtils_import:ABQSMABasCoreUtils.dll 0001:000af232 ??_V@YAXPEAX@Z 00000001800b0232 f ABQSMABasCoreUtils_import:ABQSMABasCoreUtils.dll If I undecorate those names using "undname" they give the following (same order): void __cdecl operator delete(void * __ptr64) void * __ptr64 __cdecl operator new(unsigned __int64) void * __ptr64 __cdecl operator new[](unsigned __int64) void __cdecl operator delete[](void * __ptr64) I am not sure I understand how anything from ABQSMABasCoreUtils.dll can exist within this .map file or why my DLL is even attempting to load ABQSMABasCoreUtils.dll if I don't have any code that references this DLL. Can anyone help me put this information together and find out why this isn't working? For what it's worth I have confirmed via "dumpbin" that the parent application imports the same DLL (ABQSMABasCoreUtils.dll), so it is being loaded no matter what. I have also tried delay loading this DLL in my DLL but that did not change the results.

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  • STL vector reserve() and copy()

    - by natersoz
    Greetings, I am trying to perform a copy from one vector (vec1) to another vector (vec2) using the following 2 abbreviated lines of code (full test app follows): vec2.reserve( vec1.size() ); copy(vec1.begin(), vec1.end(), vec2.begin()); While the call to vec2 sets the capacity of vector vec2, the copying of data to vec2 seems to not fill in the values from vec1 to vec2. Replacing the copy() function with calls to push_back() works as expected. What am I missing here? Thanks for your help. vectest.cpp test program followed by resulting output follows. Compiler: gcc 3.4.4 on cygwin. Nat /** * vectest.cpp */ #include <iostream> #include <vector> using namespace std; int main() { vector<int> vec1; vector<int> vec2; vec1.push_back(1); vec1.push_back(2); vec1.push_back(3); vec1.push_back(4); vec1.push_back(5); vec1.push_back(6); vec1.push_back(7); vec2.reserve( vec1.size() ); copy(vec1.begin(), vec1.end(), vec2.begin()); cout << "vec1.size() = " << vec1.size() << endl; cout << "vec1.capacity() = " << vec1.capacity() << endl; cout << "vec1: "; for( vector<int>::const_iterator iter = vec1.begin(); iter < vec1.end(); ++iter ) { cout << *iter << " "; } cout << endl; cout << "vec2.size() = " << vec2.size() << endl; cout << "vec2.capacity() = " << vec2.capacity() << endl; cout << "vec2: "; for( vector<int>::const_iterator iter = vec2.begin(); iter < vec2.end(); ++iter ) { cout << *iter << endl; } cout << endl; } output: vec1.size() = 7 vec1.capacity() = 8 vec1: 1 2 3 4 5 6 7 vec2.size() = 0 vec2.capacity() = 7 vec2:

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  • Using Partitions for a large MySQL table

    - by user293594
    An update on my attempts to implement a 505,000,000-row table on MySQL on my MacBook Pro: Following the advice given, I have partitioned my table, tr: i UNSIGNED INT NOT NULL, j UNSIGNED INT NOT NULL, A FLOAT(12,8) NOT NULL, nu BIGINT NOT NULL, KEY (nu), key (A) with a range on nu. nu ought to be a real number, but because I only have 6-d.p. accuracy and the maximum value of nu is 30000. I multiplied it by 10^8 made it a BIGINT - I gather one can't use FLOAT or DOUBLE values to PARTITION a MySQL table. Anyway, I have 15 partitions (p0: nu<25,000,000,000, p1: nu<50,000,000,000, etc.). I was thinking that this should speed up a typical to SELECT: SELECT * FROM tr WHERE nu>95000000000 AND nu<100000000000 AND A.>1. to something of the order of the same query on a table consisting of only the data in the relevant partition (<30 secs). But it's taking 30mins+ to return rows for queries within a partition and double that if the query is for rows spanning two (contiguous) partitions. I realise I could just have 15 different tables, and query them separately, but is there a way to do this 'automatically' with partitions? Has anyone got any suggestions?

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  • N-tier Repository POCOs - Aggregates?

    - by Sam
    Assume the following simple POCOs, Country and State: public partial class Country { public Country() { States = new List<State>(); } public virtual int CountryId { get; set; } public virtual string Name { get; set; } public virtual string CountryCode { get; set; } public virtual ICollection<State> States { get; set; } } public partial class State { public virtual int StateId { get; set; } public virtual int CountryId { get; set; } public virtual Country Country { get; set; } public virtual string Name { get; set; } public virtual string Abbreviation { get; set; } } Now assume I have a simple respository that looks something like this: public partial class CountryRepository : IDisposable { protected internal IDatabase _db; public CountryRepository() { _db = new Database(System.Configuration.ConfigurationManager.AppSettings["DbConnName"]); } public IEnumerable<Country> GetAll() { return _db.Query<Country>("SELECT * FROM Countries ORDER BY Name", null); } public Country Get(object id) { return _db.SingleById(id); } public void Add(Country c) { _db.Insert(c); } /* ...And So On... */ } Typically in my UI I do not display all of the children (states), but I do display an aggregate count. So my country list view model might look like this: public partial class CountryListVM { [Key] public int CountryId { get; set; } public string Name { get; set; } public string CountryCode { get; set; } public int StateCount { get; set; } } When I'm using the underlying data provider (Entity Framework, NHibernate, PetaPoco, etc) directly in my UI layer, I can easily do something like this: IList<CountryListVM> list = db.Countries .OrderBy(c => c.Name) .Select(c => new CountryListVM() { CountryId = c.CountryId, Name = c.Name, CountryCode = c.CountryCode, StateCount = c.States.Count }) .ToList(); But when I'm using a repository or service pattern, I abstract away direct access to the data layer. It seems as though my options are to: Return the Country with a populated States collection, then map over in the UI layer. The downside to this approach is that I'm returning a lot more data than is actually needed. -or- Put all my view models into my Common dll library (as opposed to having them in the Models directory in my MVC app) and expand my repository to return specific view models instead of just the domain pocos. The downside to this approach is that I'm leaking UI specific stuff (MVC data validation annotations) into my previously clean POCOs. -or- Are there other options? How are you handling these types of things?

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  • How do I get rid of these warnings?

    - by Brian Postow
    This is really several questions, but anyway... I'm working with a big project in XCode, relatively recently ported from MetroWorks (Yes, really) and there's a bunch of warnings that I want to get rid of. Every so often an IMPORTANT warning comes up, but I never look at them because there's too many garbage ones. So, if I can either figure out how to get XCode to stop giving the warning, or actually fix the problem, that would be great. Here are the warnings: It claims that <map.h> is antiquated. However, when I replace it with <map> my files don't compile. Evidently, there's something in map.h that isn't in map... this decimal constant is unsigned only in ISO C90 This is a large number being compared to an unsigned long. I have even cast it, with no effect. enumeral mismatch in conditional expression: <anonymous enum> vs <anonymous enum> This appears to be from a ?: operator. Possibly that the then and else branches don't evaluate to the same type? Except that in at least one case, it's (matchVp == NULL ? noErr : dupFNErr) And since those are both of type OSErr, which is mac defined... I'm not sure what's up. It also seems to come up when I have other pairs of mac constants... multi-character character constant This one is obvious. The problem is that I actually NEED multi-character constants... -fwritable-strings not compatible with literal CF/NSString I unchecked the "Strings are Read-Only" box in both the project and target settings... and it seems to have had no effect...

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  • libpcap read packet size

    - by spicyramen
    I started to write an application which will read RTP/H.264 video packets from an existing .pcap file, I need to read the packet size. I tried to use packet-len or header-len, but it never displays the right number of bytes for packets (I'm using wireshark to verify packet size - under Length column). How to do it? This is part of my code: while (packet = pcap_next(handle,&header)) { u_char *pkt_ptr = (u_char *)packet; struct ip *ip_hdr = (struct ip *)pkt_ptr; //point to an IP header structure struct pcap_pkthdr *pkt_hdr =(struct pcap_pkthdr *)packet; unsigned int packet_length = pkt_hdr->len; unsigned int ip_length = ntohs(ip_hdr->ip_len); printf("Packet # %i IP Header length: %d bytes, Packet length: %d bytes\n",pkt_counter,ip_length,packet_length); Packet # 0 IP Header length: 180 bytes, Packet length: 104857664 bytes Packet # 1 IP Header length: 52 bytes, Packet length: 104857600 bytes Packet # 2 IP Header length: 100 bytes, Packet length: 104857600 bytes Packet # 3 IP Header length: 100 bytes, Packet length: 104857664 bytes Packet # 4 IP Header length: 52 bytes, Packet length: 104857600 bytes Packet # 5 IP Header length: 100 bytes, Packet length: 104857600 bytes Another option I tried is to use: pkt_ptr- I get: read_pcapfile.c:67:43: error: request for member ‘len’ in something not a structure or union

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  • parallel computation for an Iterator of elements in Java

    - by Brian Harris
    I've had the same need a few times now and wanted to get other thoughts on the right way to structure a solution. The need is to perform some operation on many elements on many threads without needing to have all elements in memory at once, just the ones under computation. As in, Iterables.partition is insufficient because it brings all elements into memory up front. Expressing it in code, I want to write a BulkCalc2 that does the same thing as BulkCalc1, just in parallel. Below is sample code that illustrates my best attempt. I'm not satisfied because it's big and ugly, but it does seem to accomplish my goals of keeping threads highly utilized until the work is done, propagating any exceptions during computation, and not having more than numThreads instances of BigThing necessarily in memory at once. I'll accept the answer which meets the stated goals in the most concise way, whether it's a way to improve my BulkCalc2 or a completely different solution. interface BigThing { int getId(); String getString(); } class Calc { // somewhat expensive computation double calc(BigThing bigThing) { Random r = new Random(bigThing.getString().hashCode()); double d = 0; for (int i = 0; i < 100000; i++) { d += r.nextDouble(); } return d; } } class BulkCalc1 { final Calc calc; public BulkCalc1(Calc calc) { this.calc = calc; } public TreeMap<Integer, Double> calc(Iterator<BigThing> in) { TreeMap<Integer, Double> results = Maps.newTreeMap(); while (in.hasNext()) { BigThing o = in.next(); results.put(o.getId(), calc.calc(o)); } return results; } } class SafeIterator<T> { final Iterator<T> in; SafeIterator(Iterator<T> in) { this.in = in; } synchronized T nextOrNull() { if (in.hasNext()) { return in.next(); } return null; } } class BulkCalc2 { final Calc calc; final int numThreads; public BulkCalc2(Calc calc, int numThreads) { this.calc = calc; this.numThreads = numThreads; } public TreeMap<Integer, Double> calc(Iterator<BigThing> in) { ExecutorService e = Executors.newFixedThreadPool(numThreads); List<Future<?>> futures = Lists.newLinkedList(); final Map<Integer, Double> results = new MapMaker().concurrencyLevel(numThreads).makeMap(); final SafeIterator<BigThing> it = new SafeIterator<BigThing>(in); for (int i = 0; i < numThreads; i++) { futures.add(e.submit(new Runnable() { @Override public void run() { while (true) { BigThing o = it.nextOrNull(); if (o == null) { return; } results.put(o.getId(), calc.calc(o)); } } })); } e.shutdown(); for (Future<?> future : futures) { try { future.get(); } catch (InterruptedException ex) { // swallowing is OK } catch (ExecutionException ex) { throw Throwables.propagate(ex.getCause()); } } return new TreeMap<Integer, Double>(results); } }

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  • Update UI from an event with a thread

    - by tyrone-tudehope
    Im working on a small application to try out an idea that I have. The idea is to periodically update the UI when event of some sort occurs. In the demo I've created, I'm updating a ProgressDialog every 2 seconds for 15 turns. The problem I am having, which I don't quite understand is that when an event is handled, I send a message to the handler which is supposed to update the message in the ProgressDialog. When this happens however, I get an exception which states that I can't update the UI from that thread. The following code appears in my Activity: ProgressDialog diag; String diagMessage = "Started loading..."; final static int MESSAGE_DATA_RECEIVED = 0; final static int MESSAGE_RECEIVE_COMPLETED = 1; final Handler handler = new Handler(){ @Override public void handleMessage(Message msg){ diag.setMessage(diagMessage); switch(msg.what){ case MESSAGE_DATA_RECEIVED: break; case MESSAGE_RECEIVE_COMPLETED: dismissDialog(); killDialog(); break; } } }; Boolean isRunning = false; /** * Called when the activity is first created. */ @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setupDialog(); if(isRunning){ showDialog(); } setContentView(R.layout.main); } void setupDialog(){ if(diag == null){ diag = new ProgressDialog(ThreadLoading.this); diag.setMessage(diagMessage); } } void showDialog(){ isRunning = true; if(diag != null && !diag.isShowing()){ diag.show(); } } void dismissDialog(){ if(diag != null && diag.isShowing()){ diag.dismiss(); } } void killDialog(){ isRunning = false; } public void onStart(){ super.onStart(); showDialog(); Thread background = new Thread(new Runnable(){ public void run(){ try{ final ThreadRunner tr = new ThreadRunner(); tr.setOnDataReceivedListener(new ThreadRunner.OnDataReceivedListener(){ public void onDataReceived(String message){ diagMessage = message; handler.handleMessage(handler.obtainMessage(MESSAGE_DATA_RECEIVED)); } }); tr.setOnDataDownloadCompletedEventListener(new ThreadRunner.OnDataDownloadCompletedListener(){ public void onDataDownloadCompleted(String message){ diagMessage = message; handler.handleMessage(handler.obtainMessage(MESSAGE_RECEIVE_COMPLETED)); } }); tr.runProcess(); } catch(Throwable t){ throw new RuntimeException(t); } } }); background.start(); } @Override public void onPause(){ super.onPause(); dismissDialog(); } For curiosity sake, here's the code for the ThreadRunner class: public interface OnDataReceivedListener { public void onDataReceived(String message); } public interface OnDataDownloadCompletedListener { public void onDataDownloadCompleted(String message); } private OnDataReceivedListener onDataReceivedEventListener; private OnDataDownloadCompletedListener onDataDownloadCompletedEventListener; int maxLoop = 15; int loopCount = 0; int sleepTime = 2000; public void setOnDataReceivedListener(OnDataReceivedListener onDataReceivedListener){ this.onDataReceivedEventListener = onDataReceivedListener; } public void setOnDataDownloadCompletedEventListener(OnDataDownloadCompletedListener onDataDownloadCompletedListener){ this.onDataDownloadCompletedEventListener = onDataDownloadCompletedListener; } public void runProcess(){ for(loopCount = 0; loopCount < maxLoop; loopCount++){ try{ Thread.sleep(sleepTime); onDataReceivedEventListener.onDataReceived(Integer.toString(loopCount)); } catch(Throwable t){ throw new RuntimeException(t); } } onDataDownloadCompletedEventListener.onDataDownloadCompleted("Download is completed"); } Am I missing something? The logic makes sense to me and it looks like everything should work, I'm using a handler to update the UI like it is recommended. Any help will be appreciated. Thanks, Tyrone P.S. I'm developing for Android 1.5

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  • easiest and best way to make a server queue java

    - by houlahan
    i have a server at the moment which makes a new thread for every user connected but after about 6 people are on the server for more than 15 mins it tends to flop and give me java heap out of memory error i have 1 thread that checks with a mysql database every 30 seconds to see if any of the users currently logged on have any new messages. what would be the easiest way to implement a server queue? this is the my main method for my server: public class Server { public static int MaxUsers = 1000; //public static PrintStream[] sessions = new PrintStream[MaxUsers]; public static ObjectOutputStream[] sessions = new ObjectOutputStream[MaxUsers]; public static ObjectInputStream[] ois = new ObjectInputStream[MaxUsers]; private static int port = 6283; public static Connection conn; static Toolkit toolkit; static Timer timer; public static void main(String[] args) { try { conn = (Connection) Mysql.getConnection(); } catch (Exception ex) { Logger.getLogger(Server.class.getName()).log(Level.SEVERE, null, ex); } System.out.println("****************************************************"); System.out.println("* *"); System.out.println("* Cloud Server *"); System.out.println("* ©2010 *"); System.out.println("* *"); System.out.println("* Luke Houlahan *"); System.out.println("* *"); System.out.println("* Server Online *"); System.out.println("* Listening On Port " + port + " *"); System.out.println("* *"); System.out.println("****************************************************"); System.out.println(""); mailChecker(); try { int i; ServerSocket s = new ServerSocket(port); for (i = 0; i < MaxUsers; ++i) { sessions[i] = null; } while (true) { try { Socket incoming = s.accept(); boolean found = false; int numusers = 0; int usernum = -1; synchronized (sessions) { for (i = 0; i < MaxUsers; ++i) { if (sessions[i] == null) { if (!found) { sessions[i] = new ObjectOutputStream(incoming.getOutputStream()); ois[i]= new ObjectInputStream(incoming.getInputStream()); new SocketHandler(incoming, i).start(); found = true; usernum = i; } } else { numusers++; } } if (!found) { ObjectOutputStream temp = new ObjectOutputStream(incoming.getOutputStream()); Person tempperson = new Person(); tempperson.setFlagField(100); temp.writeObject(tempperson); temp.flush(); temp = null; tempperson = null; incoming.close(); } else { } } } catch (IOException ex) { System.out.println(1); Logger.getLogger(Server.class.getName()).log(Level.SEVERE, null, ex); } } } catch (IOException ex) { System.out.println(2); Logger.getLogger(Server.class.getName()).log(Level.SEVERE, null, ex); } } public static void mailChecker() { toolkit = Toolkit.getDefaultToolkit(); timer = new Timer(); timer.schedule(new mailCheck(), 0, 10 * 1000); } }

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