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  • iPad pushing a split view in navigator-based application

    - by FabioWong
    I had read a lot of post from the web, but I still cannot find out how can I make this out. Please help me in detail. I need to make a split-view inside a navigation because I need to make a login system. After login, then we can see the split view. I found that someone say must need to set it to be root view, some say do not need. However I cannot do it in both way. Can anyone teach me how to do that step by step?? Here is what I did. - (void)viewDidLoad { [super viewDidLoad]; GOTSorOE_EN *gotsORoeEN = [[[GOTSorOE_EN alloc]initWithNibName:@"GOTSorOE_EN" bundle:nil]autorelease]; OEFileList_EN *oeFileListEN = [[[OEFileList_EN alloc]initWithNibName:@"OEFileList_EN" bundle:nil]autorelease]; gotsORoeEN.oeFileListEN = oeFileListEN; splitViewController = [[[UISplitViewController alloc]init]autorelease]; splitViewController.viewControllers = [NSArray arrayWithObjects:gotsORoeEN, oeFileListEN, nil]; self.view = splitViewController.view; }

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  • Implementations details of drag and drop of file path in cocoa.

    - by foo
    Hi, I'm trying to get a part of my window to react to drag and drop. In this case to copy the file path to the file being dropped on the view. I have looked over some documentation but I still have some problems to see exactly where I should implement my methods for drag and drop. I have seen some examples but almost all of them assumes that I want to drop an image on the view. I'm pretty new to cocoa and Xcode so, I have some problems with seeing the exact relation between interface builder and the generated code. I have created a subclass to NSView, called drop zone like this: #import <Cocoa/Cocoa.h> @interface dropZone : NSView { } @end I then use an NSRect to color it grey like this: #import "dropZone.h" @implementation dropZone - (void)drawRect:(NSRect)rect { NSRect bounds = [self bounds]; [[NSColor grayColor] set]; [NSBezierPath fillRect:bounds]; } @end I then drag this class to my window in interface builder. But I will need to implement the registerForDraggingTypes method, but where? I have also seen a convenience method in the Apple docs for file paths like this: dragFile:fromRect:slideBack:event: that might work.

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  • What's wrong with output parameters?

    - by Chris McCall
    Both in SQL and C#, I've never really liked output parameters. I never passed parameters ByRef in VB6, either. Something about counting on side effects to get something done just bothers me. I know they're a way around not being able to return multiple results from a function, but a rowset in SQL or a complex datatype in C# and VB work just as well, and seem more self-documenting to me. Is there something wrong with my thinking, or are there resources from authoritative sources that back me up? What's your personal take on this and why? What can I say to colleagues that want to design with output parameters that might convince them to use different structures? EDIT: interesting turn- the output parameter I was asking this question about was used in place of a return value. When the return value is "ERROR", the caller is supposed to handle it as an exception. I was doing that but not pleased with the idea. A coworker wasn't informed of the need to handle this condition and as a result, a great deal of money was lost as the procedure failed silently!

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  • Resetting Globals With Importing

    - by what
    I have this code (Reset.py) that works how I want it to unless I import it. class Res(object): defaults={} class NoKey: pass def __init__(self): for key, values in defaults.items(): globals()[key]=values def add_defaults(key, values): Res.defaults[key]=value def remove_defaults(key=NoKey, remove_all=False): if remove_all: defaults={} else: del defaults[key] Without importing: >>> a=54 >>> Res.add_default('a', 3) >>> Res() <__main__.Res object at 0x> >>> a 3 >>> #great! :D With importing: >>> a=54 >>> Res.add_default('a', 3) >>> Res() <Reset.Res object at 0x> >>> a 54 This must mean when it is imported it changes the globals() under Reset and not __main__. How can I fix this?

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  • Custom progress bar label text via binding

    - by Alexander K
    I was playing with progress bar customization in Silverlight application. What I want to reach is to have progress bar label to show current its state in the following format: "Value / Maximum". So, user will see what is the current value, and what is the maximum possible value. Here is a style for progress bar I use: <Style x:Key="ProgressBarStyle" TargetType="ProgressBar"> <Setter Property="Width" Value="97.21" /> <Setter Property="Height" Value="19" /> <Setter Property="Template"> <Setter.Value> <ControlTemplate TargetType="ProgressBar"> <Canvas x:Name="LevelField" Width="99" Height="21"> ... <TextBlock ... DataContext="{TemplateBinding Value}" Text="{Binding Converter={StaticResource DecNumberToStringConverter}}"/> </Canvas> </ControlTemplate> </Setter.Value> </Setter> </Style> The way I want to implement this, is to have a value converter, that will convert current value and maximum possible into the proper string. It does work properly, if it is written like above. However, I also need to provide ConverterParameter for Convertor, but not sure how to make it. When I write like this: , ConvertParameter={Binding Maximum}, it shows error on start, that Text attribute is not found in TextBlock. I was also trying to set DataContext as {RelativeSource Self}, but then it didn't displays error that DataContext attribute is not found. How to make the described progress bar label properly?

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  • ipad subview not loading before code is executing

    - by ethan Criss
    I have a command that should be loading a subview before a particular piece of time intensive code executes. However the command runs, the timely code executes and then the subview shows up. Is there anything I can do to fix this problem? progressViewController = [[ProgressView alloc] initWithNibName:@"ProgressView" bundle:[NSBundle mainBundle]]; [self.view addSubview:[progressViewController view]]; NSString *name=@"guy"; NSString *encodedName =[[NSString alloc] init]; int asci; for(int i=0; i < [name length]; i++) { //NSLog(@"1"); asci = [name characterAtIndex:i]; NSString *str = [NSString stringWithFormat:@"%d,", asci]; encodedName =[encodedName stringByAppendingFormat: str]; } NSString *urlString = [NSString stringWithFormat:@"someurl.com"]; NSURL *theUrl = [[NSURL alloc] initWithString:urlString]; NSString *result=[NSString stringWithContentsOfURL:theUrl]; result = [result substringFromIndex:61]; result = [result substringToIndex:[result length] - 20]; NSLog(result); outLab.text=result; [[progressViewController view] removeFromSuperview];

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  • Making alarm clock with NSTimer

    - by Alex G
    I just went through trying to make an alarm clock app with local notifications but that didn't do the trick because I needed an alert to appear instead of it going into notification centre in iOS 5+ So far I've been struggling greatly with nstimer and its functions so I was wondering if anyone could help out. I want when the user selects a time (through UIDatePicker, only time) for an alert to be displayed at exactly this time. I have figured out how to get the time from UIDatePicker but I do not know how to properly set the firing function of nstimer. This is what I have attempted so far, if anyone could help... be much appreciated. Thank you Example (it keeps going into the function every second opposed to a certain time I told it too... not what I want): NSDate *timestamp; NSDateComponents *comps = [[[NSDateComponents alloc] init] autorelease]; [comps setHour:2]; [comps setMinute:8]; timestamp = [[NSCalendar currentCalendar] dateFromComponents:comps]; NSTimer *f = [[NSTimer alloc] initWithFireDate:timestamp interval:0 target:self selector:@selector(test) userInfo:nil repeats:YES]; NSRunLoop *runner = [NSRunLoop currentRunLoop]; [runner addTimer:f forMode: NSDefaultRunLoopMode];

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  • Error: undefined method `contact' for nil:NilClass

    - by user275801
    I have a ruby/rails/hobo system that someone wrote a couple years ago, that I need to port to the latest version of ruby/rails/hobo. It seems that ruby doesn't care about backward compatibility, so code that used to work in the old app doesn't work anymore: In the observation.rb model file, the old app has this: belongs_to :survey has_one :site, :through => :survey def create_permitted? acting_user == self.survey.contact or acting_user.administrator? end survey.rb model file has this: belongs_to :contact, :class_name => 'User', :creator => true Unfortunately the code in observation.rb doesn't work under the new ruby/rails/hobo, and it gives me the error: NoMethodError in Observations#index Showing controller: observations; dryml-tag: index-page where line #1 raised: undefined method `contact' for nil:NilClass Extracted source (around line #1): 0 Rails.root: /home/simon/ruby/frogwatch2 Application Trace | Framework Trace | Full Trace app/models/observation.rb:48:in `create_permitted?' How should the "create_permitted" method be changed? I'm finding that the documentation for ruby/rails/hobo is pretty atrocious (which is fair enough as it is free software). Also I don't even know how to begin searching for this on google (i've been trying for days). Please help! :)

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  • MS 70-536 .NET Framework Foundation - info on Exam? Especially regex?

    - by Sebastian P.R. Gingter
    Hi, I know there are already some questions about this, but not that specific. I have the self-paced training kit and worked through the test exam tool that is on the CD coming with the book. I constantly fail on the test tool, mostly on the regex questions. I'm not a regex guru. In fact my regex-fu is more than weak. I know what regex'es are, how I can use them and where my 'Regular expressions - kurz und gut' book is in my drawer in case I really need them. And to be honest I feel like learning regex is a total waste of time, because if I need them I have either a colleague that is fit and can do them in just a few seconds or I need my book and get them right in a still fair amount of time. And from my experience I can tell that I need regex like once in two or three years. So just putting in a lot of time into learning just the expressions to pass the exam is.. something I like not to have to do. Can you tell me something about the real exam vs. the test exam tool on the book and about the need to know regex for passing it? Thank you for your time. Marked as Community Wiki. Hope that fits?

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  • UITableViewCell: how to verify the kind of accessoryType in all cells?

    - by R31n4ld0_
    Hello, Guys. I have a UITableView in that some cells are marked with UITableViewCellAccessoryCheckmark at the initialization of the view. When the user selects another row, I have to check if the maximum number of selected rows was achieved before. To do that, I used the code bellow: - (NSInteger)tableView:(UITableView *)tableView numberOfSelectedRowsInSection:(NSInteger)section{ NSInteger numberOfRows = [self tableView:tableView numberOfRowsInSection:section]; NSInteger numberOfSelectedRows = 0; for (int i = 0; i < numberOfRows; i++) { UITableViewCell *otherCell = [tableView cellForRowAtIndexPath:[NSIndexPath indexPathForRow:i inSection:section]]; if (otherCell.accessoryType == UITableViewCellAccessoryCheckmark) { numberOfSelectedRows++; } } return numberOfSelectedRows; } If my number of rows is, as example, 20, the variable numberOfRows is setted correctly with 20. Lets say that 13 rows already are marked with UITableViewCellAccessoryCheckmark. So, numberOfSelectedRows should be 13 after the loop, but only the marked and VISIBLE cells are considered. So, if I have 9 cells showed and 7 are marked, the numberOfSelectedRows returns 7 instead of 13 (but the for iterate 20 times, as expected). Is this a correct behavior of UITableView or it is a bug of iPhone simulator? Thanks in advance.

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  • How to play sound automatically when scrolling to the next page?

    - by viper15
    I'm using Page Control example from Apple. I want to be able to scroll horizontally to certain page and get the sound automatically play when viewing that page? And then sound stop when viewing the other page? So, for example. On page 1, i have some texts. When i go to the next page which is on page 2, i want sound to be automatically play and stop when i go to page 3. I'm planning to use If statements (since it's not that many pages) to determine which page will get the sound. My question is simple. How do you get the sound play automatically when viewing certain page? By the way, I'm planning to use System Sound. I know how to play the sound using button. But how do you get it automatically - start when certain page appear and stop when moving to the next page. Thank you in advance! Edited: I put in this code in ViewDidLoad but the sound played on sooner before it reach the page intended: // Set the label and background color when the view has finished loading. - (void)viewDidLoad { pageNumberLabel.text = [NSString stringWithFormat:@"Page %d", pageNumber + 1]; self.view.backgroundColor = [MyViewController pageControlColorWithIndex:pageNumber]; if (pageNumber == 3) { NSString *path = [[NSBundle mainBundle] pathForResource:@"crunch" ofType:@"wav"]; SystemSoundID soundID; AudioServicesCreateSystemSoundID((CFURLRef)[NSURL fileURLWithPath:path], &soundID); AudioServicesPlaySystemSound(soundID); } }

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  • Big time Leaking in Objective-C Category

    - by Daniel Amitay
    I created a custom NSString Category which lets me find all strings between two other strings. I'm now running into the problem of finding that there are a lot of kBs leaking from my script. Please see code below: #import "MyStringBetween.h" @implementation NSString (MyStringBetween) -(NSArray *)mystringBetween:(NSString *)aString and:(NSString *)bString; { NSAutoreleasePool *autoreleasepool = [[NSAutoreleasePool alloc] init]; NSArray *firstlist = [self componentsSeparatedByString:bString]; NSMutableArray *finalArray = [[NSMutableArray alloc] init]; for (int y = 0; y < firstlist.count - 1 ; y++) { NSString *firstObject = [firstlist objectAtIndex:y]; NSMutableArray *secondlist = [firstObject componentsSeparatedByString:aString]; if(secondlist.count > 1){ [finalArray addObject:[secondlist objectAtIndex:secondlist.count - 1]]; } } [autoreleasepool release]; return finalArray; } @end I admit that I'm not super good at releasing objects, but I had believed that the NSAutoreleasePool handled things for me. The line that is leaking: NSMutableArray *secondlist = [firstObject componentsSeparatedByString:aString]; Manually releasing secondlist raises an exception. Thanks in advance!

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  • Shortest Distance From An Array

    - by notyou61
    I have an ajax function which returns the latitudes and longitudes of locations stored in a database. These are returned and placed in an array. A calculation is performed to return their distance from the users current location based on the latitude/longitude. I would like to return only the record with the shortest calculated distance. My code is as follows: Ajax Success // Success success: function (data) { // Obtain Log/Lat navigator.geolocation.getCurrentPosition(function(position) { // Obtain Current Position Lat/Lon glbVar.latitude = position.coords.latitude; glbVar.longitude = position.coords.longitude; // Console Log //console.log('Lat: ' + glbVar.latitude + ' Lon: ' + glbVar.longitude); // Obtain Location Distances for ( var i = 0; i < data.length; i++ ) { // Location Instances var varLocation = data[i]; // Location Distance varLocation.distance = calculateDistance(glbVar.longitude, glbVar.latitude, varLocation.locationLongitude, varLocation.locationLatitude); } // Sort Locations By Distance var sortedData = data.sort(function(a, b) { // Return Locations return a.distance - b.distance; }); // Output Results $.map(sortedData, function(item) { // Obtain Location Distance varLocationsDistance = calculateDistance(glbVar.longitude, glbVar.latitude, item.locationLongitude, item.locationLatitude); // Obtain Location Radius Assignment if (varLocationsDistance <= varLocationRadius) { // Function Return functionReturn = $({locationID : item.locationID + ', Distance : ' + varLocationsDistance + ' m'}); // Return // Function to get the Min value in Array Array.min = function( sortedData ){ functionReturn = Math.min.apply( Math, sortedData ); // console.log(functionReturn); }; } }); }); } The calculateDistance function returns the distance from the users current location and those from the database. The varLocationsDistance <= varLocationRadius "If" statement returns records within a certain distance radius (100 meters), within that statement I would like to return the shortest distance. I am a self taught amateur web developer and as a result may not have provide enough information for an answer, please let me know. Thanks,

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  • How to get a UIAlertView's result??

    - by cocos2dbeginner
    Hi, I implemented the gamekit. All works fine now. But if the user presses on send the data will instantly send to the other iphone/ipod/ipad and it will instantly written. So now i wanted to implemenr a confirm screen for the receiver. In my receiveData method (from the gamekit) i have an array. If the user presses yes the array will be written into a file.if not it wont be written into a file. #pragma mark - #pragma mark - GKreceiveData - (void) receiveData:(NSData *)data fromPeer:(NSString *)peer inSession: (GKSession *)session context:(void *)context { NSDictionary *dict = [NSKeyedUnarchiver unarchiveObjectWithData:data]; UIAlertView *alert = [[UIAlertView alloc] initWithTitle:@"Incoming Set" message:[NSString stringWithFormat:@"%@ wants to send you a Set named: \n\n %@",[session displayNameForPeer:peer], [dict valueForKey:@"SetName"]] delegate:self cancelButtonTitle:@"Cancel" otherButtonTitles:@"OK", nil]; [alert show]; [alert release]; } - (void)alertView:(UIAlertView *)actionSheet clickedButtonAtIndex:(NSInteger)buttonIndex { // the user clicked one of the OK/Cancel buttons if (buttonIndex == 0) { //NSLog(@"ok"); //this should happen if the user presses on ok on the alertview. [dataArray addObject:dict]; //i can't acess "dict" } else { //NSLog(@"cancel"); } } Do you see the problem?? What can I do??

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  • How to differentiate between method and function in a decorator?

    - by defnull
    I want to write a decorator that acts differently depending on whether it is applied to a function or to a method. def some_decorator(func): if the_magic_happens_here(func): # <---- Point of interest print 'Yay, found a method ^_^ (unbound jet)' else: print 'Meh, just an ordinary function :/' return func class MyClass(object): @some_decorator def method(self): pass @some_decorator def function(): pass I tried inspect.ismethod(), inspect.ismethoddescriptor() and inspect.isfunction() but no luck. The problem is that a method actually is neither a bound nor an unbound method but an ordinary function as long as it is accessed from within the class body. What I really want to do is to delay the actions of the decorator to the point the class is actually instantiated because I need the methods to be callable in their instance scope. For this, I want to mark methods with an attribute and later search for these attributes when the .__new__() method of MyClass is called. The classes for which this decorator should work are required to inherit from a class that is under my control. You can use that fact for your solution. In the case of a normal function the delay is not necessary and the decorator should take action immediately. That is why I wand to differentiate these two cases.

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  • laying out images in UIScrollView automatically

    - by Steve Jabs
    i have a list of images retrieved from xml i want to populate them to a uiscrollview in an order such that it will look like this. 1 2 3 4 5 6 7 8 9 10 if there is only 10 images it will just stop here. right now my current code is this for (int i = 3; i<[appDelegate.ZensaiALLitems count]-1; i++) { UIButton *zenbutton2 =[UIButton buttonWithType:UIButtonTypeCustom]; Items *ZensaiPLUitems = [appDelegate.ZensaiALLitems objectAtIndex:i]; NSURL *ZensaiimageSmallURL = [NSURL URLWithString:ZensaiPLUitems.ZensaiimageSmallURL]; NSLog(@"FVGFVEFV :%@", ZensaiPLUitems.ZensaiimageSmallURL); NSData *simageData = [NSData dataWithContentsOfURL:ZensaiimageSmallURL]; UIImage *itemSmallimage = [UIImage imageWithData:simageData]; [zenbutton2 setImage:itemSmallimage forState:UIControlStateNormal]; zenbutton2.frame=CGRectMake( (i*110+i*110)-660 , 300, 200, 250); [zenbutton2 addTarget:self action:@selector(ShowNextZensaiPage) forControlEvents:UIControlEventTouchUpInside]; [scrollView addSubview:zenbutton2]; } notice the CGRectMake , i have to manually assign fixed values to position them. Is there any way to populate them out without manually assigning. for e.g the images will automatically go down a position once the first row has 3 images and subsequently for the rest.

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  • Ruby & ActiveRecord: referring to integer fields by (uniquely mapped) strings

    - by JP
    While its not my application a simple way to explain my problem is to assume I'm running a URL shortener. Rather than attempt to try and figure out what the next string I should use as the unique section of the URL, I just index all my URLs by integer and map the numbers to strings behind the scenes, essentially just changing the base of the number to, let's say, 62: a-z + A-Z + 0-9. In ActiveRecord I can easily alter the reader for the url_id field so that it returns my base 62 string instead of the number being stored in the database: class Short < ActiveRecord::Base def url_id i = read_attribute(:convo) return '0' if i == 0 s = '' while i > 0 s << CHARS[i.modulo(62)] i /= 62 end s end end but is there a way to tell ActiveRecord to accept Short.find(:first,:conditions=>{:url_id=>'Ab7'}), ie. putting the 'decoding' logic into my Short ActiveRecord class? I guess I could define my own def self.find_by_unique_string(string), but that feels like cheating somehow! Thanks!

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  • Is there a way to create subdatabases as a kind of subfolders in sql server?

    - by user193655
    I am creating an application where there is main DB and where other data is stored in secondary databases. The secondary databases follow a "plugin" approach. I use SQL Server. A simple installation of the application will just have the mainDB, while as an option one can activate more "plug-ins" and for every plug-in there will be a new database. Now why I made this choice is because I have to work with an exisiting legacy system and this is the smartest thing I could figure to implement the plugin system. MainDB and Plugins DB have exactly the same schema (basically Plugins DB have some "special content", some important data that one can use as a kind of template - think to a letter template for example - in the application). Plugin DBs are so used in readonly mode, they are "repository of content". The "smart" thing is that the main application can also be used by "plugin writers", they just write a DB inserting content, and by making a backup of the database they creaetd a potential plugin (this is why all DBs has the same schema). Those plugins DB are downloaded from internet as there is a content upgrade available, every time the full PlugIn DB is destroyed and a new one with the same name is creaetd. This is for simplicity and even because the size of this DBs is generally small. Now this works, anyway I would prefer to organize the DBs in a kind of Tree structure, so that I can force the PlugIn DBs to be "sub-DBs" of the main application DB. As a workaround I am thinking of using naming rules, like: ApplicationDB (for the main application DB) ApplicationDB_PlugIn_N (for the N-th plugin DB) When I search for plugin 1 I try to connect to ApplicationDB_PlugIn_1, if I don't find the DB i raise an error. This situation can happen for example if som DBA renamed ApplicationDB_Plugin_1. So since those Plugin DBs are really dependant on ApplicationDB only I was trying to "do the subfolder trick". Can anyone suggest a way to do this? Can you comment on this self-made plugin approach I decribed above?

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  • Ruby on Rails: has_many through frustrations

    - by Joe Cairns
    I'm having a frustrating problem with a has_many through: namely the fact that the through models are not created until save. Unfortunately, I need to set data on these models prior to saving the parent. Here's the loose setup: class Wtf < ActiveRecord::Base belongs_to :foo belongs_to :bar end class Bar < ActiveRecord::Base has_many :wtfs has_many :foos, :through => :wtfs end class Foo < ActiveRecord::Base has_many :wtfs has_many :bars, :through => :wtfs def after_initialize Bar.all.each do |bar| bars << bar end end end Everything is fine except that I need to access the "wtf"'s prior to save: f = Foo.new = # f.bars = [list of bars] empty list here f.wtfs = [] f.save! = true now I get stuff f.wtfs = [list of stuff] I even went so far as to explicitly create the wtfs doing this: def after_initialize Bar.all.each do |bar| wtfs << Wtf.new( :foo => self, :bar => bar, :data_i_need_to_set => 10) end end This causes the f.wtfs to be populated, but not the bars. When I save and retrieve, I get double the expected wtfs. Anyone have any ideas?

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  • NSPredicate always gives back the same data

    - by Stef Geelen
    I am trying to work with NSPredicates. But it always give me back the same array. Here you can see my predicate. NSFetchRequest *request = [[NSFetchRequest alloc] init]; NSPredicate *predicate = [NSPredicate predicateWithFormat:@"whichAlbum.album_id == %d", AlbumId]; [request setEntity:[NSEntityDescription entityForName:@"Picture" inManagedObjectContext:self.genkDatabase.managedObjectContext]]; [request setPredicate:predicate]; Also when I try it hardcoded. It gives back the same array. NSPredicate *predicate = [NSPredicate predicateWithFormat:@"whichAlbum.album_id == 5"]; Here you can see my database model. And here you can see how I put data in my database for entity Picture. + (Picture *)pictureWithGenkInfo:(NSDictionary *)genkInfo inManagedObjectContext:(NSManagedObjectContext *)context withAlbumId:(int)albumId withPictureId:(int)pictureId; { Picture *picture = nil; picture = [NSEntityDescription insertNewObjectForEntityForName:@"Picture" inManagedObjectContext:context]; picture.url = [genkInfo objectForKey:PICTURES_URL]; picture.pic_album_id = [NSNumber numberWithInt:albumId]; picture.picture_id = [NSNumber numberWithInt:pictureId]; return picture; } Anybody can help me ? Kind regards

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  • Using a Data Management Singleton

    - by Dan Ray
    Here's my singleton code (pretty much boilerplate): @interface DataManager : NSObject { NSMutableArray *eventList; } @property (nonatomic, retain) NSMutableArray *eventList; +(DataManager*)sharedDataManager; @end And then the .m: #import "DataManager.h" static DataManager *singletonDataManager = nil; @implementation DataManager @synthesize eventList; +(DataManager*)sharedDataManager { @synchronized(self) { if (!singletonDataManager) { singletonDataManager = [[DataManager alloc] init]; } } NSLog(@"Pulling a copy of shared manager."); return singletonDataManager; } So then in my AppDelegate, I load some stuff before launching my first view: NSMutableArray *eventList = [DataManager sharedDataManager].eventList; .... NSLog(@"Adding event %@ to eventList", event.title); [eventList addObject:event]; NSLog(@"eventList now has %d members", [eventList count]); [event release]; As you can see, I've peppered the code with NSLog love notes to myself. The output to the Log reads like: 2010-05-10 09:08:53.355 MyApp[2037:207] Adding event Woofstock Music Festival to eventList 2010-05-10 09:08:53.355 MyApp[2037:207] eventList now has 0 members 2010-05-10 09:08:53.411 MyApp[2037:207] Adding event Test Event for Staging to eventList 2010-05-10 09:08:53.411 MyApp[2037:207] eventList now has 0 members 2010-05-10 09:08:53.467 MyApp[2037:207] Adding event Montgomery Event to eventList 2010-05-10 09:08:53.467 MyApp[2037:207] eventList now has 0 members 2010-05-10 09:08:53.524 MyApp[2037:207] Adding event Alamance County Event For June to eventList 2010-05-10 09:08:53.524 MyApp[2037:207] eventList now has 0 members ... What gives? I have no errors getting to my eventList NSMutableArray. But I addObject: fails silently?

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  • wxpython - Running threads sequentially without blocking GUI

    - by ryantmer
    I've got a GUI script with all my wxPython code in it, and a separate testSequences module that has a bunch of tasks that I run based on input from the GUI. The tasks take a long time to complete (from 20 seconds to 3 minutes), so I want to thread them, otherwise the GUI locks up while they're running. I also need them to run one after another, since they all use the same hardware. (My rationale behind threading is simply to prevent the GUI from locking up.) I'd like to have a "Running" message (with varying number of periods after it, i.e. "Running", "Running.", "Running..", etc.) so the user knows that progress is occurring, even though it isn't visible. I'd like this script to run the test sequences in separate threads, but sequentially, so that the second thread won't be created and run until the first is complete. Since this is kind of the opposite of the purpose of threads, I can't really find any information on how to do this... Any help would be greatly appreciated. Thanks in advance! gui.py import testSequences from threading import Thread #wxPython code for setting everything up here... for j in range(5): testThread = Thread(target=testSequences.test1) testThread.start() while testThread.isAlive(): #wait until the previous thread is complete time.sleep(0.5) i = (i+1) % 4 self.status.SetStatusText("Running"+'.'*i) testSequences.py import time def test1(): for i in range(10): print i time.sleep(1) (Obviously this isn't the actual test code, but the idea is the same.)

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  • Why do you program? Why do you do what you do? [closed]

    - by Pirate for Profit
    To me, writing a new program is like a puzzle. Before you write any code for a large system, you have to carefully craft each piece in your mind and imagine how all the pieces will fit together. If you don't, your solution may end up being undefined. What I mean is, I often don't know what I'm doing so I'll come to this site and beg for a code snippet, and then somehow try to hack it into my projects. I started writing GW-Basic when I was around 8 years old. Then it progressed from there, went to california university and did some Python and C++, but really didn't learn anything(college = highsk00l++). I've mostly been self-taught, took awhile to break bad habits and I'd say only in recent years would I consider myself understanding of design patterns and all that stuff (no but honestly procedural dudes, I would not want to design and maintain a large system procedurally, yous crazy). And despite my username, money has NOT been a big motivator. I've gone from job to job, I can usually get the work done perfect very quickly, any delays on my part are understandable (well about as understandable as it gets in the industry). But I ain't gonna work for peanuts because I got mouths to feed. Why do you program? Why do you do what you do?

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  • UIBezierPath too many paths = too slow?

    - by HHHH
    I have a loop in which I'm adding many (10000+) lines to a UIBezierPath. This seems to be fine, but once I try and render the bezierpath, my device becomes extremely slow and jerky. Is this because I've added too many lines to my path? Adding lines to UIBezierPath - simplified: (this seems fine) [path moveToPoint:CGPointZero]; for (int i = 0; i < 10000; i++ ) { [path addLineToPoint:CGPointMake(i, i)]; } Rendering BeizerPath (Suggested by Rob) - this seems slow. - (void)drawBezierAnimate:(BOOL)animate { UIBezierPath *bezierPath = path; CAShapeLayer *bezier = [[CAShapeLayer alloc] init]; bezier.path = bezierPath.CGPath; bezier.strokeColor = [UIColor blueColor].CGColor; bezier.fillColor = [UIColor clearColor].CGColor; bezier.lineWidth = 2.0; bezier.strokeStart = 0.0; bezier.strokeEnd = 1.0; [self.layer addSublayer:bezier]; if (animate) { CABasicAnimation *animateStrokeEnd = [CABasicAnimation animationWithKeyPath:@"strokeEnd"]; animateStrokeEnd.duration = 100.0; animateStrokeEnd.fromValue = [NSNumber numberWithFloat:0.0f]; animateStrokeEnd.toValue = [NSNumber numberWithFloat:1.0f]; [bezier addAnimation:animateStrokeEnd forKey:@"strokeEndAnimation"]; } } Qs: 1) Is this because I'm adding too many paths too quickly? 2) I want to eventually draw many different lines of different colors, so I assume I would need to create multiple (10000+) UIBezierPaths - would this help or greatly slow the device as well? 3) How would I get around this? Thanks in advance for your help.

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  • Help adding a backgroundView to UITableViewCell

    - by Alex
    I'm getting really desperate trying to add a UIImageView to UITableViewCell.backgroundView. All my efforts have resulted in this crappy rendering: It looks like the cell's label's white background is sitting on top of cell's background and covering portions of it. I tried setting the label's background color to clear, or some other color and it does not have any event. It is always white. The reason I know it's the text label's background causing this white area is that if I don't do [cell setText:@"Cell text here"]; the white area is gone and I see just the cell's background image. Here's the code that I'm using. The table view is added in the .xib file and UITableView is added to UIViewController: - (NSInteger)numberOfSectionsInTableView:(UITableView *)tableView { return 1; } - (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section { return [myCollection.items count]; } - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { NSUInteger rowIndex = indexPath.row; static NSString *CellIdentifier = @"Cell"; UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier]; if (cell == nil) { cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier] autorelease]; cell.backgroundView = [[UIImageView alloc] initWithImage:[UIImage imageNamed:@"darkCellBackground.png"]]; cell.selectedBackgroundView = [[UIImageView alloc] initWithImage:[UIImage imageNamed:@"darkCellBackground.png"]]; } [cell setText:@"Cell text here"]; return cell; } - (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath { // Navigation logic may go here. Create and push another view controller. // AnotherViewController *anotherViewController = [[AnotherViewController alloc] initWithNibName:@"AnotherView" bundle:nil]; // [self.navigationController pushViewController:anotherViewController]; // [anotherViewController release]; [tableView deselectRowAtIndexPath:indexPath animated:YES]; } - (BOOL)tableView:(UITableView *)tableView canEditRowAtIndexPath:(NSIndexPath *)indexPath { return NO; } I'm sure I'm doing something wrong but cant quite figure out what.

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