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  • AVAudioRecorder Memory Leak

    - by Eric Ranschau
    I'm hoping someone out there can back me up on this... I've been working on an application that allows the end user to record a small audio file for later playback and am in the process of testing for memory leaks. I continue to very consistently run into a memory leak when the AVAudioRecorder's "stop" method attempts to close the audio file to which it's been recording. This really seems to be a leak in the framework itself, but if I'm being a bonehead you can tell me. To illustrate, I've worked up a stripped down test app that does nothing but start/stop a recording w/ the press of a button. For the sake of simplicty, everything happens in app. delegate as follows: @synthesize audioRecorder, button; @synthesize window; - (BOOL) application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions { // create compplete path to database NSString *tempPath = NSTemporaryDirectory(); NSString *audioFilePath = [tempPath stringByAppendingString:@"/customStatement.caf"]; // define audio file url NSURL *audioFileURL = [[NSURL alloc] initFileURLWithPath:audioFilePath]; // define audio recorder settings NSDictionary *settings = [[NSDictionary alloc] initWithObjectsAndKeys: [NSNumber numberWithInt:kAudioFormatAppleIMA4], AVFormatIDKey, [NSNumber numberWithInt:1], AVNumberOfChannelsKey, [NSNumber numberWithInt:AVAudioQualityLow], AVSampleRateConverterAudioQualityKey, [NSNumber numberWithFloat:44100], AVSampleRateKey, [NSNumber numberWithInt:8], AVLinearPCMBitDepthKey, nil ]; // define audio recorder audioRecorder = [[AVAudioRecorder alloc] initWithURL:audioFileURL settings:settings error:nil]; [audioRecorder setDelegate:self]; [audioRecorder setMeteringEnabled:YES]; [audioRecorder prepareToRecord]; // define record button button = [UIButton buttonWithType:UIButtonTypeRoundedRect]; [button addTarget:self action:@selector(handleTouch_recordButton) forControlEvents:UIControlEventTouchUpInside]; [button setFrame:CGRectMake(110.0, 217.5, 100.0, 45.0)]; [button setTitle:@"Record" forState:UIControlStateNormal]; [button setTitle:@"Stop" forState:UIControlStateSelected]; // configure the main view controller UIViewController *viewController = [[UIViewController alloc] init]; [viewController.view addSubview:button]; // add controllers to window [window addSubview:viewController.view]; [window makeKeyAndVisible]; // release [audioFileURL release]; [settings release]; [viewController release]; return YES; } - (void) handleTouch_recordButton { if ( ![button isSelected] ) { [button setSelected:YES]; [audioRecorder record]; } else { [button setSelected:NO]; [audioRecorder stop]; } } - (void) dealloc { [audioRecorder release]; [button release]; [window release]; [super dealloc]; } The stack trace from Instruments that shows pretty clearly that the "closeFile" method in the AVFoundation code is leaking...something. You can see a screen shot of the Instruments session here: Developer Forums: AVAudioRecorder Memory Leak Any thoughts would be greatly appreciated!

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  • How to unit test asynchronous APIs?

    - by Ben Clayton
    Hi all. I have installed Google Toolbox for Mac (http://code.google.com/p/google-toolbox-for-mac/) into Xcode and followed the instructions to set up unit testing found here (http://code.google.com/p/google-toolbox-for-mac/wiki/iPhoneUnitTesting). It all works great, and I can test my synchronous methods on all my objects absolutely fine. However, most of the complex APIs I actually want to test return results asynchronously via calling a method on a delegate - for example a call to a file download and update system will return immediately and then run a -fileDownloadDidComplete: method when the file finishes downloading. How would I test this as a unit test? It seems like I'd want to the testDownload function, or at least the test framework to 'wait' for fileDownloadDidComplete: method to run. Any ideas much appreciated!

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  • How to use drag and drop within a UIScrollView

    - by user249488
    I am trying to drag and drop UIViews within a UIScrollView. I'd like the UIScrollView to scroll if I drag a UIView so that it intersects the top or bottom of the ScrollView. If it touches the top, it should scroll up. If it touches the bottom, it should scroll down. Once the UIView is moved such that it is no longer intersecting the top or bottom, the scrolling should stop. The first approach I tried was to start an NSTimer whenever I detected that the UIView intersected with the top or bottom of the scrollview. The timer would scroll the UIScrollView bit by bit until it was invalidated. This resulted in very jerky scrolling, since there is no way to predict when the timers will fire. My current approach is to simply scroll all the way to the top or bottom of the ScrollView, like this: [UIView beginAnimations:nil context:NULL]; [UIView setAnimationCurve:UIViewAnimationCurveEaseInOut]; [UIView setAnimationDuration:1.0]; [self.parentScrollview setContentOffset:newOffset animated:NO]; [UIView commitAnimations]; In order to stop scrolling, I try to determine the position of the touch in the touchesMoved: delegate, and use that to calculate the contentOffset to use for the scrollView. The problem is, when I try to get the location in the view via [[touches anyObject] locationInView:self], I get the final end location, rather than the current location. I'm guessing that's because the contentOffset on the scrollView is set immediately. Is there a way to get the actual location of a touch in a situation like this? Or any other way to set the contentOffset when I interrupt the scrolling animation?

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  • How to detect touches on MPMoviePlayerController window and still having the standard playback cont

    - by gkedmi
    Hello I have the MPMoviePlayerController set up to play a movie.I want to detect a touch on the movie for bringing up few buttons.I used the code : // The movie's window is the one that is active UIWindow* moviePlayerWindow = [[UIApplication sharedApplication] keyWindow]; // Now we create an invisible control with the same size as the window UIControl* overlay = [[[UIControl alloc] initWithFrame:moviePlayerWindow.frame]autorelease]; // We want to get notified whenever the overlay control is touched [overlay addTarget:self action:@selector(movieWindowTouched:) forControlEvents:UIControlEventTouchDown]; // Add the overlay to the window's subviews [moviePlayerWindow addSubview:overlay]; but then the play back controllers doesn't appear , I guess because the player window doesn't get the touch.how can I keep the player controllers and still detects touches? thanks

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  • How to create an image from a UIView / UIScrollView

    - by Andre
    Hi, I have an image in an UIScrollView, that can be scrolled and zoomed. When the user presses a button, I want the code to create an image from whatever part of the UIScrollView is inside an area I specify with a CGRect. I've seen code to crop UIImages, but I can't adapt it to do the same for a view, because it uses CGContextDrawImage. Any thoughts? Cheers, Andre

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  • UILabel: adjusting margins to match a UITextView

    - by Aran Mulholland
    I have a UILabel and if i adjust the size of the text i can make it look loke a UITextView however the left margin is different, on the UIlabel the text is right up against the left border where the UITextView has a slight margin. How do i adjust the UILabel so that when these controls are placed above one another, they look consistent?

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  • pulling an UIImage from a UITextView or UILabel gives white image

    - by user293139
    Hello all, I need to grab an UIImage from a UITextView or UILabel. I've got a method that will pull an image successfully from other types of views ( [UIViewController view], MKMapView, UIButtons) but I am just getting a white rect for my UITextView. I've been banging my head against the wall for a while and suspect something really, really basic. many thanks! @interface TaskAccomplishmentViewController : UIViewController { MKMapView *mapView; UILabel *timeLeftText; UITextView *challengeText; UIButton *successButton; -(void) setChallangeImageToImageFromChallenge { // works // [currChallenge setChallengeImage:[UIImageUtils grabImageFromView:mapView]]; // [currChallenge setChallengeImage:[UIImageUtils grabImageFromView:[self view]]]; // [currChallenge setChallengeImage:[UIImageUtils grabImageFromView:successButton]]; //doesn't work // [currChallenge setChallengeImage:[UIImageUtils grabImageFromView:timeLeftText]]; [currChallenge setChallengeImage:[UIImageUtils grabImageFromView:challengeText]]; } and the grabImage from a UIView code +(UIImage *)grabImageFromView: (UIView *) viewToGrab { UIGraphicsBeginImageContext(viewToGrab.bounds.size); [[viewToGrab layer] renderInContext:UIGraphicsGetCurrentContext()]; UIImage *viewImage = UIGraphicsGetImageFromCurrentImageContext(); UIGraphicsEndImageContext(); return viewImage; }

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  • TTLauncherItem: change badge immediately (or: how to refresh TTLauncherView)

    - by vikingosegundo
    I have a TTLauncherView with some TTLauncherItems. These show badges, representing messages from the network. I set the badges in viewWillAppear:, so if I switch to another view and then return, the correct badges are shown. But I want to update the badges as soon a message comes in. Calling setNeedsDisplay on TTLauncherView doesn't help? How can I refresh the TTLauncherView? in my MessageReceiver class I do this: TTNavigator* navigator = [TTNavigator navigator]; [(OverviewController *)[navigator viewControllerForURL:@"tt://launcher"] reloadLauncherView] ; My TTViewController-derived OverviewController @implementation OverviewController - (id)init { if (self = [super init]) { self.title = OverviewTitle; } return self; } - (void)dealloc { [items release]; [overView release]; [super dealloc]; } -(void)viewDidLoad { [super viewDidLoad]; overView = [[TTLauncherView alloc] initWithFrame:self.view.bounds]; overView.backgroundColor = [UIColor whiteColor]; overView.delegate = self; overView.columnCount = 4; items = [[NSMutableArray alloc] init]; for(int i = 1; i <= NumberOfBars; ++i){ NSString *barID = [NSString stringWithFormat:NameFormat, IDPrefix, i]; TTLauncherItem *item = [[[TTLauncherItem alloc] initWithTitle:barID image:LogoPath URL:[NSString stringWithFormat:@"tt://item/%d", i] canDelete:NO] autorelease]; [barItems addObject: item]; } overView.pages = [NSArray arrayWithObject:items]; [self.view addSubview:overView]; } -(void)viewWillAppear:(BOOL)animated { for(int i = 0; i <[barItems count]; i++){ TTLauncherItem *item = [items objectAtIndex:i]; NSString *barID = [NSString stringWithFormat:NameFormat, IDPrefix, i+1]; P1LOrderDispatcher *dispatcher = [OrderDispatcher sharedInstance]; P1LBarInbox *barInbox = [dispatcher.barInboxMap objectForKey:barID]; item.badgeNumber = [[barInbox ordersWithState:OrderState_New]count]; } [super viewWillAppear:animated]; } - (void)launcherView:(TTLauncherView*)launcher didSelectItem:(TTLauncherItem*)item { TTDPRINT(@"%@", item); TTNavigator *navigator = [TTNavigator navigator]; [navigator openURLAction:[TTURLAction actionWithURLPath:item.URL]]; } -(void)reloadLauncherView { [overView setNeedsDisplay];//This doesn't work } @end

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  • Groupted table view cells not loading.

    - by Tejaswi Yerukalapudi
    Hi, I'm working on creating a grouped table view. The data is being loaded alright, but in the grouped view there are a lot of white empty spaces. They get populated after I scroll up and down a few times. Help? Here's my getCellForRowIndexAtPath method: static NSString *Id= @"CustomDiagChargeID"; CustomCellDiagCharges *cell = (CustomCellDiagCharges *)[tableView dequeueReusableCellWithIdentifier:Id]; if(cell == nil) { NSArray *nib = [[NSBundle mainBundle] loadNibNamed:@"CustomCellDiagCharges" owner:self options:nil]; for (id oneObject in nib) { if([oneObject isKindOfClass:[CustomCellDiagCharges class]]) cell = (CustomCellDiagCharges *) oneObject; } } NSUInteger row = [indexPath row]; DiagDetails *rowData = [preferences getDiagElementAt:indexPath.section row:row]; cell.code.text = rowData.ICD9Code; cell.desc.text = rowData.ICD9Desc; return cell; Thanks, Teja.

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  • NSDictionary with key => String and Value => c-Style array

    - by Gautam Borad
    I need an NSDictionary which has key in the form of string (@"key1", @"key2") and value in the form of a C-style two-dimentional array (valueArray1,valueArray2) where valueArray1 is defined as : int valueArray1[8][3] = { {25,10,65},{50,30,75},{60,45,80},{75,60,10}, {10,70,80},{90,30,80},{20,15,90},{20,20,15} }; And same for valueArray2. My aim is given an NSString i need to fetch the corresponding two-dimentional array. I guess using an NSArray, instead of c-style array, will work but then i cannot initialize the arrays as done above (i have many such arrays). If, however, that is doable please let me know how. Currently the following is giving a warning "Passing argument 1 of 'dictionaryWithObjectsAndKeys:' from incompatible pointer type" : NSDictionary *myDict = [NSDictionary dictionaryWithObjectsAndKeys:valueArray1,@"key1", valueArray2,@"key2",nil];

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  • How to add a Tab Bar to an existing view controller, without XIB

    - by Andre
    Hi, I'm trying to avoid using Interface Builder as much as possible. At the moment I have the view controller created via code and change views via code as well. I now need one of the steps to send the app into a new view with a tab bar, that will allow me to change views as well. Ideally, what I'd do is tell the current view controller to add a Tab Bar to the bottom, but I'm not sure if that's doable, so I might have to swap the UIViewController with a UITabBarController? Any help will be appreciated. Cheers, Andre

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  • Memory leak issue with UIImagePickerController

    - by Mustafa
    I'm getting memory leak with UIImagePickerController class. Here's how I'm using it: UIImagePickerController *picker = [[UIImagePickerController alloc] init]; picker.delegate = self; picker.sourceType = UIImagePickerControllerSourceTypePhotoLibrary; [self presentModalViewController:picker animated:YES]; [picker release]; To remove the picker i call [picker dismissModalViewControllerAnimated:YES]; in didFinishPickingImage and imagePickerControllerDidCancel. -- Instruments show around 160bytes leaking as a result of this instruction: +[UIImagePickerController _loadPhotoLibraryIfNecessary] Apparently this issue has and is disturbing many people, and solution to avoid this problem is to build a singleton class dedicated for picking images from library or capturing using device's build in camera. Anyone want to add something?

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  • How do I upload an NSImage(NSData)to Twitpic with OAMutableURLRequest?

    - by timothy5216
    I'm using OAConsumer in my xAuth twitterEngine and i'm adding Twitpic OAuth Echo to it. But it won't POST the NSData. here is some of my code: //other file NSArray *reps = [[imageToUpload image] representations]; NSData *imageData = [NSBitmapImageRep representationOfImageRepsInArray:reps usingType:NSJPEGFileType properties:nil]; [twitter testUploadImageData:imageData withMessage:@"Hello WORLD!!" toURL:[NSURL URLWithString:uploadURL.stringValue]]; // - (void)testUploadImageData:(NSData *)data withMessage:(NSString *)message toURL:(NSURL *)url; { //url = @"http://api.twitpic.com/2/upload.xml" //message = @"Hello WORLD!!" NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init]; NSString *String = [[NSString alloc] initWithData:data encoding:NSASCIIStringEncoding]; NSLog(@"dataString: %@",String); OAMutableURLRequest *request = [[OAMutableURLRequest alloc] initWithURL:url consumer:self.consumer token:_accessToken realm:nil signatureProvider:nil]; // Setup POST body [request setHTTPMethod:@"POST"]; //NSString *stringBoundary = [NSString stringWithString:@"0xKhTmLbOuNdArY"]; //NSString *contentType = [NSString stringWithFormat:@"multipart/form-data; boundary=%@", stringBoundary]; // NSString *stringBoundarySeparator = [NSString stringWithFormat:@"\r\n--%@\r\n", stringBoundary]; /* NSMutableString *postString = [NSMutableString string]; [postString appendString:@"\r\n"]; [postString appendString:stringBoundarySeparator]; [postString appendString:[NSString stringWithFormat:@"Content-Disposition: form-data; name=\"message\"\r\n\r\n%@", message]]; [postString appendString:stringBoundarySeparator]; [postString appendString:[NSString stringWithFormat:@"Content-Disposition: form-data; name=\"media\"; filename=\"%@\"\r\n", @"file.jpg"]]; [postString appendString:@"Content-Type: image/jpg\r\n"]; [postString appendString:@"Content-Transfer-Encoding: binary\r\n\r\n"]; // Setting up the POST request's multipart/form-data body NSMutableData *postBody = [NSMutableData data]; [postBody appendData:[postString dataUsingEncoding:NSUTF8StringEncoding]]; [postBody appendData:data]; [request setHTTPBody:postBody]; */ [request setHTTPMethod:@"POST"]; NSString *thing = [[NSString alloc] initWithData:data encoding:NSASCIIStringEncoding]; NSLog(@"%@",thing); [request setParameters:[NSArray arrayWithObjects: [OARequestParameter requestParameterWithName:@"oauth_token" value:_accessToken.key], [OARequestParameter requestParameterWithName:@"X-Auth-Service-Provider" value:@"https://api.twitter.com/1/account/verify_credentials.json"], [OARequestParameter requestParameterWithName:@"key" value:@"my-key-here :P"], [OARequestParameter requestParameterWithName:@"message" value:message], //iv'e changed this many times. I was just trying this to see if it works [OARequestParameter requestParameterWithName:@"media" value:thing], nil]]; OAAsynchronousDataFetcher *dataFetcher = [[OAAsynchronousDataFetcher alloc] init]; [dataFetcher initWithRequest:request delegate:self didFinishSelector:@selector(uploadDidUpload:withData:) didFailSelector:@selector(uploadDidFail:withData:)]; [dataFetcher start]; [dataFetcher release]; [request release]; [pool drain]; } I'm authenticated but it still won't POST the data :(

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  • NSFetchedResultsController when navigating from one UITableViewController to another ...

    - by wgpubs
    In my core data model I have a Person entity that has a "to many" relationship a Course entity (I also have an inverse "to one" relationship from Course to Person). Now I have a subclassed UITableViewController that uses a NSFetchedResultsController to display Person objects which works fine. I have this set up so that when you click on a Person it publishes another subclassed UITableViewController that uses a NSFetchedController as well to display the Courses associated to the person. PROBLEM: I get this exception whenever I click on the Person and attempt to display the Course UITableViewController ... "Terminating app due to uncaught exception 'NSInvalidArgumentException', reason: 'keypath name not found in entity '" Any ideas on how to resolve or troubleshoot? The code between the two ViewControllers is almost identical except for the NSFetchedResultsController being configured for "Person" entities in one and "Course" entities in another

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  • Why does navigationItem.titleView align left when presentmodalviewcontroller called?

    - by jm333
    I'm using a UILabel for the titleView of a navigation bar (I'm making simple in-app web browser). It works fine, except that when I present a modal view controller, the titleView shifts from the center of the navbar to the far left (underneath the back button). I've tested in 3.0 and up. Here is relevant code: - (void)viewDidLoad { [super viewDidLoad]; // Title view label CGRect labelFrame = CGRectMake(0.0, 0.0, 120.0, 36.0); UILabel *label = [[[UILabel alloc] initWithFrame:labelFrame] autorelease]; label.font = [UIFont boldSystemFontOfSize:14]; label.numberOfLines = 2; label.backgroundColor = [UIColor clearColor]; label.textAlignment = UITextAlignmentCenter; label.textColor = [UIColor whiteColor]; label.shadowColor = [UIColor blackColor]; label.shadowOffset = CGSizeMake(0.0, -1.0); label.lineBreakMode = UILineBreakModeMiddleTruncation; self.navigationItem.titleView = label; } -(void)displayComposerSheet:(NSString*)mailto { MFMailComposeViewController *picker = [[MFMailComposeViewController alloc] init]; picker.mailComposeDelegate = self; [self presentModalViewController:picker animated:YES]; [picker release]; } Screenshots: http://img689.imageshack.us/img689/7968/titleviewshift.jpg Any idea why this is happening? Thanks.

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  • How to detect changes to Address Book after ABPersonViewController presentation

    - by nkhorman
    I have two view controllers that allow changes to the Address Book. The first one lets you add or create an entry based on an ABRedordRef or edit an existing ABRecordRef, by presentation of either ABUnknownPersonViewController or ABPersonViewController. The second one is a standard ABPeoplePickerNavigationController that allows you to view/edit any of the contents of the Address Book. Both views are accessible easily accessible to the use via the main application UITabBarController. How can I determine that changes were made by either view controller, so that I can force data dependency changes to a third separate view controller. I thought that I saw a notification center message that I could subscribe to, but I can't seem to find it again... I don't care if the notification center is the method that should be used, or a delegate protocol or... whatever, I don't care, I just need to know how to detect the change or the need to re-sync with the Address Book. Can someone Please point me in the right direction. Thank you.

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  • How to get fast, smooth scrolling with UIWebView?

    - by sam
    UIWebView exhibits jerky behavior when scrolling fast through lots of content. Mobile Safari, on the other hand, scrolls quickly and smoothly. It displays a simple checkerboard pattern while scrolling and then renders the page when scrolling is done. How can we get Mobile Safari's fast, smooth scrolling behavior with a UIWebView?

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  • UIView's frame, bounds, center, origin, when to use what?

    - by Boon
    UIView has the concept of frame, bounds, center, and origin, and they all seem to be interrelated. Most of the time, I deal with frame when setting the position and size of a UIView (or subclass). I understand that the frame is using global coordinate system and the bounds is using coordinate of the local view (therefore it's x and y are 0, but not always), but it's still confusing to me when to use what. Question: Under what context (and what's the right time) the other properties (bounds, center, origin) should be used?

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  • Setting background views depending on user settings

    - by munchine
    I've got an app where the background needs to be set depending on user preference. The user can change this at any time via settings tab. I've got it working by checking NSUserDefaults in viewWillAppear and setting self.view.backgroundColor. This is really clunky. The right approach (I thought) is to set the background in the root view and for every views that gets on the stack inherit the background. So in viewDidLoad, I've got self.view.backgroundColor = [UIColor clearColor]; I would have thought this should work. But all I get is a clear background. Any guidance is greatly appreciated.

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  • Force a UIView to redraw immediately, instead of during next run loop

    - by Justin Kent
    I've created a UIImagePicker / camera view, with a toolbar and custom button for taking a snapshot. I can't really change to using the default way because of the custom button, and I'm drawing on top of the view. When you hit the button, I want to take a screenshot using UIGetScreenImage(); however, the toolbar is showing up in the image, even if I hide it first: //hide the toolbar self.toolbar.hidden = YES; // capture the screen pixels CGImageRef screenCap = UIGetScreenImage(); I'm pretty sure this is because even though the toolbar is hidden, it gets redrawn once the function returns and we enter the next run loop - after UIGetScreenImage is called. I tried making the following addition, but it didn't help: //hide the toolbar self.toolbar.hidden = YES; [self.toolbar drawRect:CGRectMake(0, 0, 320, 52)]; // capture the screen pixels CGImageRef screenCap = UIGetScreenImage(); I also tried using setNeedsDisplay, but that doesn't work either because once again the draw happens after the current function returns. Any suggestions? Thanks!

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  • x264 IDR access unit with a SPS and a PPS

    - by Gcoop
    Hi All, I am trying to encode video in h.264 that when split with Apples HTTP Live Streaming tools media file segmenter will pass the media file validator I am getting two errors on the split MPEG-TS file WARNING: Media segment contains a video track but does not contain any IDR access unit with a SPS and a PPS. WARNING: 7 samples (17.073 %) do not have timestamps in track 257 (avc1). After hours of research I think the "IDR" warning relates to not having keyframes in the right place on the segmented MPEG-TS file so in my ffmpeg command I set -keyint_min 1 to ensure keyframes where at every frame, but this didn't work. Although it would be great to get an answer, if anyone can shed any light on what a "IDR access unit with a SPS and a PPS" is or what the timestamps warning means I would be very grateful, thanks.

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  • MapView Annotation Callout action when opened

    - by Paul Peelen
    Hi, I have a mapview with serveral annotations. Every annotation has a leftCalloutAccessoryView which is a UIViewController class. The reason for this is that I want every annotation to load some data from the server, and add the result of that data to the annotation subTitle. This all works perfectly, except that I dont want to load all that data when my app is started, but I want to the remote call to be done only when the callout bubble is opened. Does anybody know how I can do this? The viewWillload, viewDidLoad ect. don't work in this case. Any examples as well? Best regards, Paul Peelen

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  • UIScrollview setContentOffset immediate animation?

    - by Jess
    Is there anyway to get the setContentOffset animation to happen immediately instead of waiting until the app returns to the main run loop? I tried setting the animation property to NO and nesting inside of an animation block but it still waits until returning to the main run loop. I've also tried using a sub method to perform the animation. My problem is I perform some heavy work after setting the contentOffset so the scroll view waits until this work is complete to animate the setting of the content offset so it appears to lag for a second.

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  • Correct way to load image into UIWebView from NSData object

    - by rustyshelf
    I have downloaded a gif image into an NSData object (I've checked the contents of the NSData object and it's definitely populated). Now I want to load that image into my UIWebView. I've tried the following: [webView loadData:imageData MIMEType:@"image/gif" textEncodingName:nil baseURL:nil]; but I get a blank UIWebView. Loading the image from the same URL directly works fine: NSURLRequest *request = [NSURLRequest requestWithURL:[NSURL URLWithString:imageUrl]]; [imageView loadRequest:request]; Do I need to set the textEncodingName to something, or am I doing something else wrong? I want to load the image manually so I can report progress to the user, but it's an animated gif, so when it's done I want to show it in a UIWebView. Edit: Perhaps I need to wrap my image in HTML somehow? Is there a way to do this without having to save it to disk?

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  • How to pushviewcontroller to a viewcontroller stored in a tabbaritem?

    - by Jann
    First of all I know this is a long question. REST ASSURED I have tried to figure it out on my own (see: StackOverflow #2609318). This is driving me BATTY! After trying and failing to implement my own EDIT feature in the standard moreNavigationController, I have decided to re-implement my own MORE feature. I did the following: Add a HOME view controller which I init with: initWithRootViewController Add 3 other default tabs with: ResortsListViewController *resortsListViewController; resortsListViewController = [[ResortsListViewController alloc] initWithNibName:@"ResortsListView" bundle:nil]; resortsListViewController.title = [categoriesDictionary objectForKey:@"category_name"]; resortsListViewController.tabBarItem.image = [UIImage imageNamed:@"whatever.png"]; resortsListViewController.navigationItem.title=@"whatever title"; localNavigationController = [[UINavigationController alloc] initWithRootViewController:resortsListViewController]; localNavigationController.navigationBar.barStyle = UIBarStyleBlack; [localControllersArray addObject:localNavigationController]; [localNavigationController release]; [resortsListViewController release]; Those work when i add them to the tabbar. (ie: click on them and it goes to the view controller) Then I add my own MORE view controller to the tabbar: MoreViewController *moreViewController; moreViewController = [[MoreViewController alloc] initWithNibName:@"MoreView" bundle:nil]; moreViewController.title = @"More"; moreViewController.tabBarItem.image = [UIImage imageNamed:@"more.png"]; moreViewController.navigationItem.title=@"More Categories"; localNavigationController = [[UINavigationController alloc] initWithRootViewController:moreViewController]; localNavigationController.navigationBar.barStyle = UIBarStyleBlack; [localControllersArray addObject:localNavigationController]; [localNavigationController release]; [moreViewController release]; Then tabBarController.viewControllers = localControllersArray; tabBarController.moreNavigationController.navigationBar.barStyle = UIBarStyleBlack; tabBarController.customizableViewControllers = [NSArray arrayWithObjects:nil]; tabBarController.delegate = self; That creates the necessary linkages. Okay, so far all is well. I get a HOME tab, 3 category tabs and a customized MORE tab -- which all work. in the MORE tab view controller I implement a simple table view that displays all the other tabs I have in rows. SINCE I want to be able to switch them in and out of the tabbar I created them JUST like i did the resortslistviewcontroller above (ie: as view controllers in an array). When I pull them out to display the title in the tableview (so the user can go to that "view") i simply do the following: // [myGizmoClass CategoryArray] holds the array of view controller tab bar items that are NOT shown on the main screen. - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { ... etc... UIViewController *Uivc = [[myGizmoClass plusCategoryArray] objectAtIndex:indexPath.row]; cell.textLabel.text = [Uivc title]; cell.accessoryType = UITableViewCellAccessoryDisclosureIndicator; } THIS is where it falls through: - (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath { MyGizmoClass *myGizmoClass= [MyGizmoClass sharedManager]; UIViewController *tbi = [[myGizmoClass plusCategoryArray] objectAtIndex:indexPath.row]; NSLog(@"%@\n",[[tbi navigationItem ]title]); [self.navigationController pushViewController:tbi animated:YES]; } This is the error i get ("ATMs" is the title for the clicked tableview cell so i know the Uivc title is pulling the correct title and therefore the correct "objectatindex": 2010-04-09 11:25:48.222 MouseAddict[47485:207] ATMs 2010-04-09 11:25:48.222 MouseAddict[47485:207] * Terminating app due to uncaught exception 'NSInvalidArgumentException', reason: 'Pushing a navigation controller is not supported' BIG QUESTION: How do i make the associated VIEW of the UIViewController *tbi show and get pushed into view? I am GUESSING that the UIViewController is the correct class for this tbl .. i am not sure. BUT i just wanna get the view so i can push it onto the stack. Can someone plz help?

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