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  • Error using nservicebus with nettiers

    - by Darren
    I'm using the nservicebus springbuilder(below) with compiles and runs fine. However once I add a single DataRepository entry in the code to call nettiers the project compiles but throws an exception on the line below: IBus Bus = Configure.With().SpringBuilder() .XmlSerializer() .MsmqTransport() .IsTransactional(true) .PurgeOnStartup(false) .UnicastBus() .ImpersonateSender(false) .LoadMessageHandlers() .CreateBus() .Start(); Exception: {"Could not load file or assembly 'Microsoft.Practices.Unity, Version=1.2.0.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35' or one of its dependencies. The system cannot find the file specified.":"Microsoft.Practices.Unity, Version=1.2.0.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35"}

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  • Unnecessary scroll bars appearing in IE8

    - by Abhishek Jain
    Hi, In my web app there is a page(ChildPage) which is actually contained in an iframe element of another page(ParentPage). This ChildPage has its contents placed in ContentPlaceHolder of a MasterPage. <div id="DivScroll" runat="server" style="overflow-y: auto; overflow-x: auto; width: 100%; height: 100%;"> <asp:ContentPlaceHolder ID="ContentPlaceHolder1" runat="server"> </asp:ContentPlaceHolder> </div> As apparent in the code, contents of ChildPage are scrollable in the div containing it. There is never the need for the scroll bars of browser to appear and it is working this way till IE7. In IE8 browser scrollbras are appearing due to the presence of the following div in ChildPage. <div class="ReadOnlyFlat" id="Div1" style="z-index: 100; visibility: hidden; overflow: auto; width: 100%; position: absolute; height: 300px" runat="server" ms_positioning="FlowLayout"> <radA:RadAjaxPanel ID="RadAjaxPanelA" EnableOutsideScripts="True" runat="server"> <radT:RadTreeView ID="RadTreeView2" TabIndex="1" runat="server" Skin="web20"> <NodeTemplate> <asp:Label ID="Label2" runat="server">Label</asp:Label> <asp:Label ID="Label4" runat="server" Width="10px"></asp:Label> <asp:Label ID="Label3" runat="server" ForeColor="#FF8000" Font-Bold="True">Label</asp:Label> </NodeTemplate> </radT:RadTreeView> </radA:RadAjaxPanel> What actually happens in IE8 is as follows: The above div Div1 is diaplyed on the click of an ImageButton. On the page load this ImageButton is present on the bottom of the page. In this case IE8 shows browser's vertical scrollbar due to height of Div1. When I scroll DivScroll shown in first code snippet, the ImageButton moves up. When the ImageButton is moved sufficiently up so that it is above the bottommost part of page by more than 300px(i.e, the height of Div1) and if I click the ImageButton, the browser's vertical scrollbars disappear. Browser's vertical scrollbar appears in case the distance between ImageButton and the bottom most part of page is less than height of Div1 and disappears when the distance is more than height of Div1. I need that the browser's vertical scrollbar never appears. Please Help.

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  • log4net not logging with a mixture of .net 1.1 and .net 3.5

    - by Jim P
    Hi All, I have an iis server on a windows 2003 production machine that will not log using log4net in the .net3.5 web application. Log4net works fine in the 1.1 apps using log4net version 1.2.9.0 and but not the 3.5 web app. The logging works fine in a development and staging environment but not in production. It does not error and I receive no events logged in the event viewer and don't know where to look next. I have tried both versions of log4net (1.2.9.0 and 1.2.10.0) and both work in development and staging but not in production. For testing purposes I have created just a single page application that just echos back the time when the page is hit and also is supposed to log to my logfile using log4net. Here is my web.config file: <configSections> <!-- LOG4NET Configuration --> <section name="log4net" type="log4net.Config.Log4NetConfigurationSectionHandler,log4net" requirePermission="false" /> </configSections> <log4net debug="true"> <appender name="RollingFileAppender" type="log4net.Appender.RollingFileAppender"> <param name="File" value="D:\DIF\Logs\TestApp\TestApp_"/> <param name="AppendToFile" value="true"/> <param name="RollingStyle" value="Date"/> <param name="DatePattern" value="yyyyMMdd\.\l\o\g"/> <param name="StaticLogFileName" value="false"/> <layout type="log4net.Layout.PatternLayout"> <param name="ConversionPattern" value="%date{HH:mm:ss} %C::%M [%-5level] - %message%newline"/> </layout> </appender> <root> <level value="ALL"/> <appender-ref ref="RollingFileAppender"/> </root> </log4net> Here is my log4net initialization: // Logging for the application private static ILog mlog = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); protected void Application_Start(object sender, EventArgs e) { try { // Start the configuration of the Logging XmlConfigurator.Configure(); mlog.Info("Started logging for the TestApp Application."); } catch (Exception ex) { throw; } } Any help would be greatly appreciated. Thanks, Jim

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  • Issues passing values to shader

    - by numerical25
    I am having issues passing values to my shader. My application compiles fine, but my cube object won't shade. Below is majority of my code. Most of my code for communicating with my shader is in createObject method myGame.cpp #include "MyGame.h" #include "OneColorCube.h" /* This code sets a projection and shows a turning cube. What has been added is the project, rotation and a rasterizer to change the rasterization of the cube. The issue that was going on was something with the effect file which was causing the vertices not to be rendered correctly.*/ typedef struct { ID3D10Effect* pEffect; ID3D10EffectTechnique* pTechnique; //vertex information ID3D10Buffer* pVertexBuffer; ID3D10Buffer* pIndicesBuffer; ID3D10InputLayout* pVertexLayout; UINT numVertices; UINT numIndices; }ModelObject; ModelObject modelObject; // World Matrix D3DXMATRIX WorldMatrix; // View Matrix D3DXMATRIX ViewMatrix; // Projection Matrix D3DXMATRIX ProjectionMatrix; ID3D10EffectMatrixVariable* pProjectionMatrixVariable = NULL; ID3D10EffectVectorVariable* pLightVarible = NULL; bool MyGame::InitDirect3D() { if(!DX3dApp::InitDirect3D()) { return false; } D3D10_RASTERIZER_DESC rastDesc; rastDesc.FillMode = D3D10_FILL_WIREFRAME; rastDesc.CullMode = D3D10_CULL_FRONT; rastDesc.FrontCounterClockwise = true; rastDesc.DepthBias = false; rastDesc.DepthBiasClamp = 0; rastDesc.SlopeScaledDepthBias = 0; rastDesc.DepthClipEnable = false; rastDesc.ScissorEnable = false; rastDesc.MultisampleEnable = false; rastDesc.AntialiasedLineEnable = false; ID3D10RasterizerState *g_pRasterizerState; mpD3DDevice->CreateRasterizerState(&rastDesc, &g_pRasterizerState); //mpD3DDevice->RSSetState(g_pRasterizerState); // Set up the World Matrix D3DXMatrixIdentity(&WorldMatrix); D3DXMatrixLookAtLH(&ViewMatrix, new D3DXVECTOR3(0.0f, 10.0f, -20.0f), new D3DXVECTOR3(0.0f, 0.0f, 0.0f), new D3DXVECTOR3(0.0f, 1.0f, 0.0f)); // Set up the projection matrix D3DXMatrixPerspectiveFovLH(&ProjectionMatrix, (float)D3DX_PI * 0.5f, (float)mWidth/(float)mHeight, 0.1f, 100.0f); if(!CreateObject()) { return false; } return true; } //These are actions that take place after the clearing of the buffer and before the present void MyGame::GameDraw() { static float rotationAngleY = 15.0f; static float rotationAngleX = 0.0f; static D3DXMATRIX rotationXMatrix; static D3DXMATRIX rotationYMatrix; // create the rotation matrix using the rotation angle D3DXMatrixRotationY(&rotationYMatrix, rotationAngleY); D3DXMatrixRotationX(&rotationXMatrix, rotationAngleX); //rotationAngleY += (float)D3DX_PI * 0.002f; //rotationAngleX += (float)D3DX_PI * 0.001f; WorldMatrix = rotationYMatrix * rotationXMatrix; // Set the input layout mpD3DDevice->IASetInputLayout(modelObject.pVertexLayout); // Set vertex buffer UINT stride = sizeof(VertexPos); UINT offset = 0; mpD3DDevice->IASetVertexBuffers(0, 1, &modelObject.pVertexBuffer, &stride, &offset); // Set primitive topology mpD3DDevice->IASetPrimitiveTopology(D3D10_PRIMITIVE_TOPOLOGY_TRIANGLELIST); //ViewMatrix._43 += 0.005f; // Combine and send the final matrix to the shader D3DXMATRIX finalMatrix = (WorldMatrix * ViewMatrix * ProjectionMatrix); pProjectionMatrixVariable->SetMatrix((float*)&finalMatrix); // make sure modelObject is valid // Render a model object D3D10_TECHNIQUE_DESC techniqueDescription; modelObject.pTechnique->GetDesc(&techniqueDescription); // Loop through the technique passes for(UINT p=0; p < techniqueDescription.Passes; ++p) { modelObject.pTechnique->GetPassByIndex(p)->Apply(0); // draw the cube using all 36 vertices and 12 triangles mpD3DDevice->Draw(36,0); } } //Render actually incapsulates Gamedraw, so you can call data before you actually clear the buffer or after you //present data void MyGame::Render() { DX3dApp::Render(); } bool MyGame::CreateObject() { //Create Layout D3D10_INPUT_ELEMENT_DESC layout[] = { {"POSITION",0,DXGI_FORMAT_R32G32B32_FLOAT, 0 , 0, D3D10_INPUT_PER_VERTEX_DATA, 0}, {"COLOR",0,DXGI_FORMAT_R32G32B32A32_FLOAT, 0 , 12, D3D10_INPUT_PER_VERTEX_DATA, 0}, {"NORMAL",0,DXGI_FORMAT_R32G32B32A32_FLOAT, 0 , 24, D3D10_INPUT_PER_VERTEX_DATA, 0} }; UINT numElements = (sizeof(layout)/sizeof(layout[0])); modelObject.numVertices = sizeof(vertices)/sizeof(VertexPos); for(int i = 0; i < modelObject.numVertices; i += 3) { D3DXVECTOR3 out; D3DXVECTOR3 v1 = vertices[0 + i].pos; D3DXVECTOR3 v2 = vertices[1 + i].pos; D3DXVECTOR3 v3 = vertices[2 + i].pos; D3DXVECTOR3 u = v2 - v1; D3DXVECTOR3 v = v3 - v1; D3DXVec3Cross(&out, &u, &v); D3DXVec3Normalize(&out, &out); vertices[0 + i].normal = out; vertices[1 + i].normal = out; vertices[2 + i].normal = out; } //Create buffer desc D3D10_BUFFER_DESC bufferDesc; bufferDesc.Usage = D3D10_USAGE_DEFAULT; bufferDesc.ByteWidth = sizeof(VertexPos) * modelObject.numVertices; bufferDesc.BindFlags = D3D10_BIND_VERTEX_BUFFER; bufferDesc.CPUAccessFlags = 0; bufferDesc.MiscFlags = 0; D3D10_SUBRESOURCE_DATA initData; initData.pSysMem = vertices; //Create the buffer HRESULT hr = mpD3DDevice->CreateBuffer(&bufferDesc, &initData, &modelObject.pVertexBuffer); if(FAILED(hr)) return false; /* //Create indices DWORD indices[] = { 0,1,3, 1,2,3 }; ModelObject.numIndices = sizeof(indices)/sizeof(DWORD); bufferDesc.ByteWidth = sizeof(DWORD) * ModelObject.numIndices; bufferDesc.BindFlags = D3D10_BIND_INDEX_BUFFER; initData.pSysMem = indices; hr = mpD3DDevice->CreateBuffer(&bufferDesc, &initData, &ModelObject.pIndicesBuffer); if(FAILED(hr)) return false;*/ ///////////////////////////////////////////////////////////////////////////// //Set up fx files LPCWSTR effectFilename = L"effect.fx"; modelObject.pEffect = NULL; hr = D3DX10CreateEffectFromFile(effectFilename, NULL, NULL, "fx_4_0", D3D10_SHADER_ENABLE_STRICTNESS, 0, mpD3DDevice, NULL, NULL, &modelObject.pEffect, NULL, NULL); if(FAILED(hr)) return false; pProjectionMatrixVariable = modelObject.pEffect->GetVariableByName("Projection")->AsMatrix(); pLightVarible = modelObject.pEffect->GetVariableByName("lightSource")->AsVector(); //Dont sweat the technique. Get it! LPCSTR effectTechniqueName = "Render"; D3DXVECTOR3 vLight(10.0f, 10.0f, 10.0f); pLightVarible->SetFloatVector(vLight); modelObject.pTechnique = modelObject.pEffect->GetTechniqueByName(effectTechniqueName); if(modelObject.pTechnique == NULL) return false; //Create Vertex layout D3D10_PASS_DESC passDesc; modelObject.pTechnique->GetPassByIndex(0)->GetDesc(&passDesc); hr = mpD3DDevice->CreateInputLayout(layout, numElements, passDesc.pIAInputSignature, passDesc.IAInputSignatureSize, &modelObject.pVertexLayout); if(FAILED(hr)) return false; return true; } And below is my shader effect.fx matrix Projection; float3 lightSource; float4 lightColor = {0.5, 0.5, 0.5, 0.5}; // PS_INPUT - input variables to the pixel shader // This struct is created and fill in by the // vertex shader struct PS_INPUT { float4 Pos : SV_POSITION; float4 Color : COLOR0; float4 Normal : NORMAL; }; //////////////////////////////////////////////// // Vertex Shader - Main Function /////////////////////////////////////////////// PS_INPUT VS(float4 Pos : POSITION, float4 Color : COLOR, float4 Normal : NORMAL) { PS_INPUT psInput; // Pass through both the position and the color psInput.Pos = mul( Pos, Projection ); psInput.Color = Color; psInput.Normal = Normal; return psInput; } /////////////////////////////////////////////// // Pixel Shader /////////////////////////////////////////////// float4 PS(PS_INPUT psInput) : SV_Target { float4 finalColor = 0; finalColor = saturate(dot(lightSource, psInput.Normal) * lightColor); return finalColor; } // Define the technique technique10 Render { pass P0 { SetVertexShader( CompileShader( vs_4_0, VS() ) ); SetGeometryShader( NULL ); SetPixelShader( CompileShader( ps_4_0, PS() ) ); } }

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  • How to check if a checkbox in a checkbox array is checked with jquery

    - by eddy
    Hello everyone. I have a html table with a column of text boxes (mileage), all of them are disabled when the page loads, and I need that when user clicks on a check box, the text box for that column should be enabled and become a required field, and then if the user unchecks the checkbox, the textbox on that row must be disabled and the required class removed. I already have the function to enable and disable the text boxes (column mileage) when the user clicks on the corresponding checkbox, but it is written in javascript.However, for some reason it only works in IE). Here is the html code <tbody> <c:forEach items="${list}" var="item"> <tr> <td align="center"> <input type="checkbox" name="selectItems" value="<c:out value="${item.numberPlate}"/>" onchange="enableTextField(this)" /> </td> <td align="left"><c:out value="${item.numberPlate}"/></td> <td align="left"><c:out value="${item.driver.fullName}"/></td> <td align="left"><input type="text" name="mileage_<c:out value="${item.numberPlate}"/>" value="" disabled="true"/></td> </tr> </c:forEach> </tbody> And the javascript code: function enableTextField(r) { var node = r.parentNode; while( node && node.tagName !== 'TR' ) { node = node.parentNode; } var i=node.rowIndex; if(document.form1.selectItems[i-1].checked) { document.getElementById('mileage_' + document.form1.selectItems[i-1].value).disabled=false; } else { document.getElementById('mileage_' + document.form1.selectItems[i-1].value).value=""; document.getElementById('mileage_' + document.form1.selectItems[i-1].value).disabled=true; } } Now, I know that in order to add or remove dynamically validation rules I have to use: addClass('required'); o removeClass('required') ,but I don't know how to detect whether a check box is selected or not, and based on that ,enable or disable the text box for that row. I really hope you can help me out with this.

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  • System.Web.HttpException on asp:gridview pagination

    - by Carlos Muñoz
    I have the following <asp:gridview> with one one TemplateField. En each cell there is an image with a link and a text with a link. It has AllowPaging=True This is the gridview: <asp:GridView ID="gvExperiencias" runat="server" AllowPaging="True" GridLines="None" ShowHeader="False" AutoGenerateColumns="False" Width="650px" PageSize="4" OnDataBinding="gvExperiencias_DataBinding" OnPageIndexChanging="gvExperiencias_PageIndexChanging"> <PagerSettings Mode="NumericFirstLast" FirstPageImageUrl="~/images/fle_pag_izq.gif" LastPageImageUrl="~/images/fle_pag_der.gif" NextPageImageUrl="~/images/fle_pag_der.gif" PreviousPageImageUrl="~/images/fle_pag_izq.gif" Position="TopAndBottom" PageButtonCount="4" FirstPageText="" LastPageText="" NextPageText="" PreviousPageText=""></PagerSettings> <Columns> <asp:TemplateField> <ItemTemplate> <div id="it_0" class="new_solo_exp_ini"> <asp:HyperLink ID="a_0" runat="server" NavigateUrl='<%# "experiencia.aspx?cod_cod=" + Eval("tttb_articulo_relacion_0.ARTCOD_ARTREL") + "&pag=" + pag + "&grp=" + Eval("idiocod_cod_idi_0") + "&cod="+cod %>' Visible='<%# Eval("NotEmpty_0") %>'> <asp:Image ID="Image_0" runat="server" Height="88px" ImageUrl='<%# Eval("arigls_nom_img_0","~/ArchivosUsuario/1/1/Articulos/{0}") %>' Width="88px" CssClass="new_image_exp_ini" /> </asp:HyperLink> <div class="new_vineta_tit_exp_ini"> <asp:HyperLink ID="HyperLink_0" runat="server" NavigateUrl='<%# "experiencia.aspx?cod_cod=" + Eval("tttb_articulo_relacion_0.ARTCOD_ARTREL") + "&pag=" + pag + "&grp=" + Eval("idiocod_cod_idi_0") + "&cod="+cod %>' Text='<%# Bind("arigls_tit_0") %>'> </asp:HyperLink> </div> </div> </ItemTemplate> </asp:TemplateField> </Columns> <PagerStyle CssClass="new_pag_bajo_exp_ini" /> <RowStyle CssClass="new_fila_exp_ini" /> </asp:GridView> When I click the last button or the ... it goes to the corresponding page but when i click on a previous page i get the following errror: An Error Has Occurred Because A Control With Id $ContentPlaceHolder1$gvExperiencias$ctl01$ctl01' Could Not Be Located Or A Different Control Is assigned to the same ID after postback. If the ID is not assigned, explicitly set the ID property of controls that raise postback events to avoid this error. So the pager does not work correctly. I think it's because of the Image's Id that has to be generated dinamically but i don't know how to do it. Can someone help me?

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  • Using selection sort in java to sort floats

    - by user334046
    Hey, I need to sort an array list of class house by a float field in a certain range. This is my code for the selection sort: public ArrayList<House> sortPrice(ArrayList<House> x,float y, float z){ ArrayList<House> xcopy = new ArrayList<House>(); for(int i = 0; i<x.size(); i++){ if(x.get(i).myPriceIsLessThanOrEqualTo(z) && x.get(i).myPriceIsGreaterThanOrEqualTo(y)){ xcopy.add(x.get(i)); } } ArrayList<House> price= new ArrayList<House>(); while(xcopy.size()>0){ House min = xcopy.get(0); for(int i = 1; i < xcopy.size();i++){ House current = xcopy.get(i); if (current.myPriceIsGreaterThanOrEqualTo(min.getPrice())){ min = current; } } price.add(min); xcopy.remove(min); } return price; } Here is what the house class looks like: public class House { private int numBedRs; private int sqft; private float numBathRs; private float price; private static int idNumOfMostRecentHouse = 0; private int id; public House(int bed,int ft, float bath, float price){ sqft = ft; numBathRs = bath; numBedRs = bed; this.price = price; idNumOfMostRecentHouse++; id = idNumOfMostRecentHouse; } public boolean myPriceIsLessThanOrEqualTo(float y){ if(Math.abs(price - y)<0.000001){ return true; } return false; } public boolean myPriceIsGreaterThanOrEqualTo(float b){ if(Math.abs(b-price)>0.0000001){ return true; } return false; } When i call looking for houses in range 260000.50 to 300000 I only get houses that are at the top of the range even though I have a lower value at 270000. Can someone help?

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  • Trouble animating RadialGradientBrush in WPF

    - by emddudley
    I'm trying to animate a RadialGradientBrush in my application. I get the super helpful exception: Additional information: 'System.Windows.Style' value cannot be assigned to property 'Style' of object 'System.Windows.Controls.Border'. '[Unknown]' property does not point to a DependencyObject in path '(0).(1).[0].(2)'. Error at object 'System.Windows.Style' in markup file 'Eng.Modules.Core;component/system/grid/systemgridview.xaml' Line 252 Position 51. I know it's something wrong with the indirect property targeting or partial path qualification in my DoubleAnimation's Storyboard.TargetProperty attribute. Any ideas? <Border> <Border.Resources> <RadialGradientBrush x:Key="SomeBrush"> <RadialGradientBrush.GradientStops> <GradientStop Color="White" Offset="0" /> <GradientStop Color="Gold" Offset="1" /> </RadialGradientBrush.GradientStops> </RadialGradientBrush> </Border.Resources> <Border.Style> <Style TargetType="{x:Type Border}"> <Style.Triggers> <DataTrigger Binding="{Binding Path=IsEnabled, RelativeSource={RelativeSource Self}}" Value="True"> <Setter Property="Background" Value="{StaticResource SomeBrush}" /> <DataTrigger.EnterActions> <BeginStoryboard x:Name="SomeStoryBoard"> <Storyboard> <!-- RIGHT HERE --> <DoubleAnimation Storyboard.TargetProperty="(Border.Background).(GradientBrush.GradientStops)[0].(GradientStop.Offset)" From="0" To="1" Duration="0:0:1" RepeatBehavior="Forever" AutoReverse="True" /> </Storyboard> </BeginStoryboard> </DataTrigger.EnterActions> <DataTrigger.ExitActions> <RemoveStoryboard BeginStoryboardName="SomeStoryBoard" /> </DataTrigger.ExitActions> </DataTrigger> </Style.Triggers> </Style> </Border.Style> </Border>

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  • Trying to read FormsAuthentication tickets to read in other areas of site

    - by Pasha Aryana
    Hi, NOTE: I have included 3 links in here to my localhost areas but could not submit the post so I seperetaed them with a space character so it would post on stackoverflow. I currently have 2 ASP.NET MVC apps in my solution. First I run the first one by setting it to be startup project. It goes to the login page, from there once the data has been entered I execute the following code: var authTicket = new FormsAuthenticationTicket(1, login.LoginDataContract.MSISDN, DateTime.Now, DateTime.Now.AddMinutes(Convert.ToDouble("30")), true, ""); string cookieContents = FormsAuthentication.Encrypt(authTicket); var cookie = new HttpCookie(FormsAuthentication.FormsCookieName, cookieContents) { Expires = authTicket.Expiration, //Path = FormsAuthentication.FormsCookiePath //Path = "http://localhost" Domain = "" }; if (System.Web.HttpContext.Current != null) { System.Web.HttpContext.Current.Response.Cookies.Add(cookie); } As you can see I have set the Domain = "", so theoretically speaking it should work on any thing under my http: //localhost. Then I have set the persist security of the cookie to true so I can access it from any where under localhost. The cookie writes fine and I get logged in and all godd for now. BTW the url for this login page is: http //localhost/MyAccount/Login Now then I stop the solution and set the other MVC apps to be the startup. Then I run it. The URL for the second site is: http: //localhost/WebActivations/ Here is the code in the other apps start controller: public class HomeController : Controller { public ActionResult Index() { ViewData["Message"] = "Welcome to ASP.NET MVC!"; // PASHA: Added code to read the authorization cookie set at // login in MyAccount *.sln for (int i = 0; i < System.Web.HttpContext.Current.Request.Cookies.Count;i++) { Response.Write(System.Web.HttpContext.Current.Request.Cookies[i].Name + " " + System.Web.HttpContext.Current.Request.Cookies[i].Value); } HttpCookie authorizationCookie = System.Web.HttpContext.Current.Request.Cookies[FormsAuthentication.FormsCookieName.ToString()]; // decrypt. FormsAuthenticationTicket authorizationForm = FormsAuthentication.Decrypt(authorizationCookie.Value); ViewData["Message"] = authorizationForm.UserData[0].ToString(); return View(); } public ActionResult About() { return View(); } The problem is in this Home controller when I run the solution it cannot read the authentication cookie, you see the loop there it does not find the .ASPXAUTH cookie. But once it crashes in Firefox I have a look in the Page Info and then security and Cookies and its there and its the same cookie. What am I doing wrong?

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  • How to use Multiple Map activity in Android?

    - by Praveen Chandrasekaran
    Hi folks, I am using 2 map Activities. do i want to register multiple Map APi key for each? Now I am getting this exception: 06-16 16:59:25.048: ERROR/MapActivity(10008): Couldn't get connection factory client I googled about this exception. It concludes that must be a API Key Problem? Is that true? Why it happens? Thanks

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  • Flowplayer in fancybox?

    - by kastru
    I am trying to get the Flowplayer to be shown inside a Fancybox, but can't quite get it working. This is my code so far; $("a.video_link").click(function () { $.fancybox({ 'autoScale': false, 'transitionIn': 'none', 'transitionOut': 'none', 'title': this.title, 'width': 680, 'height': 495, 'href': '/flowplayer/flowplayer.swf?video=myvideo.flv', /* have also tried a couple of other options for the url settings, but without luck) 'type': 'swf', 'swf': { 'wmode': 'transparent', 'allowfullscreen': 'true' } }); return false; }); Any suggestions?

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  • LaTeX lstlisting not highlighting keywords when basic style is ttfamily

    - by Lex
    Hello, I'm working on a LaTeX document and using lstlisting to display my Java source code. My setup looks like this: \lstset{ basicstyle=\ttfamily, keywordstyle=\bfseries, language=Java, frame=single, aboveskip=11pt, belowskip=11pt, breaklines=true, breakatwhitespace=false, showspaces=false, showstringspaces=false } The keywords are not highlighted bold when using ttfamily, but if I use small or don't specify the basic style, they're highlighted fine. What am I missing?

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  • Page expired issue with back button and wicket SortableDataProvider and DataTable

    - by David
    Hi, I've got an issue with SortableDataProvider and DataTable in wicket. I've defined my DataTable as such: IColumn<Column>[] columns = new IColumn[9]; //column values are mapped to the private attributes listed in ColumnImpl.java columns[0] = new PropertyColumn(new Model("#"), "columnPosition", "columnPosition"); columns[1] = new PropertyColumn(new Model("Description"), "description"); columns[2] = new PropertyColumn(new Model("Type"), "dataType", "dataType"); Adding it to the table: DataTable<Column> dataTable = new DataTable<Column>("columnsTable", columns, provider, maxRowsPerPage) { @Override protected Item<Column> newRowItem(String id, int index, IModel<Column> model) { return new OddEvenItem<Column>(id, index, model); } }; My data provider: public class ColumnSortableDataProvider extends SortableDataProvider<Column> { private static final long serialVersionUID = 1L; private List list = null; public ColumnSortableDataProvider(Table table, String sortProperty) { this.list = Arrays.asList(table.getColumns().toArray(new Column[0])); setSort(sortProperty, true); } public ColumnSortableDataProvider(List list, String sortProperty) { this.list = list; setSort(sortProperty, true); } @Override public Iterator iterator(int first, int count) { /* first - first row of data count - minimum number of elements to retrieve So this method returns an iterator capable of iterating over {first, first+count} items */ Iterator iterator = null; try { if(getSort() != null) { Collections.sort(list, new Comparator() { private static final long serialVersionUID = 1L; @Override public int compare(Column c1, Column c2) { int result=1; PropertyModel<Comparable> model1= new PropertyModel<Comparable>(c1, getSort().getProperty()); PropertyModel<Comparable> model2= new PropertyModel<Comparable>(c2, getSort().getProperty()); if(model1.getObject() == null && model2.getObject() == null) result = 0; else if(model1.getObject() == null) result = 1; else if(model2.getObject() == null) result = -1; else result = ((Comparable)model1.getObject()).compareTo(model2.getObject()); result = getSort().isAscending() ? result : -result; return result; } }); } if (list.size() (first+count)) iterator = list.subList(first, first+count).iterator(); else iterator = list.iterator(); } catch (Exception e) { e.printStackTrace(); } return iterator; } The problem is the following: - I click a column header to sort by that column. - I navigate to a different page - I click Back (or Forward if I do the opposite scenario) - Page has expired. It'd be nice to generate the page using PageParameters but I somehow need to intercept the sort event to do so. Any pointers would be greatly appreciated. Thanks a ton!! David

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  • Django ModelForm for Many-to-Many fields

    - by theycallmemorty
    Consider the following models and form: class Pizza(models.Model): name = models.CharField(max_length=50) class Topping(models.Model): name = models.CharField(max_length=50) ison = models.ManyToManyField(Pizza, blank=True) class ToppingForm(forms.ModelForm): class Meta: model = Topping When you view the ToppingForm it lets you choose what pizzas the toppings go on and everything is just dandy. My questions is: How do I define a ModelForm for Pizza that lets me take advantage of the Many-to-Many relationship between Pizza and Topping and lets me choose what Toppings go on the Pizza?

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  • IronPython and Nodebox in C#

    - by proxylittle
    My plan: I'm trying to setup my C# project to communicate with Nodebox to call a certain function which populates a graph and draws it in a new window. Current situation: [fixed... see Update2] I have already included all python-modules needed, but im still getting a Library 'GL' not found it seems that the pyglet module needs a reference to GL/gl.h, but can't find it due to IronPython behaviour. Requirement: The project needs to stay as small as possible without installing new packages. Thats why i have copied all my modules into the project-folder and would like to keep it that or a similar way. My question: Is there a certain workaround for my problem or a fix for the library-folder missmatch. Have read some articles about Tao-Opengl and OpenTK but can't find a good solution. Update1: Updated my sourcecode with a small pyglet window-rendering example. Problem is in pyglet and referenced c-Objects. How do i include them in my c# project to be called? No idea so far... experimenting alittle now. Keeping you updated. SampleCode C#: ScriptRuntimeSetup setup = Python.CreateRuntimeSetup(null); ScriptRuntime runtime = new ScriptRuntime(setup); ScriptEngine engine = Python.GetEngine(runtime); ScriptSource source = engine.CreateScriptSourceFromFile("test.py"); ScriptScope scope = engine.CreateScope(); source.Execute(scope); SampleCode Python (test.py): from nodebox.graphics import * from nodebox.graphics.physics import Vector, Boid, Flock, Obstacle flock = Flock(50, x=-50, y=-50, width=700, height=400) flock.sight(80) def draw(canvas): canvas.clear() flock.update(separation=0.4, cohesion=0.6, alignment=0.1, teleport=True) for boid in flock: push() translate(boid.x, boid.y) scale(0.5 + boid.depth) rotate(boid.heading) arrow(0, 0, 15) pop() canvas.size = 600, 300 def main(canvas): canvas.run(draw) Update2: Line 139 [pyglet/lib.py] sys.platform is not win32... there was the error. Fixed it by just using the line: from pyglet.gl.lib_wgl import link_GL, link_GLU, link_WGL Now the following Error: 'module' object has no attribute '_getframe' Kind of a pain to fix it. Updating with results... Update3: Fixed by adding following line right after first line in C#-Code: setup.Options["Frames"] = true; Current Problem: No module named unicodedata, but in Python26/DLLs is only a *.pyd file`. So.. how do i implement it now?!

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  • No tests found with test runner 'JUnit 4'

    - by lamisse
    Hello , my java test worked well from Eclipse ,I do not know I relaunch test from run menu and then have the following message: No tests found with test runner 'JUnit 4' In the .classpath file I have all jar files, and at the end have : <classpathentry exported="true" kind="con" path="org.eclipse.jdt.junit.JUNIT_CONTAINER/4"/> <classpathentry kind="output" path="bin"/> </classpath> please help!

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  • [obj-c] autorelease problem

    - by BQuadra
    Why the NSArray allocated with arrayWithObjects dealloc automatically if already used by BObject object?? in teory NSArray must remain allocated all the BObject life time... [[BObject alloc] initObjectName:@"oneObject" states: [NSArray arrayWithObjects: [[State alloc] initStateName:@"stand_front" singleImg:[NSArray arrayWithObjects:[UIImage imageNamed:@"front_1.png"], nil]], [[State alloc] initStateName:@"front_walking" frames: [NSArray arrayWithObjects: [UIImage imageNamed:@"front_1.png"], [UIImage imageNamed:@"front_2.png"], [UIImage imageNamed:@"front_3.png"], [UIImage imageNamed:@"front_4.png"], [UIImage imageNamed:@"front_5.png"], [UIImage imageNamed:@"front_6.png"], [UIImage imageNamed:@"front_7.png"], [UIImage imageNamed:@"front_8.png"], nil] duration:0.8 repeat:0], nil] isSolid:TRUE];

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  • Django filter vs exclude

    - by Enrico
    Is there a difference between filter and exclude in django? If I have self.get_query_set().filter(modelField=x) and I want to add another criteria, is there a meaningful difference between to following two lines of code? self.get_query_set().filter(user__isnull=False, modelField=x) self.get_query_set().filter(modelField=x).exclude(user__isnull=True) is one considered better practice or are they the same in both function and performance?

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  • Gridview inside a ModalPopUpExtender causes ModalPopUpExtender to close

    - by harold-sota
    I have a gridview inside a ModalPopUpExtender, the grid view have the button add delete and edit when i clic one of the button of the gridview the popup is closed. I wont to close the popup when the close button is clicked. This is the asp.net part: < cc1: ModalPopupExtender ID="NamePopup" runat="server" PopupControlID="OptionPanel" TargetControlID="btnD" BackgroundCssClass="mpBg" DropShadow="true" OkControlID="btnSavePopup" CancelControlID="btnPostCancel" < / cc1:ModalPopupExtender Any ideas??

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  • Flex 4 IntelliJ IDEA wrapper html crashes browser

    - by user347641
    I'm building an Flex 4 application using IntelliJ IDEA generated sample Flex application. I replace the mxml with the following code from the book Hello Flex 4. It simply crashes the browser when I run it. I tried it on both FF and Chrome. Any clues? [Bindable] public var _bread:Number = Number.NaN; ]]></fx:Script> <fx:Declarations> <s:RadioButtonGroup id="moralityRBG"/> <s:RadioButtonGroup id="restaurantRBG" selectedValue="{_theory.length % 2 == 0 ? 'smoking' : 'non'}"/> </fx:Declarations> <s:Panel width="100%" height="100%" title="Simple Components!"> <s:layout> <s:HorizontalLayout paddingLeft="5" paddingTop="5"/> </s:layout> <s:VGroup> <s:TextArea id="textArea" width="200" height="50" text="@{_theory}"/> <s:TextInput id="textInput" width="200" text="@{_theory}"/> <s:HSlider id="hSlider" minimum="0" maximum="11" liveDragging="true" width="200" value="@{_bread}"/> <s:VSlider id="vSlider" minimum="0" maximum="11" liveDragging="true" height="50" value="@{_bread}"/> <s:Button label="{_theory}" width="200" color="{alarmTB.selected ? 0xFF0000 : 0}" click="_bread = Math.min(_theory.length, 11)"/> <s:CheckBox id="checkBox" selected="{_bread % 2 == 0}" label="even?"/> </s:VGroup> <s:VGroup> <s:RadioButton label="Good" value="good" group="{moralityRBG}"/> <s:RadioButton label="Evil" value="evil" group="{moralityRBG}"/> <s:RadioButton label="Beyond" value="beyond" group="{moralityRBG}"/> <s:RadioButton label="Smoking" value="smoking" group="{restaurantRBG}"/> <s:RadioButton label="Non-Smoking" value="non" group="{restaurantRBG}"/> <s:ToggleButton id="alarmTB" label="ALARM!"/> <s:NumericStepper id="numericStepper" value="@{_bread}" minimum="0" maximum="11" stepSize="1"/> <s:Spinner id="spinner" value="@{_bread}" minimum="0" maximum="11" stepSize="1"/> </s:VGroup> </s:Panel>

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  • Reproduce PIPE functionality in IronPython

    - by Muppet Geoff
    Hi, I am hoping some genious out there can help me out with this... I am using sox to merge and resample a group of WAV files, and pipe the output directly to the input of NeroAACEnc for encoding to AAC format. I originally ran the process in a script, which included: sox.exe d:\audio\1.wav d:\audio\2.wav d:\audio\3.wav -c 1 -r 22050 -t wav - | neroAacEnc.exe -q 0.5 -if - -of test.m4a This worked as expected. The '-' in the comand line translates as 'Pipe/redirect input/output (stdin/stdout)' - So Sox pipes to stdout, and NeroAACEnc reads from stdin, the | joins them together. I then migrated the whole solution to Python, and the equivalent command became: from subprocess import call, Popen, PIPE runwav = Popen(['sox.exe', 'd:\audio\1.wav', 'd:\audio\2.wav', 'd:\audio\3.wav', '-c', '1', '-r', '22050', '-t', 'wav', '-'], shell=False, stdout=PIPE) runm4b = call(['neroAacEnc.exe', '-q', '0.5', '-if', '-', '-of', 'test.m4a'], shell=False, stdin=runwav.stdout) This also worked like a charm, exactly as expected. Slightly more convoluted, but hey :) Well now I have to move it to IronPython, and the Subprocess module isn't available (the partial implementation that is, doesn't have Popen/PIPE support - plus it seems silly to add a custom library when there is probably a native alternative). I should mention here, that I opted for IronPython over C#, because I am comfortable with Python now - however, there is a chance of moving it again later to C# native, and I am using IronPython to ease myself into it :) I have no C# or .net experience. So far I have the following equivalent, that sets up the 2 processes: from System.Diagnostics import Process wav = Process() wav.StartInfo.UseShellExecute = False wav.StartInfo.RedirectStandardOutput = True wav.StartInfo.FileName = 'sox.exe' wav.StartInfo.Arguments = 'd:\audio\1.wav d:\audio\2.wav d:\audio\3.wav -c 1 -r 22050 -t wav -' wav.Start() m4b = Process() m4b.StartInfo.UseShellExecute = False m4b.StartInfo.RedirectStandardInput = True m4b.StartInfo.FileName = 'neroAacEnc.exe' m4b.StartInfo.Arguments = '-q 0.5 -if - -of test.m4a' m4b.Start() I know that these 2 processes start (I can see Nero and Sox in the task manager) but what I can't figure out (for the life of me) is how to string the two output/input streams together, as with the previous two solutions. I have searched and searched, so I thought I'd ask! If anyone knows either: How to join the two streams with the same net result as the Python and Commandline versions; or A better way to acheive what I am trying to do. I would be extremely grateful! Many thanks in advance, Geoff P.S. A code sample based off the above would be awesome :) or a specific code example of a similar process that I can easily translate... this has broked my brayne.

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  • Prevent command window showing when NAnt compiling windows forms application

    - by HollyStyles
    I have been playing with creating little windows forms apps without visual studio. I create my source in Notepad++ and compile with a NAnt build file. When I run the application a command window is also displayed as well as the application window. How can I prevent the command window showing up? using System; using System.Drawing; using System.Windows.Forms; using System.Media; using System.IO; namespace mynamespace { class MyForm : Form { public Button btnPlay; MyForm() { this.SuspendLayout(); this.Text = "My Application"; InitialiseForm(); this.ResumeLayout(false); } private void InitialiseForm() { btnPlay = new Button(); btnPlay.Location = new System.Drawing.Point(30,40); btnPlay.Text = "Play"; btnPlay.Click += new System.EventHandler(btnPlay_Click); this.Controls.Add(btnPlay); } protected void btnPlay_Click(object sender, EventArgs e) { string wav = "testing123.wav"; Stream resourceStream = System.Reflection.Assembly.GetExecutingAssembly().GetManifestResourceStream(wav); SoundPlayer player = new SoundPlayer(resourceStream); player.Play(); } public static void Main() { Application.Run(new MyForm()); } } } Build file <?xml version="1.0"?> <project name="myform" default="build" basedir="."> <description>My Form app</description> <property name="debug" value="true" overwrite="false"/> <target name="clean" description="Remove all generated files"> <delete dir="build"/> </target> <target name="build" description="Compile the source" depends="clean"> <mkdir dir="build"/> <csc target="exe" output="build\MyForm.exe" debug="${debug}" verbose="true"> <resources> <include name="app\resources\*.wav" /> </resources> <sources> <include name="app\MyForm.cs"/> </sources> </csc> </target> </project>

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  • jqgrid problem:Where is the "filter" param?

    - by davykiash
    Am curently looking at the jqgrid documentation on advanced search and specifically search_adv.php file that comes with it. I have noted the following line of code $searchstr = Strip($_REQUEST['filters']); However when I look at the output on firebug of my jqgrid post I see _search true nd 1270148130165 page 1 rows 10 searchField income_types_desc searchOper eq searchString 5 sidx income_types_desc sord asc Where on earth is the "filter" param?

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