Search Results

Search found 12035 results on 482 pages for 'android emulator'.

Page 368/482 | < Previous Page | 364 365 366 367 368 369 370 371 372 373 374 375  | Next Page >

  • no more hitcollision at 1 life

    - by user1449547
    So I finally got my implementation of lives fixed, and it works. Now however when I collide with a ghost when I am at 1 life, nothing happens. I can fall to my death enough times for a game over. from what i can tell the problem is that hit collision is not longer working, because it does not detect a hit, I do not fall. the question is why? update if i kill myself fast enough it works, but if i play for like 30 seconds, it stops the hit collision detection on my ghosts. platforms and springs still work. public class World { public interface WorldListener { public void jump(); public void highJump(); public void hit(); public void coin(); public void dying(); } public static final float WORLD_WIDTH = 10; public static final float WORLD_HEIGHT = 15 * 20; public static final int WORLD_STATE_RUNNING = 0; public static final int WORLD_STATE_NEXT_LEVEL = 1; public static final int WORLD_STATE_GAME_OVER = 2; public static final Vector2 gravity = new Vector2(0, -12); public Hero hero; public final List<Platform> platforms; public final List<Spring> springs; public final List<Ghost> ghosts; public final List<Coin> coins; public Castle castle; public final WorldListener listener; public final Random rand; public float heightSoFar; public int score; public int state; public int lives=3; public World(WorldListener listener) { this.hero = new Hero(5, 1); this.platforms = new ArrayList<Platform>(); this.springs = new ArrayList<Spring>(); this.ghosts = new ArrayList<Ghost>(); this.coins = new ArrayList<Coin>(); this.listener = listener; rand = new Random(); generateLevel(); this.heightSoFar = 0; this.score = 0; this.state = WORLD_STATE_RUNNING; } private void generateLevel() { float y = Platform.PLATFORM_HEIGHT / 2; float maxJumpHeight = Hero.hero_JUMP_VELOCITY * Hero.hero_JUMP_VELOCITY / (2 * -gravity.y); while (y < WORLD_HEIGHT - WORLD_WIDTH / 2) { int type = rand.nextFloat() > 0.8f ? Platform.PLATFORM_TYPE_MOVING : Platform.PLATFORM_TYPE_STATIC; float x = rand.nextFloat() * (WORLD_WIDTH - Platform.PLATFORM_WIDTH) + Platform.PLATFORM_WIDTH / 2; Platform platform = new Platform(type, x, y); platforms.add(platform); if (rand.nextFloat() > 0.9f && type != Platform.PLATFORM_TYPE_MOVING) { Spring spring = new Spring(platform.position.x, platform.position.y + Platform.PLATFORM_HEIGHT / 2 + Spring.SPRING_HEIGHT / 2); springs.add(spring); } if (rand.nextFloat() > 0.7f) { Ghost ghost = new Ghost(platform.position.x + rand.nextFloat(), platform.position.y + Ghost.GHOST_HEIGHT + rand.nextFloat() * 3); ghosts.add(ghost); } if (rand.nextFloat() > 0.6f) { Coin coin = new Coin(platform.position.x + rand.nextFloat(), platform.position.y + Coin.COIN_HEIGHT + rand.nextFloat() * 3); coins.add(coin); } y += (maxJumpHeight - 0.5f); y -= rand.nextFloat() * (maxJumpHeight / 3); } castle = new Castle(WORLD_WIDTH / 2, y); } public void update(float deltaTime, float accelX) { updatehero(deltaTime, accelX); updatePlatforms(deltaTime); updateGhosts(deltaTime); updateCoins(deltaTime); if (hero.state != Hero.hero_STATE_HIT) checkCollisions(); checkGameOver(); checkFall(); } private void updatehero(float deltaTime, float accelX) { if (hero.state != Hero.hero_STATE_HIT && hero.position.y <= 0.5f) hero.hitPlatform(); if (hero.state != Hero.hero_STATE_HIT) hero.velocity.x = -accelX / 10 * Hero.hero_MOVE_VELOCITY; hero.update(deltaTime); heightSoFar = Math.max(hero.position.y, heightSoFar); } private void updatePlatforms(float deltaTime) { int len = platforms.size(); for (int i = 0; i < len; i++) { Platform platform = platforms.get(i); platform.update(deltaTime); if (platform.state == Platform.PLATFORM_STATE_PULVERIZING && platform.stateTime > Platform.PLATFORM_PULVERIZE_TIME) { platforms.remove(platform); len = platforms.size(); } } } private void updateGhosts(float deltaTime) { int len = ghosts.size(); for (int i = 0; i < len; i++) { Ghost ghost = ghosts.get(i); ghost.update(deltaTime); if (ghost.state == Ghost.GHOST_STATE_DYING && ghost.stateTime > Ghost.GHOST_DYING_TIME) { ghosts.remove(ghost); len = ghosts.size(); } } } private void updateCoins(float deltaTime) { int len = coins.size(); for (int i = 0; i < len; i++) { Coin coin = coins.get(i); coin.update(deltaTime); } } private void checkCollisions() { checkPlatformCollisions(); checkGhostCollisions(); checkItemCollisions(); checkCastleCollisions(); } private void checkPlatformCollisions() { if (hero.velocity.y > 0) return; int len = platforms.size(); for (int i = 0; i < len; i++) { Platform platform = platforms.get(i); if (hero.position.y > platform.position.y) { if (OverlapTester .overlapRectangles(hero.bounds, platform.bounds)) { hero.hitPlatform(); listener.jump(); if (rand.nextFloat() > 0.5f) { platform.pulverize(); } break; } } } } private void checkGhostCollisions() { int len = ghosts.size(); for (int i = 0; i < len; i++) { Ghost ghost = ghosts.get(i); if (hero.position.y < ghost.position.y) { if (OverlapTester.overlapRectangles(ghost.bounds, hero.bounds)){ hero.hitGhost(); listener.hit(); } break; } else { if(hero.position.y > ghost.position.y) { if (OverlapTester.overlapRectangles(hero.bounds, ghost.bounds)){ hero.hitGhostJump(); listener.jump(); ghost.dying(); score += Ghost.GHOST_SCORE; } break; } } } } private void checkItemCollisions() { int len = coins.size(); for (int i = 0; i < len; i++) { Coin coin = coins.get(i); if (OverlapTester.overlapRectangles(hero.bounds, coin.bounds)) { coins.remove(coin); len = coins.size(); listener.coin(); score += Coin.COIN_SCORE; } } if (hero.velocity.y > 0) return; len = springs.size(); for (int i = 0; i < len; i++) { Spring spring = springs.get(i); if (hero.position.y > spring.position.y) { if (OverlapTester.overlapRectangles(hero.bounds, spring.bounds)) { hero.hitSpring(); listener.highJump(); } } } } private void checkCastleCollisions() { if (OverlapTester.overlapRectangles(castle.bounds, hero.bounds)) { state = WORLD_STATE_NEXT_LEVEL; } } private void checkFall() { if (heightSoFar - 7.5f > hero.position.y) { --lives; hero.hitSpring(); listener.highJump(); } } private void checkGameOver() { if (lives<=0) { state = WORLD_STATE_GAME_OVER; } } }

    Read the article

  • error with passing my object with serializable?

    - by Jony Scherman
    i was trying to send my object class GastronomyElement to another activity but i have got this error java.lang.RuntimeException: Parcelable encountered IOException writing serializable object (name = com.example.despegarteproject.classes.GastronomyElement) i have seen another posts like this but i couldn not solve it. this is my class code public class GastronomyElement implements Serializable { String id, name, formattedAddress, formattedPhoneNumber, reference, photo; List<String> photos; Boolean openNow; Horarios horarios; List<Review> reviews; String priceLevel; double latitude, longitude; Double rating; public String getName () { return name; } public void setName (String name) { this.name = name; } public String getId () { return id; } public void setId (String id) { this.id = id; } public String getFormattedAddress () { return formattedAddress; } public void setFormattedAddress (String formattedAddress) { this.formattedAddress = formattedAddress; } public String getReference () { return reference; } public void setReference (String reference) { this.reference = reference; } public String getPhoto () { return photo; } public void setPhoto (String photo) { this.photo = photo; } public List<String> getPhotos () { return photos; } public void setPhotos (List<String> photos) { this.photos = photos; } public double getLatitude() { return latitude; } public void setLatitude (double latitude) { this.latitude = latitude; } public double getLongitude() { return longitude; } public void setLongitude (double longitude) { this.longitude = longitude; } public Double getRating () { return rating; } public void setRating (Double rating) { this.rating = rating; } public Boolean getOpenNow () { return openNow; } public void setOpenNow (Boolean openNow) { this.openNow = openNow; } public Horarios getHorarios () { return horarios; } public void setHorarios (Horarios horarios) { this.horarios = horarios; } public String getPriceLevel () { return priceLevel; } public void setPriceLevel (String priceLevel) { this.priceLevel = priceLevel; } public String getFormattedPhoneNumber () { return formattedPhoneNumber; } public void setFormattedPhoneNumber (String formattedPhoneNumber) { this.formattedPhoneNumber = formattedPhoneNumber; } public List<Review> getReviews () { return reviews; } public void setReviews (List<Review> reviews) { this.reviews = reviews; } } and this is how i am sending it Intent act = new Intent (context, ActivityLugarDetalles.class); act.putExtra("elementDetails", elementDetails); startActivity(act); i would appreciate your help! thank you!

    Read the article

  • How can you tell if an activity is starting or resuming?

    - by Joren
    I have an activity which pulls some JSON from my server, and then uses it to draw a list. That list launches further activities. My problem is that I can't figure out a way to tell if the activity is still alive when you go back to it, so I end up re-querying my JSON from the server and redrawing the list every time the user goes back to the activity. How can I tell if my activity is still alive so I can skip the redraw? Using onRestart works for hitting the home key then going back, but onCreate not onRestart is called if I selected a list item then hit back.

    Read the article

  • SlidingDrawer handle design issue

    - by bali182
    I would like to create a SlidingDrawer, which has a handle like this: Until now i tought my solution was ok, which was: 1.) I created a 9 patch: As you can see, the center part is not strechable, only the two sides (and the height, if needed). On most of the phones i got the desired result, shown above. 2.) Put it in this layout (just pseudo-code): <SlidingDrawer (fullscreen)> <Button as handle (full width, backround the 9patch)/> <LinearLayout as content /> </SlidingDrawer> However, i tested the app on my friend's new Galaxy S3, and the result was something like this: The part, which should be centered, was completely off one side. And i have no idea, why and it bugs me since then. My Question: Is this the prefered way (9 patch with full width) to acomplish the look i want? If not, could someone suggest me a better solution?

    Read the article

  • Use Contact API in Aapplication.

    - by MAkS
    In my application i want to add new contacts to my application's database is there any way to use contact API. OR Is there any to use Contact Content provider to store application's contact info instead of using separate Database

    Read the article

  • Activity ignore intent's extra fields

    - by ced
    For example, In an ActivityA there's a button to create an Intent that will start ActivityB in a new task, like this: Intent i = new Intent(this, ActivityB.class); i.setData(Uri.parse("http://www.google.com")); long timestamp = System.currentTimeMillis(); i.putExtra("ts", timestamp); i.addFlag(Intent.FLAG_ACTIVITY_NEW_TASK); Log.d(TAG, "Sending: " + timestamp); startActivity(i); Then in ActivityB's onResume() method, there's this code to check the timestamp: long timestamp = getIntent().getExtras().getLong("ts"); Log.d(TAG, "Receiving: " + timestamp); Now the first time I invoke ActivityB from ActivityA I get the following logs: Sending: 120006000 Receiving: 120006000 Then if I left ActivityB running in the background (by pressing Home button), and start ActivityA then invoke ActivityB again, the following is printed: Sending: 120013000 Receiving: 120006000 It seems although ActivityB is brought to front by the new Intent. The extra field in the intent is being left behind. Is this a bug or an intended behavior?

    Read the article

  • Listview dsplaying Issue

    - by raj
    I am using LinearLayout to display ListView Adding Button at the Top. Then adding Listview bellow the button. Problem is that Listview take the entire screen at the time of scroll. At the time of scroll the first cell of the ListView went in the Background of the button. Is there any solution to strict the List below the button?

    Read the article

  • How to show own view in Spinner Widget instead of Text View?

    - by Janusz
    I have a selection for some items using a spinner widget. At the moment the spinner will load a simple Textview and show the name of the item. It is possible to define an own view to show inside the spinner row? I would suspect it being similar to a custom List row. I simply want to show an individual icon left from the spinner text for each item in the list.

    Read the article

  • Gson serialization depending on field value

    - by Serj Lotutovici
    I have a POJO that is similar to: public class MyGsonPojo { @Expose @SerializedName("value1") private String valueOne; @Expose @SerializedName("value2") private boolean valueTwo; @Expose @SerializedName("value3") private int valueThree; // Getters and other stuff here } The issue is that this object has to be serialized into a json body for a call to the server. Some fields are optional for the request and if I even send it with default and null values, the API responds differently (Unfortunately changing the api is not an option). So basically I need to exclude fields from serialization if any of them is set to a default value. For example if the field valueOne is null the resulting json should be: { "value2" : true, "value3" : 2 } Any idea how to make this a painless effort? I wouldn't want to build the json body manually. Any help would be great. Thank you in advice.

    Read the article

  • Refresh list of drawables in Eclipse?

    - by Matt Swanson
    When I add drawable resources to my project they do not show up in the list of drawables in the Reference Chooser. I checked the R file and there are references for the files. I have tried refreshing the project, cleaning the project, and fixing project properties and nothing seems to help. Sometimes a couple will randomly show up in there, but not all of them. The only consistent way I can get them to show up is to restart Eclipse. Any ideas? Thanks

    Read the article

  • Construct MediaStore uri for specific folder

    - by Mojo Risin
    Hi all, For example if a have two directories /sdcard/Music/Music-1 and /sdcard/Music/Music-2 how can i construct uri to get the files in Music-1 dir for example. I can use MediaStore.Audio.Media.EXTERNAL_CONTENT_URI to get the content of all external storage but how to do the trick only for specific dir.

    Read the article

  • Same Activity called twice... Issue with Multiple AsyncTasks?

    - by stormin986
    I have three simultaneous instances of an AsyncTask for download three files. When two particular ones finish, at the end of onPostExecute() I check a flag set by each, and if both are true, I call startActivity() for the next Activity. I am currently seeing the activity called twice, or something that resembles this type of behavior. Since the screen does that 'swipe left' kind of transition to the next activity, it sometimes does it twice (and when I hit back, it goes back to the same activity). It's obvious two versions of the activity that SHOULD only get called once are being put on the Activity stack. Could this be from both onPostExecute()s executing simultaneously and both checking the flags each other set at the exact same time? This seems extremely unlikely since two processes would have to be running line-by-line in parallel... *EDIT* A lot removed from this question since I was way off in what I thought was wrong. Nonetheless I found the answer here quite useful, so I have edited the question to reflect the useful parts.

    Read the article

  • how to close the activity chooser dialog from progremmatically?

    - by sojan
    Hi, Help needed. I am developing an application which need to show a chooser dialogue .(Am using a SEND_INTENT) .I need to close the chooser dialog after a particular amount of time,say 15 sec. how can i close the chooser dialog? is it possible? Is there any way to get the first item in the chooser? is there a way to filter the items appearing in the chooser dialog.. Any one pls help me am in big trouble. Any Help greatly appreciated.

    Read the article

  • How do I correctly use generics?

    - by ninjasense
    I basically am making webrequests and recieving a JSON response. Depending on the request, I am parsing JSON request into objects I have created. The parsing is pretty much the same no matter what the object Im parsing into looks like. So I have a bunch of methods doing the same work only with different objects, I was wondering how I could accomplish this with generics? Here is an example public static ArrayList<Contact> parseContacts(String responseData) { ArrayList<Contact> Contacts = new ArrayList<Contact>(); try { JSONArray jsonContacts = new JSONArray(responseData); if (!jsonContacts.isNull(0)) { for (int i = 0; i < jsonContacts.length(); i++) { Contacts.add(new Contact(jsonContacts.getJSONObject(i))); } } } catch (JSONException e) { // TODO Auto-generated catch block e.printStackTrace(); } catch (Exception e) { } return Contacts; }

    Read the article

  • How to set gravity (or margins) of ImageView using code?

    - by mastojun
    Hi. I want to add ImageView to FrameLayout with Gravity or margins. but FramLayout and ImageView has no method about that(Actually, I can't found that). Reason that selects Framelayout is to put ImageView on ImageView. Help me plz. It is emergency for me to find solution. thx. Bellow is my code which help understanding my question. FrameLayout imageFrame = new FrameLayout(mContext); imageFrame.setLayoutParams(new GridView.LayoutParams(158, 158)); ImageView frame = new ImageView(mContext); frame = new ImageView(mContext); frame.setLayoutParams(new LayoutParams(158, 158)); frame.setScaleType(ImageView.ScaleType.CENTER_CROP); frame.setImageResource(R.drawable.image_frame_n); ImageView image = new ImageView(mContext); image.setLayoutParams(new LayoutParams(148, 148)); image.setScaleType(ImageView.ScaleType.CENTER_CROP); image.setImageResource(mThumbIds[position]); // image is needed to have a margin or gravity to be positioned at center imageFrame.addView(image); imageFrame.addView(frame);

    Read the article

  • adding the style attribute via code

    - by nourdine
    hello I was wondering how to assign a style via code in adroid. suppose I have a TextView created with the following snippet: TextView myText = new TextView(this); how do I assign the class xxx so that myText will be styled like an hard coded TextView like this: <TextView style="@style/xxx" /> thanks

    Read the article

  • Creating tabs for calling activities

    - by Rahul Varma
    Hi , I have some activities in my project like, Alerts,HomePage , Calculator etc. What i want to accomplish is to create tabs for all these activities and insert images for these. When we touch the tab the corresponding activity must load. I have done it using the menu options. But i must accomplish this using tabs. The tabs must also be at the bottom of the page... Something like this... Can anyone guide through the process...??? Should i create another class Tabs.java and tabs.xml or should i write tab host for each activity...??? I have tried to find it in google and also in stackoverflowbut in vague. Plz give a solution...

    Read the article

  • How to exclude the title from theme applied to the application?

    - by Janusz
    I'm using a theme for my app to set some common layout features. One of the things I change in this theme is the text style. I change the color of text in the whole app to a certain color etc. Sadly the color of the title is also changed and the result is a somewhat blurry ugly style. Is it possible to somehow overwrite the style for the title in the theme? Or exclude the title?

    Read the article

  • Starting quickserachbox through button

    - by Praveen Chandrasekaran
    How to do the startActivityResult() for the Quick Search Box? that is if i click a button in my activity. it should wake up the QSB and search. i click the suggestion button. it will return the string which is shown as a suggestion. how to do it? which intent action i have to use and how ? Any Idea?

    Read the article

< Previous Page | 364 365 366 367 368 369 370 371 372 373 374 375  | Next Page >