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  • How to use Custom AuthorizeAttribute for controller utilizing parameter value?

    - by RSolberg
    I am trying to secure a controller action to prevent a user from accessing an Entity that they do not have access to. I am able to do this with the following code. public ActionResult Entity(string entityCode) { if (CurrentUser.VerifyEntityPermission(entityCode)) { //populate viewModel... return View(viewModel); } return RedirectToAction("NoAccessToEntity", "Error"); } I would like to be able to add an attribute to the controller action itself. In order to validate the access to the entity, I need to see what value has been passed to the controller and what entities the user has access to. Is this possible? [EntityAuthRequired] public ActionResult Entity(string entityCode) { //populate viewModel... return View(viewModel); }

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  • jQuery Form, ASP.NET MVC JSon Result

    - by Stacey
    I'm trying to return a json result from a jQuery Form instance - but it keeps prompting me to download a file instead of displaying it in the window like it is supposed to... $("#ajaxImageForm").ajaxForm({ iframe: true, type: "GET", dataType: "json", beforeSubmit: function() { $("#ajaxImageForm").block({ message: '<img src="/content/images/loader.gif" /> Uploading . . .' }); }, success: function(result) { $("#ajaxImageForm").unblock(); $.growlUI(null, result.message); } }); [AcceptVerbs(HttpVerbs.Post)] public JsonResult Edit(FormCollection collection) { // return Json to the jQuery Form Result return new JsonResult { Data = new { message = string.Format("edited successfully.") } }; }

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  • NULL handling with subselect in Hibernate Criteria API

    - by Jens Schauder
    I'm constructing a Hibernate Criterion, using a subselect as follows DetachedCriteria subselect = DetachedCriteria.forClass(NhmCode.class, "sub"); // the subselect selecting the maximum 'validFrom' subselect.add(Restrictions.le("validFrom", new Date())); // it should be in the past (null needs handling here) subselect.add(Property.forName("sub.lifeCycle").eqProperty("this.id")); // join to owning entity subselect.setProjection(Projections.max("validFrom")); // we are only interested in the maximum validFrom Conjunction resultCriterion = Restrictions.conjunction(); resultCriterion.add(Restrictions.ilike(property, value)); // I have other Restrictions as well resultCriterion.add(Property.forName("validFrom").eq(subselect)); // this fails when validFrom and the subselect return NULL return resultCriterion; It works ok so far, but the restriction on the last line before the return statement is false when validFrom and subselect result in NULL. What I need is a version which handles this case as true. Possibly by applying a NVL or coalesce or similar. How do I do this?

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  • WPF: Same line drawn different?

    - by stefan.at.wpf
    Hello, I have a canvas and in it I'm drawing some lines: for (int i = 1; i >= 100; i++) { // Line LineGeometry line = new LineGeometry(); line.StartPoint = new Point(i * 100, 0); line.EndPoint = new Point(i * 100, 100 * 100); // Path Path myPath = new Path(); myPath.Stroke = Brushes.Black; myPath.StrokeThickness = 1; // Add to canvas myPath.Data = line; canvas1.Children.Add(myPath); } Well, nothing special, but it makes problems - the lines are drawn different! The canvas is inside a scrollviewer, the following image shows different positions of the canvas, however the lines should look the same? Hell, how is this possible? The code above is the only code I've written by hand and it's the only content in the canvas. Anyone knows why this happens and how to prevent this? Thank you very much! Screenshot: http://www.imagebanana.com/view/c01nrd6i/lines.png

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  • How do I sort a hash table in javascript?

    - by Colen
    I have a javascript hash table, like so: var things = [ ]; things["hello"] = {"name" : "zzz I fell asleep", "number" : 7}; things["one"] = {"name" : "something", "number" : 18}; things["two"] = {"name" : "another thing", "number" : -2}; I want to sort these into order by name, so if I iterate through the hash table it will go in order another thing something zzz I fell asleep I tried doing this: function compareThings(thing1, thing2) { var name1 = thing1["name"].toLowerCase(); var name2 = thing2["name"].toLowerCase(); if (name1 < name2) { return -1; } if (name1 > name2) { return 1; } return 0; } things.sort(compareThings); But it doesn't seem to work. Edit: it occurs to me that perhaps a sorted hash table is an oxymoron. If so, what's the best way to get access to a sorted list of the things here?

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  • How to pass variables using Unittest suite

    - by chrissygormley
    Hello I have test's using unittest. I have a test suite and I am trying to pass variables through into each of the tests. The below code shows the test suite used. class suite(): def suite(self): #Function stores all the modules to be tested modules_to_test = ('testmodule1', 'testmodule2') alltests = unittest.TestSuite() for module in map(__import__, modules_to_test): alltests.addTest(unittest.findTestCases(module)) return alltests It calls tests, I would like to know how to pass variables into the tests from this class. An example test script is below: class TestThis(unittest.TestCase): def runTest(self): assertEqual('1', '1') class TestThisTestSuite(unittest.TestSuite): # Tests to be tested by test suite def makeTestThisTestSuite(): suite = unittest.TestSuite() suite.addTest("TestThis") return suite def suite(): return unittest.makeSuite(TestThis) if __name__ == '__main__': unittest.main() So from the class suite() I would like to enter in a value to change the value that is in assert value. Eg. assertEqual(self.value, '1'). I have tried sys.argv for unittest and it doesn't seem to work. Thanks for any help.

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  • Send and recieve multiple ssh commands via java runtime and cygwin

    - by Moustachio
    Hey I have run into the following problem when attempting to build a program in java which executes commands on a remote linux server and returns the output for processing... Basically I have installed Cygwin with an SSH client and want to do the following: Open Cygwin, Send command "user@ip"; Return output; Send command "password"; Return output; Send multiple other commands, Return output; ...etc... So far: Process proc = Runtime.getRuntime().exec("C:/Power Apps/Cygwin/Cygwin.bat"); Works nicely except I am at a loss as to how to attempt the next steps. Any help?

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  • log4j.xml configuration with <rollingPolicy> and <triggeringPolicy>

    - by Mike Smith
    I try to configure log4j.xml in such a way that file will be rolled upon file size, and the rolled file's name will be i.e: "C:/temp/test/test_log4j-%d{yyyy-MM-dd-HH_mm_ss}.log" I followed this discussion: http://web.archiveorange.com/archive/v/NUYyjJipzkDOS3reRiMz Finally it worked for me only when I add: try { Thread.sleep(1); } catch (InterruptedException e) { e.printStackTrace(); } to the method: public boolean isTriggeringEvent(Appender appender, LoggingEvent event, String filename, long fileLength) which make it works. The question is if there is a better way to make it work? since this method call many times and slow my program. Here is the code: package com.mypack.rolling; import org.apache.log4j.rolling.RollingPolicy; import org.apache.log4j.rolling.RolloverDescription; import org.apache.log4j.rolling.TimeBasedRollingPolicy; /** * Same as org.apache.log4j.rolling.TimeBasedRollingPolicy but acts only as * RollingPolicy and NOT as TriggeringPolicy. * * This allows us to combine this class with a size-based triggering policy * (decision to roll based on size, name of rolled files based on time) * */ public class CustomTimeBasedRollingPolicy implements RollingPolicy { TimeBasedRollingPolicy timeBasedRollingPolicy = new TimeBasedRollingPolicy(); /** * Set file name pattern. * @param fnp file name pattern. */ public void setFileNamePattern(String fnp) { timeBasedRollingPolicy.setFileNamePattern(fnp); } /* public void setActiveFileName(String fnp) { timeBasedRollingPolicy.setActiveFileName(fnp); }*/ /** * Get file name pattern. * @return file name pattern. */ public String getFileNamePattern() { return timeBasedRollingPolicy.getFileNamePattern(); } public RolloverDescription initialize(String file, boolean append) throws SecurityException { return timeBasedRollingPolicy.initialize(file, append); } public RolloverDescription rollover(String activeFile) throws SecurityException { return timeBasedRollingPolicy.rollover(activeFile); } public void activateOptions() { timeBasedRollingPolicy.activateOptions(); } } package com.mypack.rolling; import org.apache.log4j.helpers.OptionConverter; import org.apache.log4j.Appender; import org.apache.log4j.rolling.TriggeringPolicy; import org.apache.log4j.spi.LoggingEvent; import org.apache.log4j.spi.OptionHandler; /** * Copy of org.apache.log4j.rolling.SizeBasedTriggeringPolicy but able to accept * a human-friendly value for maximumFileSize, eg. "10MB" * * Note that sub-classing SizeBasedTriggeringPolicy is not possible because that * class is final */ public class CustomSizeBasedTriggeringPolicy implements TriggeringPolicy, OptionHandler { /** * Rollover threshold size in bytes. */ private long maximumFileSize = 10 * 1024 * 1024; // let 10 MB the default max size /** * Set the maximum size that the output file is allowed to reach before * being rolled over to backup files. * * <p> * In configuration files, the <b>MaxFileSize</b> option takes an long * integer in the range 0 - 2^63. You can specify the value with the * suffixes "KB", "MB" or "GB" so that the integer is interpreted being * expressed respectively in kilobytes, megabytes or gigabytes. For example, * the value "10KB" will be interpreted as 10240. * * @param value * the maximum size that the output file is allowed to reach */ public void setMaxFileSize(String value) { maximumFileSize = OptionConverter.toFileSize(value, maximumFileSize + 1); } public long getMaximumFileSize() { return maximumFileSize; } public void setMaximumFileSize(long maximumFileSize) { this.maximumFileSize = maximumFileSize; } public void activateOptions() { } public boolean isTriggeringEvent(Appender appender, LoggingEvent event, String filename, long fileLength) { try { Thread.sleep(1); } catch (InterruptedException e) { e.printStackTrace(); } boolean result = (fileLength >= maximumFileSize); return result; } } and the log4j.xml: <?xml version="1.0" encoding="UTF-8" ?> <!DOCTYPE log4j:configuration SYSTEM "log4j.dtd"> <log4j:configuration xmlns:log4j="http://jakarta.apache.org/log4j/" debug="true"> <appender name="console" class="org.apache.log4j.ConsoleAppender"> <param name="Target" value="System.out" /> <layout class="org.apache.log4j.PatternLayout"> <param name="ConversionPattern" value="%d [%t] %-5p %c -> %m%n" /> </layout> </appender> <appender name="FILE" class="org.apache.log4j.rolling.RollingFileAppender"> <param name="file" value="C:/temp/test/test_log4j.log" /> <rollingPolicy class="com.mypack.rolling.CustomTimeBasedRollingPolicy"> <param name="fileNamePattern" value="C:/temp/test/test_log4j-%d{yyyy-MM-dd-HH_mm_ss}.log" /> </rollingPolicy> <triggeringPolicy class="com.mypack.rolling.CustomSizeBasedTriggeringPolicy"> <param name="MaxFileSize" value="200KB" /> </triggeringPolicy> <layout class="org.apache.log4j.PatternLayout"> <param name="ConversionPattern" value="%d [%t] %-5p %c -> %m%n" /> </layout> </appender> <logger name="com.mypack.myrun" additivity="false"> <level value="debug" /> <appender-ref ref="FILE" /> </logger> <root> <priority value="debug" /> <appender-ref ref="console" /> </root> </log4j:configuration>

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  • Help with SDL_mixer (no sound)

    - by Kaizoku
    Hello, I have this strange problem with SDL_mixer, it doesn't want to play music. It doesn't throw any error, it just skips it. Any advice? I am compiling on linux with libvorbis. audio.h #ifndef AUDIO_H #define AUDIO_H #include <string> #include <SDL/SDL_mixer.h> class Audio { private: Mix_Music *music; public: Audio(); virtual ~Audio(); public: void setMusic(std::string path); void playMusic(); }; #endif /* AUDIO_H */ audio.cpp #include "Audio.h" #include <stdexcept> Audio::Audio() { if (0 == Mix_Init(MIX_INIT_OGG)) throw std::runtime_error(Mix_GetError()); if (-1 == Mix_OpenAudio(44100, MIX_DEFAULT_FORMAT, MIX_DEFAULT_CHANNELS, 4096)) throw std::runtime_error(Mix_GetError()); } Audio::~Audio() { Mix_FreeMusic(music); Mix_Quit(); } void Audio::setMusic(std::string path) { music = Mix_LoadMUS(path.c_str()); if (NULL == music) throw std::runtime_error(Mix_GetError()); } void Audio::playMusic() { if (NULL != music) { if (-1 == Mix_PlayMusic(music, -1)) throw std::runtime_error(Mix_GetError()); } }

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  • Conway's Game of Life - C++ and Qt

    - by Jeff Bridge
    I've done all of the layouts and have most of the code written even. But, I'm stuck in two places. 1) I'm not quite sure how to set up the timer. Am I using it correctly in the gridwindow class? And, am I used the timer functions/signals/slots correctly with the other gridwindow functions. 2) In GridWindow's timerFired() function, I'm having trouble checking/creating the vector-vectors. I wrote out in the comments in that function exactly what I am trying to do. Any help would be much appreciated. main.cpp // Main file for running the grid window application. #include <QApplication> #include "gridwindow.h" //#include "timerwindow.h" #include <stdexcept> #include <string> #include <fstream> #include <sstream> #include <iostream> void Welcome(); // Welcome Function - Prints upon running program; outputs program name, student name/id, class section. void Rules(); // Rules Function: Prints the rules for Conway's Game of Life. using namespace std; // A simple main method to create the window class and then pop it up on the screen. int main(int argc, char *argv[]) { Welcome(); // Calls Welcome function to print student/assignment info. Rules(); // Prints Conway's Game Rules. QApplication app(argc, argv); // Creates the overall windowed application. int rows = 25, cols = 35; //The number of rows & columns in the game grid. GridWindow widget(NULL,rows,cols); // Creates the actual window (for the grid). widget.show(); // Shows the window on the screen. return app.exec(); // Goes into visual loop; starts executing GUI. } // Welcome Function: Prints my name/id, my class number, the assignment, and the program name. void Welcome() { cout << endl; cout << "-------------------------------------------------------------------------------------------------" << endl; cout << "Name/ID - Gabe Audick #7681539807" << endl; cout << "Class/Assignment - CSCI-102 Disccusion 29915: Homework Assignment #4" << endl; cout << "-------------------------------------------------------------------------------------------------" << endl << endl; } // Rules Function: Prints the rules for Conway's Game of Life. void Rules() { cout << "Welcome to Conway's Game of Life." << endl; cout << "Game Rules:" << endl; cout << "\t 1) Any living cell with fewer than two living neighbours dies, as if caused by underpopulation." << endl; cout << "\t 2) Any live cell with more than three live neighbours dies, as if by overcrowding." << endl; cout << "\t 3) Any live cell with two or three live neighbours lives on to the next generation." << endl; cout << "\t 4) Any dead cell with exactly three live neighbours becomes a live cell." << endl << endl; cout << "Enjoy." << endl << endl; } gridcell.h // A header file for a class representing a single cell in a grid of cells. #ifndef GRIDCELL_H_ #define GRIDCELL_H_ #include <QPalette> #include <QColor> #include <QPushButton> #include <Qt> #include <QWidget> #include <QFrame> #include <QHBoxLayout> #include <iostream> // An enum representing the two different states a cell can have. enum CellType { DEAD, // DEAD = Dead Cell. --> Color = White. LIVE // LIVE = Living Cell. ---> Color = White. }; /* Class: GridCell. A class representing a single cell in a grid. Each cell is implemented as a QT QFrame that contains a single QPushButton. The button is sized so that it takes up the entire frame. Each cell also keeps track of what type of cell it is based on the CellType enum. */ class GridCell : public QFrame { Q_OBJECT // Macro allowing us to have signals & slots on this object. private: QPushButton* button; // The button inside the cell that gives its clickability. CellType type; // The type of cell (DEAD or LIVE.) public slots: void handleClick(); // Callback for handling a click on the current cell. void setType(CellType type); // Cell type mutator. Calls the "redrawCell" function. signals: void typeChanged(CellType type); // Signal to notify listeners when the cell type has changed. public: GridCell(QWidget *parent = NULL); // Constructor for creating a cell. Takes parent widget or default parent to NULL. virtual ~GridCell(); // Destructor. void redrawCell(); // Redraws cell: Sets new type/color. CellType getType() const; //Simple getter for the cell type. private: Qt::GlobalColor getColorForCellType(); // Helper method. Returns color that cell should be based from its value. }; #endif gridcell.cpp #include <iostream> #include "gridcell.h" #include "utility.h" using namespace std; // Constructor: Creates a grid cell. GridCell::GridCell(QWidget *parent) : QFrame(parent) { this->type = DEAD; // Default: Cell is DEAD (white). setFrameStyle(QFrame::Box); // Set the frame style. This is what gives each box its black border. this->button = new QPushButton(this); //Creates button that fills entirety of each grid cell. this->button->setSizePolicy(QSizePolicy::Expanding,QSizePolicy::Expanding); // Expands button to fill space. this->button->setMinimumSize(19,19); //width,height // Min height and width of button. QHBoxLayout *layout = new QHBoxLayout(); //Creates a simple layout to hold our button and add the button to it. layout->addWidget(this->button); setLayout(layout); layout->setStretchFactor(this->button,1); // Lets the buttons expand all the way to the edges of the current frame with no space leftover layout->setContentsMargins(0,0,0,0); layout->setSpacing(0); connect(this->button,SIGNAL(clicked()),this,SLOT(handleClick())); // Connects clicked signal with handleClick slot. redrawCell(); // Calls function to redraw (set new type for) the cell. } // Basic destructor. GridCell::~GridCell() { delete this->button; } // Accessor for the cell type. CellType GridCell::getType() const { return(this->type); } // Mutator for the cell type. Also has the side effect of causing the cell to be redrawn on the GUI. void GridCell::setType(CellType type) { this->type = type; redrawCell(); } // Handler slot for button clicks. This method is called whenever the user clicks on this cell in the grid. void GridCell::handleClick() { // When clicked on... if(this->type == DEAD) // If type is DEAD (white), change to LIVE (black). type = LIVE; else type = DEAD; // If type is LIVE (black), change to DEAD (white). setType(type); // Sets new type (color). setType Calls redrawCell() to recolor. } // Method to check cell type and return the color of that type. Qt::GlobalColor GridCell::getColorForCellType() { switch(this->type) { default: case DEAD: return Qt::white; case LIVE: return Qt::black; } } // Helper method. Forces current cell to be redrawn on the GUI. Called whenever the setType method is invoked. void GridCell::redrawCell() { Qt::GlobalColor gc = getColorForCellType(); //Find out what color this cell should be. this->button->setPalette(QPalette(gc,gc)); //Force the button in the cell to be the proper color. this->button->setAutoFillBackground(true); this->button->setFlat(true); //Force QT to NOT draw the borders on the button } gridwindow.h // A header file for a QT window that holds a grid of cells. #ifndef GRIDWINDOW_H_ #define GRIDWINDOW_H_ #include <vector> #include <QWidget> #include <QTimer> #include <QGridLayout> #include <QLabel> #include <QApplication> #include "gridcell.h" /* class GridWindow: This is the class representing the whole window that comes up when this program runs. It contains a header section with a title, a middle section of MxN cells and a bottom section with buttons. */ class GridWindow : public QWidget { Q_OBJECT // Macro to allow this object to have signals & slots. private: std::vector<std::vector<GridCell*> > cells; // A 2D vector containing pointers to all the cells in the grid. QLabel *title; // A pointer to the Title text on the window. QTimer *timer; // Creates timer object. public slots: void handleClear(); // Handler function for clicking the Clear button. void handleStart(); // Handler function for clicking the Start button. void handlePause(); // Handler function for clicking the Pause button. void timerFired(); // Method called whenever timer fires. public: GridWindow(QWidget *parent = NULL,int rows=3,int cols=3); // Constructor. virtual ~GridWindow(); // Destructor. std::vector<std::vector<GridCell*> >& getCells(); // Accessor for the array of grid cells. private: QHBoxLayout* setupHeader(); // Helper function to construct the GUI header. QGridLayout* setupGrid(int rows,int cols); // Helper function to constructor the GUI's grid. QHBoxLayout* setupButtonRow(); // Helper function to setup the row of buttons at the bottom. }; #endif gridwindow.cpp #include <iostream> #include "gridwindow.h" using namespace std; // Constructor for window. It constructs the three portions of the GUI and lays them out vertically. GridWindow::GridWindow(QWidget *parent,int rows,int cols) : QWidget(parent) { QHBoxLayout *header = setupHeader(); // Setup the title at the top. QGridLayout *grid = setupGrid(rows,cols); // Setup the grid of colored cells in the middle. QHBoxLayout *buttonRow = setupButtonRow(); // Setup the row of buttons across the bottom. QVBoxLayout *layout = new QVBoxLayout(); // Puts everything together. layout->addLayout(header); layout->addLayout(grid); layout->addLayout(buttonRow); setLayout(layout); } // Destructor. GridWindow::~GridWindow() { delete title; } // Builds header section of the GUI. QHBoxLayout* GridWindow::setupHeader() { QHBoxLayout *header = new QHBoxLayout(); // Creates horizontal box. header->setAlignment(Qt::AlignHCenter); this->title = new QLabel("CONWAY'S GAME OF LIFE",this); // Creates big, bold, centered label (title): "Conway's Game of Life." this->title->setAlignment(Qt::AlignHCenter); this->title->setFont(QFont("Arial", 32, QFont::Bold)); header->addWidget(this->title); // Adds widget to layout. return header; // Returns header to grid window. } // Builds the grid of cells. This method populates the grid's 2D array of GridCells with MxN cells. QGridLayout* GridWindow::setupGrid(int rows,int cols) { QGridLayout *grid = new QGridLayout(); // Creates grid layout. grid->setHorizontalSpacing(0); // No empty spaces. Cells should be contiguous. grid->setVerticalSpacing(0); grid->setSpacing(0); grid->setAlignment(Qt::AlignHCenter); for(int i=0; i < rows; i++) //Each row is a vector of grid cells. { std::vector<GridCell*> row; // Creates new vector for current row. cells.push_back(row); for(int j=0; j < cols; j++) { GridCell *cell = new GridCell(); // Creates and adds new cell to row. cells.at(i).push_back(cell); grid->addWidget(cell,i,j); // Adds to cell to grid layout. Column expands vertically. grid->setColumnStretch(j,1); } grid->setRowStretch(i,1); // Sets row expansion horizontally. } return grid; // Returns grid. } // Builds footer section of the GUI. QHBoxLayout* GridWindow::setupButtonRow() { QHBoxLayout *buttonRow = new QHBoxLayout(); // Creates horizontal box for buttons. buttonRow->setAlignment(Qt::AlignHCenter); // Clear Button - Clears cell; sets them all to DEAD/white. QPushButton *clearButton = new QPushButton("CLEAR"); clearButton->setFixedSize(100,25); connect(clearButton, SIGNAL(clicked()), this, SLOT(handleClear())); buttonRow->addWidget(clearButton); // Start Button - Starts game when user clicks. Or, resumes game after being paused. QPushButton *startButton = new QPushButton("START/RESUME"); startButton->setFixedSize(100,25); connect(startButton, SIGNAL(clicked()), this, SLOT(handleStart())); buttonRow->addWidget(startButton); // Pause Button - Pauses simulation of game. QPushButton *pauseButton = new QPushButton("PAUSE"); pauseButton->setFixedSize(100,25); connect(pauseButton, SIGNAL(clicked()), this, SLOT(handlePause())); buttonRow->addWidget(pauseButton); // Quit Button - Exits program. QPushButton *quitButton = new QPushButton("EXIT"); quitButton->setFixedSize(100,25); connect(quitButton, SIGNAL(clicked()), qApp, SLOT(quit())); buttonRow->addWidget(quitButton); return buttonRow; // Returns bottom of layout. } /* SLOT method for handling clicks on the "clear" button. Receives "clicked" signals on the "Clear" button and sets all cells to DEAD. */ void GridWindow::handleClear() { for(unsigned int row=0; row < cells.size(); row++) // Loops through current rows' cells. { for(unsigned int col=0; col < cells[row].size(); col++) { GridCell *cell = cells[row][col]; // Grab the current cell & set its value to dead. cell->setType(DEAD); } } } /* SLOT method for handling clicks on the "start" button. Receives "clicked" signals on the "start" button and begins game simulation. */ void GridWindow::handleStart() { this->timer = new QTimer(this); // Creates new timer. connect(this->timer, SIGNAL(timeout()), this, SLOT(timerFired())); // Connect "timerFired" method class to the "timeout" signal fired by the timer. this->timer->start(500); // Timer to fire every 500 milliseconds. } /* SLOT method for handling clicks on the "pause" button. Receives "clicked" signals on the "pause" button and stops the game simulation. */ void GridWindow::handlePause() { this->timer->stop(); // Stops the timer. delete this->timer; // Deletes timer. } // Accessor method - Gets the 2D vector of grid cells. std::vector<std::vector<GridCell*> >& GridWindow::getCells() { return this->cells; } void GridWindow::timerFired() { // I'm not sure how to write this code. // I want to take the original vector-vector, and also make a new, empty vector-vector of the same size. // I would then go through the code below with the original vector, and apply the rules to the new vector-vector. // Finally, I would make the new vector-vecotr the original vector-vector. (That would be one step in the simulation.) cout << cells[1][2]; /* for (unsigned int m = 0; m < original.size(); m++) { for (unsigned int n = 0; n < original.at(m).size(); n++) { unsigned int neighbors = 0; //Begin counting number of neighbors. if (original[m-1][n-1].getType() == LIVE) // If a cell next to [i][j] is LIVE, add one to the neighbor count. neighbors += 1; if (original[m-1][n].getType() == LIVE) neighbors += 1; if (original[m-1][n+1].getType() == LIVE) neighbors += 1; if (original[m][n-1].getType() == LIVE) neighbors += 1; if (original[m][n+1].getType() == LIVE) neighbors += 1; if (original[m+1][n-1].getType() == LIVE) neighbors += 1; if (original[m+1][n].getType() == LIVE) neighbors += 1; if (original[m+1][n+1].getType() == LIVE) neighbors += 1; if (original[m][n].getType() == LIVE && neighbors < 2) // Apply game rules to cells: Create new, updated grid with the roundtwo vector. roundtwo[m][n].setType(LIVE); else if (original[m][n].getType() == LIVE && neighbors > 3) roundtwo[m][n].setType(DEAD); else if (original[m][n].getType() == LIVE && (neighbors == 2 || neighbors == 3)) roundtwo[m][n].setType(LIVE); else if (original[m][n].getType() == DEAD && neighbors == 3) roundtwo[m][n].setType(LIVE); } }*/ }

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  • Is there a Django template tag that lets me set a context variable?

    - by hekevintran
    I want to be able to set variables in a template to string values. I wrote a tag, but it doesn't seem to change the context. The intended use is: {% define my_var as "a string" %} class DefineNode(Node): def __init__(self, value, variable_name, nodelist): self.value = value self.variable_name = variable_name self.nodelist = nodelist def __repr__(self): return "<DefineNode>" def render(self, context): context[self.variable_name] = self.value return '' @register.tag def define(parser, token): bits = list(token.split_contents()) if len(bits) != 4: raise TemplateSyntaxError("%r expected format is 'value as variable'" % bits[0]) if bits[1][0] in ('"', "'") and bits[1][-1] == bits[1][0]: value = bits[1][1:-1] nodelist = parser.parse(('enddefine',)) parser.delete_first_token() return DefineNode(value, bits[3], nodelist) I

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  • Help needed inorder to avoid recursion

    - by Srivatsa
    Hello All I have a method, which gives me the required number of Boxes based on number of devices it can hold.Currently i have implemented this logic using recursion private uint PerformRecursiveDivision(uint m_oTotalDevices,uint m_oDevicesPerBox, ref uint BoxesRequired) { if (m_oTotalDevices< m_oDevicesPerBox) { BoxesRequired = 1; } else if ((m_oTotalDevices- m_oDevicesPerBox>= 0) && (m_oTotalDevices- m_oDevicesPerBox) < m_oDevicesPerBox) { //Terminating condition BoxesRequired++; return BoxesRequired; } else { //Call recursive function BoxesRequired++; return PerformRecursiveDivision((m_oTotalDevices- m_oDevicesPerBox), m_oDevicesPerBox, ref BoxesRequired); } return BoxesRequired; } Is there any better method to implement the same logic without using recursion. Cos this method is making my application very slow for cases when number of devices exceeds 50000. Thanks in advance for your support Constant learner

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  • n elements in singly linked list

    - by Codenotguru
    The following function is trying to find the nth to last element of a singly linked list. for ex: if the elements are 8-10-5-7-2-1-5-4-10-10 then the result is 7th to last node is 7. Can anybody help me on how this code is working or is there a better and simpler approach? LinkedListNode nthToLast(LinkedListNode head, int n) { if (head == null || n < 1) { return null; } LinkedListNode p1 = head; LinkedListNode p2 = head; for (int j = 0; j < n - 1; ++j) { // skip n-1 steps ahead if (p2 == null) { return null; // not found since list size < n } p2 = p2.next; } while (p2.next != null) { p1 = p1.next; p2 = p2.next; } return p1; }

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  • Force ListViewItem Background colour to change when bound item it is bound to changes.

    - by hayrob
    My ItemContainerStyle works perfectly when a ListViewItem is added: <Style x:Key="ItemContStyle" TargetType="{x:Type ListViewItem}"> <Style.Resources> <SolidColorBrush x:Key="lossBrush" Color="Red" /> <SolidColorBrush x:Key="newPartNo" Color="LightGreen" /> <SolidColorBrush x:Key="noSupplier" Color="Yellow" /> <Orders:OrderItemStatusConverter x:Key="OrderItemConverter" /> </Style.Resources> <Style.Triggers> <DataTrigger Binding="{Binding RelativeSource={RelativeSource Self}, Path=DataContext, Converter={StaticResource OrderItemConverter}}" Value="-1"> <Setter Property="Background" Value="{StaticResource lossBrush}" /> </DataTrigger> <DataTrigger Binding="{Binding RelativeSource={RelativeSource Self},Path=DataContext, Converter={StaticResource OrderItemConverter}}" Value="-2"> <Setter Property="Background" Value="{StaticResource newPartNo}" /> </DataTrigger> <DataTrigger Binding="{Binding RelativeSource={RelativeSource Self},Path=DataContext, Converter={StaticResource OrderItemConverter}}" Value="-3"> <Setter Property="Background" Value="{StaticResource noSupplier}" /> </DataTrigger> </Style.Triggers> </Style> However when the source item changes, the trigger is not fired and the background colour is not what I expect. How can I make the trigger fire?

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  • Isolated storage misunderstand

    - by Costa
    Hi this is a discussion between me and me to understand isolated storage issue. can you help me to convince me about isolated storage!! This is a code written in windows form app (reader) that read the isolated storage of another win form app (writer) which is signed. where is the security if the reader can read the writer's file, I thought only signed code can access the file! If all .Net applications born equal and have all permissions to access Isolated storage, where is the security then? If I can install and run Exe from isolated storage, why I don't install a virus and run it, I am trusted to access this area. but the virus or what ever will not be trusted to access the rest of file system, it only can access the memory, and this is dangerous enough. I cannot see any difference between using app data folder to save the state and using isolated storage except a long nasty path!! I want to try give low trust to Reader code and retest, but they said "Isolated storage is actually created for giving low trusted application the right to save its state". Reader code: private void button1_Click(object sender, EventArgs e) { String path = @"C:\Documents and Settings\All Users\Application Data\IsolatedStorage\efv5cmbz.ewt\2ehuny0c.qvv\StrongName.5v3airc2lkv0onfrhsm2h3uiio35oarw\AssemFiles\toto12\ABC.txt"; StreamReader reader = new StreamReader(path); var test = reader.ReadLine(); reader.Close(); } Writer: private void button1_Click(object sender, EventArgs e) { IsolatedStorageFile isolatedFile = IsolatedStorageFile.GetMachineStoreForAssembly(); isolatedFile.CreateDirectory("toto12"); IsolatedStorageFileStream isolatedStorage = new IsolatedStorageFileStream(@"toto12\ABC.txt", System.IO.FileMode.Create, isolatedFile); StreamWriter writer = new StreamWriter(isolatedStorage); writer.WriteLine("Ana 2akol we ashrab kai a3eesh wa akbora"); writer.Close(); writer.Dispose(); }

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  • ActionScript applying rotation of sprite to startDrag()'s rectangle bounds

    - by TheDarkIn1978
    i've added a square sprite to the stage which, when dragged, is contained within set boundaries. private function swatchBounds():Rectangle { var stageBounds = new Rectangle ( 0 - defaultSwatchRect.x, 0 - defaultSwatchRect.y, stage.stageWidth - defaultSwatchRect.width, stage.stageHeight - defaultSwatchRect.height ); return stageBounds; } if the square sprite is scaled, the following returned rectangle boundary works private function swatchBounds():Rectangle { var stageBounds = new Rectangle ( 0 - defaultSwatchRect.x * swatchObject.scaleX, 0 - defaultSwatchRect.y * swatchObject.scaleY, stage.stageWidth - defaultSwatchRect.width * swatchObject.scaleX, stage.stageHeight - defaultSwatchRect.height * swatchObject.scaleY ); return stageBounds; } now i'm trying to include the square sprites rotation into the mix. math certainly isn't my forté, but i feel i'm on the write track. however, i just can't seem to wrap my head around it to get it right private function swatchBounds():Rectangle { var stageBounds = new Rectangle ( 0 - defaultSwatchRect.x * swatchObject.scaleX * Math.cos(defaultSwatchRect.x * swatchObject.rotation), 0 - defaultSwatchRect.y * swatchObject.scaleY * Math.sin(defaultSwatchRect.y * swatchObject.rotation), stage.stageWidth - defaultSwatchRect.width * swatchObject.scaleX * Math.cos(defaultSwatchRect.width * swatchObject.rotation), stage.stageHeight - defaultSwatchRect.height * swatchObject.scaleY * Math.sin(defaultSwatchRect.height * swatchObject.rotation) ); return stageBounds; }

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  • Kohana 3, themes outside application.

    - by Marek
    Hi all I read http://forum.kohanaframework.org/comments.php?DiscussionID=5744&page=1#Item_0 and I want to use similar solution, but with db. In my site controller after(): $theme = $page->get_theme_name(); //Orange Kohana::set_module_path('themes', Kohana::get_module_path('themes').'/'.$theme); $this->template = View::factory('layout') I checked with firebug: fire::log(Kohana::get_module_path('themes')); // D:\tools\xampp\htdocs\kohana\themes/Orange I am sure that path exists. I have directly in 'Orange' folder 'views' folder with layout.php file. But I am getting: The requested view layout could not be found Extended Kohana_Core is just: public static function get_module_path($module_key) { return self::$_modules[$module_key]; } public static function set_module_path($module_key, $path) { self::$_modules[$module_key] = $path; } Could anybody help me with solving that issue? Maybe it is a .htaccess problem: # Turn on URL rewriting RewriteEngine On # Put your installation directory here: # If your URL is www.example.com/kohana/, use /kohana/ # If your URL is www.example.com/, use / RewriteBase /kohana/ # Protect application and system files from being viewed RewriteCond $1 ^(application|system|modules) # Rewrite to index.php/access_denied/URL RewriteRule ^(.*)$ / [PT,L] RewriteRule ^(media) - [PT,L] RewriteRule ^(themes) - [PT,L] # Allow these directories and files to be displayed directly: # - index.php (DO NOT FORGET THIS!) # - robots.txt # - favicon.ico # - Any file inside of the images/, js/, or css/ directories RewriteCond $1 ^(index\.php|robots\.txt|favicon\.ico|static) # No rewriting RewriteRule ^(.*)$ - [PT,L] # Rewrite all other URLs to index.php/URL RewriteRule ^(.*)$ index.php/$1 [PT,L] Could somebody help? What I am doing wrong? Regards

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  • Two different actions on form submit

    - by Pankaj Khurana
    Hi, I have a form with a submit button. I have called a function on click of submit button. function actionPage(form1) { form1.action="action1.php"; form1.submit(); return(true); } Now i want that the form data should be submitted to two different pages. These pages are on different servers. I know that we can send the data to a particular page according to the conditions but i am not sure whether we can submit to two different pages at the same time i.e: function actionPage(form1) { form1.action="action1.php"; form1.submit(); return(true); form1.action="action2.php"; form1.submit(); return(true); } Right now it is showing action1.php Please guide me on this . Regards, Pankaj

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  • Func<sometype,bool> to Func<T,bool>

    - by user175528
    If i have: public static Func<SomeType, bool> GetQuery() { return a => a.Foo=="Bar"; } and a generic version public static Func<T, bool> GetQuery<T>() { return (Func<T,bool>)GetQuery(); } how can I do the case? The only way I have found so far is to try and combine it with a mock function: Func<T, bool> q=a => true; return (Func<T, bool>)Delegate.Combine(GetQuery(), q); I know how to do that with Expression.Lambda, but I need to work with plain functions, not expression trees

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  • JavaScript replace with callback - performance question

    - by Tomalak
    In JavaScript, you can define a callback handler in regex string replace operations: str.replace(/str[123]|etc/, replaceCallback); Imagine you have a lookup object of strings and replacements. var lookup = {"str1": "repl1", "str2": "repl2", "str3": "repl3", "etc": "etc" }; and this callback function: var replaceCallback = function(match) { if (lookup[match]) return lookup[match]; else return match; } How would you assess the performance of the above callback? Are there solid ways to improve it? Would if (match in lookup) //.... or even return lookup[match] | match; lead to opportunities for the JS compiler to optimize, or is it all the same thing?

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  • How to implement JQuery easing into this window scroll movement function?

    - by Mohammad
    With this code I've been able to capture the mousewheel movement and apply it to the horizontal scroll bars instead of the vertical default. $('html').bind('mousewheel', function(event, delta) { window.parent.scrollBy(-120 * delta, 0); return false; }); Is there any way that I could add this jQuery easing animation to the scroll movement? jQuery.extend( jQuery.easing, { easeInOutBack: function (x, t, b, c, d, s) { if (s == undefined) s = 1.70158; if ((t/=d/2) < 1) return c/2*(t*t*(((s*=(1.525))+1)*t - s)) + b; return c/2*((t-=2)*t*(((s*=(1.525))+1)*t + s) + 2) + b; } }); Thank you so much in advance!

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  • script to find "deny" ACE in ACLs, and remove it

    - by Tom
    On my 100TB cluster, I need to find dirs and files that have a "deny" ACE within their ACL, then remove that ACE on each instance. I'm using the following: # find . -print0 | xargs -0 ls -led | grep deny -B4 and get this output (partial, for example only) -r--rw---- 1 chris GroupOne 4096 Mar 6 18:12 ./directoryA/fileX.txt OWNER: user:chris GROUP: group:GroupOne 0: user:chris allow file_gen_read,std_write_dac,file_write_attr 1: user:chris deny file_write,append,file_write_ext_attr,execute -- -r--rwxrwx 1 chris GroupOne 14728221 Mar 6 18:12 ./directoryA/subdirA/fileZ.txt OWNER: user:chris GROUP: group:GroupOne 0: user:chris allow file_gen_read,std_write_dac,file_write_attr 1: user:chris deny file_write,append,file_write_ext_attr,execute -- OWNER: user:bob GROUP: group:GroupTwo 0: user:bob allow dir_gen_read,dir_gen_write,dir_gen_execute,std_write_dac,delete_child,object_inherit,container_inherit 1: group:GroupTwo allow std_read_dac,std_write_dac,std_synchronize,dir_read_attr,dir_write_attr,object_inherit,container_inherit 2: group:GroupTwo deny list,add_file,add_subdir,dir_read_ext_attr,dir_write_ext_attr,traverse,delete_child,object_inherit,container_inherit -- As you can see, depending on where the "deny" ACE is, I can see/not-see the path. I could increase the -B value (I've seen up to 8 ACEs on a file) but then I would get more output to distill from... What I need to do next is extract $ACENUMBER and $PATHTOFILE so that I can execute this command: chmod -a# $ACENUMBER $PATHTOFILE Additional issue is that the find command (above) gives a relative path, whereas I need the full path. I guess that would need to be edited somehow. Any guidance on how to accomplish this?

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  • Where to put external archives to configure running in Eclipse?

    - by Buggieboy
    As a Java/Eclipse noob coming from a Visual Studio .NET background, I'm trying to understand how to set up my run/debug environment in the Eclipse IDE so I can start stepping through code. I have built my application with separate src and bin hierarchies for each library project, and each project has its own jar. For example, in a Windows environment, I have something like: c:\myapp\myapp_main\src\com\mycorp\myapp\main ...and a parallel "bin" tree like this: c:\myapp\myapp_main\bin\com\mycorp\myapp\main Other supporting projects are, similarly: **c:\myapp\myapp_util\src\com\mycorp\myapp\uti**l (and a parallel "bin" tree.) ... etc. So, I end up with, e.g., myapp_util.jar in the ...\myapp_util\bin... path and then add that as an external archive to my myapp_main project. I also use utilities like gluegen-rt.jar, which I add ad external dependencies to the projects requiring them. I have been able to run outside of the Eclipse environment, by copying all my project jars, gluegen-rt DLL, etc., into a "lib" subfolder of some directory and executing something like: java -Djava.library.path=lib -DfullScreen=false -cp lib/gluegen-rt.jar;lib/myapp_main.jar;lib/myapp_util.jar; com.mycorp.myapp.Main When I first pressed F11 to debug, however, I got a message about something like /com/sun/../glugen... not being found by the class loader. So, to debug, or even just run, in Ecplipse, I tried setting up my VM arguments in the Galileo Debug - (Run/Debug) Configurations to be the command line above, beginning at "-Djava.libary.path...". I've put a lib subdirectory - just like the above with all jars and the native gluegen DLL - in various places, such as beneath the folder that my main jar is built in and as a subfolder of my Ecplipse starting workspace folder, but now Eclipse can't find the main class: java.lang.NoClassDefFoundError: com.mycorp.myapp.Main Although the Classpath says that it is using the "default classpath", whatever that is. Bottom line, how do I assemble the constituent files of a multi-project application so that I can run or debug in Ecplipse?

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  • VBScript Catching Erroring Varialble Value

    - by Soren
    I have a VB Script (.vbs file) that is just a simple directory listing of a drive. It will the base of a drive back up script. But when running it as it is below, I am getting a Permission Denied error on some folder. What I need to find is what that folder is so I can figure out what the problem is with the folder. The line that is giving the error is "For Each TempFolder In MoreFolders". So what I am trying to figure out is how to WScript.Echo the current path (objDirectory) if there is an error. I am not sure if it matters much, but just in case, the error that I am getting is Permission Denied 800A0046 on line 12. So some folder, I do not know which one, is not letting me look inside. Set WSShell = WScript.CreateObject("WScript.Shell") Set objFSO = CreateObject ("Scripting.FileSystemObject") Dim FolderArr() FolderCount = 0 TopCopyFrom = "G:\" Sub WorkWithSubFolders(objDirectory) Set MoreFolders = objDirectory.SubFolders 'The next line is where the error occurs (line 12) For Each TempFolder In MoreFolders FolderCount = FolderCount + 1 ReDim Preserve FolderArr(FolderCount) FolderArr(FolderCount) = TempFolder.Path ' WScript.Echo TempFolder.Path WorkWithSubFolders(TempFolder) Next End Sub ReDim Preserve FolderArr(FolderCount) FolderArr(FolderCount) = TopCopyFrom Set objDirectory = objFSO.GetFolder(TopCopyFrom) WorkWithSubFolders(objDirectory) Set objDirectory = Nothing WScript.Echo "FolderCount = " & FolderCount WScript.Sleep 30000 Set objFSO = Nothing Set WSShell = Nothing

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  • Problems with Acitivity LifeCycle with VideoView playback.

    - by Alex Volovoy
    Hi all i've ran into another problems with VideoView. Then video is playing, and i put device asleep, using hard button, onPause is called. But it followed by 03-17 11:26:33.779: WARN/ActivityManager(884): Activity pause timeout for HistoryRecord{4359f620 com.package/com.package.VideoViewActivity} And then i have onStart/onResume again and Video starts playing. I've try to move code around onStart/onStop - doesn't seems to make difference. sample code : public class VideoViewActivity extends Activity { private String path = ""; private VideoView mVideoView; private static final String MEDIA_URL = "media_url"; @Override public void onCreate(Bundle icicle) { super.onCreate(icicle); setContentView(R.layout.videoview); mVideoView = (VideoView)findViewById(R.id.surface_view); path = getIntent().getStringExtra(MEDIA_URL); } @Override public void onResume() { super.onResume(); mVideoView.setVideoPath(path); mVideoView.setMediaController(new MediaController(this)); mVideoView.requestFocus(); mVideoView.start(); } @Override public void onPause() { super.onPause(); mVideoView.stopPlayback(); mVideoView.setMediaController(null); } }

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