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  • Why can't you return a List from a Compiled Query?

    - by Andrew
    I was speeding up my app by using compiled queries for queries which were getting hit over and over. I tried to implement it like this: Function Select(ByVal fk_id As Integer) As List(SomeEntity) Using db As New DataContext() db.ObjectTrackingEnabled = False Return CompiledSelect(db, fk_id) End Using End Function Shared CompiledSelect As Func(Of DataContext, Integer, List(Of SomeEntity)) = _ CompiledQuery.Compile(Function(db As DataContext, fk_id As Integer) _ (From u In db.SomeEntities _ Where u.SomeLinkedEntity.ID = fk_id _ Select u).ToList()) This did not work and I got this error message: Type : System.ArgumentNullException, mscorlib, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089 Message : Value cannot be null. Parameter name: value However, when I changed my compiled query to return IQueryable instead of List like so: Function Select(ByVal fk_id As Integer) As List(SomeEntity) Using db As New DataContext() db.ObjectTrackingEnabled = False Return CompiledSelect(db, fk_id).ToList() End Using End Function Shared CompiledSelect As Func(Of DataContext, Integer, IQueryable(Of SomeEntity)) = _ CompiledQuery.Compile(Function(db As DataContext, fk_id As Integer) _ From u In db.SomeEntities _ Where u.SomeLinkedEntity.ID = fk_id _ Select u) It worked fine. Can anyone shed any light as to why this is? BTW, compiled queries rock! They sped up my app by a factor of 2.

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  • OOP design issue: Polymorphism

    - by Graham Phillips
    I'm trying to solve a design issue using inheritance based polymorphism and dynamic binding. I have an abstract superclass and two subclasses. The superclass contains common behaviour. SubClassA and SubClassB define some different methods: SubClassA defines a method performTransform(), but SubClassB does not. So the following example 1 var v:SuperClass; 2 var b:SubClassB = new SubClassB(); 3 v = b; 4 v.performTransform(); would cause a compile error on line 4 as performTransform() is not defined in the superclass. We can get it to compile by casting... (v as SubClassA).performTransform(); however, this will cause a runtime exception to be thrown as v is actually an instance of SubClassB, which also does not define performTransform() So we can get around that by testing the type of an object before casting it: if( typeof v == SubClassA) { (cast v to SubClassA).performTransform(); } That will ensure that we only call performTransform() on v's that are instances of SubClassA. That's a pretty inelegant solution to my eyes, but at least its safe. I have used interface based polymorphism (interface meaning a type that can't be instantiated and defines the API of classes that implement it) in the past, but that also feels clunky. For the above case, if SubClassA and SubClassB implemented ISuperClass that defined performTransform, then they would both have to implement performTransform(). If SubClassB had no real need for a performTransform() you would have to implement an empty function. There must be a design pattern out there that addresses the issue.

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  • identifier ... is undefined when trying to run pure C code in Cuda using nvcc

    - by Lostsoul
    I'm new and learning Cuda. A approach that I'm trying to use to learn is to write code in C and once I know its working start converting it to Cuda since I read that nvcc compiles Cuda code but complies everything else using plain old c. My code works in c(using gcc) but when I try to compile it using nvcc(after changing the file name from main.c to main.cu) I get main.cu(155): error: identifier "num_of_rows" is undefined main.cu(155): error: identifier "num_items_in_row" is undefined 2 errors detected in the compilation of "/tmp/tmpxft_00002898_00000000-4_main.cpp1.ii". Basically in my main method I send data to a function like this: process_list(count, countListItem, list); the first two items are ints and the last item(list) is a matrix. Then I create my function like this: void process_list(int num_of_rows, int num_items_in_row, int current_list[num_of_rows][num_items_in_row]) { This line is where I get my errors when using nvcc(line 155). I need to convert this code to cuda anyway so no need to troubleshoot this specific issue(plus code is quite large) but I'm wondering if I'm wrong about nvcc treating the C part of your code like plain C. In the book cuda by example I just used nvcc to compile but do I need any extra flags when just using pure c?

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  • Java Generic Type and Reflection

    - by Tom Tucker
    I have some tricky generic type problem involving reflection. Here's the code. public @interface MyConstraint { Class<? extends MyConstraintValidator<?>> validatedBy(); } public interface MyConstraintValidator<T extends Annotation> { void initialize(T annotation); } /** @param annotation is annotated with MyConstraint. */ public void run(Annotation annotation) { Class<? extends MyConstraintValidator<? extends Annotation>> validatorClass = annotation.annotationType().getAnnotation(MyConstraint.class).validatedBy(); validatorClass.newInstance().initialize(annotation) // will not compile! } The run() method above will not compile because of the following error. The method initialize(capture#10-of ? extends Annotation) in the type MyConstraintValidator<capture#10-of ? extends Annotation> is not applicable for the arguments (Annotation) If I remove the wild cards, then it compiles and works fine. What would be the propert way to declare the type parameter for the vairable validatorClass? Thanks.

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  • How to efficiently resize an array of values, without boxing, used within a Dictionary<string, float[]>

    - by makerofthings7
    In the code below, Pages is defined as public SortedDictionary<DateTime, float[]> Pages { get; set; } I am trying to dynamically increase the size of this array. Can anyone tell how to increase the sized of the innermost float[]? var tt = currentContainer.Pages[dateTime]; Array.Resize<float>(ref tt, currentContainer.Pages.Count + 1); Fail 1 I tried the following code and get index out of range exception SortedDictionary<DateTime, float[]> Pages = new SortedDictionary<DateTime,float[]>(); float[] xx = new float[1]; xx[0] = 1; DateTime tempTime = DateTime.UtcNow; Pages.Add(tempTime, xx); var tt = Pages[tempTime]; Array.Resize<float>(ref tt, Pages.Count + 1); Pages[tempTime][1] = 2; Fail 2 The following gives a compile time error (property, index, or dynamic member can't be used as a ref value) SortedDictionary<DateTime, float[]> Pages = new SortedDictionary<DateTime,float[]>(); float[] xx = new float[1]; xx[0] = 1; DateTime tempTime = DateTime.UtcNow; Pages.Add(tempTime, xx); var tt = Pages[tempTime]; // The line below is different from Fail 1 above ... compile time error Array.Resize<float>(ref Pages[tempTime], Pages.Count + 1); Pages[tempTime][1] = 2; Question What is the most performant answer to resize this array? Would the answer change if it's likely that the final size will be 100-200 floats or 700-900 floats? What if I change my allocation size from +1 to +128? .. or larger?

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  • Compilig + testing an Android library with the JDK?

    - by Jarle Hansen
    Hi all, I am creating a library for Android that others can include in their own project. So far I have been working on it as a normal Java project with JDK 1.6 setup as system library. This works just fine in Eclipse when I add the android.jar. The issue comes when I try to my build script. I am running Gradle and doing a normal compile and test build cycle. My thoughts were that it does not matter if I compile it with a normal JDK, since this is not a standalone application. The benefits by creating a normal Java project is that Gradle does support this much better. My project also does not contain any UI at all. However, the problem is that of course android.jar and the JDK contains lots of the same classes and I think that this is what messes up my build script. Everything crashes when running the tests (the tests are in the same project under src/test/java). My question is, how should I create this project that is meant to be included in Android projects as a third party library? Should I create it as an Android project in Eclipse even though I am only creating a library that does not use any of the UI features? Also, should the tests be in a separate project? Thanks for all responses!

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  • More efficient R / Sweave / TeXShop work-flow?

    - by user594795
    I've now got everything to work properly on my Mac OS X 10.6 machine so that I can create decent looking LaTeX documents with Sweave that include snippets of R code, output, and LaTeX formatting together. Unfortunately, I feel like my work-flow is a bit clunky and inefficient: Using TextWrangler, I write LaTeX code and R code (surrounded by <<= above and @ below R code chunk) together in one .Rnw file. After saving changes, I call the .Rnw file from R using the Sweave command Sweave(file="/Users/mymachine/Documents/Assign4.Rnw", syntax="SweaveSyntaxNoweb") In response, R outputs the following message: You can now run LaTeX on 'Assign4.tex' So then I find the .tex file (Assign4.tex) in the R directory and copy it over to the folder in my documents ~/Documents/ where the .Rnw file is sitting (to keep everything in one place). Then I open the .tex file (e.g. Assign4.tex) in TeXShop and compile it there into pdf format. It is only at this point that I get to see any changes I have made to the document and see if it 'looks nice'. Is there a way that I can compile everything with one button click? Specifically it would be nice to either call Sweave / R directly from TextWrangler or TeXShop. I suspect it might be possible to code a script in Terminal to do it, but I have no experience with Terminal. Please let me know if there's any other things I can do to streamline or improve my work flow.

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  • Maven + AspectJ - all steps to configure it

    - by Alice
    I have a problem with applying aspects to my maven project. Probably I am missing something, so I've made a list of steps. Could you please check if it is correct? Let say in projectA is an aspect class and in projectB classes, which should be changed by aspects. Create maven project ProjectA with AspectJ class add Aspectj plugin and dependency Add ProjectA as a dependency to projectB pom.xml Add to projectB pom.xml plugin " <plugin> <groupId>org.codehaus.mojo</groupId> <artifactId>aspectj-maven-plugin</artifactId> <version>1.4</version> <executions> <execution> <goals> <goal>compile</goal> <goal>test-compile</goal> </goals> </execution> </executions> <configuration> <source>${maven.compiler.source}</source> <target>${maven.compiler.target}</target> <aspectLibraries> <aspectLibrary> <groupId>ProjectA</groupId> <artifactId>ProjectA</artifactId> </aspectLibrary> </aspectLibraries> </configuration> </plugin> Add aspectj dependency After all these steps my problem is, that during compilation I get: [WARNING] advice defined in AspectE has not been applied [Xlint:adviceDidNotMatch] And then when I run my program: Exception in thread "FeatureExcutionThread" java.lang.NoClassDefFoundError: AspectE

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  • Cross Platform C library for GUI Apps?

    - by Moshe
    Free of charge, simple to learn/use, Cross Platform C library for GUI Apps? Am I looking for Qt? Bonus question: Can I develop with the said library/toolkit on Mac then recompile on PC/Linux? Super Bonus Question: Link to tutorial and/or download of said library. (RE)EDIT: The truth is that I'm in the process of catching up on the C family (coming from web development - XHTML/PHP/MySQL) to learn iPhone development. I do understand that C is not C++ or ObjectiveC but I want to keep the learning curve as simple as possible. Not to get too off topic, but I am also on the lookout for good starter books and websites. I've found this so far. I'm trying to kill many birds with one stone here. I don understand that there are platform specific extensions, but I will try to avoid those for porting purposes The idea is that I want to write the code on one machine and just compile thrice. (Mac/Win/Linux) If Objective C will compile on Windows and Linux as well as OS X then that's good. If I must use C++, that's also fine. EDIT: Link to QT Please...

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  • What is wrong with this Fortran '77 snippet?

    - by notJim
    I've been tasked with maintaing some legacy fortran code, and I'm having trouble getting it to compile with gfortran. I've written a fair amount of Fortran 95, but this is my first experience with Fortran 77. This snippet of code is the problematic one: CHARACTER*22 IFILE, OFILE IFILE='TEST.IN' OFILE='TEST.OUT' OPEN(5,FILE=IFILE,STATUS='NEW') OPEN(6,FILE=OFILE,STATUS='NEW') common/pabcde/nfghi When I compile with gfortran file.FOR, all lines starting with the common statement are errors (e.g. Error: Unexpected COMMON statement at (1) for each following line until it hits the 25 error limit). I compiled with -Wall -pedantic, but fixing the warnings did not fix this problem. The crazy thing is that if I comment out all 4 lines starting with IF='TEST.IN', the program compiles and works as expected, but I must comment out all of them. Leaving any of them uncommented gives me the same errors starting with the common statement. If I comment out the common statement, I get the same errors, just starting on the following line. I am on OS X Leopard (not Snow Leopard) using gfortran. I've used this very system with gfortran extensively to write Fortran 95 programs, so in theory the compiler itself is sane. What the hell is going on with this code?

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  • C++ iterator and const_iterator problem for own container class

    - by BaCh
    Hi there, I'm writing an own container class and have run into a problem I can't get my head around. Here's the bare-bone sample that shows the problem. It consists of a container class and two test classes: one test class using a std:vector which compiles nicely and the second test class which tries to use my own container class in exact the same way but fails miserably to compile. #include <vector> #include <algorithm> #include <iterator> using namespace std; template <typename T> class MyContainer { public: class iterator { public: typedef iterator self_type; inline iterator() { } }; class const_iterator { public: typedef const_iterator self_type; inline const_iterator() { } }; iterator begin() { return iterator(); } const_iterator begin() const { return const_iterator(); } }; // This one compiles ok, using std::vector class TestClassVector { public: void test() { vector<int>::const_iterator I=myc.begin(); } private: vector<int> myc; }; // this one fails to compile. Why? class TestClassMyContainer { public: void test(){ MyContainer<int>::const_iterator I=myc.begin(); } private: MyContainer<int> myc; }; int main(int argc, char ** argv) { return 0; } gcc tells me: test2.C: In member function ‘void TestClassMyContainer::test()’: test2.C:51: error: conversion from ‘MyContainer::iterator’ to non-scalar type ‘MyContainer::const_iterator’ requested I'm not sure where and why the compiler wants to convert an iterator to a const_iterator for my own class but not for the STL vector class. What am I doing wrong?

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  • Better language or checking tool?

    - by rwallace
    This is primarily aimed at programmers who use unmanaged languages like C and C++ in preference to managed languages, forgoing some forms of error checking to obtain benefits like the ability to work in extremely resource constrained systems or the last increment of performance, though I would also be interested in answers from those who use managed languages. Which of the following would be of most value? A language that would optionally compile to CLR byte code or to machine code via C, and would provide things like optional array bounds checking, more support for memory management in environments where you can't use garbage collection, and faster compile times than typical C++ projects. (Think e.g. Ada or Eiffel with Python syntax.) A tool that would take existing C code and perform static analysis to look for things like potential null pointer dereferences and array overflows. (Think e.g. an open source equivalent to Coverity.) Something else I haven't thought of. Or put another way, when you're using C family languages, is the top of your wish list more expressiveness, better error checking or something else? The reason I'm asking is that I have a design and prototype parser for #1, and an outline design for #2, and I'm wondering which would be the better use of resources to work on after my current project is up and running; but I think the answers may be useful for other tools programmers also. (As usual with questions of this nature, if the answer you would give is already there, please upvote it.)

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  • Path String Concatenation Question.

    - by Nano HE
    Hi. Please see my code below. ifstream myLibFile ("libs//%s" , line); // Compile failed here ??? I want to combine the path string and open the related file again. #include <iostream> #include <fstream> #include <string> using namespace std; int main () { string line; ifstream myfile ("libs//Config.txt"); // There are several file names listed in the COnfig.txt file line by line. if (myfile.is_open()) { while (! myfile.eof() ) { getline (myfile,line); cout << line << endl; // Read details lib files based on the each line file name. string libFileLine; ifstream myLibFile ("libs//%s" , line); // Compile failed here ??? if (myLibFile.is_open()) { while (! myLibFile.eof() ) { cout<< "success\n"; } myLibFile.close(); } } myfile.close(); } else cout << "Unable to open file"; return 0; } Assume my [Config.txt] include the content below. And all the *.txt files located in libs folder. file1.txt file2.txt file3.txt

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  • Boost program will not working on Linux

    - by Martin Lauridsen
    Hi SOF, I have this program which uses Boost::Asio for sockets. I pretty much altered some code from the Boost examples. The program compiles and runs just like it should on Windows in VS. However, when I compile the program on Linux and run it, I get a Segmentation fault. I posted the code here The command I use to compile it is this: c++ -I/appl/htopopt/Linux_x86_64/NTL-5.4.2/include -I/appl/htopopt/Linux_x86_64/boost_1_43_0/include mpqs.cpp mpqs_polynomial.cpp mpqs_host.cpp -o mpqs_host -L/appl/htopopt/Linux_x86_64/NTL-5.4.2/lib -lntl -L/appl/htopopt/Linux_x86_64/gmp-4.2.1/lib -lgmp -lm -L/appl/htopopt/Linux_x86_64/boost_1_43_0/lib -lboost_system -lboost_thread -static -lpthread By commenting out code, I have found out that I get the Segmentation fault due to the following line: boost::asio::io_service io_service; Can anyone provide any assistance, as to what may be the problem (and the solution)? Thanks! Edit: I tried changing the program to a minimal example, using no other libraries or headers, just boost/asio.hpp: #define DEBUG 0 #include <boost/asio.hpp> int main(int argc, char* argv[]) { boost::asio::io_service io_service; return 0; } I also removed other library inclusions and linking on compilation, however this minimal example still gives me a segmentation fault.

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  • Android - Parsing XML with XPath

    - by Ruben Deig Ramos
    First of all, thanks to all the people who's going to spend a little time on this question. Second, sorry for my english (not my first language! :D). Well, here is my problem. I'm learning Android and I'm making an app which uses a XML file to store some info. I have no problem creating the file, but trying to read de XML tags with XPath (DOM, XMLPullParser, etc. only gave me problems) I've been able to read, at least, the first one. Let's see the code. Here is the XML file the app generates: <dispositivo> <id>111</id> <nombre>Name</nombre> <intervalo>300</intervalo> </dispositivo> And here is the function which reads the XML file: private void leerXML() { try { XPathFactory factory=XPathFactory.newInstance(); XPath xPath=factory.newXPath(); // Introducimos XML en memoria File xmlDocument = new File("/data/data/com.example.gps/files/devloc_cfg.xml"); InputSource inputSource = new InputSource(new FileInputStream(xmlDocument)); // Definimos expresiones para encontrar valor. XPathExpression tag_id = xPath.compile("/dispositivo/id"); String valor_id = tag_id.evaluate(inputSource); id=valor_id; XPathExpression tag_nombre = xPath.compile("/dispositivo/nombre"); String valor_nombre = tag_nombre.evaluate(inputSource); nombre=valor_nombre; } catch (Exception e) { e.printStackTrace(); } } The app gets correctly the id value and shows it on the screen ("id" and "nombre" variables are assigned to a TextView each one), but the "nombre" is not working. What should I change? :) Thanks for all your time and help. This site is quite helpful! PD: I've been searching for a response on the whole site but didn't found any.

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  • Using Generics to return a literal string or from Dictionary<string, object>

    - by Mike
    I think I outsmarted myself this time. Feel free to edit the title also I could not think of a good one. I am reading from a file and then in that file will be a string because its like an xml file. But in the file will be a literal value or a "command" to get the value from the workContainer so <Email>[email protected]</Email> or <Email>[? MyEmail ?]</Email> What I wanted to do instead of writing ifs all over the place to put it in a generic function so logic is If Container command grab from container else grab string and convert to desired type Its up to the user to ensure the file is ok and the type is correct so another example is so <Answer>3</Answer> or <Answer>[? NumberOfSales ?]</Answer> This is the procedure I started to work on public class WorkContainer:Dictionary<string, object> { public T GetKeyValue<T>(string Parameter) { if (Parameter.StartsWith("[? ")) { string key = Parameter.Replace("[? ", "").Replace(" ?]", ""); if (this.ContainsKey(key)) { return (T)this[key]; } else { // may throw error for value types return default(T); } } else { // Does not Compile if (typeof(T) is string) { return Parameter } // OR return (T)Parameter } } } The Call would be mail.To = container.GetKeyValue<string>("[email protected]"); or mail.To = container.GetKeyValue<string>("[? MyEmail ?]"); int answer = container.GetKeyValue<int>("3"); or answer = container.GetKeyValue<int>("[? NumberOfSales ?]"); But it does not compile?

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  • What /else/ causes this?

    - by Mordachai
    MFC Toolbox Library.lib(SimpleFileIO.obj) : error LNK2005: _wcsnlen already defined in libcmtd.lib(wcslen_s.obj) fatal error LNK1169: one or more multiply defined symbols found This is driving me nuts. Normally, one would get this if the various projects that are a part of their solution do not agree on which CRT to use (single threaded, multi-threaded, release or debug). However, I have been over this thing about 500 times now, and they all agree. Background: this is a VS 2010 project just converted from VS 2008. MFC Toolbox Library.lib is set to compile as a static library, using /MTd, as is the target .exe I am trying to compile in this solution. Further, the solution that this is being converted from (VS 2008) already compiles & links properly!!! So it's not like that there is a disagreement between the two .vcproj's - or at least there wasn't before the conversion. Furthermore, the MFC Toolbox Library is used by about 25 other projects in another solution - and in that solution (Master Build English) it compiles & links against those other projects without complaint in both debug and release targets. I have just spent the last hour going over every single project property for this target project (Cimex Header Viewer) vs. several different target exe projects in Master Build English solution - and I cannot find a difference. They appear to be identical, excepting that they're different names. I've tried doing a clean & build all. I'm simply out of ideas. Does anyone have a thought on what else I might investigate??? I think I'm ready to start chewing glass. :(

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  • C++ private inheritance and static members/types

    - by WearyMonkey
    I am trying to stop a class from being able to convert its 'this' pointer into a pointer of one of its interfaces. I do this by using private inheritance via a middle proxy class. The problem is that I find private inheritance makes all public static members and types of the base class inaccessible to all classes under the inheriting class in the hierarchy. class Base { public: enum Enum { value }; }; class Middle : private Base { }; class Child : public Middle { public: void Method() { Base::Enum e = Base::value; // doesn't compile BAD! Base* base = this; // doesn't compile GOOD! } }; I've tried this in both VS2008 (the required version) and VS2010, neither work. Can anyone think of a workaround? Or a different approach to stopping the conversion? Also I am curios of the behavior, is it just a side effect of the compiler implementation, or is it by design? If by design, then why? I always thought of private inheritance to mean that nobody knows Middle inherits from Base. However, the exhibited behavior implies private inheritance means a lot more than that, in-fact Child has less access to Base than any namespace not in the class hierarchy!

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  • Cross-platform build UNC share (Windows->Linux) - possible to be case-sensitive on CIFS share?

    - by holtavolt
    To optimize builds between Windows and Linux (Ubuntu 10.04), I've got a UNC share of the source tree that is shared between systems, and all build output goes to local disk on each system. This mostly works great, as source updates and changes can quickly be tested on both systems, but there's one annoying limitation I can't find a way around, which is that the Linux CIFS mount is case-insensitive. Consequently, a test compile of code that has an error like: #include "Foo.h" for a file foo.h, will not be caught by a test build (until a local compile is done on the Linux box, e.g. nightly builds) Is it possible to have case-sensitivity of the Windows UNC share on the Linux box? I've tried a variety of fstab and mount combinations with no success, as well as editing the smb.config to set "case sensitive = yes" Given what the Ubuntu man page info states on this: nocase Request case insensitive path name matching (case sensitive is the default if the server suports it). I suspect that this is a limitation from the Windows UNC side, and there's nothing to be done short of switching to some other mechanism (is NFS still viable anywhere?) If anyone has already solved this to support optimized cross-platform build environments, I'd appreciate hearing about it!

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  • Compiling my Boost/NTL program with c++ on Linux.

    - by Martin Lauridsen
    Hi SO, I wrote a client program and a server program, that uses the NTL library and Boost::Asio, to do client/server communication for an integer factorization application, in C++. Both sides consist of several headers and cpp files. Both project compile fine individually on Windows in Visual Studio. All I did, was add the include path of NTL and Boost to both projects: Additional include paths: "D:\Downloads\WinNTL-5_5_2\include";D:\boost_1_42_0 Furthermore, for both projects, I added the two library paths to both projects in VS: Additional library directories: D:\boost_1_42_0\stage\lib;"D:\Documents\Visual Studio 2008\Projects\ntl\Debug" And added under Additional dependencies: ntl.lib As said, it compiles fine on Windows. But when I put the code on a Linux machine provided by university, I try to compile with the following statement c++ -I/appl/htopopt/Linux_x86_64/NTL-5.4.2/include -I/appl/htopopt/Linux_x86_64/boost_1_43_0/include client_protocol.cpp mpqs_client.cpp mpqs_sieve.cpp mpqs_helper.cpp -o mpqs_helper -L/appl/htopopt/Linux_x86_64/NTL-5.4.2/lib -lntl -L/appl/htopopt/Linux_x86_64/gmp-4.2.1/lib -lgmp -lm -L/appl/htopopt/Linux_x86_64/boost_1_43_0/lib -lboost_system -static Upon doing this, I get a huuuge error, which I posted here. Any idea how to fix this, please??

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  • C++: Constructor/destructor unresolved when not inline?

    - by Anamon
    In a plugin-based C++ project, I have a TmpClass that is used to exchange data between the main application and the plugins. Therefore the respective TmpClass.h is included in the abstract plugin interface class that is included by the main application project, and implemented by each plugin. As the plugins work on STL vectors of TmpClass instances, there needs to be a default constructor and destructor for the TmpClass. I had declared these in TmpClass.h: class TmpClass { TmpClass(); ~TmpClass(); } and implemented them in TmpClass.cpp. TmpClass::~TmpClass() {} TmpClass::TmpClass() {} However, when compiling plugins this leads to the linker complaining about two unresolved externals - the default constructor and destructor of TmpClass as required by the std::vector<TmpClass> template instantiation - even though all other functions I declare in TmpClass.h and implement in TmpClass.cpp work. As soon as I remove the (empty) default constructor and destructor from the .cpp file and inline them into the class declaration in the .h file, the plugins compile and work. Why is it that the default constructor and destructor have to be inline for this code to compile? Why does it even maatter? (I'm using MSVC++8).

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  • including pre-built java classes into an android project

    - by moonlightcheese
    i'm trying to include a maven java project into my android project. the maven project is the greader-unofficial project which allows developers access to google reader accounts, and handles all of the http transactions and URI/URL building, making grabbing feeds and items from google reader transparent to the developer. the project is available here: http://code.google.com/p/greader-unofficial/ the code is originally written for the standard jdk and uses classes from java.net that are not a part of the standard Android SDK. i actually tried to manually resolve all dependencies and ran into a problem when i got as far as including com.sun.syndication pieces required by the class be.lechtitseb.google.reader.api.util.AtomUtil.java... some of the classes in java.net that are in the standard jdk (i'm using 1.6) are not in the Android SDK. in addition, resolving all of these dependencies manually is just ridiculous when i'm compiling a maven project that should be pretty simple. however, i can use maven to compile the sources with no issue. how can i include this maven project, which is dependent on the complete jdk, into my android project in such a way that it will compile so that i can access the GoogleReader class from my android project? and for the record, i don't have the expertise to rewrite this entire api to work with the standard Android SDK.

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  • How would I include open source library in my iPhone application?

    - by greypoint
    I have found an existing open source library that I would like to include in my iPhone project (the unrar source code found here: http://www.rarlab.com/rar_add.htm ). I have compiled this source as a linked library on my Mac with "make lib" which creates the libunrar.so file just fine. These are the makefile settings for that target: lib: WHAT=RARDLL lib: $(OBJECTS) $(LIB_OBJ) @rm -f libunrar.so $(LINK) -shared -o libunrar.so $(LDFLAGS) $(OBJECTS) $(LIB_OBJ) Obviously I can't use this on iPhone but I imagine I should be able to compile with different options to make a static library that I can use. Do I: Compile it on the Mac with different make options then drag the resulting library (some kind of .a ?) into my xcode project? or Drag all of the source code into my xcode project and create special targets of some kind to create it? or Something else entirely different? I've been working on solving my unrar problem for a couple of weeks now and I believe using this library will give me the best results but I just don't know the final steps to make use of it. Thanks for all advice.

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  • Interesting Scala typing solution, doesn't work in 2.7.7?

    - by djc
    I'm trying to build some image algebra code that can work with images (basically a linear pixel buffer + dimensions) that have different types for the pixel. To get this to work, I've defined a parametrized Pixel trait with a few methods that should be able to get used with any Pixel subclass. (For now, I'm only interested in operations that work on the same Pixel type.) Here it is: trait Pixel[T <: Pixel[T]] { def mul(v: Double): T def max(v: T): T def div(v: Double): T def div(v: T): T } Now I define a single Pixel type that has storage based on three doubles (basically RGB 0.0-1.0), I've called it TripleDoublePixel: class TripleDoublePixel(v: Array[Double]) extends Pixel[TripleDoublePixel] { var data: Array[Double] = v def this() = this(Array(0.0, 0.0, 0.0)) def toString(): String = { "(" + data(0) + ", " + data(1) + ", " + data(2) + ")" } def increment(v: TripleDoublePixel) { data(0) += v.data(0) data(1) += v.data(1) data(2) += v.data(2) } def mul(v: Double): TripleDoublePixel = { new TripleDoublePixel(data.map(x => x * v)) } def div(v: Double): TripleDoublePixel = { new TripleDoublePixel(data.map(x => x / v)) } def div(v: TripleDoublePixel): TripleDoublePixel = { var tmp = new Array[Double](3) tmp(0) = data(0) / v.data(0) tmp(1) = data(1) / v.data(1) tmp(2) = data(2) / v.data(2) new TripleDoublePixel(tmp) } def max(v: TripleDoublePixel): TripleDoublePixel = { val lv = data(0) * data(0) + data(1) * data(1) + data(2) * data(2) val vv = v.data(0) * v.data(0) + v.data(1) * v.data(1) + v.data(2) * v.data(2) if (lv > vv) (this) else v } } Now I want to write code to use this, that doesn't have to know what type the pixels are. For example: def idiv[T](a: Image[T], b: Image[T]) { for (i <- 0 until a.data.size) { a.data(i) = a.data(i).div(b.data(i)) } } Unfortunately, this doesn't compile: (fragment of lindet-gen.scala):145: error: value div is not a member of T a.data(i) = a.data(i).div(b.data(i)) I was told in #scala that this worked for someone else, but that was on 2.8. I've tried to get 2.8-rc1 going, but it doesn't compile for me. Is there any way to get this to work in 2.7.7?

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  • When to use reinterpret_cast?

    - by HeretoLearn
    I am little confused with the applicability of reinterpret_cast vs static_cast. From what I have read the general rules are to use static cast when the types can be interpreted at compile time hence the word static. This is the cast the C++ compiler uses internally for implicit casts also. reinterpret_cast are applicable in two scenarios, convert integer types to pointer types and vice versa or to convert one pointer type to another. The general idea I get is this is unportable and should be avoided. Where I am a little confused is one usage which I need, I am calling C++ from C and the C code needs to hold on to the C++ object so basically it holds a void*. What cast should be used to convert between the void * and the Class type? I have seen usage of both static_cast and reinterpret_cast? Though from what I have been reading it appears static is better as the cast can happen at compile time? Though it says to use reinterpret_cast to convert from one pointer type to another?

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