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  • EAAccessory Notification problem

    - by Deepak
    Hi, I am using a POS device for card swipe. its working good. i have used following codes. (id) init { self = [super init]; if (self != nil) { NSNotificationCenter *notificationCenter = [NSNotificationCenter defaultCenter]; EAAccessoryManager *accessoryMamaner = [EAAccessoryManager sharedAccessoryManager]; [accessoryMamaner registerForLocalNotifications]; [notificationCenter addObserver: self selector: @selector (accessoryDidConnect:) name: EAAccessoryDidConnectNotification object: nil]; [notificationCenter addObserver: self selector: @selector (accessoryDidDisconnect:) name: EAAccessoryDidDisconnectNotification object: nil]; NSArray *accessories = [accessoryMamaner connectedAccessories]; accessory = nil; session = nil; for (EAAccessory *obj in accessories) { if ([[obj protocolStrings] containsObject:@"com.XXXXX"] || [[obj protocolStrings] containsObject:@"com.YYYYYY"] ) { accessory = obj; break; } } if (accessory) { session = [[EASession alloc] initWithAccessory:accessory forProtocol:@"com.dailysystems.DS247"]; if (!session) session = [[EASession alloc] initWithAccessory:accessory forProtocol:@"com.usaepay.ipos"]; if (session) { self.deviceConnected = YES; [[session inputStream] setDelegate:self]; [[session inputStream] scheduleInRunLoop:[NSRunLoop currentRunLoop] forMode:NSDefaultRunLoopMode]; [[session inputStream] open]; [[session outputStream] setDelegate:self]; [[session outputStream] scheduleInRunLoop:[NSRunLoop currentRunLoop] forMode:NSDefaultRunLoopMode]; [[session outputStream] open]; } else { UIAlertView *accessoryInfo = [[UIAlertView alloc] initWithTitle:@"Alert!" message:@"Hardware is not connected." delegate:nil cancelButtonTitle:@"OK" otherButtonTitles:nil]; [accessoryInfo show]; [accessoryInfo release]; } } } return self; } When i disconnect the accessory it gives me accessoryDidDisconnect and when i connect it gives me accessoryDidConnect, But Problem is after that accessory stop working it does not respond to command. i tried to release the alloc and alloc again but no use. Please tell me if some one have any idea how to get the accessory work again. Thanks in advance.

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  • Clip UITableView Cell's Separator

    - by Drewsmits
    I've been trying to build a view that looks similar to the "stocks" application (surprise). What I would like is to have the scroller bar outside of my rounded table view, shown in the image link below, but clip the cell separators. You can see how they overlap the scroller bar, which is annoying. I can't figure out how Apple put the scroller bar in a spot that looks like it is outside their table. Any ideas? (sorry, can't imbed images yet because I'm a new user). Scroller Problem Image

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  • UIPageControl in a ITableViewCell gets shoved to the top left corner

    - by Danny Tuppeny
    I'm trying to put a UIPageControl inside a cell (there's nothing else in the cell), but I have two problems: The dots are aligned at the top-left of the cell, so you only see the bottom-right quarter of the first dot, and the bottom half of the other dots (like the first dots center is 0, 0). Unless you tab the cell to select it (goes blue), you can't see the dots at all. Other controls I've put into a cell have filled the whole area as wanted. How do I tell the UIPageControl to fill the whole cell (and align in the middle) How do I change the colours so the dots can be seen? I tried calling [pageControl setBackgroundColor] but it didn't seem to do anything. Here's the code I'm using: // Create a page control UIPageControl *pageControl = [[[UIPageControl alloc] init] autorelease]; // Set the number of pages to match the images [pageControl setNumberOfPages:[imageFilenames count]]; [pageControl setCurrentPage:1]; // Create the cell and add the paging control UITableViewCell *cell = [self getCell:tableView withIdentifier:@"ImagePager"]; [cell addSubview:pageControl]; //[[cell textLabel] setText:@"ADD PAGING CONTROL"]; return cell;

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  • UIImagePickerController does nothing when using camera after I hit "Use" button

    - by wgpubs
    Code below. When I hit the "Use" button after taking a picture ... the application becomes totally unresponsive. Any ideas what I'm doing wrong? The "addPlayer:" method is called when a button is pressed on the UIViewController's view. Thanks - (IBAction) addPlayers: (id)sender{ // Show ImagePicker UIImagePickerController *imagePicker = [[UIImagePickerController alloc] init]; imagePicker.delegate = self; // If camera is available use it and display custom overlay view so that user can add as many pics // as they want without having to go back to parent view if([UIImagePickerController isSourceTypeAvailable: UIImagePickerControllerSourceTypeCamera]) { imagePicker.sourceType = UIImagePickerControllerSourceTypeCamera; } else { imagePicker.sourceType = UIImagePickerControllerSourceTypePhotoLibrary; } [self presentModalViewController:imagePicker animated:YES]; [imagePicker release]; } - (void)imagePickerController:(UIImagePickerController *)picker didFinishPickingMediaWithInfo:(NSDictionary *)info { // Grab original image UIImage *photo = [info objectForKey:UIImagePickerControllerOriginalImage]; // Resize photo first to reduce memory consumption [self.photos addObject:[photo scaleToSize:CGSizeMake(200.0f, 300.0f)]]; // Enable *PLAY* button if photos > 1 if([self.photos count] > 1) btnStartGame.enabled = YES; // Update player count label lblPlayerCount.text = [NSString stringWithFormat:@"%d", [self.photos count]]; // Dismiss picker if not using camera picker dismissModalViewControllerAnimated:YES]; }

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  • drawTextInRect on UITextField not called

    - by subw
    I'm trying to implement the answer to this SO question. The problem is: -[drawTextInRect] is apparently not called, and setting the shadow in -[drawRect] doesn't make the UITextField's text shadowed. Another weird thing is that even if my subclass implementations of -[drawTextInRect] and -[drawRect] are completely empty (not even a call to super), the textfield's text is drawn.

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  • Custom MKPinAnnotation callout bubble similar to default callout bubble

    - by Sijo
    i want to create a custom callout bubble on MKMapView. But i want to create the call out bubble in the same manner of default bubble. So how to create a View look like annotaion in this image I want a custom custom view which look like "Parked Location" annotaion in the following image. with custom width, height etc. P I am not able to add required details in Default bubble. Thats why am creating custom bubble. Plz help me..thanks..

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  • Get info on a mapview selected annotation

    - by rson
    I have annotations on a mapview and a callout with a button on each. What I need to do is grab properties from this callout, ie. the title, but logging this line: NSLog(@"%@", mapView.selectedAnnotations); returns <AddressAnnotation: 0x1bdc60> which obviously gives me no useful info... My question is, how can I access the properties of a selected annotation callout?

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  • SOLVED mwfeedparser integrating in my app gives EXC_BAD_ACCESS (code=1, address=0xa0040008)

    - by Pranoy C
    SOLVED- Got it! The problem was that since I am creating the DoParsingStuff *parseThisUrl object in the viewDidLoad method, it's scope was only within that method. So after the method finished, the object got deallocated. I changed it to an instance variable instead and now it works. It gives a different error but that it an entirely different issue. Issue was: I have been struggling with trying to integrate the mwfeedparser library in my app for parsing RSS and ATOM feeds. It throws a gives EXC_BAD_ACCESS error which I can't seem to troubleshoot. //My Class looks like - My interface looks like: #import <Foundation/Foundation.h> #import "MWFeedParser.h" #import "NSString+HTML.h" @protocol ParseCompleted <NSObject> -(void)parsedArray:(NSMutableArray *)parsedArray; @end @interface DoParsingStuff : NSObject<MWFeedParserDelegate> @property (nonatomic,strong) NSMutableArray *parsedItems; @property (nonatomic, strong) NSArray *itemsToDisplay; @property (nonatomic,strong) MWFeedParser *feedParser; @property (nonatomic,strong) NSURL *feedurl; @property (nonatomic,strong) id <ParseCompleted> delegate; -(id)initWithFeedURL:(NSURL *)url; @end //And Implementaion: #import "DoParsingStuff.h" @implementation DoParsingStuff @synthesize parsedItems = _parsedItems; @synthesize itemsToDisplay = _itemsToDisplay; @synthesize feedParser = _feedParser; @synthesize feedurl=_feedurl; @synthesize delegate = _delegate; -(id)initWithFeedURL:(NSURL *)url{ if(self = [super init]){ _feedurl=url; _feedParser = [[MWFeedParser alloc] initWithFeedURL:_feedurl]; _feedParser.delegate=self; _feedParser.feedParseType=ParseTypeFull; _feedParser.connectionType=ConnectionTypeAsynchronously; } return self; } -(void)doParsing{ BOOL y = [_feedParser parse]; } # pragma mark - # pragma mark MWFeedParserDelegate - (void)feedParserDidStart:(MWFeedParser *)parser { //Just tells what url is being parsed e.g. http://www.wired.com/reviews/feeds/latestProductsRss NSLog(@"Started Parsing: %@", parser.url); } - (void)feedParser:(MWFeedParser *)parser didParseFeedInfo:(MWFeedInfo *)info { //What is the Feed about e.g. "Product Reviews" NSLog(@"Parsed Feed Info: “%@”", info.title); //self.title = info.title; } - (void)feedParser:(MWFeedParser *)parser didParseFeedItem:(MWFeedItem *)item { //Prints current element's title e.g. “An Arthropod for Your iDevices” NSLog(@"Parsed Feed Item: “%@”", item.title); if (item) [_parsedItems addObject:item]; } - (void)feedParserDidFinish:(MWFeedParser *)parser {//This is where you can do your own stuff with the parsed items NSLog(@"Finished Parsing%@", (parser.stopped ? @" (Stopped)" : @"")); [_delegate parsedArray:_parsedItems]; //[self updateTableWithParsedItems]; } - (void)feedParser:(MWFeedParser *)parser didFailWithError:(NSError *)error { NSLog(@"Finished Parsing With Error: %@", error); if (_parsedItems.count == 0) { //self.title = @"Failed"; // Show failed message in title } else { // Failed but some items parsed, so show and inform of error UIAlertView *alert = [[UIAlertView alloc] initWithTitle:@"Parsing Incomplete" message:@"There was an error during the parsing of this feed. Not all of the feed items could parsed." delegate:nil cancelButtonTitle:@"Dismiss" otherButtonTitles:nil]; [alert show]; } //[self updateTableWithParsedItems]; } @end //I am calling this from my main viewcontroller as such: #import "DoParsingStuff.h" @interface ViewController : UIViewController <ParseCompleted> .... //And I have the following methods in my implementation: DoParsingStuff *parseThisUrl = [[DoParsingStuff alloc] initWithFeedURL:[NSURL URLWithString:@"http://www.theverge.com/rss/index.xml"]]; parseThisUrl.delegate=self; [parseThisUrl doParsing]; I have the method defined here as- -(void)parsedArray:(NSMutableArray *)parsedArray{ NSLog(@"%@",parsedArray); } //I stepped through breakpoints- When I try to go through the breakpoints, I see that everything goes fine till the very last [parseThisUrl doParsing]; in my delegate class. After that it starts showing me memory registers where I get lost. I think it could be due to arc as I have disabled arc on the mwfeedparser files but am using arc in the above classes. If you need the entire project for this, let me know. I tried it with NSZombies enabled and got a bit more info out of it: -[DoParsingStuff respondsToSelector:]: message sent to deallocated instance 0x6a52480 I am not using release/autorelease/retain etc. in this class...but it is being used in the mwfeedparser library.

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  • Question about Objective C calling convention and argument passing on ARM

    - by overboming
    I want to know how objective C runtime handle arguments when I call a objective C method like [NSString stringWithFomat:@"%@, %@", @"Hello", @"World"] There are three arguments for this objective C call, how does it work compared to typical way on a ARM system. I have known register r0, r1, r2, r3 will hold first 4 arguments, how about there are additional arguments? How does it put them on a stack and pop them later?

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  • UITableViewCell rounded corners and clip subviews

    - by Brenden
    I can't find anything anywhere(search engines, docs, here, etc) that shows how to create rounded corners (esp. in a grouped table view) on an element that also clips the subviews. I have code that properly creates a rounded rectangle out of a path with 4 arcs(the rounded corners) that has been tested in the drawRect: method in my subclassed uitableviewcell. The issue is that the subviews, which happen to be uibuttons with their internal uiimageviews, do no obey the CGContextClip() that the uitableviewcell obeys. Here is the code: - (void)drawRect:(CGRect)rect { CGContextRef context = UIGraphicsGetCurrentContext(); CGFloat radius = 12; CGFloat width = CGRectGetWidth(rect); CGFloat height = CGRectGetHeight(rect); // Make sure corner radius isn't larger than half the shorter side if (radius > width/2.0) radius = width/2.0; if (radius > height/2.0) radius = height/2.0; CGFloat minx = CGRectGetMinX(rect) + 10; CGFloat midx = CGRectGetMidX(rect); CGFloat maxx = CGRectGetMaxX(rect) - 10; CGFloat miny = CGRectGetMinY(rect); CGFloat midy = CGRectGetMidY(rect); CGFloat maxy = CGRectGetMaxY(rect); [[UIColor greenColor] set]; CGContextBeginPath(context); CGContextMoveToPoint(context, minx, midy); CGContextAddArcToPoint(context, minx, miny, midx, miny, radius); CGContextAddArcToPoint(context, maxx, miny, maxx, midy, radius); CGContextAddArcToPoint(context, maxx, maxy, midx, maxy, radius); CGContextAddArcToPoint(context, minx, maxy, minx, midy, radius); CGContextClip(context); CGContextFillRect(context, rect); [super drawRect:rect]; } Because this specific case is static(only shows in 1 specific row of buttons), I can edit the images being used for the buttons to get the desired effect. HOWEVER, I have another case that is dynamic. Specifically, a grouped table with lots of database-driven results that will show photos that may be in the first or last row with rounded corners and thus needs to be clipped). So, is it possible to create a CGContextClip() that also clips the subviews? If so, how?

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  • What's better way to build NSPredicate with to-many deep relationships?

    - by Victor
    Hello, I have three entities: EntityA, EntityB and EntityC connected with to-many relationships. See schema for details: For getting all instance of EntityA which depend from EntityB.name I use the predicate like this: NSPredicate *predicate = [NSPredicate predicateWithFormat:@"ANY EntityB.name like 'SomeName'"]; What should be predicate for getting all instance of EntityA which depend from EntityC.name? I tried query like @"ANY EntityB.entitiesC.name like 'SomeName'" but get exception "multiple to-many keys not allowed here". Best regards, Victor

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  • MKMapView doesn't want to call didAddAnnotationViews method

    - by TheLearner
    I am writing a little map kit app but it doesn't want to call the delegate method didaddannotationviews: (void)mapView:(MKMapView *)mv didAddAnnotationViews:(NSArray *)views { //Get the first MKAnnotationView from the views returned MKAnnotationView *annotationView = [views objectAtIndex:0]; //Get the annotation from the first annotation view and save it in a variable which can hold any object as long as it implements mkannotation id <MKAnnotation> mp = [annotationView annotation]; //Create a region MKCoordinateRegion region = MKCoordinateRegionMakeWithDistance([mp coordinate], 250, 250); //As the mapview to animate i.e. display the region [mv setRegion:region animated:YES]; } @interface WhereAmIAppDelegate : NSObject { UIWindow *window; CLLocationManager *locationManager; IBOutlet MKMapView *mapView; IBOutlet UIActivityIndicatorView *activityIndicator; IBOutlet UITextField *locationTitleField; }

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  • Animate move and scale of image UIButton

    - by Sam V
    I want it to be animated so I'm using [UIView beginAnimations] I've tried animating using button.imageView.frame (with image set as imageView) but it only animates the position, the image doesn't get scaled down at all. using hateButton.frame (when image is set as backgroundImage), the backgroundImage gets scaled down but it's not animated. How do I animate-scale a UIButton image?

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  • Store XML data in Core Data

    - by ct2k7
    Hi, is there any easy way of store XML data into core data? Currently, my app just pulls the values from the XML file directly, however, this isn't efficient for XML files which holds over 100 entries, thus storing the data in Core Data would be the best option. XML file is called/downloaded/parsed ever time the app opens. With the Core Data, the XML data would be downloaded ever 3600 seconds or so, and refresh the current data in the core data, to reduce the loading time when opening the app. Any ideas on how I can do this? Having reviewed the developer documentation, it doesn't look very tasty.

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  • How to intercept UIScrollView contentOffset changes from UITableView subclass?

    - by mystify
    Actually, a UITableView is a UIScrollView (inherits from that). Now, I made a UITableView subclass and added this line of code to it: - (void)scrollViewDidScroll:(UIScrollView *)scrollView { NSLog(@"contentOffset: %@", NSStringFromCGPoint(self.contentOffset)); } For some reason this is never called when I scroll the table view. But since UITableView has a delegate property on it's own, I assume that it must implement UIScrollViewDelegate protocol and is the delegate for the scroll view itself. Isn't it? How could I intercept scroll position changes? I want to read them only. Probably I couldn't set them with contentOffset, right?

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  • How can I use removeFromSuperView and dismissModalViewControllerAnimated at same time ?

    - by srikanth rongali
    I have a UIViewController *view1 and another UIViewController *view2; I used presentModelViewController to navigate from view1 to view2. -(void)function:(id)sender { NSLog(@"The libraryFunction entered"); LibraryController *libraryController = [[LibraryController alloc]init]; [self presentModalViewController:libraryController animated:YES]; } I have another view UITableViewController *tableView; I added it to view2 as a subView. -(void)viewDidLoad { RootViewController *rootViewController = [[RootViewController alloc] initWithStyle:UITableViewStylePlain]; UINavigationController *aNavigationController = [[UINavigationController alloc] initWithRootViewController:rootViewController]; self.navController = aNavigationController; [aNavigationController release]; [rootViewController release]; navController.view.frame = CGRectMake(0, 0, 320, 460); [self.view addSubview:navController.view]; } In RootViewController.m I have - (void)viewDidLoad { [super viewDidLoad]; self.navigationItem.rightBarButtonItem = [[UIBarButtonItem alloc] initWithTitle:@"Close" style:UIBarButtonItemStyleBordered target:self action:@selector(close:)]; } -(void)close:(id)sender { [self.view removeFromSuperview]; [self dismissModalViewControllerAnimated:YES]; } WhenI touch close button I need to return the view1. So, I removed the tableView by using removeFromSuperView. But, I am not able to get to the first view. I do not get where to use - (void)dismissModalViewControllerAnimated:(BOOL)animated; to navigate to first view1 where I have started ? How can I do this ? Thank You.

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  • UITableViewCellSeparatorStyleNone does not hide blue separator line when selecting in UITableView

    - by clozach
    Before describing the problem, let me first point out that this is a distinct issue from this question. The Problem This screenshot was taken with a break set at tableView:didSelectRowAtIndexPath:, and as you can see in the simulator (far right of the image), there's a single-pixel blue line at the bottom of the selected cell. This is not the design asked for by the client, nor is it how this app used to behave: there should be no separator, even on selection. How I Got Here I'd initially designed this table view using custom UITableViewCell classes with corresponding nib (.xib) files and had no trouble with selections: the separator was hidden as desired. Predictably, scrolling was sluggish due to all the overhead from the view hierarchy, so I reworked the custom cells to use Loren Brichter's fast scrolling solution. Now scrolling is much faster, but I can't get rid of the separator for the life of me. What I've tried At the time of the screenshot above... the table view has "Separator [None]" in IB. the UIViewController that contains the table view has this line in viewDid Load: self.tableView.separatorStyle = UITableViewCellSeparatorStyleNone; As you can see in the screenshot, I inserted some unused lines to prove that separatorStyle is set as desired. Other testing confirms that tableView and self.tableView are equivalent pointers at that same breakpoint. I've also tried setting tableView.separatorColor to black and to clear, all with the same result: the cells look right until a selection is made.

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  • Returning objects with autorelease but I still leak memory

    - by gok
    I am leaking memory on this: my custom class: + (id)vectorWithX:(float)dimx Y:(float)dimy{ return [[[Vector alloc] initVectorWithX:dimx Y:dimy] autorelease]; } - (Vector*)add:(Vector*)q { return [[[Vector vectorWithX:x+q.x Y:y+q.y] retain] autorelease]; } in app delegate I initiate it: Vector *v1 = [[Vector alloc] initVector]; Vector *v2 = [[Vector alloc] initVector]; Vector *vtotal = [[v1 add:v2] retain]; [v1 release]; [v2 release]; [vtotal release]; How this leaks? I release or autorelease them properly. The app crashes immediately if I don't retain these, because of an early release I guess. It also crashes if I add another release.

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  • UITableView like Contact App

    - by Matthias
    Hi, I try to create an UITableView similar to the Standard Contact App, when selecting a contact (i.e. grouped style). But how do I get some controls at the top or at the bottom of the cells, which scroll with the rest? In the Contact App you have at the top the picture together with the name and at the bottom three buttons. Are these just special customized Cells? Or can you have controls directly there? Thanks for your help! Regards Matthias

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