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  • Android Webkit Input elements buggy with CSS3 translate3D

    - by Dansl
    I'm having a couple issues with the Input element in a Webkit Android App i'm developing. Testing on 2.X, but 3.x doesn't seem to have these issues... The app works by having separate Div's for each "page", and I'm using CSS3 translate3D to animate between the pages. Some of those pages include Input elements. When I tap on the input to gain focus, any of my "position:fixed" Div's will shift about 5px from the top, and 5px left. Now the kicker... it will eventually fix itself, and then never happen again when you tap on an input, its only that first time... My other problem, the Input elements are screwy with keyboards, for instance, spell corrections/autocomplete will not input text, and when using Swype Keyboard, you can't "swipe" the word, ONLY individual taps for each letter will input text into the Input element. I've read that a lot of these might be caused by CSS3 Translate3D. But, I've tried just about everything to fix these issues, and I've searched just about every site for a solution, but havent been able to find a fix, or find anyone else with this issue... Does anyone else have these issues, or know of a fix? (Possible solution??) Anyone know of a way to override the default behavior of Input elements in the webkit? I wonder if I can generate my own TextView and position it over these input fields...? Any help is greatly appreciated :)

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  • Javascript Cookie Function not working for Domain

    - by danit
    Here are the functions Im using: Set Cookie: function set_cookie ( name, value, exp_y, exp_m, exp_d, path, domain, secure ) { var cookie_string = name + "=" + escape ( value ); if ( exp_y ) { var expires = new Date ( exp_y, exp_m, exp_d ); cookie_string += "; expires=" + expires.toGMTString(); } if ( path ) cookie_string += "; path=" + escape ( path ); if ( domain ) cookie_string += "; domain=" + escape ( domain ); if ( secure ) cookie_string += "; secure"; document.cookie = cookie_string; } Read Cookie: function get_cookie ( cookie_name ) { var results = document.cookie.match ( '(^|;) ?' + cookie_name + '=([^;]*)(;|$)' ); if ( results ) return ( unescape ( results[2] ) ); else return null; } Delete Cookie: function delete_cookie ( cookie_name ) { var cookie_date = new Date ( ); // current date & time cookie_date.setTime ( cookie_date.getTime() - 1 ); document.cookie = cookie_name += "=; expires=" + cookie_date.toGMTString(); } The Jquery I use to construct the cookie: if(get_cookie('visible')== 'no') { $("#wrapper").hide(); $(".help").hide(); $("#slid .show").show(); $("#slid .hide").hide(); } else { $("#slid .show").hide(); $("#slid .hide").show(); } $("#slider").click(function() { if(get_cookie('visible')== null) { set_cookie('visible','no', 2020, 01,01, '/', 'domain.com'); } else { delete_cookie('visible'); } $(".help").slideToggle(); $("#wrapper").animate({ opacity: 1.0 },200).slideToggle(200, function() { $("#slid img").toggle(); }); }); Im trying to set the cookie for all pages that exist under domain.com with the path '/'. However using these functions and jQuery it doesn't appear to be working, any anyone give me an idea of where im going wrong?

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  • NSProgressIndicator woes - perhaps my NSView subclass?

    - by mootymoots
    Hi All I have created a basic application, created a subclassed NSView, and added it as a custom view in interface builder. All works ok. However certain things do not work correctly, which makes me wonder if my NSView is subclassed correctly? Specifically, when using an NSProgressIndicator, I can use startAnimating: and stopAnimating on an indeterminate, but if I try and do anything with a determinate with incrementBy it does nothing. Even if I set the default value of the determinate NSProgressIndicator to 50.0, it appears when the app is launched at 0.0, despite looking good in IB. My NSProgressIndicator is hooked up correctly as an IBOutlet, I can tell it to hide etc, just can't get it to animate at all. However, I also have other issues that make me think that this problem is actually my NSView subclass (such as Quick Look not firing). In my subclass I've simply overridden the initWithFrame: and drawRect methods, calling their [super]. As I said, I've then placed this as a custom view in interface builder and changed it to MyCustomView. All works fine mostly...? Am I subclassing this incorrectly, or not doing something in interface builder correctly? I seem to be missing some small thing?!

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  • Slider with buttons. How to improve?

    - by Kalinin
    I need to make slider. I have content (which should shift horizontally) and two buttons - "right" and "left". If you press the button and hold it, the content starts to move (in the appropriate direction). If you not hold the button, then the movement stops. This behavior is copies the behavior of usual window scrollbar. I wrote code: var animateTime = 1, offsetStep = 5; //event handling for buttons "left", "right" $('.bttR, .bttL') .mousedown(function() { scrollContent.data('loop', true).loopingAnimation($(this)); }) .bind("mouseup mouseout", function(){ scrollContent.data('loop', false); }); $.fn.loopingAnimation = function(el){ if(this.data('loop') == true){ var leftOffsetStr; leftOffsetInt = parseInt(this.css('marginLeft').slice(0, -2)); if(el.attr('class') == 'bttR') leftOffsetStr = (leftOffsetInt - offsetStep).toString() + 'px'; else if(el.attr('class') == 'bttL') leftOffsetStr = (leftOffsetInt + offsetStep).toString() + 'px'; this.animate({marginLeft: leftOffsetStr}, animateTime, function(){ $(this).loopingAnimation(el); }) } return this; } But it does have a few things that I do not like: Always call the function animation (loopingAnimation) - I think that this is an extra load (not good). When moving content he "twitches and trembling" - (it's not pretty). How can I solve this problem more elegantly and without the drawbacks of my code?

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  • Rotating png images using css in IE

    - by Ernest Shulikovski
    Here is a mockup for something called "Diversity Disc": http://diversity.iest.pl/ It is just three disks that you can rotate and read "results". I am using there just four png images, and rotate using jQuery f.i: $.fn.rleft = function() { return this.animate({ rotate: '-=45deg' }); }; It works not so bad in most new browser. But in all versions of IE things go terribly wrong. There is problem with rotation, and with png: after rotation, there is happening something very ugly with alpha transparency of those images. So my question is, is this possible to make it work in IE 8 and 7 (and, more or less IE 6?). If no I will be forced to order it in Flash. But I would like first to try to do it using just css and javascript (svg?). So what I am doing wrong? Do you have any tips, for using different technology, or js library? Thank you in advance for any answers.

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  • Calling function after .load (Jquery)

    - by Matt
    Having a little difficulty getting a function to call after a .load: $(function(){ $('a.pageFetcher').click(function(){ $('#main').load($(this).attr('rel')); }); }); The page loads, but the functions don't fire: $(function(){ var $container = $('#container'); $container.imagesLoaded(function(){ $container.masonry({ itemSelector: '.box', }); }); $container.infinitescroll({ navSelector : '#page-nav', nextSelector : '#page-nav a', itemSelector : '.box', loading: { finishedMsg: 'Nothing else to load.', img: 'http://i.imgur.com/6RMhx.gif' } }, function( newElements ) { $.superbox.settings = { closeTxt: "Close this", loadTxt: "Loading your selection", nextTxt: "Next item", prevTxt: "Previous item" }; $.superbox(); var $newElems = $( newElements ).css({ opacity: 0 }); $newElems.imagesLoaded(function(){ $newElems.animate({ opacity: 1 }); $container.masonry( 'appended', $newElems, true ); }); } ); }); I've attempted to combine them so that the 2nd functions are called after .load (after doing some searching on this site and looking at given answers/examples) but nothing seems to work properly. Suggestions?

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  • Approaches for animating a C# property over time?

    - by Mario Fritsch
    I'm currently trying to animate a bunch of public properties on certain objects. Usually they are of type float or vectors of floats (the type is known at compile-time). I want to be able to: assign a static value to them (MyObject.Duration = 10f;) or assign a random value to them by specifying a minimum and maximum value and optionally also a weight (MyObject.Duration = new RandomFloat(5f, 20f, 2f);) or "bind" this property to the property of another object (think of a child object binding some of its properties to its parent object, like its color or size or sth.) or assign sort of a keyframe animation to them, specifying a variable number of keyframes with timecode and the property's value at that specific point in time as well as information about how to interpolate between these frames The keyframes should be able to accept random values for each frame, both for the time and the property's value. What would be a practical approach for this kind of system? Currently I'm thinking about polymorphism: implement a base class or interface with a public Value-property and/or GetValue(float time)-method and then creating different sub classes like StaticValue, RandomValue, BindingValue and AnimatedValue implementing this base class or interface. Doesn't seem very elegant, though, and the initialization of even simple objects becomes a bit tedious. Another idea would be to implement these properties just as regular floats or vectors and create special "Modifier"-types binding to these properties. To retrieve the "real" value of the property, I'd first call any Modifier bound to the property, which would in turn update the actual object's property for me to retrieve later on. That would most likely mean using reflection at some point, which could be quite bad for performance as I'll probably have thousands of properties to update dozens of times per second. Any suggestions on this? Being a novice I'm (hopefully) missing some far more elegant and/or practical solution than I'm already playing around with :( Edit: Probably should have mentioned this earlier, but WPF isn't an option - it's not available on all targetted platforms, so I can't rely on it. I'm aware of its powerful databinding and animation capabilities, but I need to roll my own (or find some other lightweight alternative meeting my needs).

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  • Stop animation on last element

    - by littleMan
    I have a sliding panel and on the last element I want the animation to stop i've tried using the .is(':last') and it doesn't stop. here is my code. the current var is set to the first element when the form loads. It animates to the left and keeps animating when you click the next button i just want to stop it on the last element jQuery('.wikiform .navigation input[name^=Next]').click(function () { if (current.is(':last')) return; jQuery('.wikiform .wizard').animate({ marginLeft: '-=' + current.width() + "px" }, 750); current = current.next();}); <div id="formView1" class="wikiform"> <div class="wizard"> <div id="view1" class="view"> <div class="form"> Content 1 </div> </div> <div id="view2" class="view"> <div class="form"> Content 2 </div> </div> </div> <div class="navigation"> <input type="button" name="Back" value=" Back " /> <input type="button" name="Next " class="Next" value=" Next " /> <input type="button" name="Cancel" value="Cancel" /> </div> </div>

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  • [C#] Dynamic user-interface, WPF or not?

    - by pieter.lowie
    Hi, I'm currently working at a application that helps people understand how to do there job. You can see it as a personal coach that guides them trough all the steps they need to do that no normal person could keep remembering. In my previous application we had the ability to show the user up to 4 pictures (what proves to be more then enough). The application would load the data and see how many pictures where in every instruction and then sort out the picture in the best fitting way without messing up the scale and resolution of the pictures. This all was done with GDI+ and worked very well. Ofc, change is something that always happens, my bosses came up with some great ideas. So they want to be able to see movies on the screen, animated gif's, 3D models that can rotate or animate. So I think we had pushed GDI+ to it's limits and it's time to look for something different. I have heard and readed about WPF but have no experience with it. Is it even possible to do all what I ask in WPF? And what about the old picture-merging thing I wrote, can we also get it done in wpf? I tried to make some things working but I didn't went as smooth as I hoped. I'm also concerned about the fact that the interface needs to be dynamic, the one moment it should be showing picture with some text above it, the other moment it should be showing another text with a video under it. I would love to hear some opinions here and if you got some other suggestions I should look into pls tell me. Thnx in advance PS: If WPF is the choice, should I convince my boss to change to .net 4.0?

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  • Is there a way for -webkit-animtion-timing-function to apply to the entire animation instead of each keyframe?

    - by Ken Sykora
    I'm a bit new to animation, so forgive me if I'm missing a huge concept here. I need to animate an arrow that is pointing to a point on a curve, let's just say it's a cubic curve for the sake of this post. The arrow moves along the curve's line, always pointing a few pixels below it. So what I did, is I setup keyframes along the curve's line using CSS3: @-webkit-keyframes ftch { 0% { opacity: 0; left: -10px; bottom: 12px; } 25% { opacity: 0.25; left: 56.5px; bottom: -7px; } 50% { opacity: 0.5; left: 143px; bottom: -20px; } 75% { opacity: 0.75; left: 209.5px; bottom: -24.5px; } 100% { opacity: 1; left: 266px; bottom: -26px; } } However, when I run this animation using -webkit-animation-timing-function: ease-in, it applies that easing to each individual keyframe, which is definitely not what I want. I want the easing to apply to the entire animation. Is there a different way that I should be doing this? Is there some property to apply the easing to the entire sequence rather than each keyframe?

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  • OpenGL ES and real world development

    - by Mark
    Hi Guys, I'm trying to learn OpenGL ES quickly (I know, I know, but these are the pressures that have been thrusted upon me) and I have been read around a fair bit, which lots of success at rendering basic models, some basic lighting and 'some' texturing success too. But this is CONSTANTLY the point at which all OpenGL ES tutorials end, they never say more of what a real life app may need. So I have a few questions that Im hoping arent too difficult. How do people get 3d models from their favorite 3d modeling tool into the iPhone/iPad application? I have seen a couple of blog posts where people have written some python scripts for tools like Blender which create .h files that you can use, is this what people seem to do everytime? Or do the "big" tooling suites (3DS, Maya, etc...) have exporting features? Say I have my model in a nice .h file, all the vertexes, texture points, etc.. are lined up, how to I make my model (say of a basic person) walk? Or to be more general, how do you animate "part" of a model (legs only, turn head, etc...)? Do they need to be a massive mash-up of many different tiny models, or can you pre-bake animations these days "into" models (somehow) Truely great 3D games for the iPhone are (im sure) unbelievably complex, but how do people (game dev firms) seem to manage that designer/developer workflow? Surely not all the animations, textures, etc... are done programatically. I hope these are not stupid questions, and in actual fact, my app that Im trying to investigate how to make is really quite simple, just a basic 3D model that I want to be able to pan/tilt around using touch. Has anyone ever done/seen anything like this that I might be able to read up on? Thanks for any help you can give, I appreciate all types of response big or small :) Cheers, Mark

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  • Why does my DIV clip its child DIV when jQuery moves it in IE?

    - by Ben Saufley
    I have two divs, both with position:absolute;, one inside the other. The parent isn't in a place where it can be set as position:relative without an extra layer of complexity (there are a lot of other elements around it that I'd have to account for to put it where it needs to be, which is at the very top of the page, over everything). The child element is made to stick off the bottom of the parent. In Chrome, Safari, Firefox, it all works splendidly. In IE, it works until jQuery moves the parent element - at which point the parent element clips the child, so you can barely see the top of the child. I feel like I've read about this, about IE clipping child elements, but I can't seem to find an answer that applies to my case. It's pretty simple, basically: <div id="parent" style="position:absolute;top:0;left:0;"> [content] <div id="tab" style="position:absolute;bottom:-30px;left:0;width:64px;height:32px;background-image:(...);"></div> </div> <script> $(document).ready( function() { $("#tab").click(function() { $("#parent").animate({"top":"-50px"},300); }); }); </script>

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  • IE10 - Progress bar animation issue

    - by user3723885
    I'm trying to incorporate some animated progress bars but I'm having trouble getting them to animate in IE10. I believe the problem is due to the keyframes being inside the media query but have not been able to get it working. Thanks for your help. HTML: <td><div style="width:150px;height:15px;border:1px solid black"> <div class="meter"> <span style="width:85%;"><span class="progress"></span></span> </div> </div></td></tr> CSS: .progress { background-color: #325C74; -webkit-animation: progressBar 3s ease-in-out; -webkit-animation-fill-mode:both; -moz-animation: progressBar 3s ease-in-out; -moz-animation-fill-mode:both; } @-webkit-keyframes progressBar { 0% { width: 0; } 100% { width: 100%; } } @-moz-keyframes progressBar { 0% { width: 0; } 100% { width: 100%; } }

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  • simple image animation with the keyboard

    - by conorhiggins
    Hi the app I am currently working on requires a simple animation to be performed, which I am able to do but timing is an issue. The app uses the slightly opaque keyboard and I have set up a black background to make it more visually pleasing . The app is a utility app and as the user clicks on a settings button the app will flip which looks great. However there is a problem at the moment in that while the app is flipping the keyboard also closes which itself looks great also, however the background remains. I was wondering if there was a way of animating the background image to follow the keyboard's animation pattern and speed? If I set up a discrete animation time the chances are there will be some sort of overlap and either the image will show too long or the keyboard will show too long. Any suggestions? Another option is to make the keyboard show constantly if anyone knows how to do that? i would rather animate it though as it is quite a simple app and so I would like to make it as aesthetically pleasing as possible. /Conor

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  • UITableViewRowAnimationBottom doesn't work for last row

    - by GendoIkari
    I've come across a very similar question here: Inserting row to end of table with UITableViewRowAnimationBottom doesn't animate., though no answers have been given. His code was also a little different than mine. I have an extremely simple example, built from the Navigation application template. NSMutableArray *items; - (void)viewDidLoad { [super viewDidLoad]; items = [[NSMutableArray array] retain]; self.navigationItem.rightBarButtonItem = [[[UIBarButtonItem alloc] initWithBarButtonSystemItem:UIBarButtonSystemItemAdd target:self action:@selector(addItem)] autorelease]; } - (void)addItem{ [items insertObject:@"new" atIndex:0]; [self.tableView insertRowsAtIndexPaths:[NSArray arrayWithObject:[NSIndexPath indexPathForRow:0 inSection:0]] withRowAnimation:UITableViewRowAnimationBottom]; } - (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section { return items.count; } - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { static NSString *CellIdentifier = @"Cell"; UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier]; if (cell == nil) { cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier] autorelease]; } cell.textLabel.text = [items objectAtIndex:indexPath.row]; return cell; } - (void)tableView:(UITableView *)tableView commitEditingStyle:(UITableViewCellEditingStyle)editingStyle forRowAtIndexPath:(NSIndexPath *)indexPath { if (editingStyle == UITableViewCellEditingStyleDelete) { [items removeObjectAtIndex:indexPath.row]; [tableView deleteRowsAtIndexPaths:[NSArray arrayWithObject:indexPath] withRowAnimation:UITableViewRowAnimationBottom]; } } The problem is, when I either insert or delete the very last row in the table, the animation doesn't work at all; the row just appears or disappears instantly. This only happens with UITableViewRowAnimationBottom, but that's the animation that makes the most sense for creating or deleting table cells in this way. Is this a bug in Apple's framework? Or does it do this on purpose? Would it make sense to add an extra cell to the count, and then setup this cell so that it looks like it's not there at all, just to get around this behavior?

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  • I would like to flip my app's splash screen - how can I mimic the flipside controller's animation?

    - by Andy
    I've finally gotten a working "alpha" version of my first app installed and (mostly) working on my iPhone 3G. So excited I came into the house and danced a little jig while my wife rolled her eyes at me. Don't care - totally stoked that I figured it out on my own (with lots of help here - thanks again, guys). I've never really dabbled with or cared about animation; I'm more into utility-type apps. However, I've decided that I'd like to animate my app's opening image / default.png / splash screen similar to the flipside view controller animation - where the image spins from a view on the front to a different view on the back. I've found code for animating between views using the flipside animation, but how would I go about animating from a static *.png image to my navigation-based table view? I'm just not even sure where to start with this one - literally the first time I've ever even searched for anything graphics-related in the documentation. Any help will be appreciated. As usual, thanks in advance!

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  • jqtouch - panels appear on page, class="back" not working in Safari

    - by user564816
    I'm trying to get a demo working that was used in J. Stark's webinar on Safari Books Online (still available for viewing). I think I've followed the code example correctly, but the class="back" objects used to return from the "blog", "contacts", "settings" and "about" panels do not work, though the correct address shows in the nav area at the base of the browser window when I hover the mouse over the respective link. The panels-- which should slide in and out when called by their respective class"arrow" elements-- appear on the main page, nor do they animate correctly. Browser is Safari 5.0.3(6533.19.4); jquery-1.3.2; jqtouch freshly downloaded from the jqt website. Obviously I'm missing something simple. I'd sincerely appreciate anyone's help who sees what I'm doing wrong. Thanks for considering my question. View the app and source code (use view source in your browser) here. Sat 8 January 2011: 1 48 AM UPDATE in response to JS's comments: Most humble thanks for your note. Didn't want to impose on your server, so the URL for jqtouch.min.css points to a version on my server @ fastermac.net. There's something further amiss, I believe. On load, page still shows the elements that should be invisible until called by clicking class="arrow" elements. Animations not yet wiggling. Did get them to wiggle at one point, but "flip," for instance, landed then on a black page-- not the targeted panel. Probably something obvious, but I'm missing it after some considerable due diligence. Again, thanks for your note. Any further illumination would be sincerely appreciated.

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  • How can I bind multiple Jquery UI Slider with "year" Select?

    - by arthur_br
    Hi, I'm trying to render sliders instead of select components. Each page has several select components marked with class='jqselect' and all of them will have decreasing year values (some years may be missing). Eg. a select may have values [2010, 2009, 2006, 2005, 2004]. I have tried binding it both following the examples in the jQuery UI doc (but ignoring the missing years) and using selectToUISlider by filamentgroup (http://www.filamentgroup.com/lab/update_jquery_ui_slider_from_a_select_element_now_with_aria_support//). None of them work. Here is what I've done so far: Binding selects with following slider container divs: $('#content div.jqslider').slider({ animate: true, min: $(this).prev().children().last().val(), max: $(this).prev().children().first().val(), slide: function(event, ui) { var select = $(this).prev(); select.val($(this).slider('option', 'value')); console.log($(this).slider('option', 'value')); //debug } }); This renders the slider, but console logs values from 0 to 100 and selects obviously does not change with the event. Using selectToUISlider: $('#content select.jqselect').selectToUISlider(); This does not even render the slider, throwing an error 'b is undefined' in jquery-min.js (line 30, v1.4.2). If I pass the identifier of only one of the sliders, it is rendered but very buggy. Please, I'm stucked in the by two days and any help is much appreciated. Regards, Arthur

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  • Why are changes to classes ignored after dom changes?

    - by Lg102
    I have a price grid that uses relative positioning to move a field around, beneath a box with: overflow: hidden;. In this is field, there are absolute-positioned boxes containing prices. When this box is hovered, the matching values above and left of the will change color. In order to achieve this, a class is toggled using jQuery. This initially works. However, after the grid is moved, the class change doesn't affect the block above the grid anymore. In the Chrome console, i can see the class being added, but it's css-styling isn't applied. No other styles for the element have changed. I am 100% sure there is no other style-rule influencing the element, it just stops responding to the change in class after the DOM has been altered. Can i 'refresh' the DOM somehow? Edit: I've tried to get the relevant code only: Adding the cell in the first place: $("#price_dates_cells").append("<div id='"+weekday[theBeginDate.getDay()]+"-"+theBeginDate.getDate()+"-"+(theBeginDate.getMonth()-1)+"' class='datecell' style='left: "+( Math.floor( difference / ( 3600 * 24 * 1000) ) * ( cellwidth ) )+"px'>"+weekday[theBeginDate.getDay()]+"<br>"+theBeginDate.getDate()+" "+yearmonth[theBeginDate.getMonth()]+"</div>"); Toggle the class: var str_element = "#"+weekday[Bdate.getDay()]+"-"+Bdate.getDate()+"-"+(Bdate.getMonth()-1); $(str_element).toggleClass("red"); and the movement that seems to cause the problem: $('#price_grid').animate({"top": (( ( horizontalMovement ) * cellheight)) }, 'fast', 'linear');

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  • Random Movement in a Fixed Container

    - by James Barracca
    I'm looking to create something that can move randomly inside of a fixed div container. I love the way the object moves in this example that I found searching this website... http://jsfiddle.net/Xw29r/15/ The code on the jsfiddle contains the following: $(document).ready(function(){ animateDiv(); }); function makeNewPosition(){ // Get viewport dimensions (remove the dimension of the div) var h = $(window).height() - 50; var w = $(window).width() - 50; var nh = Math.floor(Math.random() * h); var nw = Math.floor(Math.random() * w); return [nh,nw]; } function animateDiv(){ var newq = makeNewPosition(); var oldq = $('.a').offset(); var speed = calcSpeed([oldq.top, oldq.left], newq); $('.a').animate({ top: newq[0], left: newq[1] }, speed, function(){ animateDiv(); }); }; function calcSpeed(prev, next) { var x = Math.abs(prev[1] - next[1]); var y = Math.abs(prev[0] - next[0]); var greatest = x > y ? x : y; var speedModifier = 0.1; var speed = Math.ceil(greatest/speedModifier); return speed; }? CSS: div.a { width: 50px; height:50px; background-color:red; position:fixed; }? However, I don't believe the code above constricts that object at all. I need my object to move randomly inside of a container that is let's say for now... 1200px in width and 500px in height. Can someone steer me in the right direction? I'm super new to coding so I'm having a hard time finding an answer on my own. Thanks so much! James

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  • Attempting to calculate width of Map Overlays on the fly

    - by Bloudermilk
    Hey all- I am working on an Android app that utilizes the Google Maps API MapView, MapController, MapActivity, and ItemizedOverlay. I am basically trying to recreate certain functionalities of the Maps app (damn Google for not providing speech bubbles—for lack of a better name—for items!), particularly those speech bubbles. I have an invisible XML structure for the speech bubble in the XML layout file containing my MapView. The first time I show a speech bubble I grab that XML and remove it from it's current parent, applying some ItemizedOverlay.LayoutParams to it, and add it to the MapView as an Overlay. I position it above the item that was selected, fill it with the proper text, then set it to visible. This all works great. The goal here, though, is to also automatically animate the map to reveal any parts of a speech bubble that may be off-screen when it opens. So I'm trying popup.getWidth() (popup is the instance of my LinearLayout that is the speech bubble) after I do all the manipulation to the bubble, even after I display it to the user. Problem is, popup.getWidth() is returning me the width of the previously displayed popup, not the currently displayed one. I can't figure out why this would be happening if I'm fetching the width after I set it to visible with its new dimensions (which, by the way, are relative when I'm setting them with LayoutParams: fill_content for both width and height).. I have even tried forcing both the MapView and the "popup" to invalidate() before trying to fetch the width. Any ideas why this may be happening? How can I force the View to settle into its new dimensions before trying to fetch them? Thanks! Nick

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  • Background Image Overlapped Problem with jQuery

    - by Devyn
    Hi, Here is my working page. I attached buttons to white bishop and you can move around but left images are overlapped by right images. I think the problem is with CSS. The brief structure is here. <script> $(document).ready(function(){ $('#top').click(function(){ $('#p81').animate({top: "-=64px"}, 100); }); </script> <style> div.chess_board{ height: 512px; position: relative; width: 512px; } div.chess_square{ height:64px; position: absolute; width:64px; } div.chess_square.white { background: none repeat scroll 0 0 #ffffff; } . . . div.chess_piece{ background-image: url("sprite.png"); height: 64px; width: 64px; position: absolute; } div.chess_piece.bishot.white{ background-position: -64px 0; } </style> <div class="chess_board"> <div id="b81" class="chess_square white" style="top: 448px; left: 64px;"> <div class="chess_square_inner"></div> <div id="p81" class="chess_piece bishot white"></div> </div> </div> <input type="button" id="top" value="top" />

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  • Periodic GPU performance problem

    - by Peter Lillevold
    Hi folks! I have a WinForms application that uses XNA to animate 3D models in a control. The app have been doing just fine for months but recently I've started to experience periodic pauses in the animation. Setting out to investigate what is going on I have established these facts: It (currently) happens on my machine only Removing everything from my render loop does not improve the problem In 2. I didn't actually remove everything, I limited my loop to set the viewport on my GraphicsDevice and then do a GraphicsDevice.Present. Trying to dig further I fired up PIX to capture some statistics. Screenshots of two PIX runs can be viewed here (Run6) and here (Run14). Run6 is using my original render loop and Run14 is using the bare-bones Present loop. PIX tells me that the GPU is periodically doing something, and I assume this is causing the pauses. What could be the cause of this? Or how do I go about finding out what the GPU is actually doing? Note: I'm using XNA 3.1 on a Windows 7 x64 dual-core machine with 8GB RAM. Note2: also posted this question on the XNA Creators forums here.

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  • How do I avoid killing the native controls on a html5-video when i've started it programmaticly?

    - by Nils
    OK, so the deal is I've started making a little videoplayer, that works by clicking a div with an image, expanding the div and the image, and then exchanges the image with a html5-videotag. the code is as below. (It's very early on, so i know theres a lot that need improving, as in not using javascript to set styles and so on, but nevertheless, any insigts and tips are welcome, besides the answer to the main question) /*Begin Expander*/ var $videoplayer = $('<video width="640" height="360" preload="none" controls="" tabindex="0" style="position: relative;"><source type="video/mp4" src="/restalive/movies/big_buck_bunny.mp4"></source><source type="video/ogg" src="/restalive/movies/big_buck_bunny.ogv"></source></video>').appendTo('body'); $videoplayer.hide(); $(".ExpandVideo").each(function(i){ var $trigger = $(this); var $image = $trigger.find("img"); $image.css({ "width" : "100%" ,"height" : "auto" }) $trigger.css({ "display" : "block" ,"overflow" : "hidden" ,"width" : "200px" ,"float" : "left" }); $trigger.bind("click", function(e){ $trigger.animate({"width" : "640px"}, "fast", function(){ $image.replaceWith($videoplayer); $videoplayer.show(); $videoplayer.attr("id", "video" + i); var video = document.getElementById("video" + i); video.play(); }) }) }); However, the main problem is that when i've fired of the video like this (video.play()), the native controls stop working, i can no longer pause the video, even though the controls are there, and clickable, the video just starts playing immidiatley again when i trie to pause it. Which is a shame, because i want to use the native controls for simplicity.

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  • Slideshow in Javascript without framework, animation?

    - by aaron
    The issue I am having is fairly complicated to explain. I have written up a javascript that displays an image slideshow, and it works fairly well, despite using up more resources than I would like // imgArr[] is populated before var i = 0; var pageLoaded = 0; window.onload = function() {pageLoaded = 1;} function loaded(i,f) { if (document.getElementById(i) != null) f(); else if (!pageLoaded) setTimeout('loaded(\''+i+'\','+f+')',100); } } function displaySlideshow() { document.getElementById(destinationId).innerHTML = '<div id="slideWindow"><img src="'+imgArr[i]+'" />' + '<img src="'+imgArr[i + 1]+'" /></div>'; setTimeout('displaySlideshow()',1000*3); i++; if (i >= imgArr.length - 1) i = 0; } loaded(destinationId,displaySlideshow); So, this script dynamically adds two images to a HTML element, and it is wrapped in a div. The div is styled with the height and width of the image, with the overflow (the second image) hidden. The second image is below the first, and the slideshow is meant to go from RIGHT to LEFT. My inquiry is twofold: 1) Is there a more efficient way of doing this? 2) How would I animate the images? Would I need to put the second image on the right of the first with CSS somehow, and then set a timer to pull the images (via a style) leftward?

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