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  • Add class to elements which already have a class

    - by bwstud
    I have a group of divs which I'm dynamically generating when a button is clicked with the class, "brick". This gives them dimension and starting position of top: 0. I'm trying to get them to animate to the bottom of the view using a css transition with a second class assignment which gives them a bottom position: 0;. Can't figure out the syntax for adding a second class to elements with a pre-existing class. On inspection they only show the original class of, "brick". HTML <!DOCTYPE html> <html> <head> <script src="http://code.jquery.com/jquery-2.1.0.min.js"></script> <meta charset="utf-8"> <title>JS Bin</title> </head> <body> <div id="container"> <div id="button" >Click Me</div> </div> </body> </html> CSS #container { width: 100%; height: 100vh; padding: 10vmax; } #button { position: fixed; } .brick { position: relative; top: 0; height: 10vmax; width: 20vmax; background: white; margin: 0; padding: 0; transition: all 1s; } .drop { transition: all 1s; bottom 0; } The offending JS: var brickCount = function() { var count = prompt("How many boxes you lookin' for?"); for(var i=0; i < count; i++) { var newBrick = document.createElement("div"); newBrick.className="brick"; document.querySelector("#container") .appendChild(newBrick); } }; var getBricks = function(){ document.getElementByClass("brick"); }; var changeColor = function(){ getBricks.style.backgroundColor = '#'+Math.floor(Math.random()*16777215).toString(16); }; var addDrop = function() { getBricks.brick = "getBricks.brick" + " drop"; }; var multiple = function() { brickCount(); getBricks(); changeColor(); addDrop(); }; document.getElementById("button").onclick = function() {multiple();}; Thanks!

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  • Jquery help : How to implement a Previous/Next & Play/Pause toggle for this script

    - by rameshelamathi
    (function($){ // Creating the sweetPages jQuery plugin: $.fn.sweetPages = function(opts){ // If no options were passed, create an empty opts object if(!opts) opts = {}; var resultsPerPage = opts.perPage || 3; var swDiv = opts.getSwDiv || "swControls"; // The plugin works best for unordered lists, althugh ols would do just as well: var ul = this; var li = ul.find('li'); li.each(function(){ // Calculating the height of each li element, and storing it with the data method: var el = $(this); el.data('height',el.outerHeight(true)); }); // Calculating the total number of pages: var pagesNumber = Math.ceil(li.length/resultsPerPage); // If the pages are less than two, do nothing: if(pagesNumber<2) return this; // Creating the controls div: //var swControls = $('<div class="swControls">'); var swControls = $('<div class='+swDiv+'>'); for(var i=0;i<pagesNumber;i++) { // Slice a portion of the lis, and wrap it in a swPage div: li.slice(i*resultsPerPage,(i+1)*resultsPerPage).wrapAll('<div class="swPage" />'); // Adding a link to the swControls div: swControls.append('<a href="" class="swShowPage">'+(i+1)+'</a>'); } ul.append(swControls); var maxHeight = 0; var totalWidth = 0; var swPage = ul.find('.swPage'); swPage.each(function(){ // Looping through all the newly created pages: var elem = $(this); var tmpHeight = 0; elem.find('li').each(function(){tmpHeight+=$(this).data('height');}); if(tmpHeight>maxHeight) maxHeight = tmpHeight; totalWidth+=elem.outerWidth(); elem.css('float','left').width(ul.width()); }); swPage.wrapAll('<div class="swSlider" />'); // Setting the height of the ul to the height of the tallest page: //ul.height(maxHeight); var swSlider = ul.find('.swSlider'); swSlider.append('<div class="clear" />').width(totalWidth); var hyperLinks = ul.find('a.swShowPage'); hyperLinks.click(function(e){ // If one of the control links is clicked, slide the swSlider div // (which contains all the pages) and mark it as active: $(this).addClass('active').siblings().removeClass('active'); swSlider.stop().animate({'margin-left':-(parseInt($(this).text())-1)*ul.width()},'slow'); e.preventDefault(); }); // Mark the first link as active the first time this code runs: hyperLinks.eq(0).addClass('active'); // Center the control div: swControls.css({ 'right':'10%', 'margin-left':-swControls.width()/2 }); return this; }})(jQuery);

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  • C# drawing and invalidating 2 lines to meet

    - by BlueMonster
    If i have 2 lines on a page as such: e.Graphics.DrawLine(blackPen, w, h, h, w); e.Graphics.DrawLine(blackPen, w2, h2, h2, w2); how would i animate the first line to reach the second line's position? I have the following method which calculates the distance between two points (i'm assuming i would use this?) public int Distance2D(int x1, int y1, int x2, int y2) { // ______________________ //d = &#8730; (x2-x1)^2 + (y2-y1)^2 // //Our end result int result = 0; //Take x2-x1, then square it double part1 = Math.Pow((x2 - x1), 2); //Take y2-y1, then sqaure it double part2 = Math.Pow((y2 - y1), 2); //Add both of the parts together double underRadical = part1 + part2; //Get the square root of the parts result = (int)Math.Sqrt(underRadical); //Return our result return result; } How would i re-draw the line (on a timer) to reach the second line's position? I've looked a lot into XAML (story-boarding) and such - but i want to know how to do this on my own. Any ideas? I know i would need a method which runs in a loop re-drawing the line after moving the position a tid bit. I would have to call Invalidate() in order to make the line appear as though it's moving... but how would i do this? how would i move that line slowly over to the other line? I'm pretty sure i'd have to use double buffering if i'm doing this as well... as such: SetStyle(ControlStyles.DoubleBuffer | ControlStyles.AllPaintingInWmPaint | ControlStyles.UserPaint, true); This doesn't quiet work, i'm not quiet sure how to fix it. Any ideas? protected override void OnPaint(PaintEventArgs e) { Distance2D(w, h, w2, h2); if (w2 != w && h2 != h) { e.Graphics.DrawLine(blackPen, (w * (int)frame), (h * (int)frame), (h * (int)frame), (w * (int)frame)); e.Graphics.DrawLine(blackPen, w2, h2, h2, w2); } else { t.Abort(); } base.OnPaint(e); } public void MoveLine() { for (int i = 0; i < 126; i++) { frame += .02; Invalidate(); Thread.Sleep(30); } } private void button1_Click(object sender, EventArgs e) { t = new Thread(new ThreadStart(MoveLine)); t.Start(); }

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  • IE not showing jquery append() images

    - by Johannes Ruuska
    Ok, so i took John Raasch's slideshow script and modyfied it too dynamicly fetch images from folders on the server through ajax. The slideshow work like a charm in FF and Chrome but IE is not showing the images. And since IE's javascript debugging possibilities is close to none I cant figure out what is crashing. Javascript (indenting got messed up when pasting here but you get the code anyway): function slideSwitch() { var $active = $('#box_bildspel IMG.active'); if ( $active.length == 0 ) $active = $('#box_bildspel IMG:last'); var $next = $active.next().length ? $active.next() : $('#box_bildspel IMG:first'); $active.addClass('last-active'); $next.css({opacity: 0.0}) .addClass('active') .animate({opacity: 1.0}, 1000, function() { $active.removeClass('active last-active'); }); } $(document).ready(function(){ $.get('includes/bildspel.php?page='+page, function(r){ var file = r.split('!'); var path = 'pic/bildspel/'+page+'/'; var data = ''; if(file != null && file != ''){ $.each(file, function(key, value){ if(key == 0) { $('#box_bildspel').append('<img src="'+path+value+'" class="active"></img>'); //console.log(path+value); } else { $('#box_bildspel').append('<img src="'+path+value+'"></img>'); //console.log(path+value); } }); } if(file.length > 1){ $(function() { setInterval( "slideSwitch()", 4000 ); }); } }); }); PHP: <?php function getimgs($page) { $path = '../pic/bildspel/'.$page; $files = ''; if ($handle = opendir($path)) { while (false !== ($file = readdir($handle))) { if ($file !== '.' && $file !== '..') { $files .= $file.'!'; } } closedir($handle); echo substr_replace($files ,"",-1);; } } getimgs($_GET['page']); ?> Tested in IE 7 & 8 Any ideas? I have a deadline on this site for tomorrow (april 23) would appreciate VERY much if someone could figure this on out for me, thanks in advance!

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  • Painting component inside another component

    - by mike_hornbeck
    I've got a task to display painted 'eyes' with menu buttons to change their colors, and background color. Next animate them. But currently I'm stuck at painting, sinc in my JFrame I've Created JPanel containing panels with drawn eyes and buttons. Buttons are rendered properly but my eyes canvas is not shown. I've tried changing paint to paintComponent, setting contentPane differently but still nothing works. import java.awt.*; import javax.swing.*; public class Main extends JFrame { public static void main(String[] args) { final JFrame frame = new JFrame("Eyes"); frame.setPreferredSize(new Dimension(600, 450)); frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); JPanel players = new JPanel(new GridLayout(1, 3)); players.add(new JButton("Eyes color")); players.add(new JButton("Eye pupil")); players.add(new JButton("Background color")); JPanel eyes = new JPanel(); Eyes e = new Eyes(); eyes.add(e); eyes.setPreferredSize(new Dimension(600, 400)); JPanel content = new JPanel(); content.setLayout(new BoxLayout(content, BoxLayout.Y_AXIS)); frame.setContentPane(content); content.add(players); content.add(eyes); // frame.getContentPane().add(content); frame.pack(); frame.setVisible(true); } } class Eyes extends JPanel { public Eyes(){ } public void paint(Graphics g) { super.paintComponent(g); Graphics2D g2d = (Graphics2D) g; g2d.setRenderingHint(RenderingHints.KEY_ANTIALIASING,RenderingHints.VALUE_ANTIALIAS_ON); BasicStroke bs = new BasicStroke(3.0f); g2d.setBackground(Color.green); g2d.setStroke(bs); g2d.setColor(Color.yellow); g2d.fillOval(50, 150, 200, 200); g2d.fillOval( 350, 150, 200, 200); g2d.setColor(Color.BLACK); g2d.drawOval(49, 149, 201, 201); g2d.drawOval(349, 149, 201, 201); g2d.fillOval(125, 225, 50, 50); g2d.fillOval(425, 225, 50, 50); } } This is what I should get : This is what I have : When I've tried painting it directly in JFrame it works almost perfect, apart of background not being set. Why setBackgroundColor doesn't influence my drawing in any way ?

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  • JS and Jquery problem

    - by Sonny
    hi i got the problem the script.js gives me <div id="gracze"> <div id="10" class="char" style="z-index: 19; top: 592px; left: 608px; "></div> <div id="14" class="char" style="z-index: 25; top: 784px; left: 608px; "></div> </div> instead <div id="gracze"> <div id="4" class="char" ... ></div> <div id="10" class="char" style="z-index: 19; top: 592px; left: 608px; "></div> <div id="14" class="char" style="z-index: 25; top: 784px; left: 608px; "></div> </div> get_players.php 4/62/6 10/19/19 14/19/25 script.js function get_players() { $.ajax({ type: "POST", url: "get_players.php", dataType: "html", success: function(data) { var str = data; var chars = str.split("<br />"); var lol = chars.length; for(var i = lol; i--; ) { chars[i] = chars[i].split('/'); var o = document.getElementById(chars[i][0]); var aimt = i; if (!o) { if (aimt!=chars.length-1 && aimt != 0) { $('#gracze').html('<div id="'+chars[aimt][0]+'" class="char"></div>'+$('#gracze').html()); $('#'+chars[aimt][0]).css("top", chars[aimt][2]*32-16+"px"); $('#'+chars[aimt][0]).css("left", chars[aimt][1]*32+"px"); $('#'+chars[aimt][0]).css("z-index", chars[aimt][1]*32); } } else { $('#'+chars[aimt][0]).animate({ "top": chars[aimt][2]*32-16+"px", "left": chars[aimt][1]*32+"px" }, { duration: 275}); //$('#'+chars[aimt][0]).css("top", chars[aimt][1]*32-16+"px"); //$('#'+chars[aimt][0]).css("left", chars[aimt][2]*32+"px"); $('#'+chars[aimt][0]).css("z-index", chars[aimt][2]); } } }}); setTimeout("get_players();", 1000); } I think it's because of for(var i = lol; i--; ) {

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  • Blend for Visual Studio 2013 Prototyping Applications with SketchFlow

    - by T
    Originally posted on: http://geekswithblogs.net/tburger/archive/2014/08/10/blend-for-visual-studio-2013-prototyping-applications-with-sketchflow.aspxSketchFlow enables rapid creating of dynamic interface mockups very quickly. The SketchFlow workspace is the same as the standard Blend workspace with the inclusion of three panels: the SketchFlow Feedback panel, the SketchFlow Animation panel and the SketchFlow Map panel. By using SketchFlow to prototype, you can get feedback early in the process. It helps to surface possible issues, lower development iterations, and increase stakeholder buy in. SketchFlow prototypes not only provide an initial look but also provide a way to add additional ideas and input and make sure the team is on track prior to investing in complete development. When you have completed the prototyping, you can discard the prototype and just use the lessons learned to design the application from or extract individual elements from your prototype and include them in the application. I don’t recommend trying to transition the entire project into a development project. Objects that you add with the SketchFlow style have a hand-sketched look. The sketch style is used to remind stakeholders that this is a prototype. This encourages them to focus on the flow and functionality without getting distracted by design details. The sketchflow assets are under sketchflow in the asset panel and are identifiable by the postfix “–Sketch”. For example “Button-Sketch”. You can mix sketch and standard controls in your interface, if required. Be creative, if there is a missing control or your interface has a different look and feel than the out of the box one, reuse other sketch controls to mimic the functionality or look and feel. Only use standard controls if it doesn’t distract from the idea that this is a prototype and not a standard application. The SketchFlow Map panel provides information about the structure of your application. To create a new screen in your prototype: Right-click the map surface and choose “Create a Connected Screen”. Name the screens with names that are meaningful to the stakeholders. The start screen is the one that has the green arrow. To change the start screen, right click on any other screen and set to start screen. Only one screen can be the start screen at a time. Rounded screen are component screens to mimic reusable custom controls that will be built into the final application. You can change the colors of all of the boxes and should use colors to create functional groupings. The groupings can be identified in the SketchFlow Project Settings. To add connections between screens in the SketchFlow Map panel. Move the mouse over a screen in the SketchFlow and a menu will appear at the bottom of the screen node. In the menu, click Connect to an existing screen. Drag the arrow to another screen on the Map. You add navigation to your prototype by adding connections on the SketchFlow map or by adding navigation directly to items on your interface. To add navigation from objects on the artboard, right click the item then from the menu, choose “Navigate to”. This will expose a sub-menu with available screens, backward, or forward. When the map has connected screens, the SketchFlow Player displays the connected screens on the Navigate sidebar. All screens show in the SketchFlow Player Map. To see the SketchFlow Player, run your SketchFlow prototype. The Navigation sidebar is meant to show the desired user work flow. The map can be used to view the different screens regardless of suggested navigation in the navigation bar. The map is able to be hidden and shown. As mentioned, a component screen is a shared screen that is used in more than one screen and generally represents what will be a custom object in the application. To create a component screen, you can create a screen, right click on it in the SketchFlow Map and choose “Make into component screen”. You can mouse over a screen and from the menu that appears underneath, choose create and insert component screen. To use an existing screen, select if from the Asset panel under SketchFlow, Components. You can use Storyboards and Visual State animations in your SketchFlow project. However, SketchFlow also offers its own animation technique that is simpler and better suited for prototyping. The SketchFlow Animation panel is above your artboard by default. In SketchFlow animation, you create frames and then position the elements on your interface for each frame. You then specify elapsed time and any effects you want to apply to the transition. The + at the top is what creates new frames. Once you have a new Frame, select it and change the property you want to animate. In the example above, I changed the Text of the result box. You can adjust the time between frames in the lower area between the frames. The easing and effects functions are changed in the center between each frame. You edit the hold time for frames by clicking the clock icon in the lower left and the hold time will appear on each frame and can be edited. The FluidLayout icon (also located in the lower left) will create smooth transitions. Next to the FluidLayout icon is the name of that Animation. You can rename the animation by clicking on it and editing the name. The down arrow chevrons next to the name allow you to view the list of all animations in this prototype and select them for editing. To add the animation to the interface object (such as a button to start the animation), select the PlaySketchFlowAnimationAction from the SketchFlow behaviors in the Assets menu and drag it to an object on your interface. With the PlaySketchFlowAnimationAction that you just added selected in the Objects and Timeline, edit the properties to change the EventName to the event you want and choose the SketchFlowAnimation you want from the drop down list. You may want to add additional information to your screens that isn’t really part of the prototype but is relevant information or a request for clarification or feedback from the reviewer. You do this with annotations or notes. Both appear on the user interface, however, annotations can be switched on or off at design and review time. Notes cannot be switched off. To add an Annotation, chose the Create Annotation from the Tools menu. The annotation appears on the UI where you will add the notes. To display or Hide annotations, click the annotation toggle at the bottom right on the artboard . After to toggle annotations on, the identifier of the person who created them appears on the artboard and you must click that to expand the notes. To add a note to the artboard, simply select the Note-Sketch from Assets ->SketchFlow ->Styles ->Sketch Styles. Drag and drop it to the artboard and place where you want it. When you are ready for users to review the prototype, you have a few options available. Click File -> Export and choose one of the options from the list: Publish to Sharepoint, Package SketchFlowProject, Export to Microsoft Word, or Export as Images. I suggest you play with as many of the options as you can to see what they do. Both the Sharepoint and Packaged SketchFlowProject allow you to collect feedback from one or more users that you can import into the project. The user can make notes on the UI and in the Feedback area in the bottom left corner of the player. When the user is done adding feedback, it is exported from the right most folder icon in the My Feedback panel. Feeback is imported on a panel named SketchFlow Feedback. To get that panel to show up, select Window -> SketchFlow Feedback. Once you have the panel showing, click the + in the upper right of the panel and find the notes you exported. When imported, they will show up in a list and on the artboard. To document your prototype, use the Export to Microsoft Word option from the File menu. That should get you started with prototyping.

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  • XNA: Rotating Bones

    - by MLM
    XNA 4.0 I am trying to learn how to rotate bones on a very simple tank model I made in Cinema 4D. It is rigged by 3 bones, Root - Main - Turret - Barrel I have binded all of the objects to the bones so that all translations/rotations work as planned in C4D. I exported it as .fbx I based my test project after: http://create.msdn.com/en-US/education/catalog/sample/simple_animation I can build successfully with no errors but all the rotations I try to do to my bones have no effect. I can transform my Root successfully using below but the bone transforms have no effect: myModel.Root.Transform = world; Matrix turretRotation = Matrix.CreateRotationY(MathHelper.ToRadians(37)); Matrix barrelRotation = Matrix.CreateRotationX(barrelRotationValue); MainBone.Transform = MainTransform; TurretBone.Transform = turretRotation * TurretTransform; BarrelBone.Transform = barrelRotation * BarrelTransform; I am wondering if my model is just not right or something important I am missing in the code. Here is my Game1.cs using System; using System.Collections.Generic; using System.Linq; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Audio; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.GamerServices; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Input; using Microsoft.Xna.Framework.Media; namespace ModelTesting { /// <summary> /// This is the main type for your game /// </summary> public class Game1 : Microsoft.Xna.Framework.Game { GraphicsDeviceManager graphics; SpriteBatch spriteBatch; float aspectRatio; Tank myModel; public Game1() { graphics = new GraphicsDeviceManager(this); Content.RootDirectory = "Content"; } /// <summary> /// Allows the game to perform any initialization it needs to before starting to run. /// This is where it can query for any required services and load any non-graphic /// related content. Calling base.Initialize will enumerate through any components /// and initialize them as well. /// </summary> protected override void Initialize() { // TODO: Add your initialization logic here myModel = new Tank(); base.Initialize(); } /// <summary> /// LoadContent will be called once per game and is the place to load /// all of your content. /// </summary> protected override void LoadContent() { // Create a new SpriteBatch, which can be used to draw textures. spriteBatch = new SpriteBatch(GraphicsDevice); // TODO: use this.Content to load your game content here myModel.Load(Content); aspectRatio = graphics.GraphicsDevice.Viewport.AspectRatio; } /// <summary> /// UnloadContent will be called once per game and is the place to unload /// all content. /// </summary> protected override void UnloadContent() { // TODO: Unload any non ContentManager content here } /// <summary> /// Allows the game to run logic such as updating the world, /// checking for collisions, gathering input, and playing audio. /// </summary> /// <param name="gameTime">Provides a snapshot of timing values.</param> protected override void Update(GameTime gameTime) { // Allows the game to exit if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed) this.Exit(); // TODO: Add your update logic here float time = (float)gameTime.TotalGameTime.TotalSeconds; // Move the pieces /* myModel.TurretRotation = (float)Math.Sin(time * 0.333f) * 1.25f; myModel.BarrelRotation = (float)Math.Sin(time * 0.25f) * 0.333f - 0.333f; */ base.Update(gameTime); } /// <summary> /// This is called when the game should draw itself. /// </summary> /// <param name="gameTime">Provides a snapshot of timing values.</param> protected override void Draw(GameTime gameTime) { GraphicsDevice.Clear(Color.CornflowerBlue); // Calculate the camera matrices. float time = (float)gameTime.TotalGameTime.TotalSeconds; Matrix rotation = Matrix.CreateRotationY(MathHelper.ToRadians(45)); Matrix view = Matrix.CreateLookAt(new Vector3(2000, 500, 0), new Vector3(0, 150, 0), Vector3.Up); Matrix projection = Matrix.CreatePerspectiveFieldOfView(MathHelper.PiOver4, graphics.GraphicsDevice.Viewport.AspectRatio, 10, 10000); // TODO: Add your drawing code here myModel.Draw(rotation, view, projection); base.Draw(gameTime); } } } And here is my tank class: using System; using System.Collections.Generic; using System.Linq; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Audio; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.GamerServices; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Input; using Microsoft.Xna.Framework.Media; namespace ModelTesting { public class Tank { Model myModel; // Array holding all the bone transform matrices for the entire model. // We could just allocate this locally inside the Draw method, but it // is more efficient to reuse a single array, as this avoids creating // unnecessary garbage. public Matrix[] boneTransforms; // Shortcut references to the bones that we are going to animate. // We could just look these up inside the Draw method, but it is more // efficient to do the lookups while loading and cache the results. ModelBone MainBone; ModelBone TurretBone; ModelBone BarrelBone; // Store the original transform matrix for each animating bone. Matrix MainTransform; Matrix TurretTransform; Matrix BarrelTransform; // current animation positions float turretRotationValue; float barrelRotationValue; /// <summary> /// Gets or sets the turret rotation amount. /// </summary> public float TurretRotation { get { return turretRotationValue; } set { turretRotationValue = value; } } /// <summary> /// Gets or sets the barrel rotation amount. /// </summary> public float BarrelRotation { get { return barrelRotationValue; } set { barrelRotationValue = value; } } /// <summary> /// Load the model /// </summary> public void Load(ContentManager Content) { // TODO: use this.Content to load your game content here myModel = Content.Load<Model>("Models\\simple_tank02"); MainBone = myModel.Bones["Main"]; TurretBone = myModel.Bones["Turret"]; BarrelBone = myModel.Bones["Barrel"]; MainTransform = MainBone.Transform; TurretTransform = TurretBone.Transform; BarrelTransform = BarrelBone.Transform; // Allocate the transform matrix array. boneTransforms = new Matrix[myModel.Bones.Count]; } public void Draw(Matrix world, Matrix view, Matrix projection) { myModel.Root.Transform = world; Matrix turretRotation = Matrix.CreateRotationY(MathHelper.ToRadians(37)); Matrix barrelRotation = Matrix.CreateRotationX(barrelRotationValue); MainBone.Transform = MainTransform; TurretBone.Transform = turretRotation * TurretTransform; BarrelBone.Transform = barrelRotation * BarrelTransform; myModel.CopyAbsoluteBoneTransformsTo(boneTransforms); // Draw the model, a model can have multiple meshes, so loop foreach (ModelMesh mesh in myModel.Meshes) { // This is where the mesh orientation is set foreach (BasicEffect effect in mesh.Effects) { effect.World = boneTransforms[mesh.ParentBone.Index]; effect.View = view; effect.Projection = projection; effect.EnableDefaultLighting(); } // Draw the mesh, will use the effects set above mesh.Draw(); } } } }

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  • Day 3 - XNA: Hacking around with images

    - by dapostolov
    Yay! Today I'm going to get into some code! My mind has been on this all day! I find it amusing how I practice, daily, to be "in the moment" or "present" and the excitement and anticipation of this project seems to snatch it away from me frequently. WELL!!! (Shakes Excitedly) Let's do this =)! Let's code! For these next few days it is my intention to better understand image rendering using XNA; after said prototypes are complete I should (fingers crossed) be able to dive into my game code using the design document I hammered out the other night. On a personal note, I think the toughest thing right now is finding the time to do this project. Each night, after my little ones go to bed I can only really afford a couple hours of work on this project. However, I hope to utilise this time as best as I can because this is the first time in a while I've found a project that I've been passionate about. A friend recently asked me if I intend to go 3D or extend the game design. Yes. For now I'm keeping it simple. Lastly, just as a note, as I was doing some further research into image rendering this morning I came across some other XNA content and lessons learned. I believe this content could have probably been posted in the first couple of posts, however, I will share the new content as I learn it at the end of each day. Maybe I'll take some time later to fix the posts but for now Installation and Deployment - Lessons Learned I had installed the XNA studio  (Day 1) and the site instructions were pretty easy to follow. However, I had a small difficulty with my development environment. You see, I run a virtual desktop development environment. Even though I was able to code and compile all the tutorials the game failed to run...because I lacked a 3D capable card; it was not detected on the virtual box... First Lesson: The XNA runtime needs to "see" the 3D card! No sweat, Il copied the files over to my parent box and executed the program. ERROR. Hmm... Second Lesson (which I should have probably known but I let the excitement get the better of me): you need the XNA runtime on the client PC to run the game, oh, and don't forget the .Net Runtime! Sprite, it ain't just a Soft Drink... With these prototypes I intend to understand and perform the following tasks. learn game development terminology how to place and position (rotate) a static image on the screen how to layer static images on the screen understand image scaling can we reuse images? understand how framerate is handled in XNA how to display text , basic shapes, and colors on the screen how to interact with an image (collision of user input?) how to animate an image and understand basic animation techniques how to detect colliding images or screen edges how to manipulate the image, lets say colors, stretching how to focus on a segment of an image...like only displaying a frame on a film reel what's the best way to manage images (compression, storage, location, prevent artwork theft, etc.) Well, let's start with this "prototype" task list for now...Today, let's get an image on the screen and maybe I can mark a few of the tasks as completed... C# Prototype1 New Visual Studio Project Select the XNA Game Studio 3.1 Project Type Select the Windows Game 3.1 Template Type Prototype1 in the Name textbox provided Press OK. At this point code has auto-magically been created. Feel free to press the F5 key to run your first XNA program. You should have a blue screen infront of you. Without getting into the nitty gritty right, the code that was generated basically creates some basic code to clear the window content with the lovely CornFlowerBlue color. Something to notice, when you move your mouse into the window...nothing. ooooo spoooky. Let's put an image on that screen! Step A - Get an Image into the solution Under "Content" in your Solution Explorer, right click and add a new folder and name it "Sprites". Copy a small image in there; I copied a "Royalty Free" wizard hat from a quick google search and named it wizards_hat.jpg (rightfully so!) Step B - Add the sprite and position fields Now, open/edit  Game1.cs Locate the following line:  SpriteBatch spriteBatch; Under this line type the following:         SpriteBatch spriteBatch; // the line you are looking for...         Texture2D sprite;         Vector2 position; Step C - Load the image asset Locate the "Load Content" Method and duplicate the following:             protected override void LoadContent()         {             spriteBatch = new SpriteBatch(GraphicsDevice);             // your image name goes here...             sprite = Content.Load<Texture2D>("Sprites\\wizards_hat");             position = new Vector2(200, 100);             base.LoadContent();         } Step D - Draw the image Locate the "Draw" Method and duplicate the following:        protected override void Draw(GameTime gameTime)         {             GraphicsDevice.Clear(Color.CornflowerBlue);             spriteBatch.Begin(SpriteBlendMode.AlphaBlend);             spriteBatch.Draw(sprite, position, Color.White);             spriteBatch.End();             base.Draw(gameTime);         }  Step E - Compile and Run Engage! (F5) - Debug! Your image should now display on a cornflowerblue window about 200 pixels from the left and 100 pixels from the top. Awesome! =) Pretty cool how we only coded a few lines to display an image, but believe me, there is plenty going on behind the scenes. However, for now, I'm going to call it a night here. Blogging all this progress certainly takes time... However, tomorrow night I'm going to detail what we just did, plus start checking off points on that list! I'm wondering right now if I should add pictures / code to this post...let me know if you want them =) Best Regards, D.

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  • how to do event checks for loops?

    - by yao jiang
    I am having some trouble getting the logic down for this. Currently, I have an app that animates the astar pathfinding algorithm. On start of the app, the ui will show the following: User can press "space" to randomly choose start/end coords, then the app will animate it. Or, user can choose the start/end by left-click/right-click. During the animation, the user can also left-click to generate blocks, or right-click to choose a new destiantion. Where I am stuck at is how to handle the events while the app is animating. Right now, I am checking events in the main loop, then when the app is animating, I do event checks again. While it works fine, I feel that I am probably doing it wrong. What is the proper way of setting up the main loop that will handle the events while the app is animating? In main loop, the app start animating once user choose start/end. In my draw function, I am putting another event checker in there. def clear(rows): for r in range(rows): for c in range(rows): if r%3 == 1 and c%3 == 1: color = brown; grid[r][c] = 1; buildCoor.append(r); buildCoor.append(c); else: color = white; grid[r][c] = 0; pick_image(screen, color, width*c, height*r); pygame.display.flip(); os.system('cls'); # draw out the grid def draw(start, end, grid, route_coord): # draw the end coords color = red; pick_image(screen, color, width*end[1],height*end[0]); pygame.display.flip(); # then draw the rest of the route for i in range(len(route_coord)): # pausing because we want animation time.sleep(speed); # get the x/y coords x,y = route_coord[i]; event_on = False; if grid[x][y] == 2: color = green; elif grid[x][y] == 3: color = blue; for event in pygame.event.get(): if event.type == pygame.MOUSEBUTTONDOWN: if event.button == 3: print "destination change detected, rerouting"; # get mouse position, px coords pos = pygame.mouse.get_pos(); # get grid coord c = pos[0] // width; r = pos[1] // height; grid[r][c] = 4; end = [r, c]; elif event.button == 1: print "user generated event"; pos = pygame.mouse.get_pos(); # get grid coord c = pos[0] // width; r = pos[1] // height; # mark it as a block for now grid[r][c] = 1; event_on = True; if check_events([x,y]) or event_on: # there is an event # mark it as a block for now grid[y][x] = 1; pick_image(screen, event_x, width*y, height*x); pygame.display.flip(); # then find a new route new_start = route_coord[i-1]; marked_grid, route_coord = find_route(new_start, end, grid); draw(new_start, end, grid, route_coord); return; # just end draw here so it wont throw the "index out of range" error elif grid[x][y] == 4: color = red; pick_image(screen, color, width*y, height*x); pygame.display.flip(); # clear route coord list, otherwise itll just add more unwanted coords route_coord_list[:] = []; clear(rows); # main loop while not done: # check the events for event in pygame.event.get(): # mouse events if event.type == pygame.MOUSEBUTTONDOWN: # get mouse position, px coords pos = pygame.mouse.get_pos(); # get grid coord c = pos[0] // width; r = pos[1] // height; # find which button pressed, highlight grid accordingly if event.button == 1: # left click, start coords if grid[r][c] == 2: grid[r][c] = 0; color = white; elif grid[r][c] == 0 or grid[r][c] == 4: grid[r][c] = 2; start = [r,c]; color = green; else: grid[r][c] = 1; color = brown; elif event.button == 3: # right click, end coords if grid[r][c] == 4: grid[r][c] = 0; color = white; elif grid[r][c] == 0 or grid[r][c] == 2: grid[r][c] = 4; end = [r,c]; color = red; else: grid[r][c] = 1; color = brown; pick_image(screen, color, width*c, height*r); # keyboard events elif event.type == pygame.KEYDOWN: clear(rows); # one way to quit program if event.key == pygame.K_ESCAPE: print "program will now exit."; done = True; # space key for random start/end elif event.key == pygame.K_SPACE: # first clear the ui clear(rows); # now choose random start/end coords buildLoc = zip(buildCoor,buildCoor[1:])[::2]; #print buildLoc; (start_x, start_y, end_x, end_y) = pick_point(); while (start_x, start_y) in buildLoc or (end_x, end_y) in buildLoc: (start_x, start_y, end_x, end_y) = pick_point(); clear(rows); print "chosen random start/end coords: ", (start_x, start_y, end_x, end_y); if (start_x, start_y) in buildLoc or (end_x, end_y) in buildLoc: print "error"; # draw the route marked_grid, route_coord = find_route([start_x,start_y],[end_x,end_y], grid); draw([start_x, start_y], [end_x, end_y], marked_grid, route_coord); # return key for user defined start/end elif event.key == pygame.K_RETURN: # first clear the ui clear(rows); # get the user defined start/end print "user defined start/end are: ", (start[0], start[1], end[0], end[1]); grid[start[0]][start[1]] = 1; grid[end[0]][end[1]] = 2; # draw the route marked_grid, route_coord = find_route(start, end, grid); draw(start, end, marked_grid, route_coord); # c to clear the screen elif event.key == pygame.K_c: print "clearing screen."; clear(rows); # go fullscreen elif event.key == pygame.K_f: if not full_sc: pygame.display.set_mode([1366, 768], pygame.FULLSCREEN); full_sc = True; rows = 15; clear(rows); else: pygame.display.set_mode(size); full_sc = False; # +/- key to change speed of animation elif event.key == pygame.K_LEFTBRACKET: if speed >= 0.1: print SPEED_UP; speed = speed_up(speed); print speed; else: print FASTEST; print speed; elif event.key == pygame.K_RIGHTBRACKET: if speed < 1.0: print SPEED_DOWN; speed = slow_down(speed); print speed; else: print SLOWEST print speed; # second method to quit program elif event.type == pygame.QUIT: print "program will now exit."; done = True; # limit to 20 fps clock.tick(20); # update the screen pygame.display.flip();

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  • Communities - The importance of exchange and discussion

    Communication with your environment is an essential part of everyone's life. And it doesn't matter whether you are actually living in a rural area in the middle of nowhere, within the pulsating heart of a big city, or in my case on a wonderful island in the Indian Ocean. The ability to exchange your thoughts, your experience and your worries with another person helps you to get different points of view and new ideas on how to resolve an issue you might be confronted with. Benefits of community work What happens to be common sense in your daily life, also applies to your work environment. Working in IT, or ICT as it is called in Mauritius, requires a lot of reading and learning. Not only during your lectures at the university but with your colleagues in a project assignment and hopefully with 'unknown' pals in the universe of online communities. At least I can say that I learned quite a lot from other developers code, their responses in various forums, their numerous blog articles, and while attending local user group meetings. When I started to work as a professional software developer (or engineer some may say) years ago I immediately checked the existence of communities on the programming language, the database technology and other vital information on software development in general. Luckily, it wasn't too difficult to find. My employer had a subscription of the monthly magazines and newsletters of a national organisation which also run the biggest forum in that area. Getting in touch with other developers and reading their common problems but also solutions was a huge benefit to my growth. Image courtesy of Michael Kappel (CC BY-NC 2.0) Active participation and regular contribution to this community gave me some nice advantages, too. Within three years I was listed as a conference speaker at the annual developer's conference and provided several sessions on different topics during consecutive years. Back in 2004, I took over the responsibility and management of the monthly meetings of a regional user group, and organised it for more than two years. Furthermore, I was invited to the newly-founded community program of Microsoft Germany (Community Leader/Insider Program - CLIP). My website on Active FoxPro Pages was nominated in the second batch of online communities. Due to my community work and providing advice to others, I had the honour to be awarded as Microsoft Most Valuable Professional (MVP) - Visual Developer for Visual FoxPro in the years 2006 and 2007. It was a great experience to meet with other like-minded people and I'm really grateful for that. Just in case, more details are listed in my Curriculum Vitae. But this all changed when I moved to Mauritius... Cyber island Mauritius? During the first months in Mauritius I was way too busy to think about community activities at all. First of all, there was the new company that had to be set up, the new staff had to be trained and of course the communication work-flows and so on with the project managers back in Germany had to be sorted out, too. Second, I had to get a grip of my private matters like getting the basics for my new household or exploring the neighbourhood, and last but not least I needed a break from the hectic and intensive work prior to my departure. As soon as the sea literally calmed down, I started to have conversations with my colleagues about communities and user groups. Sadly, it turned out that there were none, or at least no one was aware of any at that time. Oh oh, what did I do? Anyway, having this kind of background and very positive experience with off-line and on-line activities I decided for myself that some day I'm going to found a community in Mauritius for all kind of IT/ICT-related fields. The main focus might be on software development but not on a certain technology or methodology. It was clear to me that it should be an open infrastructure and anyone is welcome to join, to experience, to share and to contribute if they would like to. That was the idea at that time... Ok, fast-forward to recent events. At the end of October 2012 I was invited to an event called Open Days organised by Microsoft Indian Ocean Islands together with other local partners and resellers. There I got in touch with local Technical Evangelist Arnaud Meslier and we had a good conversation on communities during the breaks. Eventually, I left a good impression on him, as we are having chats on Facebook or Skype irregularly. Well, seeing that my personal and professional surroundings have been settled and running smooth, having that great exchange and contact with Microsoft IOI (again), and being really eager to re-animate my intentions from 2007, I recently founded a new community: Mauritius Software Craftsmanship Community - #MSCC It took me a while to settle down with the name but it was obvious that the community should not be attached to one single technology, like ie. .NET user group, Oracle developers, or Joomla friends (these are fictitious names). There are several other reasons why I came up with 'Craftsmanship' as the core topic of this community. The expression of 'engineering' didn't feel right with the fields covered. Software development in all kind of facets is a craft, and therefore demands a lot of practice but also guidance from more experienced developers. It also includes the process of designing, modelling and drafting the ideas. Has to deal with various types of tests and test methodologies, and of course should be focused on flexible and agile ways of acting. In order to meet and to excel a customer's request for a solution. Next, I was looking for an easy way to handle the organisation of events and meeting appointments. Using all kind of social media platforms like Google+, LinkedIn, Facebook, Xing, etc. I was never really confident about their features of event handling. More by chance I stumbled upon Meetup.com and in combination with the other entities (G+ Communities, FB Pages or in Groups) I am looking forward to advertise and manage all future activities here: Mauritius Software Craftsmanship Community This is a community for those who care and are proud of what they do. For those developers, regardless how experienced they are, who want to improve and master their craft. This is a community for those who believe that being average is just not good enough. I know, there are not many 'craftsmen' yet but it's a start... Let's see how it looks like by the end of the year. There are free smartphone apps for Android and iOS from Meetup.com that allow you to keep track of meetings and to stay informed on latest updates. And last but not least, there will be a Trello workspace to collect and share ideas and provide downloads of slides, etc. Sharing is caring! As mentioned, the #MSCC is present in various social media networks in order to cover as many people as possible here in Mauritius. Following is an overview of the current networks: Twitter - Latest updates and quickies Google+ - Community channel Facebook - Community Page LinkedIn - Community Group Trello - Collaboration workspace to share and develop ideas Hopefully, this covers the majority of computer-related people in Mauritius. Please spread the word about the #MSCC between your colleagues, your friends and other interested 'geeks'. Your future looks bright Running and participating in a user group or any kind of community usually provides quite a number of advantages for anyone. On the one side it is very joyful for me to organise appointments and get in touch with people that might be interested to present a little demo of their projects or their recent problems they had to tackle down, and on the other side there are lots of companies that have various support programs or sponsorships especially tailored for user groups. At the moment, I already have a couple of gimmicks that I would like to hand out in small contests or raffles during one of the upcoming meetings, and as said, companies provide all kind of goodies, books free of charge, or sometimes even licenses for communities. Meeting other software developers or IT guys also opens up your point of view on the local market and there might be interesting projects or job offers available, too. A community like the Mauritius Software Craftsmanship Community is great for freelancers, self-employed, students and of course employees. Meetings will be organised on a regular basis, and I'm open to all kind of suggestions from you. Please leave a comment here in blog or join the conversations in the above mentioned social networks. Let's get this community up and running, my fellow Mauritians!

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  • Car animations in Frogger on Javascript

    - by Mijoro Nicolas Rasoanaivo
    I have to finish a Frogger game in Javascript for my engineering school degree, but I don't know how to animate the cars. Right now I tried to manipulate the CSS, the DOM, I wrote a script with a setTimeout(), but none of them works.Can I have some help please? Here's my code and my CSS: <html> <head> <title>Image d&eacute;filante</title> <link rel="stylesheet" type="text/css" href="map_style.css"/> </head> <body onload="start()"> <canvas id="jeu" width="800" height="450"> </canvas> <img id="voiture" class="voiture" src="car.png" onload="startTimerCar()"> <img id="voiture2" class="voiture" src="car.png" onload="startTimerCar()"> <img id="voiture3" class="voiture" src="car.png" onload="startTimerCar()"> <img id="bigrig" class="bigrig" src="bigrig.png" onload="startTimerBigrig()"> <img id="bigrig2" class="bigrig" src="bigrig.png" onload="startTimerBigrig()"> <img id="bigrig3" class="bigrig" src="bigrig.png" onload="startTimerBigrig()"> <img id="hotrod" src="hotrod.png" onload="startTimerHotrod()"> <img id="hotrod2" src="hotrod.png" onload="startTimerHotrod()"> <img id="turtle" src="turtles_diving.png" onload="startTimerTurtle()"> <img id="turtle2" src="turtles_diving.png" onload="startTimerTurtle()"> <img id="turtle3" src="turtles_diving.png" onload="startTimerTurtle()"> <img id="small" src="log_small.png" onload="startTimerSmall()"> <img id="small2" src="log_small.png" onload="startTimerSmall()"> <img id="small3" src="log_small.png" onload="startTimerSmall()"> <img id="small4" src="log_small.png" onload="startTimerSmall()"> <img id="med" src="log_medium.png" onload="startTimerMedium()"> <img id="med2" src="log_medium.png" onload="startTimerMedium()"> <img id="med3" src="log_medium.png" onload="startTimerMedium()"> <script type="text/javascript"> var X = 1; var timer; function start(){ setInterval(init,10); document.onkeydown = move; var canvas = document.getElementById('jeu'); var context = canvas.getContext('2d'); var frog = document.getElementById('frog'); var posX_frog = 415; var posY_frog = 400; var voiture = [document.getElementById('voiture'),document.getElementById('voiture2'),document.getElementById('voiture3')]; var bigrig = [document.getElementById('bigrig'),document.getElementById('bigrig2'),document.getElementById('bigrig3')]; var hotrod = [document.getElementById('hotrod'),document.getElementById('hotrod2')]; var turtle = [document.getElementById('turtle'),document.getElementById('turtle2'),document.getElementById('turtle3')]; var small = [document.getElementById('small'),document.getElementById('small2'),document.getElementById('small3'),document.getElementById('small4')]; var med = [document.getElementById('med'),document.getElementById('med2'),document.getElementById('med3')]; function init() { context.fillStyle = "#AEEE00"; context.fillRect(0,0,800,50); context.fillRect(0,200,800,50); context.fillRect(0,400,800,50); context.fillStyle = "#046380"; context.fillRect(0,50,800,150); context.fillStyle = "#000000"; context.fillRect(0,250,800,150); var img= new Image(); img.src="./frog.png"; context.drawImage(img,posX_frog, posY_frog, 46, 38); } function move(event){ if (event.keyCode == 39){ if( posX_frog < 716 ){ posX_frog += 50; } } if(event.keyCode == 37){ if( posX_frog >25 ){ posX_frog -= 50; } } if (event.keyCode == 38){ if( posY_frog > 10 ){ posY_frog -= 50; } } if(event.keyCode == 40){ if( posY_frog <400 ){ posY_frog += 50; } } } } </script> </body> And my map_css: #jeu{ z-index:10; width: 800px; height: 450px; border: 2px black solid; overflow: hidden; position: relative; transition:width 2s; -moz-transition:width 2s; /* Firefox 4 */ -webkit-transition:width 2s; /* Safari and Chrome */ } #voiture{ z-index: 100; position: absolute; top: 315px; left: 48px; transition-timing-function: linear; -webkit-transition-timing-function: linear; -moz-transition-timing-function: linear; } #voiture2{ z-index: 100; position: absolute; top: 315px; left: 144px; } #voiture3{ z-index: 100; position: absolute; top: 315px; left: 240px; } #bigrig{ z-index: 100; position: absolute; top: 365px; left: 200px; } #bigrig2{ z-index: 100; position: absolute; top: 365px; left: 400px; } #bigrig3{ z-index: 100; position: absolute; top: 365px; left: 600px; } #hotrod{ z-index: 100; position: absolute; top: 265px; left: 200px; } #hotrod2{ z-index: 100; position: absolute; top: 265px; left: 500px; } #hotrod3{ z-index: 100; position: absolute; top: 265px; left: 750px; } #turtle{ z-index: 100; position: absolute; top: 175px; left: 50px; } #turtle2{ z-index: 100; position: absolute; top: 175px; left: 450px; } #turtle3{ z-index: 100; position: absolute; top: 175px; left: 250px; } #small{ z-index: 100; position: absolute; top: 125px; left: 20px; } #small2{ z-index: 100; position: absolute; top: 125px; left: 220px; } #small3{ z-index: 100; position: absolute; top: 125px; left: 420px; } #small4{ z-index: 100; position: absolute; top: 125px; left: 620px; } #med{ z-index: 100; position: absolute; top: 75px; left: 120px; } #med2{ z-index: 100; position: absolute; top: 75px; left: 320px; } #med3{ z-index: 100; position: absolute; top: 75px; left: 520px; } I had to say that I'm in the obligation to code in HTML5, CSS3, and Javascript but not jQuery, who is way more easier, I already created games in jQuery... It takes me too much time and too much code lines right here.

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  • Multiple setInterval in a HTML5 Canvas game

    - by kushsolitary
    I'm trying to achieve multiple animations in a game that I am creating using Canvas (it is a simple ping-pong game). This is my first game and I am new to canvas but have created a few experiments before so I have a good knowledge about how canvas work. First, take a look at the game here. The problem is, when the ball hits the paddle, I want a burst of n particles at the point of contact but that doesn't came right. Even if I set the particles number to 1, they just keep coming from the point of contact and then hides automatically after some time. Also, I want to have the burst on every collision but it occurs on first collision only. I am pasting the code here: //Initialize canvas var canvas = document.getElementById("canvas"), ctx = canvas.getContext("2d"), W = window.innerWidth, H = window.innerHeight, particles = [], ball = {}, paddles = [2], mouse = {}, points = 0, fps = 60, particlesCount = 50, flag = 0, particlePos = {}; canvas.addEventListener("mousemove", trackPosition, true); //Set it's height and width to full screen canvas.width = W; canvas.height = H; //Function to paint canvas function paintCanvas() { ctx.globalCompositeOperation = "source-over"; ctx.fillStyle = "black"; ctx.fillRect(0, 0, W, H); } //Create two paddles function createPaddle(pos) { //Height and width this.h = 10; this.w = 100; this.x = W/2 - this.w/2; this.y = (pos == "top") ? 0 : H - this.h; } //Push two paddles into the paddles array paddles.push(new createPaddle("bottom")); paddles.push(new createPaddle("top")); //Setting up the parameters of ball ball = { x: 2, y: 2, r: 5, c: "white", vx: 4, vy: 8, draw: function() { ctx.beginPath(); ctx.fillStyle = this.c; ctx.arc(this.x, this.y, this.r, 0, Math.PI*2, false); ctx.fill(); } }; //Function for creating particles function createParticles(x, y) { this.x = x || 0; this.y = y || 0; this.radius = 0.8; this.vx = -1.5 + Math.random()*3; this.vy = -1.5 + Math.random()*3; } //Draw everything on canvas function draw() { paintCanvas(); for(var i = 0; i < paddles.length; i++) { p = paddles[i]; ctx.fillStyle = "white"; ctx.fillRect(p.x, p.y, p.w, p.h); } ball.draw(); update(); } //Mouse Position track function trackPosition(e) { mouse.x = e.pageX; mouse.y = e.pageY; } //function to increase speed after every 5 points function increaseSpd() { if(points % 4 == 0) { ball.vx += (ball.vx < 0) ? -1 : 1; ball.vy += (ball.vy < 0) ? -2 : 2; } } //function to update positions function update() { //Move the paddles on mouse move if(mouse.x && mouse.y) { for(var i = 1; i < paddles.length; i++) { p = paddles[i]; p.x = mouse.x - p.w/2; } } //Move the ball ball.x += ball.vx; ball.y += ball.vy; //Collision with paddles p1 = paddles[1]; p2 = paddles[2]; if(ball.y >= p1.y - p1.h) { if(ball.x >= p1.x && ball.x <= (p1.x - 2) + (p1.w + 2)){ ball.vy = -ball.vy; points++; increaseSpd(); particlePos.x = ball.x, particlePos.y = ball.y; flag = 1; } } else if(ball.y <= p2.y + 2*p2.h) { if(ball.x >= p2.x && ball.x <= (p2.x - 2) + (p2.w + 2)){ ball.vy = -ball.vy; points++; increaseSpd(); particlePos.x = ball.x, particlePos.y = ball.y; flag = 1; } } //Collide with walls if(ball.x >= W || ball.x <= 0) ball.vx = -ball.vx; if(ball.y > H || ball.y < 0) { clearInterval(int); } if(flag == 1) { setInterval(emitParticles(particlePos.x, particlePos.y), 1000/fps); } } function emitParticles(x, y) { for(var k = 0; k < particlesCount; k++) { particles.push(new createParticles(x, y)); } counter = particles.length; for(var j = 0; j < particles.length; j++) { par = particles[j]; ctx.beginPath(); ctx.fillStyle = "white"; ctx.arc(par.x, par.y, par.radius, 0, Math.PI*2, false); ctx.fill(); par.x += par.vx; par.y += par.vy; par.radius -= 0.02; if(par.radius < 0) { counter--; if(counter < 0) particles = []; } } } var int = setInterval(draw, 1000/fps); Now, my function for emitting particles is on line 156, and I have called this function on line 151. The problem here can be because of I am not resetting the flag variable but I tried doing that and got more weird results. You can check that out here. By resetting the flag variable, the problem of infinite particles gets resolved but now they only animate and appear when the ball collides with the paddles. So, I am now out of any solution.

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  • Exam 70-480 Study Material: Programming in HTML5 with JavaScript and CSS3

    - by Stacy Vicknair
    Here’s a list of sources of information for the different elements that comprise the 70-480 exam: General Resources http://www.w3schools.com (As pointed out in David Pallmann’s blog some of this content is unverified, but it is a decent source of information. For more about when it isn’t decent, see http://www.w3fools.com ) http://www.bloggedbychris.com/2012/09/19/microsoft-exam-70-480-study-guide/ (A guy who did a lot of what I did already, sadly I found this halfway through finishing my resources list. This list is expertly put together so I would recommend checking it out.) http://davidpallmann.blogspot.com/2012/08/microsoft-certification-exam-70-480.html http://pluralsight.com/training/Courses (Yes, this isn’t free, but if you look at the course listing there is an entire section on HTML5, CSS3 and Javascript. You can always try the trial!)   Some of the links I put below will overlap with the other resources above, but I tried to find explanations that looked beneficial to me on links outside those already mentioned.   Test Breakdown Implement and Manipulate Document Structures and Objects (24%) Create the document structure. o This objective may include but is not limited to: structure the UI by using semantic markup, including for search engines and screen readers (Section, Article, Nav, Header, Footer, and Aside); create a layout container in HTML http://www.w3schools.com/html/html5_new_elements.asp   Write code that interacts with UI controls. o This objective may include but is not limited to: programmatically add and modify HTML elements; implement media controls; implement HTML5 canvas and SVG graphics http://www.w3schools.com/html/html5_canvas.asp http://www.w3schools.com/html/html5_svg.asp   Apply styling to HTML elements programmatically. o This objective may include but is not limited to: change the location of an element; apply a transform; show and hide elements   Implement HTML5 APIs. o This objective may include but is not limited to: implement storage APIs, AppCache API, and Geolocation API http://www.w3schools.com/html/html5_geolocation.asp http://www.w3schools.com/html/html5_webstorage.asp http://www.w3schools.com/html/html5_app_cache.asp   Establish the scope of objects and variables. o This objective may include but is not limited to: define the lifetime of variables; keep objects out of the global namespace; use the “this” keyword to reference an object that fired an event; scope variables locally and globally http://robertnyman.com/2008/10/09/explaining-javascript-scope-and-closures/ http://www.quirksmode.org/js/this.html   Create and implement objects and methods. o This objective may include but is not limited to: implement native objects; create custom objects and custom properties for native objects using prototypes and functions; inherit from an object; implement native methods and create custom methods http://www.javascriptkit.com/javatutors/object.shtml http://www.crockford.com/javascript/inheritance.html http://stackoverflow.com/questions/1635116/javascript-class-method-vs-class-prototype-method http://www.javascriptkit.com/javatutors/proto.shtml     Implement Program Flow (25%) Implement program flow. o This objective may include but is not limited to: iterate across collections and array items; manage program decisions by using switch statements, if/then, and operators; evaluate expressions http://www.javascriptkit.com/jsref/looping.shtml http://www.javascriptkit.com/javatutors/varshort.shtml http://www.javascriptkit.com/javatutors/switch.shtml   Raise and handle an event. o This objective may include but is not limited to: handle common events exposed by DOM (OnBlur, OnFocus, OnClick); declare and handle bubbled events; handle an event by using an anonymous function http://dev.w3.org/2006/webapi/DOM-Level-3-Events/html/DOM3-Events.html http://javascript.info/tutorial/bubbling-and-capturing   Implement exception handling. o This objective may include but is not limited to: set and respond to error codes; throw an exception; request for null checks; implement try-catch-finally blocks http://www.javascriptkit.com/javatutors/trycatch.shtml   Implement a callback. o This objective may include but is not limited to: receive messages from the HTML5 WebSocket API; use jQuery to make an AJAX call; wire up an event; implement a callback by using anonymous functions; handle the “this” pointer http://www.w3.org/TR/2011/WD-websockets-20110419/ http://www.html5rocks.com/en/tutorials/websockets/basics/ http://api.jquery.com/jQuery.ajax/   Create a web worker process. o This objective may include but is not limited to: start and stop a web worker; pass data to a web worker; configure timeouts and intervals on the web worker; register an event listener for the web worker; limitations of a web worker https://developer.mozilla.org/en-US/docs/DOM/Using_web_workers http://www.html5rocks.com/en/tutorials/workers/basics/   Access and Secure Data (26%) Validate user input by using HTML5 elements. o This objective may include but is not limited to: choose the appropriate controls based on requirements; implement HTML input types and content attributes (for example, required) to collect user input http://diveintohtml5.info/forms.html   Validate user input by using JavaScript. o This objective may include but is not limited to: evaluate a regular expression to validate the input format; validate that you are getting the right kind of data type by using built-in functions; prevent code injection http://www.regular-expressions.info/javascript.html http://msdn.microsoft.com/en-us/library/66ztdbe6(v=vs.94).aspx https://developer.mozilla.org/en-US/docs/JavaScript/Reference/Operators/typeof http://blog.stackoverflow.com/2008/06/safe-html-and-xss/ http://stackoverflow.com/questions/942011/how-to-prevent-javascript-injection-attacks-within-user-generated-html   Consume data. o This objective may include but is not limited to: consume JSON and XML data; retrieve data by using web services; load data or get data from other sources by using XMLHTTPRequest http://www.erichynds.com/jquery/working-with-xml-jquery-and-javascript/ http://www.webdevstuff.com/86/javascript-xmlhttprequest-object.html http://www.json.org/ http://stackoverflow.com/questions/4935632/how-to-parse-json-in-javascript   Serialize, deserialize, and transmit data. o This objective may include but is not limited to: binary data; text data (JSON, XML); implement the jQuery serialize method; Form.Submit; parse data; send data by using XMLHTTPRequest; sanitize input by using URI/form encoding http://api.jquery.com/serialize/ http://www.javascript-coder.com/javascript-form/javascript-form-submit.phtml http://stackoverflow.com/questions/327685/is-there-a-way-to-read-binary-data-into-javascript https://developer.mozilla.org/en-US/docs/JavaScript/Reference/Global_Objects/encodeURI     Use CSS3 in Applications (25%) Style HTML text properties. o This objective may include but is not limited to: apply styles to text appearance (color, bold, italics); apply styles to text font (WOFF and @font-face, size); apply styles to text alignment, spacing, and indentation; apply styles to text hyphenation; apply styles for a text drop shadow http://www.w3schools.com/css/css_text.asp http://www.w3schools.com/css/css_font.asp http://nicewebtype.com/notes/2009/10/30/how-to-use-css-font-face/ http://webdesign.about.com/od/beginningcss/p/aacss5text.htm http://www.w3.org/TR/css3-text/ http://www.css3.info/preview/box-shadow/   Style HTML box properties. o This objective may include but is not limited to: apply styles to alter appearance attributes (size, border and rounding border corners, outline, padding, margin); apply styles to alter graphic effects (transparency, opacity, background image, gradients, shadow, clipping); apply styles to establish and change an element’s position (static, relative, absolute, fixed) http://net.tutsplus.com/tutorials/html-css-techniques/10-css3-properties-you-need-to-be-familiar-with/ http://www.w3schools.com/css/css_image_transparency.asp http://www.w3schools.com/cssref/pr_background-image.asp http://ie.microsoft.com/testdrive/graphics/cssgradientbackgroundmaker/default.html http://www.w3.org/TR/CSS21/visufx.html http://www.barelyfitz.com/screencast/html-training/css/positioning/ http://davidwalsh.name/css-fixed-position   Create a flexible content layout. o This objective may include but is not limited to: implement a layout using a flexible box model; implement a layout using multi-column; implement a layout using position floating and exclusions; implement a layout using grid alignment; implement a layout using regions, grouping, and nesting http://www.html5rocks.com/en/tutorials/flexbox/quick/ http://www.css3.info/preview/multi-column-layout/ http://msdn.microsoft.com/en-us/library/ie/hh673558(v=vs.85).aspx http://dev.w3.org/csswg/css3-grid-layout/ http://dev.w3.org/csswg/css3-regions/   Create an animated and adaptive UI. o This objective may include but is not limited to: animate objects by applying CSS transitions; apply 3-D and 2-D transformations; adjust UI based on media queries (device adaptations for output formats, displays, and representations); hide or disable controls http://www.bloggedbychris.com/2012/09/19/microsoft-exam-70-480-study-guide/   Find elements by using CSS selectors and jQuery. o This objective may include but is not limited to: choose the correct selector to reference an element; define element, style, and attribute selectors; find elements by using pseudo-elements and pseudo-classes (for example, :before, :first-line, :first-letter, :target, :lang, :checked, :first-child) http://www.bloggedbychris.com/2012/09/19/microsoft-exam-70-480-study-guide/   Structure a CSS file by using CSS selectors. o This objective may include but is not limited to: reference elements correctly; implement inheritance; override inheritance by using !important; style an element based on pseudo-elements and pseudo-classes (for example, :before, :first-line, :first-letter, :target, :lang, :checked, :first-child) http://www.bloggedbychris.com/2012/09/19/microsoft-exam-70-480-study-guide/   Technorati Tags: 70-480,CSS3,HTML5,HTML,CSS,JavaScript,Certification

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  • CodePlex Daily Summary for Wednesday, March 17, 2010

    CodePlex Daily Summary for Wednesday, March 17, 2010New Projectschaosreader: A simple RSS reader.CRM 4.0 Customization GUID Update: The CRM 4.0 customization GUID update is an open source C# console application that automatically replaces GUID values in your exported workflow cu...DotNetNuke® Skin Bright: A DotNetNuke Design Challenge skin package submitted to the "Modern Business" category by Noel Jerke of SiteToolset. This simple and clean business...DotNetNuke® Skin Go: A DotNetNuke Design Challenge skin package submitted to the "Modern Business" category by DnnGo Corporation. The skin uses web standard DIV+CSS tec...DotNetNuke® Skin J10blend: A DotNetNuke Design Challenge skin package submitted to the "Out of the box" category by Timthy Maler of 2M Studio Design. J10-Black v01.00.00 inc...DotNetNuke® Skin Recipe: A DotNetNuke Design Challenge skin package submitted to the "Standards" category by dnnprofis.at. For mobile devices the skin changes to a mobile...DotNetNuke® Skin SpaceSmurfs: A DotNetNuke Design Challenge skin package submitted to the "Personal" category by Eric Johnson of Personify Design. This fun personal skin was ins...ERDOS6 - Web: A Web Project about ERDOS 6Flickrlight: Flickrlight is a personal fun project out of love of Flickr and Silverlight. You can experience it here: http://www.flickrlight.net.GsGrid: Extracting data from Gaussian grid file and grid file calculationiLocator: iLocator is a collaborative educational mapping game for children developed on Microsoft Surface. This game encourages players to collaborate with ...Javascript CallObject SOAP AJAX Helper: CallObject is a Javascript based AJAX helper, it facilitates wrapping of basic soap calls (as long as simple data types are used), asynchronous ret...kbTrainer: kbTrainer is a simple to use HTML application for typing speed training. A lot of features completed in basic. 2 learning keywords layouts -- engli...Laboratório de Engenharia de Software - Projeto: Criado para estudar e aplicar novas tecnologias web.Maxilds Powershell Scripts: Repo of my powershell scriptsNamespacifier: Namespacifier is a C#.NET library and console application to fix XML documents containing multiple default namespaces. It gives prefixes to defaul...OData SDK for Objective-C: This is a CTP of the OData SDK for Objective-C. The library targets iPhone devices and Mac OS X and it is designed to facilitate the connection wit...Open Data App Framework (ODAF): The Open Data Application Framework (ODAF) is a framework that allows cities to easily map existing civic Open Data landmarks, and allow users to r...QuickieB2B: QuickieB2B is web application which main target is to provide quick info about products. It's designed for small companies who have a big number of...RayView: Rayview is an easy-to-use Raytracing-Framework based on Microsoft XNA.Robotics Studio application to navigate Lego Mindstorms robot through labyrinth: A project for Software Systems Analysis and Design Tools subject at the Kaunas University of Technology. The main point of the project is to code L...SharePoint Icon Integration: SharePoint Icon Integration makes it easier for SharePoint Administrators / Developers to add a icon (pdf) to the SharePoint farm. You will no long...TestVersion: Testing VersionieringTimecard: SoftSource Timecard project.T-shirt Cannon: So the Coding4Fun team had two weeks to build two robots able to drive, aim, and shoot t-shirts with a Windows Phone during a MIX10 Keynote demo of...USTF: This project is a bit secretive right now.Windows Azure Command-line Tools for PHP Developers: The “Windows Azure Command-line tools for PHP” provide a command-line experience to developers who wish to develop, package, and deploy PHP applic...New ReleasesCaramel Engine: CaramelEngine Alpha Build 0.0.0.1a: This is an early alpha release of the Engine and it's functionality. Be sure to have the using CaramelEngine statement. This release is for people...Coot: Preview: Basic preview On the first use you have to click Create New Session and Login. After this you can just click Screen Saver each time. Settings sho...CycleMania Starter Kit EAP - ASP.NET 4.0 Problem - Design - Solution: Cyclemania 0.08.32: The latest alpha release.DeepZoomContainer, Expanded DeepZoom for Silverlight & Windows Phone 7 Series: Release ver. 1.20 for Windows Phone 7 Series: SolutionMerge PathAnimation solution into one MouseWheel elimination PathAnimationWP7 Port DeepZoomContainerProject rebuilt for WP7 support De...Desktop Google Reader: 1.3 (the social release): NewsSharing Liking Mail item Labels / Tags Send to Twitter Read It Later http://readitlaterlist.com/ Instapaper http://www.instapaper.com/ Favicons...DotNetNuke® Blog: 04.00.00 RC 2: PLEASE NOTE: Please do not upgrade previous version of the Beta releases - please start from 03.05.01 This is a RELEASE CANDIDATE, and as such ...DotNetNuke® Community Edition: 05.03.00: New FeaturesTemplated User Profiles - User profile pages are now publicly viewable Photo field in User Profile - Users can upload a photo to thei...DotNetNuke® Skin Bright: Bright Package 1.0.0: A DotNetNuke Design Challenge skin package submitted to the "Modern Business" category by Noel Jerke of SiteToolset. This simple and clean business...DotNetNuke® Skin Go: Go Package 1.0.0: A DotNetNuke Design Challenge skin package submitted to the "Modern Business" category by DnnGo Corporation. The skin uses web standard DIV+CSS tec...DotNetNuke® Skin J10blend: J10 Blend Package 1.0.0: A DotNetNuke Design Challenge skin package submitted to the "Out of the box" category by Timthy Maler of 2M Studio Design. J10-Black v01.00.00 incl...DotNetNuke® Skin Recipe: Recipe Package 1.0.0: A DotNetNuke Design Challenge skin package submitted to the "Standards" category by dnnprofis.at. For mobile devices the skin changes to a mobile f...DotNetNuke® Skin SpaceSmurfs: Space Smurfs Package 1.0.0: A DotNetNuke Design Challenge skin package submitted to the "Personal" category by Eric Johnson of Personify Design. This fun personal skin was ins...Dynamo: Dynamo v0.1 Beta: The following is included: Dynamo dlls Antlr dlls Hello world Simple Plugin example Application Dependency injection Singleton Managment ...ExtremeML: ExtremeML v1.0 Beta 1: Timed to accompany the RTM release of the OpenXML SDK v2.0, this is the first Beta release of ExtremeML (it was previously classified as a preview ...Family Tree Analyzer: Version 1.1.1.1: Version 1.1.1.1 Lots of Gedcom parsing fixes it should crash a whole lot less often and tolerate more "interesting" or "quirky" Gedcom entries. Add...Family Tree Analyzer: Version 1.2.0.1: Version 1.2.0.1 Added option to treat residence facts as Census Facts IGI Search now permits default country selection ie: what to use if it doesn...Flickrlight: Flickrlight: Current release is for idea sharing. There are not many design patterns being used. Please bare with the mess. :-) In order to run the applicat...Gherkin editor: Alpha 0.1: Most of the code at this point is the same as the Avalon.Sample from code project, just changed the name, removed extra languages and added syntax ...GsGrid: gsgrid1.6.4: gsgrid1.6.4GsGrid: gsgrid1.6.4-src: gsgrid1.6.4-srcHTML Template Repeater Module: Version 01.00.02: GeneralThe HTML Template Repeater Module is a direct replacement for the Core DotNetNuke Text/HTML module. Use it where you need to repeat the form...Images Compiler: Release 0.1: Last alpha buildJavascript CallObject SOAP AJAX Helper: Beta Release, 0.2.1: Beta Release, 0.2.1 Contains only core objectskbTrainer: kbtrainer 1.25u: kbTrainer is a simple to use speed typing training HTML application. A lot of features. All ither info availiable on http://code.google.com/p/kbtr...MapWindow6: MapWindow 6.0 msi (March 16): This version fixes a bug where selected points were not drawing correctly.Mesopotamia Experiment: Mesopotamia 1.2.43: Release Notes New Features - Scenario Name on title bar - Show organisms in Scnearios with simple stats Bug Fixes - Removed app domain recyling an...MFCMAPI: March 2010 Release: If you just want to run the tool, get the executable. If you want to debug it, get the symbol file and the source. Build: 6.0.0.1018 The 64 bit bu...MVVM Light Toolkit: MVVM Light Toolkit V3: Download the Zip file and extract it to a local folder. Then, follow the instructions on the Installation page http://www.galasoft.ch/mvvm/installi...NETXPF: 1.0.2: Changes: - Added a class "IOUtils" with methods for reading streams and GZip-compressing HTTP responses - Fixed a bug in the size formatter (excep...OData SDK for Objective-C: OData SDK for Objective-C CTP: The current release supports read-only operations only and it has been tested on a limited set of scenarios. The download include a sample iPhone a...Open Data App Framework (ODAF): ODAF 1.0: Initial beta release.Selection Maker: Selection Maker 1.1: New FeaturesContext Menu for ListView added Bug FixesFixed: If the users press Copy/Cut Button when no item is selected in ListView the ListView cl...Selection Maker: Selection Maker 1.2: Bug Fixes:a minor bug fixedSimple.NET: Simple.Mocking 1.0.0.5: Initial version of a new mocking framework for .NET Revision 1: Expect.AnyInocationOn<T>(T target) changed to Expect.AnyInocationOn(object target...SQL Server Extended Properties Quick Editor: New release 1.5.4: Whats new: Move preferences to application settings and add a form to edit preferences. Support to add, modify and delete operations could be made ...SuperModel - A Dynamic View-Model Generator: 1.0.0.0 - Tyra: The final 1.0 release, now less intrusive! If you don't want to implement ISuperModel, simply implement INotifyPropertyChanged.Timecard: Timecard Initial Release: The zipped version of the Initial Checkin.Transparent Persistence.Net: TP.Net 0.1.0: This is the initial alpha release. It's working for small set of use-cases (basic access to Cassandra).VCC: Latest build, v2.1.30316.0: Automatic drop of latest buildVFPnfe: Projeto Ajuda PAF-ECF: Este projeto visa ajudar aos desenvolvedores para homologação do PAF-ECF , sob licença publica GNU/GPL para ver mais detalhes do mesmo assista o vi...Visual Studio DSite: Gif Animator: This program will make an animate gif. (Program written in Vb.Net 2008)Most Popular ProjectsMetaSharpLiveUpload to FacebookSkype Voice ChangerLiveUpload to YouTubeSIPSorceryChartPart for SharePointTFS Branching Guide 2.0TouchFlo DetacherNPandaySnippet EditorMost Active ProjectsLINQ to TwitterRawrOData SDK for PHPDirectQpatterns & practices – Enterprise LibraryBlogEngine.NETN2 CMSOpen Data App Framework (ODAF)NB_Store - Free DotNetNuke Ecommerce Catalog ModuleMapWindow6

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  • A WPF Image Button

    - by psheriff
    Instead of a normal button with words, sometimes you want a button that is just graphical. Yes, you can put an Image control in the Content of a normal Button control, but you still have the button outline, and trying to change the style can be rather difficult. Instead I like creating a user control that simulates a button, but just accepts an image. Figure 1 shows an example of three of these custom user controls to represent minimize, maximize and close buttons for a borderless window. Notice the highlighted image button has a gray rectangle around it. You will learn how to highlight using the VisualStateManager in this blog post.Figure 1: Creating a custom user control for things like image buttons gives you complete control over the look and feel.I would suggest you read my previous blog post on creating a custom Button user control as that is a good primer for what I am going to expand upon in this blog post. You can find this blog post at http://weblogs.asp.net/psheriff/archive/2012/08/10/create-your-own-wpf-button-user-controls.aspx.The User ControlThe XAML for this image button user control contains just a few controls, plus a Visual State Manager. The basic outline of the user control is shown below:<Border Grid.Row="0"        Name="borMain"        Style="{StaticResource pdsaButtonImageBorderStyle}"        MouseEnter="borMain_MouseEnter"        MouseLeave="borMain_MouseLeave"        MouseLeftButtonDown="borMain_MouseLeftButtonDown">  <VisualStateManager.VisualStateGroups>  ... MORE XAML HERE ...  </VisualStateManager.VisualStateGroups>  <Image Style="{StaticResource pdsaButtonImageImageStyle}"         Visibility="{Binding Path=Visibility}"         Source="{Binding Path=ImageUri}"         ToolTip="{Binding Path=ToolTip}" /></Border>There is a Border control named borMain and a single Image control in this user control. That is all that is needed to display the buttons shown in Figure 1. The definition for this user control is in a DLL named PDSA.WPF. The Style definitions for both the Border and the Image controls are contained in a resource dictionary names PDSAButtonStyles.xaml. Using a resource dictionary allows you to create a few different resource dictionaries, each with a different theme for the buttons.The Visual State ManagerTo display the highlight around the button as your mouse moves over the control, you will need to add a Visual State Manager group. Two different states are needed; MouseEnter and MouseLeave. In the MouseEnter you create a ColorAnimation to modify the BorderBrush color of the Border control. You specify the color to animate as “DarkGray”. You set the duration to less than a second. The TargetName of this storyboard is the name of the Border control “borMain” and since we are specifying a single color, you need to set the TargetProperty to “BorderBrush.Color”. You do not need any storyboard for the MouseLeave state. Leaving this VisualState empty tells the Visual State Manager to put everything back the way it was before the MouseEnter event.<VisualStateManager.VisualStateGroups>  <VisualStateGroup Name="MouseStates">    <VisualState Name="MouseEnter">      <Storyboard>        <ColorAnimation             To="DarkGray"            Duration="0:0:00.1"            Storyboard.TargetName="borMain"            Storyboard.TargetProperty="BorderBrush.Color" />      </Storyboard>    </VisualState>    <VisualState Name="MouseLeave" />  </VisualStateGroup></VisualStateManager.VisualStateGroups>Writing the Mouse EventsTo trigger the Visual State Manager to run its storyboard in response to the specified event, you need to respond to the MouseEnter event on the Border control. In the code behind for this event call the GoToElementState() method of the VisualStateManager class exposed by the user control. To this method you will pass in the target element (“borMain”) and the state (“MouseEnter”). The VisualStateManager will then run the storyboard contained within the defined state in the XAML.private void borMain_MouseEnter(object sender,  MouseEventArgs e){  VisualStateManager.GoToElementState(borMain,    "MouseEnter", true);}You also need to respond to the MouseLeave event. In this event you call the VisualStateManager as well, but specify “MouseLeave” as the state to go to.private void borMain_MouseLeave(object sender, MouseEventArgs e){  VisualStateManager.GoToElementState(borMain,     "MouseLeave", true);}The Resource DictionaryBelow is the definition of the PDSAButtonStyles.xaml resource dictionary file contained in the PDSA.WPF DLL. This dictionary can be used as the default look and feel for any image button control you add to a window. <ResourceDictionary  ... >  <!-- ************************* -->  <!-- ** Image Button Styles ** -->  <!-- ************************* -->  <!-- Image/Text Button Border -->  <Style TargetType="Border"         x:Key="pdsaButtonImageBorderStyle">    <Setter Property="Margin"            Value="4" />    <Setter Property="Padding"            Value="2" />    <Setter Property="BorderBrush"            Value="Transparent" />    <Setter Property="BorderThickness"            Value="1" />    <Setter Property="VerticalAlignment"            Value="Top" />    <Setter Property="HorizontalAlignment"            Value="Left" />    <Setter Property="Background"            Value="Transparent" />  </Style>  <!-- Image Button -->  <Style TargetType="Image"         x:Key="pdsaButtonImageImageStyle">    <Setter Property="Width"            Value="40" />    <Setter Property="Margin"            Value="6" />    <Setter Property="VerticalAlignment"            Value="Top" />    <Setter Property="HorizontalAlignment"            Value="Left" />  </Style></ResourceDictionary>Using the Button ControlOnce you make a reference to the PDSA.WPF DLL from your WPF application you will see the “PDSAucButtonImage” control appear in your Toolbox. Drag and drop the button onto a Window or User Control in your application. I have not referenced the PDSAButtonStyles.xaml file within the control itself so you do need to add a reference to this resource dictionary somewhere in your application such as in the App.xaml.<Application.Resources>  <ResourceDictionary>    <ResourceDictionary.MergedDictionaries>      <ResourceDictionary         Source="/PDSA.WPF;component/PDSAButtonStyles.xaml" />    </ResourceDictionary.MergedDictionaries>  </ResourceDictionary></Application.Resources>This will give your buttons a default look and feel unless you override that dictionary on a specific Window or User Control or on an individual button. After you have given a global style to your application and you drag your image button onto a window, the following will appear in your XAML window.<my:PDSAucButtonImage ... />There will be some other attributes set on the above XAML, but you simply need to set the x:Name, the ToolTip and ImageUri properties. You will also want to respond to the Click event procedure in order to associate an action with clicking on this button. In the sample code you download for this blog post you will find the declaration of the Minimize button to be the following:<my:PDSAucButtonImage       x:Name="btnMinimize"       Click="btnMinimize_Click"       ToolTip="Minimize Application"       ImageUri="/PDSA.WPF;component/Images/Minus.png" />The ImageUri property is a dependency property in the PDSAucButtonImage user control. The x:Name and the ToolTip we get for free. You have to create the Click event procedure yourself. This is also created in the PDSAucButtonImage user control as follows:private void borMain_MouseLeftButtonDown(object sender,  MouseButtonEventArgs e){  RaiseClick(e);}public delegate void ClickEventHandler(object sender,  RoutedEventArgs e);public event ClickEventHandler Click;protected void RaiseClick(RoutedEventArgs e){  if (null != Click)    Click(this, e);}Since a Border control does not have a Click event you will create one by using the MouseLeftButtonDown on the border to fire an event you create called “Click”.SummaryCreating your own image button control can be done in a variety of ways. In this blog post I showed you how to create a custom user control and simulate a button using a Border and Image control. With just a little bit of code to respond to the MouseLeftButtonDown event on the border you can raise your own Click event. Dependency properties, such as ImageUri, allow you to set attributes on your custom user control. Feel free to expand on this button by adding additional dependency properties, change the resource dictionary, and even the animation to make this button look and act like you want.NOTE: You can download the sample code for this article by visiting my website at http://www.pdsa.com/downloads. Select “Tips & Tricks”, then select “A WPF Image  Button” from the drop down list.

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  • OpenID and Iframes

    - by Phood
    hey guys, I'm having a little bit of trouble making OpenID work from within an iframe. basically I have some heavy handed content loaded on the main page and I want to build a log in system where the page doesn't need to be reloaded (and thus reload all of that content again). I fell in love with OpenID from using stack exchange websites, and have intergrated it relatively well into other projects. I feel to do what I want to do I would like to try and use an iframe (because new windows make me cry), however I have stumbled at some form of hurdle somewhere near the middle and for the life of me can't work out whats going on... basically I have a form in a jQuery generated DIV and openID form that seems to work to dynamically load an iframe. something along these lines: <script type="text/javascript"> contentboxs = 0; function contentbox() { if (contentboxs == 0){ $('#mainpage').append("<div id='contentbox'><div style='clear:both;' id='oritext'></div><div id='f_content'><iframe src ='' name='framedcontent' width='580' height='600' scrolling='false'></iframe></div></div>"); $('#f_content').hide(); contentboxs++; } else { $('#contentbox-wipe').remove(); $('#contentbox').remove(); contentboxs--; } } function loginpanel(){ contentbox(); if (contentboxs == 1){ $('#oritext').append("<form method='post' action='login.php' name='oidform' target='framedcontent'>Please Select your OpenID Provider: <br/><input type='text' name=\"id\" id='openidbox' /><br /><input type='submit' name='submit' value='Log In' onclick='loginsubmit();' ></form>"); } } function loginsubmit() { $('#oritext').html(''); $('#contentbox').animate({'height':'600px', 'width':'700px', 'margin-top' : '-300px', 'margin-left' : '-350px'},500, 'linear', function() { $('#f_content').show(); }); } </script> <a href='javascript:loginpanel();'>login</a> and as far as I can tell this all works fine. my problem comes in my re-direction to the openID remote sites (again doing it with JS along these lines:) echo("<div><p><center>Redirecting...</center></div>"); echo "<script type='text/javascript'> function delayer() { this.location = '".$url."' } setTimeout('delayer()', 3000) </script>"; sorry this is a bit long winded, but here is my problem (finally): this works fine for some of the OID sites that I have tried, but some are giving me problems: Google won't load at all, Yahoo and mySpace open fine in the iframe then instantly redirect the full window to the home page and the OID page respectively, and wordpress returns an error. I'm assuming that this is a counter measure put in place to stop me stealing login details (thats not what i'm trying to achieve btw, hence the preamble), and thats fair enough, but still bloody aggravating. is there any thing here that i'm doing retardedly, is there some way round this, and if neither of the above, is my only other options to create new windows or build my own login/registration. If you have got this far thank you very much for your time, and I hope you didn't mind too much the spelling mistakes.

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  • CodePlex Daily Summary for Wednesday, October 09, 2013

    CodePlex Daily Summary for Wednesday, October 09, 2013Popular ReleasesxFunc: xFunc 2.7.3: Fixed memory leak. Small fixes.SmartStore.NET - Free ASP.NET MVC Ecommerce Shopping Cart Solution: SmartStore.NET 1.2.0: HighlightsMulti-store support "Trusted Shops" plugins Highly improved SmartStore.biz Importer plugin Add custom HTML content to pages Performance optimization New FeaturesMulti-store-support: now multiple stores can be managed within a single application instance (e.g. for building different catalogs, brands, landing pages etc.) Added 3 new Trusted Shops plugins: Seal, Buyer Protection, Store Reviews Added Display as HTML Widget to CMS Topics (store owner now can add arbitrary HT...Wrangle for Windows: Wrangle Beta 0.1.0.6: + Various Bugs Fixes + Notification are now available + Many small features added - Does not contain user profiles yet - Conclusions not available yetAD ACL Scanner: 1.3: New features:Effective rights, select a security principal and match it agains the permissions in AD. Color coded permissions based on criticality when using effective rights scan. Search levels : Base, One Level, Subtree. List you domains and select one from the list. Get the size of the security descriptor (bytes). Rerporting on disabled inheritance . Better search functianlity; you can use wildcards on Trustee. Get all inherited permissions in report.MoreTerra (Terraria World Viewer): MoreTerra 1.11.2: Release 1.11.2 Full 1.2 Support =========== =Bug Fixes= =========== We have all markers solsund made sure the tile and background colors are correct. (map looks correct with no missing pink) Added better error tracking for those having trouble.Fast YouTube Downloader: Youtube Downloader 2.1: Youtube Downloader 2.1MSCRM ToolKit: MSCRMToolKit 0.5.5: Increased MaxStringContextLength property in the Reference Data Transporter in response of the Issue: https://mscrmtoolkit.codeplex.com/workitem/1520NuGet: NuGet 2.7.1: Released October 07, 2013. Release notes: http://docs.nuget.org/docs/release-notes/nuget-2.7.1 Important note: After downloading the signed build of NuGet.exe, if you perform an update using the "nuget.exe update -self" command, it will revert back to the unsigned build.Mugen MVVM Toolkit: Mugen MVVM Toolkit 2.0: IntroductionMugen MVVM Toolkit makes it easier to develop Silverlight, WPF, WinRT and WP applications using the Model-View-ViewModel design pattern. The purpose of the toolkit is to provide a simple framework and set of tools for getting up to speed quickly with applications based on the MVVM design pattern. The core of Toolkit contains a navigation system, windows management system, models, validation, etc. Mugen MVVM Toolkit contains all the MVVM classes such as ViewModelBase, RelayCommand,...Office Ribbon Project (under active development): Ribbon (07. Oct. 2013): Fixed Scrollbar Bug if DropDown Button is bigger than screen Added Office 2013 Theme Fixed closing the Ribbon caused a null reference exception in the RibbonButton.Dispose if the DropDown was not created yet Fixed Memory leak fix (unhooked events after Dispose) Fixed ToolStrip Selected Text 2013 and 2007 for Blue and Standard themesGhostscript.NET: Ghostscript.NET v.1.1.0.: v.1.1.0. added GhostscriptViewer state handling (SaveState, RestoreState) GhostscriptRasterizer constructor is extended in order to support usage of the existing GhostscriptViewer instance. fixed problem while using a 32-bit assembly with 32-bit version of Ghostscript on 64-bit Windows: It couldn't find a registry key of installed Ghostscript. Reported and fixed by "r0land". v.1.0.9. implemented EPS (Encapsulated PostScript) support for the GhostscriptViewer. added GhostscriptRasterize...Ghostscript Studio: Ghostscript.Studio v.1.0.2: Ghostscript Studio is easy to use Ghostscript IDE, a tool that facilitates the use of the Ghostscript interpreter by providing you with a graphical interface for postscript editing and file conversions. Ghostscript Studio allows you to preview postscript files, edit the code and execute them in order to convert PDF documents and other formats. The program allows you to convert between PDF, Postscript, EPS, TIFF, JPG and PNG by using the Ghostscript.NET Processor. v.1.0.2. added custom -c s...cmdradio: v0.1.1 binary: Default download in win32. For other OS see here. This is alpha version. Please report all bugs.Squiggle - A free open source LAN Messenger: Squiggle 3.3 Alpha: Allow using environment variables in configuration file (history db connection string, download folder location, display name, group and message) Fix for history viewer to show the correct history entries History saved with UTC timestamp This is alpha release and not recommended for use in productionMedia Companion: Media Companion MC3.579b: Fixed IMDB actor scraping for Movies and TV. Note: there are a couple of new functions that are not active, as this release needed to be done due to IMDB change. New* TV - context menu for rescrapeing Poster image/Banner image Fixed* Both - Fixed actor scraping from IMDB * Movie - Fixed Tableview if Movie's movieset was not in MC's list of moviesets * Movie - Rename with mediainfo now lowercase. * Both - added ignore "A " in titles. Separate option in General Preferences. * Tv - Changing ...VidCoder: 1.5.7 Beta: Updated HandBrake core to SVN 4819. About dialog now pulls down HandBrake version from the DLL. Added a confirmation dialog to Stop if the encode has been going on for more than 5 minutes. Fixed handling of unicode characters for input and output filenames. We now encode to UTF-8 before passing to HandBrake. Fixed a crash in the queue multiple titles dialog. Added code to rescue tool windows which get placed outside of the visible screen area.Wsus Package Publisher: Release v1.3.1310.05: Enhance the "Reboot Remote Computers", by adding a timer before the reboot occure. So that remote users can save their documents and close applications. You can also add a message to be display. In 'Tools'->'Settings'-> Misc Tab, you can set a default message. Enhance the "Compare Computers against AD", by choosing OUs to include in the comparison.Pulse: Pulse 0.6.7.3: Pulse is now accepting donations. To donate by Bitcoin or PayPal see https://pulse.codeplex.com/wikipage?title=Donations Lots of updates in v0.6.7.3: (Feature) New option allows you to disable wallpaper changing when a full screen application is running. This way Pulse doesn't slow down/lag your videos and games :) (Fix) Some users were getting Wallbase errors when logging in. This has been fixed. (Feature) Right click a provider and you can now make a copy of it by selecting the "Dupl...VG-Ripper & PG-Ripper: PG-Ripper 1.4.19: NEW: Added Option to login as Guest NEW: Added Menu Option to delete an Forum Account NEW: Added Support for "ImageTeam.org links FIXED: Fixed Ripping of http://forum.babeunion.com ForumsSimpleExcelReportMaker: Serm 0.03: SourceCode and Sample .Net Framework 3.5 AnyCPU compile.New ProjectsA library of helpers to augment InfoPath code behind development.: A library providing useful helpers to augment and speed up deveopment of complex InfoPath forms requiring code behind.A Simple Online Document Management System Using Asp.net MVC 3: A system to manage documents on-line.ASP.NET Testing: ASP.NET testingAutoSPUpdater: Automated Updating for SharePoint Server 2010/2013Currency Calculator for Microsoft Dynamics AX: The Currency calculator is a tool for calculating amounts between currencies which uses the rates as setup in the Exchange rates of Microsoft Dynamics AX.Daystate Configuration Manager: To be filled later.Djikstra's Algorithm SGGW: It's university student project presenting Djikstra algorithm usage in finding the shortest path between two points in single graph.eCommMongo: eCommMongoFast YouTube Downloader: Fast Youtube Downloader downloads video from YouTube. You could choose different video formats and qualities, and download multiple videos at the same time.FirebirdWars: Firebird Wars online strategy game.FlowSimulation: ???????????? ????????????? ???????????? ?????????Guild Wars 2 VALORUS Command and Control System: The VALORUS Command and Control System is a tool to help track and manage large numbers of people on Guild Wars 2. Useful for WvW and Guild Missions.IntelliCommand: Visual Studio Extension. Helps to remember shortcut keys. This extension is supported for Visual Studio 2010/2012/2013... Professional and higher.myonlyle: gaoOnline War Game: aOracle Portal to SharePoint Migration Scripts: These scripts will assit you in moving from Oracle Portal 10g to SharePoint!OrderingPlatform: OrderingPlatform ?? ??PSEncrypt: Powershell cmdlets to do common encryption\decryption stuffReorderListBox: ReorderListBox is an enhancement to the standard ListBox control for Windows Phone apps that allows users to drag-and-drop list items to reorder the list.SampleTileAnimation: The Windows store application targets to create a Image to appear as a tile and Animate it using StoryBoard feature using C# /Xaml code. SharePoint Friends: Open source SharePoint app library projectSharing memory between user and kernel mode processes- WinCE 6/WEC7/2013: This is a sample driver that explain how to share a block of memory between Kernel mode driver and user mode application in Windows CE 6.0/ WEC7 and WEC2013.SharpHadoop: SharpHadoop facilitates access to WebHDFS from .Net. The library can easily be dependencies and solely relies on the .net standard library Features: 1) UploaSSRS Admin Tasks: Admin GUI Tool for SQL Server Reporting ServicesTimeWatcher: TimeWatcher is an application allowing you keep track of the time passed on tasks, even across multiple working sessions. A good tool for developers who need toTinyMIS: TinyMistmask: tmaskVitaliyPianykhStuff: Here I'll publish handy code snippets.World Simulator: Will the universe expand or will it collapse? Hundreds of experts are about to discuss this question and this program was designed to give an answer... :-)WSccTravel: This is the project created during class WScc 2013

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  • jQuery image crossfader problem

    - by Dr Casper Black
    Hey!, I have a image switcher fadein/out (it will crossfade iamges - auto(1 - x) ) and a pager but i cant manage to make the image rotation listen the click action on pager, when clicked on pager the image will NOT jup tu the specific img. The problem is in the rotate function the triggerID will hold the "rel" num of the current pager-element which is the equivalent to the image "list" num, so when clicked on the pager, the triggerID will show the rel number that was clicked... can i use that to display the image Here is the code for JQ: $(".paging a:first").addClass("active"); //Rotation rotate = function(){ var triggerID = $active.attr("rel"); //Get number of times to images $(".paging a").removeClass('active'); //Remove all active class $active.addClass('active'); //Add active class (the $active is declared in the rotateSwitch function) //CrossFade Animation var $activeImg = $('.image_reel img.active'); if ( $activeImg.length == 0 ) $activeImg = $('.image_reel img:last'); var $next = $activeImg.next().length ? $activeImg.next() : $('.image_reel img:first'); $activeImg.addClass('last-active'); $next.css({opacity: 0.0}) .addClass('active') .animate({opacity: 1.0}, 500, function() { $activeImg.removeClass('active last-active'); }); }; //Rotation and Timing Event rotateSwitch = function(){ play = setInterval(function(){ //Set timer - this will repeat itself every 3 seconds $active = $('.paging a.active').next(); //Move to the next paging if ( $active.length === 0) { //If paging reaches the end... $active = $('.paging a:first'); //go back to first } rotate(); //Trigger the paging and slider function }, 3000); //Timer speed in milliseconds (3 seconds) }; rotateSwitch(); //Run function on launch //On Click $(".paging a").click(function() { $active = $(this); //Activate the clicked paging //Reset Timer clearInterval(play); //Stop the rotation rotate(); //Trigger rotation immediately rotateSwitch(); // Resume rotation timer return false; //Prevent browser jump to link anchor }); The HTML code: <div class="image_reel"> <img src="images/slideshow/img1.jpg" alt="image 1" class="active"> <img src="images/slideshow/img2.jpg" alt="image 2"> <img src="images/slideshow/img3.jpg" alt="image 3"> <img src="images/slideshow/img4.jpg" alt="image 4"> </div> <div class="paging"> <a href="#" rel="1" title="image 1">&nbsp;</a> <a href="#" rel="2" title="image 2">&nbsp;</a> <a href="#" rel="3" title="image 3">&nbsp;</a> <a href="#" rel="4" title="image 4">&nbsp;</a> </div> plz help.

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  • jQuery hold form submit until "continue" button pressed

    - by Seán McCabe
    I am trying to submit a form, which I have had working, but have now modified it to include a modal jQuery UI box, so that it won't submit until the user presses "continue". I've had various problems with this, including getting the form to hold until that button is pressed, but I think I have found a solution to that, but implementing it, I am getting a SyntaxError which I can't find the source of. With the help of kevin B managed to find the answer was the form was submitting, but the returned JSON response wasn't quite formatted right. The response was that the form wasn't being submitted, so that problem is still occurring. So updated the code with the provided feedback, now need to find out why the form isnt submitting. I know its something to do with the 2nd function isnt recognising the submit button has been pressed, so need to know how to submit that form data without the form needing to be submitted again. Below is the new code: function submitData() { $("#submitProvData").submit(function(event) { event.preventDefault(); var gTotal, sTotal, dfd; var dfd = new $.Deferred(); $('html,body').animate({ scrollTop: 0 }, 'fast'); $("#submitProvData input").css("border", "1px solid #aaaaaa"); $("#submitProvData input[readonly='readonly']").css("border", "none"); sTotal = $('#summaryTotal').val(); gTotal = $('#gptotal').val(); if(gTotal !== 'sTotal'){ $("#newsupinvbox").append('<div id="newsupinvdiagbox" title="Warning - Totals do not match" class="hidden"><p>Press "Continue", to submit the invoice flagged for attention.</p> <br /><p class="italic">or</p><br /> <p>Press "Correct" to correct the discrepancy.</p></div>') //CREATE DIV //SET $("#newsupinvdiagbox").dialog({ resizable: false, autoOpen:false, modal: true, draggable: false, width:380, height:240, closeOnEscape: false, position: ['center',20], buttons: { 'Continue': function() { $(this).dialog('close'); reData(); }, // end continue button 'Correct': function() { $(this).dialog('close'); return false; } //end cancel button }//end buttons });//end dialog $('#newsupinvdiagbox').dialog('open'); } return false; }); } function reData() { console.log('submitted'); $("#submitProvData").submit(function(resubmit){ console.log('form submit'); var formData; formData = new FormData($(this)[0]); $.ajax({ type: "POST", url: "functions/invoicing_upload_provider.php", data: formData, async: false, success: function(result) { $.each($.parseJSON(result), function(item, value){ if(item == 'Success'){ $('#newsupinv_window_message_success_mes').html('The provider invoice was uploaded successfully.'); $('#newsupinv_window_message_success').fadeIn(300, function (){ reset(); }).delay(2500).fadeOut(700); } else if(item == 'Error'){ $('#newsupinv_window_message_error_mes').html(value); $('#newsupinv_window_message_error').fadeIn(300).delay(3000).fadeOut(700); } else if(item == 'Warning'){ $('#newsupinv_window_message_warning_mes').html(value); $('#newsupinv_window_message_warning').fadeIn(300, function (){ reset(); }).delay(2500).fadeOut(700); } }); }, error: function() { $('#newsupinv_window_message_error_mes').html("An error occured, the form was not submitted"); $('#newsupinv_window_message_error').fadeIn(300); $('#newsupinv_window_message_error').delay(3000).fadeOut(700); }, cache: false, contentType: false, processData: false }); }); }

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  • How to code a time delay between plotting points in JFreeCharts?

    - by Javajava
    Is there a way to animate the plotting process of an xy-line chart using JFreeCharts? I want to be able to watch the program draw each line segment and connect them. For example, if I paste this into the TextArea, "gtgtaaacaatatatggcg," I want to watch it graph each line segment one by one. Thanks in advance! :) My code is below: import java.util.Scanner; import java.applet.Applet; import java.awt.; import java.awt.event.ActionListener; import java.awt.event.ActionEvent; import org.jfree.chart.; import org.jfree.chart.plot.PlotOrientation; import org.jfree.data.xy.*; public class RandomWalkComplete extends Applet implements ActionListener { Panel panel; TextArea textarea, outputArea; Button move,exit; String thetext; Scanner reader = new Scanner(System.in); String thetext2; Label instructions; int x,y; public void init() { setSize(500,250); //set size of applet instructions=new Label("Paste the gene sequences in the " + "text field and press the graph button."); add(instructions); panel = new Panel(); add(panel); setVisible(true); textarea= new TextArea(10,20); add(textarea); move=new Button("Graph"); move.addActionListener(this); add(move); exit=new Button("Exit"); exit.addActionListener(this); add(exit); } public void actionPerformed(ActionEvent e) { XYSeries series = new XYSeries("DNA Walk",false,true); x= 0; y = 0; series.add(x,y); if(e.getSource() == move) { thetext=textarea.getText(); //the text is the DNA bases pasted thetext=thetext.replaceAll(" ",""); //removes spaces thetext2 = ""; for(int i=0; i<thetext.length(); i++) { char a = thetext.charAt(i); switch (a) { case 'A': case 'a'://moves right x+=1; y+=0; series.add(x,y); break; case 'C': case 'c': //moves up x+=0; y+=1; series.add(x,y); break; case 'G': case 'g': //move left x-=1; y+=0; series.add(x,y); break; case 'T': case 't'://move down x+=0; y-=1; series.add(x,y); break; default: // series.add(0,0); break; } } XYDataset xyDataset = new XYSeriesCollection(series); JFreeChart chart = ChartFactory.createXYLineChart ("DNA Random Walk", "", "", xyDataset, PlotOrientation.VERTICAL, true, true, false); ChartFrame frame1=new ChartFrame("DNA Random Walk",chart); frame1.setVisible(true); frame1.setSize(300,300); } if(e.getSource()==exit) {System.exit(0);} } public void stop(){} }

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  • Internet explorer and floats: please explain

    - by cletus
    Yesterday someone asked Width absorbing HTML elements. I presented two solutions: one table-based and one pure CSS. Now the pure CSS one works well in Firefox and Chrome but not in IE. Basically the floats are being bumped down to the next line. It is my understanding (and the behaviour of FF and Chrome) that this should not be the case because the left divs are block level elements that floats should basically ignore. Complete code example is below. Adding a DOCTYPE to force IE into standards compliant mode helps slightly but the problem remains. So my question is: am I mistaken about my understanding of floats or is this IE's problem? More importantly, how do I get this to work in IE? It's been bugging the hell out of me. <html> <head> <style type="text/css"> div div { height: 1.3em; } #wrapper { width: 300px; overflow: hidden; } div.text { float: right; white-space: nowrap; clear: both; background: white; padding-left: 12px; text-align: left; } #row1, #row2, #row3, #row4, #row5, #row6 { width: 270px; margin-bottom: 4px; } #row1 { background: red; } #row2 { background: blue; } #row3 { background: green; } #row4 { background: yellow; } #row5 { background: pink; } #row6 { background: gray; } </style> <script type="text/javascript" src="http://www.google.com/jsapi"></script> <script type="text/javascript"> google.load("jquery", "1.3.2"); google.setOnLoadCallback(function() { $(function() { $("div.text").animate({ width: "90%" }, 2000); }); }); </script> </head> <body> <div id="wrapper"> <div class="text">FOO</div><div id="row1"></div> <div class="text">BAR</div><div id="row2"></div> <div class="text">THESE PRETZELS ARE</div><div id="row3"></div> <div class="text">MAKING ME THIRSTY</div><div id="row4"></div> <div class="text">BLAH</div><div id="row5"></div> <div class="text">BLAH</div><div id="row6"></div> </div> </body> </html>

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  • Strange issues with view switcher after object animator animations

    - by Barry Irvine
    I have two LinearLayout views that contain a number of edit texts and checkboxes for entering user information (name, email address etc). When a validation fails on one of these fields a gone textview is displayed showing the validation error. I have enclosed the two layouts within a ViewSwitcher and I animate between the two views using the ObjectAnimator class. (Since the code needs to support older versions of Android I am actually using the nineoldandroids backwards compatibility library for this). The bulk of the work is performed in my switchToChild method. If I flip the views more than twice then I start to run into strange errors. Firstly although the correct child view of the view animator is displayed it seems that the other view has focus and I can click on the views beneath the current one. I resolved this issue by adding a viewSwitcher.bringChildToFront at the end of the first animation. When I do this however and perform a validation on the 2nd view the "gone" view that I have now set to visible is not displayed (as if the linearlayout is never being re-measured). Here is a subset of the XML file: <ScrollView android:layout_width="fill_parent" android:layout_height="wrap_content" android:layout_below="@+id/TitleBar" android:scrollbarAlwaysDrawVerticalTrack="true" android:scrollbarStyle="outsideOverlay" android:scrollbars="vertical" > <ViewSwitcher android:id="@+id/switcher" android:layout_width="fill_parent" android:layout_height="wrap_content" > <LinearLayout android:id="@+id/page_1" android:layout_width="fill_parent" android:layout_height="wrap_content" android:orientation="vertical" > <!-- Lots of subviews here --> <LinearLayout android:id="@+id/page_2" android:layout_width="fill_parent" android:layout_height="wrap_content" android:orientation="vertical" > And this is the main method for flipping between the views: private void switchToChild(final int child) { final ViewSwitcher viewSwitcher = (ViewSwitcher) findViewById(R.id.switcher); if (viewSwitcher.getDisplayedChild() != child) { final Interpolator accelerator = new AccelerateInterpolator(); final Interpolator decelerator = new DecelerateInterpolator(); final View visibleView; final View invisibleView; switch (child) { case 0: visibleView = findViewById(R.id.page_2); invisibleView = findViewById(R.id.page_1); findViewById(R.id.next).setVisibility(View.VISIBLE); findViewById(R.id.back).setVisibility(View.GONE); break; case 1: default: visibleView = findViewById(R.id.page_1); invisibleView = findViewById(R.id.page_2); findViewById(R.id.back).setVisibility(View.VISIBLE); findViewById(R.id.next).setVisibility(View.GONE); break; } final ObjectAnimator visToInvis = ObjectAnimator.ofFloat(visibleView, "rotationY", 0f, 90f).setDuration(250); visToInvis.setInterpolator(accelerator); final ObjectAnimator invisToVis = ObjectAnimator.ofFloat(invisibleView, "rotationY", -90f, 0f).setDuration(250); invisToVis.setInterpolator(decelerator); visToInvis.addListener(new AnimatorListenerAdapter() { @Override public void onAnimationEnd(Animator anim) { viewSwitcher.showNext(); invisToVis.start(); viewSwitcher.bringChildToFront(invisibleView); // If I don't do this the old view can have focus } }); visToInvis.start(); } } Does anyone have any ideas? This is really confusing me!

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  • Javascript and Twitter API rate limitation? (Changing variable values in a loop)

    - by Pablo
    Hello, I have adapted an script from an example of http://github.com/remy/twitterlib. It´s a script that makes one query each 10 seconds to my Twitter timeline, to get only the messages that begin with a musical notation. It´s already working, but I don´t know it is the better way to do this... The Twitter API has a rate limit of 150 IP access per hour (queries from the same user). At this time, my Twitter API is blocked at 25 minutes because the 10 seconds frecuency between posts. If I set up a frecuency of 25 seconds between post, I am below the rate limit per hour, but the first 10 posts are shown so slowly. I think this way I can guarantee to be below the Twitter API rate limit and show the first 10 posts at normal speed: For the first 10 posts, I would like to set a frecuency of 5 seconds between queries. For the rest of the posts, I would like to set a frecuency of 25 seconds between queries. I think if making somewhere in the code a loop with the previous sentences, setting the "frecuency" value from 5000 to 25000 after the 10th query (or after 50 seconds, it´s the same), that´s it... Can you help me on modify this code below to make it work? Thank you in advance. var Queue = function (delay, callback) { var q = [], timer = null, processed = {}, empty = null, ignoreRT = twitterlib.filter.format('-"RT @"'); function process() { var item = null; if (q.length) { callback(q.shift()); } else { this.stop(); setTimeout(empty, 5000); } return this; } return { push: function (item) { var green = [], i; if (!(item instanceof Array)) { item = [item]; } if (timer == null && q.length == 0) { this.start(); } for (i = 0; i < item.length; i++) { if (!processed[item[i].id] && twitterlib.filter.match(item[i], ignoreRT)) { processed[item[i].id] = true; q.push(item[i]); } } q = q.sort(function (a, b) { return a.id > b.id; }); return this; }, start: function () { if (timer == null) { timer = setInterval(process, delay); } return this; }, stop: function () { clearInterval(timer); timer = null; return this; }, empty: function (fn) { empty = fn; return this; }, q: q, next: process }; }; $.extend($.expr[':'], { below: function (a, i, m) { var y = m[3]; return $(a).offset().top y; } }); function renderTweet(data) { var html = ''; html += ''; html += twitterlib.ify.clean(data.text); html += ''; since_id = data.id; return html; } function passToQueue(data) { if (data.length) { twitterQueue.push(data.reverse()); } } var frecuency = 10000; // The lapse between each new Queue var since_id = 1; var run = function () { twitterlib .timeline('twitteruser', { filter : "'?'", limit: 10 }, passToQueue) }; var twitterQueue = new Queue(frecuency, function (item) { var tweet = $(renderTweet(item)); var tweetClone = tweet.clone().hide().css({ visibility: 'hidden' }).prependTo('#tweets').slideDown(1000); tweet.css({ top: -200, position: 'absolute' }).prependTo('#tweets').animate({ top: 0 }, 1000, function () { tweetClone.css({ visibility: 'visible' }); $(this).remove(); }); $('#tweets p:below(' + window.innerHeight + ')').remove(); }).empty(run); run();

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  • input field placeholder in jQuery

    - by Hristo
    I'm trying to create a Login page, not worrying about actually logging in yet, but I'm trying to achieve the effect where there is some faded text inside the input field and when you click on it, the text disappears or if you click away the text reappears. I have this working for my "Username" input field, but the "Password" field is giving me problems because I can't just do $("#password").attr("type","password"). Here's my code: <!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd"> <html> <head> <meta http-equiv="Content-Type" content="text/html; charset=UTF-8"> <title>Insert title here</title> <!-- Links --> <link rel="stylesheet" type="text/css" href="style.css" /> <!-- Scripts --> <script type="text/javascript" src="jQuery.js"></script> <script> // document script $(document).ready(function(){ // login box event handler $('#login').click(function(){ $('.loginBox').animate({ height: '150px' }, '1000' ); $('#username').show(); // add pw placeholder field $('#password').after('<input type="text" id="placeHolder" value="Password" class="placeHolder" />'); $('#password').hide(); }); // username field focus and blur event handlers $('#username').focus(function() { if($(this).hasClass('placeHolder')){ $(this).val(''); $(this).removeClass('placeHolder'); } }); $('#username').blur(function() { if($(this).val() == '') { $(this).val('Username'); $(this).addClass('placeHolder'); } }); // password field focus and blur event handlers $('#placeHolder').focus(function() { $('#placeHolder').hide(); $('#password').show(); $('#password').focus(); }); $('#password').blur(function() { if($('#password').val() == '') { $('#placeHolder').show(); $('#password').hide(); } }); }); </script> </head> <body> <div id="loginBox" class="loginBox"> <a id="login">Proceed to Login</a><br /> <div id="loginForm"> <form> <input type="text" id="username" class="placeHolder" value="Username" /> <input type="password" id="password" class="placeHolder" value="" /> </form> </div> </div> </body> </html> Right now, I can click on the password input box and type in it, but the text is not disappearing and the "type" doesn't get set to "password"... the new input field I create isn't being hidden, it just stays visible, and I'm not sure where the problem is. Any ideas? Thanks, Hristo

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