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  • Browser Detection, do's and don'ts. Is this ok?

    - by JCOC611
    So, I understand that browser detection (ie. navigator.userAgent) shouldn't be used to decide which object method/property to use; yet, I want to set some simple CSS with JavaScript depending on the browser. However, it's not enough to justify a completely new StyleSheet. So is it OK if I use Browser Detection to decide what CSS to apply to an element? EDIT Ok, let's be SPECIFIC. I'm talking about a text-shadow inside a button (<input type="button"/>) The text inside the button isn't vertically centered in all browsers, so I tweak this with JS depending on the browser.

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  • WSS 3.0/MOSS 2007 Active Directory Forms Based Authentication PeoplePicker no users found

    - by John Haigh
    WSS 3.0/MOSS 2007 Active Directory Forms Based Authentication PeoplePicker no users found After finding these steps online from http://dattard.blogspot.com/2008/11/active-directory-forms-based.html in order to setup Active Directory Forms Based Authentication I was all set to complete this task, except for one problem. These steps are missing one very important vital step in order for FBA to work with Active Directory. A supplement to step 3 before granting access in step 5 through the people picker. You need to specify the Active Directory Provider Name to the people picker, otherwise you will not be able specify users through the Policy for Web Application. <PeoplePickerWildcards>       <clear />          <add key="ADMembershipProvider" value="%" />     </PeoplePickerWildcards> Recently we needed to use Forms Based Authentication with Active Directory from an Extranet. This is how we got it to work. 1. Extend the Web Application Instead of tweaking the internal web app, Extend the web application you want to expose to the Extranet, giving it the required host headers etc. 2. Configure SharePoint Central Admin to use FBA for the "new" Web Applications Login to SharePoint Central Admin Go to Application Management / Application Security / Authentication Providers and Change the Web Application to the one which needs to be configured for Forms Based Authentication Click zone / default, change authentication type to forms and enter ActiveDirectoryMemebershipProvider under membership provider name ( for example , "ADMembershipProvider") and save this change 3. Update the web.config of SharePoint Central admin site under configuration node <connectionStrings> <add name="ADConnectionString" connectionString="LDAP://DynamicsAX.local/CN=Users,DC=DynamicsAX,DC=local /> </connectionStrings> under system.web node <membership defaultProvider="ADMembershipProvider"> <providers> <add name="ADMembershipProvider" type="System.Web.Security.ActiveDirectoryMembershipProvider,System.Web,Version=2.0.0.0,Culture=neutral,PublicKeyToken=b03f5f7f11d50a3a" connectionStringName="ADConnectionString" connectionUsername="xxx" connectionPassword="yyy" enableSearchMethods="true" attributeMapUsername="sAMAccountName"/> </providers> </membership> 4.Update the web.config of SharePoint Web application Repeat step 3 for the web.config of the SharePoint webapplication to be configured for Forms Based Authentication Change the authentication in web.config to <authentication mode="Forms"> <forms loginUrl="/_layouts/login.aspx"></forms> </authentication> 5. Grant Access on the extended Web Application Your extranet web application is now configured to use FBA. However, until users, who will be accessing the site via FBA, are given permissions for the site, it will be inaccessible to them. To get started, open your browser and navigate to your farm’s Central Administration site. Click on Application Management and then click on Policy for Web Application. Make sure that you are working on the extranet web application. Do the following steps: Click on Add Users. In the Zones drop down, select the appropriate Extranet zone. IMPORTANT: If you select the incorrect zone, you may not be able to resolve user names. Hence, the zone you select must match the zone of the web application that is configured to use FBA. Click the Next button. In the Users edit box, type the name of the FBA user whom you wish to have full control for the site. Click the Resolve link next to the Users edit box. If the web application's FBA information has been configured correctly, the name will resolve and become underlined. Check the Full Control checkbox. Click the Finish button.

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  • Code Structure / Level Design: Plants vs Zombies game level dissection

    - by lalan
    Hi Friends, I am interested in learning the class structure of Plants vs Zombies, particularly level design; for those who haven't played it - this video contains nice play-through: http://www.youtube.com/watch?v=89DfdOIJ4xw. How would I go ahead and design the code, mostly structure & classes, which allows for maximum flexibility & clean development? I am familiar with data driven design concepts, and would use events to handle most of dynamic behavior. Dissection at macro level: (Once every Level) Load tilemap, props, etc -- basically build the map (Once every Level) Camera Movement - might consider it as short cut-scene (Once every Level) Show Enemies you'll face during present level (Once every Level) Unit Selection Window/Panel - selection of defensive plants (Once every Level) Camera Movement - might consider it as short cut-scene (Once every Level) HUD Creation - based on unit selection (Level Loop) Enemy creation - based on types of zombies allowed (Level Loop) Sun/Resource generation (Level Loop) Show messages like 'huge wave of zombies coming', 'final wave' (Level Loop) Other unique events - Spawn gifts, money, tombstones, etc (Once every Level) Unlock new plant Potential game scripts: a) Level definitions: Level_1_1.xml, Level_1_2.xml, etc. Level_1_1.xml :: Sample script <map> <tilemap>tilemapFrontLawn</tilemap> <SpawnPoints> tiles where particular type of zombies (land vs water) may spawn</spawnPoints> <props> position, entity array -- lawnmower, </props> </map> <zombies> <... list of zombies who gonna attack by ids...> </zombies> <plants> <... list by plants which are available for defense by ids...> </plants> <progression> <ZombieWave name='first wave' spawnScript='zombieLightWave.lua' unlock='null'> <startMessages time=1.5>Ready</startMessages> <endMessages time=1.5>Huge wave of zombies incoming</endMessages> </ZombieWave> </progression> b) Entities definitions: .xmls containing zombies, plants, sun, lawnmower, coins, etc description. Potential classes: //LevelManager - Based on the level under play, it will load level script. Few of the // functions it may have: class LevelManager { public: bool load(string levelFileName); bool enter(); bool update(float deltatime); bool exit(); private: LevelData* mLevelData; } // LevelData - Contains the details of level loaded by LevelManager. class LevelData { private: string file; // array of camera,dialog,attackwaves, etc in active level LevelCutSceneCamera** mArrayCutSceneCamera; LevelCutSceneDialog** mArrayCutSceneDialog; LevelAttackWave** mArrayAttackWave; .... // which camera,dialog,attackwave is active in level uint mCursorCutSceneCamera; uint mCursorCutSceneDialog; uint mCursorAttackWave; public: // based on cursor, get the next camera,dialog,attackwave,etc in active level // return false/true based on failure/success bool nextCutSceneCamera(LevelCutSceneCamera**); bool nextCutSceneDialog(LevelCutSceneDialog**); } // LevelUnderPlay- LevelManager class LevelUnderPlay { private: LevelCutSceneCamera* mCutSceneCamera; LevelCutSceneDialog* mCutSceneDialog; LevelAttackWave* mAttackWave; Entities** mSelectedPlants; Entities** mAllowedZombies; bool isCutSceneCameraActive; public: bool enter(); bool update(float deltatime); bool exit(); } I am totally confused.. :( Does it make sense of using class composition (have flat class hierarchy) for managing levels. Is it a good idea to just add/remove/update sprites (or any drawable stuff) to current scene from LevelManager or LevelUnderPlay? If I want to make non-linear level design, how should I go ahead? Perhaps I would need a LevelProgression class, which would decide what to do based on decision tree. Any suggestions would be appreciated very much. Thank for your time, lalan

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  • How to detect UTF-8-based encoded strings [closed]

    - by Diego Sendra
    A customer of asked us to build him a multi-language based support VB6 scraper, for which we had the need to detect UTF-8 based encoded strings to decode it later for proper displaying in application UI. It's necessary to point out that this need arises based on VB6 limitations to natively support UTF-8 in its controls, contrary to what it happens in .NET where you can tell a control that it should expect UTF-8 encoding. VB6 natively supports ISO 8859-1 and/or Windows-1252 encodings only, for which textboxes, dropdowns, listview controls, others can't be defined to natively support/expect UTF-8 as you can do in .NET considering what we just explained; so we would see weird symbols such as é, è among others, making it a whole mess at the time of displaying. So, next function contains whole UTF-8 encoded punctuation marks and symbols from languages like Spanish, Italian, German, Portuguese, French and others, based on an excellent UTF-8 based list we got from this link - Ref. http://home.telfort.nl/~t876506/utf8tbl.html Basically, the function compares if each and one of the listed UTF-8 encoded sentences, separated by | (pipe) are found in our passed string making a substring search first. Whether it's not found, it makes an alternative ASCII value based search to get a match. Say, a string like "Societé" (Society in english) would return FALSE through calling isUTF8("Societé") while it would return TRUE when calling isUTF8("SocietÈ") since È is the UTF-8 encoded representation of é. Once you got it TRUE or FALSE, you can decode the string through DecodeUTF8() function for properly displaying it, a function we found somewhere else time ago and also included in this post. Function isUTF8(ByVal ptstr As String) Dim tUTFencoded As String Dim tUTFencodedaux Dim tUTFencodedASCII As String Dim ptstrASCII As String Dim iaux, iaux2 As Integer Dim ffound As Boolean ffound = False ptstrASCII = "" For iaux = 1 To Len(ptstr) ptstrASCII = ptstrASCII & Asc(Mid(ptstr, iaux, 1)) & "|" Next tUTFencoded = "Ä|Ã…|Ç|É|Ñ|Ö|ÃŒ|á|Ã|â|ä|ã|Ã¥|ç|é|è|ê|ë|í|ì|î|ï|ñ|ó|ò|ô|ö|õ|ú|ù|û|ü|â€|°|¢|£|§|•|¶|ß|®|©|â„¢|´|¨|â‰|Æ|Ø|∞|±|≤|≥|Â¥|µ|∂|∑|âˆ|Ï€|∫|ª|º|Ω|æ|ø|¿|¡|¬|√|Æ’|≈|∆|«|»|…|Â|À|Ã|Õ|Å’|Å“|–|—|“|â€|‘|’|÷|â—Š|ÿ|Ÿ|â„|€|‹|›|ï¬|fl|‡|·|‚|„|‰|Â|Ú|Ã|Ë|È|Ã|ÃŽ|Ã|ÃŒ|Ó|Ô||Ã’|Ú|Û|Ù|ı|ˆ|Ëœ|¯|˘|Ë™|Ëš|¸|Ë|Ë›|ˇ" & _ "Å|Å¡|¦|²|³|¹|¼|½|¾|Ã|×|Ã|Þ|ð|ý|þ" & _ "â‰|∞|≤|≥|∂|∑|âˆ|Ï€|∫|Ω|√|≈|∆|â—Š|â„|ï¬|fl||ı|˘|Ë™|Ëš|Ë|Ë›|ˇ" tUTFencodedaux = Split(tUTFencoded, "|") If UBound(tUTFencodedaux) > 0 Then iaux = 0 Do While Not ffound And Not iaux > UBound(tUTFencodedaux) If InStr(1, ptstr, tUTFencodedaux(iaux), vbTextCompare) > 0 Then ffound = True End If If Not ffound Then 'ASCII numeric search tUTFencodedASCII = "" For iaux2 = 1 To Len(tUTFencodedaux(iaux)) 'gets ASCII numeric sequence tUTFencodedASCII = tUTFencodedASCII & Asc(Mid(tUTFencodedaux(iaux), iaux2, 1)) & "|" Next 'tUTFencodedASCII = Left(tUTFencodedASCII, Len(tUTFencodedASCII) - 1) 'compares numeric sequences If InStr(1, ptstrASCII, tUTFencodedASCII) > 0 Then ffound = True End If End If iaux = iaux + 1 Loop End If isUTF8 = ffound End Function Function DecodeUTF8(s) Dim i Dim c Dim n s = s & " " i = 1 Do While i <= Len(s) c = Asc(Mid(s, i, 1)) If c And &H80 Then n = 1 Do While i + n < Len(s) If (Asc(Mid(s, i + n, 1)) And &HC0) <> &H80 Then Exit Do End If n = n + 1 Loop If n = 2 And ((c And &HE0) = &HC0) Then c = Asc(Mid(s, i + 1, 1)) + &H40 * (c And &H1) Else c = 191 End If s = Left(s, i - 1) + Chr(c) + Mid(s, i + n) End If i = i + 1 Loop DecodeUTF8 = s End Function

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  • Low FPS in some games, but hardware not fully used

    - by Mario De Schaepmeester
    I just did a little funny experiment in the game/sim "Train Simulator 2013". I normally have good FPS in it (around 30) at full settings. What I did was make a really, really long train so that the calculations the sim needed to make were enormous (the sim is quite realistic, it takes all things into account like speed/acceleration, G-forces, comfort levels, possible wheel slip and many more, and most of those things on each carriage seperately). This resulted in only 14FPS as reported by the game, but it felt more like 8FPS or so. I have a Logitech G15 keyboard which has an LCD, and it allows me to monitor CPU/RAM and video card load on it. The strange thing is, all CPU cores were busy, but the total load was only about 60% maximum at all times. The video card was only on 30% load (possibly an important note, the memory was full, which is however not unusual for the game in question). The RAM had plenty of room and there weren't many operations as it didn't grow or shrink much. I just have the feeling that the game would run smoother if it used more of my hardware power. Why is it not doing so? I had the same in another game, The Elder Scrolls: Morrowind when using more than 100 mods (that all use scripting) and a few high res texture mods, + a full-on graphics improvement program. The engine is very old (2003), and so I thought this might be the cause (not being optimised for multithreading). I had thought of possible causes, like: The operating system doesn't let the games use all the resources. It doesn't make use of multi-threading appropriately. To eliminate the former, I tried a CPU stress tool and that got 100% CPU juice as I let it run, so the OS is not the problem. I gave its thread the "higher" priority though. My actual question In both games, I did things the engine was not really built to do or support. Can those games' framerate be limited cause of their own engine not being able to cope? What is the real reason and more importantly, can I help it? And in any case, could something actually be wrong with my hardware? It's all reasonably new, a couple of months, and I (almost) never experience any other trouble. Modern and much more demanding games work absolutely fine. Specs CPU: AMD Phenom II 965 X4 @ 3.4gHz RAM: 8GB of DDR3 RAM Video: MSI GTX560 (nVidia chip) with 1GB of GDDR5 memory OS: Windows 7 Ultimate 64 bit Nothing overclocked.

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  • Web Safe Area (optimal resolution) for web app design?

    - by M.A.X
    I'm in the process of designing a new web app and I'm wondering for what 'Web Safe Area' should I optimize the app layout and design. By Web Safe Area I mean the actual area available to display the website in the browser (which is influenced by monitor resolution as well as the space taken up by the browser and OS) I did some investigation and thinking on my own but wanted to share this to see what the general opinion is. Here is what I found: Optimal Display Resolution: w3schools web stats seems to be the most referenced source (however they state that these are results from their site and is biased towards tech savvy users) http://www.w3counter.com/globalstats.php (aggregate data from something like 15,000 different sites that use their tracking services) StatCounter Global Stats Display Resolution (Stats are based on aggregate data collected by StatCounter on a sample exceeding 15 billion pageviews per month collected from across the StatCounter network of more than 3 million websites) NetMarketShare Screen Resolutions (marketshare.hitslink.com) (a web analytics consulting firm, they get data from browsers of site visitors to their on-demand network of live stats customers. The data is compiled from approximately 160 million visitors per month) Display Resolution Summary: There is a bit of variation between the above sources but in general as of Jan 2011 looks like 1024x768 is about 20%, while ~85% have a higher resolution of at least 1280x768 (1280x800 is the most common of these with 15-20% of total web, depending on the source; 1280x1024 and 1366x768 follow behind with 9-14% of the share). My guess would be that the higher resolution values will be even more common if we filter on North America, and even higher if we filter on N.American corporate users (unfortunately I couldn't find any free geographically filtered statistics). Another point to note is that the 1024x768 desktop user population is likely lower than the aforementioned 20%, seeing as the iPad (1024x768 native display) is likely propping up those number (the app I'm designing is flash based, Apple mobile devices don't support flash so iPad support isn't a concern). My recommendation would be to optimize around the 1280x768 constraint (*note: 1280x768 is actually a relatively rare resolution, but I think it's a valid constraint range considering that 1366x768 is relatively common and 1280 is the most common horizontal resolution). Browser + OS Constraints: To further add to the constraints we have to subtract the space taken up by the browser (assuming IE, which is the most space consuming) and the OS (assuming WinXP-Win7): Win7 has the biggest taskbar footprint at a height of 40px (XP's and Vista's is 30px) The default IE8 view uses up 25px at the bottom of the screen with the status bar and a further 120px at the top of the screen with the windows title bar and the browser UI (assuming the default 'favorites' toolbar is present, it would instead be 91px without the favorites toolbar). Assuming no scrollbar, we also loose a total of 4px horizontally for the window outline. This means that we are left with 583px of vertical space and 1276px of horizontal. In other words, a Web Safe Area of 1276 x 583 Is this a correct line of thinking? I'm really surprised that I couldn't find this type of investigation anywhere on the web. Lots of websites talk about designing for 1024x768, but that's only half the equation! There is no mention of browser/OS influences on the actual area you have to display the site/app. Any help on this would be greatly appreciated! Thanks. EDIT Another caveat to my line of thinking above is that different browsers actually take up different amounts of pixels based on the OS they're running on. For example, under WinXP IE8 takes up 142px on top of the screen (instead the aforementioned 120px for Win7) because the file menu shows up by default on XP while in Win7 the file menu is hidden by default. So it looks like on WinXP + IE8 the Web Safe Area would be a mere 572px (768px-142-30-24=572)

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  • protect purchased games to be downloaded on other pc

    - by JoJo
    I want to make a downloads managing system on my website, that when you purchase a download, you can always re-download it again for free. (i have read that Steam does something similar) The problem is, that someone would be able to create a account, purchase something and then give the account password to friends and family, so they can all download copies for free. Is there a way to prevent this? Or is it impossible.

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  • Our Look at Opera 10.50 Web Browser

    - by Asian Angel
    Everyone has been talking about the newest version of Opera recently but perhaps you have not looked at it too closely yet. Today we will take a look at 10.50 and let you see what this “new browser” is all about. The New Engines Carakan JavaScript Engine: Runs web applications up to 7 times faster than its predecessor Futhark Vega Graphics Library: Enables super fast and smooth graphics on everything from tab switching to webpage animation Presto 2.5: Provides support for HTML5, CSS2.1 and the latest CSS3 standards A Look at the Features Available If you have installed or used older versions of Opera before then the default look after a clean install will probably seem rather different. The main differences in appearance are mainly located within the “glass border” areas of the browser. The “Speed Dial” setup looks and works just as well as in previous versions. You can set a favorite wallpaper or image as your background and choose the number of “dials” using the “Configure Speed Dial Command”. One of the “standout” differences is the “O Button”. All of the menus have been condensed into this single access point but it only takes a few moments to find what you are looking for. If you have used the style before in earlier versions of Opera some of the items have been moved around. For those who prefer the “Menu Bar” that can be easily restored using the “Show Menu Bar Command”. If desired you can actually “extend” the “Tab Bar” downwards to display thumbnails of your open tabs. Just use your mouse to grab the bottom of the “Tab Bar” and adjust it to suit your personal needs. The only problem with this feature is that it will quickly use up a good sized portion of your available UI and browser window space. The “Password Manager” is ready to access when needed…the background for the button will turn a shiny metallic blue when you open a webpage that you have “Login Information” saved for. One of the new features is a small “Recycle Bin Button” in the upper right corner. Clicking on this will display a list of recently closed tabs letting you have easy access to any tabs that you may have accidentally closed. This is definitely a great feature to have as an easy access button. For those who were used to how the “Zoom Feature” looked before it has a new “look” to it. Instead of the pop-up menu-type listing of “view sizes” present before you now have a slider button that you can use to adjust the zooming level. For our default setup here the “Sidebar Panels” available were: “Bookmarks, Widgets, Unite, Notes, Downloads, History, & Panels”. Additional panels such as “Links, Windows, Search, Info, etc.” are available if you want and/or need them (accessible using the “Panels Plus Sign Button”). The “Opera Link Button” makes it easy for you to synchronize your “Speed Dial, Bookmarks, Personal Bar, Custom Searches, History & Notes”. Note: “Opera Link” requires an account and can be signed up for using the link provided below. Want to share files with your family and friends? “Unite” allows you to do that and more. With “Unite” you can: “Stream Music, Show Photo Galleries, Share Files and/or Folders, & host webpages directly from your browser”. We have a more in-depth look at “Unite” in our article here. Note: Use of “Unite” requires an Opera account. Got a slow internet connection? “Opera Turbo” can help with that by running the web traffic through their “compression servers” to speed up your web browsing. Keep in mind that “Opera Turbo” will not engage if you are accessing a secure website (i.e. your bank’s website) thus preserving your security. Note: “Opera Turbo” can be set up to automatically detect slow internet connections (i.e. crowded Wi-Fi in a cafe). Opera has a built-in “Private Browsing Mode” now for those who prefer anonymous browsing and want to keep the “history records clean” on their computer. To access it go to “Tabs and windows” and select “New private tab” or “New private window” as desired. When you open your new “Private Tab or Window” you will see the following message with details on how Opera will handle browsing information and a large “door hanger symbol”. Notice that the one tab is locked into “Private Browsing Mode” while the others are still working in “Regular Browsing Mode”. Very nice! A miniature version of the “door hanger symbol” will be present on any tab that is locked into “Private Browsing Mode”. If you are using Windows 7 then you will love how things look from your “Taskbar”. Here you can see four very nice looking thumbnails for the tabs that we had open. All that you have to do is click on the desired thumbnail… The “Context Menu” looks just as lovely as the thumbnails and definitely has some terrific functionality built into it. Add Enhanced Aero Capability If you love “Aero” and want more for your new Opera install then we have the perfect theme for you. The theme’s name is Z1-AV69 and once you have downloaded it you will need to place it in the “Skins Subfolder” in Opera’s “Program Files Folder”. Note: For our example we used version 1.10 but version 2.00 is now available (link provided below). Once you have restarted Opera, go to the “O Menu” and select “Appearance”. When the “Appearance Window” opens click on “Z1-Glass Skin” and then click “OK”. All of a sudden you will have more “Aero Goodness” to enjoy. Compare this screenshot with the one at the top of this article…the only part that is not transparent now is the browser window area itself. Want even more “Aero Goodness”? Right click on the “Tab Bar” and set “Tab Bar Placement” to “Left”. Note: You can achieve the same effect by setting the “Tab Bar Placement” to “Right”. With the “Speed Dial” visible you will be able to see your wallpaper with ease. While this is obviously not for everyone it does make for a great visual trick. Portable Versions Perhaps you need this wonderful new version of Opera to go with you wherever you do during the day. Not a problem…just visit the Opera USB website to choose a version that works best for you. You can select from “Zip or Exe” setup files and if needed update an older portable version using a “Zipped Update Files Package”. If you are updating an older version keep in mind that you will need to delete the old “OperaUSB.exe. File” due to changes with the new setup files. During our tests updating older portable versions went well for the most part but we did experience a few “odd UI quirks” here and there…so we recommend setting up a clean install if possible. Conclusion The new 10.50 release is a pleasure to use and is a recommended install for your system. Whether you are considering trying Opera for the first time or have been using it for a bit we think that you will pleased with everything that the 10.50 release has to offer. For those who would like to add User Scripts to Opera be certain to look at our how-to article here. Links Download Opera 10.50 for your location (Windows) Get the latest Snapshot versions for Linux & Mac Sign up for an Opera Link account View In-Depth detail on Opera 10.50’s features Download the Z1-AV69 Aero Theme Download Portable Opera 10.50 Similar Articles Productive Geek Tips Set the Speed Dial as the Opera Startup PageSet Up User Scripts in Opera BrowserScan Files for Viruses Before You Download With Dr.WebTurn Your Computer into a File, Music, and Web Server with Opera UniteSet the Default Browser on Ubuntu From the Command Line TouchFreeze Alternative in AutoHotkey The Icy Undertow Desktop Windows Home Server – Backup to LAN The Clear & Clean Desktop Use This Bookmarklet to Easily Get Albums Use AutoHotkey to Assign a Hotkey to a Specific Window Latest Software Reviews Tinyhacker Random Tips Revo Uninstaller Pro Registry Mechanic 9 for Windows PC Tools Internet Security Suite 2010 PCmover Professional Make your Joomla & Drupal Sites Mobile with OSMOBI Integrate Twitter and Delicious and Make Life Easier Design Your Web Pages Using the Golden Ratio Worldwide Growth of the Internet How to Find Your Mac Address Use My TextTools to Edit and Organize Text

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  • Are high powered 3D game engines better at 2D games than engines made for 2D

    - by Adam
    I'm a software engineer that's new to game programming so forgive me if this is a dumb question as I don't know that much about game engines. If I was building a 2D game am I better off going with an engine like Torque that looks like it's built for 2D, or would higher powered engines like Unreal, Source and Unity work better? I'm mainly asking if 2D vs 3D is a large factor in choosing an engine. For the purpose of comparison, let's eliminate variables by saying price isn't a factor (even though it probably is). EDIT: I should probably also mention that the game we're developing has a lot of RTS and RPG elements regarding leveling up

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  • Browser Compatibility Development Guide

    Do you have defined practices to ensure your website renders and operates properly on your users preferred browsers? If not, do you realize you may be losing customers and partners as a result? This guide for browser compatibility development provides you with the information you need to start or enhance your browser compatibility development practice.

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  • Start a Mapping or Process Flow from OWB Browser

    - by Dong Ruirong
    Basically, we start a Mapping or Process Flow from Oracle Warehouse Builder (OWB) Design Client. But actually we can also start a Mapping or Process Flow from OWB Browser. This paper will introduce the Start Report first and then introduce how to start/rerun a Mapping or Process Flow from OWB Browser. Start Report Start Report is used to start an execution of a Mapping or Process Flow. So there are two kinds of Start Report: Mapping Start Report (See Figure 1) and Process Flow Start Report (See Figure 2). Start Report shows the Mapping or Process Flow identification properties, including latest deployment and latest execution, lists all execution parameters for the Mapping or Process Flow, which were specified by the latest deployment, and assigns parameter default values from the latest deployment specification. You can do a couple of things from Start Report: Sort execution parameters on name, category. Table 1 lists all parameters of a Mapping. Table 2 lists all parameters of a Process Flow. Change values of any input parameter where permitted. For some parameters, selection lists are provided. For example, Mapping’s parameter Audit Level has a selection list. Reset all parameter settings to their default values. Apply basic validation to parameter values before starting an execution. Start the Mapping or Process Flow, which means it is executed immediately. Navigate to Deployment Report for latest deployment details of the Mapping or Process Flow. Navigate to Execution Job Report for latest execution of current Mapping or Process Flow Link to on-link help Warehouse Report Page, Deployment Report, Execution Report, Execution Schedule Report and Execution Summary Report. Figure 1 Mapping Start Report Table 1 Execution Parameters and default values for a Mapping Category Name Mode Input Value System Audit Level In Error Details System Bulk Size In 1000 System Commit Frequency In 1000 System EXECUTE_RESUME_TASK In FALSE System FORCE_RESUME_OPTION In FALSE System Max No of Errors In 50 System NUMBER_OF_TIMES_TO_RETRY In 2 System Operating Mode In Set Based Fail Over to Row Based System PARALLEL_LEVEL In 0 System Procedure Name In main System Purge Group In WB Figure 2 Process Flow Start Report Table 2 Execution Parameters and default values for a Process Flow Category Name Mode Input Value System EVAL_LOCATION In   System Item Key In-Out   System Item Type In PFPKG_1 Start a Mapping or Process Flow To navigate to Start Report, it’s better to login OWB Browser with Control Center option; if not, after logging in OWB Browser, go to Control Center first. Then you can follow the ways introduced in this section to navigate to Start Report. One more thing you need to pay attention to is that you are not allowed to deploy any Mappings and Process Flows from OWB Browser as it’s not supported. So it’s necessary to deploy the Mappings and Process Flows first before starting them from OWB Browser. If you have deployed a Mapping or Process Flow but have not started it, please navigate from Object Summary Report or Deployment Schedule Report to Start Report. 1. Navigating from Object Summary Report to Start Report Open the Object Summary Report to see all deployed Mappings and Process Flows. Click the Mapping Name or Process Flow Name link to see its Deployment Report. Select the Start link in the Available Reports tab for the given Mapping or Process Flow to display a Start Report for the Mapping or Process Flow. The execution parameters have the default deployment-time settings. Change any of the input parameter values as required. Click Start Execution button to execute the Mapping or Process Flow. 2. Navigating from Deployment Schedule Report to Start Report Open the Deployment Schedule Report to see deployment details of Mapping and Process Flow. Expand the project trees to find the deployed Mappings and Process Flows. Click the Mapping Name or Process Flow Name link to see its Deployment Report. Select the Start link in the Available Reports tab for the given Mapping or Process Flow to display a Start Report for the Mapping or Process Flow. The execution parameters have the default deployment-time settings. Change any of the input parameter values as required. Click Start Execution button to execute the Mapping or Process Flow. Re-run a Mapping or Process Flow If you have executed a Mapping or Process Flow, you can navigate from Object Summary Report, Deployment Schedule Report, Execution Summary Report or Execution Schedule Report to Start Report. 1. Navigating from the Execution Summary Report to Start Report Open the Execution Summary Report to see all execution jobs including Mapping jobs and Process Flow jobs. Click on the Mapping Name or Process Flow Name to see its Execution Report. Select the Start link in the Available Reports tab for the given Mapping or Process Flow to display a Start Report for the Mapping or Process Flow. The execution parameters have the default deployment-time settings. Change any of the input parameter values as required. Click Start Execution button to execute the Mapping or Process Flow. 2. Navigating from the Execution Schedule Report to Start Report Open the Execution Schedule Report to see list of all executions of Mapping and Process Flow. Click on the Mapping Name or Process Flow Name to see its Execution Report. Select the Start link in the Available Reports tab for the given Mapping or Process Flow to display a Start Report for the Mapping or Process Flow. The execution parameters have the default deployment-time settings. Change any of the input parameter values as required. Click Start Execution button to execute the Mapping or Process Flow. If the execution of a Mapping or Process Flow is successful, you will see this message from the Start Report: Start Execution request successful. (See Figure 3) Figure 3 Execution Result You can also confirm the execution of the Mapping or Process Flow by referring to Execution Report of the current Mapping or Process Flow by clicking the link in the Available Reports tab for the given Mapping or Process Flow. One new record of execution job details is added to Execution Report of the Mapping or Process Flow which shows the details of the execution such as Start Time, Elapsed Time, Status, the number of records selected, inserted, updated, deleted etc.

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  • Detecting wins in peer to peer RTS games like Starcraft

    - by user782220
    A typical RTS game is implemented with the standard networking model: peer to peer lockstep. Consider Starcraft 2, given that Battle.net presumably doesn't know anything about the state of game given that there is only communication between the two players in a peer to peer model, how does Battle.net know who was the winner in the end. Relying on the two peers to not try to cheat and report accurate results is naive.

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  • Any way to view dynamic java content ex-post? Browser session still open

    - by Ryan
    I feel like a grandpa from 1996 asking this, but is it at all possible to view a representation of a particular screen that was rendered as part of a java-based online checkout process I executed a couple days ago? I haven't cleared my browser cache or temp files or anything, and I don't think I've restarted the comp or even the browser since. I'm using mac OS X 10.6.8, and the page(s) were viewed with Chrome version 21.0.1180.89 in standard mode (not incognito). Specifically the page in question was part of Verizon Wireless's 'iconic' contract/checkout process, which leads the user through several pages to make selections on various criteria and seems to be based on java. (Obviously I'm a dummy regarding web stuff so the question is probably not very well defined, I'm happy to elaborate). ^This is the tl;dr question. If it belongs on another site please just let me know. This is what I've been able to figure out on my own, for the bored / ultra-helpful / those who could use a laugh at a noob fumbling his way around cache files with no idea what he's doing: The progress through the selection pages is very clear in Chrome's browser history, the sequential pages are: https://www.verizonwireless.com/b2c/accountholder/estore/phoneupgrade?execution=e3s2 https://www.verizonwireless.com/b2c/accountholder/estore/phoneupgrade?execution=e3s3 https://www.verizonwireless.com/b2c/accountholder/estore/phoneupgrade?execution=e3s4 https://www.verizonwireless.com/b2c/accountholder/estore/phoneupgrade?execution=e3s5 https://preorder.verizonwireless.com/iconic/?format=JSON&value={%22action%22:%22START_ORDER%22,%22custType%22:%22EXISTING%22,%22orderType%22:%22UPGRADE%22,%22lookupMtn%22:%22*(NumberA)*%22,%22lineData%22:[{%22mtn%22:%22*(NumberA)*%22,%22upgType%22:%22ALTERNATE_UPGRADE%22,%22eligibleMtn%22:%22*(NumberB)*%22}]} https://preorder.verizonwireless.com/iconic/iconic/secured/screens/IconicOrder.do?format=JSON&value={%22action%22:%22START_ORDER%22,%22custType%22:%22EXISTING%22,%22orderType%22:%22UPGRADE%22,%22lookupMtn%22:%22*(NumberA)*%22,%22lineData%22:[{%22mtn%22:%22*(NumberA)*%22,%22upgType%22:%22ALTERNATE_UPGRADE%22,%22eligibleMtn%22:%22*(NumberB)*%22}]} https://preorder.verizonwireless.com/iconic/iconic/secured/screens/IconicEligibility.do https://preorder.verizonwireless.com/iconic/iconic/secured/screens/IconicDeviceSelection.do https://preorder.verizonwireless.com/iconic/iconic/secured/screens/PlanOptions.do https://preorder.verizonwireless.com/iconic/iconic/secured/screens/IconicFeatures.do https://preorder.verizonwireless.com/iconic/iconic/secured/screens/IconicAccessories.do https://preorder.verizonwireless.com/iconic/iconic/secured/screens/IconicShipmentBilling.do https://preorder.verizonwireless.com/iconic/iconic/secured/screens/IconicReview.do https://preorder.verizonwireless.com/iconic/iconic/secured/screens/IconicPaymentCreditInfo.do https://preorder.verizonwireless.com/iconic/iconic/secured/screens/IconicConfirmation.do The visual representation I would need could come from any of these pages, as the necessary information was shown at the top of each of them (although the two with long URLs were just like redirects or something). Of course, clicking the link to the page in History right now requires a new sign-in and just returns the user to the initial step for doing the process again; it does not pull up a representation of the page as it was seen several days ago. This I understand. Instead using Chrome's integrated cache viewer by typing about:cache in the address bar, I can search and find links that appear to be relevant, when I click on the link I just get a http header and a bunch of hexadecimal gobbledygook. I've tried to use the URL at the top of the cache and URLs in the http headers, but they take me to current versions of those pages and not the versions I saw during the checkout process. I tried this with a few of them but stopped because I noticed that it updated the date in the http header to the present moment and I don't want to take chances overwriting the cache files since I don't know what I'm doing. The links to the cache files look like this: https://login.verizonwireless.com/amserver/UI/Login?realm=vzw&goto=https%3A%2F%2Fpreorder.verizonwireless.com%3A443%2Ficonic%2Ficonic%2Fsecured%2Fscreens%2FPlanOptions.do https://preorder.verizonwireless.com/iconic/iconic/screens/customerTypeOverlay.jsp https://verizonwireless.tt.omtrdc.net/m2/verizonwireless/mbox/standard?mboxHost=login.verizonwireless.com&mboxSession=1347776884663-145230&mboxPC=1347609748832-956765.19&mboxPage=1347776884663-145230&screenHeight=1200&screenWidth=1920&browserWidth=1299&browserHeight=868&browserTimeOffset=-420&colorDepth=24&mboxCount=1&mbox=My_Verizon_Global&mboxId=0&mboxTime=1347751684666&mboxURL=https%3A%2F%2Flogin.verizonwireless.com%2Famserver%2FUI%2FLogin%3Frealm%3Dvzw%26goto%3Dhttps%253A%252F%252Fpreorder.verizonwireless.com%253A443%252Ficonic%252Ficonic%252Fsecured%252Fscreens%252FPlanOptions.do&mboxReferrer=&mboxVersion=41 and https://verizonwireless.tt.omtrdc.net/m2/verizonwireless/mbox/standard?mboxHost=login.verizonwireless.com&mboxSession=1347735676953-663794&mboxPC=1347609748832-956765.19&mboxPage=1347738347511-550383&screenHeight=1200&screenWidth=1920&browserWidth=1299&browserHeight=845&browserTimeOffset=-420&colorDepth=24&mboxCount=1&mbox=My_Verizon_Global&mboxId=0&mboxTime=1347713147517&mboxURL=https%3A%2F%2Flogin.verizonwireless.com%2Famserver%2FUI%2FLogin%3Frealm%3Dvzw%26goto%3Dhttps%253A%252F%252Fpreorder.verizonwireless.com%253A443%252Ficonic%252Ficonic%252Fsecured%252Fscreens%252FIconicOrder.do%253Fformat%253DJSON%2526value%253D%257B%252522action%252522%253A%252522START_ORDER%252522%252C%252522custType%252522%253A%252522EXISTING%252522%252C%252522orderType%252522%253A%252522UPGRADE%252522%252C%252522lookupMtn%252522%253A%252522*(NumberA)*%252522%252C%252522lineData%252522%253A%255B%257B%252522mtn%252522%253A%252522*(NumberA)*%252522%252C%252522upgType%252522%253A%252522ALTERNATE_UPGRADE%252522%252C%252522eligibleMtn%252522%253A%252522*(NumberB)*%252522%257D%255D%257D&mboxReferrer=&mboxVersion=41 and the http headers look like this: HTTP/1.1 200 OK Server: VZW Date: Sun, 16 Sep 2012 14:55:48 GMT Cache-control: private Pragma: no-cache Expires: 0 X-dsameversion: VZW Am_client_type: genericHTML Content-type: text/html;charset=ISO-8859-1 Content-Encoding: gzip Content-Length: 6220 and HTTP/1.1 200 OK Cache-Control: no-cache Date: Sun, 16 Sep 2012 16:16:30 GMT Content-Type: text/html Expires: Thu, 01 Jan 1970 00:00:00 GMT Content-Encoding: gzip X-Powered-By: Servlet/2.5 JSP/2.1 and HTTP/1.1 302 Moved Temporarily Server: VZW Date: Sun, 16 Sep 2012 16:29:32 GMT Cache-control: private Pragma: no-cache X-dsameversion: VZW Am_client_type: genericHTML Location: https://preorder.verizonwireless.com:443/iconic/iconic/secured/screens/IconicOrder.do?format=JSON&value={%22action%22:%22START_ORDER%22,%22custType%22:%22EXISTING%22,%22orderType%22:%22UPGRADE%22,%22lookupMtn%22:%22*(*(NumberA)*%22,%22lineData%22:[{%22mtn%22:%22*(NumberA)*%22,%22upgType%22:%22ALTERNATE_UPGRADE%22,%22eligibleMtn%22:%22*(NumberB)*%22}]} Content-length: 0 ^^this last one actually returned me to a page in the middle of the process when I used the "Location:" given in this http header rather than the URL at the top of the cache page (and was signed in to Verizon's website through a separate tab), but the page it took me to had already been updated to reflect new information, it wasn't presented as of the time the actions were taken several days ago when the page was originally viewed. (It's clear I can't achieve what I'm looking for by visiting current versions of these pages on the web…I should actually probably disable my network adapter while testing this out). The cache folder seems promising, but I don't know what to make of all that hexadecimal mess - if it contains what I'm looking for and if so, how to view it. Finally, the third thing I've come across is the Google Chrome cache folder on my local machine, at ~/Library/Caches/Google/Chrome/ then there are 'Default' and 'Media Cache' folders within. There are ~4,000 files in the former averaging ~100kb each, and 100 files in the latter averaging ~900kb each. The filenames all start "f_00xxxx" except for files titled data_0 through data_4 in each folder. I'm not sure how to observe the contents of these files and don't really want to start opening them up and potentially overwriting existing cached pages, as I notice there are already some holes in the arrangement of the files which I have never deleted manually. Hopefully this is an easy question to answer for someone who knows this stuff, admittedly web stuff is my weak point. As such, I've spent the past five hours searching around and trying to provide all the information I can. I'm probably asking for a miracle - like can those cached pages full of hexadecimal data be used to recreate the representation of the information that was on screen during the process? Or could screenshots of the previously viewed webpages be lurking in the /Caches folder? I have doubt because the content wasn't viewed at a permanent link, rather it seems like the on-screen information was served by Verizon's db, and probably securely so. I'm just not sure if Chrome saves the visual rendering of the page contents somewhere, even just temporarily. Alternatively I would be happy just to get the raw data that was on the page, even if not a visual representation…I just need to be able to demonstrate the phone line that was referenced on this page: https://preorder.verizonwireless.com/iconic/iconic/secured/screens/IconicFeatures.do . Can anyone point me in the right direction?

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  • A few meta questions about making flash games

    - by idan
    A few questions for a beginner game maker without an artist. Is there a site where flash game creators can download (and use) free art? I don't need character sprites but environments like trees, clouds, platforms, etc. Is there a site where a programmer can collaborate with an artist and a composer? (Even if so, the chances are low for a beginner with no portfolio to find an artist willing to collaborate, right?) Do you have recommended sites for asking action script questions (dedicated solely to flash?) Thanks!

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  • List of Commonly Used Value Types in XNA Games

    - by Michael B. McLaughlin
    Most XNA programmers are concerned about generating garbage. More specifically about allocating GC-managed memory (GC stands for “garbage collector” and is both the name of the class that provides access to the garbage collector and an acronym for the garbage collector (as a concept) itself). Two of the major target platforms for XNA (Windows Phone 7 and Xbox 360) use variants of the .NET Compact Framework. On both variants, the GC runs under various circumstances (Windows Phone 7 and Xbox 360). Of concern to XNA programmers is the fact that it runs automatically after a fixed amount of GC-managed memory has been allocated (currently 1MB on both systems). Many beginning XNA programmers are unaware of what constitutes GC-managed memory, though. So here’s a quick overview. In .NET, there are two different “types” of types: value types and reference types. Only reference types are managed by the garbage collector. Value types are not managed by the garbage collector and are instead managed in other ways that are implementation dependent. For purposes of XNA programming, the important point is that they are not managed by the GC and thus do not, by themselves, increment that internal 1 MB allocation counter. (n.b. Structs are value types. If you have a struct that has a reference type as a member, then that reference type, when instantiated, will still be allocated in the GC-managed memory and will thus count against the 1 MB allocation counter. Putting it in a struct doesn’t change the fact that it gets allocated on the GC heap, but the struct itself is created outside of the GC’s purview). Both value types and reference types use the keyword ‘new’ to allocate a new instance of them. Sometimes this keyword is hidden by a method which creates new instances for you, e.g. XmlReader.Create. But the important thing to determine is whether or not you are dealing with a value types or a reference type. If it’s a value type, you can use the ‘new’ keyword to allocate new instances of that type without incrementing the GC allocation counter (except as above where it’s a struct with a reference type in it that is allocated by the constructor, but there are no .NET Framework or XNA Framework value types that do this so it would have to be a struct you created or that was in some third-party library you were using for that to even become an issue). The following is a list of most all of value types you are likely to use in a generic XNA game: AudioCategory (used with XACT; not available on WP7) AvatarExpression (Xbox 360 only, but exposed on Windows to ease Xbox development) bool BoundingBox BoundingSphere byte char Color DateTime decimal double any enum (System.Enum itself is a class, but all enums are value types such that there are no GC allocations for enums) float GamePadButtons GamePadCapabilities GamePadDPad GamePadState GamePadThumbSticks GamePadTriggers GestureSample int IntPtr (rarely but occasionally used in XNA) KeyboardState long Matrix MouseState nullable structs (anytime you see, e.g. int? something, that ‘?’ denotes a nullable struct, also called a nullable type) Plane Point Quaternion Ray Rectangle RenderTargetBinding sbyte (though I’ve never seen it used since most people would just use a short) short TimeSpan TouchCollection TouchLocation TouchPanelCapabilities uint ulong ushort Vector2 Vector3 Vector4 VertexBufferBinding VertexElement VertexPositionColor VertexPositionColorTexture VertexPositionNormalTexture VertexPositionTexture Viewport So there you have it. That’s not quite a complete list, mind you. For example: There are various structs in the .NET framework you might make use of. I left out everything from the Microsoft.Xna.Framework.Graphics.PackedVector namespace, since everything in there ventures into the realm of advanced XNA programming anyway (n.b. every single instantiable thing in that namespace is a struct and thus a value type; there are also two interfaces but interfaces cannot be instantiated at all and thus don’t figure in to this discussion). There are so many enums you’re likely to use (PlayerIndex, SpriteSortMode, SpriteEffects, SurfaceFormat, etc.) that including them would’ve flooded the list and reduced its utility. So I went with “any enum” and trust that you can figure out what the enums are (and it’s rare to use ‘new’ with an enum anyway). That list also doesn’t include any of the pre-defined static instances of some of the classes (e.g. BlendState.AlphaBlend, BlendState.Opaque, etc.) which are already allocated such that using them doesn’t cause any new allocations and therefore doesn’t increase that 1 MB counter. That list also has a few misleading things. VertexElement, VertexPositionColor, and all the other vertex types are structs. But you’re only likely to ever use them as an array (for use with VertexBuffer or DynamicVertexBuffer), and all arrays are reference types (even arrays of value types such as VertexPositionColor[ ] or int[ ]). * So that’s it for now. The note below may be a bit confusing (it deals with how the GC works and how arrays are managed in .NET). If so, you can probably safely ignore it for now but feel free to ask any questions regardless. * Arrays of value types (where the value type doesn’t contain any reference type members) are much faster for the GC to examine than arrays of reference types, so there is a definite benefit to using arrays of value types where it makes sense. But creating arrays of value types does cause the GC’s allocation counter to increase. Indeed, allocating a large array of a value type is one of the quickest ways to increment the allocation counter since a .NET array is a sequential block of memory. An array of reference types is just a sequential block of references (typically 4 bytes each) while an array of value types is a sequential block of instances of that type. So for an array of Vector3s it would be 12 bytes each since each float is 4 bytes and there are 3 in a Vector3; for an array of VertexPositionNormalTexture structs it would typically be 32 bytes each since it has two Vector3s and a Vector2. (Note that there are a few additional bytes taken up in the creation of an array, typically 12 but sometimes 16 or possibly even more, which depend on the implementation details of the array type on the particular platform the code is running on).

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  • Flashing screen during videos and games

    - by Collif
    I recently switched from Vista to Ubuntu 12.10 on my HP laptop and I've been having issues with my graphics. Everything is fine till I watch a video/play a game or (sometimes) when I visit the software centre. At that point large portions of the screen start flashing and everything gets rather slow. I'm looking for a way to remedy this. For reference I'm using Firefox and I'm unsure what my video card is because it's listed as unknown when I check my system settings.

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  • Beginner’s Guide to Flock, the Social Media Browser

    - by Asian Angel
    Are you wanting a browser that can work as a social hub from the first moment that you start it up? If you love the idea of a browser that is ready to go out of the box then join us as we look at Flock. During the Install Process When you are installing Flock there are two install windows that you should watch for. The first one lets you choose between the “Express Setup & Custom Setup”. We recommend the “Custom Setup”. Once you have selected the “Custom Setup” you can choose which of the following options will enabled. Notice the “anonymous usage statistics” option at the bottom…you can choose to leave this enabled or disable it based on your comfort level. The First Look When you start Flock up for the first time it will open with three tabs. All three are of interest…especially if this is your first time using Flock. With the first tab you can jump right into “logging in/activating” favorite social services within Flock. This page is set to display each time that you open Flock unless you deselect the option in the lower left corner. The second tab provides a very nice overview of Flock and its’ built-in social management power. The third and final page can be considered a “Personal Page”. You can make some changes to the content displayed for quick and easy access and/or monitoring “Twitter Search, Favorite Feeds, Favorite Media, Friend Activity, & Favorite Sites”. Use the “Widget Menu” in the upper left corner to select the “Personal Page Components” that you would like to use. In the upper right corner there is a built-in “Search Bar” and buttons for “Posting to Your Blog & Uploading Media”. To help personalize the “My World Page” just a bit more you can even change the text to your name or whatever best suits your needs. The Flock Toolbar The “Flock Toolbar” is full of social account management goodness. In order from left to right the buttons are: My World (Homepage), Open People Sidebar, Open Media Bar, Open Feeds Sidebar, Webmail, Open Favorites Sidebar, Open Accounts and Services Sidebar, Open Web Clipboard Sidebar, Open Blog Editor, & Open Photo Uploader. The buttons will be “highlighted” with a blue background to help indicate which area you are in. The first area will display a listing of people that you are watching/following at the services shown here. Clicking on the “Media Bar Button” will display the following “Media Slider Bar” above your “Tab Bar”. Notice that there is a built-in “Search Bar” on the right side. Any photos, etc. clicked on will be opened in the currently focused tab below the “Media Bar”. Here is a listing of the “Media Streams” available for viewing. By default Flock will come with a small selection of pre-subscribed RSS Feeds. You can easily unsubscribe, rearrange, add custom folders, or non-categorized feeds as desired. RSS Feeds subscribed to here can be viewed combined together as a single feed (clickable links) in the “My World Page”. or can be viewed individually in a new tab. Very nice! Next on the “Flock Toolbar is the “Webmail Button”. You can set up access to your favorite “Yahoo!, Gmail, & AOL Mail” accounts from here. The “Favorites Sidebar” combines your “Browser History & Bookmarks” into one convenient location. The “Accounts and Services Sidebar” gives you quick and easy access to get logged into your favorite social accounts. Clicking on any of the links will open that particular service’s login page in a new tab. Want to store items such as photos, links, and text to add into a blog post or tweet later on? Just drag and drop them into the “Web Clipboard Sidebar” for later access. Clicking on the “Blog Editor Button” will open up a separate blogging window to compose your posts in. If you have not logged into or set up an account yet in Flock you will see the following message window. The “Blogging Window”…nice, simple, and straightforward. If you are not already logged into your photo account(s) then you will see the following message window when you click on the “Photo Uploader Button”. Clicking “OK” will open the “Accounts and Services Sidebar” with compatible photo services highlighted in a light yellow color. Log in to your favorite service to start uploading all those great images. After Setting Up Here is what our browser looked like after setting up some of our favorite services. The Twitter feed is certainly looking nice and easy to read through… Some tweaking in the “RSS Feeds Sidebar” makes for a perfect reading experience. Keeping up with our e-mail is certainly easy to do too. A look back at the “Accounts and Services Sidebar” shows that all of our accounts are actively logged in (green dot on the right side). Going back to our “My World Page” you can see how nice everything looks for monitoring our “Friend Activity & Favorite Feeds”. Moving on to regular browsing everything is looking very good… Flock is a perfect choice for anyone wanting a browser and social hub all built into a single app. Conclusion Anyone who loves keeping up with their favorite social services while browsing will find using Flock to be a wonderful experience. You literally get the best of both worlds with this browser. Links Download Flock The Official Flock Extensions Homepage The Official Flock Toolbar Homepage Similar Articles Productive Geek Tips Add Color Coding to Windows 7 Media Center Program GuideAdd Social Bookmarking (Digg This!) Links to your Wordpress BlogHow to use an ISO image on Ubuntu LinuxAdvertise on How-To GeekFixing When Windows Media Player Library Won’t Let You Add Files TouchFreeze Alternative in AutoHotkey The Icy Undertow Desktop Windows Home Server – Backup to LAN The Clear & Clean Desktop Use This Bookmarklet to Easily Get Albums Use AutoHotkey to Assign a Hotkey to a Specific Window Latest Software Reviews Tinyhacker Random Tips DVDFab 6 Revo Uninstaller Pro Registry Mechanic 9 for Windows PC Tools Internet Security Suite 2010 Have Fun Editing Photo Editing with Citrify Outlook Connector Upgrade Error Gadfly is a cool Twitter/Silverlight app Enable DreamScene in Windows 7 Microsoft’s “How Do I ?” Videos Home Networks – How do they look like & the problems they cause

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  • Coding different states in Adventure Games

    - by Cardin
    I'm planning out an adventure game, and can't figure out what's the right way to implement the behaviour of a level depending on state of story progression. My single-player game features a huge world where the player has to interact with people in a town at various points in the game. However, depending on story progression, different things would be presented to the player, for e.g. the Guild Leader will change locations from the town square to various locations around the city; Doors would only unlock at certain times of the day after finishing a particular routine; Different cut-screen/trigger events happen only after a particular milestone has been reached. I naively thought of using a switch{} statement initially to decide what the NPC should say or which he could be found at, and making quest objectives interact-able only after checking a global game_state variable's condition. But I realised I would quickly run into a lot of different game states and switch-cases in order to change the behaviour of an object. That switch statement would also be massively hard to debug, and I guess it might also be hard to use in a level editor. So I thought, instead of having a single object with multiple states, maybe I should have multiple instances of the same object, with a single state. That way, if I use something like a level editor, I can put an instance of the NPC at all the different locations he could ever appear at, and also an instance for each conversation state he has. But that means there'll be a lot of inactive, invisible game objects floating around the level, which might be trouble for memory, or simply hard to see in a level editor, i don't know. Or simply, make an identical, but separate level for each game state. This feels the cleanest and bug-free way to do things, but it feels like massive manual work making sure each version of the level is really identical to each other. All my methods feel so inefficient, so to recap my question, is there a better or standardised way to implement behaviour of a level depending on state of story progression? PS: I don't have a level editor yet - thinking of using something like JME SDK or making my own.

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  • Stats on Screen Size for Flash Games

    - by ashes999
    I'm working on a Flash game after many, many years. I'm trying to figure out size to make my application run (eg. 600x800). Because it's a tall (not wide) game, I'm confused. I know about (and love) the Steam hardware stats. However, for Flash gaming, I have two nit-picks with their survey sample: 1) Caters to more hardcore gamers with better hardware (overall) 2) Captures only a subset of Flash gamers. Doesn't capture people who play at school, work, etc. or not netbooks and lighter machines. Are there any sort of statistics I can use to determine which size to use? Ideally, I would like to know something like: 800x600 will fit 94% of users screens 1024x768 will fit 74% of users screens 1200x960 will fit 53% of users screens etc.

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  • Need game development sandbox like Etoys to do 2D games prototyping

    - by Dimitry Tato
    I am new to game development, and currently working on development a mobile 2D game (for android). As the part of the development process, I need to build a prototype and playtest it, to see if the game mechanics and user interaction is ok For example: if I have a starship shooting at ememies, I need to see what's the best size for my starship. what trajectories should the enemy ships fly and what velocity. Should the enemy ships be coming only from left to right, or also from top Should the enemy ships form a 'flock' or just fly by themselves what's the best 'powerup' pickup mechanics: to shoot it, or to pick it with the ship etc Implementing these details directly in Java (Android) is time consuming and as many of the 'hypotheses' will be rejected, I also don't want to invest a lot of time to code thigs, majority of which gonna be rejected. I found 'tool' Etoys http://www.youtube.com/watch?v=34cWCnLC5nM&feature=related and official website http://www.squeakland.org/ which helps to build 'prototype' quickly, but Etoys is meant for children learning programming and is too basic. SO MY QUESTION IS: Is there any prototyping tool, as simple as Etoys and with better prototype quality?

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  • Static site generator with web-based file manager?

    - by user234
    I'm checking around options of static web site generators which led me to lots of articles about them! However, no word is spoken on how to edit files through a browser; it's always assumed you have either DropBox or some FTPish or terminal access. The only generator I could find that includes a browser based admin screen is Kirby (getkirby.com, mentioned at modernstatic.com) Besides the application above, what setup would you recommend to have both static HTML generation and web-based file management? Thanks!

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