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  • Help! I've learned jQuery... now I want to learn JavaScript

    - by Derek Adair
    I am a self-taught web developer/programmer. I started out about two years ago by learning how to make simple dynamic websites with HTML/CSS/PHP. Then I started dabbling with animation... Enter jQuery I've become quite proficient with jQuery over the last year and I've even started making my own plugins. I've spent most of my effort learning how to beautify websites with fancy effects and what not. Upon tackling my first full-blown application, I realized how under-developed my knowledge of JavaScript actually is. jQuery has allowed me to rely on its framework so heavily that I rarely use any interesting functions, techniques, or whatever that are 'native' to the JavaScript language. For example: I have a basic understanding of what a closure is... but I am unsure where this technique can actually benefit me. Although as I understand it, that's what my jQuery plugins do with (function ($){//plugin code here})(jQuery). I've seen many posts/blogs/whatever about memory leaks and circular references which is concerning. I'm frustrated because I can wrap my head around the basic concepts of what these are just by reading the articles, but I'm finding that the deeper I go the more I don't understand. The vocabulary alone is burdensome. Let alone how to actually use these techniques/functions/language features. I am trying to figure out what I don't know I'm looking to gather any advice, techniques, articles, books, videos, snippets, examples, potential pitfalls... really anything you have regarding application development with JavaScript/jQuery.

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  • Java Collections and Garbage Collector

    - by Anth0
    A little question regarding performance in a Java web app. Let's assume I have a List<Rubrique> listRubriques with ten Rubrique objects. A Rubrique contains one list of products (List<product> listProducts) and one list of clients (List<Client> listClients). What exactly happens in memory if I do this: listRubriques.clear(); listRubriques = null; My point of view would be that, since listRubriques is empty, all my objects previously referenced by this list (including listProducts and listClients) will be garbage collected pretty soon. But since Collection in Java are a little bit tricky and since I have quite performance issues with my app i'm asking the question :) edit : let's assume now that my Client object contains a List<Client>. Therefore, I have kind of a circular reference between my objects. What would happen then if my listRubrique is set to null? This time, my point of view would be that my Client objects will become "unreachable" and might create a memory leak?

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  • How to write C++ audio processing applications?

    - by cesko82
    Hi everyone, I'm an Electronics and Telecommunications student, next to my graduation. I'm gonna work on a project that involves my knowledge about DSP, music and audio in general. I allready know all the basic mathematic instruments and all the stuff I need to manage it, such as FFT, circular convolution ecc ecc. I want to learn C++ programming basically for one reason: it's very important in the professional world!!! And I think it's one of the most used to write applications working with audio, especially when it's about real time processing. Ok, after this small introduction I would like to know first, which are the most used libraries to work with audio processing in c++?? I was longer looking on the web but i couldn't find a lo of working stuff. (I work under linux with eclipse CDT enviroment). Then I would like to know if there are good sources to learn how to write some working code, such as for example how to write a simple low pass filter. Basically now i will not write real time applications, I would like to start from the processing of a WAV file, or even better an MP3 file, so basically on vectors of samples. Let's say that basically for now I would like to extract the waveform from an audio file, and save it to a thumbnail or to a PNG image. Ok, for now I think it's all I would need. Any ideas, advices, libraries, books, interesting sources about that? Thanks a lot in advance for any kind of answer. Giovanni.

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  • Cladogram, tree of life, cladistics, taxonomy in JS or canvas?

    - by boblet
    Good people - I need some help to find a way to create an interactive cladogram or phylogenetic tree (yes, I have read all related posts, and do not find what I am looking for). The thing is, I need the nodes to be name-able. An example would be something like this Most scripts I find are either applets, flash, or simply do not show the node classification, ie it would skip "feliformia" in this example. This is useless to me, as I would then end up with carnivore - anonymous node - anonymous node - anonymous node - tiger, and that is not good. This tree will in theory cover all life, so it could get rather large, and get links and names in english and latin from database. So: no flash, no applets. It must be horizontal, no supertrees (circular). I have gone through this http://bioinfo.unice.fr/biodiv/Tree_editors.html but most of them seems to be either old, not displaying sub-node levels, applets, or way too complex. I imagine this would be a delightful job for canvas/jQuery..? And chances are, someone got there before me? Any pointers much appreciated. Note: if anyone out there would like to do something like this as a project, I will be happy to help, even though it would not benefit me for this project.This type of taxonomy is not as simple as it may seem, and I would be happy see this happen.

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  • Understanding CSRF - Simple Question

    - by byronh
    I know this might make me seem like an idiot, I've read everything there is to read about CSRF and I still don't understand how using a 'challenge token' would add any sort of prevention. Please help me clarify the basic concept, none of the articles and posts here on SO I read seemed to really explicitly state what value you're comparing with what. From OWASP: In general, developers need only generate this token once for the current session. After initial generation of this token, the value is stored in the session and is utilized for each subsequent request until the session expires. If I understand the process correctly, this is what happens. I log in at http://example.com and a session/cookie is created containing this random token. Then, every form includes a hidden input also containing this random value from the session which is compared with the session/cookie upon form submission. But what does that accomplish? Aren't you just taking session data, putting it in the page, and then comparing it with the exact same session data? Seems like circular reasoning. These articles keep talking about following the "same-origin policy" but that makes no sense, because all CSRF attacks ARE of the same origin as the user, just tricking the user into doing actions he/she didn't intend. Is there any alternative other than appending the token to every single URL as a query string? Seems very ugly and impractical, and makes bookmarking harder for the user.

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  • Converting a pointer for a base class into an inherited class

    - by Shawn B
    Hey, I'm working on a small roguelike game, and for any object/"thing" that is not a part of the map is based off an XEntity class. There are several classes that depend on it, such as XPlayer, XItem, and XMonster. My problem is, that I want to convert a pointer from XEntity to XItem when I know that an object is in item. The sample code I am using to pick up an item is this, it is when a different entity picks up an item it is standing over. void XEntity::PickupItem() { XEntity *Ent = MapList; // Start of a linked list while(true) { if(Ent == NULL) { break; } if(Ent->Flags & ENT_ITEM) { Ent->RemoveEntity(); // Unlink from the map's linked list XItem *Item = Ent // Problem is here, type-safety // Code to link into inventory is here break; } Ent = Ent->MapList; } } My first thought was to create a method in XEntity that returns itself as an XItem pointer, but it creates circular dependencies that are unresolvable. I'm pretty stumped about this one. Any help is greatly appreciated.

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  • Base class deleted before subclass during python __del__ processing

    - by Oddthinking
    Context I am aware that if I ask a question about Python destructors, the standard argument will be to use contexts instead. Let me start by explaining why I am not doing that. I am writing a subclass to logging.Handler. When an instance is closed, it posts a sentinel value to a Queue.Queue. If it doesn't, a second thread will be left running forever, waiting for Queue.Queue.get() to complete. I am writing this with other developers in mind, so I don't want a failure to call close() on a handler object to cause the program to hang. Therefore, I am adding a check in __del__() to ensure the object was closed properly. I understand circular references may cause it to fail in some circumstances. There's not a lot I can do about that. Problem Here is some simple example code: explicit_delete = True class Base: def __del__(self): print "Base class cleaning up." class Sub(Base): def __del__(self): print "Sub-class cleaning up." Base.__del__(self) x = Sub() if explicit_delete: del x print "End of thread" When I run this I get, as expected: Sub-class cleaning up. Base class cleaning up. End of thread If I set explicit_delete to False in the first line, I get: End of thread Sub-class cleaning up. Exception AttributeError: "'NoneType' object has no attribute '__del__'" in <bound method Sub.__del__ of <__main__.Sub instance at 0x00F0B698>> ignored It seems the definition of Base is removed before the x._del_() is called. The Python Documentation on _del_() warns that the subclass needs to call the base-class to get a clean deletion, but here that appears to be impossible. Can you see where I made a bad step?

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  • Threads, Sockets, and Designing Low-Latency, High Concurrency Servers

    - by lazyconfabulator
    I've been thinking a lot lately about low-latency, high concurrency servers. Specifically, http servers. http servers (fast ones, anyway) can serve thousands of users simultaneously, with very little latency. So how do they do it? As near as I can tell, they all use events. Cherokee and Lighttpd use libevent. Nginx uses it's own event library performing much the same function of libevent, that is, picking a platform optimal strategy for polling events (like kqueue on *bsd, epoll on linux, /dev/poll on Solaris, etc). They all also seem to employ a strategy of multiprocess or multithread once the connection is made - using worker threads to handle the more cpu intensive tasks while another thread continues to listen and handle connections (via events). This is the extent of my understanding and ability to grok the thousand line sources of these applications. What I really want are finer details about how this all works. In examples of using events I've seen (and written) the events are handling both input and output. To this end, do the workers employ some sort of input/output queue to the event handling thread? Or are these worker threads handling their own input and output? I imagine a fixed amount of worker threads are spawned, and connections are lined up and served on demand, but how does the event thread feed these connections to the workers? I've read about FIFO queues and circular buffers, but I've yet to see any implementations to work from. Are there any? Do any use compare-and-swap instructions to avoid locking or is locking less detrimental to event polling than I think? Or have I misread the design entirely? Ultimately, I'd like to take enough away to improve some of my own event-driven network services. Bonus points to anyone providing solid implementation details (especially for stuff like low-latency queues) in C, as that's the language my network services are written in.

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  • ClassCircularityError when running tomcat6 from eclipse

    - by zenmonkey
    I'm using Eclipse 3.5, tomcat runtime is set as tomcat 6.0.26, vm is jdk 1.6.17 (macosx) When I try to run a web application from eclipse Java EE perspective I keep seeing this error in the console: Caused by: java.lang.ClassCircularityError: java/util/logging/LogRecord at com.adsafe.util.SimpleFormatter.format(SimpleFormatter.java:11) at java.util.logging.StreamHandler.publish(StreamHandler.java:179) at java.util.logging.ConsoleHandler.publish(ConsoleHandler.java:88) at java.util.logging.Logger.log(Logger.java:458) at java.util.logging.Logger.doLog(Logger.java:480) at java.util.logging.Logger.logp(Logger.java:596) at org.apache.juli.logging.DirectJDKLog.log(DirectJDKLog.java:165) at org.apache.juli.logging.DirectJDKLog.info(DirectJDKLog.java:115) at org.apache.catalina.core.ApplicationContext.log(ApplicationContext.java:644) at org.apache.catalina.core.ApplicationContextFacade.log(ApplicationContextFacade.java:251) at org.apache.catalina.core.StandardWrapper.unavailable(StandardWrapper.java:1327) at org.apache.catalina.core.StandardWrapper.loadServlet(StandardWrapper.java:1130) at org.apache.catalina.core.StandardWrapper.load(StandardWrapper.java:993) at org.apache.catalina.core.StandardContext.loadOnStartup(StandardContext.java:4187) at org.apache.catalina.core.StandardContext.start(StandardContext.java:4496) at org.apache.catalina.core.ContainerBase.start(ContainerBase.java:1045) at org.apache.catalina.core.StandardHost.start(StandardHost.java:785) at org.apache.catalina.core.ContainerBase.start(ContainerBase.java:1045) at org.apache.catalina.core.StandardEngine.start(StandardEngine.java:443) at org.apache.catalina.core.StandardService.start(StandardService.java:519) at org.apache.catalina.core.StandardServer.start(StandardServer.java:710) at org.apache.catalina.startup.Catalina.start(Catalina.java:581) ... 6 more java/util/logging/LogRecord implements Serializable, so i am not sure where the circular reference could have creeped in. Anyone see this before and any anyone know how to fix this?

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  • Dependency between operations in scala actors

    - by paradigmatic
    I am trying to parallelise a code using scala actors. That is my first real code with actors, but I have some experience with Java Mulithreading and MPI in C. However I am completely lost. The workflow I want to realise is a circular pipeline and can be described as the following: Each worker actor has a reference to another one, thus forming a circle There is a coordinator actor which can trigger a computation by sending a StartWork() message When a worker receives a StartWork() message, it process some stuff locally and sends DoWork(...) message to its neighbour in the circle. The neighbours do some other stuff and sends in turn a DoWork(...) message to its own neighbour. This continues until the initial worker receives a DoWork() message. The coordinator can send a GetResult() message to the initial worker and wait for a reply. The point is that the coordinator should only receive a result when data is ready. How can a worker wait that the job returned to it before answering the GetResult() message ? To speed up computation, any worker can receive a StartWork() at any time. Here is my first try pseudo-implementation of the worker: class Worker( neighbor: Worker, numWorkers: Int ) { var ready = Foo() def act() { case StartWork() => { val someData = doStuff() neighbor ! DoWork( someData, numWorkers-1 ) } case DoWork( resultData, remaining ) => if( remaining == 0 ) { ready = resultData } else { val someOtherData = doOtherStuff( resultData ) neighbor ! DoWork( someOtherData, remaining-1 ) } case GetResult() => reply( ready ) } } On the coordinator side: worker ! StartWork() val result = worker !? GetResult() // should wait

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  • 'Forward-Compatible' Program Design

    - by Jeffrey Kern
    The majority of my questions I've asked here so far on StackOverflow have been how to implement individual concepts and techniques towards developing a software-based NES clone via the XNA environment. The small samples that I've thrown together on my PC work relatively great and everything. Except I hit a brick wall. How do I merge all of these samples together. Having proof-of-concept is amazing, except when you need it to go beyond just that. I now have samples strewn about that I'm trying to merge, some of them incomplete. And now I'm stuck with the chicken-and-the-egg situation of where I would like to incorporate these samples together, to make sure they work, but I cannot without test data. And I don't have tools to create test data, because they'd need to be based off of the individual pieces that need to be put together. In my mind, I'm having nightmares with circular reference. For my sample data, I am hoping to save it in XML and write a specification - and then make sample data by hand - but I'm too paranoid of manually creating an XML file full of incorrect data and blaming it on my code, or vice-versa. It doesn't help that the end-result of my work is graphic-oriented, which makes it interseting how a graphic on the screen can be visualized in XML Nodes. I guess, my question is this: What design patterns and disciplines exist in the coding world that address this type of concern? I've always relied on brute-force coding and restarting a project with a whole new code base in attempts to further along my goals, but I doubt that would be the best way to do so. Within my college career, the majority of my programming was to work on simple projects that came out of a book, or with a given correct data set and a verifyable result. I don't have that, as my own design documents that I am going by could be terribly wrong.

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  • Algorithm for optimally choosing actions to perform a task

    - by Jules
    There are two data types: tasks and actions. An action costs a certain time to complete, and a set of tasks this actions consists of. A task has a set of actions, and our job is to choose one of them. So: class Task { Set<Action> choices; } class Action { float time; Set<Task> dependencies; } For example the primary task could be "Get a house". The possible actions for this task: "Buy a house" or "Build a house". The action "Build a house" costs 10 hours and has the dependencies "Get bricks" and "Get cement", etcetera. The total time is the sum of all the times of the actions required to perform. We want to choose actions such that the total time is minimal. Note that the dependencies can be diamond shaped. For example "Get bricks" could require "Get a car" (to transport the bricks) and "Get cement" would also require a car. Even if you do "Get bricks" and "Get cement" you only have to count the time it takes to get a car once. Note also that the dependencies can be circular. For example "Money" - "Job" - "Car" - "Money". This is no problem for us, we simply select all of "Money", "Job" and "Car". The total time is simply the sum of the time of these 3 things. Mathematical description: Let actions be the chosen actions. valid(task) = ?action ? task.choices. (action ? actions ? ?tasks ? action.dependencies. valid(task)) time = sum {action.time | action ? actions} minimize time subject to valid(primaryTask)

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  • Ajax heavy JS apps using excessive amounts of memory over time.

    - by Shane Reustle
    I seem to have some pretty large memory leaks in an app that I am working on. The app itself is not very complex. Every 15 seconds, the page requests approx 40kb of JSON from the server, and draws a table on the page using it. It is cheaper to draw the table over because the data is usually always new. I am attaching a few events to the table, approx 5 per line, 30 lines in the table. I used jQuery's .html() method to put the new html into the container and overwrite the existing. I do this specifically so that jQuery's special cleanup functions go in and attempt to detach all events on the elements in the element that it is overwriting. I then also delete the large variables of html once they are sent to the DOM using delete my_var. I have checked for circular references and attached events that are never cleared a few times, but never REALLY dug into it. I was wondering if someone could give me a few pointers on how to optimize a very heavy app like this. I just picked up "High Performance Javascript" by Nicholas Zakas, but didn't have much time to get into it yet. To give an idea on how much memory this is using, after 4~ hours, it is using about 420,000k on chrome, and much more on Firefox or IE. Thanks!

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  • How do you make a static sprite be a child of another sprite in cocos2D while using SpaceManager

    - by JJBigThoughts
    I have two static (STATIC_MASS) SpaceManager sprites. One is a child of the other - by which I mean that one sort of builds up the other one, but although the child's images shows up in the right place, the child doesn't seem to exists in the chipmunk physics engine, like I would expect. In my case, I have a backboard (rectangular sprite) and a hoop (a circular sprite). Since I might want to move the backboard, I'd like to attach the hoop to backboard so that the hoop automatically moves right along with the backboard. Here, we see a rotating backboard with attached hoop. It looks OK on the screen, but other objects only bounce off the backboard but pass right through the hoop (in a bad sense of the term). What doesn't my child sprite seem to exist in the physics engine? // Add Backboard cpShape *shapeRect = [smgr addRectAt:cpvWinCenter mass:STATIC_MASS width:200 height:10 rotation:0.0f ];// We're upgrading this cpCCSprite * cccrsRect = [cpCCSprite spriteWithShape:shapeRect file:@"rect_200x10.png"]; [self addChild:cccrsRect]; // Spin the static backboard: http://stackoverflow.com/questions/2691589/how-do-you-make-a-sprite-rotate-in-cocos2d-while-using-spacemanager // Make static object update moves in chipmunk // Since Backboard is static, and since we're going to move it, it needs to know about spacemanager so its position gets updated inside chipmunk. // Setting this would make the smgr recalculate all static shapes positions every step // cccrsRect.integrationDt = smgr.constantDt; // cccrsRect.spaceManager = smgr; // Alternative method: smgr.rehashStaticEveryStep = YES; smgr.rehashStaticEveryStep = YES; // Spin the backboard [cccrsRect runAction:[CCRepeatForever actionWithAction: [CCSequence actions: [CCRotateTo actionWithDuration:2 angle:180], [CCRotateTo actionWithDuration:2 angle:360], nil] ]]; // Add the hoop cpShape *shapeHoop = [smgr addCircleAt:ccp(100,-45) mass:STATIC_MASS radius: 50 ]; cpCCSprite * cccrsHoop = [cpCCSprite spriteWithShape:shapeHoop file:@"hoop_100x100.png"]; [cccrsRect addChild:cccrsHoop]; This is only half working for me. Note: SpaceManager is a toolkit for working with cocos2D-iphone

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  • How do I create a dynamic data transfer object dynamically from ADO.net model

    - by Richard
    I have a pretty simple database with 5 tables, PK's and relationships setup, etc. I also have an ASP.net MVC3 project I'm using to create simple web services to feed JSON/XML to a mobile app using post/get. To access my data I'm using an ADO.net entity model class to handle generation of the entities, etc. Due to issues with serialization/circular references created by the auto-generated relations from ADO.net entity model, I've been forced to create "Data transfer objects" to strip out the relations and data that doesn't need to be transferred. Question 1: is there an easier way to create DTOs using the entity framework itself? IE, specify only the entity properties I want to convert to Jsonresults? I don't wish to use any 3rd party frameworks if I can help it. Question 2: A side question for Entity Framework, say I create an ADO.net entity model in one project within a solution. Because that model relies on the connection to the database specified in project A, can project B somehow use that model with a similar connection? Both projects are in the same solution. Thanks!

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  • Xerces C++ SAX Parsing Problem: expected class-name before '{' token

    - by aduric
    I'm trying to run through an example given for the C++ Xerces XML library implementation. I've copied the code exactly, but I'm having trouble compiling it. error: expected class-name before '{' token I've looked around for a solution, and I know that this error can be caused by circular includes or not defining a class before it is used, but as you can see from the code, I only have 2 files: MySAXHandler.hpp and MySAXHandler.cpp. However, the MySAXHandler class is derived from HandlerBase, which is included. MyHandler.hpp #include <xercesc/sax/HandlerBase.hpp> class MySAXHandler : public HandlerBase { public: void startElement(const XMLCh* const, AttributeList&); void fatalError(const SAXParseException&); }; MySAXHandler.cpp #include "MySAXHandler.hpp" #include <iostream> using namespace std; MySAXHandler::MySAXHandler() { } void MySAXHandler::startElement(const XMLCh* const name, AttributeList& attributes) { char* message = XMLString::transcode(name); cout << "I saw element: "<< message << endl; XMLString::release(&message); } void MySAXHandler::fatalError(const SAXParseException& exception) { char* message = XMLString::transcode(exception.getMessage()); cout << "Fatal Error: " << message << " at line: " << exception.getLineNumber() << endl; XMLString::release(&message); } I'm compiling like so: g++ -L/usr/local/lib -lxerces-c -I/usr/local/include -c MySAXHandler.cpp I've looked through the HandlerBase and it is defined, so I don't know why I can't derive a class from it? Do I have to override all the virtual functions in HandlerBase? I'm kinda new to C++. Thanks in advance.

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  • C++ class is not being included properly.

    - by ravloony
    Hello all, I have a problem which is either something I have completely failed to understand, or very strange. It's probably the first one, but I have spent the whole afternoon googling with no success, so here goes... I have a class called Schedule, which has as a member a vector of Room. However, when I compile using cmake, or even by hand, I get the following: In file included from schedule.cpp:1: schedule.h:13: error: ‘Room’ was not declared in this scope schedule.h:13: error: template argument 1 is invalid schedule.h:13: error: template argument 2 is invalid schedule.cpp: In constructor ‘Schedule::Schedule(int, int, int)’: schedule.cpp:12: error: ‘Room’ was not declared in this scope schedule.cpp:12: error: expected ‘;’ before ‘r’ schedule.cpp:13: error: request for member ‘push_back’ in ‘((Schedule*)this)->Schedule::_sched’, which is of non-class type ‘int’ schedule.cpp:13: error: ‘r’ was not declared in this scope Here are the relevant bits of code: #include <vector> #include "room.h" class Schedule { private: std::vector<Room> _sched; //line 13 int _ndays; int _nrooms; int _ntslots; public: Schedule(); ~Schedule(); Schedule(int nrooms, int ndays, int ntslots); }; Schedule::Schedule(int nrooms, int ndays, int ntslots):_ndays(ndays), _nrooms(nrooms),_ntslots(ntslots) { for (int i=0; i<nrooms;i++) { Room r(ndays,ntslots); _sched.push_back(r); } } In theory, g++ should compile a class before the one that includes it. There are no circular dependencies here, it's all straightforward stuff. I am completely stumped on this one, which is what leads me to believe that I must be missing something. :-D

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  • Django install on a shared host, .htaccess help

    - by redconservatory
    I am trying to install Django on a shared host using the following instructions: docs.google.com/View?docid=dhhpr5xs_463522g My problem is with the following line on my root .htaccess: RewriteRule ^(.*)$ /cgi-bin/wcgi.py/$1 [QSA,L] When I include this line I get a 500 error with almost all of my domains on this account. My cgi-bin directory is home/my-username/public_html/cgi-bin/ The wcgi.py file contains: #!/usr/local/bin/python import os, sys sys.path.insert(0, "/home/username/django/") sys.path.insert(0, "/home/username/django/projects") sys.path.insert(0, "/home/username/django/projects/newprojects") import django.core.handlers.wsgi os.chdir("/home/username/django/projects/newproject") # optional os.environ['DJANGO_SETTINGS_MODULE'] = "newproject.settings" def runcgi(): environ = dict(os.environ.items()) environ['wsgi.input'] = sys.stdin environ['wsgi.errors'] = sys.stderr environ['wsgi.version'] = (1,0) environ['wsgi.multithread'] = False environ['wsgi.multiprocess'] = True environ['wsgi.run_once'] = True application = django.core.handlers.wsgi.WSGIHandler() if environ.get('HTTPS','off') in ('on','1'): environ['wsgi.url_scheme'] = 'https' else: environ['wsgi.url_scheme'] = 'http' headers_set = [] headers_sent = [] def write(data): if not headers_set: raise AssertionError("write() before start_response()") elif not headers_sent: # Before the first output, send the stored headers status, response_headers = headers_sent[:] = headers_set sys.stdout.write('Status: %s\r\n' % status) for header in response_headers: sys.stdout.write('%s: %s\r\n' % header) sys.stdout.write('\r\n') sys.stdout.write(data) sys.stdout.flush() def start_response(status,response_headers,exc_info=None): if exc_info: try: if headers_sent: # Re-raise original exception if headers sent raise exc_info[0], exc_info[1], exc_info[2] finally: exc_info = None # avoid dangling circular ref elif headers_set: raise AssertionError("Headers already set!") headers_set[:] = [status,response_headers] return write result = application(environ, start_response) try: for data in result: if data: # don't send headers until body appears write(data) if not headers_sent: write('') # send headers now if body was empty finally: if hasattr(result,'close'): result.close() runcgi() Only I changed the "username" to my username...

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  • Multi-reader IPC solution?

    - by gct
    I'm working on a framework in C++ (just for fun for now), that lets the user write plugins that use a standard API to stream data between each other. There's going to be three basic transport mechanisms for the data: files, sockets, and some kind of IPC piping system. The system is set up so that for the non-file transport, each stream can have multiple readers. IE once a server socket it setup, multiple computers can connect and stream the data. I'm a little stuck at the multi-reader IPC system though. All my plugins run in threads so they live in the same address space, so some kind of shared memory system would work fine, I was thinking I'd write my own circular buffer with a write pointer and read pointers chassing it around the buffer, but I have my doubts that I can achieve the same performance as something like linux pipes. I'm curious what people would suggest for a multi-reader solution to something like this? Is the overhead for pipes or domain sockets low enough that I could just open a connection to each reader and issue separate writes to each reader? This is intended to be significant volumes of data (tens of mega-samples/sec), so performance is a must.

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  • Big-O for calculating all routes from GPS data

    - by HH
    A non-critical GPS module use lists because it needs to be modifiable, new routes added, new distances calculated, continuos comparisons. Well so I thought but my team member wrote something I am very hard to get into. His pseudo code int k =0; a[][] <- create mapModuleNearbyDotList -array //CPU O(n) for(j = 1 to n) // O(nlog(m)) for(i =1 to n) for(k = 1 to n) if(dot is nearby) adj[i][j]=min(adj[i][j], adj[i][k] + adj[k][j]); His ideas transformations of lists to tables His worst case time complexity is O(n^3), where n is number of elements in his so-called table. Exception to the last point with Finite structure: O(mlog(n)) where n is number of vertices and m is the amount of neighbour vertices. Questions about his ideas why to waste resources to transform constantly-modified lists to table? Fast? only point where I to some extent agree but cannot understand the same upper limits n for each for-loops -- perhaps he supposed it circular why does the code take O(mlog(n)) to proceed in time as finite structure? The term finite may be wrong, explicit?

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  • Big-O for GPS data

    - by HH
    A non-critical GPS module use lists because it needs to be modifiable, new routes added, new distances calculated, continuos comparisons. Well so I thought but my team member wrote something I am very hard to get into. His pseudo code int k =0; a[][] <- create mapModuleNearbyDotList -array //CPU O(n) for(j = 1 to n) // O(nlog(m)) for(i =1 to n) for(k = 1 to n) if(dot is nearby) adj[i][j]=min(adj[i][j], adj[i][k] + adj[k][j]); His ideas transformations of lists to tables His worst case time complexity is O(n^3), where n is number of elements in his so-called table. Exception to the last point with Finite structure: O(mlog(n)) where n is number of vertices and m is an arbitrary constants Questions about his ideas why to waste resources to transform constantly-modified lists to table? Fast? only point where I to some extent agree but cannot understand the same upper limits n for each for-loops -- perhaps he supposed it circular why does the code take O(mlog(n)) to proceed in time as finite structure? The term finite may be wrong, explicit?

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  • Tree-like queues

    - by Rehno Lindeque
    I'm implementing a interpreter-like project for which I need a strange little scheduling queue. Since I'd like to try and avoid wheel-reinvention I was hoping someone could give me references to a similar structure or existing work. I know I can simply instantiate multiple queues as I go along, I'm just looking for some perspective by other people who might have better ideas than me ;) I envision that it might work something like this: The structure is a tree with a single root. You get a kind of "insert_iterator" to the root and then push elements onto it (e.g. a and b in the example below). However, at any point you can also split the iterator into multiple iterators, effectively creating branches. The branches cannot merge into a single queue again, but you can start popping elements from the front of the queue (again, using a kind of "visitor_iterator") until empty branches can be discarded (at your discretion). x -> y -> z a -> b -> { g -> h -> i -> j } f -> b Any ideas? Seems like a relatively simple structure to implement myself using a pool of circular buffers but I'm following the "think first, code later" strategy :) Thanks

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  • Need help getting parent reference to child view controller

    - by Andy
    I've got the following code in one of my view controllers: - (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath { switch (indexPath.section) { case 0: // "days" section tapped { DayPicker *dayPicker = [[DayPicker alloc] initWithStyle:UITableViewStylePlain]; dayPicker.rowLabel = self.activeDaysLabel; dayPicker.selectedDays = self.newRule.activeDays; [self.navigationController pushViewController:dayPicker animated:YES]; [dayPicker release]; break; ... Then, in the DayPicker controller, I do some stuff to the dayPicker.rowLabel property. Now, when the dayPicker is dismissed, I want the value in dayPicker.rowLabel to be used as the cell.textLabel.text property in the cell that called the controller in the first place (i.e., the cell label becomes the option that was selected within the DayPicker controller). I thought that by using the assignment operator to set dayPicker.rowLabel = self.activeDaysLabel, the two pointed to the same object in memory, and that upon dismissing the DayPicker, my first view controller, which uses self.activeDaysLabel as the cell.textLabel.text property for the cell in question, would automagically pick up the new value of the object. But no such luck. Have I missed something basic here, or am I going about this the wrong way? I originally passed a reference to the calling view controller to the child view controller, but several here told me that was likely to cause problems, being a circular reference. That setup worked, though; now I'm not sure how to accomplish the same thing "the right way." As usual, thanks in advance for your help.

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  • Entity framework self referencing loop detected

    - by Lyd0n
    I have a strange error. I'm experimenting with a .NET 4.5 Web API, Entity Framework and MS SQL Server. I've already created the database and set up the correct primary and foreign keys and relationships. I've created a .edmx model and imported two tables: Employee and Department. A department can have many employees and this relationship exists. I created a new controller called EmployeeController using the scaffolding options to create an API controller with read/write actions using Entity Framework. In the wizard, selected Employee as the model and the correct entity for the data context. The method that is created looks like this: // GET api/Employee public IEnumerable<Employee> GetEmployees() { var employees = db.Employees.Include(e => e.Department); return employees.AsEnumerable(); } When I call my API via /api/Employee, I get this error: ...The 'ObjectContent`1' type failed to serialize the response body for content type 'application/json; ...System.InvalidOperationException","StackTrace":null,"InnerException":{"Message":"An error has occurred.","ExceptionMessage":"Self referencing loop detected with type 'System.Data.Entity.DynamicProxies.Employee_5D80AD978BC68A1D8BD675852F94E8B550F4CB150ADB8649E8998B7F95422552'. Path '[0].Department.Employees'.","ExceptionType":"Newtonsoft.Json.JsonSerializationException","StackTrace":" ... Why is it self referencing [0].Department.Employees? That doesn't make a whole lot of sense. I would expect this to happen if I had circular referencing in my database but this is a very simple example. What could be going wrong?

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  • How to speed-up a simple method (preferably without changing interfaces or data structures)?

    - by baol
    I have some data structures: all_unordered_m is a big vector containing all the strings I need (all different) ordered_m is a small vector containing the indexes of a subset of the strings (all different) in the former vector position_m maps the indexes of objects from the first vector to their position in the second one. The string_after(index, reverse) method returns the string referenced by ordered_m after all_unordered_m[index]. ordered_m is considered circular, and is explored in natural or reverse order depending on the second parameter. The code is something like the following: struct ordered_subset { // [...] std::vector<std::string>& all_unordered_m; // size = n >> 1 std::vector<size_t> ordered_m; // size << n std::tr1::unordered_map<size_t, size_t> position_m; const std::string& string_after(size_t index, bool reverse) const { size_t pos = position_m.find(index)->second; if(reverse) pos = (pos == 0 ? orderd_m.size() - 1 : pos - 1); else pos = (pos == ordered.size() - 1 ? 0 : pos + 1); return all_unordered_m[ordered_m[pos]]; } }; Given that: I do need all of the data-structures for other purposes; I cannot change them because I need to access the strings: by their id in the all_unordered_m; by their index inside the various ordered_m; I need to know the position of a string (identified by it's position in the first vector) inside ordered_m vector; I cannot change the string_after interface without changing most of the program. How can I speed up the string_after method that is called billions of times and is eating up about 10% of the execution time?

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