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  • UITableView performance difference between Iphone 3G and 3GS ?

    - by gotye
    Hey guys, I managed to put my new app on an adhoc distribution but I just noticed that I only have 3GS's ... It is working quite good on the 3GS (could be a bit faster but that's fine) ... but do you think I should test it on the 3G ? I know there has been a lot of improvements between 3G and 3GS but would that infer on my uitableview performance ? Thanks, Gotye.

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  • Performance in SQL Mobile with one big column that's not being selected

    - by Anthony Mastrean
    I have a SQL Mobile database with one table. It has several columns with useful, often queried data and one column that stores a relatively large string per record (1000+ characters) that is not queried often. Imagine this fake schema, the "lifeStory" field is the large one. table1 String firstName String lastName String address String lifeStory A representative query would be SELECT firstName, lastName, address FROM table1 WHERE firstName = :p1 Does anyone know of any performance concerns leaving that large, infrequently queried column in this table?

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  • Query performance difference pl/sql forall insert and plain SQL insert

    - by user289429
    We have been using temporary table to store intermediate results in pl/sql Stored procedure. Could anyone tell if there is a performance difference between doing bulk collect insert through pl/sql and a plain SQL insert. Insert into or Cursor for open cursor fetch cursor bulk collect into collection Use FORALL to perform insert Which of the above 2 options is better to insert huge amount of temporary data?

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  • Performance testing Flex applications

    - by Fergal
    What's the best method for performance testing Flex applications with a BlazeDS/Java severs backend. We're looking at JMeter but can it be used with the amf the protocol at a more sophisticated level where values in a request can be manipulated?

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  • android mobile development performance vs extensibility

    - by mixm
    im developing a game in android, and i've been thinking about subdividing many of the elements of the game (e.g. game objects) into separate classes and sub-classes. but i know that method calls to these objects will cause some overhead. would it be better to improve performance or to improve extensibility?

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  • Performance of a proposed JEE architecture

    - by kineas
    I have concerns about the performance of the following architecture: j2ee application in an appserver, ejb session bean and DAOs remote (rich) client, a swing app. A classic, form-based client only one stateless ejb, the ejb is accessed via web services, not rmi, through a homegrown framework each web service request will get authenticated against an LDAP no state stored on the server, only client-side sessions I guess working on the rich GUI will involve a remote call in every 2-10 seconds, or more, per user. What do you think?

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  • Is there any tool to standardize format of C++ code?

    - by BillyONeal
    Hello, all :) I'm looking for a tool that works on Windows to reformat some C++ code in my codebase. Essentially, I've got some code I wrote a while ago that I'd like to use, but it doesn't match the style I'm using in a more recent project. What's the best way to reformat C++ code in a standard manner? Billy3

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  • Testing site performance with multiple browsers and versions

    - by jasongullickson
    We're trying to document the performance difference of our site using different browsers. We use LoadRunner for load testing but I don't see a way to specify the "browser engine" it uses to run it's tests (perhaps it's using it's own?). In any event I'm not sure that LoadRunner is the right tool for this job but we own it so if we can use it, great. If not, is there another tool out there that I can use to record a script and run it automatically against a site using several different browsers?

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  • WPF performance for large number of elements on the screen

    - by Mark
    Im currently trying to create a Scene in WPF where I have around 250 controls on my screen and the user can Pan and Zoom in and out of these controls using the mouse. I have run the WPF Performance Suite tools on the application when there are a large number of these controls on the screen (i.e. when the user has zoomed right out) the FPS drops down to around 15 which is not very good. Here is the basic outline of the XAML: <Window> <Window.Resources> <ControlTemplate x:Key="LandTemplate" TargetType="{x:Type local:LandControl}"> <Canvas> <Path Fill="White" Stretch="Fill" Stroke="Black" StrokeThickness="1" Width="55.5" Height="74.687" Data="M0.5,0.5 L55,0.5 L55,74.187 L0.5,74.187 z"/> <Canvas x:Name="DetailLevelCanvas" Width="24.5" Height="21" Canvas.Left="15.306" Canvas.Top="23.972"> <TextBlock Width="21" Height="14" Text="712" TextWrapping="Wrap" Foreground="Black"/> <TextBlock Width="17.5" Height="7" Canvas.Left="7" Canvas.Top="14" Text="614m2" TextWrapping="Wrap" FontSize="5.333" Foreground="Black"/> </Canvas> </Canvas> </ControlTemplate> </Window.Resources> ... <local:LandControl Width="55.5" Height="74.552" Canvas.Top="xxx" Template=" {StaticResource LandTemplate}" RenderTransformOrigin="0.5,0.5" Canvas.Left="xxx"> <local:LandControl Width="55.5" Height="74.552" Canvas.Top="xxx" Template=" {StaticResource LandTemplate}" RenderTransformOrigin="0.5,0.5" Canvas.Left="xxx"> <local:LandControl Width="55.5" Height="74.552" Canvas.Top="xxx" Template=" {StaticResource LandTemplate}" RenderTransformOrigin="0.5,0.5" Canvas.Left="xxx"> <local:LandControl Width="55.5" Height="74.552" Canvas.Top="xxx" Template=" {StaticResource LandTemplate}" RenderTransformOrigin="0.5,0.5" Canvas.Left="xxx"> ... and so on... </Window> Ive tried to minimise the details in the control template and I even did a massive find and replace of the controls to just put their raw elements inline instead of using a template, but with no noticeable performance improvements. I have seen other SO questions about this and people say to do custom drawing, but I dont really see how that make sense when you have to zoom and pan like I do. If anyone can help out here, that would be great! Mark

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  • SQL Server 2005 Performance Dashboard Missing Index

    - by n8wrl
    I am using the performance dashboard with our SQL Server 2005 databases and it lists what it considers to be missing indexes. But some of those indexes DO exist! They are not disabled, and they are defined exactly as the dashboard says they should be. Why are they reported as missing?

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  • Javascript fine grain performance tweaking

    - by thermal7
    I have been writing my first jQuery plugin and struggling to find a means to time how long different pieces of code take to run. I can use firebug and console.time/profile. However, it seems that because my code executes so fast I get no results with profile and with time it spits out 0ms. (http://stackoverflow.com/questions/2690697/firebug-profiling-issue-no-activity-to-profile/2690846#2690846) Is there a way to get the time at a greater level of detail that milliseconds in javascript?

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  • many-to-many performance concerns with fluent nhibernate.

    - by Ciel
    I have a situation where I have several many-to-many associations. In the upwards of 12 to 15. Reading around I've seen that it's generally believed that many-to-many associations are not 'typical', yet they are the only way I have been able to create the associations appropriate for my case, so I'm not sure how to optimize any further. Here is my basic scenario. class Page { IList<Tag> Tags { get; set; } IList<Modification> Modifications { get; set; } IList<Aspect> Aspects { get; set; } } This is one of my 'core' classes, and coincidentally one of my core tables. Virtually half of the objects in my code can have an IList<Page>, and some of them have IList<T> where T has its own IList<Page>. As you can see, from an object oriented standpoint, this is not really a problem. But from a database standpoint this begins to introduce a lot of junction tables. So far it has worked fine for me, but I am wondering if anyone has any ideas on how I could improve on this structure. I've spent a long time thinking and in order to achieve the appropriate level of association required, I cannot think of any way to improve it. The only thing I have come up with is to make intermediate classes for each object that has an IList<Page>, but that doesn't really do anything that the HasManyToMany does not already do except introduce another class. It does not extend the functionality and, from what I can tell, it does not improve performance. Any thoughts? I am also concerned about Primary Key limits in this scenario. Most everything needs to be able to have these properties, but the Pages cannot be unique to each object, because they are going to be frequently shared and joined between multiple objects. All relationships are one-sided. (That is, a Page has no knowledge of what owns it). Because of this, I also have no Inverse() mapped HasManyToMany collections. Also, I have read the similar question : Usage of ORMs like NHibernate when there are many associations - performance concerns But it really did not answer my concerns.

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  • Postgresql performance on EC2/EBS

    - by matija
    What gives best performance for running PostgreSQL on EC2? EBS in RAID? PGData on /mnt? Do you have any preferences or experiences? Main "plus" for running pgsql on EBS is switching from one to another instances. Can this be the reason to be slower that /mnt partition? PS. im running postgresql 8.4 with datas/size about 50G, amazon ec2 xlarge(64) instance.

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  • Performance of SHA-1 Checksum from Android 2.2 to 2.3 and Higher

    - by sbrichards
    In testing the performance of: package com.srichards.sha; import android.app.Activity; import android.os.Bundle; import android.widget.TextView; import java.io.IOException; import java.io.InputStream; import java.security.MessageDigest; import java.security.NoSuchAlgorithmException; import java.util.zip.ZipEntry; import java.util.zip.ZipFile; import com.srichards.sha.R; public class SHAHashActivity extends Activity { /** Called when the activity is first created. */ @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); TextView tv = new TextView(this); String shaVal = this.getString(R.string.sha); long systimeBefore = System.currentTimeMillis(); String result = shaCheck(shaVal); long systimeResult = System.currentTimeMillis() - systimeBefore; tv.setText("\nRunTime: " + systimeResult + "\nHas been modified? | Hash Value: " + result); setContentView(tv); } public String shaCheck(String shaVal){ try{ String resultant = "null"; MessageDigest digest = MessageDigest.getInstance("SHA1"); ZipFile zf = null; try { zf = new ZipFile("/data/app/com.blah.android-1.apk"); // /data/app/com.blah.android-2.apk } catch (IOException e) { // TODO Auto-generated catch block e.printStackTrace(); } ZipEntry ze = zf.getEntry("classes.dex"); InputStream file = zf.getInputStream(ze); byte[] dataBytes = new byte[32768]; //65536 32768 int nread = 0; while ((nread = file.read(dataBytes)) != -1) { digest.update(dataBytes, 0, nread); } byte [] rbytes = digest.digest(); StringBuffer sb = new StringBuffer(""); for (int i = 0; i< rbytes.length; i++) { sb.append(Integer.toString((rbytes[i] & 0xff) + 0x100, 16).substring(1)); } if (shaVal.equals(sb.toString())) { resultant = ("\nFalse : " + "\nFound:\n" + sb.toString() + "|" + "\nHave:\n" + shaVal); } else { resultant = ("\nTrue : " + "\nFound:\n" + sb.toString() + "|" + "\nHave:\n" + shaVal); } return resultant; } catch (IOException e) { e.printStackTrace(); } catch (NoSuchAlgorithmException e) { e.printStackTrace(); } return null; } } On a 2.2 Device I get average runtime of ~350ms, while on newer devices I get runtimes of 26-50ms which is substantially lower. I'm keeping in mind these devices are newer and have better hardware but am also wondering if the platform and the implementation affect performance much and if there is anything that could reduce runtimes on 2.2 devices. Note, the classes.dex of the .apk being accessed is roughly 4MB. Thanks!

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