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  • Directing Multiple ccTLD's to 1 gTLD with a country specific subdirectory?

    - by Pascal Van Opzeeland
    We have multiple ccTLDomains and are thinking about how to best combine these into one. We want to do this to focus our link building efforts. We are running a website through which we offer a software-as-a-service. Therefore we could potentially sell to any country in the world. However, Germany is our most important market. We currently have a .com, .de, .nl. and .pl domain. All these domains have a high amount of unique content pages. What we are planning is to change everything to .com with language-based subdirectories, so .com/en/, .com/de/, etc. I have two questions concerning this issue: 1) How much of an advantage does a ccTLD have over a gTLD with country specific subdirectories in search rankings? So let’s say .de versus .com/de/? 2) How could we best redirect the visitors of our old ccTLD’s to our gTLD’s subdirectories? We would like to loose as few search engine rankings as possible. Thank you for your help.

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  • Using a random string to authenticate HMAC?

    - by mrwooster
    I am designing a simple webservice and want to use HMAC for authentication to the service. For the purpose of this question we have: a web service at example.com a secret key shared between a user and the server [K] a consumer ID which is known to the user and the server (but is not necessarily secret) [D] a message which we wish to send to the server [M] The standard HMAC implementation would involve using the secret key [K] and the message [M] to create the hash [H], but I am running into issues with this. The message [M] can be quite long and tends to be read from a file. I have found its very difficult to produce a correct hash consistently across multiple operating systems and programming languages because of hidden characters which make it into various file formats. This is of course bad implementation on the client side (100%), but I would like this webservice to be easily accessible and not have trouble with different file formats. I was thinking of an alternative, which would allow the use a short (5-10 char) random string [R] rather than the message for autentication, e.g. H = HMAC(K,R) The user then passes the random string to the server and the server checks the HMAC server side (using random string + shared secret). As far as I can see, this produces the following issues: There is no message integrity - this is ok message integrity is not important for this service A user could re-use the hash with a different message - I can see 2 ways around this Combine the random string with a timestamp so the hash is only valid for a set period of time Only allow each random string to be used once Since the client is in control of the random string, it is easier to look for collisions I should point out that the principle reason for authentication is to implement rate limiting on the API service. There is zero need for message integrity, and its not a big deal if someone can forge a single request (but it is if they can forge a very large number very quickly). I know that the correct answer is to make sure the message [M] is the same on all platforms/languages before hashing it. But, taking that out of the equation, is the above proposal an acceptable 2nd best?

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  • Proper XAML for Windows 8 Applications [closed]

    - by Jaapjan
    Traditionally, my programs do their work in the background and when I do have to make an interface for some reason, they often do not need to be complex which means I can use a simple Windows Forms or console application. But lets be honest-- Windows Forms? That is so ... ancient! Instead I have been looking at Windows 8. A new interface, different, maybe better-- but fun to give a try. Which means XAML. Now, XAML isn't all that hard in concept. Panel here, button there-- A smattering of XML. My question in short: Where can I find resources that teach me how to write good XAML code for Windows 8 applications? The long version: How do I combine XAML constructs to achieve effects? Horizontal panels with multiple sections you can scroll through with your finger, the proper way? How should you use default style resources Windows 8 might give you by default? How do I properly create a panel with user info on the right? Left aligned stackpanels with embedded dockpanels? Yes? No? Why?

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  • Run Grunt task in Visual Studio Release Build with a bat file

    - by Aligned
    Originally posted on: http://geekswithblogs.net/Aligned/archive/2014/08/19/run-grunt-task-in-visual-studio-release-build-with-a.aspx 1. Add a BeforeBuild in your csproj file. Edit the xml with a text editor. <Target Name="BeforeBuild"> <Exec Condition="'$(Configuration)' == 'Release'" Command="script-optimize.bat" /> </Target> 2. Create the script-optimize.batREM "%~dp0" maps to the directory where this file exists cd %~dp0\..\YourProjectFolder call npm uninstall grunt call npm uninstall grunt call npm install --cache-min 604800 -g grunt-cli call npm install --cache-min 604800 grunt typescript requirejs copy less:compile less:mincompileThis grunt command will compile typescript, run the requireJs optimizer, complie and minimize less.3. Make it use the minified code when the Web.config compilation debug is set to false <!-- These CustomCollectFiles actions are used so that the Scripts-Release folder/files are included        when publishing even though they are not project references -->  <Target Name="CustomCollectFiles">    <ItemGroup>      <_CustomFiles Include="Scripts-Release\**\*" />  </ItemGroup>  </Target> That should be all you need to get a Grunt task to minify and combine JS (plus other tasks) in Visual Studio Release build with debug = false. This is a great video of Steve Sanderson talking about SPAs, npm, Knockout, Grunt, Gulp, ect. I highly recommend it.

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  • 45 Different Services, Sites, and Apps to Help You Read Your Favorite Sites (Like How-To Geek)

    - by Eric Z Goodnight
    Ever wonder how geeks stay connected with their favorite blogs and writers? Read on to learn about RSS feeds and how easy they are to use with these 45 apps, services, and websites that can help you stay current. Note: of course, our more geeky readers are going to understand a lot of this already, which is why we included 45 great services that you might not have heard about before. Keep reading for more, or give you advice to the newbies in the comments Latest Features How-To Geek ETC HTG Projects: How to Create Your Own Custom Papercraft Toy How to Combine Rescue Disks to Create the Ultimate Windows Repair Disk What is Camera Raw, and Why Would a Professional Prefer it to JPG? The How-To Geek Guide to Audio Editing: The Basics How To Boot 10 Different Live CDs From 1 USB Flash Drive The 20 Best How-To Geek Linux Articles of 2010 Lord of the Rings Movie Parody Double Feature [Video] Turn a Webpage into an Asteroids-Styled Shooting Game in Opera Dolphin Browser Mini Leaves Beta; Sports New GUI, Easy Bookmarking, and More Updated Google Goggles Scans Faster; Solves Sudoku Puzzles Snowy Castle Retreat in the Mountains Wallpaper Fix TV Show Sorting Issues on iOS Devices

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  • Reflection velocity

    - by MindSeeker
    I'm trying to get a moving circular object to bounce (elastically) off of an immovable circular object. Am I doing this right? (The results look right, but I hate to trust that alone, and I can't find a tutorial that tackles this problem and includes the nitty gritty math/code to verify what I'm doing). If it is right, is there a better/faster/more elegant way to do this? Note that the object (this) is the moving circle, and the EntPointer object is the immovable circle. //take vector separating the two centers <x, y>, and then get unit vector of the result: MathVector2d unitnormal = MathVector2d(this -> Retxpos() - EntPointer -> Retxpos(), this -> Retypos() - EntPointer -> Retypos()).UnitVector(); //take tangent <-y, x> of the unitnormal: MathVector2d unittangent = MathVector2d(-unitnormal.ycomp, unitnormal.xcomp); MathVector2d V1 = MathVector2d(this -> Retxvel(), this -> Retyvel()); //Calculate the normal and tangent vector lengths of the velocity: (the normal changes, the tangent stays the same) double LengthNormal = DotProduct(unitnormal, V1); double LengthTangent = DotProduct(unittangent, V1); MathVector2d VelVecNewNormal = unitnormal.ScalarMultiplication(-LengthNormal); //the negative of what it was before MathVector2d VelVecNewTangent = unittangent.ScalarMultiplication(LengthTangent); //this stays the same MathVector2d NewVel = VectorAddition(VelVecNewNormal, VelVecNewTangent); //combine them xvel = NewVel.xcomp; //and then apply them yvel = NewVel.ycomp; Note also that this question is just about velocity, the position code is handled elsewhere (in other words, assume that this code is implemented at the exact moment that the circles begin to overlap). Thanks in advance for your help and time!

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  • Use decorator and factory together to extend objects?

    - by TheClue
    I'm new to OOP and design pattern. I've a simple app that handles the generation of Tables, Columns (that belong to Table), Rows (that belong to Column) and Values (that belong to Rows). Each of these object can have a collection of Property, which is in turn defined as an enum. They are all interfaces: I used factories to get concrete instances of these products, depending on circumnstances. Now I'm facing the problem of extending these classes. Let's say I need another product called "SpecialTable" which in turn has some special properties or new methods like 'getSomethingSpecial' or an extended set of Property. The only way is to extend/specialize all my elements (ie. build a SpecialTableFactory, a SpecialTable interface and a SpecialTableImpl concrete)? What to do if, let's say, I plan to use standard methods like addRow(Column column, String name) that doesn't need to be specialized? I don't like the idea to inherit factories and interfaces, but since SpecialTable has more methods than Table i guess it cannot share the same factory. Am I wrong? Another question: if I need to define product properties at run time (a Table that is upgraded to SpecialTable at runtime), i guess i should use a decorator. Is it possible (and how) to combine both factory and decorator design? Is it better to use a State or Strategy pattern, instead?

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  • How to Edit PDFs?

    - by snowguy
    I typically have two needs: Scenario A. Change a single PDF page. In this case I have a PDF but not the original source file used to create the PDF. I don't want to try to recreate the document from scratch. I'd like to open the PDF and change a few things. A good example of this scenario: I was responsible for planning a big event at a campground site, I had a PDF of the site. I wanted to start with that document, highlight some parts, add some labels, remove some parts that weren't relevant. or Scenario B. Combine PDFs or extract information from a PDF This scenario usually arises because I want a single PDF deliverable that is made up of parts that are best created in different programs. In this case I have the source files for all the documents but they don't play well enough together to easily create a single PDF deliverable. For part of it, I may want to use Libre Office Writer. For another page I may want to use Gimp. Still another page I may use Libre Office Calc. I could use Writer as the master document and embed images or the Calc object into that, but for ultimate control, you can't beat separate PDF documents that are then combined. What are the best tools / processes for editing PDFs in Ubuntu?

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  • Access Control Service: Walkthrough Videos of Web Application, SOAP, REST and Silverlight Integration

    - by Your DisplayName here!
    Over the weekend I worked a little more on my ACS2 sample. Instead of writing it all down, I decided to quickly record four short videos that cover the relevant features and code. Have fun ;) Part 1 – Overview This video does a quick walkthrough of the solution and shows the web application part. This includes driving the sign in UI via JavaScript (thanks Matias) as well as the registration logic I wrote about here. watch Part 2 – SOAP Service and Client The sample app also exposes a WCF SOAP service. This video shows how to wire up the service to ACS and hows how to create a client that first requests a token from an IdP and then sends this token to ACS. watch Part 3 – REST Service and Client This part shows how to set up a WCF REST service that consumes SWT tokens from ACS. Unfortunately there is currently no standard WIF plumbing for REST. For the service integration I had to combine a lot of code from different sources (kzu, zulfiq) as well as the WIF SDK and OAuth CTPs together. But it is working. watch Part 4 – Silverlight and Web Identity Integration This part took by far the most time to write. The Silverlight Client shows ho to sign in to the application using a registered identity provider (including web identities) and using the resulting SWT token to call our REST service. This is designed to be a desktop (OOB) client application (thanks to Jörg for the UI magic). watch code download

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  • How do you plan your asynchronous code?

    - by NullOrEmpty
    I created a library that is a invoker for a web service somewhere else. The library exposes asynchronous methods, since web service calls are a good candidate for that matter. At the beginning everything was just fine, I had methods with easy to understand operations in a CRUD fashion, since the library is a kind of repository. But then business logic started to become complex, and some of the procedures involves the chaining of many of these asynchronous operations, sometimes with different paths depending on the result value, etc.. etc.. Suddenly, everything is very messy, to stop the execution in a break point it is not very helpful, to find out what is going on or where in the process timeline have you stopped become a pain... Development becomes less quick, less agile, and to catch those bugs that happens once in a 1000 times becomes a hell. From the technical point, a repository that exposes asynchronous methods looked like a good idea, because some persistence layers could have delays, and you can use the async approach to do the most of your hardware. But from the functional point of view, things became very complex, and considering those procedures where a dozen of different calls were needed... I don't know the real value of the improvement. After read about TPL for a while, it looked like a good idea for managing tasks, but in the moment you have to combine them and start to reuse existing functionality, things become very messy. I have had a good experience using it for very concrete scenarios, but bad experience using them broadly. How do you work asynchronously? Do you use it always? Or just for long running processes? Thanks.

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  • State Changes in a Component Based Architecture [closed]

    - by Maxem
    I'm currently working on a game and using the naive component based architecture thingie (Entities are a bag of components, entity.Update() calls Update on each updateable component), while the addition of new features is really simple, it makes a few things really difficult: a) multithreading / currency b) networking c) unit testing. Multithreading / Concurrency is difficult because I basically have to do poor mans concurrency (running the entity updates in separate threads while locking only stuff that crashes (like lists) and ignoring the staleness of read state (some states are already updated, others aren't)) Networking: There are no explicit state changes that I could efficiently push over the net. Unit testing: All updates may or may not conflict, so automated testing is at least awkward. I was thinking about these issues a bit and would like your input on these changes / idea: Switch from the naive cba to a cba with sub systems that work on lists of components Make all state changes explicit Combine 1 and 2 :p Example world update: statePostProcessing.Wait() // ensure that post processing has finished Apply(postProcessedState) state = new StateBag() Concurrently( () => LifeCycleSubSystem.Update(state), // populates the state bag () => MovementSubSystem.Update(state), // populates the state bag .... }) statePostProcessing = Future(() => PostProcess(state)) statePostProcessing.Start() // Tick is finished, the post processing happens in the background So basically the changes are (consistently) based on the data for the last tick; the post processing can a) generate network packages and b) fix conflicts / remove useless changes (example: entity has been destroyed - ignore movement etc.). EDIT: To clarify the granularity of the state changes: If I save these post processed state bags and apply them to an empty world, I see exactly what has happened in the game these state bags originated from - "Free" replay capability. EDIT2: I guess I should have used the term Event instead of State Change and point out that I kind of want to use the Event Sourcing pattern

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  • Customized Computer Science Degree - What other field would mesh well with computer science?

    - by sailtheworld
    So here's my situation: I have seven years of experience with web development. I can do PHP, MySQL, OOP, all of that stuff. I would like to make the argument that I have enough technical experience to go out in the real world and get a well-paying, full-time job if I were to drop out right now (I've had a number of job offers recently, and I have already gotten a lot of actual job experience), but I would like to stay in school and get a degree for a number of reasons ranging from the social aspects to the fact that I just want to have a BS in one thing or another as it seems to be important to have one for a lot of jobs, even when it doesn't have anything to do with the job. With that said, it makes little sense for me to major in Computer Science, because that would be like studying everything I already know. I don't want to major in something COMPLETELY different, because that would be contrary to my career goals. I am considering trying to find some interdisciplinary, customized degree of sorts that allows me to combine my current skills with a new education. I'm thinking maybe buisness or even psychology (interface design?). Could I get some ideas for what to major in and tips on who I might talk to? Thanks!

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  • Cookie Settings Storage Method

    - by Paul
    I've got an web app that needs to store some non-sensitive preferences for the user. Right now I'm storing their language preference and what mode they want a window opened in by default in two cookies: "lang" can be "en" or "de" "mode" can be "design" or "view" I might add a few more in the future. I'm not sure how many, but probably never more than a dozen. Language is parsed on every request, whereas the mode cookie is only used occasionally. I saw a recommendation that made sense I shouldn't try to do what I was originally planning to do and strongly type a user settings class deserialized on each request because of the overhead involved. I see three options here and I'm not sure which is the best overall. Keep things as they are, add a new cookie for each new setting Combine the cookies into a single settings cookie and add future values to it Change the mode cookie to settings (leaving language alone), add new user settings values to the settings cookie All would work obviously. I'm leaning toward option three, but I'm not sure if there's a best practice for this?

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  • Windows Azure Service Bus Splitter and Aggregator

    - by Alan Smith
    This article will cover basic implementations of the Splitter and Aggregator patterns using the Windows Azure Service Bus. The content will be included in the next release of the “Windows Azure Service Bus Developer Guide”, along with some other patterns I am working on. I’ve taken the pattern descriptions from the book “Enterprise Integration Patterns” by Gregor Hohpe. I bought a copy of the book in 2004, and recently dusted it off when I started to look at implementing the patterns on the Windows Azure Service Bus. Gregor has also presented an session in 2011 “Enterprise Integration Patterns: Past, Present and Future” which is well worth a look. I’ll be covering more patterns in the coming weeks, I’m currently working on Wire-Tap and Scatter-Gather. There will no doubt be a section on implementing these patterns in my “SOA, Connectivity and Integration using the Windows Azure Service Bus” course. There are a number of scenarios where a message needs to be divided into a number of sub messages, and also where a number of sub messages need to be combined to form one message. The splitter and aggregator patterns provide a definition of how this can be achieved. This section will focus on the implementation of basic splitter and aggregator patens using the Windows Azure Service Bus direct programming model. In BizTalk Server receive pipelines are typically used to implement the splitter patterns, with sequential convoy orchestrations often used to aggregate messages. In the current release of the Service Bus, there is no functionality in the direct programming model that implements these patterns, so it is up to the developer to implement them in the applications that send and receive messages. Splitter A message splitter takes a message and spits the message into a number of sub messages. As there are different scenarios for how a message can be split into sub messages, message splitters are implemented using different algorithms. The Enterprise Integration Patterns book describes the splatter pattern as follows: How can we process a message if it contains multiple elements, each of which may have to be processed in a different way? Use a Splitter to break out the composite message into a series of individual messages, each containing data related to one item. The Enterprise Integration Patterns website provides a description of the Splitter pattern here. In some scenarios a batch message could be split into the sub messages that are contained in the batch. The splitting of a message could be based on the message type of sub-message, or the trading partner that the sub message is to be sent to. Aggregator An aggregator takes a stream or related messages and combines them together to form one message. The Enterprise Integration Patterns book describes the aggregator pattern as follows: How do we combine the results of individual, but related messages so that they can be processed as a whole? Use a stateful filter, an Aggregator, to collect and store individual messages until a complete set of related messages has been received. Then, the Aggregator publishes a single message distilled from the individual messages. The Enterprise Integration Patterns website provides a description of the Aggregator pattern here. A common example of the need for an aggregator is in scenarios where a stream of messages needs to be combined into a daily batch to be sent to a legacy line-of-business application. The BizTalk Server EDI functionality provides support for batching messages in this way using a sequential convoy orchestration. Scenario The scenario for this implementation of the splitter and aggregator patterns is the sending and receiving of large messages using a Service Bus queue. In the current release, the Windows Azure Service Bus currently supports a maximum message size of 256 KB, with a maximum header size of 64 KB. This leaves a safe maximum body size of 192 KB. The BrokeredMessage class will support messages larger than 256 KB; in fact the Size property is of type long, implying that very large messages may be supported at some point in the future. The 256 KB size restriction is set in the service bus components that are deployed in the Windows Azure data centers. One of the ways of working around this size restriction is to split large messages into a sequence of smaller sub messages in the sending application, send them via a queue, and then reassemble them in the receiving application. This scenario will be used to demonstrate the pattern implementations. Implementation The splitter and aggregator will be used to provide functionality to send and receive large messages over the Windows Azure Service Bus. In order to make the implementations generic and reusable they will be implemented as a class library. The splitter will be implemented in the LargeMessageSender class and the aggregator in the LargeMessageReceiver class. A class diagram showing the two classes is shown below. Implementing the Splitter The splitter will take a large brokered message, and split the messages into a sequence of smaller sub-messages that can be transmitted over the service bus messaging entities. The LargeMessageSender class provides a Send method that takes a large brokered message as a parameter. The implementation of the class is shown below; console output has been added to provide details of the splitting operation. public class LargeMessageSender {     private static int SubMessageBodySize = 192 * 1024;     private QueueClient m_QueueClient;       public LargeMessageSender(QueueClient queueClient)     {         m_QueueClient = queueClient;     }       public void Send(BrokeredMessage message)     {         // Calculate the number of sub messages required.         long messageBodySize = message.Size;         int nrSubMessages = (int)(messageBodySize / SubMessageBodySize);         if (messageBodySize % SubMessageBodySize != 0)         {             nrSubMessages++;         }           // Create a unique session Id.         string sessionId = Guid.NewGuid().ToString();         Console.WriteLine("Message session Id: " + sessionId);         Console.Write("Sending {0} sub-messages", nrSubMessages);           Stream bodyStream = message.GetBody<Stream>();         for (int streamOffest = 0; streamOffest < messageBodySize;             streamOffest += SubMessageBodySize)         {                                     // Get the stream chunk from the large message             long arraySize = (messageBodySize - streamOffest) > SubMessageBodySize                 ? SubMessageBodySize : messageBodySize - streamOffest;             byte[] subMessageBytes = new byte[arraySize];             int result = bodyStream.Read(subMessageBytes, 0, (int)arraySize);             MemoryStream subMessageStream = new MemoryStream(subMessageBytes);               // Create a new message             BrokeredMessage subMessage = new BrokeredMessage(subMessageStream, true);             subMessage.SessionId = sessionId;               // Send the message             m_QueueClient.Send(subMessage);             Console.Write(".");         }         Console.WriteLine("Done!");     }} The LargeMessageSender class is initialized with a QueueClient that is created by the sending application. When the large message is sent, the number of sub messages is calculated based on the size of the body of the large message. A unique session Id is created to allow the sub messages to be sent as a message session, this session Id will be used for correlation in the aggregator. A for loop in then used to create the sequence of sub messages by creating chunks of data from the stream of the large message. The sub messages are then sent to the queue using the QueueClient. As sessions are used to correlate the messages, the queue used for message exchange must be created with the RequiresSession property set to true. Implementing the Aggregator The aggregator will receive the sub messages in the message session that was created by the splitter, and combine them to form a single, large message. The aggregator is implemented in the LargeMessageReceiver class, with a Receive method that returns a BrokeredMessage. The implementation of the class is shown below; console output has been added to provide details of the splitting operation.   public class LargeMessageReceiver {     private QueueClient m_QueueClient;       public LargeMessageReceiver(QueueClient queueClient)     {         m_QueueClient = queueClient;     }       public BrokeredMessage Receive()     {         // Create a memory stream to store the large message body.         MemoryStream largeMessageStream = new MemoryStream();           // Accept a message session from the queue.         MessageSession session = m_QueueClient.AcceptMessageSession();         Console.WriteLine("Message session Id: " + session.SessionId);         Console.Write("Receiving sub messages");           while (true)         {             // Receive a sub message             BrokeredMessage subMessage = session.Receive(TimeSpan.FromSeconds(5));               if (subMessage != null)             {                 // Copy the sub message body to the large message stream.                 Stream subMessageStream = subMessage.GetBody<Stream>();                 subMessageStream.CopyTo(largeMessageStream);                   // Mark the message as complete.                 subMessage.Complete();                 Console.Write(".");             }             else             {                 // The last message in the sequence is our completeness criteria.                 Console.WriteLine("Done!");                 break;             }         }                     // Create an aggregated message from the large message stream.         BrokeredMessage largeMessage = new BrokeredMessage(largeMessageStream, true);         return largeMessage;     } }   The LargeMessageReceiver initialized using a QueueClient that is created by the receiving application. The receive method creates a memory stream that will be used to aggregate the large message body. The AcceptMessageSession method on the QueueClient is then called, which will wait for the first message in a message session to become available on the queue. As the AcceptMessageSession can throw a timeout exception if no message is available on the queue after 60 seconds, a real-world implementation should handle this accordingly. Once the message session as accepted, the sub messages in the session are received, and their message body streams copied to the memory stream. Once all the messages have been received, the memory stream is used to create a large message, that is then returned to the receiving application. Testing the Implementation The splitter and aggregator are tested by creating a message sender and message receiver application. The payload for the large message will be one of the webcast video files from http://www.cloudcasts.net/, the file size is 9,697 KB, well over the 256 KB threshold imposed by the Service Bus. As the splitter and aggregator are implemented in a separate class library, the code used in the sender and receiver console is fairly basic. The implementation of the main method of the sending application is shown below.   static void Main(string[] args) {     // Create a token provider with the relevant credentials.     TokenProvider credentials =         TokenProvider.CreateSharedSecretTokenProvider         (AccountDetails.Name, AccountDetails.Key);       // Create a URI for the serivce bus.     Uri serviceBusUri = ServiceBusEnvironment.CreateServiceUri         ("sb", AccountDetails.Namespace, string.Empty);       // Create the MessagingFactory     MessagingFactory factory = MessagingFactory.Create(serviceBusUri, credentials);       // Use the MessagingFactory to create a queue client     QueueClient queueClient = factory.CreateQueueClient(AccountDetails.QueueName);       // Open the input file.     FileStream fileStream = new FileStream(AccountDetails.TestFile, FileMode.Open);       // Create a BrokeredMessage for the file.     BrokeredMessage largeMessage = new BrokeredMessage(fileStream, true);       Console.WriteLine("Sending: " + AccountDetails.TestFile);     Console.WriteLine("Message body size: " + largeMessage.Size);     Console.WriteLine();         // Send the message with a LargeMessageSender     LargeMessageSender sender = new LargeMessageSender(queueClient);     sender.Send(largeMessage);       // Close the messaging facory.     factory.Close();  } The implementation of the main method of the receiving application is shown below. static void Main(string[] args) {       // Create a token provider with the relevant credentials.     TokenProvider credentials =         TokenProvider.CreateSharedSecretTokenProvider         (AccountDetails.Name, AccountDetails.Key);       // Create a URI for the serivce bus.     Uri serviceBusUri = ServiceBusEnvironment.CreateServiceUri         ("sb", AccountDetails.Namespace, string.Empty);       // Create the MessagingFactory     MessagingFactory factory = MessagingFactory.Create(serviceBusUri, credentials);       // Use the MessagingFactory to create a queue client     QueueClient queueClient = factory.CreateQueueClient(AccountDetails.QueueName);       // Create a LargeMessageReceiver and receive the message.     LargeMessageReceiver receiver = new LargeMessageReceiver(queueClient);     BrokeredMessage largeMessage = receiver.Receive();       Console.WriteLine("Received message");     Console.WriteLine("Message body size: " + largeMessage.Size);       string testFile = AccountDetails.TestFile.Replace(@"\In\", @"\Out\");     Console.WriteLine("Saving file: " + testFile);       // Save the message body as a file.     Stream largeMessageStream = largeMessage.GetBody<Stream>();     largeMessageStream.Seek(0, SeekOrigin.Begin);     FileStream fileOut = new FileStream(testFile, FileMode.Create);     largeMessageStream.CopyTo(fileOut);     fileOut.Close();       Console.WriteLine("Done!"); } In order to test the application, the sending application is executed, which will use the LargeMessageSender class to split the message and place it on the queue. The output of the sender console is shown below. The console shows that the body size of the large message was 9,929,365 bytes, and the message was sent as a sequence of 51 sub messages. When the receiving application is executed the results are shown below. The console application shows that the aggregator has received the 51 messages from the message sequence that was creating in the sending application. The messages have been aggregated to form a massage with a body of 9,929,365 bytes, which is the same as the original large message. The message body is then saved as a file. Improvements to the Implementation The splitter and aggregator patterns in this implementation were created in order to show the usage of the patterns in a demo, which they do quite well. When implementing these patterns in a real-world scenario there are a number of improvements that could be made to the design. Copying Message Header Properties When sending a large message using these classes, it would be great if the message header properties in the message that was received were copied from the message that was sent. The sending application may well add information to the message context that will be required in the receiving application. When the sub messages are created in the splitter, the header properties in the first message could be set to the values in the original large message. The aggregator could then used the values from this first sub message to set the properties in the message header of the large message during the aggregation process. Using Asynchronous Methods The current implementation uses the synchronous send and receive methods of the QueueClient class. It would be much more performant to use the asynchronous methods, however doing so may well affect the sequence in which the sub messages are enqueued, which would require the implementation of a resequencer in the aggregator to restore the correct message sequence. Handling Exceptions In order to keep the code readable no exception handling was added to the implementations. In a real-world scenario exceptions should be handled accordingly.

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  • CodePlex Daily Summary for Saturday, March 03, 2012

    CodePlex Daily Summary for Saturday, March 03, 2012Popular ReleasesAcDown????? - Anime&Comic Downloader: AcDown????? v3.9.1: ?? ●AcDown??????????、??、??????,????1M,????,????,?????????????????????????。???????????Acfun、????(Bilibili)、??、??、YouTube、??、???、??????、SF????、????????????。??????AcPlay?????,??????、????????????????。 ● AcDown???????????????????????????,???,???????????????????。 ● AcDown???????C#??,????.NET Framework 2.0??。?????"Acfun?????"。 ????32??64? Windows XP/Vista/7/8 ????????????? ??:????????Windows XP???,?????????.NET Framework 2.0???(x86),?????"?????????"??? ??????????????,??????????: ??"AcDo...Windows Phone Commands for VS2010: Version 1.0: Initial Release Version 1.0 Connect from device or emulator (Monitors the connection) Show Device information (Plataform, build , version, avaliable memory, total memory, architeture Manager installed applications (Launch, uninstall and explorer isolate storage files) Manager core applications (Launch blocked applications from emulator (Office, Calculator, alarm, calendar , etc) Manager blocked settings from emulator (Airplane Mode, Celullar Network, Wifi, etc) Deploy and update ap...DNN Metro7 style Skin package: Metro7 style Skin for DotNetNuke 06.01.00: Changes on Version 06.01.00 Fixed issue on GraySmallTitle container, that breaks the layout Fixed issue on Blue Metro7 Skin where the Search, Login, Register, Date is missing Fixed issue with the Version numbers on the target file Fixed issue where the jQuery and jQuery-UI files not deleted on upgrade from Version 01.00.00 Added a internal page where the Image Slider would be replaces with a BannerPaneMedia Companion: MC 3.433b Release: General More GUI tweaks (mostly imperceptible!) Updates for mc_com.exe TV The 'Watched' button has been re-instigated Added TV Menu sub-option to search ALL for new Episodes (includes locked shows) Movies Added 'Source' field (eg DVD, Bluray, HDTV), customisable in Advanced Preferences (try it out, let us know how it works!) Added HTML <<format>> tag with optional parameters for video container, source, and resolution (updated HTML tags to be added to Documentation shortly) Known Issu...Picturethrill: Version 2.3.2.0: Release includes Self-Update feature for Picturethrill. What that means for users is that they are always guaranteed to have a fresh copy of Picturethrill on their computers with all latest fixes. When Picturethrill adds a new website to get pictures from, you will get it too!THE NVL Maker: The NVL Maker Ver 3.11: SIM??????,TRA??????, ????????????????,??????~(??????????????????) ??: 115?? ???? http://115.com/file/bewo7t11#THENVLMakerver3.11sim.zip MediaFire ???? http://www.mediafire.com/?wj9dmk3eb70mdzt 3.11 ??? ???: ·????????????UNICODE????????????????????(??Data.xp3) ·?????.?(https://sites.google.com/site/hiyuadv/) ?????????krkrcht.exe ·?????????Editor.exe,????????krkrcht.exe?? ??: ·Wizard.exe??,BUG??,?????????????? ·????(Code)???,???????????????, ·??3.10?,???????????????,?????????????? ...Simple MVVM Toolkit for Silverlight, WPF and Windows Phone: Simple MVVM Toolkit v3.0.0.0: Added support for Silverlight 5.0 and Windows Phone 7.1. Upgraded project templates and samples. Upgraded installer. There are some new prerequisites required for this version, namely Silverlight 5 Tools, Expression Blend Preview for Silverlight 5 (until the SDK is released), Windows Phone 7.1 SDK. Because it is in the experimental band, I have also removed the dependency on the Silverlight Testing Framework. You can use it if you wish, but the Ria Services project template no longer uses ...CODE Framework: 4.0.20301: The latest version adds a number of new features to the WPF system (such as stylable and testable messagebox support) as well as various new features throughout the system (especially in the Utilities namespace).WPF Sound Visualization Library: WPF SVL 0.3 (Source, Binaries, Examples, Help): Version 0.3 of WPFSVL. This includes three new controls: an equalizer, a digital clock, and a time editor.Cocktail: Cocktail v0.4: PrerequisitesVisual Studio 2010 with SP1 (any edition but Express) SQL Server Express (included automatically with most Visual Studio installs) Optional: Silverlight 4 or 5 Note: Install Silverlight 4 Tools and then the Silverlight 4 Toolkit. Likewise for Silverlight 5 Tools and the Silverlight 5 Toolkit DevForce Universal Express 6.1.6 or greater Included in the Cocktail download, DevForce Universal Express requires registration) Important: Install DevForce after all other compo...Orchard Project: Orchard 1.4: Please read our release notes for Orchard 1.4: http://docs.orchardproject.net/Documentation/Orchard-1-4-Release-NotesFluentData -Micro ORM with a fluent API that makes it simple to query a database: FluentData version 1.2: New features: - QueryValues method - Added support for automapping to enumerations (both int and string are supported). Fixed 2 reported issues.NetSqlAzMan - .NET SQL Authorization Manager: 3.6.0.15: 3.6.0.15 28-Feb-2012 • Fix: The communication object, System.ServiceModel.Channels.ServiceChannel, cannot be used for communication because it is in the Faulted state. Work Item 10435: http://netsqlazman.codeplex.com/workitem/10435 • Fix: Made StorageCache thread safe. Thanks to tangrl. • Fix: Members property of SqlAzManApplicationGroup is not functioning. Thanks to tangrl. Work Item 10267: http://netsqlazman.codeplex.com/workitem/10267 • Fix: Indexer are making database calls. Thanks to t...SCCM Client Actions Tool: Client Actions Tool v1.1: SCCM Client Actions Tool v1.1 is the latest version. It comes with following changes since last version: Added stop button to stop the ongoing process. Added action "Query update status". Added option "saveOnlineComputers" in config.ini to enable saving list of online computers from last session. Default value for "LatestClientVersion" set to SP2 R3 (4.00.6487.2157). Wuauserv service manual startup mode is considered healthy on Windows 7. Errors are now suppressed in checkReleases...Document.Editor: 2012.1: Whats new for Document.Editor 2012.1: Improved Recent Documents list Improved Insert Shape Improved Dialogs Minor Bug Fix's, improvements and speed upsASP.NET REST Services Framework: Release 1.1 - Standard version: Beginning from v1.1 the REST-services Framework is compatible with ASP.NET Routing model as well with CRUD (Create, Read, Update, and Delete) principle. These two are often important when building REST API functionality within your application. It also includes ability to apply Filters to a class to target all WebRest methods, as well as some performance enhancements. New version includes Metadata Explorer providing ability exploring the existing services that becomes essential as the number ...SQL Live Monitor: SQL Live Monitor 1.31: A quick fix to make it this version work with SQL 2012. Version 2 already has 2012 working, but am still developing the UI in version 2, so this is just an interim fix to allow user to monitor SQL 2012.DotNet.Highcharts: DotNet.Highcharts 1.1 with Examples: Fixed small bug in JsonSerializer about the numbers represented as string. Fixed Issue 310: decimal values don't work Fixed Issue 345: Disable Animation Refactored Highcharts class. Implemented Issue 341: More charts on one page. Added new class Container which can combine and display multiple charts. Usage: new Container(new[] { chart1, chart2, chart3, chart4 }) Implemented Feature 302: Inside an UpdatePanel - Added method (InFunction) which create the Highchart inside JavaScript f...Content Slider Module for DotNetNuke: 01.02.00: This release has the following updates and new features: Feature: One-Click Enabling of Pager Setting Feature: Cache Sliders for Performance Feature: Configurable Cache Setting Enhancement: Transitions can be Selected Bug: Secure Folder Images not Viewable Bug: Sliders Disappear on Postback Bug: Remote Images Cause Error Bug: Deleted Images Cause Error System Requirements DotNetNuke v06.00.00 or newer .Net Framework v3.5 SP1 or newer SQL Server 2005 or newerImage Resizer for Windows: Image Resizer 3 Preview 3: Here is yet another iteration toward what will eventually become Image Resizer 3. This release is stable. However, I'm calling it a preview since there are still many features I'd still like to add before calling it complete. Updated on February 28 to fix an issue with installing on multi-user machines. As usual, here is my progress report. Done Preview 3 Fix: 3206 3076 3077 5688 Fix: 7420 Fix: 7527 Fix: 7576 7612 Preview 2 6308 6309 Fix: 7339 Fix: 7357 Preview 1 UI...New Projectsbinbin pager: pager extensionCC&PPTK-VSN: CC&PPTK-VSN Thi?t l?p SVN di nhóm D16TPMCCG (Crud Class Generator): CCGDatamodel Manager: Datamodel Manager is tool for managing database part of application.Daun Management Studio: Daun Management Studio is a management tool that is used for configuring, managing, and administering all components within MongoDB. The tool includes both script editors and graphical tools which work with features of MongoDB.DotNetNuke Role-Based Control Panels: This provider extends the DotNetNuke control panel by allowing a host to specify the particular control panel that is to be loaded by role (and site). For non-administrators any user interface may be utilized, allowing for flexible custom functionality not otherwise possible.HTML Creator: HTML Creator allows a web designer/developer to concentrate on the design and development of their web project; not the mundane tasks of project development. HTML Creator will combine the development, testing, debugging, and publishing stages into a complete workflow. This project uses .NET 4 Framework, Visual Basic 2010, and WPF as the primary programming languages.Ibiiztera: 3D shapes and figures renderingiNavigate: Same jQuery autocomplete, but with more optionsMapUpdater: MapUpdater is a simple application that connects to one or more ftp servers, downloads your minecraft world data, generates images and uploads them to another ftp server. c10t is the only renderer currently supported.Minecraft Web Launcher: Minecraft Web Launcher detects attempts to use an incomplete Minecraft.net API and overrides it, allowing you to launch Minecraft from a web browser and go directly to a certain server.MS CRM 2011 - Orbis- Client Caching Tool: The purpose of this tool is to cache all or the top most aspx pages. Caching means that this tool tests the Microsoft Dynamics CRM Client offline setting. If the client is offline OrbCrmCC ensures in a defined interval that the MSCRM Client host is up and that the aspx files are Mushroom: A very nice tool for web developers for both client-side or server-side development. What I will do here is to turn my own development environment into a very easy-to-use gui application which will run on Windows, Linux, and MacOS. It will support different languages, frameworks, and databases. Mushroom will make individuals and teams work much more efficiently by doing all the drudgery automatically. By providing some standard ways of doing things, --of course without enforcing them, i...My NerdDinner for WP7: A sample OData app for Windows Phone 7.1 based on NerdDinner.com servicesNClassify: nclassifyRealAge: EN: Real Age a gadget / web page showing Your current age inclusive the leap days. Funny for birthday parties ! ES: Edad verdadero un gadget / página web calculando Tu edad verdadero actual incluido las días intercalares. Divertido para fiestas de cumpleaños! DE: Wahres Alter ein Gadget / eine Webseite das Dein wahres aktuelles Alter berechnet inklusive Schalttage. Lustig für Geburtstagsparties ! HTML, javascript, XMLSharpInteract: A library that aims at providing a more easy interface to a set of interaction tools.SL5 Basic Calculator (No Frill) ver 1.0: the project is a basic calculator control developed in Silverlight 5, feel free to include in your projects. However CODE is AS/IS without any guarantee and warantee . use at your own risk(Source code included.SlyLamb: We develop applications for Windows Phone 7. Here we place our open application examples.SQLinq - use LINQ to generate Ad-Hoc Sql Queries: Easily generate ad-hoc SQL code using LINQ in a strongly typed manner that allows for compile time validation of you sql scripts.SSamTV: LVTN2012WildSoft Own Project: Personal WildSoftware Own ProjectWP7 Weather: WP7 Weather shows weather from site weather.uaym2u: this is my portal for demo

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  • How to reduce iOS AVPlayer start delay

    - by Bernt Habermeier
    Note, for the below question: All assets are local on the device -- no network streaming is taking place. The videos contain audio tracks. I'm working on an iOS application that requires playing video files with minimum delay to start the video clip in question. Unfortunately we do not know what specific video clip is next until we actually need to start it up. Specifically: When one video clip is playing, we will know what the next set of (roughly) 10 video clips are, but we don't know which one exactly, until it comes time to 'immediately' play the next clip. What I've done to look at actual start delays is to call addBoundaryTimeObserverForTimes on the video player, with a time period of one millisecond to see when the video actually started to play, and I take the difference of that time stamp with the first place in the code that indicates which asset to start playing. From what I've seen thus-far, I have found that using the combination of AVAsset loading, and then creating an AVPlayerItem from that once it's ready, and then waiting for AVPlayerStatusReadyToPlay before I call play, tends to take between 1 and 3 seconds to start the clip. I've since switched to what I think is roughly equivalent: calling [AVPlayerItem playerItemWithURL:] and waiting for AVPlayerItemStatusReadyToPlay to play. Roughly same performance. One thing I'm observing is that the first AVPlayer item load is slower than the rest. Seems one idea is to pre-flight the AVPlayer with a short / empty asset before trying to play the first video might be of good general practice. [http://stackoverflow.com/questions/900461/slow-start-for-avaudioplayer-the-first-time-a-sound-is-played] I'd love to get the video start times down as much as possible, and have some ideas of things to experiment with, but would like some guidance from anyone that might be able to help. Update: idea 7, below, as-implemented yields switching times of around 500 ms. This is an improvement, but it it'd be nice to get this even faster. Idea 1: Use N AVPlayers (won't work) Using ~ 10 AVPPlayer objects and start-and-pause all ~ 10 clips, and once we know which one we really need, switch to, and un-pause the correct AVPlayer, and start all over again for the next cycle. I don't think this works, because I've read there is roughly a limit of 4 active AVPlayer's in iOS. There was someone asking about this on StackOverflow here, and found out about the 4 AVPlayer limit: fast-switching-between-videos-using-avfoundation Idea 2: Use AVQueuePlayer (won't work) I don't believe that shoving 10 AVPlayerItems into an AVQueuePlayer would pre-load them all for seamless start. AVQueuePlayer is a queue, and I think it really only makes the next video in the queue ready for immediate playback. I don't know which one out of ~10 videos we do want to play back, until it's time to start that one. ios-avplayer-video-preloading Idea 3: Load, Play, and retain AVPlayerItems in background (not 100% sure yet -- but not looking good) I'm looking at if there is any benefit to load and play the first second of each video clip in the background (suppress video and audio output), and keep a reference to each AVPlayerItem, and when we know which item needs to be played for real, swap that one in, and swap the background AVPlayer with the active one. Rinse and Repeat. The theory would be that recently played AVPlayer/AVPlayerItem's may still hold some prepared resources which would make subsequent playback faster. So far, I have not seen benefits from this, but I might not have the AVPlayerLayer setup correctly for the background. I doubt this will really improve things from what I've seen. Idea 4: Use a different file format -- maybe one that is faster to load? I'm currently using .m4v's (video-MPEG4) H.264 format. I have not played around with other formats, but it may well be that some formats are faster to decode / get ready than others. Possible still using video-MPEG4 but with a different codec, or maybe quicktime? Maybe a lossless video format where decoding / setup is faster? Idea 5: Combination of lossless video format + AVQueuePlayer If there is a video format that is fast to load, but maybe where the file size is insane, one idea might be to pre-prepare the first 10 seconds of each video clip with a version that is boated but faster to load, but back that up with an asset that is encoded in H.264. Use an AVQueuePlayer, and add the first 10 seconds in the uncompressed file format, and follow that up with one that is in H.264 which gets up to 10 seconds of prepare/preload time. So I'd get 'the best' of both worlds: fast start times, but also benefits from a more compact format. Idea 6: Use a non-standard AVPlayer / write my own / use someone else's Given my needs, maybe I can't use AVPlayer, but have to resort to AVAssetReader, and decode the first few seconds (possibly write raw file to disk), and when it comes to playback, make use of the raw format to play it back fast. Seems like a huge project to me, and if I go about it in a naive way, it's unclear / unlikely to even work better. Each decoded and uncompressed video frame is 2.25 MB. Naively speaking -- if we go with ~ 30 fps for the video, I'd end up with ~60 MB/s read-from-disk requirement, which is probably impossible / pushing it. Obviously we'd have to do some level of image compression (perhaps native openGL/es compression formats via PVRTC)... but that's kind crazy. Maybe there is a library out there that I can use? Idea 7: Combine everything into a single movie asset, and seekToTime One idea that might be easier than some of the above, is to combine everything into a single movie, and use seekToTime. The thing is that we'd be jumping all around the place. Essentially random access into the movie. I think this may actually work out okay: avplayer-movie-playing-lag-in-ios5 Which approach do you think would be best? So far, I've not made that much progress in terms of reducing the lag.

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  • Rendering WPF DrawingGroup to single ImageSource

    - by Xander
    Currently I'm using a System.Windows.Media.DrawingGroup to store some tiled images (ImageDrawing) inside the Children-DrawingCollection property. Well the problem is now, this method gets really slow if you display the entire DrawingGroup in an Image control, because my DrawingGroup can contain hundreds or even thousands of small images it can really mess up the performance. So my first thought was to somehow render a single image from all the small ones inside the DrawingGroup and then only display that image, that would be much faster. But as you might have figured out I haven't found any solution so simply combine several images with WPF Imaging. It would really be great if someone could help with this problem or tell me how i can improve the performance with the DrawingGroup or even use another approach. One last thing, currently I'm using a RenderTargetBitmap to generate a single BitmapSource from the DrawingGroup, this approach isn't really faster, but it makes the scrolling and working on the Image control at least a little smoother.

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  • Spring JdbcTemplate - Insert blob and return generated key

    - by itsadok
    From the Spring JDBC documentation, I know how to insert a blob using JdbcTemplate final File blobIn = new File("spring2004.jpg"); final InputStream blobIs = new FileInputStream(blobIn); jdbcTemplate.execute( "INSERT INTO lob_table (id, a_blob) VALUES (?, ?)", new AbstractLobCreatingPreparedStatementCallback(lobhandler) { protected void setValues(PreparedStatement ps, LobCreator lobCreator) throws SQLException { ps.setLong(1, 1L); lobCreator.setBlobAsBinaryStream(ps, 2, blobIs, (int)blobIn.length()); } } ); blobIs.close(); And also how to retrieve the generated key of a newly inserted row: KeyHolder keyHolder = new GeneratedKeyHolder(); jdbcTemplate.update( new PreparedStatementCreator() { public PreparedStatement createPreparedStatement(Connection connection) throws SQLException { PreparedStatement ps = connection.prepareStatement(INSERT_SQL, new String[] {"id"}); ps.setString(1, name); return ps; } }, keyHolder); // keyHolder.getKey() now contains the generated key Is there a way I could combine the two?

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  • Good place to look for example Database Designs - Best practices

    - by Younes
    I have been given the task to design a database to store a lot of information for our company. Because the task is rather big and contains multiple modules where users should be able to do stuff, I'm worried about designing a good data model for this. I just don't want to end up with a badly designed database. I want to have some decent examples of database structures for contracts / billing / orders etc to combine those in one nice relational database. Are there any resources out there that can help me with some examples regarding this?

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  • Serving east/west coasts with Geoipdns and MaxMind GeoLite data

    - by netvope
    I want to serve east (west) coast visitors with my Virginia (California) server. To do so, I plan to use Geoipdns and the IP-to-location mappings from MaxMind. MaxMind provide two datasets for free: GeoLite Country and GeoLite City. However, neither of them has east/west coast regions defined. A possible solution is to write a script to combine all the IP ranges for the east/west coast cities in GeoLite City, but that sounds a little bit stupid. What is the best practice in doing this? Any suggestions or alternatives?

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  • link_to syntax with rails3 (link_to_remote) and basic javascript not working in a rails3 app?

    - by z3cko
    i am wondering if the basic link_to syntax is completely broken in current rails3 master or if i am doing some wrong syntax here. = link_to "name", nil, :onlick => "alert('Hello world!');" should actually produce an alert on click. very simple. does not work on my rails3 project! (also no error output!) any ideas? for the general link_to syntax i could not find an example where i could combine a link_to_remote with a confirmation, remote and html class (see my try below) = link_to "delete", {:action => "destroy", :remote => true, :method => :delete, :confirm => "#{a.title} wirklich L&ouml;schen?" }, :class => "trash" even the rails3 api does not help me here: http://rails3api.s3.amazonaws.com/index.html help!

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  • Running cmd commands via .NET?

    - by a2h
    System.Diagnostics.Process proc0 = new System.Diagnostics.Process(); proc0.StartInfo.FileName = "cmd"; proc0.StartInfo.WorkingDirectory = Path.Combine(curpath, "snd"); proc0.StartInfo.Arguments = omgwut; And now for some background... string curpath = System.IO.Path.GetDirectoryName(Application.ExecutablePath); omgwut is something like this: copy /b t.wav + y.wav + p.wav + e.wav + space.wav + i.wav + n.wav + space.wav + s.wav + o.wav + m.wav + e.wav + space.wav + t.wav + e.wav + x.wav + t.wav + space.wav + h.wav + e.wav + r.wav + e.wav + space.wav + a.wav + n.wav + d.wav + space.wav + p.wav + y.wav + r.wav + o.wav + space.wav + w.wav + i.wav + l.wav + l.wav + space.wav + s.wav + h.wav + o.wav + w.wav + space.wav + h.wav + i.wav + s.wav + space.wav + r.wav + e.wav + n.wav + d.wav + i.wav + t.wav + o.wav + n.wav + space.wav output.wav And nothing happens at all. So obviously something's wrong. I also tried "copy" as the executable, but that doesn't work.

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  • BOOST.IOstreams: trouble to write to bzip2.

    - by Arman
    Hello I am would like to store my data in to bzip2 file using Boost.IOstreams. void test_bzip() { namespace BI = boost::iostreams; { string fname="test.bz2"; { BI::filtering_stream<BI::bidirectional> my_filter; my_filter.push(BI::combine(BI::bzip2_decompressor(), BI::bzip2_compressor())) ; my_filter.push(std::fstream(fname.c_str(), std::ios::binary|std::ios::out)) ; my_filter << "test" ; }//when my_filter is destroyed it is trowing an assertion. } }; What I am doing wrong? I am using boost 1.42.0. kind regards Arman.

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  • Suitable GUI for sorting rows at database level and/or WYSIWYG level?

    - by Kristoffer
    Consider an Explorer-like list view with a number of columns. The data is fetched from a database, and the rows can be sorted by clicking the column headers. When you click column A, you expect the fetched data to be sorted by A - at the database level ("ORDER BY" at the selected column). However, sometimes it is desirable to sort the data presented in the GUI - the visible data (WYSIWYG). How do you combine these two? E.g. How do you allow the user to sort both the fetched data and the data visible in the GUI? Have you seen a GUI that solves this elegantly?

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  • Horizontal Scrolling Flash Game/Large Horizontal Scene

    - by Nathan
    Hello, I'm currently learning Flash (CS4, AS3) and am creating a game. I have currently 1 flv file with 4 scenes, I then move from left to right and then to scene 2 and go from left to right. This is the game where items pop up that need to be clicked on and you get points. Is there any way I can combine these onto 1 scene? Flash only allows you to have a maximum of 2880px wide. The reason for this is the transition between the scenes is RUBBISH and that my AS is not working correctly in between scenes (it loses values). Any help would be greatly appreciated! Nathan

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