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  • Calling methods within same JavaScript class [Prototype]

    - by eldeejay
    I've created a class in Javscript using the prototype Class.Create complete with the initialize function and a few other functions. However, in one of my functions I want to reference another function in the same class, but cannot seem to get the syntax correct. e.g. var sampleClass = Class.create({ initialize: function(){ //do the init work here }, functionA: function(){ //do some more stuff here } functionB: function(){ //Do some stuff functionA() } } I've tried calling functionA() , this.functionA() but nothing works I just get errors. I know how to call the functions externally when the class has been instantiated, but not reference a function from within the class itself. Thanks

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  • C# iterator is executed twice when composing two IEnumerable methods

    - by achristoph
    I just started learning about C# iterator but got confused with the flow of the program after reading the output of the program. The foreach with uniqueVals seems to be executed twice. My understanding is that the first few lines up to the line before "Nums in Square: 3" should not be there. Can anyone help to explain why this happens? The output is: Unique: 1 Adding to uniqueVals: 1 Unique: 2 Adding to uniqueVals: 2 Unique: 2 Unique: 3 Adding to uniqueVals: 3 Nums in Square: 3 Unique: 1 Adding to uniqueVals: 1 Square: 1 Number returned from Unique: 1 Unique: 2 Adding to uniqueVals: 2 Square: 2 Number returned from Unique: 4 Unique: 2 Unique: 3 Adding to uniqueVals: 3 Square: 3 Number returned from Unique: 9 static class Program { public static IEnumerable<T> Unique<T>(IEnumerable<T> sequence) { Dictionary<T, T> uniqueVals = new Dictionary<T, T>(); foreach (T item in sequence) { Console.WriteLine("Unique: {0}", item); if (!uniqueVals.ContainsKey(item)) { Console.WriteLine("Adding to uniqueVals: {0}", item); uniqueVals.Add(item, item); yield return item; Console.WriteLine("After Unique yield: {0}", item); } } } public static IEnumerable<int> Square(IEnumerable<int> nums) { Console.WriteLine("Nums in Square: {0}", nums.Count()); foreach (int num in nums) { Console.WriteLine("Square: {0}", num); yield return num * num; Console.WriteLine("After Square yield: {0}", num); } } static void Main(string[] args) { var nums = new int[] { 1, 2, 2, 3 }; foreach (int num in Square(Unique(nums))) Console.WriteLine("Number returned from Unique: {0}", num); Console.Read(); } }

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  • method __getattr__ is not inherited from parent class

    - by ??????
    Trying to subclass mechanize.Browser class: from mechanize import Browser class LLManager(Browser, object): IS_AUTHORIZED = False def __init__(self, login = "", passw = "", *args, **kwargs): super(LLManager, self).__init__(*args, **kwargs) self.set_handle_robots(False) But when I make something like this: lm["Widget[LinksList]_link_1_title"] = anc then I get an error: Traceback (most recent call last): File "<pyshell#8>", line 1, in <module> lm["Widget[LinksList]_link_1_title"] = anc TypeError: 'LLManager' object does not support item assignment Browser class have overridden method __getattr__ as shown: def __getattr__(self, name): # pass through _form.HTMLForm methods and attributes form = self.__dict__.get("form") if form is None: raise AttributeError( "%s instance has no attribute %s (perhaps you forgot to " ".select_form()?)" % (self.__class__, name)) return getattr(form, name) Why my class or instance don't get this method as in parent class?

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  • Programming methods design phase assignment

    - by Shakir
    Hey, i have an assignment (NCC) which deals with the design phase. The Scenario is that you have four soccer divisions (divisions 1,2,3 and 4) which consist of 22 teams each and hence each team plays 42 games (home and away). The concept is similar to the barclays premier league whereby ranking is based on points or else goal difference or else goals scored by team. The difference is that the top 2 teams are promoted and the bottom 2 are relegated and this includes Div 1 and Div 4 as the top 2 of Div1 are promoted to the national league which is above division 1 regional league and bottom 2 of Div4 are relegated to the local league below Division 4 regional league. Hence there are 3 total leagues and 4 divisions in the regional league (which has 22 teams each). Now the referee has to add the result of the match and thus automatic tables have to be generated now, There are two reports League Tables for 4 divisions List of all results for any chosen team during the season by date it was played on There are a couple of things to be done... i know its gonna be terrible to make everything but atleast explain to me how i should go about drawing these and what things i should include (generally) Logical Data Structure Diagram (DSD) for each report Preliminary Program Structure (PSD) for each report Detailed Program Specification for each report Flowchart for each report There are other things but i think our teacher will give us clear "clues" for it Thanks a lot Update - Project so far: Data Structure Diagram Preliminary Program Structure

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  • WCF service hosted in IIS 5.0 - http get methods not invoked through the browser

    - by Dmitry
    I have service hosted in IIS5.0 and configured such way : ** <behaviors> <endpointBehaviors> <behavior name="GalleriesBehavior"> <webHttp/> </behavior> ** When I make request to http://localhost/sandboxWidget/Galleries.svc?Test ,the message I get is : "Metadata publishing for this service is currently disabled." and instructions how to expose meta data exchange...Tried this but doesn't help.. I can write any function name ,even not existing (http://localhost/sandboxWidget/Galleries.svc?blabla) ,but the message is same .... I'm new to Wcf ,but what looks me strange is that ,the same application was working in my job environment ,but not on my home PC .... I have same VS2008,NET3.5 with service pack 1

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  • C# Calling Methods in Generic Classes

    - by aip.cd.aish
    I am extending the ImageBox control from EmguCV. The control's Image property can be set to anything implementing the IImage interface. All of the following implement this interface: Image<Bgr, Byte> Image<Ycc, Byte> Image<Hsv, Byte> Now I want to call the Draw method on the object of the above type (what ever it may be). The problem is when I access the Image property, the return type is IImage. IImage does not implement the Draw method, but all of the above do. I believe I can cast the object of type IImage to one of the above (the right one) and I can access the Draw method. But how do I know what the right one is? If you have a better way of doing this, please suggest that as well.

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  • Object in Array is not recognised as having "methods"

    - by kevin Mendoza
    I got my application working Awhile back, but after completely and accidentally deleting it, I have tried to create it from square one. unfortunately my rewritten program is a bit cranky; does anyone see or know the possible sources of error? Also, my if statements are acting up. -(void)loadAnnotations { CLLocationCoordinate2D workingCoordinate; iProspectLiteAppDelegate *appDelegate = (iProspectLiteAppDelegate *)[[UIApplication sharedApplication] delegate]; NSMutableArray *mines =[[NSMutableArray alloc] initWithArray:(NSMutableArray *) appDelegate.mines]; BOOL gold = [[NSUserDefaults standardUserDefaults] boolForKey:@"goldControl"]; BOOL silver = [[NSUserDefaults standardUserDefaults] boolForKey:@"silverControl"]; BOOL copper = [[NSUserDefaults standardUserDefaults] boolForKey:@"copperControl"]; for(id mine in mines) { NSLog(@"in the loop"); workingCoordinate.latitude = [[mine latitudeInitial] doubleValue]; workingCoordinate.longitude = [[mine longitudeInitial] doubleValue]; iProspectLiteAnnotation *tempMine = [[iProspectLiteAnnotation alloc] initWithCoordinate:workingCoordinate]; [tempMine setTite:[mine mineName]]; if ([[mine commodity] isEqualToString:@"Gold"] && [gold == YES]) { [tempMine setAnnotationType:iProspectLiteAnnotationTypeGold]; [mapView addAnnotation:tempMine]; } if([[mine commodity] isEqualToString:@"Silver"] && [silver == YES]) { [tempMine setAnnotationType:iProspectLiteAnnotationTypeSilver]; } if([[mine commodity] isEqualToString:@"Copper"] && [copper == YES]) { [tempMine setAnnotationType:iProspectLiteAnnotationTypeCopper]; } } [mines dealloc]; } where the workingCoordinate.latitude = [[mine latitudeInitial] doubleValue], as well as the longitude, and [mine mineName],it says " No '-latitudeInitiallongitudeInitial' method found" or the mineName/LongitudeInitial. also, it complains about : before ] at all the if statement lines. I don't see any errors, do you?

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  • Why can't I *override* and *new* a Property (C#) at the same time?

    - by Tim Lovell-Smith
    According to this question it seems like you can do this for Methods. What I want to know is why it doesn't work when I try it with properties. public class Foo { public virtual object Value { get; set; } } public class Foo<T> : Foo { public override object Value { get { return base.Value; } set { base.Value = (T)value; //inject type-checking on sets } } public new T Value { get { return (T)base.Value; } set { base.Value = value; } } } Error message from C# 4.0 RC1 Error 1 The type 'ClassLibrary1.Foo' already contains a definition for 'Value' ClassLibrary1\Class1.cs 31 22 ClassLibrary1

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  • Problem with debug watch in Visual Studio with yield return enumerator methods

    - by Stuart
    I have a method which returns an IEnumerable<> which it builds up using the yield return syntax: public IEnumerable<ValidationError> Validate(User user) { if (String.IsNullOrEmpty(user.Name)) { yield return new ValidationError("Name", ValidationErrorType.Required); } [...] yield break; } If I put a breakpoint in the method, I can step over each line, but if I try to use the Watch or Immediate windows to view the value of a variable I get this error: Cannot access a non-static member of outer type '[class name].Validate' via nested type '[class name]' Does anyone know why this is and how I can get around it?

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  • Dynamically register constructor methods in an AbstractFactory at compile time using C++ templates

    - by Horacio
    When implementing a MessageFactory class to instatiate Message objects I used something like: class MessageFactory { public: static Message *create(int type) { switch(type) { case PING_MSG: return new PingMessage(); case PONG_MSG: return new PongMessage(); .... } } This works ok but every time I add a new message I have to add a new XXX_MSG and modify the switch statement. After some research I found a way to dynamically update the MessageFactory at compile time so I can add as many messages as I want without need to modify the MessageFactory itself. This allows for cleaner and easier to maintain code as I do not need to modify three different places to add/remove message classes: #include <stdio.h> #include <stdlib.h> #include <string.h> #include <inttypes.h> class Message { protected: inline Message() {}; public: inline virtual ~Message() { } inline int getMessageType() const { return m_type; } virtual void say() = 0; protected: uint16_t m_type; }; template<int TYPE, typename IMPL> class MessageTmpl: public Message { enum { _MESSAGE_ID = TYPE }; public: static Message* Create() { return new IMPL(); } static const uint16_t MESSAGE_ID; // for registration protected: MessageTmpl() { m_type = MESSAGE_ID; } //use parameter to instanciate template }; typedef Message* (*t_pfFactory)(); class MessageFactory· { public: static uint16_t Register(uint16_t msgid, t_pfFactory factoryMethod) { printf("Registering constructor for msg id %d\n", msgid); m_List[msgid] = factoryMethod; return msgid; } static Message *Create(uint16_t msgid) { return m_List[msgid](); } static t_pfFactory m_List[65536]; }; template <int TYPE, typename IMPL> const uint16_t MessageTmpl<TYPE, IMPL >::MESSAGE_ID = MessageFactory::Register( MessageTmpl<TYPE, IMPL >::_MESSAGE_ID, &MessageTmpl<TYPE, IMPL >::Create); class PingMessage: public MessageTmpl < 10, PingMessage > {· public: PingMessage() {} virtual void say() { printf("Ping\n"); } }; class PongMessage: public MessageTmpl < 11, PongMessage > {· public: PongMessage() {} virtual void say() { printf("Pong\n"); } }; t_pfFactory MessageFactory::m_List[65536]; int main(int argc, char **argv) { Message *msg1; Message *msg2; msg1 = MessageFactory::Create(10); msg1->say(); msg2 = MessageFactory::Create(11); msg2->say(); delete msg1; delete msg2; return 0; } The template here does the magic by registering into the MessageFactory class, all new Message classes (e.g. PingMessage and PongMessage) that subclass from MessageTmpl. This works great and simplifies code maintenance but I still have some questions about this technique: Is this a known technique/pattern? what is the name? I want to search more info about it. I want to make the array for storing new constructors MessageFactory::m_List[65536] a std::map but doing so causes the program to segfault even before reaching main(). Creating an array of 65536 elements is overkill but I have not found a way to make this a dynamic container. For all message classes that are subclasses of MessageTmpl I have to implement the constructor. If not it won't register in the MessageFactory. For example commenting the constructor of the PongMessage: class PongMessage: public MessageTmpl < 11, PongMessage > { public: //PongMessage() {} /* HERE */ virtual void say() { printf("Pong\n"); } }; would result in the PongMessage class not being registered by the MessageFactory and the program would segfault in the MessageFactory::Create(11) line. The question is why the class won't register? Having to add the empty implementation of the 100+ messages I need feels inefficient and unnecessary.

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  • NSAutoreleasePool carrying across methods?

    - by Tim
    I'm building an iPhone application where I detach some threads to do long-running work in the background so as not to hang the UI. I understand that threads need NSAutoreleasePool instances for memory management. What I'm not sure about is if the threaded method calls another method - does that method also need an NSAutoreleasePool? Example code: - (void)primaryMethod { [self performSelectorInBackground:@selector(threadedMethod) withObject:nil]; } - (void)threadedMethod { NSAutoreleasePool *aPool = [[NSAutoreleasePool alloc] init]; // Some code here [self anotherMethod]; // Maybe more code here [aPool drain]; } - (void)anotherMethod { // More code here } The reason I ask is I'm receiving errors that objects are being autoreleased with no pool in place, and are "just leaking." I've seen other questions where people didn't have autorelease pools in place at all, and I understand why an autorelease pool is needed. I'm specifically interested in finding out whether an autorelease pool created in (in this example) threadedMethod applies to objects created in anotherMethod.

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  • C# delegate or Func for 'all methods'?

    - by Michel
    Hi, i've read something about Func's and delegates and that they can help you to pass a method as a parameter. Now i have a cachingservice, and it has this declaration: public static void AddToCache<T>(T model, double millisecs, string cacheId) where T : class public static T GetFromCache<T>(string cacheId) where T : class So in a place where i want to cache some data, i check if it exists in the cache (with GetFromCache) and if not, get the data from somewhere, and the add it to the cache (with AddToCache) Now i want to extend the AddToCache method with a parameter, which is the class+method to call to get the data Then the declaration would be like this public static void AddToCache<T>(T model, double millisecs, string cacheId, Func/Delegate methode) where T : class Then this method could check wether the cache has data or not, and if not, get the data itself via the method it got provided. Then in the calling code i could say: AddToCache<Person>(p, 10000, "Person", new PersonService().GetPersonById(1)); AddToCache<Advert>(a, 100000, "Advert", new AdvertService().GetAdverts(3)); What i want to achieve is that the 'if cache is empty get data and add to cache' logic is placed on only one place. I hope this makes sense :) Oh, by the way, the question is: is this possible?

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  • Rails - Accessing model class methods from within ActiveRecord model

    - by aaronrussell
    I have a simple standalone model that doesn't inherit from ActiveRecord or anything else, called SmsSender. As the name suggests, it delivers text messages to an SMS gateway. I also have an ActiveRecord model called SmsMessage which has an instance method called deliver: def deliver SmsSender.deliver_message(self) self.update_attributes :status => "Sent" end The above is returning uninitialized constant SmsSender. I'm sure this is dead simple, but how can I access the SmsSender class from within my model?

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  • Create IEnumerable<T>.Find()

    - by Brian
    I'd like to write: IEnumerable<Car> cars; cars.Find(car => car.Color == "Blue") Can I accomplish this with extension methods? The following fails because it recursively calls itself rather than calling IList.Find(). public static T Find<T>(this IEnumerable<T> list, Predicate<PermitSummary> match) { return list.ToList().Find(match); } Thanks!

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  • Fabric methods exceptions

    - by baobee
    I try to make Fabric func, which checks if Apache installed: from fabric.api import * def check_apache(): try: result = local('httpd -v', capture=True) except: print "check_apache exception" But if httpd not installed I get: [root@server-local ~]$ fab check_apache Fatal error: local() encountered an error (return code 127) while executing 'ahttpd -v' Aborting. check_apache exception Done. How can I get correct exception for Fabric local() method ? So I need to get exception and continue executing without any Fabric error messages: [root@server-local ~]$ fab check_apache check_apache exception Done.

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  • Programatically WPF Fade In (via extension methods)

    - by Dinis Cruz
    I'm trying to write a simple (stand alone) C# extension method to do a Fade-In of a generic WPF UIElement, but the solutions (and code samples) that I found all contain a large number of moving parts (like setting up a story, etc...) For reference here is an example of the type of API method I would like to create. This code will rotate an UIElement according to the values provided (fromValue, toValue, duration and loop) public static T rotate<T>(this T uiElement, double fromValue, double toValue, int durationInSeconds, bool loopAnimation) where T : UIElement { return (T)uiElement.wpfInvoke( ()=>{ DoubleAnimation doubleAnimation = new DoubleAnimation(fromValue, toValue, new Duration(TimeSpan.FromSeconds(durationInSeconds))); RotateTransform rotateTransform = new RotateTransform(); uiElement.RenderTransform = rotateTransform; uiElement.RenderTransformOrigin = new System.Windows.Point(0.5, 0.5); if (loopAnimation) doubleAnimation.RepeatBehavior = RepeatBehavior.Forever; rotateTransform.BeginAnimation(RotateTransform.AngleProperty, doubleAnimation); return uiElement; }); }

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  • Methods to Analyze Sell Orders (in a video game)

    - by Travis
    I'm building a market manager for EVE, but this problem should be solvable without any prior knowledge of the game. Basically, sell orders in EVE look like this: All I'm really concerned with is picking a good price. The numbers the program would pick are sent out to our production team so they can buy the items to build things. Just like in a real market, the numbers we send off need to reflect the cheapest price that still offers a good quantity. Also, available quantities change over time, so we can't just pick the lowest listed price. For example, in the screencap above, we would set the sell price between 2,800.00 ISK and 3,000.00 ISK, even if only 500 units were needed. Even though the cheapest order would fit the quantity, it would probably quickly disappear. It would be better to set the price a tad higher so we don't underpay the production people. The Question: It's easy enough to figure prices out just by looking at the data, but I can't figure out how to have a program [java] do it. Different items sell with much less or more quantities (i.e. 3 or 300 or 3000 items) so the program has to be able to modify itself based on the offerings. I don't really want code as much as I do a way to think this through. Thanks in advance.

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  • Methods of pulling data from a database

    - by kingrichard2005
    I'm getting ready to start a C# web application project and just wanted some opinions regarding pulling data from a database. As far as I can tell, I can either use C# code to access the database from the code behind (i.e. LINQ) of my web app or I can call a stored procedure that will collect all the data and then read it with a few lines of code in my code behind. I'm curious to know which of these two approaches, or any other approach, would be the most efficient, elegant, future proof and easiest to test.

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  • Use of GORM methods in Integration test

    - by canotto90
    I'm trying to use gorm find method on my domain class, inside of an Spock Integration Spec. My code: class myDomainClassSpec extends IntegrationSpec{ ... def 'my test'() { when: ... then: MyDomainClass.find { id == 1 } } ... } This fails, throwing: groovy.lang.MissingPropertyException: No such property: id for class: grails.gorm.DetachedCriteria If instead I code: MyDomainClass.findAll().find { id == 1 } it works. Any ideas??

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  • Difference in casting in the following 2 methods

    - by Shrewd Demon
    hi, can somebody please tell me what is the difference between the following two statements, because both of them give me the same results. Also i want to know which is better. Label lblSome = e.Item.FindControl("lblMyLable") as Label; && Label lblSome = (Label)e.Item.FindControl("lblMyLable"); thank you so much.

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  • Objetive C - Calling Methods in objects.

    - by Mace
    I'm new to Objective C, and I seem to be struggling with accessing a method of an object I created. I'm checking out the documentation , but I'm not entirely sure tha tthis is a job for a delegate. For example I have an object (1) that creates another object (2). I can access a method of the object (2) after I create it, but I can't access it from a method of object (1). I get a error that the object was not defined in this scope. If anyone can help I greatly appreciate it. I just need a nudge in the right direction so that I can at least get a grasp on how to think about the interaction between the objects.

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  • WPF: How to properly override the methods when creating custom control

    - by EV
    Hi, I am creating a custom control Toolbox that is derived from ItemsControl. This toolbox is supposed to be filled with icons coming from the database. The definition looks like this: public class Toolbox : ItemsControl { protected override DependencyObject GetContainerForItemOverride() { return new ToolboxItem(); } protected override bool IsItemItsOwnContainerOverride(object item) { return (item is ToolboxItem); } } Toolboxitem is derived from ContentControl. public class ToolboxItem : ContentControl { static ToolboxItem() { FrameworkElement.DefaultStyleKeyProperty.OverrideMetadata(typeof(ToolboxItem), new FrameworkPropertyMetadata(typeof(ToolboxItem))); } } Since the number of icons stored in a database is not known I want to use the data template: <DataTemplate x:Key="ToolBoxTemplate"> <StackPanel> <Image Source="{Binding Path=url}" /> </StackPanel> </DataTemplate> Then I want the Toolbox to use the template. <Toolbox x:Name="NewLibrary" ItemsSource="{Binding}" ItemTemplate="ToolBoxtemplate"> </Toolbox> I'm using ADO.NET entity framework to connect to a database. The code behind: SystemicsAnalystDBEntities db = new SystemicsAnalystDBEntities(); private void Window_Loaded(object sender, RoutedEventArgs e) { NewLibrary.ItemsSource = from c in db.Components select c; } However, there is a problem. When the code is executed, it displays the object from the database (as the ItemSource property is set to the object from the database) and not the images. It does not use the template. When I use the static images source it works in the right way I found out that I need to override the PrepareContainerForItemOverride method.But I don't know how to add the template to it. Thanks a lot for any comments. Additional Information Here is the ControlTemplate for ToolboxItem: <ControlTemplate TargetType="{x:Type s:ToolboxItem}"> <Grid> <Rectangle Name="Border" StrokeThickness="1" StrokeDashArray="2" Fill="Transparent" SnapsToDevicePixels="true" /> <ContentPresenter Content="{TemplateBinding ContentControl.Content}" Margin="{TemplateBinding Padding}" SnapsToDevicePixels="{TemplateBinding UIElement.SnapsToDevicePixels}" /> </Grid> <ControlTemplate.Triggers> <Trigger Property="IsMouseOver" Value="true"> <Setter TargetName="Border" Property="Stroke" Value="Gray" /> </Trigger> </ControlTemplate.Triggers> </ControlTemplate>

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  • Ruby: Dynamically calling available methods raising undefined method (metaprogramming)

    - by user94154
    I have an Activerecord object called Foo: Foo.attribute_names.each do |attribute| puts Foo.find(:all)[0].method(attribute.to_sym).call end Here I'm calling all attributes on this model (ie, querying for each column value). However, sometimes, I'll get an undefined method error. How can ActiveRecord::Base#attribute_names return an attribute name that when converted into its own method call, raises an undefined method error? Thank

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  • Wildcards vs. generic methods

    - by FredOverflow
    Is there any practical difference between the following approaches to print all elements in a range? public static void printA(Iterable<?> range) { for (Object o : range) { System.out.println(o); } } public static <T> void printB(Iterable<T> range) { for (T x : range) { System.out.println(x); } } Apparently, printB involves an additional checked cast to Object (see line 16), which seems rather stupid to me -- isn't everything an Object anyway? public static void printA(java.lang.Iterable); Code: 0: aload_0 1: invokeinterface #18, 1; //InterfaceMethod java/lang/Iterable.iterator:()Ljava/util/Iterator; 6: astore_2 7: goto 24 10: aload_2 11: invokeinterface #24, 1; //InterfaceMethod java/util/Iterator.next:()Ljava/lang/Object; 16: astore_1 17: getstatic #30; //Field java/lang/System.out:Ljava/io/PrintStream; 20: aload_1 21: invokevirtual #36; //Method java/io/PrintStream.println:(Ljava/lang/Object;)V 24: aload_2 25: invokeinterface #42, 1; //InterfaceMethod java/util/Iterator.hasNext:()Z 30: ifne 10 33: return public static void printB(java.lang.Iterable); Code: 0: aload_0 1: invokeinterface #18, 1; //InterfaceMethod java/lang/Iterable.iterator:()Ljava/util/Iterator; 6: astore_2 7: goto 27 10: aload_2 11: invokeinterface #24, 1; //InterfaceMethod java/util/Iterator.next:()Ljava/lang/Object; 16: checkcast #3; //class java/lang/Object 19: astore_1 20: getstatic #30; //Field java/lang/System.out:Ljava/io/PrintStream; 23: aload_1 24: invokevirtual #36; //Method java/io/PrintStream.println:(Ljava/lang/Object;)V 27: aload_2 28: invokeinterface #42, 1; //InterfaceMethod java/util/Iterator.hasNext:()Z 33: ifne 10 36: return

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