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  • PHP forms $_GET and $_POST methods

    - by user294705
    After I select the checkbox and press the button, the result data should display in the other page.I need to know the way I do this in php. My querry is working fine in the database and It shows the results.Now I need to display those results in the other page after selecting the first page checkbox and button(relevent to that checkbox).

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  • Enhance Predfined Methods in Scala

    - by fratnk
    Base question: Why can I write in Scala just: println(10) Why don't I need to write: Console println(10) Followup question: How can I introduce a new method "foo" which is everywhere visible and usable like "println"?

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  • Do these methods have same output?

    - by devrimbaris
    protected synchronized boolean isTimeoutOccured(Duration timeoutDuration) { DateTime now = new DateTime(); if (timeoutOccured == false) { if (new Duration(requestTime.getMillis(), now.getMillis()).compareTo(timeoutDuration) > 0) { timeoutOccured = true; } } return timeoutOccured; } protected boolean isTimeoutOccured2(Duration timeoutDuration) { return atomicTimeOut.compareAndSet(false, new Duration(requestTime.getMillis(), new DateTime().getMillis()).compareTo(timeoutDuration) > 0); }

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  • Best Methods for Dynamically Creating New Objects

    - by frankV
    I'm looking for a method to dynamically create new class objects during runtime of a program. So far what I've read leads me to believe it's not easy and normally reserved for more advanced program requirements. What I've tried so far is this: // create a vector of type class vector<class_name> vect; // and use push_back (method 1) vect.push_back(*new Object); //or use for loop and [] operator (method 2) vect[i] = *new Object; neither of these throw errors from the compiler, but I'm using ifstream to read data from a file and dynamically create the objects... the file read is taking in some weird data and occasionally reading a memory address, and it's obvious to me it's due to my use/misuse of the code snippet above. The file read code is as follows: // in main ifstream fileIn fileIn.open( fileName.c_str() ); // passes to a separate function along w/ vector loadObjects (fileIn, vect); void loadObjects (ifstream& is, vector<class_name>& Object) { int data1, data2, data3; int count = 0; string line; if( is.good() ){ for (int i = 0; i < 4; i++) { is >> data1 >> data2 >> data3; if (data1 == 0) { vect.push_back(*new Object(data2, data3) ) } } } }

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  • How to break WinDbg in an anonymous method?

    - by Richard Berg
    Title kinda says it all. The usual SOS command !bpmd doesn't do a lot of good without a name. Some ideas I had: dump every method, then use !bpmd -md when you find the corresponding MethodDesc not practical in real world usage, from what I can tell. Even if I wrote a macro to limit the dump to anonymous types/methods, there's no obvious way to tell them apart. use Reflector to dump the MSIL name doesn't help when dealing with dynamic assemblies and/or Reflection.Emit. Visual Studio's inability to read local vars inside such scenarios is the whole reason I turned to Windbg in the first place... set the breakpoint in VS, wait for it to hit, then change to Windbg using the noninvasive trick attempting to detach from VS causes it to hang (along with the app). I think this is due to the fact that the managed debugger is a "soft" debugger via thread injection instead of a standard "hard" debugger. Or maybe it's just a VS bug specific to Silverlight (would hardly be the first I've encountered). set a breakpoint on some other location known to call into the anonymous method, then single-step your way in my backup plan, though I'd rather not resort to it if this Q&A reveals a better way

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  • Generic wrapper for System.Web.Caching.Cache functions

    - by David Neale
    I've created a generic wrapper for using the Cache object: public class Cache<T> where T : class { public Cache Cache {get;set;} public CachedKeys Key {get;set;} public Cache(Cache cache, CachedKeys key){ Cache = cache; Key = key; } public void AddToCache(T obj){ Cache.Add(Key.ToString(), obj, null, DateTime.Now.AddMinutes(5), System.Web.Caching.Cache.NoSlidingExpiration, System.Web.Caching.CacheItemPriority.Normal, null); } public bool TryGetFromCache(out T cachedData) { cachedData = Cache[Key.ToString()] as T; return cachedData != null; } public void RemoveFromCache() { Cache.Remove(Key.ToString()); } } The CachedKeys enumeration is just a list of keys that can be used to cache data. The trouble is, to call it is quite convuluted: var cache = new Cache<MyObject>(Page.Cache, CachedKeys.MyKey); MyObject myObject = null; if(!cache.TryGetFromCache(out myObject)){ //get data... cache.AddToCache(data); //add to cache return data; } return myObject; I only store one instance of each of my objects in the cache. Therefore, is there any way that I can create an extension method that accepts the type of object to Cache and uses (via Reflection) its Name as the cache key? public static Cache<T> GetCache(this Cache cache, Type cacheType){ Cache<cacheType> Cache = new Cache<cacheType>(cache, cacheType.Name); } Of course, there's two errors here: Extension methods must be defined in a non-generic static class The type or namespace name 'cacheType' could not be found This is clearly not the right approach but I thought I'd show my working. Could somebody guide me in the right direction?

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  • Is there a better way to create a generic convert string to enum method or enum extension?

    - by Kelsey
    I have the following methods in an enum helper class (I have simplified it for the purpose of the question): static class EnumHelper { public enum EnumType1 : int { Unknown = 0, Yes = 1, No = 2 } public enum EnumType2 : int { Unknown = 0, Dog = 1, Cat = 2, Bird = 3 } public enum EnumType3 : int { Unknown = 0, iPhone = 1, Andriod = 2, WindowsPhone7 = 3, Palm = 4 } public static EnumType1 ConvertToEnumType1(string value) { return (string.IsNullOrEmpty(value)) ? EnumType1.Unknown : (EnumType1)(Enum.Parse(typeof(EnumType1), value, true)); } public static EnumType2 ConvertToEnumType2(string value) { return (string.IsNullOrEmpty(value)) ? EnumType2.Unknown : (EnumType2)(Enum.Parse(typeof(EnumType2), value, true)); } public static EnumType3 ConvertToEnumType3(string value) { return (string.IsNullOrEmpty(value)) ? EnumType3.Unknown : (EnumType3)(Enum.Parse(typeof(EnumType3), value, true)); } } So the question here is, can I trim this down to an Enum extension method or maybe some type of single method that can handle any type. I have found some examples to do so with basic enums but the difference in my example is all the enums have the Unknown item that I need returned if the string is null or empty (if no match is found I want it to fail). Looking for something like the following maybe: EnumType1 value = EnumType1.Convert("Yes"); // or EnumType1 value = EnumHelper.Convert(EnumType1, "Yes"); One function to do it all... how to handle the Unknown element is the part that I am hung up on.

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  • Existing LINQ extension method similar to Parallel.For?

    - by Joel Martinez
    The linq extension methods for ienumerable are very handy ... but not that useful if all you want to do is apply some computation to each item in the enumeration without returning anything. So I was wondering if perhaps I was just missing the right method, or if it truly doesn't exist as I'd rather use a built-in version if it's available ... but I haven't found one :-) I could have sworn there was a .ForEach method somewhere, but I have yet to find it. In the meantime, I did write my own version in case it's useful for anyone else: using System.Collections; using System.Collections.Generic; public delegate void Function<T>(T item); public delegate void Function(object item); public static class EnumerableExtensions { public static void For(this IEnumerable enumerable, Function func) { foreach (object item in enumerable) { func(item); } } public static void For<T>(this IEnumerable<T> enumerable, Function<T> func) { foreach (T item in enumerable) { func(item); } } } usage is: myEnumerable.For<MyClass>(delegate(MyClass item) { item.Count++; });

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  • Is there a significant mechanical difference between these faux simulations of default parameters?

    - by ccomet
    C#4.0 introduced a very fancy and useful thing by allowing default parameters in methods. But C#3.0 doesn't. So if I want to simulate "default parameters", I have to create two of that method, one with those arguments and one without those arguments. There are two ways I could do this. Version A - Call the other method public string CutBetween(string str, string left, string right, bool inclusive) { return str.CutAfter(left, inclusive).CutBefore(right, inclusive); } public string CutBetween(string str, string left, string right) { return CutBetween(str, left, right, false); } Version B - Copy the method body public string CutBetween(string str, string left, string right, bool inclusive) { return str.CutAfter(left, inclusive).CutBefore(right, inclusive); } public string CutBetween(string str, string left, string right) { return str.CutAfter(left, false).CutBefore(right, false); } Is there any real difference between these? This isn't a question about optimization or resource usage or anything (though part of it is my general goal of remaining consistent), I don't even think there is any significant effect in picking one method or the other, but I find it wiser to ask about these things than perchance faultily assume.

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  • How do i change this method to get strings instead of ints

    - by David
    here is the original code: public static int getInt () { Scanner in = new Scanner (System.in) ; if (in.hasNextInt()) { int a = in.nextInt() ; return a ; } else { System.out.println ("try again:") ; return getInt () ; } } This checks and sees if the input it receives is an int. If it is then it returns the int, if not it tells you to try again and re-runs. This is what i tried to do to change it: public static String getIns () { Scanner in = new Scanner (System.in) ; if (in.hasNextString()) { String a = in.nextString() ; return a ; } else { System.out.println ("try again:") ; return getIns () ; } } This doesn't work though. I looked through the documentation for the scanner class and i think the problem is that there is no such method as in.hasNextString or in.nextString What methods from the scanner class can i use to do what i intend these to do?

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  • Why does this extension method throw a NullReferenceException in VB.NET?

    - by Dan
    From previous experience I had been under the impression that it's perfectly legal (though perhaps not advisable) to call extension methods on a null instance. So in C#, this code compiles and runs: // code in static class static bool IsNull(this object obj) { return obj == null; } // code elsewhere object x = null; bool exists = !x.IsNull(); However, I was just putting together a little suite of example code for the other members of my development team (we just upgraded to .NET 3.5 and I've been assigned the task of getting the team up to speed on some of the new features available to us), and I wrote what I thought was the VB.NET equivalent of the above code, only to discover that it actually throws a NullReferenceException. The code I wrote was this: ' code in module ' <Extension()> _ Function IsNull(ByVal obj As Object) As Boolean Return obj Is Nothing End Function ' code elsewhere ' Dim exampleObject As Object = Nothing Dim exists As Boolean = Not exampleObject.IsNull() The debugger stops right there, as if I'd called an instance method. Am I doing something wrong (e.g., is there some subtle difference in the way I defined the extension method between C# and VB.NET)? Is it actually not legal to call an extension method on a null instance in VB.NET, though it's legal in C#? (I would have thought this was a .NET thing as opposed to a language-specific thing, but perhaps I was wrong.) Can anybody explain this one to me?

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  • __toString magic and type coercion

    - by TomcatExodus
    I've created a Template class for managing views and their associated data. It implements Iterator and ArrayAccess, and permits "sub-templates" for easy usage like so: <p><?php echo $template['foo']; ?></p> <?php foreach($template->post as $post): ?> <p><?php echo $post['bar']; ?></p> <?php endforeach; ?> Anyways, rather than using inline core functions, such as hash() or date(), I figured it would be useful to create a class called TemplateData, which would act as a wrapper for any data stored in the templates. This way, I can add a list of common methods for formatting, for example: echo $template['foo']->asCase('upper'); echo $template['bar']->asDate('H:i:s'); //etc.. When a value is set via $template['foo'] = 'bar'; in the controllers, the value of 'bar' is stored in it's own TemplateData object. I've used the magic __toString() so when you echo a TemplateData object, it casts to (string) and dumps it's value. However, despite the mantra controllers and views should not modify data, whenever I do something like this: $template['foo'] = 1; echo $template['foo'] + 1; //exception It dies on a Object of class TemplateData could not be converted to int; Unless I recast $template['foo'] to a string: echo ((string) $template['foo']) + 1; //outputs 2 Sort of defeats the purpose having to jump through that hoop. Are there any workarounds for this sort of behavior that exist, or should I just take this as it is, an incidental prevention of data modification in views?

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  • Java: Help constructing a fillTextFields() method

    - by Holly
    I have a Java project where I am to connect to a database and create buttons (next, new, save, delete, previous) to navigate through the database content where there are appropriate text fields and labels for the specific information. I'll use the code below as an example (each button is set up very similar)... I have it as follows: JButton jbtnNext = new JButton("Next ->"); jbtnNext.addActionListener(this); if (e.getSource() == jbtnNext) jbtnNext_Click(); private void jbtnNext_Click() { JOptionPane.showMessageDialog(null, "Next" ,"Button Pressed", JOptionPane.INFORMATION_MESSAGE); try { if (rset.next()) { fillTextFields(true); }else{ //Display result in a dialog box JOptionPane.showMessageDialog(null, "Not found"); } } catch (SQLException ex) { ex.printStackTrace(); } } The professor gave the following outline of logic to construct the fillTextFields() method: Construct the method to provide reusable code that would fill the JTextFields on the GUI with appropriate values from current record from the database (when "Previous or "Next" buttons are pressed) or blank values (when the new Button is pressed). To determine when the current record was to provide values (next and previous) or the value would be blank (new button) pass a boolean argument into the method. If data from the current record was to be used as fill values, pass true for both previous and next button code after moving the record pointer. If the new button was pressed and want to fill with blank values, pass false to the method. Inside the method, use a conditional expression to evaluate the boolean variable. If true, The appropriate get----() resultset method is used to fill the JTextFields. If false, fill them with "". The .setText() method of the JTextField is used to fill each JTextField. Make sure the fillTextFields method throws the appropriate exception. I understand and have the previous and next button methods passing true, while the new button method is passing false, but I don't quite understand how to set up the fillTextFields() method correctly or how to "throw the appropriate exception"... Any help would really be appreciated, thank you!

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  • Javascript storing properties and functions in variables

    - by richard
    Hello, I'm having trouble with my programming style and I hope to get some feedback here. I recently bought Javascript: The Good Parts and while I find this a big help, I'm still having trouble designing this application. Especially when it comes to writing function and methods. Example: I have a function that let's the user switches games in my app. This function updates game-specific information in the current view. var games = { active: Titanium.App.Properties.getString('active_game'), gameswitcher_positions: { 'Game 1': 0, 'Game 2': 1, 'Game 3': 2, 'Game 4': 3, 'Game 5': 4 }, change: function(game) { if (active_game !== game) { gameswitcher.children[this.gameswitcher_positions[this.active]].backgroundImage = gameswitcher.children[this.gameswitcher_positions[this.active]].backgroundImage.replace('_selected', ''); gameswitcher.children[this.gameswitcher_positions[game]].backgroundImage = gameswitcher.children[this.gameswitcher_positions[game]].backgroundImage.replace('.png', '_selected.png'); events.update(game); this.active = game; } }, init: function() { gameswitcher.children[this.gameswitcher_positions[this.active]].backgroundImage = gameswitcher.children[this.gameswitcher_positions[this.active]].backgroundImage.replace('.png', '_selected.png'); events.update(this.active); } }; gameswitcher is a container view which contains buttons to switch games. I am not satisfied with this approach but I cannot think of a better one. Should I place the gameswitcher_positions outside of the variable in a seperate variable instead of as a property? And what about the active game? Please give me feedback, what am I doing wrong?

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  • In perl, how can I call a method whose name I have in a string?

    - by Ryan Thompson
    I'm trying to write some abstract code for searching through a list of similar objects for the first one whose attributes match specific values. In order to do this, I need to call a bunch of accessor methods and check all their values one by one. I'd like to use an abstraction like this: sub verify_attribute { my ($object, $attribute_method, $wanted_value) = @_; if ( call_method($object, $attribute_method) ~~ $wanted_value ) { return 1; } else { return; } } Then I can loop through a hash whose keys are accessor method names and whose values are the values I'm looking for for those attributes. For example, if that hash is called %wanted, I might use code like this to find the object I want: my $found_object; FINDOBJ: foreach my $obj (@list_of_objects) { foreach my $accessor (keys %wanted) { next FINDOBJ unless verify_attribute($obj, $accessor, $wanted{$accessor}); } # All attrs verified $found_object = $obj; last FINDOBJ; } Of course, the only problem is that call_method does not exsit. Or does it? How can I call a method if I have a string containing its name? Or is there a better solution to this whole problem?

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  • Apply [ThreadStatic] attribute to a method in external assembly

    - by Sen Jacob
    Can I use an external assembly's static method like [ThreadStatic] method? Here is my situation. The assembly class (which I do not have access to its source) has this structure public class RegistrationManager() { private RegistrationManager() {} public static void RegisterConfiguration(int ID) {} public static object DoWork() {} public static void UnregisterConfiguration(int ID) {} } Once registered, I cannot call the DoWork() with a different ID without unregistering the previously registered one. Actually I want to call the DoWork() method with different IDs simultaneously with multi-threading. If the RegisterConfiguration(int ID) method was [ThreadStatic], I could have call it in different threads without problems with calls, right? So, can I apply the [ThreadStatic] attribute to this method or is there any other way I can call the two static methods same time without waiting for other thread to unregister it? If I check it like the following, it should work. for(int i=0; i < 10; i++) { new Thread(new ThreadStart(() => Checker(i))).Start(); } public string Checker(int i) { public static void RegisterConfiguration(i); // Now i cannot register second time public static object DoWork(i); Thread.Sleep(5000); // DoWork() may take a little while to complete before unregistered public static void UnregisterConfiguration(i); }

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  • C# Convert string to nullable type (int, double, etc...)

    - by Nathan Koop
    I am attempting to do some data conversion. Unfortunately, much of the data is in strings, where it should be int's or double, etc... So what I've got is something like: double? amount = Convert.ToDouble(strAmount); The problem with this approach is if strAmount is empty, if it's empty I want it to amount to be null, so when I add it into the database the column will be null. So I ended up writing this: double? amount = null; if(strAmount.Trim().Length>0) { amount = Convert.ToDouble(strAmount); } Now this works fine, but I now have five lines of code instead of one. This makes things a little more difficult to read, especially when I have a large amount of columns to convert. I thought I'd use an extension to the string class and generic's to pass in the type, this is because it could be a double, or an int, or a long. So I tried this: public static class GenericExtension { public static Nullable<T> ConvertToNullable<T>(this string s, T type) where T: struct { if (s.Trim().Length > 0) { return (Nullable<T>)s; } return null; } } But I get the error: Cannot convert type 'string' to 'T?' Is there a way around this? I am not very familiar with creating methods using generics.

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  • [iphone] method created in a seperate class returns "out of scope"

    - by Dror Sabbag
    Hey, I have created a Class (subclass of NSObject) which will hold all my SQLs/dbConnections etc.. in a seperate viewcontroller, i have instantiated the SQL's class and performed some actions, all went trough OK. but. one of my methods in the SQL's class is a method defined as follows: -(NSString *)queryTable:(NSUInteger *)fieldnum //query from db, and assign the field value into "fieldName" dbEntity = fieldName; [fieldName release]; } sqlite3_finalize(statement); } return dbEntity; } dbEntity is defined as NSString, and i have set it as a nonatoimc-retain property @property (nonatomic,retain) NSString *dbEntity; when ever i call this method out from my viewController and debug step by step, i see that the method is running, it is quering from the db as expected, but when it passes the value into dbEntity the values in dbEntity are suddenly "out of scope" that is... if i browse this specific action: dbEntity = fieldName; i can see values inside fieldName, but see "out of scope" in dbEntity. Why is that?!? what is wrong with dbEntity definitions? Any help will be appriciated.

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  • Undeclared - 'first use in function'

    - by Ragunath Jawahar
    I'm new to Objective-C, though I have a very good hand in Android. I'm trying to make a call to a method but it gives me 'first use in function'. I know I'm making a silly mistake but experts could figure it out easily. RootViewController.h #import <UIKit/UIKit.h> #import "ContentViewController.h" @interface RootViewController : UITableViewController { ContentViewController *contentViewController; } @property (nonatomic, retain) ContentViewController *contentViewController; - (NSString*)getContentFileName:(NSString*)title; //<--- This function declartion @end RootViewController.m #import "RootViewController.h" #import "HAWATAppDelegate.h" #import "ContentViewController.h" @implementation RootViewController @synthesize contentViewController; ... more methods ... #pragma mark - #pragma mark Table view delegate - (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath { HAWATAppDelegate *appDelegate = (HAWATAppDelegate *)[[UIApplication sharedApplication] delegate]; NSString *title = (NSString *) [appDelegate.titles objectAtIndex:indexPath.row]; NSString *fileName = getContentFileName:title; //<--- Here is the error ... } - (NSString*) getContentFileName:(NSString*)title { return [title lowercaseString]; } @end There must be a simple thing I'm missing. Please let me know. Thanks in advance.

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  • Get parameter values from method at run time

    - by Landin Martens
    I have the current method example: public void MethodName(string param1,int param2) { object[] obj = new object[] { (object) param1, (object) param2 }; //Code to that uses this array to invoke dynamic methods } Is there a dynamic way (I am guessing using reflection) that will get the current executing method parameter values and place them in a object array? I have read that you can get parameter information using MethodBase and MethodInfo but those only have information about the parameter and not the value it self which is what I need. So for example if I pass "test" and 1 as method parameters without coding for the specific parameters can I get a object array with two indexes { "test", 1 }? I would really like to not have to use a third party API, but if it has source code for that API then I will accept that as an answer as long as its not a huge API and there is no simple way to do it without this API. I am sure there must be a way, maybe using the stack, who knows. You guys are the experts and that is why I come here. Thank you in advance, I can't wait to see how this is done. EDIT It may not be clear so here some extra information. This code example is just that, an example to show what I want. It would be to bloated and big to show the actual code where it is needed but the question is how to get the array without manually creating one. I need to some how get the values and place them in a array without coding the specific parameters.

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  • How to make sure an action completes before you continue

    - by HurkNburkS
    I am trying to close a UIView thats in one method from another method by calling it, The UIView closes fine but not untill after all of the processes are finished in the current method. I would like to know if there is a way to force the first thing to happen first (i.e. close UIviews) then continue the current method? This is what my method looks like - (void)selectDeselectAllPressed:(UIButton*)button { int id = button.tag; [SVProgressHUD showWithStatus:@"Updating" maskType:SVProgressHUDMaskTypeGradient]; [self displaySelected]; // removes current view so you can load hud will not be behind it if (id == 1) { [self selectAllD]; } else if (id == 2) { [self deselectAllD]; } else if (id == 3) { [self selectAllI]; } else if (id == 4) { [self deselectAllI]; } } as you can see what happens is this method is called when a button is pressed, I would like for the displaySelected method to do what it needs to do before any of the other methods are called? Currently what happes when i debug this is displaySelected method is called the thread walks through that then continues to the if statment then after the method in the if statment has finished then displaySelected changes are made... its so weird. any help would be greatly appreciated.

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  • Extending Enums, Overkill?

    - by CkH
    I have an object that needs to be serialized to an EDI format. For this example we'll say it's a car. A car might not be the best example b/c options change over time, but for the real object the Enums will never change. I have many Enums like the following with custom attributes applied. public enum RoofStyle { [DisplayText("Glass Top")] [StringValue("GTR")] Glass, [DisplayText("Convertible Soft Top")] [StringValue("CST")] ConvertibleSoft, [DisplayText("Hard Top")] [StringValue("HT ")] HardTop, [DisplayText("Targa Top")] [StringValue("TT ")] Targa, } The Attributes are accessed via Extension methods: public static string GetStringValue(this Enum value) { // Get the type Type type = value.GetType(); // Get fieldinfo for this type FieldInfo fieldInfo = type.GetField(value.ToString()); // Get the stringvalue attributes StringValueAttribute[] attribs = fieldInfo.GetCustomAttributes( typeof(StringValueAttribute), false) as StringValueAttribute[]; // Return the first if there was a match. return attribs.Length > 0 ? attribs[0].StringValue : null; } public static string GetDisplayText(this Enum value) { // Get the type Type type = value.GetType(); // Get fieldinfo for this type FieldInfo fieldInfo = type.GetField(value.ToString()); // Get the DisplayText attributes DisplayTextAttribute[] attribs = fieldInfo.GetCustomAttributes( typeof(DisplayTextAttribute), false) as DisplayTextAttribute[]; // Return the first if there was a match. return attribs.Length > 0 ? attribs[0].DisplayText : value.ToString(); } There is a custom EDI serializer that serializes based on the StringValue attributes like so: StringBuilder sb = new StringBuilder(); sb.Append(car.RoofStyle.GetStringValue()); sb.Append(car.TireSize.GetStringValue()); sb.Append(car.Model.GetStringValue()); ... There is another method that can get Enum Value from StringValue for Deserialization: car.RoofStyle = Enums.GetCode<RoofStyle>(EDIString.Substring(4, 3)) Defined as: public static class Enums { public static T GetCode<T>(string value) { foreach (object o in System.Enum.GetValues(typeof(T))) { if (((Enum)o).GetStringValue() == value.ToUpper()) return (T)o; } throw new ArgumentException("No code exists for type " + typeof(T).ToString() + " corresponding to value of " + value); } } And Finally, for the UI, the GetDisplayText() is used to show the user friendly text. What do you think? Overkill? Is there a better way? or Goldie Locks (just right)? Just want to get feedback before I intergrate it into my personal framework permanently. Thanks.

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  • refactoring this function in Java

    - by Joel
    Hi folks, I'm learning Java, and I know one of the big complaints about newbie programmers is that we make really long and involved methods that should be broken into several. Well here is one I wrote and is a perfect example. :-D. public void buildBall(){ /* sets the x and y value for the center of the canvas */ double i = ((getWidth() / 2)); double j = ((getHeight() / 2)); /* randomizes the start speed of the ball */ vy = 3.0; vx = rgen.nextDouble(1.0, 3.0); if (rgen.nextBoolean(.05)) vx = -vx; /* creates the ball */ GOval ball = new GOval(i,j,(2 *BALL_RADIUS),(2 * BALL_RADIUS)); ball.setFilled(true); ball.setFillColor(Color.RED); add(ball); /* animates the ball */ while(true){ i = (i + (vx* 2)); j = (j + (vy* 2)); if (i > APPLICATION_WIDTH-(2 * BALL_RADIUS)){ vx = -vx; } if (j > APPLICATION_HEIGHT-(2 * BALL_RADIUS)){ vy = -vy; } if (i < 0){ vx = -vx; } if (j < 0){ vy = -vy; } ball.move(vx + vx, vy + vy); pause(10); /* checks the edges of the ball to see if it hits an object */ colider = getElementAt(i, j); if (colider == null){ colider = getElementAt(i + (2*BALL_RADIUS), j); } if (colider == null){ colider = getElementAt(i + (2*BALL_RADIUS), j + (2*BALL_RADIUS)); } if (colider == null){ colider = getElementAt(i, j + (2*BALL_RADIUS)); } /* If the ball hits an object it reverses direction */ if (colider != null){ vy = -vy; /* removes bricks when hit but not the paddle */ if (j < (getHeight() -(PADDLE_Y_OFFSET + PADDLE_HEIGHT))){ remove(colider); } } } You can see from the title of the method that I started with good intentions of "building the ball". There are a few issues I ran up against: The problem is that then I needed to move the ball, so I created that while loop. I don't see any other way to do that other than just keep it "true", so that means any other code I create below this loop won't happen. I didn't make the while loop a different function because I was using those variables i and j. So I don't see how I can refactor beyond this loop. So my main question is: How would I pass the values of i and j to a new method: "animateBall" and how would I use ball.move(vx + vx, vy + vy); in that new method if ball has been declared in the buildBall method? I understand this is probably a simple thing of better understanding variable scope and passing arguments, but I'm not quite there yet...

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  • Android: Stopping method to be called twice if already running.

    - by user285831
    I'm trying to prevent my application to call the same method twice in the event of a double-click, or if the user presses different buttons quickly, almost at the same time. I have clickable Views, acting as buttons, that call the same method but passing different parameters. This is the call: startTheSearch(context, getState(), what, where); Inside this method I'm creating a new Thread, because it queries a web server for the result: new Thread(new Runnable() { public void run() { progDiag = ProgressDialog.show(ctx, null, "Searching", true); getServerXML(context, what, where, searchIsCustom, mOffset); handler.sendEmptyMessage(0); } }).start(); The problem is that upon two quick clicks, the method is fired twice, two threads are created, and consequently two new activities are created. That makes my app crash. When the methods are done, and we have the result from the server, we call the handler: private Handler handler = new Handler() { @Override public void handleMessage(Message msg) { super.handleMessage(msg); try { Intent i = new Intent(Golf.this, Result.class); Bundle b = new Bundle(); b.putString("what", mWhat); b.putString("where", mWhere); b.putInt("offset", mOffset); b.putBoolean("searchIsCustom", searchIsCustom); i.putExtras(b); startActivityForResult(i, Activity.RESULT_OK); progDiag.dismiss(); } catch (Exception e) { Alerts.generalDialogAlert("Error", "settings", ctx); } } }; I tried to have a global boolean variable called "blocked" initially set to false, creating a condition like: if(!blocked){ blocked = true; new Thread(new Runnable() { public void run() { But this only seems to work on slower phones like the G1, I tried on Nexus and before it set blocked = true, the second request has was granted. So is there any way I can block the method being called if it's already running, or if the thread has started so it wont create a new one? Please, I really need to fix this. I've been developing on Android for almost 2 months now, but I'm yet to tackle that bug. Thanks in advance.

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